fckeuspy-go/vendor/fyne.io/fyne/v2/dialog/confirm.go

64 lines
2.0 KiB
Go

package dialog
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/lang"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
// ConfirmDialog is like the standard Dialog but with an additional confirmation button
type ConfirmDialog struct {
*dialog
confirm *widget.Button
}
// Confirm instructs the dialog to close agreeing with whatever content was displayed.
//
// Since: 2.6
func (d *ConfirmDialog) Confirm() {
d.hideWithResponse(true)
}
// SetConfirmText allows custom text to be set in the confirmation button
func (d *ConfirmDialog) SetConfirmText(label string) {
d.confirm.SetText(label)
d.win.Refresh()
}
// SetConfirmImportance sets the importance level of the confirm button.
//
// Since 2.4
func (d *ConfirmDialog) SetConfirmImportance(importance widget.Importance) {
d.confirm.Importance = importance
}
// NewConfirm creates a dialog over the specified window for user confirmation.
// The title is used for the dialog window and message is the content.
// The callback is executed when the user decides. After creation you should call Show().
func NewConfirm(title, message string, callback func(bool), parent fyne.Window) *ConfirmDialog {
d := newTextDialog(title, message, theme.QuestionIcon(), parent)
d.callback = callback
d.dismiss = &widget.Button{Text: lang.L("No"), Icon: theme.CancelIcon(),
OnTapped: d.Hide,
}
confirm := &widget.Button{Text: lang.L("Yes"), Icon: theme.ConfirmIcon(), Importance: widget.HighImportance,
OnTapped: func() {
d.hideWithResponse(true)
},
}
d.create(container.NewGridWithColumns(2, d.dismiss, confirm))
return &ConfirmDialog{dialog: d, confirm: confirm}
}
// ShowConfirm shows a dialog over the specified window for a user
// confirmation. The title is used for the dialog window and message is the content.
// The callback is executed when the user decides.
func ShowConfirm(title, message string, callback func(bool), parent fyne.Window) {
NewConfirm(title, message, callback, parent).Show()
}