fckeuspy-go/vendor/fyne.io/fyne/v2/test/driver.go

154 lines
3.6 KiB
Go

package test
import (
"image"
"sync"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/internal/async"
intdriver "fyne.io/fyne/v2/internal/driver"
"fyne.io/fyne/v2/internal/painter"
"fyne.io/fyne/v2/internal/painter/software"
intRepo "fyne.io/fyne/v2/internal/repository"
"fyne.io/fyne/v2/storage/repository"
)
// SoftwarePainter describes a simple type that can render canvases
type SoftwarePainter interface {
Paint(fyne.Canvas) image.Image
}
type driver struct {
device device
painter SoftwarePainter
windows []fyne.Window
windowsMutex sync.RWMutex
}
// Declare conformity with Driver
var _ fyne.Driver = (*driver)(nil)
// NewDriver sets up and registers a new dummy driver for test purpose
func NewDriver() fyne.Driver {
drv := &driver{windowsMutex: sync.RWMutex{}}
repository.Register("file", intRepo.NewFileRepository())
httpHandler := intRepo.NewHTTPRepository()
repository.Register("http", httpHandler)
repository.Register("https", httpHandler)
// make a single dummy window for rendering tests
drv.CreateWindow("")
return drv
}
// NewDriverWithPainter creates a new dummy driver that will pass the given
// painter to all canvases created
func NewDriverWithPainter(painter SoftwarePainter) fyne.Driver {
return &driver{painter: painter}
}
// DoFromGoroutine on a test driver ignores the wait flag as our threading is simple
func (d *driver) DoFromGoroutine(f func(), _ bool) {
// Tests all run on a single (but potentially different per-test) thread
async.EnsureNotMain(f)
}
func (d *driver) AbsolutePositionForObject(co fyne.CanvasObject) fyne.Position {
c := d.CanvasForObject(co)
if c == nil {
return fyne.NewPos(0, 0)
}
tc := c.(*canvas)
pos := intdriver.AbsolutePositionForObject(co, tc.objectTrees())
inset, _ := c.InteractiveArea()
return pos.Subtract(inset)
}
func (d *driver) AllWindows() []fyne.Window {
d.windowsMutex.RLock()
defer d.windowsMutex.RUnlock()
return d.windows
}
func (d *driver) CanvasForObject(fyne.CanvasObject) fyne.Canvas {
d.windowsMutex.RLock()
defer d.windowsMutex.RUnlock()
// cheating: probably the last created window is meant
return d.windows[len(d.windows)-1].Canvas()
}
func (d *driver) CreateWindow(title string) fyne.Window {
c := NewCanvas().(*canvas)
if d.painter != nil {
c.painter = d.painter
} else {
c.painter = software.NewPainter()
}
w := &window{canvas: c, driver: d, title: title}
d.windowsMutex.Lock()
d.windows = append(d.windows, w)
d.windowsMutex.Unlock()
return w
}
func (d *driver) Device() fyne.Device {
return &d.device
}
// RenderedTextSize looks up how bit a string would be if drawn on screen
func (d *driver) RenderedTextSize(text string, size float32, style fyne.TextStyle, source fyne.Resource) (fyne.Size, float32) {
return painter.RenderedTextSize(text, size, style, source)
}
func (d *driver) Run() {
// no-op
}
func (d *driver) StartAnimation(a *fyne.Animation) {
// currently no animations in test app, we just initialise it and leave
a.Tick(1.0)
}
func (d *driver) StopAnimation(a *fyne.Animation) {
// currently no animations in test app, do nothing
}
func (d *driver) Quit() {
// no-op
}
func (d *driver) Clipboard() fyne.Clipboard {
return nil
}
func (d *driver) removeWindow(w *window) {
d.windowsMutex.Lock()
i := 0
for _, win := range d.windows {
if win == w {
break
}
i++
}
copy(d.windows[i:], d.windows[i+1:])
d.windows[len(d.windows)-1] = nil // Allow the garbage collector to reclaim the memory.
d.windows = d.windows[:len(d.windows)-1]
d.windowsMutex.Unlock()
}
func (d *driver) DoubleTapDelay() time.Duration {
return 300 * time.Millisecond
}
func (d *driver) SetDisableScreenBlanking(_ bool) {
// no-op for test
}