fckeuspy-go/vendor/fyne.io/fyne/v2/canvas/text.go

86 lines
2.3 KiB
Go

package canvas
import (
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/theme"
)
// Declare conformity with CanvasObject interface
var _ fyne.CanvasObject = (*Text)(nil)
// Text describes a text primitive in a Fyne canvas.
// A text object can have a style set which will apply to the whole string.
// No formatting or text parsing will be performed
type Text struct {
baseObject
Alignment fyne.TextAlign // The alignment of the text content
Color color.Color // The main text draw color
Text string // The string content of this Text
TextSize float32 // Size of the text - if the Canvas scale is 1.0 this will be equivalent to point size
TextStyle fyne.TextStyle // The style of the text content
// FontSource defines a resource that can be used instead of the theme for looking up the font.
// When a font source is set the `TextStyle` may not be effective, as it will be limited to the styles
// present in the data provided.
//
// Since: 2.5
FontSource fyne.Resource
}
// Hide will set this text to not be visible
func (t *Text) Hide() {
t.baseObject.Hide()
repaint(t)
}
// MinSize returns the minimum size of this text object based on its font size and content.
// This is normally determined by the render implementation.
func (t *Text) MinSize() fyne.Size {
s, _ := fyne.CurrentApp().Driver().RenderedTextSize(t.Text, t.TextSize, t.TextStyle, t.FontSource)
return s
}
// Move the text to a new position, relative to its parent / canvas
func (t *Text) Move(pos fyne.Position) {
if t.Position() == pos {
return
}
t.baseObject.Move(pos)
repaint(t)
}
// Resize on a text updates the new size of this object, which may not result in a visual change, depending on alignment.
func (t *Text) Resize(s fyne.Size) {
if s == t.Size() {
return
}
t.baseObject.Resize(s)
Refresh(t)
}
// SetMinSize has no effect as the smallest size this canvas object can be is based on its font size and content.
func (t *Text) SetMinSize(fyne.Size) {
// no-op
}
// Refresh causes this text to be redrawn with its configured state.
func (t *Text) Refresh() {
Refresh(t)
}
// NewText returns a new Text implementation
func NewText(text string, color color.Color) *Text {
return &Text{
Color: color,
Text: text,
TextSize: theme.TextSize(),
}
}