//go:build !test package painter import ( "os" "path/filepath" "runtime" "github.com/go-text/typesetting/fontscan" ) func loadSystemFonts(fm *fontscan.FontMap) error { cacheDir := "" if runtime.GOOS == "android" { parent := os.Getenv("FILESDIR") cacheDir = filepath.Join(parent, "fontcache") } return fm.UseSystemFonts(cacheDir) }