64 lines
2.0 KiB
Go
64 lines
2.0 KiB
Go
package dialog
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/lang"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// ConfirmDialog is like the standard Dialog but with an additional confirmation button
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type ConfirmDialog struct {
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*dialog
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confirm *widget.Button
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}
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// Confirm instructs the dialog to close agreeing with whatever content was displayed.
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//
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// Since: 2.6
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func (d *ConfirmDialog) Confirm() {
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d.hideWithResponse(true)
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}
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// SetConfirmText allows custom text to be set in the confirmation button
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func (d *ConfirmDialog) SetConfirmText(label string) {
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d.confirm.SetText(label)
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d.win.Refresh()
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}
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// SetConfirmImportance sets the importance level of the confirm button.
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//
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// Since 2.4
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func (d *ConfirmDialog) SetConfirmImportance(importance widget.Importance) {
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d.confirm.Importance = importance
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}
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// NewConfirm creates a dialog over the specified window for user confirmation.
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// The title is used for the dialog window and message is the content.
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// The callback is executed when the user decides. After creation you should call Show().
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func NewConfirm(title, message string, callback func(bool), parent fyne.Window) *ConfirmDialog {
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d := newTextDialog(title, message, theme.QuestionIcon(), parent)
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d.callback = callback
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d.dismiss = &widget.Button{Text: lang.L("No"), Icon: theme.CancelIcon(),
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OnTapped: d.Hide,
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}
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confirm := &widget.Button{Text: lang.L("Yes"), Icon: theme.ConfirmIcon(), Importance: widget.HighImportance,
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OnTapped: func() {
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d.hideWithResponse(true)
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},
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}
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d.create(container.NewGridWithColumns(2, d.dismiss, confirm))
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return &ConfirmDialog{dialog: d, confirm: confirm}
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}
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// ShowConfirm shows a dialog over the specified window for a user
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// confirmation. The title is used for the dialog window and message is the content.
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// The callback is executed when the user decides.
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func ShowConfirm(title, message string, callback func(bool), parent fyne.Window) {
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NewConfirm(title, message, callback, parent).Show()
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}
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