199 lines
5.1 KiB
Go
199 lines
5.1 KiB
Go
package widget
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import (
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"image/color"
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"strconv"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/data/binding"
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col "fyne.io/fyne/v2/internal/color"
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"fyne.io/fyne/v2/internal/widget"
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"fyne.io/fyne/v2/theme"
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)
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type progressRenderer struct {
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widget.BaseRenderer
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background, bar canvas.Rectangle
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label canvas.Text
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ratio float32
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progress *ProgressBar
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}
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// MinSize calculates the minimum size of a progress bar.
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// This is simply the "100%" label size plus padding.
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func (p *progressRenderer) MinSize() fyne.Size {
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text := "100%"
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if format := p.progress.TextFormatter; format != nil {
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text = format()
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}
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th := p.progress.Theme()
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padding := th.Size(theme.SizeNameInnerPadding) * 2
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size := fyne.MeasureText(text, p.label.TextSize, p.label.TextStyle)
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return size.AddWidthHeight(padding, padding)
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}
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func (p *progressRenderer) calculateRatio() {
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if p.progress.Value < p.progress.Min {
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p.progress.Value = p.progress.Min
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}
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if p.progress.Value > p.progress.Max {
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p.progress.Value = p.progress.Max
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}
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delta := p.progress.Max - p.progress.Min
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p.ratio = float32((p.progress.Value - p.progress.Min) / delta)
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}
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func (p *progressRenderer) updateBar() {
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p.Layout(p.progress.Size()) // Make sure that bar length updates.
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// Don't draw rectangles when they can't be seen.
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p.background.Hidden = p.ratio == 1.0
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p.bar.Hidden = p.ratio == 0.0
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if text := p.progress.TextFormatter; text != nil {
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p.label.Text = text()
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return
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}
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p.label.Text = strconv.Itoa(int(p.ratio*100)) + "%"
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}
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// Layout the components of the check widget
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func (p *progressRenderer) Layout(size fyne.Size) {
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p.calculateRatio()
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p.bar.Resize(fyne.NewSize(size.Width*p.ratio, size.Height))
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p.background.Resize(size)
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p.label.Resize(size)
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}
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// applyTheme updates the progress bar to match the current theme
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func (p *progressRenderer) applyTheme() {
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th := p.progress.Theme()
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v := fyne.CurrentApp().Settings().ThemeVariant()
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primaryColor := th.Color(theme.ColorNamePrimary, v)
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inputRadius := th.Size(theme.SizeNameInputRadius)
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p.background.FillColor = progressBlendColor(primaryColor)
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p.background.CornerRadius = inputRadius
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p.bar.FillColor = primaryColor
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p.bar.CornerRadius = inputRadius
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p.label.Color = th.Color(theme.ColorNameForegroundOnPrimary, v)
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p.label.TextSize = th.Size(theme.SizeNameText)
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}
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func (p *progressRenderer) Refresh() {
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p.applyTheme()
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p.updateBar()
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p.background.Refresh()
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p.bar.Refresh()
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p.label.Refresh()
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canvas.Refresh(p.progress.super())
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}
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// ProgressBar widget creates a horizontal panel that indicates progress
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type ProgressBar struct {
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BaseWidget
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Min, Max, Value float64
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// TextFormatter can be used to have a custom format of progress text.
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// If set, it overrides the percentage readout and runs each time the value updates.
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//
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// Since: 1.4
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TextFormatter func() string `json:"-"`
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binder basicBinder
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}
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// Bind connects the specified data source to this ProgressBar.
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// The current value will be displayed and any changes in the data will cause the widget to update.
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//
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// Since: 2.0
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func (p *ProgressBar) Bind(data binding.Float) {
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p.binder.SetCallback(p.updateFromData)
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p.binder.Bind(data)
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}
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// SetValue changes the current value of this progress bar (from p.Min to p.Max).
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// The widget will be refreshed to indicate the change.
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func (p *ProgressBar) SetValue(v float64) {
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p.Value = v
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p.Refresh()
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}
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// MinSize returns the size that this widget should not shrink below
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func (p *ProgressBar) MinSize() fyne.Size {
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p.ExtendBaseWidget(p)
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return p.BaseWidget.MinSize()
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}
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// CreateRenderer is a private method to Fyne which links this widget to its renderer
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func (p *ProgressBar) CreateRenderer() fyne.WidgetRenderer {
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p.ExtendBaseWidget(p)
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if p.Min == 0 && p.Max == 0 {
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p.Max = 1.0
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}
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renderer := &progressRenderer{progress: p}
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renderer.label.Alignment = fyne.TextAlignCenter
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renderer.applyTheme()
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renderer.updateBar()
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renderer.SetObjects([]fyne.CanvasObject{&renderer.background, &renderer.bar, &renderer.label})
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return renderer
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}
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// Unbind disconnects any configured data source from this ProgressBar.
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// The current value will remain at the last value of the data source.
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//
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// Since: 2.0
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func (p *ProgressBar) Unbind() {
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p.binder.Unbind()
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}
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// NewProgressBar creates a new progress bar widget.
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// The default Min is 0 and Max is 1, Values set should be between those numbers.
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// The display will convert this to a percentage.
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func NewProgressBar() *ProgressBar {
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bar := &ProgressBar{Min: 0, Max: 1}
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bar.ExtendBaseWidget(bar)
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return bar
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}
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// NewProgressBarWithData returns a progress bar connected with the specified data source.
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//
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// Since: 2.0
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func NewProgressBarWithData(data binding.Float) *ProgressBar {
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p := NewProgressBar()
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p.Bind(data)
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return p
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}
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func progressBlendColor(clr color.Color) color.Color {
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r, g, b, a := col.ToNRGBA(clr)
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faded := uint8(a) / 2
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return &color.NRGBA{R: uint8(r), G: uint8(g), B: uint8(b), A: faded}
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}
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func (p *ProgressBar) updateFromData(data binding.DataItem) {
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if data == nil {
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return
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}
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floatSource, ok := data.(binding.Float)
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if !ok {
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return
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}
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val, err := floatSource.Get()
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if err != nil {
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fyne.LogError("Error getting current data value", err)
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return
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}
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p.SetValue(val)
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}
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