fckeuspy-go/vendor/fyne.io/fyne/v2/widget/radio_group.go

249 lines
5.7 KiB
Go

package widget
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/widget"
)
// RadioGroup widget has a list of text labels and checks check icons next to each.
// Changing the selection (only one can be selected) will trigger the changed func.
//
// Since: 1.4
type RadioGroup struct {
DisableableWidget
Horizontal bool
Required bool
OnChanged func(string) `json:"-"`
Options []string
Selected string
// this index is ONE-BASED so the default zero-value is unselected
// use r.selectedIndex(), r.setSelectedIndex(int) to maniupulate this field
// as if it were a zero-based index (with -1 == nothing selected)
_selIdx int
}
var _ fyne.Widget = (*RadioGroup)(nil)
// NewRadioGroup creates a new radio group widget with the set options and change handler
//
// Since: 1.4
func NewRadioGroup(options []string, changed func(string)) *RadioGroup {
r := &RadioGroup{
Options: options,
OnChanged: changed,
}
r.ExtendBaseWidget(r)
return r
}
// Append adds a new option to the end of a RadioGroup widget.
func (r *RadioGroup) Append(option string) {
r.Options = append(r.Options, option)
r.Refresh()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (r *RadioGroup) CreateRenderer() fyne.WidgetRenderer {
r.ExtendBaseWidget(r)
items := make([]fyne.CanvasObject, len(r.Options))
for i, option := range r.Options {
idx := i
items[idx] = newRadioItem(option, func(item *radioItem) {
r.itemTapped(item, idx)
})
}
render := &radioGroupRenderer{widget.NewBaseRenderer(items), items, r}
r.updateSelectedIndex()
render.updateItems(false)
return render
}
// MinSize returns the size that this widget should not shrink below
func (r *RadioGroup) MinSize() fyne.Size {
r.ExtendBaseWidget(r)
return r.BaseWidget.MinSize()
}
// SetSelected sets the radio option, it can be used to set a default option.
func (r *RadioGroup) SetSelected(option string) {
if r.Selected == option {
return
}
r.Selected = option
// selectedIndex will be updated on refresh to the first matching item
if r.OnChanged != nil {
r.OnChanged(option)
}
r.Refresh()
}
func (r *RadioGroup) itemTapped(item *radioItem, idx int) {
if r.Disabled() {
return
}
if r.selectedIndex() == idx {
if r.Required {
return
}
r.Selected = ""
r.setSelectedIndex(-1)
item.SetSelected(false)
} else {
r.Selected = item.Label
r.setSelectedIndex(idx)
item.SetSelected(true)
}
if r.OnChanged != nil {
r.OnChanged(r.Selected)
}
r.Refresh()
}
func (r *RadioGroup) Refresh() {
r.updateSelectedIndex()
r.BaseWidget.Refresh()
}
func (r *RadioGroup) selectedIndex() int {
return r._selIdx - 1
}
func (r *RadioGroup) setSelectedIndex(idx int) {
r._selIdx = idx + 1
}
// if selectedIndex does not match the public Selected property,
// set it to the index of the first radio item whose label matches Selected
func (r *RadioGroup) updateSelectedIndex() {
sel := r.Selected
sIdx := r.selectedIndex()
if sIdx >= 0 && sIdx < len(r.Options) && r.Options[sIdx] == sel {
return // selected index matches Selected
}
if sIdx == -1 && sel == "" {
return // nothing selected
}
sIdx = -1
for i, opt := range r.Options {
if sel == opt {
sIdx = i
break
}
}
r.setSelectedIndex(sIdx)
}
type radioGroupRenderer struct {
widget.BaseRenderer
// slice of *radioItem, but using fyne.CanvasObject as the type
// so we can directly set it to the BaseRenderer's objects slice
items []fyne.CanvasObject
radio *RadioGroup
}
// Layout the components of the radio widget
func (r *radioGroupRenderer) Layout(_ fyne.Size) {
count := 1
if len(r.items) > 0 {
count = len(r.items)
}
var itemHeight, itemWidth float32
minSize := r.radio.MinSize()
if r.radio.Horizontal {
itemHeight = minSize.Height
itemWidth = minSize.Width / float32(count)
} else {
itemHeight = minSize.Height / float32(count)
itemWidth = minSize.Width
}
itemSize := fyne.NewSize(itemWidth, itemHeight)
x, y := float32(0), float32(0)
for _, item := range r.items {
item.Resize(itemSize)
item.Move(fyne.NewPos(x, y))
if r.radio.Horizontal {
x += itemWidth
} else {
y += itemHeight
}
}
}
// MinSize calculates the minimum size of a radio item.
// This is based on the contained text, the radio icon and a standard amount of padding
// between each item.
func (r *radioGroupRenderer) MinSize() fyne.Size {
width := float32(0)
height := float32(0)
for _, item := range r.items {
itemMin := item.MinSize()
width = fyne.Max(width, itemMin.Width)
height = fyne.Max(height, itemMin.Height)
}
if r.radio.Horizontal {
width = width * float32(len(r.items))
} else {
height = height * float32(len(r.items))
}
return fyne.NewSize(width, height)
}
func (r *radioGroupRenderer) Refresh() {
r.updateItems(true)
canvas.Refresh(r.radio.super())
}
func (r *radioGroupRenderer) updateItems(refresh bool) {
if len(r.items) < len(r.radio.Options) {
for i := len(r.items); i < len(r.radio.Options); i++ {
idx := i
item := newRadioItem(r.radio.Options[idx], func(item *radioItem) {
r.radio.itemTapped(item, idx)
})
r.items = append(r.items, item)
}
r.Layout(r.radio.Size())
} else if len(r.items) > len(r.radio.Options) {
total := len(r.radio.Options)
r.items = r.items[:total]
}
r.SetObjects(r.items)
for i, item := range r.items {
item := item.(*radioItem)
changed := false
if l := r.radio.Options[i]; l != item.Label {
item.Label = r.radio.Options[i]
changed = true
}
if sel := i == r.radio.selectedIndex(); sel != item.Selected {
item.Selected = sel
changed = true
}
if d := r.radio.Disabled(); d != item.Disabled() {
item.disabled = d
changed = true
}
if refresh || changed {
item.Refresh()
}
}
}