fckeuspy-go/vendor/fyne.io/fyne/v2/widget/progressbar.go

199 lines
5.1 KiB
Go

package widget
import (
"image/color"
"strconv"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/data/binding"
col "fyne.io/fyne/v2/internal/color"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
type progressRenderer struct {
widget.BaseRenderer
background, bar canvas.Rectangle
label canvas.Text
ratio float32
progress *ProgressBar
}
// MinSize calculates the minimum size of a progress bar.
// This is simply the "100%" label size plus padding.
func (p *progressRenderer) MinSize() fyne.Size {
text := "100%"
if format := p.progress.TextFormatter; format != nil {
text = format()
}
th := p.progress.Theme()
padding := th.Size(theme.SizeNameInnerPadding) * 2
size := fyne.MeasureText(text, p.label.TextSize, p.label.TextStyle)
return size.AddWidthHeight(padding, padding)
}
func (p *progressRenderer) calculateRatio() {
if p.progress.Value < p.progress.Min {
p.progress.Value = p.progress.Min
}
if p.progress.Value > p.progress.Max {
p.progress.Value = p.progress.Max
}
delta := p.progress.Max - p.progress.Min
p.ratio = float32((p.progress.Value - p.progress.Min) / delta)
}
func (p *progressRenderer) updateBar() {
p.Layout(p.progress.Size()) // Make sure that bar length updates.
// Don't draw rectangles when they can't be seen.
p.background.Hidden = p.ratio == 1.0
p.bar.Hidden = p.ratio == 0.0
if text := p.progress.TextFormatter; text != nil {
p.label.Text = text()
return
}
p.label.Text = strconv.Itoa(int(p.ratio*100)) + "%"
}
// Layout the components of the check widget
func (p *progressRenderer) Layout(size fyne.Size) {
p.calculateRatio()
p.bar.Resize(fyne.NewSize(size.Width*p.ratio, size.Height))
p.background.Resize(size)
p.label.Resize(size)
}
// applyTheme updates the progress bar to match the current theme
func (p *progressRenderer) applyTheme() {
th := p.progress.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
primaryColor := th.Color(theme.ColorNamePrimary, v)
inputRadius := th.Size(theme.SizeNameInputRadius)
p.background.FillColor = progressBlendColor(primaryColor)
p.background.CornerRadius = inputRadius
p.bar.FillColor = primaryColor
p.bar.CornerRadius = inputRadius
p.label.Color = th.Color(theme.ColorNameForegroundOnPrimary, v)
p.label.TextSize = th.Size(theme.SizeNameText)
}
func (p *progressRenderer) Refresh() {
p.applyTheme()
p.updateBar()
p.background.Refresh()
p.bar.Refresh()
p.label.Refresh()
canvas.Refresh(p.progress.super())
}
// ProgressBar widget creates a horizontal panel that indicates progress
type ProgressBar struct {
BaseWidget
Min, Max, Value float64
// TextFormatter can be used to have a custom format of progress text.
// If set, it overrides the percentage readout and runs each time the value updates.
//
// Since: 1.4
TextFormatter func() string `json:"-"`
binder basicBinder
}
// Bind connects the specified data source to this ProgressBar.
// The current value will be displayed and any changes in the data will cause the widget to update.
//
// Since: 2.0
func (p *ProgressBar) Bind(data binding.Float) {
p.binder.SetCallback(p.updateFromData)
p.binder.Bind(data)
}
// SetValue changes the current value of this progress bar (from p.Min to p.Max).
// The widget will be refreshed to indicate the change.
func (p *ProgressBar) SetValue(v float64) {
p.Value = v
p.Refresh()
}
// MinSize returns the size that this widget should not shrink below
func (p *ProgressBar) MinSize() fyne.Size {
p.ExtendBaseWidget(p)
return p.BaseWidget.MinSize()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (p *ProgressBar) CreateRenderer() fyne.WidgetRenderer {
p.ExtendBaseWidget(p)
if p.Min == 0 && p.Max == 0 {
p.Max = 1.0
}
renderer := &progressRenderer{progress: p}
renderer.label.Alignment = fyne.TextAlignCenter
renderer.applyTheme()
renderer.updateBar()
renderer.SetObjects([]fyne.CanvasObject{&renderer.background, &renderer.bar, &renderer.label})
return renderer
}
// Unbind disconnects any configured data source from this ProgressBar.
// The current value will remain at the last value of the data source.
//
// Since: 2.0
func (p *ProgressBar) Unbind() {
p.binder.Unbind()
}
// NewProgressBar creates a new progress bar widget.
// The default Min is 0 and Max is 1, Values set should be between those numbers.
// The display will convert this to a percentage.
func NewProgressBar() *ProgressBar {
bar := &ProgressBar{Min: 0, Max: 1}
bar.ExtendBaseWidget(bar)
return bar
}
// NewProgressBarWithData returns a progress bar connected with the specified data source.
//
// Since: 2.0
func NewProgressBarWithData(data binding.Float) *ProgressBar {
p := NewProgressBar()
p.Bind(data)
return p
}
func progressBlendColor(clr color.Color) color.Color {
r, g, b, a := col.ToNRGBA(clr)
faded := uint8(a) / 2
return &color.NRGBA{R: uint8(r), G: uint8(g), B: uint8(b), A: faded}
}
func (p *ProgressBar) updateFromData(data binding.DataItem) {
if data == nil {
return
}
floatSource, ok := data.(binding.Float)
if !ok {
return
}
val, err := floatSource.Get()
if err != nil {
fyne.LogError("Error getting current data value", err)
return
}
p.SetValue(val)
}