fckeuspy-go/vendor/fyne.io/fyne/v2/layout/boxlayout.go

228 lines
5.9 KiB
Go

package layout
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/theme"
)
// NewVBoxLayout returns a vertical box layout for stacking a number of child
// canvas objects or widgets top to bottom. The objects are always displayed
// at their vertical MinSize. Use a different layout if the objects are intended
// to be larger than their vertical MinSize.
func NewVBoxLayout() fyne.Layout {
return vBoxLayout{
paddingFunc: theme.Padding,
}
}
// NewHBoxLayout returns a horizontal box layout for stacking a number of child
// canvas objects or widgets left to right. The objects are always displayed
// at their horizontal MinSize. Use a different layout if the objects are intended
// to be larger than their horizontal MinSize.
func NewHBoxLayout() fyne.Layout {
return hBoxLayout{
paddingFunc: theme.Padding,
}
}
// NewCustomPaddedHBoxLayout returns a layout similar to HBoxLayout that uses a custom
// amount of padding in between objects instead of the theme.Padding value.
//
// Since: 2.5
func NewCustomPaddedHBoxLayout(padding float32) fyne.Layout {
return hBoxLayout{
paddingFunc: func() float32 { return padding },
}
}
// NewCustomPaddedVBoxLayout returns a layout similar to VBoxLayout that uses a custom
// amount of padding in between objects instead of the theme.Padding value.
//
// Since: 2.5
func NewCustomPaddedVBoxLayout(padding float32) fyne.Layout {
return vBoxLayout{
paddingFunc: func() float32 { return padding },
}
}
// Declare conformity with Layout interface
var _ fyne.Layout = (*vBoxLayout)(nil)
type vBoxLayout struct {
paddingFunc func() float32
}
// Layout is called to pack all child objects into a specified size.
// This will pack objects into a single column where each item
// is full width but the height is the minimum required.
// Any spacers added will pad the view, sharing the space if there are two or more.
func (v vBoxLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
spacers := 0
visibleObjects := 0
// Size taken up by visible objects
total := float32(0)
for _, child := range objects {
if !child.Visible() {
continue
}
if isVerticalSpacer(child) {
spacers++
continue
}
visibleObjects++
total += child.MinSize().Height
}
padding := v.paddingFunc()
// Amount of space not taken up by visible objects and inter-object padding
extra := size.Height - total - (padding * float32(visibleObjects-1))
// Spacers split extra space equally
spacerSize := float32(0)
if spacers > 0 {
spacerSize = extra / float32(spacers)
}
x, y := float32(0), float32(0)
for _, child := range objects {
if !child.Visible() {
continue
}
if isVerticalSpacer(child) {
child.Move(fyne.NewPos(x, y))
child.Resize(fyne.NewSize(size.Width, spacerSize))
y += spacerSize
continue
}
child.Move(fyne.NewPos(x, y))
height := child.MinSize().Height
y += padding + height
child.Resize(fyne.NewSize(size.Width, height))
}
}
// MinSize finds the smallest size that satisfies all the child objects.
// For a BoxLayout this is the width of the widest item and the height is
// the sum of all children combined with padding between each.
func (v vBoxLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
minSize := fyne.NewSize(0, 0)
addPadding := false
padding := v.paddingFunc()
for _, child := range objects {
if !child.Visible() || isVerticalSpacer(child) {
continue
}
childMin := child.MinSize()
minSize.Width = fyne.Max(childMin.Width, minSize.Width)
minSize.Height += childMin.Height
if addPadding {
minSize.Height += padding
}
addPadding = true
}
return minSize
}
// Declare conformity with Layout interface
var _ fyne.Layout = (*hBoxLayout)(nil)
type hBoxLayout struct {
paddingFunc func() float32
}
// Layout is called to pack all child objects into a specified size.
// For a VBoxLayout this will pack objects into a single column where each item
// is full width but the height is the minimum required.
// Any spacers added will pad the view, sharing the space if there are two or more.
func (g hBoxLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
spacers := 0
visibleObjects := 0
// Size taken up by visible objects
total := float32(0)
for _, child := range objects {
if !child.Visible() {
continue
}
if isHorizontalSpacer(child) {
spacers++
continue
}
visibleObjects++
total += child.MinSize().Width
}
padding := g.paddingFunc()
// Amount of space not taken up by visible objects and inter-object padding
extra := size.Width - total - (padding * float32(visibleObjects-1))
// Spacers split extra space equally
spacerSize := float32(0)
if spacers > 0 {
spacerSize = extra / float32(spacers)
}
x, y := float32(0), float32(0)
for _, child := range objects {
if !child.Visible() {
continue
}
if isHorizontalSpacer(child) {
child.Move(fyne.NewPos(x, y))
child.Resize(fyne.NewSize(spacerSize, size.Height))
x += spacerSize
continue
}
child.Move(fyne.NewPos(x, y))
width := child.MinSize().Width
x += padding + width
child.Resize(fyne.NewSize(width, size.Height))
}
}
// MinSize finds the smallest size that satisfies all the child objects.
// For a BoxLayout this is the width of the widest item and the height is
// the sum of all children combined with padding between each.
func (g hBoxLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
minSize := fyne.NewSize(0, 0)
addPadding := false
padding := g.paddingFunc()
for _, child := range objects {
if !child.Visible() || isHorizontalSpacer(child) {
continue
}
childMin := child.MinSize()
minSize.Height = fyne.Max(childMin.Height, minSize.Height)
minSize.Width += childMin.Width
if addPadding {
minSize.Width += padding
}
addPadding = true
}
return minSize
}
func isVerticalSpacer(obj fyne.CanvasObject) bool {
spacer, ok := obj.(SpacerObject)
return ok && spacer.ExpandVertical()
}
func isHorizontalSpacer(obj fyne.CanvasObject) bool {
spacer, ok := obj.(SpacerObject)
return ok && spacer.ExpandHorizontal()
}