fckeuspy-go/vendor/fyne.io/fyne/v2/widget/progressbarinfinite.go

202 lines
5.2 KiB
Go

package widget
import (
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
const (
infiniteRefreshRate = 50 * time.Millisecond
maxProgressBarInfiniteWidthRatio = 1.0 / 5
minProgressBarInfiniteWidthRatio = 1.0 / 20
progressBarInfiniteStepSizeRatio = 1.0 / 50
)
type infProgressRenderer struct {
widget.BaseRenderer
background, bar canvas.Rectangle
animation fyne.Animation
wasRunning bool
progress *ProgressBarInfinite
}
// MinSize calculates the minimum size of a progress bar.
func (p *infProgressRenderer) MinSize() fyne.Size {
th := p.progress.Theme()
innerPad2 := th.Size(theme.SizeNameInnerPadding) * 2
// this is to create the same size infinite progress bar as regular progress bar
text := fyne.MeasureText("100%", th.Size(theme.SizeNameText), fyne.TextStyle{})
return fyne.NewSize(text.Width+innerPad2, text.Height+innerPad2)
}
func (p *infProgressRenderer) updateBar(done float32) {
size := p.progress.Size()
progressWidth := size.Width
spanWidth := progressWidth + (progressWidth * (maxProgressBarInfiniteWidthRatio / 2))
maxBarWidth := progressWidth * maxProgressBarInfiniteWidthRatio
barCenterX := spanWidth*done - (spanWidth-progressWidth)/2
barPos := fyne.NewPos(barCenterX-maxBarWidth/2, 0)
barSize := fyne.NewSize(maxBarWidth, size.Height)
if barPos.X < 0 {
barSize.Width += barPos.X
barPos.X = 0
}
if barPos.X+barSize.Width > progressWidth {
barSize.Width = progressWidth - barPos.X
}
p.bar.Resize(barSize)
p.bar.Move(barPos)
canvas.Refresh(&p.bar)
}
// Layout the components of the infinite progress bar
func (p *infProgressRenderer) Layout(size fyne.Size) {
p.background.Resize(size)
}
// Refresh updates the size and position of the horizontal scrolling infinite progress bar
func (p *infProgressRenderer) Refresh() {
running := p.progress.Running()
if running {
if !p.wasRunning {
p.start()
}
return // we refresh from the goroutine
} else if p.wasRunning {
p.stop()
return
}
th := p.progress.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
cornerRadius := th.Size(theme.SizeNameInputRadius)
primaryColor := th.Color(theme.ColorNamePrimary, v)
p.background.FillColor = progressBlendColor(primaryColor)
p.background.CornerRadius = cornerRadius
p.bar.FillColor = primaryColor
p.bar.CornerRadius = cornerRadius
p.background.Refresh()
p.bar.Refresh()
canvas.Refresh(p.progress.super())
}
// Start the infinite progress bar background thread to update it continuously
func (p *infProgressRenderer) start() {
p.animation.Duration = time.Second * 3
p.animation.Tick = p.updateBar
p.animation.Curve = fyne.AnimationLinear
p.animation.RepeatCount = fyne.AnimationRepeatForever
p.animation.AutoReverse = true
p.wasRunning = true
p.animation.Start()
}
// Stop the background thread from updating the infinite progress bar
func (p *infProgressRenderer) stop() {
p.wasRunning = false
p.animation.Stop()
}
func (p *infProgressRenderer) Destroy() {
p.progress.running = false
p.stop()
}
// ProgressBarInfinite widget creates a horizontal panel that indicates waiting indefinitely
// An infinite progress bar loops 0% -> 100% repeatedly until Stop() is called
type ProgressBarInfinite struct {
BaseWidget
running bool
}
// Show this widget, if it was previously hidden
func (p *ProgressBarInfinite) Show() {
p.running = true
p.BaseWidget.Show()
}
// Hide this widget, if it was previously visible
func (p *ProgressBarInfinite) Hide() {
p.running = false
p.BaseWidget.Hide()
}
// Start the infinite progress bar animation
func (p *ProgressBarInfinite) Start() {
if p.running {
return
}
p.running = true
p.BaseWidget.Refresh()
}
// Stop the infinite progress bar animation
func (p *ProgressBarInfinite) Stop() {
if !p.running {
return
}
p.running = false
p.BaseWidget.Refresh()
}
// Running returns the current state of the infinite progress animation
func (p *ProgressBarInfinite) Running() bool {
return p.running
}
// MinSize returns the size that this widget should not shrink below
func (p *ProgressBarInfinite) MinSize() fyne.Size {
p.ExtendBaseWidget(p)
return p.BaseWidget.MinSize()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (p *ProgressBarInfinite) CreateRenderer() fyne.WidgetRenderer {
p.ExtendBaseWidget(p)
th := p.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
primaryColor := th.Color(theme.ColorNamePrimary, v)
cornerRadius := th.Size(theme.SizeNameInputRadius)
render := &infProgressRenderer{
background: canvas.Rectangle{
FillColor: progressBlendColor(primaryColor),
CornerRadius: cornerRadius,
},
bar: canvas.Rectangle{
FillColor: primaryColor,
CornerRadius: cornerRadius,
},
progress: p,
}
render.SetObjects([]fyne.CanvasObject{&render.background, &render.bar})
p.running = true
return render
}
// NewProgressBarInfinite creates a new progress bar widget that loops indefinitely from 0% -> 100%
// SetValue() is not defined for infinite progress bar
// To stop the looping progress and set the progress bar to 100%, call ProgressBarInfinite.Stop()
func NewProgressBarInfinite() *ProgressBarInfinite {
bar := &ProgressBarInfinite{}
bar.ExtendBaseWidget(bar)
return bar
}