package encoder import ( errors "golang.org/x/xerrors" ) const ( // Penalty weights from section 6.8.2.1 maskUtilN1 = 3 maskUtilN2 = 3 maskUtilN3 = 40 maskUtilN4 = 10 ) // MaskUtil_applyMaskPenaltyRule1 Apply mask penalty rule 1 and return the penalty. // Find repetitive cells with the same color and give penalty to them. Example: 00000 or 11111. func MaskUtil_applyMaskPenaltyRule1(matrix *ByteMatrix) int { return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false) } // MaskUtil_applyMaskPenaltyRule2 Apply mask penalty rule 2 and return the penalty. // Find 2x2 blocks with the same color and give penalty to them. // This is actually equivalent to the spec's rule, which is to find MxN blocks and give a penalty // proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block. func MaskUtil_applyMaskPenaltyRule2(matrix *ByteMatrix) int { penalty := 0 array := matrix.GetArray() width := matrix.GetWidth() height := matrix.GetHeight() for y := 0; y < height-1; y++ { arrayY := array[y] for x := 0; x < width-1; x++ { value := arrayY[x] if value == arrayY[x+1] && value == array[y+1][x] && value == array[y+1][x+1] { penalty++ } } } return maskUtilN2 * penalty } // MaskUtil_applyMaskPenaltyRule3 Apply mask penalty rule 3 and return the penalty. // Find consecutive runs of 1:1:3:1:1:4 starting with black, or 4:1:1:3:1:1 starting with white, // and give penalty to them. If we find patterns like 000010111010000, we give penalty once. func MaskUtil_applyMaskPenaltyRule3(matrix *ByteMatrix) int { numPenalties := 0 array := matrix.GetArray() width := matrix.GetWidth() height := matrix.GetHeight() for y := 0; y < height; y++ { for x := 0; x < width; x++ { arrayY := array[y] // We can at least optimize this access if x+6 < width && arrayY[x] == 1 && arrayY[x+1] == 0 && arrayY[x+2] == 1 && arrayY[x+3] == 1 && arrayY[x+4] == 1 && arrayY[x+5] == 0 && arrayY[x+6] == 1 && (isWhiteHorizontal(arrayY, x-4, x) || isWhiteHorizontal(arrayY, x+7, x+11)) { numPenalties++ } if y+6 < height && array[y][x] == 1 && array[y+1][x] == 0 && array[y+2][x] == 1 && array[y+3][x] == 1 && array[y+4][x] == 1 && array[y+5][x] == 0 && array[y+6][x] == 1 && (isWhiteVertical(array, x, y-4, y) || isWhiteVertical(array, x, y+7, y+11)) { numPenalties++ } } } return numPenalties * maskUtilN3 } func isWhiteHorizontal(rowArray []int8, from, to int) bool { if from < 0 { from = 0 } if to > len(rowArray) { to = len(rowArray) } for i := from; i < to; i++ { if rowArray[i] == 1 { return false } } return true } func isWhiteVertical(array [][]int8, col, from, to int) bool { if from < 0 { from = 0 } if to > len(array) { to = len(array) } for i := from; i < to; i++ { if array[i][col] == 1 { return false } } return true } // MaskUtil_applyMaskPenaltyRule4 Apply mask penalty rule 4 and return the penalty. // Calculate the ratio of dark cells and give penalty if the ratio is far from 50%. // It gives 10 penalty for 5% distance. func MaskUtil_applyMaskPenaltyRule4(matrix *ByteMatrix) int { numDarkCells := 0 array := matrix.GetArray() width := matrix.GetWidth() height := matrix.GetHeight() for y := 0; y < height; y++ { arrayY := array[y] for x := 0; x < width; x++ { if arrayY[x] == 1 { numDarkCells++ } } } numTotalCells := matrix.GetHeight() * matrix.GetWidth() distance := numDarkCells*2 - numTotalCells if distance < 0 { distance = -distance } fivePercentVariances := distance * 10 / numTotalCells return fivePercentVariances * maskUtilN4 } // MaskUtil_getDataMaskBit Return the mask bit for "getMaskPattern" at "x" and "y". // See 8.8 of JISX0510:2004 for mask pattern conditions. func MaskUtil_getDataMaskBit(maskPattern, x, y int) (bool, error) { var intermediate int switch maskPattern { case 0: intermediate = (y + x) & 0x1 break case 1: intermediate = y & 0x1 break case 2: intermediate = x % 3 break case 3: intermediate = (y + x) % 3 break case 4: intermediate = ((y / 2) + (x / 3)) & 0x1 break case 5: temp := y * x intermediate = (temp & 0x1) + (temp % 3) break case 6: temp := y * x intermediate = ((temp & 0x1) + (temp % 3)) & 0x1 break case 7: temp := y * x intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1 break default: return false, errors.Errorf("IllegalArgumentException: Invalid mask pattern: %d", maskPattern) } return (intermediate == 0), nil } func applyMaskPenaltyRule1Internal(matrix *ByteMatrix, isHorizontal bool) int { penalty := 0 iLimit := matrix.GetWidth() jLimit := matrix.GetHeight() if isHorizontal { iLimit, jLimit = jLimit, iLimit } array := matrix.GetArray() for i := 0; i < iLimit; i++ { numSameBitCells := 0 prevBit := -1 for j := 0; j < jLimit; j++ { var bit int if isHorizontal { bit = int(array[i][j]) } else { bit = int(array[j][i]) } if bit == prevBit { numSameBitCells++ } else { if numSameBitCells >= 5 { penalty += maskUtilN1 + (numSameBitCells - 5) } numSameBitCells = 1 // Include the cell itself. prevBit = bit } } if numSameBitCells >= 5 { penalty += maskUtilN1 + (numSameBitCells - 5) } } return penalty }