//go:build !wasm package glfw import "github.com/go-gl/glfw/v3.3/glfw" type Hint int const ( AlphaBits = Hint(glfw.AlphaBits) DepthBits = Hint(glfw.DepthBits) StencilBits = Hint(glfw.StencilBits) Samples = Hint(glfw.Samples) Focused = Hint(glfw.Focused) Iconified = Hint(glfw.Iconified) Maximized = Hint(glfw.Maximized) Visible = Hint(glfw.Visible) Hovered = Hint(glfw.Hovered) Resizable = Hint(glfw.Resizable) Decorated = Hint(glfw.Decorated) Floating = Hint(glfw.Floating) AutoIconify = Hint(glfw.AutoIconify) CenterCursor = Hint(glfw.CenterCursor) TransparentFramebuffer = Hint(glfw.TransparentFramebuffer) FocusOnShow = Hint(glfw.FocusOnShow) ScaleToMonitor = Hint(glfw.ScaleToMonitor) ClientAPI = Hint(glfw.ClientAPI) ContextVersionMajor = Hint(glfw.ContextVersionMajor) ContextVersionMinor = Hint(glfw.ContextVersionMinor) ContextRobustness = Hint(glfw.ContextRobustness) ContextReleaseBehavior = Hint(glfw.ContextReleaseBehavior) OpenGLForwardCompatible = Hint(glfw.OpenGLForwardCompatible) OpenGLDebugContext = Hint(glfw.OpenGLDebugContext) OpenGLProfile = Hint(glfw.OpenGLProfile) // These hints used for WebGL contexts, ignored on desktop. PremultipliedAlpha = noopHint PreserveDrawingBuffer PreferLowPowerToHighPerformance FailIfMajorPerformanceCaveat ) const NoAPI int = glfw.NoAPI // noopHint is ignored. const noopHint Hint = -1 func WindowHint(target Hint, hint int) { if target == noopHint { return } glfw.WindowHint(glfw.Hint(target), hint) }