// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.

// Copyright (c) 2010 Khronos Group.
// This material may be distributed subject to the terms and conditions
// set forth in the Open Publication License, v 1.0, 8 June 1999.
// http://opencontent.org/openpub/.
//
// Copyright (c) 1991-2006 Silicon Graphics, Inc.
// This document is licensed under the SGI Free Software B License.
// For details, see http://oss.sgi.com/projects/FreeB.

// Package gl implements Go bindings to OpenGL.
//
// This package was automatically generated using Glow:
//
//	https://github.com/go-gl/glow
package gl

// #cgo !gles2,darwin        LDFLAGS: -framework OpenGL
// #cgo gles2,darwin         LDFLAGS: -framework OpenGLES
// #cgo !gles2,windows       LDFLAGS: -lopengl32
// #cgo gles2,windows        LDFLAGS: -lGLESv2
// #cgo !egl,linux !egl,freebsd !egl,netbsd !egl,openbsd pkg-config: gl
// #cgo egl,linux egl,freebsd egl,netbsd egl,openbsd    pkg-config: egl
// #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// #ifndef WIN32_LEAN_AND_MEAN
// #define WIN32_LEAN_AND_MEAN 1
// #endif
// #include <windows.h>
// #endif
// #ifndef APIENTRY
// #define APIENTRY
// #endif
// #ifndef APIENTRYP
// #define APIENTRYP APIENTRY *
// #endif
// #ifndef GLAPI
// #define GLAPI extern
// #endif
// #include <KHR/khrplatform.h>
// typedef unsigned int GLenum;
// typedef unsigned char GLboolean;
// typedef unsigned int GLbitfield;
// typedef khronos_int8_t GLbyte;
// typedef khronos_uint8_t GLubyte;
// typedef khronos_int16_t GLshort;
// typedef khronos_uint16_t GLushort;
// typedef int GLint;
// typedef unsigned int GLuint;
// typedef khronos_int32_t GLclampx;
// typedef int GLsizei;
// typedef khronos_float_t GLfloat;
// typedef khronos_float_t GLclampf;
// typedef double GLdouble;
// typedef double GLclampd;
// typedef void *GLeglClientBufferEXT;
// typedef void *GLeglImageOES;
// typedef char GLchar;
// typedef char GLcharARB;
// #ifdef __APPLE__
// typedef void *GLhandleARB;
// #else
// typedef unsigned int GLhandleARB;
// #endif
// typedef khronos_int32_t GLfixed;
// typedef khronos_intptr_t GLintptr;
// typedef khronos_intptr_t GLintptrARB;
// typedef khronos_ssize_t GLsizeiptr;
// typedef khronos_ssize_t GLsizeiptrARB;
// typedef khronos_int64_t GLint64;
// typedef khronos_int64_t GLint64EXT;
// typedef khronos_uint64_t GLuint64;
// typedef khronos_uint64_t GLuint64EXT;
// typedef uintptr_t GLsync;
// struct _cl_context;
// struct _cl_event;
// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
// typedef unsigned short GLhalfNV;
// typedef GLintptr GLvdpauSurfaceNV;
// typedef void (APIENTRY *GLVULKANPROCNV)(void);
// extern void glowDebugCallback_gl21(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
// static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
//   glowDebugCallback_gl21(source, type, id, severity, length, message, userParam);
// }
// typedef void  (APIENTRYP GPACCUM)(GLenum  op, GLfloat  value);
// typedef void  (APIENTRYP GPACCUMXOES)(GLenum  op, GLfixed  value);
// typedef GLboolean  (APIENTRYP GPACQUIREKEYEDMUTEXWIN32EXT)(GLuint  memory, GLuint64  key, GLuint  timeout);
// typedef void  (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint  program);
// typedef void  (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint  pipeline, GLuint  program);
// typedef void  (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint  pipeline, GLuint  program);
// typedef void  (APIENTRYP GPACTIVESTENCILFACEEXT)(GLenum  face);
// typedef void  (APIENTRYP GPACTIVETEXTURE)(GLenum  texture);
// typedef void  (APIENTRYP GPACTIVETEXTUREARB)(GLenum  texture);
// typedef void  (APIENTRYP GPACTIVEVARYINGNV)(GLuint  program, const GLchar * name);
// typedef void  (APIENTRYP GPALPHAFRAGMENTOP1ATI)(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod);
// typedef void  (APIENTRYP GPALPHAFRAGMENTOP2ATI)(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod);
// typedef void  (APIENTRYP GPALPHAFRAGMENTOP3ATI)(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod);
// typedef void  (APIENTRYP GPALPHAFUNC)(GLenum  func, GLfloat  ref);
// typedef void  (APIENTRYP GPALPHAFUNCXOES)(GLenum  func, GLfixed  ref);
// typedef void  (APIENTRYP GPALPHATOCOVERAGEDITHERCONTROLNV)(GLenum  mode);
// typedef void  (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)();
// typedef void  (APIENTRYP GPAPPLYTEXTUREEXT)(GLenum  mode);
// typedef GLboolean  (APIENTRYP GPAREPROGRAMSRESIDENTNV)(GLsizei  n, const GLuint * programs, GLboolean * residences);
// typedef GLboolean  (APIENTRYP GPARETEXTURESRESIDENT)(GLsizei  n, const GLuint * textures, GLboolean * residences);
// typedef GLboolean  (APIENTRYP GPARETEXTURESRESIDENTEXT)(GLsizei  n, const GLuint * textures, GLboolean * residences);
// typedef void  (APIENTRYP GPARRAYELEMENT)(GLint  i);
// typedef void  (APIENTRYP GPARRAYELEMENTEXT)(GLint  i);
// typedef void  (APIENTRYP GPARRAYOBJECTATI)(GLenum  array, GLint  size, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset);
// typedef GLuint  (APIENTRYP GPASYNCCOPYBUFFERSUBDATANVX)(GLsizei  waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint  readGpu, GLbitfield  writeGpuMask, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size, GLsizei  signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
// typedef GLuint  (APIENTRYP GPASYNCCOPYIMAGESUBDATANVX)(GLsizei  waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint  srcGpu, GLbitfield  dstGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth, GLsizei  signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
// typedef void  (APIENTRYP GPASYNCMARKERSGIX)(GLuint  marker);
// typedef void  (APIENTRYP GPATTACHOBJECTARB)(GLhandleARB  containerObj, GLhandleARB  obj);
// typedef void  (APIENTRYP GPATTACHSHADER)(GLuint  program, GLuint  shader);
// typedef void  (APIENTRYP GPBEGIN)(GLenum  mode);
// typedef void  (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint  id, GLenum  mode);
// typedef void  (APIENTRYP GPBEGINCONDITIONALRENDERNVX)(GLuint  id);
// typedef void  (APIENTRYP GPBEGINFRAGMENTSHADERATI)();
// typedef void  (APIENTRYP GPBEGINOCCLUSIONQUERYNV)(GLuint  id);
// typedef void  (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint  monitor);
// typedef void  (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint  queryHandle);
// typedef void  (APIENTRYP GPBEGINQUERY)(GLenum  target, GLuint  id);
// typedef void  (APIENTRYP GPBEGINQUERYARB)(GLenum  target, GLuint  id);
// typedef void  (APIENTRYP GPBEGINQUERYINDEXED)(GLenum  target, GLuint  index, GLuint  id);
// typedef void  (APIENTRYP GPBEGINTRANSFORMFEEDBACKEXT)(GLenum  primitiveMode);
// typedef void  (APIENTRYP GPBEGINTRANSFORMFEEDBACKNV)(GLenum  primitiveMode);
// typedef void  (APIENTRYP GPBEGINVERTEXSHADEREXT)();
// typedef void  (APIENTRYP GPBEGINVIDEOCAPTURENV)(GLuint  video_capture_slot);
// typedef void  (APIENTRYP GPBINDATTRIBLOCATION)(GLuint  program, GLuint  index, const GLchar * name);
// typedef void  (APIENTRYP GPBINDATTRIBLOCATIONARB)(GLhandleARB  programObj, GLuint  index, const GLcharARB * name);
// typedef void  (APIENTRYP GPBINDBUFFER)(GLenum  target, GLuint  buffer);
// typedef void  (APIENTRYP GPBINDBUFFERARB)(GLenum  target, GLuint  buffer);
// typedef void  (APIENTRYP GPBINDBUFFERBASE)(GLenum  target, GLuint  index, GLuint  buffer);
// typedef void  (APIENTRYP GPBINDBUFFERBASEEXT)(GLenum  target, GLuint  index, GLuint  buffer);
// typedef void  (APIENTRYP GPBINDBUFFERBASENV)(GLenum  target, GLuint  index, GLuint  buffer);
// typedef void  (APIENTRYP GPBINDBUFFEROFFSETEXT)(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset);
// typedef void  (APIENTRYP GPBINDBUFFEROFFSETNV)(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset);
// typedef void  (APIENTRYP GPBINDBUFFERRANGE)(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPBINDBUFFERRANGEEXT)(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPBINDBUFFERRANGENV)(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPBINDBUFFERSBASE)(GLenum  target, GLuint  first, GLsizei  count, const GLuint * buffers);
// typedef void  (APIENTRYP GPBINDBUFFERSRANGE)(GLenum  target, GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
// typedef void  (APIENTRYP GPBINDFRAGDATALOCATIONEXT)(GLuint  program, GLuint  color, const GLchar * name);
// typedef void  (APIENTRYP GPBINDFRAGDATALOCATIONINDEXED)(GLuint  program, GLuint  colorNumber, GLuint  index, const GLchar * name);
// typedef void  (APIENTRYP GPBINDFRAGMENTSHADERATI)(GLuint  id);
// typedef void  (APIENTRYP GPBINDFRAMEBUFFER)(GLenum  target, GLuint  framebuffer);
// typedef void  (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum  target, GLuint  framebuffer);
// typedef void  (APIENTRYP GPBINDIMAGETEXTURE)(GLuint  unit, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLenum  format);
// typedef void  (APIENTRYP GPBINDIMAGETEXTUREEXT)(GLuint  index, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLint  format);
// typedef void  (APIENTRYP GPBINDIMAGETEXTURES)(GLuint  first, GLsizei  count, const GLuint * textures);
// typedef GLuint  (APIENTRYP GPBINDLIGHTPARAMETEREXT)(GLenum  light, GLenum  value);
// typedef GLuint  (APIENTRYP GPBINDMATERIALPARAMETEREXT)(GLenum  face, GLenum  value);
// typedef void  (APIENTRYP GPBINDMULTITEXTUREEXT)(GLenum  texunit, GLenum  target, GLuint  texture);
// typedef GLuint  (APIENTRYP GPBINDPARAMETEREXT)(GLenum  value);
// typedef void  (APIENTRYP GPBINDPROGRAMARB)(GLenum  target, GLuint  program);
// typedef void  (APIENTRYP GPBINDPROGRAMNV)(GLenum  target, GLuint  id);
// typedef void  (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint  pipeline);
// typedef void  (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint  pipeline);
// typedef void  (APIENTRYP GPBINDRENDERBUFFER)(GLenum  target, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPBINDRENDERBUFFEREXT)(GLenum  target, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPBINDSAMPLER)(GLuint  unit, GLuint  sampler);
// typedef void  (APIENTRYP GPBINDSAMPLERS)(GLuint  first, GLsizei  count, const GLuint * samplers);
// typedef void  (APIENTRYP GPBINDSHADINGRATEIMAGENV)(GLuint  texture);
// typedef GLuint  (APIENTRYP GPBINDTEXGENPARAMETEREXT)(GLenum  unit, GLenum  coord, GLenum  value);
// typedef void  (APIENTRYP GPBINDTEXTURE)(GLenum  target, GLuint  texture);
// typedef void  (APIENTRYP GPBINDTEXTUREEXT)(GLenum  target, GLuint  texture);
// typedef void  (APIENTRYP GPBINDTEXTUREUNIT)(GLuint  unit, GLuint  texture);
// typedef GLuint  (APIENTRYP GPBINDTEXTUREUNITPARAMETEREXT)(GLenum  unit, GLenum  value);
// typedef void  (APIENTRYP GPBINDTEXTURES)(GLuint  first, GLsizei  count, const GLuint * textures);
// typedef void  (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum  target, GLuint  id);
// typedef void  (APIENTRYP GPBINDTRANSFORMFEEDBACKNV)(GLenum  target, GLuint  id);
// typedef void  (APIENTRYP GPBINDVERTEXARRAY)(GLuint  array);
// typedef void  (APIENTRYP GPBINDVERTEXARRAYAPPLE)(GLuint  array);
// typedef void  (APIENTRYP GPBINDVERTEXBUFFER)(GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride);
// typedef void  (APIENTRYP GPBINDVERTEXBUFFERS)(GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void  (APIENTRYP GPBINDVERTEXSHADEREXT)(GLuint  id);
// typedef void  (APIENTRYP GPBINDVIDEOCAPTURESTREAMBUFFERNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLintptrARB  offset);
// typedef void  (APIENTRYP GPBINDVIDEOCAPTURESTREAMTEXTURENV)(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLenum  target, GLuint  texture);
// typedef void  (APIENTRYP GPBINORMAL3BEXT)(GLbyte  bx, GLbyte  by, GLbyte  bz);
// typedef void  (APIENTRYP GPBINORMAL3BVEXT)(const GLbyte * v);
// typedef void  (APIENTRYP GPBINORMAL3DEXT)(GLdouble  bx, GLdouble  by, GLdouble  bz);
// typedef void  (APIENTRYP GPBINORMAL3DVEXT)(const GLdouble * v);
// typedef void  (APIENTRYP GPBINORMAL3FEXT)(GLfloat  bx, GLfloat  by, GLfloat  bz);
// typedef void  (APIENTRYP GPBINORMAL3FVEXT)(const GLfloat * v);
// typedef void  (APIENTRYP GPBINORMAL3IEXT)(GLint  bx, GLint  by, GLint  bz);
// typedef void  (APIENTRYP GPBINORMAL3IVEXT)(const GLint * v);
// typedef void  (APIENTRYP GPBINORMAL3SEXT)(GLshort  bx, GLshort  by, GLshort  bz);
// typedef void  (APIENTRYP GPBINORMAL3SVEXT)(const GLshort * v);
// typedef void  (APIENTRYP GPBINORMALPOINTEREXT)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPBITMAP)(GLsizei  width, GLsizei  height, GLfloat  xorig, GLfloat  yorig, GLfloat  xmove, GLfloat  ymove, const GLubyte * bitmap);
// typedef void  (APIENTRYP GPBITMAPXOES)(GLsizei  width, GLsizei  height, GLfixed  xorig, GLfixed  yorig, GLfixed  xmove, GLfixed  ymove, const GLubyte * bitmap);
// typedef void  (APIENTRYP GPBLENDBARRIERKHR)();
// typedef void  (APIENTRYP GPBLENDBARRIERNV)();
// typedef void  (APIENTRYP GPBLENDCOLOR)(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
// typedef void  (APIENTRYP GPBLENDCOLOREXT)(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
// typedef void  (APIENTRYP GPBLENDCOLORXOES)(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
// typedef void  (APIENTRYP GPBLENDEQUATION)(GLenum  mode);
// typedef void  (APIENTRYP GPBLENDEQUATIONEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPBLENDEQUATIONINDEXEDAMD)(GLuint  buf, GLenum  mode);
// typedef void  (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum  modeRGB, GLenum  modeAlpha);
// typedef void  (APIENTRYP GPBLENDEQUATIONSEPARATEEXT)(GLenum  modeRGB, GLenum  modeAlpha);
// typedef void  (APIENTRYP GPBLENDEQUATIONSEPARATEINDEXEDAMD)(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha);
// typedef void  (APIENTRYP GPBLENDEQUATIONSEPARATEIARB)(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha);
// typedef void  (APIENTRYP GPBLENDEQUATIONIARB)(GLuint  buf, GLenum  mode);
// typedef void  (APIENTRYP GPBLENDFUNC)(GLenum  sfactor, GLenum  dfactor);
// typedef void  (APIENTRYP GPBLENDFUNCINDEXEDAMD)(GLuint  buf, GLenum  src, GLenum  dst);
// typedef void  (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
// typedef void  (APIENTRYP GPBLENDFUNCSEPARATEEXT)(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
// typedef void  (APIENTRYP GPBLENDFUNCSEPARATEINGR)(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
// typedef void  (APIENTRYP GPBLENDFUNCSEPARATEINDEXEDAMD)(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha);
// typedef void  (APIENTRYP GPBLENDFUNCSEPARATEIARB)(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha);
// typedef void  (APIENTRYP GPBLENDFUNCIARB)(GLuint  buf, GLenum  src, GLenum  dst);
// typedef void  (APIENTRYP GPBLENDPARAMETERINV)(GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPBLITFRAMEBUFFER)(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
// typedef void  (APIENTRYP GPBLITFRAMEBUFFEREXT)(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
// typedef void  (APIENTRYP GPBLITNAMEDFRAMEBUFFER)(GLuint  readFramebuffer, GLuint  drawFramebuffer, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
// typedef void  (APIENTRYP GPBUFFERADDRESSRANGENV)(GLenum  pname, GLuint  index, GLuint64EXT  address, GLsizeiptr  length);
// typedef void  (APIENTRYP GPBUFFERATTACHMEMORYNV)(GLenum  target, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPBUFFERDATA)(GLenum  target, GLsizeiptr  size, const void * data, GLenum  usage);
// typedef void  (APIENTRYP GPBUFFERDATAARB)(GLenum  target, GLsizeiptrARB  size, const void * data, GLenum  usage);
// typedef void  (APIENTRYP GPBUFFERPAGECOMMITMENTARB)(GLenum  target, GLintptr  offset, GLsizeiptr  size, GLboolean  commit);
// typedef void  (APIENTRYP GPBUFFERPAGECOMMITMENTMEMNV)(GLenum  target, GLintptr  offset, GLsizeiptr  size, GLuint  memory, GLuint64  memOffset, GLboolean  commit);
// typedef void  (APIENTRYP GPBUFFERPARAMETERIAPPLE)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPBUFFERSTORAGE)(GLenum  target, GLsizeiptr  size, const void * data, GLbitfield  flags);
// typedef void  (APIENTRYP GPBUFFERSTORAGEEXTERNALEXT)(GLenum  target, GLintptr  offset, GLsizeiptr  size, GLeglClientBufferEXT  clientBuffer, GLbitfield  flags);
// typedef void  (APIENTRYP GPBUFFERSTORAGEMEMEXT)(GLenum  target, GLsizeiptr  size, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPBUFFERSUBDATA)(GLenum  target, GLintptr  offset, GLsizeiptr  size, const void * data);
// typedef void  (APIENTRYP GPBUFFERSUBDATAARB)(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, const void * data);
// typedef void  (APIENTRYP GPCALLCOMMANDLISTNV)(GLuint  list);
// typedef void  (APIENTRYP GPCALLLIST)(GLuint  list);
// typedef void  (APIENTRYP GPCALLLISTS)(GLsizei  n, GLenum  type, const void * lists);
// typedef GLenum  (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum  target);
// typedef GLenum  (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum  target);
// typedef GLenum  (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUS)(GLuint  framebuffer, GLenum  target);
// typedef GLenum  (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(GLuint  framebuffer, GLenum  target);
// typedef void  (APIENTRYP GPCLAMPCOLORARB)(GLenum  target, GLenum  clamp);
// typedef void  (APIENTRYP GPCLEAR)(GLbitfield  mask);
// typedef void  (APIENTRYP GPCLEARACCUM)(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
// typedef void  (APIENTRYP GPCLEARACCUMXOES)(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
// typedef void  (APIENTRYP GPCLEARBUFFERDATA)(GLenum  target, GLenum  internalformat, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARBUFFERSUBDATA)(GLenum  target, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARCOLOR)(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
// typedef void  (APIENTRYP GPCLEARCOLORIIEXT)(GLint  red, GLint  green, GLint  blue, GLint  alpha);
// typedef void  (APIENTRYP GPCLEARCOLORIUIEXT)(GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha);
// typedef void  (APIENTRYP GPCLEARCOLORXOES)(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
// typedef void  (APIENTRYP GPCLEARDEPTH)(GLdouble  depth);
// typedef void  (APIENTRYP GPCLEARDEPTHDNV)(GLdouble  depth);
// typedef void  (APIENTRYP GPCLEARDEPTHF)(GLfloat  d);
// typedef void  (APIENTRYP GPCLEARDEPTHFOES)(GLclampf  depth);
// typedef void  (APIENTRYP GPCLEARDEPTHXOES)(GLfixed  depth);
// typedef void  (APIENTRYP GPCLEARINDEX)(GLfloat  c);
// typedef void  (APIENTRYP GPCLEARNAMEDBUFFERDATA)(GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARNAMEDBUFFERDATAEXT)(GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARNAMEDBUFFERSUBDATA)(GLuint  buffer, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARNAMEDBUFFERSUBDATAEXT)(GLuint  buffer, GLenum  internalformat, GLsizeiptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFI)(GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, GLfloat  depth, GLint  stencil);
// typedef void  (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFV)(GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLfloat * value);
// typedef void  (APIENTRYP GPCLEARNAMEDFRAMEBUFFERIV)(GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLint * value);
// typedef void  (APIENTRYP GPCLEARNAMEDFRAMEBUFFERUIV)(GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLuint * value);
// typedef void  (APIENTRYP GPCLEARSTENCIL)(GLint  s);
// typedef void  (APIENTRYP GPCLEARTEXIMAGE)(GLuint  texture, GLint  level, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLEARTEXSUBIMAGE)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCLIENTACTIVETEXTURE)(GLenum  texture);
// typedef void  (APIENTRYP GPCLIENTACTIVETEXTUREARB)(GLenum  texture);
// typedef void  (APIENTRYP GPCLIENTACTIVEVERTEXSTREAMATI)(GLenum  stream);
// typedef void  (APIENTRYP GPCLIENTATTRIBDEFAULTEXT)(GLbitfield  mask);
// typedef void  (APIENTRYP GPCLIENTWAITSEMAPHOREUI64NVX)(GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
// typedef GLenum  (APIENTRYP GPCLIENTWAITSYNC)(GLsync  sync, GLbitfield  flags, GLuint64  timeout);
// typedef void  (APIENTRYP GPCLIPCONTROL)(GLenum  origin, GLenum  depth);
// typedef void  (APIENTRYP GPCLIPPLANE)(GLenum  plane, const GLdouble * equation);
// typedef void  (APIENTRYP GPCLIPPLANEFOES)(GLenum  plane, const GLfloat * equation);
// typedef void  (APIENTRYP GPCLIPPLANEXOES)(GLenum  plane, const GLfixed * equation);
// typedef void  (APIENTRYP GPCOLOR3B)(GLbyte  red, GLbyte  green, GLbyte  blue);
// typedef void  (APIENTRYP GPCOLOR3BV)(const GLbyte * v);
// typedef void  (APIENTRYP GPCOLOR3D)(GLdouble  red, GLdouble  green, GLdouble  blue);
// typedef void  (APIENTRYP GPCOLOR3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPCOLOR3F)(GLfloat  red, GLfloat  green, GLfloat  blue);
// typedef void  (APIENTRYP GPCOLOR3FVERTEX3FSUN)(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPCOLOR3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR3HNV)(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue);
// typedef void  (APIENTRYP GPCOLOR3HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPCOLOR3I)(GLint  red, GLint  green, GLint  blue);
// typedef void  (APIENTRYP GPCOLOR3IV)(const GLint * v);
// typedef void  (APIENTRYP GPCOLOR3S)(GLshort  red, GLshort  green, GLshort  blue);
// typedef void  (APIENTRYP GPCOLOR3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPCOLOR3UB)(GLubyte  red, GLubyte  green, GLubyte  blue);
// typedef void  (APIENTRYP GPCOLOR3UBV)(const GLubyte * v);
// typedef void  (APIENTRYP GPCOLOR3UI)(GLuint  red, GLuint  green, GLuint  blue);
// typedef void  (APIENTRYP GPCOLOR3UIV)(const GLuint * v);
// typedef void  (APIENTRYP GPCOLOR3US)(GLushort  red, GLushort  green, GLushort  blue);
// typedef void  (APIENTRYP GPCOLOR3USV)(const GLushort * v);
// typedef void  (APIENTRYP GPCOLOR3XOES)(GLfixed  red, GLfixed  green, GLfixed  blue);
// typedef void  (APIENTRYP GPCOLOR3XVOES)(const GLfixed * components);
// typedef void  (APIENTRYP GPCOLOR4B)(GLbyte  red, GLbyte  green, GLbyte  blue, GLbyte  alpha);
// typedef void  (APIENTRYP GPCOLOR4BV)(const GLbyte * v);
// typedef void  (APIENTRYP GPCOLOR4D)(GLdouble  red, GLdouble  green, GLdouble  blue, GLdouble  alpha);
// typedef void  (APIENTRYP GPCOLOR4DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPCOLOR4F)(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
// typedef void  (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR4FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR4HNV)(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue, GLhalfNV  alpha);
// typedef void  (APIENTRYP GPCOLOR4HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPCOLOR4I)(GLint  red, GLint  green, GLint  blue, GLint  alpha);
// typedef void  (APIENTRYP GPCOLOR4IV)(const GLint * v);
// typedef void  (APIENTRYP GPCOLOR4S)(GLshort  red, GLshort  green, GLshort  blue, GLshort  alpha);
// typedef void  (APIENTRYP GPCOLOR4SV)(const GLshort * v);
// typedef void  (APIENTRYP GPCOLOR4UB)(GLubyte  red, GLubyte  green, GLubyte  blue, GLubyte  alpha);
// typedef void  (APIENTRYP GPCOLOR4UBVERTEX2FSUN)(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPCOLOR4UBVERTEX2FVSUN)(const GLubyte * c, const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR4UBVERTEX3FSUN)(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPCOLOR4UBVERTEX3FVSUN)(const GLubyte * c, const GLfloat * v);
// typedef void  (APIENTRYP GPCOLOR4UBV)(const GLubyte * v);
// typedef void  (APIENTRYP GPCOLOR4UI)(GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha);
// typedef void  (APIENTRYP GPCOLOR4UIV)(const GLuint * v);
// typedef void  (APIENTRYP GPCOLOR4US)(GLushort  red, GLushort  green, GLushort  blue, GLushort  alpha);
// typedef void  (APIENTRYP GPCOLOR4USV)(const GLushort * v);
// typedef void  (APIENTRYP GPCOLOR4XOES)(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
// typedef void  (APIENTRYP GPCOLOR4XVOES)(const GLfixed * components);
// typedef void  (APIENTRYP GPCOLORFORMATNV)(GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPCOLORFRAGMENTOP1ATI)(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod);
// typedef void  (APIENTRYP GPCOLORFRAGMENTOP2ATI)(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod);
// typedef void  (APIENTRYP GPCOLORFRAGMENTOP3ATI)(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod);
// typedef void  (APIENTRYP GPCOLORMASK)(GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha);
// typedef void  (APIENTRYP GPCOLORMASKINDEXEDEXT)(GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a);
// typedef void  (APIENTRYP GPCOLORMATERIAL)(GLenum  face, GLenum  mode);
// typedef void  (APIENTRYP GPCOLORPOINTER)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPCOLORPOINTEREXT)(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer);
// typedef void  (APIENTRYP GPCOLORPOINTERLISTIBM)(GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPCOLORPOINTERVINTEL)(GLint  size, GLenum  type, const void ** pointer);
// typedef void  (APIENTRYP GPCOLORSUBTABLEEXT)(GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const void * data);
// typedef void  (APIENTRYP GPCOLORTABLEEXT)(GLenum  target, GLenum  internalFormat, GLsizei  width, GLenum  format, GLenum  type, const void * table);
// typedef void  (APIENTRYP GPCOLORTABLEPARAMETERFVSGI)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPCOLORTABLEPARAMETERIVSGI)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPCOLORTABLESGI)(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const void * table);
// typedef void  (APIENTRYP GPCOMBINERINPUTNV)(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage);
// typedef void  (APIENTRYP GPCOMBINEROUTPUTNV)(GLenum  stage, GLenum  portion, GLenum  abOutput, GLenum  cdOutput, GLenum  sumOutput, GLenum  scale, GLenum  bias, GLboolean  abDotProduct, GLboolean  cdDotProduct, GLboolean  muxSum);
// typedef void  (APIENTRYP GPCOMBINERPARAMETERFNV)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPCOMBINERPARAMETERFVNV)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPCOMBINERPARAMETERINV)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPCOMBINERPARAMETERIVNV)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPCOMBINERSTAGEPARAMETERFVNV)(GLenum  stage, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPCOMMANDLISTSEGMENTSNV)(GLuint  list, GLuint  segments);
// typedef void  (APIENTRYP GPCOMPILECOMMANDLISTNV)(GLuint  list);
// typedef void  (APIENTRYP GPCOMPILESHADER)(GLuint  shader);
// typedef void  (APIENTRYP GPCOMPILESHADERARB)(GLhandleARB  shaderObj);
// typedef void  (APIENTRYP GPCOMPILESHADERINCLUDEARB)(GLuint  shader, GLsizei  count, const GLchar *const* path, const GLint * length);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE3DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE1D)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE1DARB)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE2DARB)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXIMAGE3DARB)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1D)(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1DARB)(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2DARB)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3DARB)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE3DEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1D)(GLuint  texture, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data);
// typedef void  (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * bits);
// typedef void  (APIENTRYP GPCONSERVATIVERASTERPARAMETERFNV)(GLenum  pname, GLfloat  value);
// typedef void  (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPCONVOLUTIONFILTER1DEXT)(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const void * image);
// typedef void  (APIENTRYP GPCONVOLUTIONFILTER2DEXT)(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * image);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERFEXT)(GLenum  target, GLenum  pname, GLfloat  params);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERFVEXT)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERIEXT)(GLenum  target, GLenum  pname, GLint  params);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERIVEXT)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERXOES)(GLenum  target, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPCONVOLUTIONPARAMETERXVOES)(GLenum  target, GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum  readTarget, GLenum  writeTarget, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPCOPYCOLORSUBTABLEEXT)(GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYCOLORTABLESGI)(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYCONVOLUTIONFILTER1DEXT)(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYCONVOLUTIONFILTER2DEXT)(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYIMAGESUBDATA)(GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth);
// typedef void  (APIENTRYP GPCOPYIMAGESUBDATANV)(GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef void  (APIENTRYP GPCOPYMULTITEXIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
// typedef void  (APIENTRYP GPCOPYMULTITEXIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
// typedef void  (APIENTRYP GPCOPYMULTITEXSUBIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYMULTITEXSUBIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYMULTITEXSUBIMAGE3DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYNAMEDBUFFERSUBDATA)(GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPCOPYPATHNV)(GLuint  resultPath, GLuint  srcPath);
// typedef void  (APIENTRYP GPCOPYPIXELS)(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  type);
// typedef void  (APIENTRYP GPCOPYTEXIMAGE1D)(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXIMAGE1DEXT)(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXIMAGE2DEXT)(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE1D)(GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE1DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE2DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXSUBIMAGE3DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXTUREIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXTUREIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE1D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE2D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE3D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOPYTEXTURESUBIMAGE3DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPCOVERFILLPATHNV)(GLuint  path, GLenum  coverMode);
// typedef void  (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint  path, GLenum  coverMode);
// typedef void  (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum  components);
// typedef void  (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei  n, const GLfloat * v);
// typedef void  (APIENTRYP GPCREATEBUFFERS)(GLsizei  n, GLuint * buffers);
// typedef void  (APIENTRYP GPCREATECOMMANDLISTSNV)(GLsizei  n, GLuint * lists);
// typedef void  (APIENTRYP GPCREATEFRAMEBUFFERS)(GLsizei  n, GLuint * framebuffers);
// typedef void  (APIENTRYP GPCREATEMEMORYOBJECTSEXT)(GLsizei  n, GLuint * memoryObjects);
// typedef void  (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint  queryId, GLuint * queryHandle);
// typedef GLuint  (APIENTRYP GPCREATEPROGRAM)();
// typedef GLhandleARB  (APIENTRYP GPCREATEPROGRAMOBJECTARB)();
// typedef void  (APIENTRYP GPCREATEPROGRAMPIPELINES)(GLsizei  n, GLuint * pipelines);
// typedef GLuint  (APIENTRYP GPCREATEPROGRESSFENCENVX)();
// typedef void  (APIENTRYP GPCREATEQUERIES)(GLenum  target, GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPCREATERENDERBUFFERS)(GLsizei  n, GLuint * renderbuffers);
// typedef void  (APIENTRYP GPCREATESAMPLERS)(GLsizei  n, GLuint * samplers);
// typedef void  (APIENTRYP GPCREATESEMAPHORESNV)(GLsizei  n, GLuint * semaphores);
// typedef GLuint  (APIENTRYP GPCREATESHADER)(GLenum  type);
// typedef GLhandleARB  (APIENTRYP GPCREATESHADEROBJECTARB)(GLenum  shaderType);
// typedef GLuint  (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum  type, const GLchar * string);
// typedef GLuint  (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum  type, GLsizei  count, const GLchar *const* strings);
// typedef GLuint  (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum  type, GLsizei  count, const GLchar ** strings);
// typedef void  (APIENTRYP GPCREATESTATESNV)(GLsizei  n, GLuint * states);
// typedef GLsync  (APIENTRYP GPCREATESYNCFROMCLEVENTARB)(struct _cl_context * context, struct _cl_event * event, GLbitfield  flags);
// typedef void  (APIENTRYP GPCREATETEXTURES)(GLenum  target, GLsizei  n, GLuint * textures);
// typedef void  (APIENTRYP GPCREATETRANSFORMFEEDBACKS)(GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPCREATEVERTEXARRAYS)(GLsizei  n, GLuint * arrays);
// typedef void  (APIENTRYP GPCULLFACE)(GLenum  mode);
// typedef void  (APIENTRYP GPCULLPARAMETERDVEXT)(GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPCULLPARAMETERFVEXT)(GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPCURRENTPALETTEMATRIXARB)(GLint  index);
// typedef void  (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC  callback, const void * userParam);
// typedef void  (APIENTRYP GPDEBUGMESSAGECALLBACKAMD)(GLDEBUGPROCAMD  callback, void * userParam);
// typedef void  (APIENTRYP GPDEBUGMESSAGECALLBACKARB)(GLDEBUGPROCARB  callback, const void * userParam);
// typedef void  (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR  callback, const void * userParam);
// typedef void  (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
// typedef void  (APIENTRYP GPDEBUGMESSAGECONTROLARB)(GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
// typedef void  (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
// typedef void  (APIENTRYP GPDEBUGMESSAGEENABLEAMD)(GLenum  category, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
// typedef void  (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf);
// typedef void  (APIENTRYP GPDEBUGMESSAGEINSERTAMD)(GLenum  category, GLenum  severity, GLuint  id, GLsizei  length, const GLchar * buf);
// typedef void  (APIENTRYP GPDEBUGMESSAGEINSERTARB)(GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf);
// typedef void  (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf);
// typedef void  (APIENTRYP GPDEFORMSGIX)(GLbitfield  mask);
// typedef void  (APIENTRYP GPDEFORMATIONMAP3DSGIX)(GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, GLdouble  w1, GLdouble  w2, GLint  wstride, GLint  worder, const GLdouble * points);
// typedef void  (APIENTRYP GPDEFORMATIONMAP3FSGIX)(GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, GLfloat  w1, GLfloat  w2, GLint  wstride, GLint  worder, const GLfloat * points);
// typedef void  (APIENTRYP GPDELETEASYNCMARKERSSGIX)(GLuint  marker, GLsizei  range);
// typedef void  (APIENTRYP GPDELETEBUFFERS)(GLsizei  n, const GLuint * buffers);
// typedef void  (APIENTRYP GPDELETEBUFFERSARB)(GLsizei  n, const GLuint * buffers);
// typedef void  (APIENTRYP GPDELETECOMMANDLISTSNV)(GLsizei  n, const GLuint * lists);
// typedef void  (APIENTRYP GPDELETEFENCESAPPLE)(GLsizei  n, const GLuint * fences);
// typedef void  (APIENTRYP GPDELETEFENCESNV)(GLsizei  n, const GLuint * fences);
// typedef void  (APIENTRYP GPDELETEFRAGMENTSHADERATI)(GLuint  id);
// typedef void  (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei  n, const GLuint * framebuffers);
// typedef void  (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei  n, const GLuint * framebuffers);
// typedef void  (APIENTRYP GPDELETELISTS)(GLuint  list, GLsizei  range);
// typedef void  (APIENTRYP GPDELETEMEMORYOBJECTSEXT)(GLsizei  n, const GLuint * memoryObjects);
// typedef void  (APIENTRYP GPDELETENAMEDSTRINGARB)(GLint  namelen, const GLchar * name);
// typedef void  (APIENTRYP GPDELETENAMESAMD)(GLenum  identifier, GLuint  num, const GLuint * names);
// typedef void  (APIENTRYP GPDELETEOBJECTARB)(GLhandleARB  obj);
// typedef void  (APIENTRYP GPDELETEOCCLUSIONQUERIESNV)(GLsizei  n, const GLuint * ids);
// typedef void  (APIENTRYP GPDELETEPATHSNV)(GLuint  path, GLsizei  range);
// typedef void  (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei  n, GLuint * monitors);
// typedef void  (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint  queryHandle);
// typedef void  (APIENTRYP GPDELETEPROGRAM)(GLuint  program);
// typedef void  (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei  n, const GLuint * pipelines);
// typedef void  (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei  n, const GLuint * pipelines);
// typedef void  (APIENTRYP GPDELETEPROGRAMSARB)(GLsizei  n, const GLuint * programs);
// typedef void  (APIENTRYP GPDELETEPROGRAMSNV)(GLsizei  n, const GLuint * programs);
// typedef void  (APIENTRYP GPDELETEQUERIES)(GLsizei  n, const GLuint * ids);
// typedef void  (APIENTRYP GPDELETEQUERIESARB)(GLsizei  n, const GLuint * ids);
// typedef void  (APIENTRYP GPDELETEQUERYRESOURCETAGNV)(GLsizei  n, const GLint * tagIds);
// typedef void  (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei  n, const GLuint * renderbuffers);
// typedef void  (APIENTRYP GPDELETERENDERBUFFERSEXT)(GLsizei  n, const GLuint * renderbuffers);
// typedef void  (APIENTRYP GPDELETESAMPLERS)(GLsizei  count, const GLuint * samplers);
// typedef void  (APIENTRYP GPDELETESEMAPHORESEXT)(GLsizei  n, const GLuint * semaphores);
// typedef void  (APIENTRYP GPDELETESHADER)(GLuint  shader);
// typedef void  (APIENTRYP GPDELETESTATESNV)(GLsizei  n, const GLuint * states);
// typedef void  (APIENTRYP GPDELETESYNC)(GLsync  sync);
// typedef void  (APIENTRYP GPDELETETEXTURES)(GLsizei  n, const GLuint * textures);
// typedef void  (APIENTRYP GPDELETETEXTURESEXT)(GLsizei  n, const GLuint * textures);
// typedef void  (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei  n, const GLuint * ids);
// typedef void  (APIENTRYP GPDELETETRANSFORMFEEDBACKSNV)(GLsizei  n, const GLuint * ids);
// typedef void  (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei  n, const GLuint * arrays);
// typedef void  (APIENTRYP GPDELETEVERTEXARRAYSAPPLE)(GLsizei  n, const GLuint * arrays);
// typedef void  (APIENTRYP GPDELETEVERTEXSHADEREXT)(GLuint  id);
// typedef void  (APIENTRYP GPDEPTHBOUNDSEXT)(GLclampd  zmin, GLclampd  zmax);
// typedef void  (APIENTRYP GPDEPTHBOUNDSDNV)(GLdouble  zmin, GLdouble  zmax);
// typedef void  (APIENTRYP GPDEPTHFUNC)(GLenum  func);
// typedef void  (APIENTRYP GPDEPTHMASK)(GLboolean  flag);
// typedef void  (APIENTRYP GPDEPTHRANGE)(GLdouble  n, GLdouble  f);
// typedef void  (APIENTRYP GPDEPTHRANGEARRAYDVNV)(GLuint  first, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPDEPTHRANGEARRAYV)(GLuint  first, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPDEPTHRANGEINDEXED)(GLuint  index, GLdouble  n, GLdouble  f);
// typedef void  (APIENTRYP GPDEPTHRANGEINDEXEDDNV)(GLuint  index, GLdouble  n, GLdouble  f);
// typedef void  (APIENTRYP GPDEPTHRANGEDNV)(GLdouble  zNear, GLdouble  zFar);
// typedef void  (APIENTRYP GPDEPTHRANGEF)(GLfloat  n, GLfloat  f);
// typedef void  (APIENTRYP GPDEPTHRANGEFOES)(GLclampf  n, GLclampf  f);
// typedef void  (APIENTRYP GPDEPTHRANGEXOES)(GLfixed  n, GLfixed  f);
// typedef void  (APIENTRYP GPDETACHOBJECTARB)(GLhandleARB  containerObj, GLhandleARB  attachedObj);
// typedef void  (APIENTRYP GPDETACHSHADER)(GLuint  program, GLuint  shader);
// typedef void  (APIENTRYP GPDETAILTEXFUNCSGIS)(GLenum  target, GLsizei  n, const GLfloat * points);
// typedef void  (APIENTRYP GPDISABLE)(GLenum  cap);
// typedef void  (APIENTRYP GPDISABLECLIENTSTATE)(GLenum  array);
// typedef void  (APIENTRYP GPDISABLECLIENTSTATEINDEXEDEXT)(GLenum  array, GLuint  index);
// typedef void  (APIENTRYP GPDISABLECLIENTSTATEIEXT)(GLenum  array, GLuint  index);
// typedef void  (APIENTRYP GPDISABLEINDEXEDEXT)(GLenum  target, GLuint  index);
// typedef void  (APIENTRYP GPDISABLEVARIANTCLIENTSTATEEXT)(GLuint  id);
// typedef void  (APIENTRYP GPDISABLEVERTEXARRAYATTRIB)(GLuint  vaobj, GLuint  index);
// typedef void  (APIENTRYP GPDISABLEVERTEXARRAYATTRIBEXT)(GLuint  vaobj, GLuint  index);
// typedef void  (APIENTRYP GPDISABLEVERTEXARRAYEXT)(GLuint  vaobj, GLenum  array);
// typedef void  (APIENTRYP GPDISABLEVERTEXATTRIBAPPLE)(GLuint  index, GLenum  pname);
// typedef void  (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint  index);
// typedef void  (APIENTRYP GPDISABLEVERTEXATTRIBARRAYARB)(GLuint  index);
// typedef void  (APIENTRYP GPDISPATCHCOMPUTE)(GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z);
// typedef void  (APIENTRYP GPDISPATCHCOMPUTEGROUPSIZEARB)(GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z, GLuint  group_size_x, GLuint  group_size_y, GLuint  group_size_z);
// typedef void  (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr  indirect);
// typedef void  (APIENTRYP GPDRAWARRAYS)(GLenum  mode, GLint  first, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWARRAYSEXT)(GLenum  mode, GLint  first, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum  mode, const void * indirect);
// typedef void  (APIENTRYP GPDRAWARRAYSINSTANCEDARB)(GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount);
// typedef void  (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCE)(GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount, GLuint  baseinstance);
// typedef void  (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum  mode, GLint  start, GLsizei  count, GLsizei  primcount);
// typedef void  (APIENTRYP GPDRAWBUFFER)(GLenum  buf);
// typedef void  (APIENTRYP GPDRAWBUFFERS)(GLsizei  n, const GLenum * bufs);
// typedef void  (APIENTRYP GPDRAWBUFFERSARB)(GLsizei  n, const GLenum * bufs);
// typedef void  (APIENTRYP GPDRAWBUFFERSATI)(GLsizei  n, const GLenum * bufs);
// typedef void  (APIENTRYP GPDRAWCOMMANDSADDRESSNV)(GLenum  primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint  count);
// typedef void  (APIENTRYP GPDRAWCOMMANDSNV)(GLenum  primitiveMode, GLuint  buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint  count);
// typedef void  (APIENTRYP GPDRAWCOMMANDSSTATESADDRESSNV)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count);
// typedef void  (APIENTRYP GPDRAWCOMMANDSSTATESNV)(GLuint  buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count);
// typedef void  (APIENTRYP GPDRAWELEMENTARRAYAPPLE)(GLenum  mode, GLint  first, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWELEMENTARRAYATI)(GLenum  mode, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWELEMENTS)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices);
// typedef void  (APIENTRYP GPDRAWELEMENTSBASEVERTEX)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLint  basevertex);
// typedef void  (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum  mode, GLenum  type, const void * indirect);
// typedef void  (APIENTRYP GPDRAWELEMENTSINSTANCEDARB)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount);
// typedef void  (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLuint  baseinstance);
// typedef void  (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex);
// typedef void  (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex, GLuint  baseinstance);
// typedef void  (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount);
// typedef void  (APIENTRYP GPDRAWMESHARRAYSSUN)(GLenum  mode, GLint  first, GLsizei  count, GLsizei  width);
// typedef void  (APIENTRYP GPDRAWMESHTASKSINDIRECTNV)(GLintptr  indirect);
// typedef void  (APIENTRYP GPDRAWMESHTASKSNV)(GLuint  first, GLuint  count);
// typedef void  (APIENTRYP GPDRAWPIXELS)(GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPDRAWRANGEELEMENTARRAYAPPLE)(GLenum  mode, GLuint  start, GLuint  end, GLint  first, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWRANGEELEMENTARRAYATI)(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count);
// typedef void  (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices);
// typedef void  (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEX)(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices, GLint  basevertex);
// typedef void  (APIENTRYP GPDRAWRANGEELEMENTSEXT)(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices);
// typedef void  (APIENTRYP GPDRAWTEXTURENV)(GLuint  texture, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1);
// typedef void  (APIENTRYP GPDRAWTRANSFORMFEEDBACK)(GLenum  mode, GLuint  id);
// typedef void  (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCED)(GLenum  mode, GLuint  id, GLsizei  instancecount);
// typedef void  (APIENTRYP GPDRAWTRANSFORMFEEDBACKNV)(GLenum  mode, GLuint  id);
// typedef void  (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAM)(GLenum  mode, GLuint  id, GLuint  stream);
// typedef void  (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(GLenum  mode, GLuint  id, GLuint  stream, GLsizei  instancecount);
// typedef void  (APIENTRYP GPDRAWVKIMAGENV)(GLuint64  vkImage, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1);
// typedef void  (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum  target, GLeglImageOES  image, const GLint*  attrib_list);
// typedef void  (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint  texture, GLeglImageOES  image, const GLint*  attrib_list);
// typedef void  (APIENTRYP GPEDGEFLAG)(GLboolean  flag);
// typedef void  (APIENTRYP GPEDGEFLAGFORMATNV)(GLsizei  stride);
// typedef void  (APIENTRYP GPEDGEFLAGPOINTER)(GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPEDGEFLAGPOINTEREXT)(GLsizei  stride, GLsizei  count, const GLboolean * pointer);
// typedef void  (APIENTRYP GPEDGEFLAGPOINTERLISTIBM)(GLint  stride, const GLboolean ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPEDGEFLAGV)(const GLboolean * flag);
// typedef void  (APIENTRYP GPELEMENTPOINTERAPPLE)(GLenum  type, const void * pointer);
// typedef void  (APIENTRYP GPELEMENTPOINTERATI)(GLenum  type, const void * pointer);
// typedef void  (APIENTRYP GPENABLE)(GLenum  cap);
// typedef void  (APIENTRYP GPENABLECLIENTSTATE)(GLenum  array);
// typedef void  (APIENTRYP GPENABLECLIENTSTATEINDEXEDEXT)(GLenum  array, GLuint  index);
// typedef void  (APIENTRYP GPENABLECLIENTSTATEIEXT)(GLenum  array, GLuint  index);
// typedef void  (APIENTRYP GPENABLEINDEXEDEXT)(GLenum  target, GLuint  index);
// typedef void  (APIENTRYP GPENABLEVARIANTCLIENTSTATEEXT)(GLuint  id);
// typedef void  (APIENTRYP GPENABLEVERTEXARRAYATTRIB)(GLuint  vaobj, GLuint  index);
// typedef void  (APIENTRYP GPENABLEVERTEXARRAYATTRIBEXT)(GLuint  vaobj, GLuint  index);
// typedef void  (APIENTRYP GPENABLEVERTEXARRAYEXT)(GLuint  vaobj, GLenum  array);
// typedef void  (APIENTRYP GPENABLEVERTEXATTRIBAPPLE)(GLuint  index, GLenum  pname);
// typedef void  (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint  index);
// typedef void  (APIENTRYP GPENABLEVERTEXATTRIBARRAYARB)(GLuint  index);
// typedef void  (APIENTRYP GPEND)();
// typedef void  (APIENTRYP GPENDCONDITIONALRENDERNV)();
// typedef void  (APIENTRYP GPENDCONDITIONALRENDERNVX)();
// typedef void  (APIENTRYP GPENDFRAGMENTSHADERATI)();
// typedef void  (APIENTRYP GPENDLIST)();
// typedef void  (APIENTRYP GPENDOCCLUSIONQUERYNV)();
// typedef void  (APIENTRYP GPENDPERFMONITORAMD)(GLuint  monitor);
// typedef void  (APIENTRYP GPENDPERFQUERYINTEL)(GLuint  queryHandle);
// typedef void  (APIENTRYP GPENDQUERY)(GLenum  target);
// typedef void  (APIENTRYP GPENDQUERYARB)(GLenum  target);
// typedef void  (APIENTRYP GPENDQUERYINDEXED)(GLenum  target, GLuint  index);
// typedef void  (APIENTRYP GPENDTRANSFORMFEEDBACKEXT)();
// typedef void  (APIENTRYP GPENDTRANSFORMFEEDBACKNV)();
// typedef void  (APIENTRYP GPENDVERTEXSHADEREXT)();
// typedef void  (APIENTRYP GPENDVIDEOCAPTURENV)(GLuint  video_capture_slot);
// typedef void  (APIENTRYP GPEVALCOORD1D)(GLdouble  u);
// typedef void  (APIENTRYP GPEVALCOORD1DV)(const GLdouble * u);
// typedef void  (APIENTRYP GPEVALCOORD1F)(GLfloat  u);
// typedef void  (APIENTRYP GPEVALCOORD1FV)(const GLfloat * u);
// typedef void  (APIENTRYP GPEVALCOORD1XOES)(GLfixed  u);
// typedef void  (APIENTRYP GPEVALCOORD1XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPEVALCOORD2D)(GLdouble  u, GLdouble  v);
// typedef void  (APIENTRYP GPEVALCOORD2DV)(const GLdouble * u);
// typedef void  (APIENTRYP GPEVALCOORD2F)(GLfloat  u, GLfloat  v);
// typedef void  (APIENTRYP GPEVALCOORD2FV)(const GLfloat * u);
// typedef void  (APIENTRYP GPEVALCOORD2XOES)(GLfixed  u, GLfixed  v);
// typedef void  (APIENTRYP GPEVALCOORD2XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPEVALMAPSNV)(GLenum  target, GLenum  mode);
// typedef void  (APIENTRYP GPEVALMESH1)(GLenum  mode, GLint  i1, GLint  i2);
// typedef void  (APIENTRYP GPEVALMESH2)(GLenum  mode, GLint  i1, GLint  i2, GLint  j1, GLint  j2);
// typedef void  (APIENTRYP GPEVALPOINT1)(GLint  i);
// typedef void  (APIENTRYP GPEVALPOINT2)(GLint  i, GLint  j);
// typedef void  (APIENTRYP GPEVALUATEDEPTHVALUESARB)();
// typedef void  (APIENTRYP GPEXECUTEPROGRAMNV)(GLenum  target, GLuint  id, const GLfloat * params);
// typedef void  (APIENTRYP GPEXTRACTCOMPONENTEXT)(GLuint  res, GLuint  src, GLuint  num);
// typedef void  (APIENTRYP GPFEEDBACKBUFFER)(GLsizei  size, GLenum  type, GLfloat * buffer);
// typedef void  (APIENTRYP GPFEEDBACKBUFFERXOES)(GLsizei  n, GLenum  type, const GLfixed * buffer);
// typedef GLsync  (APIENTRYP GPFENCESYNC)(GLenum  condition, GLbitfield  flags);
// typedef void  (APIENTRYP GPFINALCOMBINERINPUTNV)(GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage);
// typedef void  (APIENTRYP GPFINISH)();
// typedef GLint  (APIENTRYP GPFINISHASYNCSGIX)(GLuint * markerp);
// typedef void  (APIENTRYP GPFINISHFENCEAPPLE)(GLuint  fence);
// typedef void  (APIENTRYP GPFINISHFENCENV)(GLuint  fence);
// typedef void  (APIENTRYP GPFINISHOBJECTAPPLE)(GLenum  object, GLint  name);
// typedef void  (APIENTRYP GPFINISHTEXTURESUNX)();
// typedef void  (APIENTRYP GPFLUSH)();
// typedef void  (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum  target, GLintptr  offset, GLsizeiptr  length);
// typedef void  (APIENTRYP GPFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum  target, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGE)(GLuint  buffer, GLintptr  offset, GLsizeiptr  length);
// typedef void  (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  length);
// typedef void  (APIENTRYP GPFLUSHPIXELDATARANGENV)(GLenum  target);
// typedef void  (APIENTRYP GPFLUSHRASTERSGIX)();
// typedef void  (APIENTRYP GPFLUSHSTATICDATAIBM)(GLenum  target);
// typedef void  (APIENTRYP GPFLUSHVERTEXARRAYRANGEAPPLE)(GLsizei  length, void * pointer);
// typedef void  (APIENTRYP GPFLUSHVERTEXARRAYRANGENV)();
// typedef void  (APIENTRYP GPFOGCOORDFORMATNV)(GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPFOGCOORDPOINTER)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPFOGCOORDPOINTEREXT)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPFOGCOORDPOINTERLISTIBM)(GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPFOGCOORDD)(GLdouble  coord);
// typedef void  (APIENTRYP GPFOGCOORDDEXT)(GLdouble  coord);
// typedef void  (APIENTRYP GPFOGCOORDDV)(const GLdouble * coord);
// typedef void  (APIENTRYP GPFOGCOORDDVEXT)(const GLdouble * coord);
// typedef void  (APIENTRYP GPFOGCOORDF)(GLfloat  coord);
// typedef void  (APIENTRYP GPFOGCOORDFEXT)(GLfloat  coord);
// typedef void  (APIENTRYP GPFOGCOORDFV)(const GLfloat * coord);
// typedef void  (APIENTRYP GPFOGCOORDFVEXT)(const GLfloat * coord);
// typedef void  (APIENTRYP GPFOGCOORDHNV)(GLhalfNV  fog);
// typedef void  (APIENTRYP GPFOGCOORDHVNV)(const GLhalfNV * fog);
// typedef void  (APIENTRYP GPFOGFUNCSGIS)(GLsizei  n, const GLfloat * points);
// typedef void  (APIENTRYP GPFOGF)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPFOGFV)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPFOGI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFOGIV)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPFOGXOES)(GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPFOGXVOES)(GLenum  pname, const GLfixed * param);
// typedef void  (APIENTRYP GPFRAGMENTCOLORMATERIALSGIX)(GLenum  face, GLenum  mode);
// typedef void  (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint  color);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTMODELFSGIX)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTMODELFVSGIX)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTMODELISGIX)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTMODELIVSGIX)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTFSGIX)(GLenum  light, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTFVSGIX)(GLenum  light, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTISGIX)(GLenum  light, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFRAGMENTLIGHTIVSGIX)(GLenum  light, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPFRAGMENTMATERIALFSGIX)(GLenum  face, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPFRAGMENTMATERIALFVSGIX)(GLenum  face, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPFRAGMENTMATERIALISGIX)(GLenum  face, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFRAGMENTMATERIALIVSGIX)(GLenum  face, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPFRAMETERMINATORGREMEDY)();
// typedef void  (APIENTRYP GPFRAMEZOOMSGIX)(GLint  factor);
// typedef void  (APIENTRYP GPFRAMEBUFFERDRAWBUFFEREXT)(GLuint  framebuffer, GLenum  mode);
// typedef void  (APIENTRYP GPFRAMEBUFFERDRAWBUFFERSEXT)(GLuint  framebuffer, GLsizei  n, const GLenum * bufs);
// typedef void  (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)();
// typedef void  (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFRAMEBUFFERPARAMETERIMESA)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPFRAMEBUFFERREADBUFFEREXT)(GLuint  framebuffer, GLenum  mode);
// typedef void  (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPFRAMEBUFFERRENDERBUFFEREXT)(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLenum  target, GLuint  start, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum  target, GLuint  start, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLenum  target, GLuint  numsamples, GLuint  pixelindex, const GLfloat * values);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE1D)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE1DEXT)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE3D)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURE3DEXT)(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTUREARB)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTUREEXT)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTUREFACEARB)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTUREFACEEXT)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURELAYERARB)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTURELAYEREXT)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
// typedef void  (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  baseViewIndex, GLsizei  numViews);
// typedef void  (APIENTRYP GPFREEOBJECTBUFFERATI)(GLuint  buffer);
// typedef void  (APIENTRYP GPFRONTFACE)(GLenum  mode);
// typedef void  (APIENTRYP GPFRUSTUM)(GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
// typedef void  (APIENTRYP GPFRUSTUMFOES)(GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f);
// typedef void  (APIENTRYP GPFRUSTUMXOES)(GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f);
// typedef GLuint  (APIENTRYP GPGENASYNCMARKERSSGIX)(GLsizei  range);
// typedef void  (APIENTRYP GPGENBUFFERS)(GLsizei  n, GLuint * buffers);
// typedef void  (APIENTRYP GPGENBUFFERSARB)(GLsizei  n, GLuint * buffers);
// typedef void  (APIENTRYP GPGENFENCESAPPLE)(GLsizei  n, GLuint * fences);
// typedef void  (APIENTRYP GPGENFENCESNV)(GLsizei  n, GLuint * fences);
// typedef GLuint  (APIENTRYP GPGENFRAGMENTSHADERSATI)(GLuint  range);
// typedef void  (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei  n, GLuint * framebuffers);
// typedef void  (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei  n, GLuint * framebuffers);
// typedef GLuint  (APIENTRYP GPGENLISTS)(GLsizei  range);
// typedef void  (APIENTRYP GPGENNAMESAMD)(GLenum  identifier, GLuint  num, GLuint * names);
// typedef void  (APIENTRYP GPGENOCCLUSIONQUERIESNV)(GLsizei  n, GLuint * ids);
// typedef GLuint  (APIENTRYP GPGENPATHSNV)(GLsizei  range);
// typedef void  (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei  n, GLuint * monitors);
// typedef void  (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei  n, GLuint * pipelines);
// typedef void  (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei  n, GLuint * pipelines);
// typedef void  (APIENTRYP GPGENPROGRAMSARB)(GLsizei  n, GLuint * programs);
// typedef void  (APIENTRYP GPGENPROGRAMSNV)(GLsizei  n, GLuint * programs);
// typedef void  (APIENTRYP GPGENQUERIES)(GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPGENQUERIESARB)(GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPGENQUERYRESOURCETAGNV)(GLsizei  n, GLint * tagIds);
// typedef void  (APIENTRYP GPGENRENDERBUFFERS)(GLsizei  n, GLuint * renderbuffers);
// typedef void  (APIENTRYP GPGENRENDERBUFFERSEXT)(GLsizei  n, GLuint * renderbuffers);
// typedef void  (APIENTRYP GPGENSAMPLERS)(GLsizei  count, GLuint * samplers);
// typedef void  (APIENTRYP GPGENSEMAPHORESEXT)(GLsizei  n, GLuint * semaphores);
// typedef GLuint  (APIENTRYP GPGENSYMBOLSEXT)(GLenum  datatype, GLenum  storagetype, GLenum  range, GLuint  components);
// typedef void  (APIENTRYP GPGENTEXTURES)(GLsizei  n, GLuint * textures);
// typedef void  (APIENTRYP GPGENTEXTURESEXT)(GLsizei  n, GLuint * textures);
// typedef void  (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPGENTRANSFORMFEEDBACKSNV)(GLsizei  n, GLuint * ids);
// typedef void  (APIENTRYP GPGENVERTEXARRAYS)(GLsizei  n, GLuint * arrays);
// typedef void  (APIENTRYP GPGENVERTEXARRAYSAPPLE)(GLsizei  n, GLuint * arrays);
// typedef GLuint  (APIENTRYP GPGENVERTEXSHADERSEXT)(GLuint  range);
// typedef void  (APIENTRYP GPGENERATEMIPMAP)(GLenum  target);
// typedef void  (APIENTRYP GPGENERATEMIPMAPEXT)(GLenum  target);
// typedef void  (APIENTRYP GPGENERATEMULTITEXMIPMAPEXT)(GLenum  texunit, GLenum  target);
// typedef void  (APIENTRYP GPGENERATETEXTUREMIPMAP)(GLuint  texture);
// typedef void  (APIENTRYP GPGENERATETEXTUREMIPMAPEXT)(GLuint  texture, GLenum  target);
// typedef void  (APIENTRYP GPGETACTIVEATOMICCOUNTERBUFFERIV)(GLuint  program, GLuint  bufferIndex, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETACTIVEATTRIB)(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void  (APIENTRYP GPGETACTIVEATTRIBARB)(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
// typedef void  (APIENTRYP GPGETACTIVESUBROUTINENAME)(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name);
// typedef void  (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMNAME)(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name);
// typedef void  (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMIV)(GLuint  program, GLenum  shadertype, GLuint  index, GLenum  pname, GLint * values);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORM)(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORMARB)(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint  program, GLuint  uniformBlockIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformBlockName);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint  program, GLuint  uniformBlockIndex, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORMNAME)(GLuint  program, GLuint  uniformIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformName);
// typedef void  (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint  program, GLsizei  uniformCount, const GLuint * uniformIndices, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETACTIVEVARYINGNV)(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void  (APIENTRYP GPGETARRAYOBJECTFVATI)(GLenum  array, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETARRAYOBJECTIVATI)(GLenum  array, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETATTACHEDOBJECTSARB)(GLhandleARB  containerObj, GLsizei  maxCount, GLsizei * count, GLhandleARB * obj);
// typedef void  (APIENTRYP GPGETATTACHEDSHADERS)(GLuint  program, GLsizei  maxCount, GLsizei * count, GLuint * shaders);
// typedef GLint  (APIENTRYP GPGETATTRIBLOCATION)(GLuint  program, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETATTRIBLOCATIONARB)(GLhandleARB  programObj, const GLcharARB * name);
// typedef void  (APIENTRYP GPGETBOOLEANINDEXEDVEXT)(GLenum  target, GLuint  index, GLboolean * data);
// typedef void  (APIENTRYP GPGETBOOLEANV)(GLenum  pname, GLboolean * data);
// typedef void  (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETBUFFERPARAMETERIVARB)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETBUFFERPARAMETERUI64VNV)(GLenum  target, GLenum  pname, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETBUFFERPOINTERV)(GLenum  target, GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETBUFFERPOINTERVARB)(GLenum  target, GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETBUFFERSUBDATA)(GLenum  target, GLintptr  offset, GLsizeiptr  size, void * data);
// typedef void  (APIENTRYP GPGETBUFFERSUBDATAARB)(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, void * data);
// typedef void  (APIENTRYP GPGETCLIPPLANE)(GLenum  plane, GLdouble * equation);
// typedef void  (APIENTRYP GPGETCLIPPLANEFOES)(GLenum  plane, GLfloat * equation);
// typedef void  (APIENTRYP GPGETCLIPPLANEXOES)(GLenum  plane, GLfixed * equation);
// typedef void  (APIENTRYP GPGETCOLORTABLEEXT)(GLenum  target, GLenum  format, GLenum  type, void * data);
// typedef void  (APIENTRYP GPGETCOLORTABLEPARAMETERFVEXT)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETCOLORTABLEPARAMETERFVSGI)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETCOLORTABLEPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETCOLORTABLEPARAMETERIVSGI)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETCOLORTABLESGI)(GLenum  target, GLenum  format, GLenum  type, void * table);
// typedef void  (APIENTRYP GPGETCOMBINERINPUTPARAMETERFVNV)(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETCOMBINERINPUTPARAMETERIVNV)(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERFVNV)(GLenum  stage, GLenum  portion, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERIVNV)(GLenum  stage, GLenum  portion, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETCOMBINERSTAGEPARAMETERFVNV)(GLenum  stage, GLenum  pname, GLfloat * params);
// typedef GLuint  (APIENTRYP GPGETCOMMANDHEADERNV)(GLenum  tokenID, GLuint  size);
// typedef void  (APIENTRYP GPGETCOMPRESSEDMULTITEXIMAGEEXT)(GLenum  texunit, GLenum  target, GLint  lod, void * img);
// typedef void  (APIENTRYP GPGETCOMPRESSEDTEXIMAGE)(GLenum  target, GLint  level, void * img);
// typedef void  (APIENTRYP GPGETCOMPRESSEDTEXIMAGEARB)(GLenum  target, GLint  level, void * img);
// typedef void  (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGE)(GLuint  texture, GLint  level, GLsizei  bufSize, void * pixels);
// typedef void  (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGEEXT)(GLuint  texture, GLenum  target, GLint  lod, void * img);
// typedef void  (APIENTRYP GPGETCOMPRESSEDTEXTURESUBIMAGE)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  bufSize, void * pixels);
// typedef void  (APIENTRYP GPGETCONVOLUTIONFILTEREXT)(GLenum  target, GLenum  format, GLenum  type, void * image);
// typedef void  (APIENTRYP GPGETCONVOLUTIONPARAMETERFVEXT)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETCONVOLUTIONPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETCONVOLUTIONPARAMETERXVOES)(GLenum  target, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei  bufSize, GLfloat * v);
// typedef GLuint  (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint  (APIENTRYP GPGETDEBUGMESSAGELOGAMD)(GLuint  count, GLsizei  bufSize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
// typedef GLuint  (APIENTRYP GPGETDEBUGMESSAGELOGARB)(GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint  (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef void  (APIENTRYP GPGETDETAILTEXFUNCSGIS)(GLenum  target, GLfloat * points);
// typedef void  (APIENTRYP GPGETDOUBLEINDEXEDVEXT)(GLenum  target, GLuint  index, GLdouble * data);
// typedef void  (APIENTRYP GPGETDOUBLEI_V)(GLenum  target, GLuint  index, GLdouble * data);
// typedef void  (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum  pname, GLuint  index, GLdouble * params);
// typedef void  (APIENTRYP GPGETDOUBLEV)(GLenum  pname, GLdouble * data);
// typedef GLenum  (APIENTRYP GPGETERROR)();
// typedef void  (APIENTRYP GPGETFENCEIVNV)(GLuint  fence, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERFVNV)(GLenum  variable, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERIVNV)(GLenum  variable, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId);
// typedef void  (APIENTRYP GPGETFIXEDVOES)(GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETFLOATINDEXEDVEXT)(GLenum  target, GLuint  index, GLfloat * data);
// typedef void  (APIENTRYP GPGETFLOATI_V)(GLenum  target, GLuint  index, GLfloat * data);
// typedef void  (APIENTRYP GPGETFLOATI_VEXT)(GLenum  pname, GLuint  index, GLfloat * params);
// typedef void  (APIENTRYP GPGETFLOATV)(GLenum  pname, GLfloat * data);
// typedef void  (APIENTRYP GPGETFOGFUNCSGIS)(GLfloat * points);
// typedef GLint  (APIENTRYP GPGETFRAGDATAINDEX)(GLuint  program, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETFRAGDATALOCATIONEXT)(GLuint  program, const GLchar * name);
// typedef void  (APIENTRYP GPGETFRAGMENTLIGHTFVSGIX)(GLenum  light, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETFRAGMENTLIGHTIVSGIX)(GLenum  light, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAGMENTMATERIALFVSGIX)(GLenum  face, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETFRAGMENTMATERIALIVSGIX)(GLenum  face, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERPARAMETERFVAMD)(GLenum  target, GLenum  pname, GLuint  numsamples, GLuint  pixelindex, GLsizei  size, GLfloat * values);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVEXT)(GLuint  framebuffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVMESA)(GLenum  target, GLenum  pname, GLint * params);
// typedef GLenum  (APIENTRYP GPGETGRAPHICSRESETSTATUS)();
// typedef GLenum  (APIENTRYP GPGETGRAPHICSRESETSTATUSARB)();
// typedef GLenum  (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)();
// typedef GLhandleARB  (APIENTRYP GPGETHANDLEARB)(GLenum  pname);
// typedef void  (APIENTRYP GPGETHISTOGRAMEXT)(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, void * values);
// typedef void  (APIENTRYP GPGETHISTOGRAMPARAMETERFVEXT)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETHISTOGRAMPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETHISTOGRAMPARAMETERXVOES)(GLenum  target, GLenum  pname, GLfixed * params);
// typedef GLuint64  (APIENTRYP GPGETIMAGEHANDLEARB)(GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format);
// typedef GLuint64  (APIENTRYP GPGETIMAGEHANDLENV)(GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format);
// typedef void  (APIENTRYP GPGETIMAGETRANSFORMPARAMETERFVHP)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETIMAGETRANSFORMPARAMETERIVHP)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETINFOLOGARB)(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * infoLog);
// typedef GLint  (APIENTRYP GPGETINSTRUMENTSSGIX)();
// typedef void  (APIENTRYP GPGETINTEGER64V)(GLenum  pname, GLint64 * data);
// typedef void  (APIENTRYP GPGETINTEGERINDEXEDVEXT)(GLenum  target, GLuint  index, GLint * data);
// typedef void  (APIENTRYP GPGETINTEGERI_V)(GLenum  target, GLuint  index, GLint * data);
// typedef void  (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum  value, GLuint  index, GLuint64EXT * result);
// typedef void  (APIENTRYP GPGETINTEGERUI64VNV)(GLenum  value, GLuint64EXT * result);
// typedef void  (APIENTRYP GPGETINTEGERV)(GLenum  pname, GLint * data);
// typedef void  (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum  target, GLenum  internalformat, GLsizei  samples, GLenum  pname, GLsizei  count, GLint * params);
// typedef void  (APIENTRYP GPGETINTERNALFORMATI64V)(GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  count, GLint64 * params);
// typedef void  (APIENTRYP GPGETINTERNALFORMATIV)(GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  count, GLint * params);
// typedef void  (APIENTRYP GPGETINVARIANTBOOLEANVEXT)(GLuint  id, GLenum  value, GLboolean * data);
// typedef void  (APIENTRYP GPGETINVARIANTFLOATVEXT)(GLuint  id, GLenum  value, GLfloat * data);
// typedef void  (APIENTRYP GPGETINVARIANTINTEGERVEXT)(GLuint  id, GLenum  value, GLint * data);
// typedef void  (APIENTRYP GPGETLIGHTFV)(GLenum  light, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETLIGHTIV)(GLenum  light, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETLIGHTXOES)(GLenum  light, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETLIGHTXVOES)(GLenum  light, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETLISTPARAMETERFVSGIX)(GLuint  list, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETLISTPARAMETERIVSGIX)(GLuint  list, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETLOCALCONSTANTBOOLEANVEXT)(GLuint  id, GLenum  value, GLboolean * data);
// typedef void  (APIENTRYP GPGETLOCALCONSTANTFLOATVEXT)(GLuint  id, GLenum  value, GLfloat * data);
// typedef void  (APIENTRYP GPGETLOCALCONSTANTINTEGERVEXT)(GLuint  id, GLenum  value, GLint * data);
// typedef void  (APIENTRYP GPGETMAPATTRIBPARAMETERFVNV)(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMAPATTRIBPARAMETERIVNV)(GLenum  target, GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMAPCONTROLPOINTSNV)(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLboolean  packed, void * points);
// typedef void  (APIENTRYP GPGETMAPPARAMETERFVNV)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMAPPARAMETERIVNV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMAPDV)(GLenum  target, GLenum  query, GLdouble * v);
// typedef void  (APIENTRYP GPGETMAPFV)(GLenum  target, GLenum  query, GLfloat * v);
// typedef void  (APIENTRYP GPGETMAPIV)(GLenum  target, GLenum  query, GLint * v);
// typedef void  (APIENTRYP GPGETMAPXVOES)(GLenum  target, GLenum  query, GLfixed * v);
// typedef void  (APIENTRYP GPGETMATERIALFV)(GLenum  face, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMATERIALIV)(GLenum  face, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMATERIALXOES)(GLenum  face, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPGETMATERIALXVOES)(GLenum  face, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(GLuint  memory, GLenum  pname, GLint  first, GLsizei  count, GLuint * params);
// typedef void  (APIENTRYP GPGETMEMORYOBJECTPARAMETERIVEXT)(GLuint  memoryObject, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMINMAXEXT)(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, void * values);
// typedef void  (APIENTRYP GPGETMINMAXPARAMETERFVEXT)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMINMAXPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTITEXENVFVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMULTITEXENVIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTITEXGENDVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETMULTITEXGENFVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMULTITEXGENIVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTITEXIMAGEEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels);
// typedef void  (APIENTRYP GPGETMULTITEXLEVELPARAMETERFVEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMULTITEXLEVELPARAMETERIVEXT)(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTITEXPARAMETERIIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTITEXPARAMETERIUIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETMULTITEXPARAMETERFVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETMULTITEXPARAMETERIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETMULTISAMPLEFV)(GLenum  pname, GLuint  index, GLfloat * val);
// typedef void  (APIENTRYP GPGETMULTISAMPLEFVNV)(GLenum  pname, GLuint  index, GLfloat * val);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPARAMETERI64V)(GLuint  buffer, GLenum  pname, GLint64 * params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPARAMETERIV)(GLuint  buffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPARAMETERIVEXT)(GLuint  buffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPARAMETERUI64VNV)(GLuint  buffer, GLenum  pname, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPOINTERV)(GLuint  buffer, GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERPOINTERVEXT)(GLuint  buffer, GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERSUBDATA)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, void * data);
// typedef void  (APIENTRYP GPGETNAMEDBUFFERSUBDATAEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, void * data);
// typedef void  (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(GLuint  framebuffer, GLenum  pname, GLuint  numsamples, GLuint  pixelindex, GLsizei  size, GLfloat * values);
// typedef void  (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIV)(GLuint  framebuffer, GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(GLuint  framebuffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(GLuint  program, GLenum  target, GLuint  index, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(GLuint  program, GLenum  target, GLuint  index, GLuint * params);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(GLuint  program, GLenum  target, GLuint  index, GLdouble * params);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(GLuint  program, GLenum  target, GLuint  index, GLfloat * params);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMSTRINGEXT)(GLuint  program, GLenum  target, GLenum  pname, void * string);
// typedef void  (APIENTRYP GPGETNAMEDPROGRAMIVEXT)(GLuint  program, GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIV)(GLuint  renderbuffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(GLuint  renderbuffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNAMEDSTRINGARB)(GLint  namelen, const GLchar * name, GLsizei  bufSize, GLint * stringlen, GLchar * string);
// typedef void  (APIENTRYP GPGETNAMEDSTRINGIVARB)(GLint  namelen, const GLchar * name, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint  queryId, GLuint * nextQueryId);
// typedef void  (APIENTRYP GPGETOBJECTBUFFERFVATI)(GLuint  buffer, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETOBJECTBUFFERIVATI)(GLuint  buffer, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETOBJECTLABEL)(GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label);
// typedef void  (APIENTRYP GPGETOBJECTLABELEXT)(GLenum  type, GLuint  object, GLsizei  bufSize, GLsizei * length, GLchar * label);
// typedef void  (APIENTRYP GPGETOBJECTLABELKHR)(GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label);
// typedef void  (APIENTRYP GPGETOBJECTPARAMETERFVARB)(GLhandleARB  obj, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETOBJECTPARAMETERIVAPPLE)(GLenum  objectType, GLuint  name, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETOBJECTPARAMETERIVARB)(GLhandleARB  obj, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label);
// typedef void  (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label);
// typedef void  (APIENTRYP GPGETOCCLUSIONQUERYIVNV)(GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETOCCLUSIONQUERYUIVNV)(GLuint  id, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint  path, GLubyte * commands);
// typedef void  (APIENTRYP GPGETPATHCOORDSNV)(GLuint  path, GLfloat * coords);
// typedef void  (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint  path, GLfloat * dashArray);
// typedef GLfloat  (APIENTRYP GPGETPATHLENGTHNV)(GLuint  path, GLsizei  startSegment, GLsizei  numSegments);
// typedef void  (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield  metricQueryMask, GLuint  firstPathName, GLsizei  numPaths, GLsizei  stride, GLfloat * metrics);
// typedef void  (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield  metricQueryMask, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLsizei  stride, GLfloat * metrics);
// typedef void  (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint  path, GLenum  pname, GLfloat * value);
// typedef void  (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint  path, GLenum  pname, GLint * value);
// typedef void  (APIENTRYP GPGETPATHSPACINGNV)(GLenum  pathListMode, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLfloat  advanceScale, GLfloat  kerningScale, GLenum  transformType, GLfloat * returnedSpacing);
// typedef void  (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint  queryId, GLuint  counterId, GLuint  counterNameLength, GLchar * counterName, GLuint  counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
// typedef void  (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint  monitor, GLenum  pname, GLsizei  dataSize, GLuint * data, GLint * bytesWritten);
// typedef void  (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint  group, GLuint  counter, GLenum  pname, void * data);
// typedef void  (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint  group, GLuint  counter, GLsizei  bufSize, GLsizei * length, GLchar * counterString);
// typedef void  (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint  group, GLint * numCounters, GLint * maxActiveCounters, GLsizei  counterSize, GLuint * counters);
// typedef void  (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint  group, GLsizei  bufSize, GLsizei * length, GLchar * groupString);
// typedef void  (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei  groupsSize, GLuint * groups);
// typedef void  (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint  queryHandle, GLuint  flags, GLsizei  dataSize, void * data, GLuint * bytesWritten);
// typedef void  (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId);
// typedef void  (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint  queryId, GLuint  queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
// typedef void  (APIENTRYP GPGETPIXELMAPFV)(GLenum  map, GLfloat * values);
// typedef void  (APIENTRYP GPGETPIXELMAPUIV)(GLenum  map, GLuint * values);
// typedef void  (APIENTRYP GPGETPIXELMAPUSV)(GLenum  map, GLushort * values);
// typedef void  (APIENTRYP GPGETPIXELMAPXV)(GLenum  map, GLint  size, GLfixed * values);
// typedef void  (APIENTRYP GPGETPIXELTEXGENPARAMETERFVSGIS)(GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETPIXELTEXGENPARAMETERIVSGIS)(GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPIXELTRANSFORMPARAMETERFVEXT)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETPIXELTRANSFORMPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPOINTERINDEXEDVEXT)(GLenum  target, GLuint  index, void ** data);
// typedef void  (APIENTRYP GPGETPOINTERI_VEXT)(GLenum  pname, GLuint  index, void ** params);
// typedef void  (APIENTRYP GPGETPOINTERV)(GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETPOINTERVEXT)(GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETPOINTERVKHR)(GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETPOLYGONSTIPPLE)(GLubyte * mask);
// typedef void  (APIENTRYP GPGETPROGRAMBINARY)(GLuint  program, GLsizei  bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
// typedef void  (APIENTRYP GPGETPROGRAMENVPARAMETERIIVNV)(GLenum  target, GLuint  index, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMENVPARAMETERIUIVNV)(GLenum  target, GLuint  index, GLuint * params);
// typedef void  (APIENTRYP GPGETPROGRAMENVPARAMETERDVARB)(GLenum  target, GLuint  index, GLdouble * params);
// typedef void  (APIENTRYP GPGETPROGRAMENVPARAMETERFVARB)(GLenum  target, GLuint  index, GLfloat * params);
// typedef void  (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint  program, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
// typedef void  (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint  program, GLenum  programInterface, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMLOCALPARAMETERIIVNV)(GLenum  target, GLuint  index, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMLOCALPARAMETERIUIVNV)(GLenum  target, GLuint  index, GLuint * params);
// typedef void  (APIENTRYP GPGETPROGRAMLOCALPARAMETERDVARB)(GLenum  target, GLuint  index, GLdouble * params);
// typedef void  (APIENTRYP GPGETPROGRAMLOCALPARAMETERFVARB)(GLenum  target, GLuint  index, GLfloat * params);
// typedef void  (APIENTRYP GPGETPROGRAMNAMEDPARAMETERDVNV)(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble * params);
// typedef void  (APIENTRYP GPGETPROGRAMNAMEDPARAMETERFVNV)(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat * params);
// typedef void  (APIENTRYP GPGETPROGRAMPARAMETERDVNV)(GLenum  target, GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETPROGRAMPARAMETERFVNV)(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
// typedef void  (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
// typedef void  (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint  pipeline, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint  pipeline, GLenum  pname, GLint * params);
// typedef GLuint  (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint  program, GLenum  programInterface, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint  program, GLenum  programInterface, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEX)(GLuint  program, GLenum  programInterface, const GLchar * name);
// typedef void  (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name);
// typedef void  (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  count, GLsizei * length, GLfloat * params);
// typedef void  (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  count, GLsizei * length, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMSTAGEIV)(GLuint  program, GLenum  shadertype, GLenum  pname, GLint * values);
// typedef void  (APIENTRYP GPGETPROGRAMSTRINGARB)(GLenum  target, GLenum  pname, void * string);
// typedef void  (APIENTRYP GPGETPROGRAMSTRINGNV)(GLuint  id, GLenum  pname, GLubyte * program);
// typedef void  (APIENTRYP GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(GLenum  target, GLuint  index, GLuint * param);
// typedef void  (APIENTRYP GPGETPROGRAMIV)(GLuint  program, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMIVARB)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETPROGRAMIVNV)(GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETQUERYBUFFEROBJECTI64V)(GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset);
// typedef void  (APIENTRYP GPGETQUERYBUFFEROBJECTIV)(GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset);
// typedef void  (APIENTRYP GPGETQUERYBUFFEROBJECTUI64V)(GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset);
// typedef void  (APIENTRYP GPGETQUERYBUFFEROBJECTUIV)(GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset);
// typedef void  (APIENTRYP GPGETQUERYINDEXEDIV)(GLenum  target, GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTI64V)(GLuint  id, GLenum  pname, GLint64 * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTI64VEXT)(GLuint  id, GLenum  pname, GLint64 * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTIV)(GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTIVARB)(GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTUI64V)(GLuint  id, GLenum  pname, GLuint64 * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTUI64VEXT)(GLuint  id, GLenum  pname, GLuint64 * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint  id, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETQUERYOBJECTUIVARB)(GLuint  id, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETQUERYIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETQUERYIVARB)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETRENDERBUFFERPARAMETERIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETSAMPLERPARAMETERIIV)(GLuint  sampler, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETSAMPLERPARAMETERIUIV)(GLuint  sampler, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint  sampler, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint  sampler, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETSEMAPHOREPARAMETERIVNV)(GLuint  semaphore, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETSEMAPHOREPARAMETERUI64VEXT)(GLuint  semaphore, GLenum  pname, GLuint64 * params);
// typedef void  (APIENTRYP GPGETSEPARABLEFILTEREXT)(GLenum  target, GLenum  format, GLenum  type, void * row, void * column, void * span);
// typedef void  (APIENTRYP GPGETSHADERINFOLOG)(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
// typedef void  (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum  shadertype, GLenum  precisiontype, GLint * range, GLint * precision);
// typedef void  (APIENTRYP GPGETSHADERSOURCE)(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * source);
// typedef void  (APIENTRYP GPGETSHADERSOURCEARB)(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * source);
// typedef void  (APIENTRYP GPGETSHADERIV)(GLuint  shader, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETSHADINGRATEIMAGEPALETTENV)(GLuint  viewport, GLuint  entry, GLenum * rate);
// typedef void  (APIENTRYP GPGETSHADINGRATESAMPLELOCATIONIVNV)(GLenum  rate, GLuint  samples, GLuint  index, GLint * location);
// typedef void  (APIENTRYP GPGETSHARPENTEXFUNCSGIS)(GLenum  target, GLfloat * points);
// typedef GLushort  (APIENTRYP GPGETSTAGEINDEXNV)(GLenum  shadertype);
// typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum  name);
// typedef GLuint  (APIENTRYP GPGETSUBROUTINEINDEX)(GLuint  program, GLenum  shadertype, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETSUBROUTINEUNIFORMLOCATION)(GLuint  program, GLenum  shadertype, const GLchar * name);
// typedef void  (APIENTRYP GPGETSYNCIV)(GLsync  sync, GLenum  pname, GLsizei  count, GLsizei * length, GLint * values);
// typedef void  (APIENTRYP GPGETTEXBUMPPARAMETERFVATI)(GLenum  pname, GLfloat * param);
// typedef void  (APIENTRYP GPGETTEXBUMPPARAMETERIVATI)(GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETTEXENVFV)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXENVIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXENVXVOES)(GLenum  target, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETTEXFILTERFUNCSGIS)(GLenum  target, GLenum  filter, GLfloat * weights);
// typedef void  (APIENTRYP GPGETTEXGENDV)(GLenum  coord, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETTEXGENFV)(GLenum  coord, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXGENIV)(GLenum  coord, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXGENXVOES)(GLenum  coord, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETTEXIMAGE)(GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels);
// typedef void  (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum  target, GLint  level, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum  target, GLint  level, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXLEVELPARAMETERXVOES)(GLenum  target, GLint  level, GLenum  pname, GLfixed * params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERIIVEXT)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERIUIVEXT)(GLenum  target, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERPOINTERVAPPLE)(GLenum  target, GLenum  pname, void ** params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERFV)(GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERIV)(GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXPARAMETERXVOES)(GLenum  target, GLenum  pname, GLfixed * params);
// typedef GLuint64  (APIENTRYP GPGETTEXTUREHANDLEARB)(GLuint  texture);
// typedef GLuint64  (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint  texture);
// typedef void  (APIENTRYP GPGETTEXTUREIMAGE)(GLuint  texture, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, void * pixels);
// typedef void  (APIENTRYP GPGETTEXTUREIMAGEEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels);
// typedef void  (APIENTRYP GPGETTEXTURELEVELPARAMETERFV)(GLuint  texture, GLint  level, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXTURELEVELPARAMETERFVEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXTURELEVELPARAMETERIV)(GLuint  texture, GLint  level, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXTURELEVELPARAMETERIVEXT)(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIIV)(GLuint  texture, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIUIV)(GLuint  texture, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIUIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERFV)(GLuint  texture, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERFVEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIV)(GLuint  texture, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTEXTUREPARAMETERIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLint * params);
// typedef GLuint64  (APIENTRYP GPGETTEXTURESAMPLERHANDLEARB)(GLuint  texture, GLuint  sampler);
// typedef GLuint64  (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint  texture, GLuint  sampler);
// typedef void  (APIENTRYP GPGETTEXTURESUBIMAGE)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, GLsizei  bufSize, void * pixels);
// typedef void  (APIENTRYP GPGETTRACKMATRIXIVNV)(GLenum  target, GLuint  address, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGEXT)(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void  (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGNV)(GLuint  program, GLuint  index, GLint * location);
// typedef void  (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint  xfb, GLenum  pname, GLuint  index, GLint64 * param);
// typedef void  (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint  xfb, GLenum  pname, GLuint  index, GLint * param);
// typedef void  (APIENTRYP GPGETTRANSFORMFEEDBACKIV)(GLuint  xfb, GLenum  pname, GLint * param);
// typedef GLuint  (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint  program, const GLchar * uniformBlockName);
// typedef GLint  (APIENTRYP GPGETUNIFORMBUFFERSIZEEXT)(GLuint  program, GLint  location);
// typedef void  (APIENTRYP GPGETUNIFORMINDICES)(GLuint  program, GLsizei  uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
// typedef GLint  (APIENTRYP GPGETUNIFORMLOCATION)(GLuint  program, const GLchar * name);
// typedef GLint  (APIENTRYP GPGETUNIFORMLOCATIONARB)(GLhandleARB  programObj, const GLcharARB * name);
// typedef GLintptr  (APIENTRYP GPGETUNIFORMOFFSETEXT)(GLuint  program, GLint  location);
// typedef void  (APIENTRYP GPGETUNIFORMSUBROUTINEUIV)(GLenum  shadertype, GLint  location, GLuint * params);
// typedef void  (APIENTRYP GPGETUNIFORMDV)(GLuint  program, GLint  location, GLdouble * params);
// typedef void  (APIENTRYP GPGETUNIFORMFV)(GLuint  program, GLint  location, GLfloat * params);
// typedef void  (APIENTRYP GPGETUNIFORMFVARB)(GLhandleARB  programObj, GLint  location, GLfloat * params);
// typedef void  (APIENTRYP GPGETUNIFORMI64VARB)(GLuint  program, GLint  location, GLint64 * params);
// typedef void  (APIENTRYP GPGETUNIFORMI64VNV)(GLuint  program, GLint  location, GLint64EXT * params);
// typedef void  (APIENTRYP GPGETUNIFORMIV)(GLuint  program, GLint  location, GLint * params);
// typedef void  (APIENTRYP GPGETUNIFORMIVARB)(GLhandleARB  programObj, GLint  location, GLint * params);
// typedef void  (APIENTRYP GPGETUNIFORMUI64VARB)(GLuint  program, GLint  location, GLuint64 * params);
// typedef void  (APIENTRYP GPGETUNIFORMUI64VNV)(GLuint  program, GLint  location, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETUNIFORMUIVEXT)(GLuint  program, GLint  location, GLuint * params);
// typedef void  (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum  target, GLuint  index, GLubyte * data);
// typedef void  (APIENTRYP GPGETUNSIGNEDBYTEVEXT)(GLenum  pname, GLubyte * data);
// typedef void  (APIENTRYP GPGETVARIANTARRAYOBJECTFVATI)(GLuint  id, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVARIANTARRAYOBJECTIVATI)(GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVARIANTBOOLEANVEXT)(GLuint  id, GLenum  value, GLboolean * data);
// typedef void  (APIENTRYP GPGETVARIANTFLOATVEXT)(GLuint  id, GLenum  value, GLfloat * data);
// typedef void  (APIENTRYP GPGETVARIANTINTEGERVEXT)(GLuint  id, GLenum  value, GLint * data);
// typedef void  (APIENTRYP GPGETVARIANTPOINTERVEXT)(GLuint  id, GLenum  value, void ** data);
// typedef GLint  (APIENTRYP GPGETVARYINGLOCATIONNV)(GLuint  program, const GLchar * name);
// typedef void  (APIENTRYP GPGETVERTEXARRAYINDEXED64IV)(GLuint  vaobj, GLuint  index, GLenum  pname, GLint64 * param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYINDEXEDIV)(GLuint  vaobj, GLuint  index, GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint  vaobj, GLuint  index, GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYINTEGERVEXT)(GLuint  vaobj, GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint  vaobj, GLuint  index, GLenum  pname, void ** param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYPOINTERVEXT)(GLuint  vaobj, GLenum  pname, void ** param);
// typedef void  (APIENTRYP GPGETVERTEXARRAYIV)(GLuint  vaobj, GLenum  pname, GLint * param);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTFVATI)(GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTIVATI)(GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBIIVEXT)(GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBIUIVEXT)(GLuint  index, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBLDV)(GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBLDVEXT)(GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBLI64VNV)(GLuint  index, GLenum  pname, GLint64EXT * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBLUI64VARB)(GLuint  index, GLenum  pname, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBLUI64VNV)(GLuint  index, GLenum  pname, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint  index, GLenum  pname, void ** pointer);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBPOINTERVARB)(GLuint  index, GLenum  pname, void ** pointer);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBPOINTERVNV)(GLuint  index, GLenum  pname, void ** pointer);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBDV)(GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBDVARB)(GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBDVNV)(GLuint  index, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBFVARB)(GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBFVNV)(GLuint  index, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBIVARB)(GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVERTEXATTRIBIVNV)(GLuint  index, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVIDEOCAPTURESTREAMDVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLdouble * params);
// typedef void  (APIENTRYP GPGETVIDEOCAPTURESTREAMFVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLfloat * params);
// typedef void  (APIENTRYP GPGETVIDEOCAPTURESTREAMIVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVIDEOCAPTUREIVNV)(GLuint  video_capture_slot, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVIDEOI64VNV)(GLuint  video_slot, GLenum  pname, GLint64EXT * params);
// typedef void  (APIENTRYP GPGETVIDEOIVNV)(GLuint  video_slot, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPGETVIDEOUI64VNV)(GLuint  video_slot, GLenum  pname, GLuint64EXT * params);
// typedef void  (APIENTRYP GPGETVIDEOUIVNV)(GLuint  video_slot, GLenum  pname, GLuint * params);
// typedef GLVULKANPROCNV  (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name);
// typedef void  (APIENTRYP GPGETNCOMPRESSEDTEXIMAGEARB)(GLenum  target, GLint  lod, GLsizei  bufSize, void * img);
// typedef void  (APIENTRYP GPGETNTEXIMAGEARB)(GLenum  target, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, void * img);
// typedef void  (APIENTRYP GPGETNUNIFORMDVARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLdouble * params);
// typedef void  (APIENTRYP GPGETNUNIFORMFV)(GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params);
// typedef void  (APIENTRYP GPGETNUNIFORMFVARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params);
// typedef void  (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params);
// typedef void  (APIENTRYP GPGETNUNIFORMI64VARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLint64 * params);
// typedef void  (APIENTRYP GPGETNUNIFORMIV)(GLuint  program, GLint  location, GLsizei  bufSize, GLint * params);
// typedef void  (APIENTRYP GPGETNUNIFORMIVARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLint * params);
// typedef void  (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint  program, GLint  location, GLsizei  bufSize, GLint * params);
// typedef void  (APIENTRYP GPGETNUNIFORMUI64VARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLuint64 * params);
// typedef void  (APIENTRYP GPGETNUNIFORMUIV)(GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params);
// typedef void  (APIENTRYP GPGETNUNIFORMUIVARB)(GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params);
// typedef void  (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORBSUN)(GLbyte  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORDSUN)(GLdouble  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORFSUN)(GLfloat  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORISUN)(GLint  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORSSUN)(GLshort  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORUBSUN)(GLubyte  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORUISUN)(GLuint  factor);
// typedef void  (APIENTRYP GPGLOBALALPHAFACTORUSSUN)(GLushort  factor);
// typedef void  (APIENTRYP GPHINT)(GLenum  target, GLenum  mode);
// typedef void  (APIENTRYP GPHINTPGI)(GLenum  target, GLint  mode);
// typedef void  (APIENTRYP GPHISTOGRAMEXT)(GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink);
// typedef void  (APIENTRYP GPIGLOOINTERFACESGIX)(GLenum  pname, const void * params);
// typedef void  (APIENTRYP GPIMAGETRANSFORMPARAMETERFHP)(GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPIMAGETRANSFORMPARAMETERFVHP)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPIMAGETRANSFORMPARAMETERIHP)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPIMAGETRANSFORMPARAMETERIVHP)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPIMPORTMEMORYFDEXT)(GLuint  memory, GLuint64  size, GLenum  handleType, GLint  fd);
// typedef void  (APIENTRYP GPIMPORTMEMORYWIN32HANDLEEXT)(GLuint  memory, GLuint64  size, GLenum  handleType, void * handle);
// typedef void  (APIENTRYP GPIMPORTMEMORYWIN32NAMEEXT)(GLuint  memory, GLuint64  size, GLenum  handleType, const void * name);
// typedef void  (APIENTRYP GPIMPORTSEMAPHOREFDEXT)(GLuint  semaphore, GLenum  handleType, GLint  fd);
// typedef void  (APIENTRYP GPIMPORTSEMAPHOREWIN32HANDLEEXT)(GLuint  semaphore, GLenum  handleType, void * handle);
// typedef void  (APIENTRYP GPIMPORTSEMAPHOREWIN32NAMEEXT)(GLuint  semaphore, GLenum  handleType, const void * name);
// typedef GLsync  (APIENTRYP GPIMPORTSYNCEXT)(GLenum  external_sync_type, GLintptr  external_sync, GLbitfield  flags);
// typedef void  (APIENTRYP GPINDEXFORMATNV)(GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPINDEXFUNCEXT)(GLenum  func, GLclampf  ref);
// typedef void  (APIENTRYP GPINDEXMASK)(GLuint  mask);
// typedef void  (APIENTRYP GPINDEXMATERIALEXT)(GLenum  face, GLenum  mode);
// typedef void  (APIENTRYP GPINDEXPOINTER)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPINDEXPOINTEREXT)(GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer);
// typedef void  (APIENTRYP GPINDEXPOINTERLISTIBM)(GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPINDEXD)(GLdouble  c);
// typedef void  (APIENTRYP GPINDEXDV)(const GLdouble * c);
// typedef void  (APIENTRYP GPINDEXF)(GLfloat  c);
// typedef void  (APIENTRYP GPINDEXFV)(const GLfloat * c);
// typedef void  (APIENTRYP GPINDEXI)(GLint  c);
// typedef void  (APIENTRYP GPINDEXIV)(const GLint * c);
// typedef void  (APIENTRYP GPINDEXS)(GLshort  c);
// typedef void  (APIENTRYP GPINDEXSV)(const GLshort * c);
// typedef void  (APIENTRYP GPINDEXUB)(GLubyte  c);
// typedef void  (APIENTRYP GPINDEXUBV)(const GLubyte * c);
// typedef void  (APIENTRYP GPINDEXXOES)(GLfixed  component);
// typedef void  (APIENTRYP GPINDEXXVOES)(const GLfixed * component);
// typedef void  (APIENTRYP GPINITNAMES)();
// typedef void  (APIENTRYP GPINSERTCOMPONENTEXT)(GLuint  res, GLuint  src, GLuint  num);
// typedef void  (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei  length, const GLchar * marker);
// typedef void  (APIENTRYP GPINSTRUMENTSBUFFERSGIX)(GLsizei  size, GLint * buffer);
// typedef void  (APIENTRYP GPINTERLEAVEDARRAYS)(GLenum  format, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint  resultPath, GLuint  pathA, GLuint  pathB, GLfloat  weight);
// typedef void  (APIENTRYP GPINVALIDATEBUFFERDATA)(GLuint  buffer);
// typedef void  (APIENTRYP GPINVALIDATEBUFFERSUBDATA)(GLuint  buffer, GLintptr  offset, GLsizeiptr  length);
// typedef void  (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum  target, GLsizei  numAttachments, const GLenum * attachments);
// typedef void  (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERDATA)(GLuint  framebuffer, GLsizei  numAttachments, const GLenum * attachments);
// typedef void  (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(GLuint  framebuffer, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum  target, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPINVALIDATETEXIMAGE)(GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPINVALIDATETEXSUBIMAGE)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef GLboolean  (APIENTRYP GPISASYNCMARKERSGIX)(GLuint  marker);
// typedef GLboolean  (APIENTRYP GPISBUFFER)(GLuint  buffer);
// typedef GLboolean  (APIENTRYP GPISBUFFERARB)(GLuint  buffer);
// typedef GLboolean  (APIENTRYP GPISBUFFERRESIDENTNV)(GLenum  target);
// typedef GLboolean  (APIENTRYP GPISCOMMANDLISTNV)(GLuint  list);
// typedef GLboolean  (APIENTRYP GPISENABLED)(GLenum  cap);
// typedef GLboolean  (APIENTRYP GPISENABLEDINDEXEDEXT)(GLenum  target, GLuint  index);
// typedef GLboolean  (APIENTRYP GPISFENCEAPPLE)(GLuint  fence);
// typedef GLboolean  (APIENTRYP GPISFENCENV)(GLuint  fence);
// typedef GLboolean  (APIENTRYP GPISFRAMEBUFFER)(GLuint  framebuffer);
// typedef GLboolean  (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint  framebuffer);
// typedef GLboolean  (APIENTRYP GPISIMAGEHANDLERESIDENTARB)(GLuint64  handle);
// typedef GLboolean  (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64  handle);
// typedef GLboolean  (APIENTRYP GPISLIST)(GLuint  list);
// typedef GLboolean  (APIENTRYP GPISMEMORYOBJECTEXT)(GLuint  memoryObject);
// typedef GLboolean  (APIENTRYP GPISNAMEAMD)(GLenum  identifier, GLuint  name);
// typedef GLboolean  (APIENTRYP GPISNAMEDBUFFERRESIDENTNV)(GLuint  buffer);
// typedef GLboolean  (APIENTRYP GPISNAMEDSTRINGARB)(GLint  namelen, const GLchar * name);
// typedef GLboolean  (APIENTRYP GPISOBJECTBUFFERATI)(GLuint  buffer);
// typedef GLboolean  (APIENTRYP GPISOCCLUSIONQUERYNV)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISPATHNV)(GLuint  path);
// typedef GLboolean  (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint  path, GLuint  mask, GLfloat  x, GLfloat  y);
// typedef GLboolean  (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint  path, GLfloat  x, GLfloat  y);
// typedef GLboolean  (APIENTRYP GPISPROGRAM)(GLuint  program);
// typedef GLboolean  (APIENTRYP GPISPROGRAMARB)(GLuint  program);
// typedef GLboolean  (APIENTRYP GPISPROGRAMNV)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISPROGRAMPIPELINE)(GLuint  pipeline);
// typedef GLboolean  (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint  pipeline);
// typedef GLboolean  (APIENTRYP GPISQUERY)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISQUERYARB)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISRENDERBUFFER)(GLuint  renderbuffer);
// typedef GLboolean  (APIENTRYP GPISRENDERBUFFEREXT)(GLuint  renderbuffer);
// typedef GLboolean  (APIENTRYP GPISSAMPLER)(GLuint  sampler);
// typedef GLboolean  (APIENTRYP GPISSEMAPHOREEXT)(GLuint  semaphore);
// typedef GLboolean  (APIENTRYP GPISSHADER)(GLuint  shader);
// typedef GLboolean  (APIENTRYP GPISSTATENV)(GLuint  state);
// typedef GLboolean  (APIENTRYP GPISSYNC)(GLsync  sync);
// typedef GLboolean  (APIENTRYP GPISTEXTURE)(GLuint  texture);
// typedef GLboolean  (APIENTRYP GPISTEXTUREEXT)(GLuint  texture);
// typedef GLboolean  (APIENTRYP GPISTEXTUREHANDLERESIDENTARB)(GLuint64  handle);
// typedef GLboolean  (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64  handle);
// typedef GLboolean  (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISTRANSFORMFEEDBACKNV)(GLuint  id);
// typedef GLboolean  (APIENTRYP GPISVARIANTENABLEDEXT)(GLuint  id, GLenum  cap);
// typedef GLboolean  (APIENTRYP GPISVERTEXARRAY)(GLuint  array);
// typedef GLboolean  (APIENTRYP GPISVERTEXARRAYAPPLE)(GLuint  array);
// typedef GLboolean  (APIENTRYP GPISVERTEXATTRIBENABLEDAPPLE)(GLuint  index, GLenum  pname);
// typedef void  (APIENTRYP GPLGPUCOPYIMAGESUBDATANVX)(GLuint  sourceGpu, GLbitfield  destinationGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srxY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef void  (APIENTRYP GPLGPUINTERLOCKNVX)();
// typedef void  (APIENTRYP GPLGPUNAMEDBUFFERSUBDATANVX)(GLbitfield  gpuMask, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data);
// typedef void  (APIENTRYP GPLABELOBJECTEXT)(GLenum  type, GLuint  object, GLsizei  length, const GLchar * label);
// typedef void  (APIENTRYP GPLIGHTENVISGIX)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPLIGHTMODELF)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPLIGHTMODELFV)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPLIGHTMODELI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPLIGHTMODELIV)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPLIGHTMODELXOES)(GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPLIGHTMODELXVOES)(GLenum  pname, const GLfixed * param);
// typedef void  (APIENTRYP GPLIGHTF)(GLenum  light, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPLIGHTFV)(GLenum  light, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPLIGHTI)(GLenum  light, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPLIGHTIV)(GLenum  light, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPLIGHTXOES)(GLenum  light, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPLIGHTXVOES)(GLenum  light, GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPLINESTIPPLE)(GLint  factor, GLushort  pattern);
// typedef void  (APIENTRYP GPLINEWIDTH)(GLfloat  width);
// typedef void  (APIENTRYP GPLINEWIDTHXOES)(GLfixed  width);
// typedef void  (APIENTRYP GPLINKPROGRAM)(GLuint  program);
// typedef void  (APIENTRYP GPLINKPROGRAMARB)(GLhandleARB  programObj);
// typedef void  (APIENTRYP GPLISTBASE)(GLuint  base);
// typedef void  (APIENTRYP GPLISTDRAWCOMMANDSSTATESCLIENTNV)(GLuint  list, GLuint  segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count);
// typedef void  (APIENTRYP GPLISTPARAMETERFSGIX)(GLuint  list, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPLISTPARAMETERFVSGIX)(GLuint  list, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPLISTPARAMETERISGIX)(GLuint  list, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPLISTPARAMETERIVSGIX)(GLuint  list, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPLOADIDENTITY)();
// typedef void  (APIENTRYP GPLOADIDENTITYDEFORMATIONMAPSGIX)(GLbitfield  mask);
// typedef void  (APIENTRYP GPLOADMATRIXD)(const GLdouble * m);
// typedef void  (APIENTRYP GPLOADMATRIXF)(const GLfloat * m);
// typedef void  (APIENTRYP GPLOADMATRIXXOES)(const GLfixed * m);
// typedef void  (APIENTRYP GPLOADNAME)(GLuint  name);
// typedef void  (APIENTRYP GPLOADPROGRAMNV)(GLenum  target, GLuint  id, GLsizei  len, const GLubyte * program);
// typedef void  (APIENTRYP GPLOADTRANSPOSEMATRIXD)(const GLdouble * m);
// typedef void  (APIENTRYP GPLOADTRANSPOSEMATRIXDARB)(const GLdouble * m);
// typedef void  (APIENTRYP GPLOADTRANSPOSEMATRIXF)(const GLfloat * m);
// typedef void  (APIENTRYP GPLOADTRANSPOSEMATRIXFARB)(const GLfloat * m);
// typedef void  (APIENTRYP GPLOADTRANSPOSEMATRIXXOES)(const GLfixed * m);
// typedef void  (APIENTRYP GPLOCKARRAYSEXT)(GLint  first, GLsizei  count);
// typedef void  (APIENTRYP GPLOGICOP)(GLenum  opcode);
// typedef void  (APIENTRYP GPMAKEBUFFERNONRESIDENTNV)(GLenum  target);
// typedef void  (APIENTRYP GPMAKEBUFFERRESIDENTNV)(GLenum  target, GLenum  access);
// typedef void  (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTARB)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAKEIMAGEHANDLERESIDENTARB)(GLuint64  handle, GLenum  access);
// typedef void  (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64  handle, GLenum  access);
// typedef void  (APIENTRYP GPMAKENAMEDBUFFERNONRESIDENTNV)(GLuint  buffer);
// typedef void  (APIENTRYP GPMAKENAMEDBUFFERRESIDENTNV)(GLuint  buffer, GLenum  access);
// typedef void  (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTARB)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAKETEXTUREHANDLERESIDENTARB)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64  handle);
// typedef void  (APIENTRYP GPMAP1D)(GLenum  target, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points);
// typedef void  (APIENTRYP GPMAP1F)(GLenum  target, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points);
// typedef void  (APIENTRYP GPMAP1XOES)(GLenum  target, GLfixed  u1, GLfixed  u2, GLint  stride, GLint  order, GLfixed  points);
// typedef void  (APIENTRYP GPMAP2D)(GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points);
// typedef void  (APIENTRYP GPMAP2F)(GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points);
// typedef void  (APIENTRYP GPMAP2XOES)(GLenum  target, GLfixed  u1, GLfixed  u2, GLint  ustride, GLint  uorder, GLfixed  v1, GLfixed  v2, GLint  vstride, GLint  vorder, GLfixed  points);
// typedef void * (APIENTRYP GPMAPBUFFER)(GLenum  target, GLenum  access);
// typedef void * (APIENTRYP GPMAPBUFFERARB)(GLenum  target, GLenum  access);
// typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum  target, GLintptr  offset, GLsizeiptr  length, GLbitfield  access);
// typedef void  (APIENTRYP GPMAPCONTROLPOINTSNV)(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLint  uorder, GLint  vorder, GLboolean  packed, const void * points);
// typedef void  (APIENTRYP GPMAPGRID1D)(GLint  un, GLdouble  u1, GLdouble  u2);
// typedef void  (APIENTRYP GPMAPGRID1F)(GLint  un, GLfloat  u1, GLfloat  u2);
// typedef void  (APIENTRYP GPMAPGRID1XOES)(GLint  n, GLfixed  u1, GLfixed  u2);
// typedef void  (APIENTRYP GPMAPGRID2D)(GLint  un, GLdouble  u1, GLdouble  u2, GLint  vn, GLdouble  v1, GLdouble  v2);
// typedef void  (APIENTRYP GPMAPGRID2F)(GLint  un, GLfloat  u1, GLfloat  u2, GLint  vn, GLfloat  v1, GLfloat  v2);
// typedef void  (APIENTRYP GPMAPGRID2XOES)(GLint  n, GLfixed  u1, GLfixed  u2, GLfixed  v1, GLfixed  v2);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFER)(GLuint  buffer, GLenum  access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFEREXT)(GLuint  buffer, GLenum  access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGE)(GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGEEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access);
// typedef void * (APIENTRYP GPMAPOBJECTBUFFERATI)(GLuint  buffer);
// typedef void  (APIENTRYP GPMAPPARAMETERFVNV)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPMAPPARAMETERIVNV)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void * (APIENTRYP GPMAPTEXTURE2DINTEL)(GLuint  texture, GLint  level, GLbitfield  access, GLint * stride, GLenum * layout);
// typedef void  (APIENTRYP GPMAPVERTEXATTRIB1DAPPLE)(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points);
// typedef void  (APIENTRYP GPMAPVERTEXATTRIB1FAPPLE)(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points);
// typedef void  (APIENTRYP GPMAPVERTEXATTRIB2DAPPLE)(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points);
// typedef void  (APIENTRYP GPMAPVERTEXATTRIB2FAPPLE)(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points);
// typedef void  (APIENTRYP GPMATERIALF)(GLenum  face, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPMATERIALFV)(GLenum  face, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPMATERIALI)(GLenum  face, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPMATERIALIV)(GLenum  face, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMATERIALXOES)(GLenum  face, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPMATERIALXVOES)(GLenum  face, GLenum  pname, const GLfixed * param);
// typedef void  (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
// typedef void  (APIENTRYP GPMATRIXINDEXPOINTERARB)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPMATRIXINDEXUBVARB)(GLint  size, const GLubyte * indices);
// typedef void  (APIENTRYP GPMATRIXINDEXUIVARB)(GLint  size, const GLuint * indices);
// typedef void  (APIENTRYP GPMATRIXINDEXUSVARB)(GLint  size, const GLushort * indices);
// typedef void  (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum  mode, const GLdouble * m);
// typedef void  (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum  mode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXLOADDEXT)(GLenum  mode, const GLdouble * m);
// typedef void  (APIENTRYP GPMATRIXLOADFEXT)(GLenum  mode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXMODE)(GLenum  mode);
// typedef void  (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum  matrixMode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum  mode, const GLdouble * m);
// typedef void  (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum  mode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXMULTDEXT)(GLenum  mode, const GLdouble * m);
// typedef void  (APIENTRYP GPMATRIXMULTFEXT)(GLenum  mode, const GLfloat * m);
// typedef void  (APIENTRYP GPMATRIXORTHOEXT)(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
// typedef void  (APIENTRYP GPMATRIXPOPEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPMATRIXPUSHEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPMATRIXROTATEDEXT)(GLenum  mode, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPMATRIXROTATEFEXT)(GLenum  mode, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPMATRIXSCALEDEXT)(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPMATRIXSCALEFEXT)(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPMAXSHADERCOMPILERTHREADSARB)(GLuint  count);
// typedef void  (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint  count);
// typedef void  (APIENTRYP GPMEMORYBARRIER)(GLbitfield  barriers);
// typedef void  (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield  barriers);
// typedef void  (APIENTRYP GPMEMORYBARRIEREXT)(GLbitfield  barriers);
// typedef void  (APIENTRYP GPMEMORYOBJECTPARAMETERIVEXT)(GLuint  memoryObject, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMINSAMPLESHADINGARB)(GLfloat  value);
// typedef void  (APIENTRYP GPMINMAXEXT)(GLenum  target, GLenum  internalformat, GLboolean  sink);
// typedef void  (APIENTRYP GPMULTMATRIXD)(const GLdouble * m);
// typedef void  (APIENTRYP GPMULTMATRIXF)(const GLfloat * m);
// typedef void  (APIENTRYP GPMULTMATRIXXOES)(const GLfixed * m);
// typedef void  (APIENTRYP GPMULTTRANSPOSEMATRIXD)(const GLdouble * m);
// typedef void  (APIENTRYP GPMULTTRANSPOSEMATRIXDARB)(const GLdouble * m);
// typedef void  (APIENTRYP GPMULTTRANSPOSEMATRIXF)(const GLfloat * m);
// typedef void  (APIENTRYP GPMULTTRANSPOSEMATRIXFARB)(const GLfloat * m);
// typedef void  (APIENTRYP GPMULTTRANSPOSEMATRIXXOES)(const GLfixed * m);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYS)(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  drawcount);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSEXT)(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSINDIRECT)(GLenum  mode, const void * indirect, GLsizei  drawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSINDIRECTAMD)(GLenum  mode, const void * indirect, GLsizei  primcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(GLenum  mode, const void * indirect, GLsizei  drawCount, GLsizei  maxDrawCount, GLsizei  stride, GLint  vertexBufferCount);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(GLenum  mode, const void * indirect, GLsizei  drawCount, GLsizei  stride, GLint  vertexBufferCount);
// typedef void  (APIENTRYP GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(GLenum  mode, const void * indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTARRAYAPPLE)(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTS)(GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  drawcount);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEX)(GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  drawcount, const GLint * basevertex);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSEXT)(GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  primcount);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSINDIRECT)(GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTAMD)(GLenum  mode, GLenum  type, const void * indirect, GLsizei  primcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawCount, GLsizei  maxDrawCount, GLsizei  stride, GLint  vertexBufferCount);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawCount, GLsizei  stride, GLint  vertexBufferCount);
// typedef void  (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(GLenum  mode, GLenum  type, const void * indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(GLintptr  indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTNV)(GLintptr  indirect, GLsizei  drawcount, GLsizei  stride);
// typedef void  (APIENTRYP GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(GLenum  mode, GLuint  start, GLuint  end, const GLint * first, const GLsizei * count, GLsizei  primcount);
// typedef void  (APIENTRYP GPMULTIMODEDRAWARRAYSIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei  primcount, GLint  modestride);
// typedef void  (APIENTRYP GPMULTIMODEDRAWELEMENTSIBM)(const GLenum * mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  primcount, GLint  modestride);
// typedef void  (APIENTRYP GPMULTITEXBUFFEREXT)(GLenum  texunit, GLenum  target, GLenum  internalformat, GLuint  buffer);
// typedef void  (APIENTRYP GPMULTITEXCOORD1BOES)(GLenum  texture, GLbyte  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1BVOES)(GLenum  texture, const GLbyte * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD1D)(GLenum  target, GLdouble  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1DARB)(GLenum  target, GLdouble  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1DV)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1DVARB)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1F)(GLenum  target, GLfloat  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1FARB)(GLenum  target, GLfloat  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1FV)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1FVARB)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1HNV)(GLenum  target, GLhalfNV  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1HVNV)(GLenum  target, const GLhalfNV * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1I)(GLenum  target, GLint  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1IARB)(GLenum  target, GLint  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1IV)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1IVARB)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1S)(GLenum  target, GLshort  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1SARB)(GLenum  target, GLshort  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1SV)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1SVARB)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD1XOES)(GLenum  texture, GLfixed  s);
// typedef void  (APIENTRYP GPMULTITEXCOORD1XVOES)(GLenum  texture, const GLfixed * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD2BOES)(GLenum  texture, GLbyte  s, GLbyte  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2BVOES)(GLenum  texture, const GLbyte * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD2D)(GLenum  target, GLdouble  s, GLdouble  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2DARB)(GLenum  target, GLdouble  s, GLdouble  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2DV)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2DVARB)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2F)(GLenum  target, GLfloat  s, GLfloat  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2FARB)(GLenum  target, GLfloat  s, GLfloat  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2FV)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2FVARB)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2HNV)(GLenum  target, GLhalfNV  s, GLhalfNV  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2HVNV)(GLenum  target, const GLhalfNV * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2I)(GLenum  target, GLint  s, GLint  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2IARB)(GLenum  target, GLint  s, GLint  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2IV)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2IVARB)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2S)(GLenum  target, GLshort  s, GLshort  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2SARB)(GLenum  target, GLshort  s, GLshort  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2SV)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2SVARB)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD2XOES)(GLenum  texture, GLfixed  s, GLfixed  t);
// typedef void  (APIENTRYP GPMULTITEXCOORD2XVOES)(GLenum  texture, const GLfixed * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD3BOES)(GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3BVOES)(GLenum  texture, const GLbyte * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD3D)(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3DARB)(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3DV)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3DVARB)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3F)(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3FARB)(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3FV)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3FVARB)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3HNV)(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3HVNV)(GLenum  target, const GLhalfNV * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3I)(GLenum  target, GLint  s, GLint  t, GLint  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3IARB)(GLenum  target, GLint  s, GLint  t, GLint  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3IV)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3IVARB)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3S)(GLenum  target, GLshort  s, GLshort  t, GLshort  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3SARB)(GLenum  target, GLshort  s, GLshort  t, GLshort  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3SV)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3SVARB)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD3XOES)(GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r);
// typedef void  (APIENTRYP GPMULTITEXCOORD3XVOES)(GLenum  texture, const GLfixed * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD4BOES)(GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4BVOES)(GLenum  texture, const GLbyte * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORD4D)(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4DARB)(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4DV)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4DVARB)(GLenum  target, const GLdouble * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4F)(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4FARB)(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4FV)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4FVARB)(GLenum  target, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4HNV)(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4HVNV)(GLenum  target, const GLhalfNV * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4I)(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4IARB)(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4IV)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4IVARB)(GLenum  target, const GLint * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4S)(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4SARB)(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4SV)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4SVARB)(GLenum  target, const GLshort * v);
// typedef void  (APIENTRYP GPMULTITEXCOORD4XOES)(GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q);
// typedef void  (APIENTRYP GPMULTITEXCOORD4XVOES)(GLenum  texture, const GLfixed * coords);
// typedef void  (APIENTRYP GPMULTITEXCOORDPOINTEREXT)(GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPMULTITEXENVFEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPMULTITEXENVFVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPMULTITEXENVIEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPMULTITEXENVIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMULTITEXGENDEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble  param);
// typedef void  (APIENTRYP GPMULTITEXGENDVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, const GLdouble * params);
// typedef void  (APIENTRYP GPMULTITEXGENFEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPMULTITEXGENFVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPMULTITEXGENIEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPMULTITEXGENIVEXT)(GLenum  texunit, GLenum  coord, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMULTITEXIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTITEXIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTITEXIMAGE3DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERIIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERIUIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLuint * params);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERFEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERFVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERIEXT)(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPMULTITEXPARAMETERIVEXT)(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPMULTITEXRENDERBUFFEREXT)(GLenum  texunit, GLenum  target, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPMULTITEXSUBIMAGE1DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTITEXSUBIMAGE2DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTITEXSUBIMAGE3DEXT)(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPMULTICASTBARRIERNV)();
// typedef void  (APIENTRYP GPMULTICASTBLITFRAMEBUFFERNV)(GLuint  srcGpu, GLuint  dstGpu, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
// typedef void  (APIENTRYP GPMULTICASTBUFFERSUBDATANV)(GLbitfield  gpuMask, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data);
// typedef void  (APIENTRYP GPMULTICASTCOPYBUFFERSUBDATANV)(GLuint  readGpu, GLbitfield  writeGpuMask, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPMULTICASTCOPYIMAGESUBDATANV)(GLuint  srcGpu, GLbitfield  dstGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth);
// typedef void  (APIENTRYP GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint  gpu, GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTICASTGETQUERYOBJECTI64VNV)(GLuint  gpu, GLuint  id, GLenum  pname, GLint64 * params);
// typedef void  (APIENTRYP GPMULTICASTGETQUERYOBJECTIVNV)(GLuint  gpu, GLuint  id, GLenum  pname, GLint * params);
// typedef void  (APIENTRYP GPMULTICASTGETQUERYOBJECTUI64VNV)(GLuint  gpu, GLuint  id, GLenum  pname, GLuint64 * params);
// typedef void  (APIENTRYP GPMULTICASTGETQUERYOBJECTUIVNV)(GLuint  gpu, GLuint  id, GLenum  pname, GLuint * params);
// typedef void  (APIENTRYP GPMULTICASTSCISSORARRAYVNVX)(GLuint  gpu, GLuint  first, GLsizei  count, const GLint * v);
// typedef void  (APIENTRYP GPMULTICASTVIEWPORTARRAYVNVX)(GLuint  gpu, GLuint  first, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPMULTICASTVIEWPORTPOSITIONWSCALENVX)(GLuint  gpu, GLuint  index, GLfloat  xcoeff, GLfloat  ycoeff);
// typedef void  (APIENTRYP GPMULTICASTWAITSYNCNV)(GLuint  signalGpu, GLbitfield  waitGpuMask);
// typedef void  (APIENTRYP GPNAMEDBUFFERATTACHMEMORYNV)(GLuint  buffer, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPNAMEDBUFFERDATA)(GLuint  buffer, GLsizeiptr  size, const void * data, GLenum  usage);
// typedef void  (APIENTRYP GPNAMEDBUFFERDATAEXT)(GLuint  buffer, GLsizeiptr  size, const void * data, GLenum  usage);
// typedef void  (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTARB)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLboolean  commit);
// typedef void  (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLboolean  commit);
// typedef void  (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLuint  memory, GLuint64  memOffset, GLboolean  commit);
// typedef void  (APIENTRYP GPNAMEDBUFFERSTORAGE)(GLuint  buffer, GLsizeiptr  size, const void * data, GLbitfield  flags);
// typedef void  (APIENTRYP GPNAMEDBUFFERSTORAGEEXT)(GLuint  buffer, GLsizeiptr  size, const void * data, GLbitfield  flags);
// typedef void  (APIENTRYP GPNAMEDBUFFERSTORAGEEXTERNALEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLeglClientBufferEXT  clientBuffer, GLbitfield  flags);
// typedef void  (APIENTRYP GPNAMEDBUFFERSTORAGEMEMEXT)(GLuint  buffer, GLsizeiptr  size, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPNAMEDBUFFERSUBDATA)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data);
// typedef void  (APIENTRYP GPNAMEDBUFFERSUBDATAEXT)(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data);
// typedef void  (APIENTRYP GPNAMEDCOPYBUFFERSUBDATAEXT)(GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFER)(GLuint  framebuffer, GLenum  buf);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFERS)(GLuint  framebuffer, GLsizei  n, const GLenum * bufs);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERI)(GLuint  framebuffer, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERIEXT)(GLuint  framebuffer, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERREADBUFFER)(GLuint  framebuffer, GLenum  src);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFER)(GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLuint  framebuffer, GLuint  numsamples, GLuint  pixelindex, const GLfloat * values);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE)(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREEXT)(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYER)(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
// typedef void  (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(GLuint  program, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(GLuint  program, GLenum  target, GLuint  index, const GLdouble * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(GLuint  program, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(GLuint  program, GLenum  target, GLuint  index, const GLfloat * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(GLuint  program, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(GLuint  program, GLenum  target, GLuint  index, const GLint * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(GLuint  program, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(GLuint  program, GLenum  target, GLuint  index, const GLuint * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLint * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params);
// typedef void  (APIENTRYP GPNAMEDPROGRAMSTRINGEXT)(GLuint  program, GLenum  target, GLenum  format, GLsizei  len, const void * string);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGE)(GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEEXT)(GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLuint  renderbuffer, GLsizei  samples, GLsizei  storageSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(GLuint  renderbuffer, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPNAMEDSTRINGARB)(GLenum  type, GLint  namelen, const GLchar * name, GLint  stringlen, const GLchar * string);
// typedef void  (APIENTRYP GPNEWLIST)(GLuint  list, GLenum  mode);
// typedef GLuint  (APIENTRYP GPNEWOBJECTBUFFERATI)(GLsizei  size, const void * pointer, GLenum  usage);
// typedef void  (APIENTRYP GPNORMAL3B)(GLbyte  nx, GLbyte  ny, GLbyte  nz);
// typedef void  (APIENTRYP GPNORMAL3BV)(const GLbyte * v);
// typedef void  (APIENTRYP GPNORMAL3D)(GLdouble  nx, GLdouble  ny, GLdouble  nz);
// typedef void  (APIENTRYP GPNORMAL3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPNORMAL3F)(GLfloat  nx, GLfloat  ny, GLfloat  nz);
// typedef void  (APIENTRYP GPNORMAL3FVERTEX3FSUN)(GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPNORMAL3FVERTEX3FVSUN)(const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPNORMAL3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPNORMAL3HNV)(GLhalfNV  nx, GLhalfNV  ny, GLhalfNV  nz);
// typedef void  (APIENTRYP GPNORMAL3HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPNORMAL3I)(GLint  nx, GLint  ny, GLint  nz);
// typedef void  (APIENTRYP GPNORMAL3IV)(const GLint * v);
// typedef void  (APIENTRYP GPNORMAL3S)(GLshort  nx, GLshort  ny, GLshort  nz);
// typedef void  (APIENTRYP GPNORMAL3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPNORMAL3XOES)(GLfixed  nx, GLfixed  ny, GLfixed  nz);
// typedef void  (APIENTRYP GPNORMAL3XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPNORMALFORMATNV)(GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPNORMALPOINTER)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPNORMALPOINTEREXT)(GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer);
// typedef void  (APIENTRYP GPNORMALPOINTERLISTIBM)(GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPNORMALPOINTERVINTEL)(GLenum  type, const void ** pointer);
// typedef void  (APIENTRYP GPNORMALSTREAM3BATI)(GLenum  stream, GLbyte  nx, GLbyte  ny, GLbyte  nz);
// typedef void  (APIENTRYP GPNORMALSTREAM3BVATI)(GLenum  stream, const GLbyte * coords);
// typedef void  (APIENTRYP GPNORMALSTREAM3DATI)(GLenum  stream, GLdouble  nx, GLdouble  ny, GLdouble  nz);
// typedef void  (APIENTRYP GPNORMALSTREAM3DVATI)(GLenum  stream, const GLdouble * coords);
// typedef void  (APIENTRYP GPNORMALSTREAM3FATI)(GLenum  stream, GLfloat  nx, GLfloat  ny, GLfloat  nz);
// typedef void  (APIENTRYP GPNORMALSTREAM3FVATI)(GLenum  stream, const GLfloat * coords);
// typedef void  (APIENTRYP GPNORMALSTREAM3IATI)(GLenum  stream, GLint  nx, GLint  ny, GLint  nz);
// typedef void  (APIENTRYP GPNORMALSTREAM3IVATI)(GLenum  stream, const GLint * coords);
// typedef void  (APIENTRYP GPNORMALSTREAM3SATI)(GLenum  stream, GLshort  nx, GLshort  ny, GLshort  nz);
// typedef void  (APIENTRYP GPNORMALSTREAM3SVATI)(GLenum  stream, const GLshort * coords);
// typedef void  (APIENTRYP GPOBJECTLABEL)(GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label);
// typedef void  (APIENTRYP GPOBJECTLABELKHR)(GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label);
// typedef void  (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei  length, const GLchar * label);
// typedef void  (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei  length, const GLchar * label);
// typedef GLenum  (APIENTRYP GPOBJECTPURGEABLEAPPLE)(GLenum  objectType, GLuint  name, GLenum  option);
// typedef GLenum  (APIENTRYP GPOBJECTUNPURGEABLEAPPLE)(GLenum  objectType, GLuint  name, GLenum  option);
// typedef void  (APIENTRYP GPORTHO)(GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
// typedef void  (APIENTRYP GPORTHOFOES)(GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f);
// typedef void  (APIENTRYP GPORTHOXOES)(GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f);
// typedef void  (APIENTRYP GPPNTRIANGLESFATI)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPNTRIANGLESIATI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPASSTEXCOORDATI)(GLuint  dst, GLuint  coord, GLenum  swizzle);
// typedef void  (APIENTRYP GPPASSTHROUGH)(GLfloat  token);
// typedef void  (APIENTRYP GPPASSTHROUGHXOES)(GLfixed  token);
// typedef void  (APIENTRYP GPPATCHPARAMETERFV)(GLenum  pname, const GLfloat * values);
// typedef void  (APIENTRYP GPPATCHPARAMETERI)(GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPPATHCOMMANDSNV)(GLuint  path, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const void * coords);
// typedef void  (APIENTRYP GPPATHCOORDSNV)(GLuint  path, GLsizei  numCoords, GLenum  coordType, const void * coords);
// typedef void  (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum  func);
// typedef void  (APIENTRYP GPPATHDASHARRAYNV)(GLuint  path, GLsizei  dashCount, const GLfloat * dashArray);
// typedef GLenum  (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  firstGlyphIndex, GLsizei  numGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
// typedef GLenum  (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  pathParameterTemplate, GLfloat  emScale, GLuint * baseAndCount);
// typedef void  (APIENTRYP GPPATHGLYPHRANGENV)(GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  firstGlyph, GLsizei  numGlyphs, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
// typedef void  (APIENTRYP GPPATHGLYPHSNV)(GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLsizei  numGlyphs, GLenum  type, const void * charcodes, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
// typedef GLenum  (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint  firstPathName, GLenum  fontTarget, GLsizeiptr  fontSize, const void * fontData, GLsizei  faceIndex, GLuint  firstGlyphIndex, GLsizei  numGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
// typedef void  (APIENTRYP GPPATHPARAMETERFNV)(GLuint  path, GLenum  pname, GLfloat  value);
// typedef void  (APIENTRYP GPPATHPARAMETERFVNV)(GLuint  path, GLenum  pname, const GLfloat * value);
// typedef void  (APIENTRYP GPPATHPARAMETERINV)(GLuint  path, GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPPATHPARAMETERIVNV)(GLuint  path, GLenum  pname, const GLint * value);
// typedef void  (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat  factor, GLfloat  units);
// typedef void  (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum  func, GLint  ref, GLuint  mask);
// typedef void  (APIENTRYP GPPATHSTRINGNV)(GLuint  path, GLenum  format, GLsizei  length, const void * pathString);
// typedef void  (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint  path, GLsizei  commandStart, GLsizei  commandsToDelete, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const void * coords);
// typedef void  (APIENTRYP GPPATHSUBCOORDSNV)(GLuint  path, GLsizei  coordStart, GLsizei  numCoords, GLenum  coordType, const void * coords);
// typedef void  (APIENTRYP GPPAUSETRANSFORMFEEDBACK)();
// typedef void  (APIENTRYP GPPAUSETRANSFORMFEEDBACKNV)();
// typedef void  (APIENTRYP GPPIXELDATARANGENV)(GLenum  target, GLsizei  length, const void * pointer);
// typedef void  (APIENTRYP GPPIXELMAPFV)(GLenum  map, GLsizei  mapsize, const GLfloat * values);
// typedef void  (APIENTRYP GPPIXELMAPUIV)(GLenum  map, GLsizei  mapsize, const GLuint * values);
// typedef void  (APIENTRYP GPPIXELMAPUSV)(GLenum  map, GLsizei  mapsize, const GLushort * values);
// typedef void  (APIENTRYP GPPIXELMAPX)(GLenum  map, GLint  size, const GLfixed * values);
// typedef void  (APIENTRYP GPPIXELSTOREF)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPIXELSTOREI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPIXELSTOREX)(GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPPIXELTEXGENPARAMETERFSGIS)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPIXELTEXGENPARAMETERFVSGIS)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPIXELTEXGENPARAMETERISGIS)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPIXELTEXGENPARAMETERIVSGIS)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPPIXELTEXGENSGIX)(GLenum  mode);
// typedef void  (APIENTRYP GPPIXELTRANSFERF)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPIXELTRANSFERI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPIXELTRANSFERXOES)(GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPPIXELTRANSFORMPARAMETERFEXT)(GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPIXELTRANSFORMPARAMETERFVEXT)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPIXELTRANSFORMPARAMETERIEXT)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPIXELTRANSFORMPARAMETERIVEXT)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPPIXELZOOM)(GLfloat  xfactor, GLfloat  yfactor);
// typedef void  (APIENTRYP GPPIXELZOOMXOES)(GLfixed  xfactor, GLfixed  yfactor);
// typedef GLboolean  (APIENTRYP GPPOINTALONGPATHNV)(GLuint  path, GLsizei  startSegment, GLsizei  numSegments, GLfloat  distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
// typedef void  (APIENTRYP GPPOINTPARAMETERF)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERFARB)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERFEXT)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERFSGIS)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERFV)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERFVARB)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERFVEXT)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERFVSGIS)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERINV)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERIV)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERIVNV)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPPOINTPARAMETERXOES)(GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPPOINTPARAMETERXVOES)(GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPPOINTSIZE)(GLfloat  size);
// typedef void  (APIENTRYP GPPOINTSIZEXOES)(GLfixed  size);
// typedef GLint  (APIENTRYP GPPOLLASYNCSGIX)(GLuint * markerp);
// typedef GLint  (APIENTRYP GPPOLLINSTRUMENTSSGIX)(GLint * marker_p);
// typedef void  (APIENTRYP GPPOLYGONMODE)(GLenum  face, GLenum  mode);
// typedef void  (APIENTRYP GPPOLYGONOFFSET)(GLfloat  factor, GLfloat  units);
// typedef void  (APIENTRYP GPPOLYGONOFFSETCLAMP)(GLfloat  factor, GLfloat  units, GLfloat  clamp);
// typedef void  (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat  factor, GLfloat  units, GLfloat  clamp);
// typedef void  (APIENTRYP GPPOLYGONOFFSETEXT)(GLfloat  factor, GLfloat  bias);
// typedef void  (APIENTRYP GPPOLYGONOFFSETXOES)(GLfixed  factor, GLfixed  units);
// typedef void  (APIENTRYP GPPOLYGONSTIPPLE)(const GLubyte * mask);
// typedef void  (APIENTRYP GPPOPATTRIB)();
// typedef void  (APIENTRYP GPPOPCLIENTATTRIB)();
// typedef void  (APIENTRYP GPPOPDEBUGGROUP)();
// typedef void  (APIENTRYP GPPOPDEBUGGROUPKHR)();
// typedef void  (APIENTRYP GPPOPGROUPMARKEREXT)();
// typedef void  (APIENTRYP GPPOPMATRIX)();
// typedef void  (APIENTRYP GPPOPNAME)();
// typedef void  (APIENTRYP GPPRESENTFRAMEDUALFILLNV)(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLenum  target1, GLuint  fill1, GLenum  target2, GLuint  fill2, GLenum  target3, GLuint  fill3);
// typedef void  (APIENTRYP GPPRESENTFRAMEKEYEDNV)(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLuint  key0, GLenum  target1, GLuint  fill1, GLuint  key1);
// typedef void  (APIENTRYP GPPRIMITIVEBOUNDINGBOXARB)(GLfloat  minX, GLfloat  minY, GLfloat  minZ, GLfloat  minW, GLfloat  maxX, GLfloat  maxY, GLfloat  maxZ, GLfloat  maxW);
// typedef void  (APIENTRYP GPPRIMITIVERESTARTINDEXNV)(GLuint  index);
// typedef void  (APIENTRYP GPPRIMITIVERESTARTNV)();
// typedef void  (APIENTRYP GPPRIORITIZETEXTURES)(GLsizei  n, const GLuint * textures, const GLfloat * priorities);
// typedef void  (APIENTRYP GPPRIORITIZETEXTURESEXT)(GLsizei  n, const GLuint * textures, const GLclampf * priorities);
// typedef void  (APIENTRYP GPPRIORITIZETEXTURESXOES)(GLsizei  n, const GLuint * textures, const GLfixed * priorities);
// typedef void  (APIENTRYP GPPROGRAMBINARY)(GLuint  program, GLenum  binaryFormat, const void * binary, GLsizei  length);
// typedef void  (APIENTRYP GPPROGRAMBUFFERPARAMETERSIIVNV)(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLint * params);
// typedef void  (APIENTRYP GPPROGRAMBUFFERPARAMETERSIUIVNV)(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMBUFFERPARAMETERSFVNV)(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLfloat * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETER4DARB)(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETER4DVARB)(GLenum  target, GLuint  index, const GLdouble * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETER4FARB)(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETER4FVARB)(GLenum  target, GLuint  index, const GLfloat * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERI4INV)(GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERI4IVNV)(GLenum  target, GLuint  index, const GLint * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERI4UINV)(GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERI4UIVNV)(GLenum  target, GLuint  index, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERS4FVEXT)(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERSI4IVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLint * params);
// typedef void  (APIENTRYP GPPROGRAMENVPARAMETERSI4UIVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETER4DARB)(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETER4DVARB)(GLenum  target, GLuint  index, const GLdouble * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETER4FARB)(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETER4FVARB)(GLenum  target, GLuint  index, const GLfloat * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERI4INV)(GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERI4IVNV)(GLenum  target, GLuint  index, const GLint * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERI4UINV)(GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERI4UIVNV)(GLenum  target, GLuint  index, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERS4FVEXT)(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERSI4IVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLint * params);
// typedef void  (APIENTRYP GPPROGRAMLOCALPARAMETERSI4UIVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMNAMEDPARAMETER4DNV)(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPPROGRAMNAMEDPARAMETER4DVNV)(GLuint  id, GLsizei  len, const GLubyte * name, const GLdouble * v);
// typedef void  (APIENTRYP GPPROGRAMNAMEDPARAMETER4FNV)(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPPROGRAMNAMEDPARAMETER4FVNV)(GLuint  id, GLsizei  len, const GLubyte * name, const GLfloat * v);
// typedef void  (APIENTRYP GPPROGRAMPARAMETER4DNV)(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPPROGRAMPARAMETER4DVNV)(GLenum  target, GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPPROGRAMPARAMETER4FNV)(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPPROGRAMPARAMETER4FVNV)(GLenum  target, GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPPROGRAMPARAMETERI)(GLuint  program, GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPPROGRAMPARAMETERIARB)(GLuint  program, GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint  program, GLenum  pname, GLint  value);
// typedef void  (APIENTRYP GPPROGRAMPARAMETERS4DVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPPROGRAMPARAMETERS4FVNV)(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint  program, GLint  location, GLenum  genMode, GLint  components, const GLfloat * coeffs);
// typedef void  (APIENTRYP GPPROGRAMSTRINGARB)(GLenum  target, GLenum  format, GLsizei  len, const void * string);
// typedef void  (APIENTRYP GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(GLenum  target, GLsizei  count, const GLuint * params);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1D)(GLuint  program, GLint  location, GLdouble  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1DEXT)(GLuint  program, GLint  location, GLdouble  x);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1DV)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1DVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint  program, GLint  location, GLfloat  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint  program, GLint  location, GLfloat  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint  program, GLint  location, GLint  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1I64ARB)(GLuint  program, GLint  location, GLint64  x);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint  program, GLint  location, GLint64EXT  x);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1I64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint  program, GLint  location, GLint  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint  program, GLint  location, GLuint  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UI64ARB)(GLuint  program, GLint  location, GLuint64  x);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint  program, GLint  location, GLuint64EXT  x);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UI64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint  program, GLint  location, GLuint  v0);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2D)(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2DEXT)(GLuint  program, GLint  location, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2DV)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2DVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint  program, GLint  location, GLint  v0, GLint  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2I64ARB)(GLuint  program, GLint  location, GLint64  x, GLint64  y);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2I64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint  program, GLint  location, GLint  v0, GLint  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UI64ARB)(GLuint  program, GLint  location, GLuint64  x, GLuint64  y);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UI64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3D)(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3DEXT)(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3DV)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3DVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3I64ARB)(GLuint  program, GLint  location, GLint64  x, GLint64  y, GLint64  z);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3I64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UI64ARB)(GLuint  program, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UI64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4D)(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2, GLdouble  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4DEXT)(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4DV)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4DVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4I64ARB)(GLuint  program, GLint  location, GLint64  x, GLint64  y, GLint64  z, GLint64  w);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4I64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UI64ARB)(GLuint  program, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z, GLuint64  w);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UI64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64ARB)(GLuint  program, GLint  location, GLuint64  value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint  program, GLint  location, GLuint64  value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VARB)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMUI64NV)(GLuint  program, GLint  location, GLuint64EXT  value);
// typedef void  (APIENTRYP GPPROGRAMUNIFORMUI64VNV)(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPPROGRAMVERTEXLIMITNV)(GLenum  target, GLint  limit);
// typedef void  (APIENTRYP GPPROVOKINGVERTEX)(GLenum  mode);
// typedef void  (APIENTRYP GPPROVOKINGVERTEXEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPPUSHATTRIB)(GLbitfield  mask);
// typedef void  (APIENTRYP GPPUSHCLIENTATTRIB)(GLbitfield  mask);
// typedef void  (APIENTRYP GPPUSHCLIENTATTRIBDEFAULTEXT)(GLbitfield  mask);
// typedef void  (APIENTRYP GPPUSHDEBUGGROUP)(GLenum  source, GLuint  id, GLsizei  length, const GLchar * message);
// typedef void  (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum  source, GLuint  id, GLsizei  length, const GLchar * message);
// typedef void  (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei  length, const GLchar * marker);
// typedef void  (APIENTRYP GPPUSHMATRIX)();
// typedef void  (APIENTRYP GPPUSHNAME)(GLuint  name);
// typedef void  (APIENTRYP GPQUERYCOUNTER)(GLuint  id, GLenum  target);
// typedef GLbitfield  (APIENTRYP GPQUERYMATRIXXOES)(GLfixed * mantissa, GLint * exponent);
// typedef void  (APIENTRYP GPQUERYOBJECTPARAMETERUIAMD)(GLenum  target, GLuint  id, GLenum  pname, GLuint  param);
// typedef GLint  (APIENTRYP GPQUERYRESOURCENV)(GLenum  queryType, GLint  tagId, GLuint  count, GLint * buffer);
// typedef void  (APIENTRYP GPQUERYRESOURCETAGNV)(GLint  tagId, const GLchar * tagString);
// typedef void  (APIENTRYP GPRASTERPOS2D)(GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPRASTERPOS2DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPRASTERPOS2F)(GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPRASTERPOS2FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPRASTERPOS2I)(GLint  x, GLint  y);
// typedef void  (APIENTRYP GPRASTERPOS2IV)(const GLint * v);
// typedef void  (APIENTRYP GPRASTERPOS2S)(GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPRASTERPOS2SV)(const GLshort * v);
// typedef void  (APIENTRYP GPRASTERPOS2XOES)(GLfixed  x, GLfixed  y);
// typedef void  (APIENTRYP GPRASTERPOS2XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPRASTERPOS3D)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPRASTERPOS3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPRASTERPOS3F)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPRASTERPOS3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPRASTERPOS3I)(GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPRASTERPOS3IV)(const GLint * v);
// typedef void  (APIENTRYP GPRASTERPOS3S)(GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPRASTERPOS3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPRASTERPOS3XOES)(GLfixed  x, GLfixed  y, GLfixed  z);
// typedef void  (APIENTRYP GPRASTERPOS3XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPRASTERPOS4D)(GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPRASTERPOS4DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPRASTERPOS4F)(GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPRASTERPOS4FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPRASTERPOS4I)(GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPRASTERPOS4IV)(const GLint * v);
// typedef void  (APIENTRYP GPRASTERPOS4S)(GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPRASTERPOS4SV)(const GLshort * v);
// typedef void  (APIENTRYP GPRASTERPOS4XOES)(GLfixed  x, GLfixed  y, GLfixed  z, GLfixed  w);
// typedef void  (APIENTRYP GPRASTERPOS4XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPRASTERSAMPLESEXT)(GLuint  samples, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPREADBUFFER)(GLenum  src);
// typedef void  (APIENTRYP GPREADINSTRUMENTSSGIX)(GLint  marker);
// typedef void  (APIENTRYP GPREADPIXELS)(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, void * pixels);
// typedef void  (APIENTRYP GPREADNPIXELS)(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data);
// typedef void  (APIENTRYP GPREADNPIXELSARB)(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data);
// typedef void  (APIENTRYP GPREADNPIXELSKHR)(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data);
// typedef void  (APIENTRYP GPRECTD)(GLdouble  x1, GLdouble  y1, GLdouble  x2, GLdouble  y2);
// typedef void  (APIENTRYP GPRECTDV)(const GLdouble * v1, const GLdouble * v2);
// typedef void  (APIENTRYP GPRECTF)(GLfloat  x1, GLfloat  y1, GLfloat  x2, GLfloat  y2);
// typedef void  (APIENTRYP GPRECTFV)(const GLfloat * v1, const GLfloat * v2);
// typedef void  (APIENTRYP GPRECTI)(GLint  x1, GLint  y1, GLint  x2, GLint  y2);
// typedef void  (APIENTRYP GPRECTIV)(const GLint * v1, const GLint * v2);
// typedef void  (APIENTRYP GPRECTS)(GLshort  x1, GLshort  y1, GLshort  x2, GLshort  y2);
// typedef void  (APIENTRYP GPRECTSV)(const GLshort * v1, const GLshort * v2);
// typedef void  (APIENTRYP GPRECTXOES)(GLfixed  x1, GLfixed  y1, GLfixed  x2, GLfixed  y2);
// typedef void  (APIENTRYP GPRECTXVOES)(const GLfixed * v1, const GLfixed * v2);
// typedef void  (APIENTRYP GPREFERENCEPLANESGIX)(const GLdouble * equation);
// typedef GLboolean  (APIENTRYP GPRELEASEKEYEDMUTEXWIN32EXT)(GLuint  memory, GLuint64  key);
// typedef void  (APIENTRYP GPRELEASESHADERCOMPILER)();
// typedef void  (APIENTRYP GPRENDERGPUMASKNV)(GLbitfield  mask);
// typedef GLint  (APIENTRYP GPRENDERMODE)(GLenum  mode);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGEEXT)(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLenum  target, GLsizei  samples, GLsizei  storageSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPREPLACEMENTCODEPOINTERSUN)(GLenum  type, GLsizei  stride, const void ** pointer);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUBSUN)(GLubyte  code);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUBVSUN)(const GLubyte * code);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(GLuint  rc, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(const GLuint * rc, const GLubyte * c, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(GLuint  rc, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUISUN)(GLuint  code);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FSUN)(GLuint  rc, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FVSUN)(const GLuint * rc, const GLfloat * v);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUIVSUN)(const GLuint * code);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUSSUN)(GLushort  code);
// typedef void  (APIENTRYP GPREPLACEMENTCODEUSVSUN)(const GLushort * code);
// typedef void  (APIENTRYP GPREQUESTRESIDENTPROGRAMSNV)(GLsizei  n, const GLuint * programs);
// typedef void  (APIENTRYP GPRESETHISTOGRAMEXT)(GLenum  target);
// typedef void  (APIENTRYP GPRESETMEMORYOBJECTPARAMETERNV)(GLuint  memory, GLenum  pname);
// typedef void  (APIENTRYP GPRESETMINMAXEXT)(GLenum  target);
// typedef void  (APIENTRYP GPRESIZEBUFFERSMESA)();
// typedef void  (APIENTRYP GPRESOLVEDEPTHVALUESNV)();
// typedef void  (APIENTRYP GPRESUMETRANSFORMFEEDBACK)();
// typedef void  (APIENTRYP GPRESUMETRANSFORMFEEDBACKNV)();
// typedef void  (APIENTRYP GPROTATED)(GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPROTATEF)(GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPROTATEXOES)(GLfixed  angle, GLfixed  x, GLfixed  y, GLfixed  z);
// typedef void  (APIENTRYP GPSAMPLECOVERAGE)(GLfloat  value, GLboolean  invert);
// typedef void  (APIENTRYP GPSAMPLECOVERAGEARB)(GLfloat  value, GLboolean  invert);
// typedef void  (APIENTRYP GPSAMPLECOVERAGEXOES)(GLclampx  value, GLboolean  invert);
// typedef void  (APIENTRYP GPSAMPLEMAPATI)(GLuint  dst, GLuint  interp, GLenum  swizzle);
// typedef void  (APIENTRYP GPSAMPLEMASKEXT)(GLclampf  value, GLboolean  invert);
// typedef void  (APIENTRYP GPSAMPLEMASKINDEXEDNV)(GLuint  index, GLbitfield  mask);
// typedef void  (APIENTRYP GPSAMPLEMASKSGIS)(GLclampf  value, GLboolean  invert);
// typedef void  (APIENTRYP GPSAMPLEMASKI)(GLuint  maskNumber, GLbitfield  mask);
// typedef void  (APIENTRYP GPSAMPLEPATTERNEXT)(GLenum  pattern);
// typedef void  (APIENTRYP GPSAMPLEPATTERNSGIS)(GLenum  pattern);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERIIV)(GLuint  sampler, GLenum  pname, const GLint * param);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERIUIV)(GLuint  sampler, GLenum  pname, const GLuint * param);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERF)(GLuint  sampler, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint  sampler, GLenum  pname, const GLfloat * param);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERI)(GLuint  sampler, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint  sampler, GLenum  pname, const GLint * param);
// typedef void  (APIENTRYP GPSCALED)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPSCALEF)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPSCALEXOES)(GLfixed  x, GLfixed  y, GLfixed  z);
// typedef void  (APIENTRYP GPSCISSOR)(GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPSCISSORARRAYV)(GLuint  first, GLsizei  count, const GLint * v);
// typedef void  (APIENTRYP GPSCISSOREXCLUSIVEARRAYVNV)(GLuint  first, GLsizei  count, const GLint * v);
// typedef void  (APIENTRYP GPSCISSOREXCLUSIVENV)(GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPSCISSORINDEXED)(GLuint  index, GLint  left, GLint  bottom, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPSCISSORINDEXEDV)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3B)(GLbyte  red, GLbyte  green, GLbyte  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3BEXT)(GLbyte  red, GLbyte  green, GLbyte  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3BV)(const GLbyte * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3BVEXT)(const GLbyte * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3D)(GLdouble  red, GLdouble  green, GLdouble  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3DEXT)(GLdouble  red, GLdouble  green, GLdouble  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3DVEXT)(const GLdouble * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3F)(GLfloat  red, GLfloat  green, GLfloat  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3FEXT)(GLfloat  red, GLfloat  green, GLfloat  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3FVEXT)(const GLfloat * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3HNV)(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3I)(GLint  red, GLint  green, GLint  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3IEXT)(GLint  red, GLint  green, GLint  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3IV)(const GLint * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3IVEXT)(const GLint * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3S)(GLshort  red, GLshort  green, GLshort  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3SEXT)(GLshort  red, GLshort  green, GLshort  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3SVEXT)(const GLshort * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UB)(GLubyte  red, GLubyte  green, GLubyte  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UBEXT)(GLubyte  red, GLubyte  green, GLubyte  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UBV)(const GLubyte * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UBVEXT)(const GLubyte * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UI)(GLuint  red, GLuint  green, GLuint  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UIEXT)(GLuint  red, GLuint  green, GLuint  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UIV)(const GLuint * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3UIVEXT)(const GLuint * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3US)(GLushort  red, GLushort  green, GLushort  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3USEXT)(GLushort  red, GLushort  green, GLushort  blue);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3USV)(const GLushort * v);
// typedef void  (APIENTRYP GPSECONDARYCOLOR3USVEXT)(const GLushort * v);
// typedef void  (APIENTRYP GPSECONDARYCOLORFORMATNV)(GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPSECONDARYCOLORPOINTER)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPSECONDARYCOLORPOINTEREXT)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPSECONDARYCOLORPOINTERLISTIBM)(GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPSELECTBUFFER)(GLsizei  size, GLuint * buffer);
// typedef void  (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint  monitor, GLboolean  enable, GLuint  group, GLint  numCounters, GLuint * counterList);
// typedef void  (APIENTRYP GPSEMAPHOREPARAMETERIVNV)(GLuint  semaphore, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPSEMAPHOREPARAMETERUI64VEXT)(GLuint  semaphore, GLenum  pname, const GLuint64 * params);
// typedef void  (APIENTRYP GPSEPARABLEFILTER2DEXT)(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * row, const void * column);
// typedef void  (APIENTRYP GPSETFENCEAPPLE)(GLuint  fence);
// typedef void  (APIENTRYP GPSETFENCENV)(GLuint  fence, GLenum  condition);
// typedef void  (APIENTRYP GPSETFRAGMENTSHADERCONSTANTATI)(GLuint  dst, const GLfloat * value);
// typedef void  (APIENTRYP GPSETINVARIANTEXT)(GLuint  id, GLenum  type, const void * addr);
// typedef void  (APIENTRYP GPSETLOCALCONSTANTEXT)(GLuint  id, GLenum  type, const void * addr);
// typedef void  (APIENTRYP GPSETMULTISAMPLEFVAMD)(GLenum  pname, GLuint  index, const GLfloat * val);
// typedef void  (APIENTRYP GPSHADEMODEL)(GLenum  mode);
// typedef void  (APIENTRYP GPSHADERBINARY)(GLsizei  count, const GLuint * shaders, GLenum  binaryFormat, const void * binary, GLsizei  length);
// typedef void  (APIENTRYP GPSHADEROP1EXT)(GLenum  op, GLuint  res, GLuint  arg1);
// typedef void  (APIENTRYP GPSHADEROP2EXT)(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2);
// typedef void  (APIENTRYP GPSHADEROP3EXT)(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2, GLuint  arg3);
// typedef void  (APIENTRYP GPSHADERSOURCE)(GLuint  shader, GLsizei  count, const GLchar *const* string, const GLint * length);
// typedef void  (APIENTRYP GPSHADERSOURCEARB)(GLhandleARB  shaderObj, GLsizei  count, const GLcharARB ** string, const GLint * length);
// typedef void  (APIENTRYP GPSHADERSTORAGEBLOCKBINDING)(GLuint  program, GLuint  storageBlockIndex, GLuint  storageBlockBinding);
// typedef void  (APIENTRYP GPSHADINGRATEIMAGEBARRIERNV)(GLboolean  synchronize);
// typedef void  (APIENTRYP GPSHADINGRATEIMAGEPALETTENV)(GLuint  viewport, GLuint  first, GLsizei  count, const GLenum * rates);
// typedef void  (APIENTRYP GPSHADINGRATESAMPLEORDERCUSTOMNV)(GLenum  rate, GLuint  samples, const GLint * locations);
// typedef void  (APIENTRYP GPSHADINGRATESAMPLEORDERNV)(GLenum  order);
// typedef void  (APIENTRYP GPSHARPENTEXFUNCSGIS)(GLenum  target, GLsizei  n, const GLfloat * points);
// typedef void  (APIENTRYP GPSIGNALSEMAPHOREEXT)(GLuint  semaphore, GLuint  numBufferBarriers, const GLuint * buffers, GLuint  numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
// typedef void  (APIENTRYP GPSIGNALSEMAPHOREUI64NVX)(GLuint  signalGpu, GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
// typedef void  (APIENTRYP GPSIGNALVKFENCENV)(GLuint64  vkFence);
// typedef void  (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64  vkSemaphore);
// typedef void  (APIENTRYP GPSPECIALIZESHADERARB)(GLuint  shader, const GLchar * pEntryPoint, GLuint  numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
// typedef void  (APIENTRYP GPSPRITEPARAMETERFSGIX)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPSPRITEPARAMETERFVSGIX)(GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPSPRITEPARAMETERISGIX)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPSPRITEPARAMETERIVSGIX)(GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPSTARTINSTRUMENTSSGIX)();
// typedef void  (APIENTRYP GPSTATECAPTURENV)(GLuint  state, GLenum  mode);
// typedef void  (APIENTRYP GPSTENCILCLEARTAGEXT)(GLsizei  stencilTagBits, GLuint  stencilClearTag);
// typedef void  (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPSTENCILFILLPATHNV)(GLuint  path, GLenum  fillMode, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILFUNC)(GLenum  func, GLint  ref, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum  face, GLenum  func, GLint  ref, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILFUNCSEPARATEATI)(GLenum  frontfunc, GLenum  backfunc, GLint  ref, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILMASK)(GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum  face, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILOP)(GLenum  fail, GLenum  zfail, GLenum  zpass);
// typedef void  (APIENTRYP GPSTENCILOPSEPARATE)(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass);
// typedef void  (APIENTRYP GPSTENCILOPSEPARATEATI)(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass);
// typedef void  (APIENTRYP GPSTENCILOPVALUEAMD)(GLenum  face, GLuint  value);
// typedef void  (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint  path, GLint  reference, GLuint  mask);
// typedef void  (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint  path, GLenum  fillMode, GLuint  mask, GLenum  coverMode);
// typedef void  (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint  path, GLint  reference, GLuint  mask, GLenum  coverMode);
// typedef void  (APIENTRYP GPSTOPINSTRUMENTSSGIX)(GLint  marker);
// typedef void  (APIENTRYP GPSTRINGMARKERGREMEDY)(GLsizei  len, const void * string);
// typedef void  (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint  xbits, GLuint  ybits);
// typedef void  (APIENTRYP GPSWIZZLEEXT)(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW);
// typedef void  (APIENTRYP GPSYNCTEXTUREINTEL)(GLuint  texture);
// typedef void  (APIENTRYP GPTAGSAMPLEBUFFERSGIX)();
// typedef void  (APIENTRYP GPTANGENT3BEXT)(GLbyte  tx, GLbyte  ty, GLbyte  tz);
// typedef void  (APIENTRYP GPTANGENT3BVEXT)(const GLbyte * v);
// typedef void  (APIENTRYP GPTANGENT3DEXT)(GLdouble  tx, GLdouble  ty, GLdouble  tz);
// typedef void  (APIENTRYP GPTANGENT3DVEXT)(const GLdouble * v);
// typedef void  (APIENTRYP GPTANGENT3FEXT)(GLfloat  tx, GLfloat  ty, GLfloat  tz);
// typedef void  (APIENTRYP GPTANGENT3FVEXT)(const GLfloat * v);
// typedef void  (APIENTRYP GPTANGENT3IEXT)(GLint  tx, GLint  ty, GLint  tz);
// typedef void  (APIENTRYP GPTANGENT3IVEXT)(const GLint * v);
// typedef void  (APIENTRYP GPTANGENT3SEXT)(GLshort  tx, GLshort  ty, GLshort  tz);
// typedef void  (APIENTRYP GPTANGENT3SVEXT)(const GLshort * v);
// typedef void  (APIENTRYP GPTANGENTPOINTEREXT)(GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPTBUFFERMASK3DFX)(GLuint  mask);
// typedef void  (APIENTRYP GPTESSELLATIONFACTORAMD)(GLfloat  factor);
// typedef void  (APIENTRYP GPTESSELLATIONMODEAMD)(GLenum  mode);
// typedef GLboolean  (APIENTRYP GPTESTFENCEAPPLE)(GLuint  fence);
// typedef GLboolean  (APIENTRYP GPTESTFENCENV)(GLuint  fence);
// typedef GLboolean  (APIENTRYP GPTESTOBJECTAPPLE)(GLenum  object, GLuint  name);
// typedef void  (APIENTRYP GPTEXATTACHMEMORYNV)(GLenum  target, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXBUFFERARB)(GLenum  target, GLenum  internalformat, GLuint  buffer);
// typedef void  (APIENTRYP GPTEXBUFFEREXT)(GLenum  target, GLenum  internalformat, GLuint  buffer);
// typedef void  (APIENTRYP GPTEXBUFFERRANGE)(GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPTEXBUMPPARAMETERFVATI)(GLenum  pname, const GLfloat * param);
// typedef void  (APIENTRYP GPTEXBUMPPARAMETERIVATI)(GLenum  pname, const GLint * param);
// typedef void  (APIENTRYP GPTEXCOORD1BOES)(GLbyte  s);
// typedef void  (APIENTRYP GPTEXCOORD1BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPTEXCOORD1D)(GLdouble  s);
// typedef void  (APIENTRYP GPTEXCOORD1DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPTEXCOORD1F)(GLfloat  s);
// typedef void  (APIENTRYP GPTEXCOORD1FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD1HNV)(GLhalfNV  s);
// typedef void  (APIENTRYP GPTEXCOORD1HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPTEXCOORD1I)(GLint  s);
// typedef void  (APIENTRYP GPTEXCOORD1IV)(const GLint * v);
// typedef void  (APIENTRYP GPTEXCOORD1S)(GLshort  s);
// typedef void  (APIENTRYP GPTEXCOORD1SV)(const GLshort * v);
// typedef void  (APIENTRYP GPTEXCOORD1XOES)(GLfixed  s);
// typedef void  (APIENTRYP GPTEXCOORD1XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPTEXCOORD2BOES)(GLbyte  s, GLbyte  t);
// typedef void  (APIENTRYP GPTEXCOORD2BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPTEXCOORD2D)(GLdouble  s, GLdouble  t);
// typedef void  (APIENTRYP GPTEXCOORD2DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPTEXCOORD2F)(GLfloat  s, GLfloat  t);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(GLfloat  s, GLfloat  t, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2FVERTEX3FSUN)(GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTEXCOORD2FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD2HNV)(GLhalfNV  s, GLhalfNV  t);
// typedef void  (APIENTRYP GPTEXCOORD2HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPTEXCOORD2I)(GLint  s, GLint  t);
// typedef void  (APIENTRYP GPTEXCOORD2IV)(const GLint * v);
// typedef void  (APIENTRYP GPTEXCOORD2S)(GLshort  s, GLshort  t);
// typedef void  (APIENTRYP GPTEXCOORD2SV)(const GLshort * v);
// typedef void  (APIENTRYP GPTEXCOORD2XOES)(GLfixed  s, GLfixed  t);
// typedef void  (APIENTRYP GPTEXCOORD2XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPTEXCOORD3BOES)(GLbyte  s, GLbyte  t, GLbyte  r);
// typedef void  (APIENTRYP GPTEXCOORD3BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPTEXCOORD3D)(GLdouble  s, GLdouble  t, GLdouble  r);
// typedef void  (APIENTRYP GPTEXCOORD3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPTEXCOORD3F)(GLfloat  s, GLfloat  t, GLfloat  r);
// typedef void  (APIENTRYP GPTEXCOORD3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD3HNV)(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r);
// typedef void  (APIENTRYP GPTEXCOORD3HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPTEXCOORD3I)(GLint  s, GLint  t, GLint  r);
// typedef void  (APIENTRYP GPTEXCOORD3IV)(const GLint * v);
// typedef void  (APIENTRYP GPTEXCOORD3S)(GLshort  s, GLshort  t, GLshort  r);
// typedef void  (APIENTRYP GPTEXCOORD3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPTEXCOORD3XOES)(GLfixed  s, GLfixed  t, GLfixed  r);
// typedef void  (APIENTRYP GPTEXCOORD3XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPTEXCOORD4BOES)(GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q);
// typedef void  (APIENTRYP GPTEXCOORD4BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPTEXCOORD4D)(GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q);
// typedef void  (APIENTRYP GPTEXCOORD4DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPTEXCOORD4F)(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q);
// typedef void  (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD4FVERTEX4FSUN)(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPTEXCOORD4FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD4FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPTEXCOORD4HNV)(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q);
// typedef void  (APIENTRYP GPTEXCOORD4HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPTEXCOORD4I)(GLint  s, GLint  t, GLint  r, GLint  q);
// typedef void  (APIENTRYP GPTEXCOORD4IV)(const GLint * v);
// typedef void  (APIENTRYP GPTEXCOORD4S)(GLshort  s, GLshort  t, GLshort  r, GLshort  q);
// typedef void  (APIENTRYP GPTEXCOORD4SV)(const GLshort * v);
// typedef void  (APIENTRYP GPTEXCOORD4XOES)(GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q);
// typedef void  (APIENTRYP GPTEXCOORD4XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPTEXCOORDFORMATNV)(GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPTEXCOORDPOINTER)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPTEXCOORDPOINTEREXT)(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer);
// typedef void  (APIENTRYP GPTEXCOORDPOINTERLISTIBM)(GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPTEXCOORDPOINTERVINTEL)(GLint  size, GLenum  type, const void ** pointer);
// typedef void  (APIENTRYP GPTEXENVF)(GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPTEXENVFV)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPTEXENVI)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPTEXENVIV)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXENVXOES)(GLenum  target, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPTEXENVXVOES)(GLenum  target, GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPTEXFILTERFUNCSGIS)(GLenum  target, GLenum  filter, GLsizei  n, const GLfloat * weights);
// typedef void  (APIENTRYP GPTEXGEND)(GLenum  coord, GLenum  pname, GLdouble  param);
// typedef void  (APIENTRYP GPTEXGENDV)(GLenum  coord, GLenum  pname, const GLdouble * params);
// typedef void  (APIENTRYP GPTEXGENF)(GLenum  coord, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPTEXGENFV)(GLenum  coord, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPTEXGENI)(GLenum  coord, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPTEXGENIV)(GLenum  coord, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXGENXOES)(GLenum  coord, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPTEXGENXVOES)(GLenum  coord, GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPTEXIMAGE1D)(GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXIMAGE2D)(GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXIMAGE2DMULTISAMPLE)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXIMAGE3D)(GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXIMAGE3DEXT)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXIMAGE3DMULTISAMPLE)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXIMAGE4DSGIS)(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXPAGECOMMITMENTARB)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  commit);
// typedef void  (APIENTRYP GPTEXPAGECOMMITMENTMEMNV)(GLenum  target, GLint  layer, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset, GLboolean  commit);
// typedef void  (APIENTRYP GPTEXPARAMETERIIVEXT)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXPARAMETERIUIVEXT)(GLenum  target, GLenum  pname, const GLuint * params);
// typedef void  (APIENTRYP GPTEXPARAMETERF)(GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPTEXPARAMETERFV)(GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPTEXPARAMETERI)(GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPTEXPARAMETERIV)(GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXPARAMETERXOES)(GLenum  target, GLenum  pname, GLfixed  param);
// typedef void  (APIENTRYP GPTEXPARAMETERXVOES)(GLenum  target, GLenum  pname, const GLfixed * params);
// typedef void  (APIENTRYP GPTEXRENDERBUFFERNV)(GLenum  target, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPTEXSTORAGE1D)(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width);
// typedef void  (APIENTRYP GPTEXSTORAGE2D)(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXSTORAGE3D)(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef void  (APIENTRYP GPTEXSTORAGE3DMULTISAMPLE)(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXSTORAGEMEM1DEXT)(GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXSTORAGEMEM2DEXT)(GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(GLenum  target, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXSTORAGEMEM3DEXT)(GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(GLenum  target, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXSTORAGESPARSEAMD)(GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags);
// typedef void  (APIENTRYP GPTEXSUBIMAGE1D)(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE1DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE2D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE2DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE3D)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE3DEXT)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXSUBIMAGE4DSGIS)(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  woffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTUREATTACHMEMORYNV)(GLuint  texture, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTUREBARRIER)();
// typedef void  (APIENTRYP GPTEXTUREBARRIERNV)();
// typedef void  (APIENTRYP GPTEXTUREBUFFER)(GLuint  texture, GLenum  internalformat, GLuint  buffer);
// typedef void  (APIENTRYP GPTEXTUREBUFFEREXT)(GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer);
// typedef void  (APIENTRYP GPTEXTUREBUFFERRANGE)(GLuint  texture, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPTEXTUREBUFFERRANGEEXT)(GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPTEXTURECOLORMASKSGIS)(GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha);
// typedef void  (APIENTRYP GPTEXTUREIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTUREIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLENV)(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXTUREIMAGE3DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLENV)(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
// typedef void  (APIENTRYP GPTEXTURELIGHTEXT)(GLenum  pname);
// typedef void  (APIENTRYP GPTEXTUREMATERIALEXT)(GLenum  face, GLenum  mode);
// typedef void  (APIENTRYP GPTEXTURENORMALEXT)(GLenum  mode);
// typedef void  (APIENTRYP GPTEXTUREPAGECOMMITMENTEXT)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  commit);
// typedef void  (APIENTRYP GPTEXTUREPAGECOMMITMENTMEMNV)(GLuint  texture, GLint  layer, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset, GLboolean  commit);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIIV)(GLuint  texture, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIUIV)(GLuint  texture, GLenum  pname, const GLuint * params);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIUIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, const GLuint * params);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERF)(GLuint  texture, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERFEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERFV)(GLuint  texture, GLenum  pname, const GLfloat * param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERFVEXT)(GLuint  texture, GLenum  target, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERI)(GLuint  texture, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIEXT)(GLuint  texture, GLenum  target, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIV)(GLuint  texture, GLenum  pname, const GLint * param);
// typedef void  (APIENTRYP GPTEXTUREPARAMETERIVEXT)(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPTEXTURERANGEAPPLE)(GLenum  target, GLsizei  length, const void * pointer);
// typedef void  (APIENTRYP GPTEXTURERENDERBUFFEREXT)(GLuint  texture, GLenum  target, GLuint  renderbuffer);
// typedef void  (APIENTRYP GPTEXTURESTORAGE1D)(GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width);
// typedef void  (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width);
// typedef void  (APIENTRYP GPTEXTURESTORAGE2D)(GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLE)(GLuint  texture, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLEEXT)(GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXTURESTORAGE3D)(GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef void  (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth);
// typedef void  (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLE)(GLuint  texture, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLEEXT)(GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
// typedef void  (APIENTRYP GPTEXTURESTORAGEMEM1DEXT)(GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTURESTORAGEMEM2DEXT)(GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(GLuint  texture, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTURESTORAGEMEM3DEXT)(GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(GLuint  texture, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset);
// typedef void  (APIENTRYP GPTEXTURESTORAGESPARSEAMD)(GLuint  texture, GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE1D)(GLuint  texture, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE1DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE2D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE2DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE3D)(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTURESUBIMAGE3DEXT)(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels);
// typedef void  (APIENTRYP GPTEXTUREVIEW)(GLuint  texture, GLenum  target, GLuint  origtexture, GLenum  internalformat, GLuint  minlevel, GLuint  numlevels, GLuint  minlayer, GLuint  numlayers);
// typedef void  (APIENTRYP GPTRACKMATRIXNV)(GLenum  target, GLuint  address, GLenum  matrix, GLenum  transform);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKATTRIBSNV)(GLsizei  count, const GLint * attribs, GLenum  bufferMode);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKBUFFERBASE)(GLuint  xfb, GLuint  index, GLuint  buffer);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKBUFFERRANGE)(GLuint  xfb, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(GLsizei  count, const GLint * attribs, GLsizei  nbuffers, const GLint * bufstreams, GLenum  bufferMode);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSEXT)(GLuint  program, GLsizei  count, const GLchar *const* varyings, GLenum  bufferMode);
// typedef void  (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSNV)(GLuint  program, GLsizei  count, const GLint * locations, GLenum  bufferMode);
// typedef void  (APIENTRYP GPTRANSFORMPATHNV)(GLuint  resultPath, GLuint  srcPath, GLenum  transformType, const GLfloat * transformValues);
// typedef void  (APIENTRYP GPTRANSLATED)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPTRANSLATEF)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPTRANSLATEXOES)(GLfixed  x, GLfixed  y, GLfixed  z);
// typedef void  (APIENTRYP GPUNIFORM1D)(GLint  location, GLdouble  x);
// typedef void  (APIENTRYP GPUNIFORM1DV)(GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORM1F)(GLint  location, GLfloat  v0);
// typedef void  (APIENTRYP GPUNIFORM1FARB)(GLint  location, GLfloat  v0);
// typedef void  (APIENTRYP GPUNIFORM1FV)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM1FVARB)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM1I)(GLint  location, GLint  v0);
// typedef void  (APIENTRYP GPUNIFORM1I64ARB)(GLint  location, GLint64  x);
// typedef void  (APIENTRYP GPUNIFORM1I64NV)(GLint  location, GLint64EXT  x);
// typedef void  (APIENTRYP GPUNIFORM1I64VARB)(GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPUNIFORM1I64VNV)(GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM1IARB)(GLint  location, GLint  v0);
// typedef void  (APIENTRYP GPUNIFORM1IV)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM1IVARB)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM1UI64ARB)(GLint  location, GLuint64  x);
// typedef void  (APIENTRYP GPUNIFORM1UI64NV)(GLint  location, GLuint64EXT  x);
// typedef void  (APIENTRYP GPUNIFORM1UI64VARB)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORM1UI64VNV)(GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM1UIEXT)(GLint  location, GLuint  v0);
// typedef void  (APIENTRYP GPUNIFORM1UIVEXT)(GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPUNIFORM2D)(GLint  location, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPUNIFORM2DV)(GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORM2F)(GLint  location, GLfloat  v0, GLfloat  v1);
// typedef void  (APIENTRYP GPUNIFORM2FARB)(GLint  location, GLfloat  v0, GLfloat  v1);
// typedef void  (APIENTRYP GPUNIFORM2FV)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM2FVARB)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM2I)(GLint  location, GLint  v0, GLint  v1);
// typedef void  (APIENTRYP GPUNIFORM2I64ARB)(GLint  location, GLint64  x, GLint64  y);
// typedef void  (APIENTRYP GPUNIFORM2I64NV)(GLint  location, GLint64EXT  x, GLint64EXT  y);
// typedef void  (APIENTRYP GPUNIFORM2I64VARB)(GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPUNIFORM2I64VNV)(GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM2IARB)(GLint  location, GLint  v0, GLint  v1);
// typedef void  (APIENTRYP GPUNIFORM2IV)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM2IVARB)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM2UI64ARB)(GLint  location, GLuint64  x, GLuint64  y);
// typedef void  (APIENTRYP GPUNIFORM2UI64NV)(GLint  location, GLuint64EXT  x, GLuint64EXT  y);
// typedef void  (APIENTRYP GPUNIFORM2UI64VARB)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORM2UI64VNV)(GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM2UIEXT)(GLint  location, GLuint  v0, GLuint  v1);
// typedef void  (APIENTRYP GPUNIFORM2UIVEXT)(GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPUNIFORM3D)(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPUNIFORM3DV)(GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORM3F)(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
// typedef void  (APIENTRYP GPUNIFORM3FARB)(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
// typedef void  (APIENTRYP GPUNIFORM3FV)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM3FVARB)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM3I)(GLint  location, GLint  v0, GLint  v1, GLint  v2);
// typedef void  (APIENTRYP GPUNIFORM3I64ARB)(GLint  location, GLint64  x, GLint64  y, GLint64  z);
// typedef void  (APIENTRYP GPUNIFORM3I64NV)(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
// typedef void  (APIENTRYP GPUNIFORM3I64VARB)(GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPUNIFORM3I64VNV)(GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM3IARB)(GLint  location, GLint  v0, GLint  v1, GLint  v2);
// typedef void  (APIENTRYP GPUNIFORM3IV)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM3IVARB)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM3UI64ARB)(GLint  location, GLuint64  x, GLuint64  y, GLuint64  z);
// typedef void  (APIENTRYP GPUNIFORM3UI64NV)(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
// typedef void  (APIENTRYP GPUNIFORM3UI64VARB)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORM3UI64VNV)(GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM3UIEXT)(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
// typedef void  (APIENTRYP GPUNIFORM3UIVEXT)(GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPUNIFORM4D)(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPUNIFORM4DV)(GLint  location, GLsizei  count, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORM4F)(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
// typedef void  (APIENTRYP GPUNIFORM4FARB)(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
// typedef void  (APIENTRYP GPUNIFORM4FV)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM4FVARB)(GLint  location, GLsizei  count, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORM4I)(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
// typedef void  (APIENTRYP GPUNIFORM4I64ARB)(GLint  location, GLint64  x, GLint64  y, GLint64  z, GLint64  w);
// typedef void  (APIENTRYP GPUNIFORM4I64NV)(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
// typedef void  (APIENTRYP GPUNIFORM4I64VARB)(GLint  location, GLsizei  count, const GLint64 * value);
// typedef void  (APIENTRYP GPUNIFORM4I64VNV)(GLint  location, GLsizei  count, const GLint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM4IARB)(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
// typedef void  (APIENTRYP GPUNIFORM4IV)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM4IVARB)(GLint  location, GLsizei  count, const GLint * value);
// typedef void  (APIENTRYP GPUNIFORM4UI64ARB)(GLint  location, GLuint64  x, GLuint64  y, GLuint64  z, GLuint64  w);
// typedef void  (APIENTRYP GPUNIFORM4UI64NV)(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
// typedef void  (APIENTRYP GPUNIFORM4UI64VARB)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORM4UI64VNV)(GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPUNIFORM4UIEXT)(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
// typedef void  (APIENTRYP GPUNIFORM4UIVEXT)(GLint  location, GLsizei  count, const GLuint * value);
// typedef void  (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint  program, GLuint  uniformBlockIndex, GLuint  uniformBlockBinding);
// typedef void  (APIENTRYP GPUNIFORMBUFFEREXT)(GLuint  program, GLint  location, GLuint  buffer);
// typedef void  (APIENTRYP GPUNIFORMHANDLEUI64ARB)(GLint  location, GLuint64  value);
// typedef void  (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint  location, GLuint64  value);
// typedef void  (APIENTRYP GPUNIFORMHANDLEUI64VARB)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint  location, GLsizei  count, const GLuint64 * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2FVARB)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2X3DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2X4DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3FVARB)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3X2DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3X4DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4FVARB)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4X2DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4X3DV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
// typedef void  (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
// typedef void  (APIENTRYP GPUNIFORMSUBROUTINESUIV)(GLenum  shadertype, GLsizei  count, const GLuint * indices);
// typedef void  (APIENTRYP GPUNIFORMUI64NV)(GLint  location, GLuint64EXT  value);
// typedef void  (APIENTRYP GPUNIFORMUI64VNV)(GLint  location, GLsizei  count, const GLuint64EXT * value);
// typedef void  (APIENTRYP GPUNLOCKARRAYSEXT)();
// typedef GLboolean  (APIENTRYP GPUNMAPBUFFER)(GLenum  target);
// typedef GLboolean  (APIENTRYP GPUNMAPBUFFERARB)(GLenum  target);
// typedef GLboolean  (APIENTRYP GPUNMAPNAMEDBUFFER)(GLuint  buffer);
// typedef GLboolean  (APIENTRYP GPUNMAPNAMEDBUFFEREXT)(GLuint  buffer);
// typedef void  (APIENTRYP GPUNMAPOBJECTBUFFERATI)(GLuint  buffer);
// typedef void  (APIENTRYP GPUNMAPTEXTURE2DINTEL)(GLuint  texture, GLint  level);
// typedef void  (APIENTRYP GPUPDATEOBJECTBUFFERATI)(GLuint  buffer, GLuint  offset, GLsizei  size, const void * pointer, GLenum  preserve);
// typedef void  (APIENTRYP GPUPLOADGPUMASKNVX)(GLbitfield  mask);
// typedef void  (APIENTRYP GPUSEPROGRAM)(GLuint  program);
// typedef void  (APIENTRYP GPUSEPROGRAMOBJECTARB)(GLhandleARB  programObj);
// typedef void  (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint  pipeline, GLbitfield  stages, GLuint  program);
// typedef void  (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint  pipeline, GLbitfield  stages, GLuint  program);
// typedef void  (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum  type, GLuint  program);
// typedef void  (APIENTRYP GPVDPAUFININV)();
// typedef void  (APIENTRYP GPVDPAUGETSURFACEIVNV)(GLvdpauSurfaceNV  surface, GLenum  pname, GLsizei  count, GLsizei * length, GLint * values);
// typedef void  (APIENTRYP GPVDPAUINITNV)(const void * vdpDevice, const void * getProcAddress);
// typedef GLboolean  (APIENTRYP GPVDPAUISSURFACENV)(GLvdpauSurfaceNV  surface);
// typedef void  (APIENTRYP GPVDPAUMAPSURFACESNV)(GLsizei  numSurfaces, const GLvdpauSurfaceNV * surfaces);
// typedef GLvdpauSurfaceNV  (APIENTRYP GPVDPAUREGISTEROUTPUTSURFACENV)(const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames);
// typedef GLvdpauSurfaceNV  (APIENTRYP GPVDPAUREGISTERVIDEOSURFACENV)(const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames);
// typedef GLvdpauSurfaceNV  (APIENTRYP GPVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENV)(const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames, GLboolean  isFrameStructure);
// typedef void  (APIENTRYP GPVDPAUSURFACEACCESSNV)(GLvdpauSurfaceNV  surface, GLenum  access);
// typedef void  (APIENTRYP GPVDPAUUNMAPSURFACESNV)(GLsizei  numSurface, const GLvdpauSurfaceNV * surfaces);
// typedef void  (APIENTRYP GPVDPAUUNREGISTERSURFACENV)(GLvdpauSurfaceNV  surface);
// typedef void  (APIENTRYP GPVALIDATEPROGRAM)(GLuint  program);
// typedef void  (APIENTRYP GPVALIDATEPROGRAMARB)(GLhandleARB  programObj);
// typedef void  (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint  pipeline);
// typedef void  (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint  pipeline);
// typedef void  (APIENTRYP GPVARIANTARRAYOBJECTATI)(GLuint  id, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset);
// typedef void  (APIENTRYP GPVARIANTPOINTEREXT)(GLuint  id, GLenum  type, GLuint  stride, const void * addr);
// typedef void  (APIENTRYP GPVARIANTBVEXT)(GLuint  id, const GLbyte * addr);
// typedef void  (APIENTRYP GPVARIANTDVEXT)(GLuint  id, const GLdouble * addr);
// typedef void  (APIENTRYP GPVARIANTFVEXT)(GLuint  id, const GLfloat * addr);
// typedef void  (APIENTRYP GPVARIANTIVEXT)(GLuint  id, const GLint * addr);
// typedef void  (APIENTRYP GPVARIANTSVEXT)(GLuint  id, const GLshort * addr);
// typedef void  (APIENTRYP GPVARIANTUBVEXT)(GLuint  id, const GLubyte * addr);
// typedef void  (APIENTRYP GPVARIANTUIVEXT)(GLuint  id, const GLuint * addr);
// typedef void  (APIENTRYP GPVARIANTUSVEXT)(GLuint  id, const GLushort * addr);
// typedef void  (APIENTRYP GPVERTEX2BOES)(GLbyte  x, GLbyte  y);
// typedef void  (APIENTRYP GPVERTEX2BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPVERTEX2D)(GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEX2DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEX2F)(GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPVERTEX2FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEX2HNV)(GLhalfNV  x, GLhalfNV  y);
// typedef void  (APIENTRYP GPVERTEX2HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEX2I)(GLint  x, GLint  y);
// typedef void  (APIENTRYP GPVERTEX2IV)(const GLint * v);
// typedef void  (APIENTRYP GPVERTEX2S)(GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPVERTEX2SV)(const GLshort * v);
// typedef void  (APIENTRYP GPVERTEX2XOES)(GLfixed  x);
// typedef void  (APIENTRYP GPVERTEX2XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPVERTEX3BOES)(GLbyte  x, GLbyte  y, GLbyte  z);
// typedef void  (APIENTRYP GPVERTEX3BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPVERTEX3D)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEX3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEX3F)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPVERTEX3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEX3HNV)(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z);
// typedef void  (APIENTRYP GPVERTEX3HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEX3I)(GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPVERTEX3IV)(const GLint * v);
// typedef void  (APIENTRYP GPVERTEX3S)(GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPVERTEX3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPVERTEX3XOES)(GLfixed  x, GLfixed  y);
// typedef void  (APIENTRYP GPVERTEX3XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPVERTEX4BOES)(GLbyte  x, GLbyte  y, GLbyte  z, GLbyte  w);
// typedef void  (APIENTRYP GPVERTEX4BVOES)(const GLbyte * coords);
// typedef void  (APIENTRYP GPVERTEX4D)(GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEX4DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEX4F)(GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPVERTEX4FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEX4HNV)(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w);
// typedef void  (APIENTRYP GPVERTEX4HVNV)(const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEX4I)(GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPVERTEX4IV)(const GLint * v);
// typedef void  (APIENTRYP GPVERTEX4S)(GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPVERTEX4SV)(const GLshort * v);
// typedef void  (APIENTRYP GPVERTEX4XOES)(GLfixed  x, GLfixed  y, GLfixed  z);
// typedef void  (APIENTRYP GPVERTEX4XVOES)(const GLfixed * coords);
// typedef void  (APIENTRYP GPVERTEXARRAYATTRIBBINDING)(GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex);
// typedef void  (APIENTRYP GPVERTEXARRAYATTRIBFORMAT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYATTRIBIFORMAT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYATTRIBLFORMAT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYBINDVERTEXBUFFEREXT)(GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXARRAYBINDINGDIVISOR)(GLuint  vaobj, GLuint  bindingindex, GLuint  divisor);
// typedef void  (APIENTRYP GPVERTEXARRAYCOLOROFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYEDGEFLAGOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYELEMENTBUFFER)(GLuint  vaobj, GLuint  buffer);
// typedef void  (APIENTRYP GPVERTEXARRAYFOGCOORDOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYINDEXOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYNORMALOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYPARAMETERIAPPLE)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPVERTEXARRAYRANGEAPPLE)(GLsizei  length, void * pointer);
// typedef void  (APIENTRYP GPVERTEXARRAYRANGENV)(GLsizei  length, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYTEXCOORDOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(GLuint  vaobj, GLuint  index, GLuint  divisor);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(GLuint  vaobj, GLuint  bindingindex, GLuint  divisor);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXBUFFER)(GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXBUFFERS)(GLuint  vaobj, GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void  (APIENTRYP GPVERTEXARRAYVERTEXOFFSETEXT)(GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
// typedef void  (APIENTRYP GPVERTEXATTRIB1D)(GLuint  index, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1DARB)(GLuint  index, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1DNV)(GLuint  index, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1DVARB)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1DVNV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1F)(GLuint  index, GLfloat  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1FARB)(GLuint  index, GLfloat  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1FNV)(GLuint  index, GLfloat  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1FV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1FVARB)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1FVNV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1HNV)(GLuint  index, GLhalfNV  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1HVNV)(GLuint  index, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1S)(GLuint  index, GLshort  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1SARB)(GLuint  index, GLshort  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1SNV)(GLuint  index, GLshort  x);
// typedef void  (APIENTRYP GPVERTEXATTRIB1SV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1SVARB)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB1SVNV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2D)(GLuint  index, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2DARB)(GLuint  index, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2DNV)(GLuint  index, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2DVARB)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2DVNV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2F)(GLuint  index, GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2FARB)(GLuint  index, GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2FNV)(GLuint  index, GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2FV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2FVARB)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2FVNV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2HNV)(GLuint  index, GLhalfNV  x, GLhalfNV  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2HVNV)(GLuint  index, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2S)(GLuint  index, GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2SARB)(GLuint  index, GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2SNV)(GLuint  index, GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPVERTEXATTRIB2SV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2SVARB)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB2SVNV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3D)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3DARB)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3DNV)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3DVARB)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3DVNV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3F)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3FARB)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3FNV)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3FV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3FVARB)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3FVNV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3HNV)(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3HVNV)(GLuint  index, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3S)(GLuint  index, GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3SARB)(GLuint  index, GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3SNV)(GLuint  index, GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPVERTEXATTRIB3SV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3SVARB)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB3SVNV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NBV)(GLuint  index, const GLbyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NBVARB)(GLuint  index, const GLbyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NIV)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NIVARB)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NSV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NSVARB)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUB)(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUBARB)(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUBV)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUBVARB)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUIV)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUIVARB)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUSV)(GLuint  index, const GLushort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4NUSVARB)(GLuint  index, const GLushort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4BV)(GLuint  index, const GLbyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4BVARB)(GLuint  index, const GLbyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4D)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4DARB)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4DNV)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4DVARB)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4DVNV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4F)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4FARB)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4FNV)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4FV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4FVARB)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4FVNV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4HNV)(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4HVNV)(GLuint  index, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4IV)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4IVARB)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4S)(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4SARB)(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4SNV)(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4SV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4SVARB)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4SVNV)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UBNV)(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UBV)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UBVARB)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UBVNV)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UIV)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4UIVARB)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4USV)(GLuint  index, const GLushort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIB4USVARB)(GLuint  index, const GLushort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBARRAYOBJECTATI)(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLuint  buffer, GLuint  offset);
// typedef void  (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint  attribindex, GLuint  bindingindex);
// typedef void  (APIENTRYP GPVERTEXATTRIBDIVISORARB)(GLuint  index, GLuint  divisor);
// typedef void  (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXATTRIBFORMATNV)(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXATTRIBI1IEXT)(GLuint  index, GLint  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBI1IVEXT)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI1UIEXT)(GLuint  index, GLuint  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBI1UIVEXT)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI2IEXT)(GLuint  index, GLint  x, GLint  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBI2IVEXT)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI2UIEXT)(GLuint  index, GLuint  x, GLuint  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBI2UIVEXT)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI3IEXT)(GLuint  index, GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBI3IVEXT)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI3UIEXT)(GLuint  index, GLuint  x, GLuint  y, GLuint  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBI3UIVEXT)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4BVEXT)(GLuint  index, const GLbyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4IEXT)(GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4IVEXT)(GLuint  index, const GLint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4SVEXT)(GLuint  index, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4UBVEXT)(GLuint  index, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4UIEXT)(GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4UIVEXT)(GLuint  index, const GLuint * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBI4USVEXT)(GLuint  index, const GLushort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXATTRIBIFORMATNV)(GLuint  index, GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXATTRIBIPOINTEREXT)(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1D)(GLuint  index, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1DEXT)(GLuint  index, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1DVEXT)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1I64NV)(GLuint  index, GLint64EXT  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1I64VNV)(GLuint  index, const GLint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1UI64ARB)(GLuint  index, GLuint64EXT  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1UI64NV)(GLuint  index, GLuint64EXT  x);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1UI64VARB)(GLuint  index, const GLuint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL1UI64VNV)(GLuint  index, const GLuint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2D)(GLuint  index, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2DEXT)(GLuint  index, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2DVEXT)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2I64NV)(GLuint  index, GLint64EXT  x, GLint64EXT  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2I64VNV)(GLuint  index, const GLint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2UI64NV)(GLuint  index, GLuint64EXT  x, GLuint64EXT  y);
// typedef void  (APIENTRYP GPVERTEXATTRIBL2UI64VNV)(GLuint  index, const GLuint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3D)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3DEXT)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3DVEXT)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3I64NV)(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3I64VNV)(GLuint  index, const GLint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3UI64NV)(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
// typedef void  (APIENTRYP GPVERTEXATTRIBL3UI64VNV)(GLuint  index, const GLuint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4D)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4DEXT)(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4DV)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4DVEXT)(GLuint  index, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4I64NV)(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4I64VNV)(GLuint  index, const GLint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4UI64NV)(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
// typedef void  (APIENTRYP GPVERTEXATTRIBL4UI64VNV)(GLuint  index, const GLuint64EXT * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBLFORMAT)(GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
// typedef void  (APIENTRYP GPVERTEXATTRIBLFORMATNV)(GLuint  index, GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXATTRIBLPOINTER)(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBLPOINTEREXT)(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBP1UI)(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP1UIV)(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP2UI)(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP2UIV)(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP3UI)(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP3UIV)(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP4UI)(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
// typedef void  (APIENTRYP GPVERTEXATTRIBP4UIV)(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
// typedef void  (APIENTRYP GPVERTEXATTRIBPARAMETERIAMD)(GLuint  index, GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBPOINTERARB)(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBPOINTERNV)(GLuint  index, GLint  fsize, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXATTRIBS1DVNV)(GLuint  index, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS1FVNV)(GLuint  index, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS1HVNV)(GLuint  index, GLsizei  n, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS1SVNV)(GLuint  index, GLsizei  count, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS2DVNV)(GLuint  index, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS2FVNV)(GLuint  index, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS2HVNV)(GLuint  index, GLsizei  n, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS2SVNV)(GLuint  index, GLsizei  count, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS3DVNV)(GLuint  index, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS3FVNV)(GLuint  index, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS3HVNV)(GLuint  index, GLsizei  n, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS3SVNV)(GLuint  index, GLsizei  count, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS4DVNV)(GLuint  index, GLsizei  count, const GLdouble * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS4FVNV)(GLuint  index, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS4HVNV)(GLuint  index, GLsizei  n, const GLhalfNV * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS4SVNV)(GLuint  index, GLsizei  count, const GLshort * v);
// typedef void  (APIENTRYP GPVERTEXATTRIBS4UBVNV)(GLuint  index, GLsizei  count, const GLubyte * v);
// typedef void  (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint  bindingindex, GLuint  divisor);
// typedef void  (APIENTRYP GPVERTEXBLENDARB)(GLint  count);
// typedef void  (APIENTRYP GPVERTEXBLENDENVFATI)(GLenum  pname, GLfloat  param);
// typedef void  (APIENTRYP GPVERTEXBLENDENVIATI)(GLenum  pname, GLint  param);
// typedef void  (APIENTRYP GPVERTEXFORMATNV)(GLint  size, GLenum  type, GLsizei  stride);
// typedef void  (APIENTRYP GPVERTEXPOINTER)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXPOINTEREXT)(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXPOINTERLISTIBM)(GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride);
// typedef void  (APIENTRYP GPVERTEXPOINTERVINTEL)(GLint  size, GLenum  type, const void ** pointer);
// typedef void  (APIENTRYP GPVERTEXSTREAM1DATI)(GLenum  stream, GLdouble  x);
// typedef void  (APIENTRYP GPVERTEXSTREAM1DVATI)(GLenum  stream, const GLdouble * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM1FATI)(GLenum  stream, GLfloat  x);
// typedef void  (APIENTRYP GPVERTEXSTREAM1FVATI)(GLenum  stream, const GLfloat * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM1IATI)(GLenum  stream, GLint  x);
// typedef void  (APIENTRYP GPVERTEXSTREAM1IVATI)(GLenum  stream, const GLint * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM1SATI)(GLenum  stream, GLshort  x);
// typedef void  (APIENTRYP GPVERTEXSTREAM1SVATI)(GLenum  stream, const GLshort * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM2DATI)(GLenum  stream, GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPVERTEXSTREAM2DVATI)(GLenum  stream, const GLdouble * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM2FATI)(GLenum  stream, GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPVERTEXSTREAM2FVATI)(GLenum  stream, const GLfloat * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM2IATI)(GLenum  stream, GLint  x, GLint  y);
// typedef void  (APIENTRYP GPVERTEXSTREAM2IVATI)(GLenum  stream, const GLint * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM2SATI)(GLenum  stream, GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPVERTEXSTREAM2SVATI)(GLenum  stream, const GLshort * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM3DATI)(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPVERTEXSTREAM3DVATI)(GLenum  stream, const GLdouble * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM3FATI)(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPVERTEXSTREAM3FVATI)(GLenum  stream, const GLfloat * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM3IATI)(GLenum  stream, GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPVERTEXSTREAM3IVATI)(GLenum  stream, const GLint * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM3SATI)(GLenum  stream, GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPVERTEXSTREAM3SVATI)(GLenum  stream, const GLshort * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM4DATI)(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPVERTEXSTREAM4DVATI)(GLenum  stream, const GLdouble * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM4FATI)(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPVERTEXSTREAM4FVATI)(GLenum  stream, const GLfloat * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM4IATI)(GLenum  stream, GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPVERTEXSTREAM4IVATI)(GLenum  stream, const GLint * coords);
// typedef void  (APIENTRYP GPVERTEXSTREAM4SATI)(GLenum  stream, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPVERTEXSTREAM4SVATI)(GLenum  stream, const GLshort * coords);
// typedef void  (APIENTRYP GPVERTEXWEIGHTPOINTEREXT)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPVERTEXWEIGHTFEXT)(GLfloat  weight);
// typedef void  (APIENTRYP GPVERTEXWEIGHTFVEXT)(const GLfloat * weight);
// typedef void  (APIENTRYP GPVERTEXWEIGHTHNV)(GLhalfNV  weight);
// typedef void  (APIENTRYP GPVERTEXWEIGHTHVNV)(const GLhalfNV * weight);
// typedef GLenum  (APIENTRYP GPVIDEOCAPTURENV)(GLuint  video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
// typedef void  (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERDVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLdouble * params);
// typedef void  (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERFVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLfloat * params);
// typedef void  (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERIVNV)(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLint * params);
// typedef void  (APIENTRYP GPVIEWPORT)(GLint  x, GLint  y, GLsizei  width, GLsizei  height);
// typedef void  (APIENTRYP GPVIEWPORTARRAYV)(GLuint  first, GLsizei  count, const GLfloat * v);
// typedef void  (APIENTRYP GPVIEWPORTINDEXEDF)(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  w, GLfloat  h);
// typedef void  (APIENTRYP GPVIEWPORTINDEXEDFV)(GLuint  index, const GLfloat * v);
// typedef void  (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint  index, GLfloat  xcoeff, GLfloat  ycoeff);
// typedef void  (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint  index, GLenum  swizzlex, GLenum  swizzley, GLenum  swizzlez, GLenum  swizzlew);
// typedef void  (APIENTRYP GPWAITSEMAPHOREEXT)(GLuint  semaphore, GLuint  numBufferBarriers, const GLuint * buffers, GLuint  numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
// typedef void  (APIENTRYP GPWAITSEMAPHOREUI64NVX)(GLuint  waitGpu, GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
// typedef void  (APIENTRYP GPWAITSYNC)(GLsync  sync, GLbitfield  flags, GLuint64  timeout);
// typedef void  (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64  vkSemaphore);
// typedef void  (APIENTRYP GPWEIGHTPATHSNV)(GLuint  resultPath, GLsizei  numPaths, const GLuint * paths, const GLfloat * weights);
// typedef void  (APIENTRYP GPWEIGHTPOINTERARB)(GLint  size, GLenum  type, GLsizei  stride, const void * pointer);
// typedef void  (APIENTRYP GPWEIGHTBVARB)(GLint  size, const GLbyte * weights);
// typedef void  (APIENTRYP GPWEIGHTDVARB)(GLint  size, const GLdouble * weights);
// typedef void  (APIENTRYP GPWEIGHTFVARB)(GLint  size, const GLfloat * weights);
// typedef void  (APIENTRYP GPWEIGHTIVARB)(GLint  size, const GLint * weights);
// typedef void  (APIENTRYP GPWEIGHTSVARB)(GLint  size, const GLshort * weights);
// typedef void  (APIENTRYP GPWEIGHTUBVARB)(GLint  size, const GLubyte * weights);
// typedef void  (APIENTRYP GPWEIGHTUIVARB)(GLint  size, const GLuint * weights);
// typedef void  (APIENTRYP GPWEIGHTUSVARB)(GLint  size, const GLushort * weights);
// typedef void  (APIENTRYP GPWINDOWPOS2D)(GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPWINDOWPOS2DARB)(GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPWINDOWPOS2DMESA)(GLdouble  x, GLdouble  y);
// typedef void  (APIENTRYP GPWINDOWPOS2DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS2DVARB)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS2DVMESA)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS2F)(GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPWINDOWPOS2FARB)(GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPWINDOWPOS2FMESA)(GLfloat  x, GLfloat  y);
// typedef void  (APIENTRYP GPWINDOWPOS2FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS2FVARB)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS2FVMESA)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS2I)(GLint  x, GLint  y);
// typedef void  (APIENTRYP GPWINDOWPOS2IARB)(GLint  x, GLint  y);
// typedef void  (APIENTRYP GPWINDOWPOS2IMESA)(GLint  x, GLint  y);
// typedef void  (APIENTRYP GPWINDOWPOS2IV)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS2IVARB)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS2IVMESA)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS2S)(GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPWINDOWPOS2SARB)(GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPWINDOWPOS2SMESA)(GLshort  x, GLshort  y);
// typedef void  (APIENTRYP GPWINDOWPOS2SV)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS2SVARB)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS2SVMESA)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS3D)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPWINDOWPOS3DARB)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPWINDOWPOS3DMESA)(GLdouble  x, GLdouble  y, GLdouble  z);
// typedef void  (APIENTRYP GPWINDOWPOS3DV)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS3DVARB)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS3DVMESA)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS3F)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPWINDOWPOS3FARB)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPWINDOWPOS3FMESA)(GLfloat  x, GLfloat  y, GLfloat  z);
// typedef void  (APIENTRYP GPWINDOWPOS3FV)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS3FVARB)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS3FVMESA)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS3I)(GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPWINDOWPOS3IARB)(GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPWINDOWPOS3IMESA)(GLint  x, GLint  y, GLint  z);
// typedef void  (APIENTRYP GPWINDOWPOS3IV)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS3IVARB)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS3IVMESA)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS3S)(GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPWINDOWPOS3SARB)(GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPWINDOWPOS3SMESA)(GLshort  x, GLshort  y, GLshort  z);
// typedef void  (APIENTRYP GPWINDOWPOS3SV)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS3SVARB)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS3SVMESA)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWPOS4DMESA)(GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
// typedef void  (APIENTRYP GPWINDOWPOS4DVMESA)(const GLdouble * v);
// typedef void  (APIENTRYP GPWINDOWPOS4FMESA)(GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
// typedef void  (APIENTRYP GPWINDOWPOS4FVMESA)(const GLfloat * v);
// typedef void  (APIENTRYP GPWINDOWPOS4IMESA)(GLint  x, GLint  y, GLint  z, GLint  w);
// typedef void  (APIENTRYP GPWINDOWPOS4IVMESA)(const GLint * v);
// typedef void  (APIENTRYP GPWINDOWPOS4SMESA)(GLshort  x, GLshort  y, GLshort  z, GLshort  w);
// typedef void  (APIENTRYP GPWINDOWPOS4SVMESA)(const GLshort * v);
// typedef void  (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum  mode, GLsizei  count, const GLint * box);
// typedef void  (APIENTRYP GPWRITEMASKEXT)(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW);
// static void  glowAccum(GPACCUM fnptr, GLenum  op, GLfloat  value) {
//   (*fnptr)(op, value);
// }
// static void  glowAccumxOES(GPACCUMXOES fnptr, GLenum  op, GLfixed  value) {
//   (*fnptr)(op, value);
// }
// static GLboolean  glowAcquireKeyedMutexWin32EXT(GPACQUIREKEYEDMUTEXWIN32EXT fnptr, GLuint  memory, GLuint64  key, GLuint  timeout) {
//   return (*fnptr)(memory, key, timeout);
// }
// static void  glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint  program) {
//   (*fnptr)(program);
// }
// static void  glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint  pipeline, GLuint  program) {
//   (*fnptr)(pipeline, program);
// }
// static void  glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint  pipeline, GLuint  program) {
//   (*fnptr)(pipeline, program);
// }
// static void  glowActiveStencilFaceEXT(GPACTIVESTENCILFACEEXT fnptr, GLenum  face) {
//   (*fnptr)(face);
// }
// static void  glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum  texture) {
//   (*fnptr)(texture);
// }
// static void  glowActiveTextureARB(GPACTIVETEXTUREARB fnptr, GLenum  texture) {
//   (*fnptr)(texture);
// }
// static void  glowActiveVaryingNV(GPACTIVEVARYINGNV fnptr, GLuint  program, const GLchar * name) {
//   (*fnptr)(program, name);
// }
// static void  glowAlphaFragmentOp1ATI(GPALPHAFRAGMENTOP1ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod) {
//   (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod);
// }
// static void  glowAlphaFragmentOp2ATI(GPALPHAFRAGMENTOP2ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod) {
//   (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
// }
// static void  glowAlphaFragmentOp3ATI(GPALPHAFRAGMENTOP3ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod) {
//   (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
// }
// static void  glowAlphaFunc(GPALPHAFUNC fnptr, GLenum  func, GLfloat  ref) {
//   (*fnptr)(func, ref);
// }
// static void  glowAlphaFuncxOES(GPALPHAFUNCXOES fnptr, GLenum  func, GLfixed  ref) {
//   (*fnptr)(func, ref);
// }
// static void  glowAlphaToCoverageDitherControlNV(GPALPHATOCOVERAGEDITHERCONTROLNV fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) {
//   (*fnptr)();
// }
// static void  glowApplyTextureEXT(GPAPPLYTEXTUREEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static GLboolean  glowAreProgramsResidentNV(GPAREPROGRAMSRESIDENTNV fnptr, GLsizei  n, const GLuint * programs, GLboolean * residences) {
//   return (*fnptr)(n, programs, residences);
// }
// static GLboolean  glowAreTexturesResident(GPARETEXTURESRESIDENT fnptr, GLsizei  n, const GLuint * textures, GLboolean * residences) {
//   return (*fnptr)(n, textures, residences);
// }
// static GLboolean  glowAreTexturesResidentEXT(GPARETEXTURESRESIDENTEXT fnptr, GLsizei  n, const GLuint * textures, GLboolean * residences) {
//   return (*fnptr)(n, textures, residences);
// }
// static void  glowArrayElement(GPARRAYELEMENT fnptr, GLint  i) {
//   (*fnptr)(i);
// }
// static void  glowArrayElementEXT(GPARRAYELEMENTEXT fnptr, GLint  i) {
//   (*fnptr)(i);
// }
// static void  glowArrayObjectATI(GPARRAYOBJECTATI fnptr, GLenum  array, GLint  size, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset) {
//   (*fnptr)(array, size, type, stride, buffer, offset);
// }
// static GLuint  glowAsyncCopyBufferSubDataNVX(GPASYNCCOPYBUFFERSUBDATANVX fnptr, GLsizei  waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint  readGpu, GLbitfield  writeGpuMask, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size, GLsizei  signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray) {
//   return (*fnptr)(waitSemaphoreCount, waitSemaphoreArray, fenceValueArray, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size, signalSemaphoreCount, signalSemaphoreArray, signalValueArray);
// }
// static GLuint  glowAsyncCopyImageSubDataNVX(GPASYNCCOPYIMAGESUBDATANVX fnptr, GLsizei  waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint  srcGpu, GLbitfield  dstGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth, GLsizei  signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray) {
//   return (*fnptr)(waitSemaphoreCount, waitSemaphoreArray, waitValueArray, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth, signalSemaphoreCount, signalSemaphoreArray, signalValueArray);
// }
// static void  glowAsyncMarkerSGIX(GPASYNCMARKERSGIX fnptr, GLuint  marker) {
//   (*fnptr)(marker);
// }
// static void  glowAttachObjectARB(GPATTACHOBJECTARB fnptr, GLhandleARB  containerObj, GLhandleARB  obj) {
//   (*fnptr)(containerObj, obj);
// }
// static void  glowAttachShader(GPATTACHSHADER fnptr, GLuint  program, GLuint  shader) {
//   (*fnptr)(program, shader);
// }
// static void  glowBegin(GPBEGIN fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint  id, GLenum  mode) {
//   (*fnptr)(id, mode);
// }
// static void  glowBeginConditionalRenderNVX(GPBEGINCONDITIONALRENDERNVX fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowBeginFragmentShaderATI(GPBEGINFRAGMENTSHADERATI fnptr) {
//   (*fnptr)();
// }
// static void  glowBeginOcclusionQueryNV(GPBEGINOCCLUSIONQUERYNV fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint  monitor) {
//   (*fnptr)(monitor);
// }
// static void  glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint  queryHandle) {
//   (*fnptr)(queryHandle);
// }
// static void  glowBeginQuery(GPBEGINQUERY fnptr, GLenum  target, GLuint  id) {
//   (*fnptr)(target, id);
// }
// static void  glowBeginQueryARB(GPBEGINQUERYARB fnptr, GLenum  target, GLuint  id) {
//   (*fnptr)(target, id);
// }
// static void  glowBeginQueryIndexed(GPBEGINQUERYINDEXED fnptr, GLenum  target, GLuint  index, GLuint  id) {
//   (*fnptr)(target, index, id);
// }
// static void  glowBeginTransformFeedbackEXT(GPBEGINTRANSFORMFEEDBACKEXT fnptr, GLenum  primitiveMode) {
//   (*fnptr)(primitiveMode);
// }
// static void  glowBeginTransformFeedbackNV(GPBEGINTRANSFORMFEEDBACKNV fnptr, GLenum  primitiveMode) {
//   (*fnptr)(primitiveMode);
// }
// static void  glowBeginVertexShaderEXT(GPBEGINVERTEXSHADEREXT fnptr) {
//   (*fnptr)();
// }
// static void  glowBeginVideoCaptureNV(GPBEGINVIDEOCAPTURENV fnptr, GLuint  video_capture_slot) {
//   (*fnptr)(video_capture_slot);
// }
// static void  glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint  program, GLuint  index, const GLchar * name) {
//   (*fnptr)(program, index, name);
// }
// static void  glowBindAttribLocationARB(GPBINDATTRIBLOCATIONARB fnptr, GLhandleARB  programObj, GLuint  index, const GLcharARB * name) {
//   (*fnptr)(programObj, index, name);
// }
// static void  glowBindBuffer(GPBINDBUFFER fnptr, GLenum  target, GLuint  buffer) {
//   (*fnptr)(target, buffer);
// }
// static void  glowBindBufferARB(GPBINDBUFFERARB fnptr, GLenum  target, GLuint  buffer) {
//   (*fnptr)(target, buffer);
// }
// static void  glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum  target, GLuint  index, GLuint  buffer) {
//   (*fnptr)(target, index, buffer);
// }
// static void  glowBindBufferBaseEXT(GPBINDBUFFERBASEEXT fnptr, GLenum  target, GLuint  index, GLuint  buffer) {
//   (*fnptr)(target, index, buffer);
// }
// static void  glowBindBufferBaseNV(GPBINDBUFFERBASENV fnptr, GLenum  target, GLuint  index, GLuint  buffer) {
//   (*fnptr)(target, index, buffer);
// }
// static void  glowBindBufferOffsetEXT(GPBINDBUFFEROFFSETEXT fnptr, GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset) {
//   (*fnptr)(target, index, buffer, offset);
// }
// static void  glowBindBufferOffsetNV(GPBINDBUFFEROFFSETNV fnptr, GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset) {
//   (*fnptr)(target, index, buffer, offset);
// }
// static void  glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(target, index, buffer, offset, size);
// }
// static void  glowBindBufferRangeEXT(GPBINDBUFFERRANGEEXT fnptr, GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(target, index, buffer, offset, size);
// }
// static void  glowBindBufferRangeNV(GPBINDBUFFERRANGENV fnptr, GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(target, index, buffer, offset, size);
// }
// static void  glowBindBuffersBase(GPBINDBUFFERSBASE fnptr, GLenum  target, GLuint  first, GLsizei  count, const GLuint * buffers) {
//   (*fnptr)(target, first, count, buffers);
// }
// static void  glowBindBuffersRange(GPBINDBUFFERSRANGE fnptr, GLenum  target, GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) {
//   (*fnptr)(target, first, count, buffers, offsets, sizes);
// }
// static void  glowBindFragDataLocationEXT(GPBINDFRAGDATALOCATIONEXT fnptr, GLuint  program, GLuint  color, const GLchar * name) {
//   (*fnptr)(program, color, name);
// }
// static void  glowBindFragDataLocationIndexed(GPBINDFRAGDATALOCATIONINDEXED fnptr, GLuint  program, GLuint  colorNumber, GLuint  index, const GLchar * name) {
//   (*fnptr)(program, colorNumber, index, name);
// }
// static void  glowBindFragmentShaderATI(GPBINDFRAGMENTSHADERATI fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum  target, GLuint  framebuffer) {
//   (*fnptr)(target, framebuffer);
// }
// static void  glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum  target, GLuint  framebuffer) {
//   (*fnptr)(target, framebuffer);
// }
// static void  glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint  unit, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLenum  format) {
//   (*fnptr)(unit, texture, level, layered, layer, access, format);
// }
// static void  glowBindImageTextureEXT(GPBINDIMAGETEXTUREEXT fnptr, GLuint  index, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLint  format) {
//   (*fnptr)(index, texture, level, layered, layer, access, format);
// }
// static void  glowBindImageTextures(GPBINDIMAGETEXTURES fnptr, GLuint  first, GLsizei  count, const GLuint * textures) {
//   (*fnptr)(first, count, textures);
// }
// static GLuint  glowBindLightParameterEXT(GPBINDLIGHTPARAMETEREXT fnptr, GLenum  light, GLenum  value) {
//   return (*fnptr)(light, value);
// }
// static GLuint  glowBindMaterialParameterEXT(GPBINDMATERIALPARAMETEREXT fnptr, GLenum  face, GLenum  value) {
//   return (*fnptr)(face, value);
// }
// static void  glowBindMultiTextureEXT(GPBINDMULTITEXTUREEXT fnptr, GLenum  texunit, GLenum  target, GLuint  texture) {
//   (*fnptr)(texunit, target, texture);
// }
// static GLuint  glowBindParameterEXT(GPBINDPARAMETEREXT fnptr, GLenum  value) {
//   return (*fnptr)(value);
// }
// static void  glowBindProgramARB(GPBINDPROGRAMARB fnptr, GLenum  target, GLuint  program) {
//   (*fnptr)(target, program);
// }
// static void  glowBindProgramNV(GPBINDPROGRAMNV fnptr, GLenum  target, GLuint  id) {
//   (*fnptr)(target, id);
// }
// static void  glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint  pipeline) {
//   (*fnptr)(pipeline);
// }
// static void  glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint  pipeline) {
//   (*fnptr)(pipeline);
// }
// static void  glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum  target, GLuint  renderbuffer) {
//   (*fnptr)(target, renderbuffer);
// }
// static void  glowBindRenderbufferEXT(GPBINDRENDERBUFFEREXT fnptr, GLenum  target, GLuint  renderbuffer) {
//   (*fnptr)(target, renderbuffer);
// }
// static void  glowBindSampler(GPBINDSAMPLER fnptr, GLuint  unit, GLuint  sampler) {
//   (*fnptr)(unit, sampler);
// }
// static void  glowBindSamplers(GPBINDSAMPLERS fnptr, GLuint  first, GLsizei  count, const GLuint * samplers) {
//   (*fnptr)(first, count, samplers);
// }
// static void  glowBindShadingRateImageNV(GPBINDSHADINGRATEIMAGENV fnptr, GLuint  texture) {
//   (*fnptr)(texture);
// }
// static GLuint  glowBindTexGenParameterEXT(GPBINDTEXGENPARAMETEREXT fnptr, GLenum  unit, GLenum  coord, GLenum  value) {
//   return (*fnptr)(unit, coord, value);
// }
// static void  glowBindTexture(GPBINDTEXTURE fnptr, GLenum  target, GLuint  texture) {
//   (*fnptr)(target, texture);
// }
// static void  glowBindTextureEXT(GPBINDTEXTUREEXT fnptr, GLenum  target, GLuint  texture) {
//   (*fnptr)(target, texture);
// }
// static void  glowBindTextureUnit(GPBINDTEXTUREUNIT fnptr, GLuint  unit, GLuint  texture) {
//   (*fnptr)(unit, texture);
// }
// static GLuint  glowBindTextureUnitParameterEXT(GPBINDTEXTUREUNITPARAMETEREXT fnptr, GLenum  unit, GLenum  value) {
//   return (*fnptr)(unit, value);
// }
// static void  glowBindTextures(GPBINDTEXTURES fnptr, GLuint  first, GLsizei  count, const GLuint * textures) {
//   (*fnptr)(first, count, textures);
// }
// static void  glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum  target, GLuint  id) {
//   (*fnptr)(target, id);
// }
// static void  glowBindTransformFeedbackNV(GPBINDTRANSFORMFEEDBACKNV fnptr, GLenum  target, GLuint  id) {
//   (*fnptr)(target, id);
// }
// static void  glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint  array) {
//   (*fnptr)(array);
// }
// static void  glowBindVertexArrayAPPLE(GPBINDVERTEXARRAYAPPLE fnptr, GLuint  array) {
//   (*fnptr)(array);
// }
// static void  glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride) {
//   (*fnptr)(bindingindex, buffer, offset, stride);
// }
// static void  glowBindVertexBuffers(GPBINDVERTEXBUFFERS fnptr, GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
//   (*fnptr)(first, count, buffers, offsets, strides);
// }
// static void  glowBindVertexShaderEXT(GPBINDVERTEXSHADEREXT fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowBindVideoCaptureStreamBufferNV(GPBINDVIDEOCAPTURESTREAMBUFFERNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLintptrARB  offset) {
//   (*fnptr)(video_capture_slot, stream, frame_region, offset);
// }
// static void  glowBindVideoCaptureStreamTextureNV(GPBINDVIDEOCAPTURESTREAMTEXTURENV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLenum  target, GLuint  texture) {
//   (*fnptr)(video_capture_slot, stream, frame_region, target, texture);
// }
// static void  glowBinormal3bEXT(GPBINORMAL3BEXT fnptr, GLbyte  bx, GLbyte  by, GLbyte  bz) {
//   (*fnptr)(bx, by, bz);
// }
// static void  glowBinormal3bvEXT(GPBINORMAL3BVEXT fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowBinormal3dEXT(GPBINORMAL3DEXT fnptr, GLdouble  bx, GLdouble  by, GLdouble  bz) {
//   (*fnptr)(bx, by, bz);
// }
// static void  glowBinormal3dvEXT(GPBINORMAL3DVEXT fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowBinormal3fEXT(GPBINORMAL3FEXT fnptr, GLfloat  bx, GLfloat  by, GLfloat  bz) {
//   (*fnptr)(bx, by, bz);
// }
// static void  glowBinormal3fvEXT(GPBINORMAL3FVEXT fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowBinormal3iEXT(GPBINORMAL3IEXT fnptr, GLint  bx, GLint  by, GLint  bz) {
//   (*fnptr)(bx, by, bz);
// }
// static void  glowBinormal3ivEXT(GPBINORMAL3IVEXT fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowBinormal3sEXT(GPBINORMAL3SEXT fnptr, GLshort  bx, GLshort  by, GLshort  bz) {
//   (*fnptr)(bx, by, bz);
// }
// static void  glowBinormal3svEXT(GPBINORMAL3SVEXT fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowBinormalPointerEXT(GPBINORMALPOINTEREXT fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowBitmap(GPBITMAP fnptr, GLsizei  width, GLsizei  height, GLfloat  xorig, GLfloat  yorig, GLfloat  xmove, GLfloat  ymove, const GLubyte * bitmap) {
//   (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap);
// }
// static void  glowBitmapxOES(GPBITMAPXOES fnptr, GLsizei  width, GLsizei  height, GLfixed  xorig, GLfixed  yorig, GLfixed  xmove, GLfixed  ymove, const GLubyte * bitmap) {
//   (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap);
// }
// static void  glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) {
//   (*fnptr)();
// }
// static void  glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) {
//   (*fnptr)();
// }
// static void  glowBlendColor(GPBLENDCOLOR fnptr, GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowBlendColorEXT(GPBLENDCOLOREXT fnptr, GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowBlendColorxOES(GPBLENDCOLORXOES fnptr, GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowBlendEquation(GPBLENDEQUATION fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowBlendEquationEXT(GPBLENDEQUATIONEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowBlendEquationIndexedAMD(GPBLENDEQUATIONINDEXEDAMD fnptr, GLuint  buf, GLenum  mode) {
//   (*fnptr)(buf, mode);
// }
// static void  glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum  modeRGB, GLenum  modeAlpha) {
//   (*fnptr)(modeRGB, modeAlpha);
// }
// static void  glowBlendEquationSeparateEXT(GPBLENDEQUATIONSEPARATEEXT fnptr, GLenum  modeRGB, GLenum  modeAlpha) {
//   (*fnptr)(modeRGB, modeAlpha);
// }
// static void  glowBlendEquationSeparateIndexedAMD(GPBLENDEQUATIONSEPARATEINDEXEDAMD fnptr, GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha) {
//   (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void  glowBlendEquationSeparateiARB(GPBLENDEQUATIONSEPARATEIARB fnptr, GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha) {
//   (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void  glowBlendEquationiARB(GPBLENDEQUATIONIARB fnptr, GLuint  buf, GLenum  mode) {
//   (*fnptr)(buf, mode);
// }
// static void  glowBlendFunc(GPBLENDFUNC fnptr, GLenum  sfactor, GLenum  dfactor) {
//   (*fnptr)(sfactor, dfactor);
// }
// static void  glowBlendFuncIndexedAMD(GPBLENDFUNCINDEXEDAMD fnptr, GLuint  buf, GLenum  src, GLenum  dst) {
//   (*fnptr)(buf, src, dst);
// }
// static void  glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha) {
//   (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void  glowBlendFuncSeparateEXT(GPBLENDFUNCSEPARATEEXT fnptr, GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha) {
//   (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void  glowBlendFuncSeparateINGR(GPBLENDFUNCSEPARATEINGR fnptr, GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha) {
//   (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void  glowBlendFuncSeparateIndexedAMD(GPBLENDFUNCSEPARATEINDEXEDAMD fnptr, GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha) {
//   (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void  glowBlendFuncSeparateiARB(GPBLENDFUNCSEPARATEIARB fnptr, GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha) {
//   (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void  glowBlendFunciARB(GPBLENDFUNCIARB fnptr, GLuint  buf, GLenum  src, GLenum  dst) {
//   (*fnptr)(buf, src, dst);
// }
// static void  glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum  pname, GLint  value) {
//   (*fnptr)(pname, value);
// }
// static void  glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter) {
//   (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void  glowBlitFramebufferEXT(GPBLITFRAMEBUFFEREXT fnptr, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter) {
//   (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void  glowBlitNamedFramebuffer(GPBLITNAMEDFRAMEBUFFER fnptr, GLuint  readFramebuffer, GLuint  drawFramebuffer, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter) {
//   (*fnptr)(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void  glowBufferAddressRangeNV(GPBUFFERADDRESSRANGENV fnptr, GLenum  pname, GLuint  index, GLuint64EXT  address, GLsizeiptr  length) {
//   (*fnptr)(pname, index, address, length);
// }
// static void  glowBufferAttachMemoryNV(GPBUFFERATTACHMEMORYNV fnptr, GLenum  target, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, memory, offset);
// }
// static void  glowBufferData(GPBUFFERDATA fnptr, GLenum  target, GLsizeiptr  size, const void * data, GLenum  usage) {
//   (*fnptr)(target, size, data, usage);
// }
// static void  glowBufferDataARB(GPBUFFERDATAARB fnptr, GLenum  target, GLsizeiptrARB  size, const void * data, GLenum  usage) {
//   (*fnptr)(target, size, data, usage);
// }
// static void  glowBufferPageCommitmentARB(GPBUFFERPAGECOMMITMENTARB fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size, GLboolean  commit) {
//   (*fnptr)(target, offset, size, commit);
// }
// static void  glowBufferPageCommitmentMemNV(GPBUFFERPAGECOMMITMENTMEMNV fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size, GLuint  memory, GLuint64  memOffset, GLboolean  commit) {
//   (*fnptr)(target, offset, size, memory, memOffset, commit);
// }
// static void  glowBufferParameteriAPPLE(GPBUFFERPARAMETERIAPPLE fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowBufferStorage(GPBUFFERSTORAGE fnptr, GLenum  target, GLsizeiptr  size, const void * data, GLbitfield  flags) {
//   (*fnptr)(target, size, data, flags);
// }
// static void  glowBufferStorageExternalEXT(GPBUFFERSTORAGEEXTERNALEXT fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size, GLeglClientBufferEXT  clientBuffer, GLbitfield  flags) {
//   (*fnptr)(target, offset, size, clientBuffer, flags);
// }
// static void  glowBufferStorageMemEXT(GPBUFFERSTORAGEMEMEXT fnptr, GLenum  target, GLsizeiptr  size, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, size, memory, offset);
// }
// static void  glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size, const void * data) {
//   (*fnptr)(target, offset, size, data);
// }
// static void  glowBufferSubDataARB(GPBUFFERSUBDATAARB fnptr, GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, const void * data) {
//   (*fnptr)(target, offset, size, data);
// }
// static void  glowCallCommandListNV(GPCALLCOMMANDLISTNV fnptr, GLuint  list) {
//   (*fnptr)(list);
// }
// static void  glowCallList(GPCALLLIST fnptr, GLuint  list) {
//   (*fnptr)(list);
// }
// static void  glowCallLists(GPCALLLISTS fnptr, GLsizei  n, GLenum  type, const void * lists) {
//   (*fnptr)(n, type, lists);
// }
// static GLenum  glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum  target) {
//   return (*fnptr)(target);
// }
// static GLenum  glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum  target) {
//   return (*fnptr)(target);
// }
// static GLenum  glowCheckNamedFramebufferStatus(GPCHECKNAMEDFRAMEBUFFERSTATUS fnptr, GLuint  framebuffer, GLenum  target) {
//   return (*fnptr)(framebuffer, target);
// }
// static GLenum  glowCheckNamedFramebufferStatusEXT(GPCHECKNAMEDFRAMEBUFFERSTATUSEXT fnptr, GLuint  framebuffer, GLenum  target) {
//   return (*fnptr)(framebuffer, target);
// }
// static void  glowClampColorARB(GPCLAMPCOLORARB fnptr, GLenum  target, GLenum  clamp) {
//   (*fnptr)(target, clamp);
// }
// static void  glowClear(GPCLEAR fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowClearAccum(GPCLEARACCUM fnptr, GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearAccumxOES(GPCLEARACCUMXOES fnptr, GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearBufferData(GPCLEARBUFFERDATA fnptr, GLenum  target, GLenum  internalformat, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(target, internalformat, format, type, data);
// }
// static void  glowClearBufferSubData(GPCLEARBUFFERSUBDATA fnptr, GLenum  target, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(target, internalformat, offset, size, format, type, data);
// }
// static void  glowClearColor(GPCLEARCOLOR fnptr, GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearColorIiEXT(GPCLEARCOLORIIEXT fnptr, GLint  red, GLint  green, GLint  blue, GLint  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearColorIuiEXT(GPCLEARCOLORIUIEXT fnptr, GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearColorxOES(GPCLEARCOLORXOES fnptr, GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowClearDepth(GPCLEARDEPTH fnptr, GLdouble  depth) {
//   (*fnptr)(depth);
// }
// static void  glowClearDepthdNV(GPCLEARDEPTHDNV fnptr, GLdouble  depth) {
//   (*fnptr)(depth);
// }
// static void  glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat  d) {
//   (*fnptr)(d);
// }
// static void  glowClearDepthfOES(GPCLEARDEPTHFOES fnptr, GLclampf  depth) {
//   (*fnptr)(depth);
// }
// static void  glowClearDepthxOES(GPCLEARDEPTHXOES fnptr, GLfixed  depth) {
//   (*fnptr)(depth);
// }
// static void  glowClearIndex(GPCLEARINDEX fnptr, GLfloat  c) {
//   (*fnptr)(c);
// }
// static void  glowClearNamedBufferData(GPCLEARNAMEDBUFFERDATA fnptr, GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void  glowClearNamedBufferDataEXT(GPCLEARNAMEDBUFFERDATAEXT fnptr, GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void  glowClearNamedBufferSubData(GPCLEARNAMEDBUFFERSUBDATA fnptr, GLuint  buffer, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void  glowClearNamedBufferSubDataEXT(GPCLEARNAMEDBUFFERSUBDATAEXT fnptr, GLuint  buffer, GLenum  internalformat, GLsizeiptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void  glowClearNamedFramebufferfi(GPCLEARNAMEDFRAMEBUFFERFI fnptr, GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, GLfloat  depth, GLint  stencil) {
//   (*fnptr)(framebuffer, buffer, drawbuffer, depth, stencil);
// }
// static void  glowClearNamedFramebufferfv(GPCLEARNAMEDFRAMEBUFFERFV fnptr, GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLfloat * value) {
//   (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void  glowClearNamedFramebufferiv(GPCLEARNAMEDFRAMEBUFFERIV fnptr, GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLint * value) {
//   (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void  glowClearNamedFramebufferuiv(GPCLEARNAMEDFRAMEBUFFERUIV fnptr, GLuint  framebuffer, GLenum  buffer, GLint  drawbuffer, const GLuint * value) {
//   (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void  glowClearStencil(GPCLEARSTENCIL fnptr, GLint  s) {
//   (*fnptr)(s);
// }
// static void  glowClearTexImage(GPCLEARTEXIMAGE fnptr, GLuint  texture, GLint  level, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(texture, level, format, type, data);
// }
// static void  glowClearTexSubImage(GPCLEARTEXSUBIMAGE fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
// }
// static void  glowClientActiveTexture(GPCLIENTACTIVETEXTURE fnptr, GLenum  texture) {
//   (*fnptr)(texture);
// }
// static void  glowClientActiveTextureARB(GPCLIENTACTIVETEXTUREARB fnptr, GLenum  texture) {
//   (*fnptr)(texture);
// }
// static void  glowClientActiveVertexStreamATI(GPCLIENTACTIVEVERTEXSTREAMATI fnptr, GLenum  stream) {
//   (*fnptr)(stream);
// }
// static void  glowClientAttribDefaultEXT(GPCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowClientWaitSemaphoreui64NVX(GPCLIENTWAITSEMAPHOREUI64NVX fnptr, GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) {
//   (*fnptr)(fenceObjectCount, semaphoreArray, fenceValueArray);
// }
// static GLenum  glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync  sync, GLbitfield  flags, GLuint64  timeout) {
//   return (*fnptr)(sync, flags, timeout);
// }
// static void  glowClipControl(GPCLIPCONTROL fnptr, GLenum  origin, GLenum  depth) {
//   (*fnptr)(origin, depth);
// }
// static void  glowClipPlane(GPCLIPPLANE fnptr, GLenum  plane, const GLdouble * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowClipPlanefOES(GPCLIPPLANEFOES fnptr, GLenum  plane, const GLfloat * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowClipPlanexOES(GPCLIPPLANEXOES fnptr, GLenum  plane, const GLfixed * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowColor3b(GPCOLOR3B fnptr, GLbyte  red, GLbyte  green, GLbyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3bv(GPCOLOR3BV fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3d(GPCOLOR3D fnptr, GLdouble  red, GLdouble  green, GLdouble  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3dv(GPCOLOR3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3f(GPCOLOR3F fnptr, GLfloat  red, GLfloat  green, GLfloat  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3fVertex3fSUN(GPCOLOR3FVERTEX3FSUN fnptr, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(r, g, b, x, y, z);
// }
// static void  glowColor3fVertex3fvSUN(GPCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * v) {
//   (*fnptr)(c, v);
// }
// static void  glowColor3fv(GPCOLOR3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3hNV(GPCOLOR3HNV fnptr, GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3hvNV(GPCOLOR3HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3i(GPCOLOR3I fnptr, GLint  red, GLint  green, GLint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3iv(GPCOLOR3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3s(GPCOLOR3S fnptr, GLshort  red, GLshort  green, GLshort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3sv(GPCOLOR3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3ub(GPCOLOR3UB fnptr, GLubyte  red, GLubyte  green, GLubyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3ubv(GPCOLOR3UBV fnptr, const GLubyte * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3ui(GPCOLOR3UI fnptr, GLuint  red, GLuint  green, GLuint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3uiv(GPCOLOR3UIV fnptr, const GLuint * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3us(GPCOLOR3US fnptr, GLushort  red, GLushort  green, GLushort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3usv(GPCOLOR3USV fnptr, const GLushort * v) {
//   (*fnptr)(v);
// }
// static void  glowColor3xOES(GPCOLOR3XOES fnptr, GLfixed  red, GLfixed  green, GLfixed  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowColor3xvOES(GPCOLOR3XVOES fnptr, const GLfixed * components) {
//   (*fnptr)(components);
// }
// static void  glowColor4b(GPCOLOR4B fnptr, GLbyte  red, GLbyte  green, GLbyte  blue, GLbyte  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4bv(GPCOLOR4BV fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4d(GPCOLOR4D fnptr, GLdouble  red, GLdouble  green, GLdouble  blue, GLdouble  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4dv(GPCOLOR4DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4f(GPCOLOR4F fnptr, GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4fNormal3fVertex3fSUN(GPCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void  glowColor4fNormal3fVertex3fvSUN(GPCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(c, n, v);
// }
// static void  glowColor4fv(GPCOLOR4FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4hNV(GPCOLOR4HNV fnptr, GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue, GLhalfNV  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4hvNV(GPCOLOR4HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4i(GPCOLOR4I fnptr, GLint  red, GLint  green, GLint  blue, GLint  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4iv(GPCOLOR4IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4s(GPCOLOR4S fnptr, GLshort  red, GLshort  green, GLshort  blue, GLshort  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4sv(GPCOLOR4SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4ub(GPCOLOR4UB fnptr, GLubyte  red, GLubyte  green, GLubyte  blue, GLubyte  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4ubVertex2fSUN(GPCOLOR4UBVERTEX2FSUN fnptr, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y) {
//   (*fnptr)(r, g, b, a, x, y);
// }
// static void  glowColor4ubVertex2fvSUN(GPCOLOR4UBVERTEX2FVSUN fnptr, const GLubyte * c, const GLfloat * v) {
//   (*fnptr)(c, v);
// }
// static void  glowColor4ubVertex3fSUN(GPCOLOR4UBVERTEX3FSUN fnptr, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(r, g, b, a, x, y, z);
// }
// static void  glowColor4ubVertex3fvSUN(GPCOLOR4UBVERTEX3FVSUN fnptr, const GLubyte * c, const GLfloat * v) {
//   (*fnptr)(c, v);
// }
// static void  glowColor4ubv(GPCOLOR4UBV fnptr, const GLubyte * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4ui(GPCOLOR4UI fnptr, GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4uiv(GPCOLOR4UIV fnptr, const GLuint * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4us(GPCOLOR4US fnptr, GLushort  red, GLushort  green, GLushort  blue, GLushort  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4usv(GPCOLOR4USV fnptr, const GLushort * v) {
//   (*fnptr)(v);
// }
// static void  glowColor4xOES(GPCOLOR4XOES fnptr, GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColor4xvOES(GPCOLOR4XVOES fnptr, const GLfixed * components) {
//   (*fnptr)(components);
// }
// static void  glowColorFormatNV(GPCOLORFORMATNV fnptr, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(size, type, stride);
// }
// static void  glowColorFragmentOp1ATI(GPCOLORFRAGMENTOP1ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod) {
//   (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
// }
// static void  glowColorFragmentOp2ATI(GPCOLORFRAGMENTOP2ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod) {
//   (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
// }
// static void  glowColorFragmentOp3ATI(GPCOLORFRAGMENTOP3ATI fnptr, GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod) {
//   (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
// }
// static void  glowColorMask(GPCOLORMASK fnptr, GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowColorMaskIndexedEXT(GPCOLORMASKINDEXEDEXT fnptr, GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a) {
//   (*fnptr)(index, r, g, b, a);
// }
// static void  glowColorMaterial(GPCOLORMATERIAL fnptr, GLenum  face, GLenum  mode) {
//   (*fnptr)(face, mode);
// }
// static void  glowColorPointer(GPCOLORPOINTER fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowColorPointerEXT(GPCOLORPOINTEREXT fnptr, GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer) {
//   (*fnptr)(size, type, stride, count, pointer);
// }
// static void  glowColorPointerListIBM(GPCOLORPOINTERLISTIBM fnptr, GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void  glowColorPointervINTEL(GPCOLORPOINTERVINTEL fnptr, GLint  size, GLenum  type, const void ** pointer) {
//   (*fnptr)(size, type, pointer);
// }
// static void  glowColorSubTableEXT(GPCOLORSUBTABLEEXT fnptr, GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const void * data) {
//   (*fnptr)(target, start, count, format, type, data);
// }
// static void  glowColorTableEXT(GPCOLORTABLEEXT fnptr, GLenum  target, GLenum  internalFormat, GLsizei  width, GLenum  format, GLenum  type, const void * table) {
//   (*fnptr)(target, internalFormat, width, format, type, table);
// }
// static void  glowColorTableParameterfvSGI(GPCOLORTABLEPARAMETERFVSGI fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowColorTableParameterivSGI(GPCOLORTABLEPARAMETERIVSGI fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowColorTableSGI(GPCOLORTABLESGI fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const void * table) {
//   (*fnptr)(target, internalformat, width, format, type, table);
// }
// static void  glowCombinerInputNV(GPCOMBINERINPUTNV fnptr, GLenum  stage, GLenum  portion, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage) {
//   (*fnptr)(stage, portion, variable, input, mapping, componentUsage);
// }
// static void  glowCombinerOutputNV(GPCOMBINEROUTPUTNV fnptr, GLenum  stage, GLenum  portion, GLenum  abOutput, GLenum  cdOutput, GLenum  sumOutput, GLenum  scale, GLenum  bias, GLboolean  abDotProduct, GLboolean  cdDotProduct, GLboolean  muxSum) {
//   (*fnptr)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);
// }
// static void  glowCombinerParameterfNV(GPCOMBINERPARAMETERFNV fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowCombinerParameterfvNV(GPCOMBINERPARAMETERFVNV fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowCombinerParameteriNV(GPCOMBINERPARAMETERINV fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowCombinerParameterivNV(GPCOMBINERPARAMETERIVNV fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowCombinerStageParameterfvNV(GPCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum  stage, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(stage, pname, params);
// }
// static void  glowCommandListSegmentsNV(GPCOMMANDLISTSEGMENTSNV fnptr, GLuint  list, GLuint  segments) {
//   (*fnptr)(list, segments);
// }
// static void  glowCompileCommandListNV(GPCOMPILECOMMANDLISTNV fnptr, GLuint  list) {
//   (*fnptr)(list);
// }
// static void  glowCompileShader(GPCOMPILESHADER fnptr, GLuint  shader) {
//   (*fnptr)(shader);
// }
// static void  glowCompileShaderARB(GPCOMPILESHADERARB fnptr, GLhandleARB  shaderObj) {
//   (*fnptr)(shaderObj);
// }
// static void  glowCompileShaderIncludeARB(GPCOMPILESHADERINCLUDEARB fnptr, GLuint  shader, GLsizei  count, const GLchar *const* path, const GLint * length) {
//   (*fnptr)(shader, count, path, length);
// }
// static void  glowCompressedMultiTexImage1DEXT(GPCOMPRESSEDMULTITEXIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, internalformat, width, border, imageSize, bits);
// }
// static void  glowCompressedMultiTexImage2DEXT(GPCOMPRESSEDMULTITEXIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void  glowCompressedMultiTexImage3DEXT(GPCOMPRESSEDMULTITEXIMAGE3DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void  glowCompressedMultiTexSubImage1DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, xoffset, width, format, imageSize, bits);
// }
// static void  glowCompressedMultiTexSubImage2DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void  glowCompressedMultiTexSubImage3DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void  glowCompressedTexImage1D(GPCOMPRESSEDTEXIMAGE1D fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, border, imageSize, data);
// }
// static void  glowCompressedTexImage1DARB(GPCOMPRESSEDTEXIMAGE1DARB fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, border, imageSize, data);
// }
// static void  glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void  glowCompressedTexImage2DARB(GPCOMPRESSEDTEXIMAGE2DARB fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void  glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void  glowCompressedTexImage3DARB(GPCOMPRESSEDTEXIMAGE3DARB fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void  glowCompressedTexSubImage1D(GPCOMPRESSEDTEXSUBIMAGE1D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, width, format, imageSize, data);
// }
// static void  glowCompressedTexSubImage1DARB(GPCOMPRESSEDTEXSUBIMAGE1DARB fnptr, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, width, format, imageSize, data);
// }
// static void  glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void  glowCompressedTexSubImage2DARB(GPCOMPRESSEDTEXSUBIMAGE2DARB fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void  glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void  glowCompressedTexSubImage3DARB(GPCOMPRESSEDTEXSUBIMAGE3DARB fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void  glowCompressedTextureImage1DEXT(GPCOMPRESSEDTEXTUREIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, internalformat, width, border, imageSize, bits);
// }
// static void  glowCompressedTextureImage2DEXT(GPCOMPRESSEDTEXTUREIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void  glowCompressedTextureImage3DEXT(GPCOMPRESSEDTEXTUREIMAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void  glowCompressedTextureSubImage1D(GPCOMPRESSEDTEXTURESUBIMAGE1D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(texture, level, xoffset, width, format, imageSize, data);
// }
// static void  glowCompressedTextureSubImage1DEXT(GPCOMPRESSEDTEXTURESUBIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, xoffset, width, format, imageSize, bits);
// }
// static void  glowCompressedTextureSubImage2D(GPCOMPRESSEDTEXTURESUBIMAGE2D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void  glowCompressedTextureSubImage2DEXT(GPCOMPRESSEDTEXTURESUBIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void  glowCompressedTextureSubImage3D(GPCOMPRESSEDTEXTURESUBIMAGE3D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * data) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void  glowCompressedTextureSubImage3DEXT(GPCOMPRESSEDTEXTURESUBIMAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const void * bits) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void  glowConservativeRasterParameterfNV(GPCONSERVATIVERASTERPARAMETERFNV fnptr, GLenum  pname, GLfloat  value) {
//   (*fnptr)(pname, value);
// }
// static void  glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowConvolutionFilter1DEXT(GPCONVOLUTIONFILTER1DEXT fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const void * image) {
//   (*fnptr)(target, internalformat, width, format, type, image);
// }
// static void  glowConvolutionFilter2DEXT(GPCONVOLUTIONFILTER2DEXT fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * image) {
//   (*fnptr)(target, internalformat, width, height, format, type, image);
// }
// static void  glowConvolutionParameterfEXT(GPCONVOLUTIONPARAMETERFEXT fnptr, GLenum  target, GLenum  pname, GLfloat  params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowConvolutionParameterfvEXT(GPCONVOLUTIONPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowConvolutionParameteriEXT(GPCONVOLUTIONPARAMETERIEXT fnptr, GLenum  target, GLenum  pname, GLint  params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowConvolutionParameterivEXT(GPCONVOLUTIONPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowConvolutionParameterxOES(GPCONVOLUTIONPARAMETERXOES fnptr, GLenum  target, GLenum  pname, GLfixed  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowConvolutionParameterxvOES(GPCONVOLUTIONPARAMETERXVOES fnptr, GLenum  target, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum  readTarget, GLenum  writeTarget, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size) {
//   (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size);
// }
// static void  glowCopyColorSubTableEXT(GPCOPYCOLORSUBTABLEEXT fnptr, GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(target, start, x, y, width);
// }
// static void  glowCopyColorTableSGI(GPCOPYCOLORTABLESGI fnptr, GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(target, internalformat, x, y, width);
// }
// static void  glowCopyConvolutionFilter1DEXT(GPCOPYCONVOLUTIONFILTER1DEXT fnptr, GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(target, internalformat, x, y, width);
// }
// static void  glowCopyConvolutionFilter2DEXT(GPCOPYCONVOLUTIONFILTER2DEXT fnptr, GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, internalformat, x, y, width, height);
// }
// static void  glowCopyImageSubData(GPCOPYIMAGESUBDATA fnptr, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth) {
//   (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void  glowCopyImageSubDataNV(GPCOPYIMAGESUBDATANV fnptr, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);
// }
// static void  glowCopyMultiTexImage1DEXT(GPCOPYMULTITEXIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border) {
//   (*fnptr)(texunit, target, level, internalformat, x, y, width, border);
// }
// static void  glowCopyMultiTexImage2DEXT(GPCOPYMULTITEXIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border) {
//   (*fnptr)(texunit, target, level, internalformat, x, y, width, height, border);
// }
// static void  glowCopyMultiTexSubImage1DEXT(GPCOPYMULTITEXSUBIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(texunit, target, level, xoffset, x, y, width);
// }
// static void  glowCopyMultiTexSubImage2DEXT(GPCOPYMULTITEXSUBIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void  glowCopyMultiTexSubImage3DEXT(GPCOPYMULTITEXSUBIMAGE3DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void  glowCopyNamedBufferSubData(GPCOPYNAMEDBUFFERSUBDATA fnptr, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size) {
//   (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void  glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint  resultPath, GLuint  srcPath) {
//   (*fnptr)(resultPath, srcPath);
// }
// static void  glowCopyPixels(GPCOPYPIXELS fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  type) {
//   (*fnptr)(x, y, width, height, type);
// }
// static void  glowCopyTexImage1D(GPCOPYTEXIMAGE1D fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border) {
//   (*fnptr)(target, level, internalformat, x, y, width, border);
// }
// static void  glowCopyTexImage1DEXT(GPCOPYTEXIMAGE1DEXT fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border) {
//   (*fnptr)(target, level, internalformat, x, y, width, border);
// }
// static void  glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border) {
//   (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void  glowCopyTexImage2DEXT(GPCOPYTEXIMAGE2DEXT fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border) {
//   (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void  glowCopyTexSubImage1D(GPCOPYTEXSUBIMAGE1D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(target, level, xoffset, x, y, width);
// }
// static void  glowCopyTexSubImage1DEXT(GPCOPYTEXSUBIMAGE1DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(target, level, xoffset, x, y, width);
// }
// static void  glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void  glowCopyTexSubImage2DEXT(GPCOPYTEXSUBIMAGE2DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void  glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void  glowCopyTexSubImage3DEXT(GPCOPYTEXSUBIMAGE3DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void  glowCopyTextureImage1DEXT(GPCOPYTEXTUREIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border) {
//   (*fnptr)(texture, target, level, internalformat, x, y, width, border);
// }
// static void  glowCopyTextureImage2DEXT(GPCOPYTEXTUREIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border) {
//   (*fnptr)(texture, target, level, internalformat, x, y, width, height, border);
// }
// static void  glowCopyTextureSubImage1D(GPCOPYTEXTURESUBIMAGE1D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(texture, level, xoffset, x, y, width);
// }
// static void  glowCopyTextureSubImage1DEXT(GPCOPYTEXTURESUBIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width) {
//   (*fnptr)(texture, target, level, xoffset, x, y, width);
// }
// static void  glowCopyTextureSubImage2D(GPCOPYTEXTURESUBIMAGE2D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, level, xoffset, yoffset, x, y, width, height);
// }
// static void  glowCopyTextureSubImage2DEXT(GPCOPYTEXTURESUBIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void  glowCopyTextureSubImage3D(GPCOPYTEXTURESUBIMAGE3D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void  glowCopyTextureSubImage3DEXT(GPCOPYTEXTURESUBIMAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void  glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void  glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint  path, GLenum  coverMode) {
//   (*fnptr)(path, coverMode);
// }
// static void  glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void  glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint  path, GLenum  coverMode) {
//   (*fnptr)(path, coverMode);
// }
// static void  glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum  components) {
//   (*fnptr)(components);
// }
// static void  glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei  n, const GLfloat * v) {
//   (*fnptr)(n, v);
// }
// static void  glowCreateBuffers(GPCREATEBUFFERS fnptr, GLsizei  n, GLuint * buffers) {
//   (*fnptr)(n, buffers);
// }
// static void  glowCreateCommandListsNV(GPCREATECOMMANDLISTSNV fnptr, GLsizei  n, GLuint * lists) {
//   (*fnptr)(n, lists);
// }
// static void  glowCreateFramebuffers(GPCREATEFRAMEBUFFERS fnptr, GLsizei  n, GLuint * framebuffers) {
//   (*fnptr)(n, framebuffers);
// }
// static void  glowCreateMemoryObjectsEXT(GPCREATEMEMORYOBJECTSEXT fnptr, GLsizei  n, GLuint * memoryObjects) {
//   (*fnptr)(n, memoryObjects);
// }
// static void  glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint  queryId, GLuint * queryHandle) {
//   (*fnptr)(queryId, queryHandle);
// }
// static GLuint  glowCreateProgram(GPCREATEPROGRAM fnptr) {
//   return (*fnptr)();
// }
// static GLhandleARB  glowCreateProgramObjectARB(GPCREATEPROGRAMOBJECTARB fnptr) {
//   return (*fnptr)();
// }
// static void  glowCreateProgramPipelines(GPCREATEPROGRAMPIPELINES fnptr, GLsizei  n, GLuint * pipelines) {
//   (*fnptr)(n, pipelines);
// }
// static GLuint  glowCreateProgressFenceNVX(GPCREATEPROGRESSFENCENVX fnptr) {
//   return (*fnptr)();
// }
// static void  glowCreateQueries(GPCREATEQUERIES fnptr, GLenum  target, GLsizei  n, GLuint * ids) {
//   (*fnptr)(target, n, ids);
// }
// static void  glowCreateRenderbuffers(GPCREATERENDERBUFFERS fnptr, GLsizei  n, GLuint * renderbuffers) {
//   (*fnptr)(n, renderbuffers);
// }
// static void  glowCreateSamplers(GPCREATESAMPLERS fnptr, GLsizei  n, GLuint * samplers) {
//   (*fnptr)(n, samplers);
// }
// static void  glowCreateSemaphoresNV(GPCREATESEMAPHORESNV fnptr, GLsizei  n, GLuint * semaphores) {
//   (*fnptr)(n, semaphores);
// }
// static GLuint  glowCreateShader(GPCREATESHADER fnptr, GLenum  type) {
//   return (*fnptr)(type);
// }
// static GLhandleARB  glowCreateShaderObjectARB(GPCREATESHADEROBJECTARB fnptr, GLenum  shaderType) {
//   return (*fnptr)(shaderType);
// }
// static GLuint  glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum  type, const GLchar * string) {
//   return (*fnptr)(type, string);
// }
// static GLuint  glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum  type, GLsizei  count, const GLchar *const* strings) {
//   return (*fnptr)(type, count, strings);
// }
// static GLuint  glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum  type, GLsizei  count, const GLchar ** strings) {
//   return (*fnptr)(type, count, strings);
// }
// static void  glowCreateStatesNV(GPCREATESTATESNV fnptr, GLsizei  n, GLuint * states) {
//   (*fnptr)(n, states);
// }
// static GLsync  glowCreateSyncFromCLeventARB(GPCREATESYNCFROMCLEVENTARB fnptr, struct _cl_context * context, struct _cl_event * event, GLbitfield  flags) {
//   return (*fnptr)(context, event, flags);
// }
// static void  glowCreateTextures(GPCREATETEXTURES fnptr, GLenum  target, GLsizei  n, GLuint * textures) {
//   (*fnptr)(target, n, textures);
// }
// static void  glowCreateTransformFeedbacks(GPCREATETRANSFORMFEEDBACKS fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowCreateVertexArrays(GPCREATEVERTEXARRAYS fnptr, GLsizei  n, GLuint * arrays) {
//   (*fnptr)(n, arrays);
// }
// static void  glowCullFace(GPCULLFACE fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowCullParameterdvEXT(GPCULLPARAMETERDVEXT fnptr, GLenum  pname, GLdouble * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowCullParameterfvEXT(GPCULLPARAMETERFVEXT fnptr, GLenum  pname, GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowCurrentPaletteMatrixARB(GPCURRENTPALETTEMATRIXARB fnptr, GLint  index) {
//   (*fnptr)(index);
// }
// static void  glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC  callback, const void * userParam) {
//   (*fnptr)(glowCDebugCallback, userParam);
// }
// static void  glowDebugMessageCallbackAMD(GPDEBUGMESSAGECALLBACKAMD fnptr, GLDEBUGPROCAMD  callback, void * userParam) {
//   (*fnptr)(callback, userParam);
// }
// static void  glowDebugMessageCallbackARB(GPDEBUGMESSAGECALLBACKARB fnptr, GLDEBUGPROCARB  callback, const void * userParam) {
//   (*fnptr)(glowCDebugCallback, userParam);
// }
// static void  glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR  callback, const void * userParam) {
//   (*fnptr)(glowCDebugCallback, userParam);
// }
// static void  glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled) {
//   (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void  glowDebugMessageControlARB(GPDEBUGMESSAGECONTROLARB fnptr, GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled) {
//   (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void  glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled) {
//   (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void  glowDebugMessageEnableAMD(GPDEBUGMESSAGEENABLEAMD fnptr, GLenum  category, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled) {
//   (*fnptr)(category, severity, count, ids, enabled);
// }
// static void  glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf) {
//   (*fnptr)(source, type, id, severity, length, buf);
// }
// static void  glowDebugMessageInsertAMD(GPDEBUGMESSAGEINSERTAMD fnptr, GLenum  category, GLenum  severity, GLuint  id, GLsizei  length, const GLchar * buf) {
//   (*fnptr)(category, severity, id, length, buf);
// }
// static void  glowDebugMessageInsertARB(GPDEBUGMESSAGEINSERTARB fnptr, GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf) {
//   (*fnptr)(source, type, id, severity, length, buf);
// }
// static void  glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf) {
//   (*fnptr)(source, type, id, severity, length, buf);
// }
// static void  glowDeformSGIX(GPDEFORMSGIX fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowDeformationMap3dSGIX(GPDEFORMATIONMAP3DSGIX fnptr, GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, GLdouble  w1, GLdouble  w2, GLint  wstride, GLint  worder, const GLdouble * points) {
//   (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);
// }
// static void  glowDeformationMap3fSGIX(GPDEFORMATIONMAP3FSGIX fnptr, GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, GLfloat  w1, GLfloat  w2, GLint  wstride, GLint  worder, const GLfloat * points) {
//   (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);
// }
// static void  glowDeleteAsyncMarkersSGIX(GPDELETEASYNCMARKERSSGIX fnptr, GLuint  marker, GLsizei  range) {
//   (*fnptr)(marker, range);
// }
// static void  glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei  n, const GLuint * buffers) {
//   (*fnptr)(n, buffers);
// }
// static void  glowDeleteBuffersARB(GPDELETEBUFFERSARB fnptr, GLsizei  n, const GLuint * buffers) {
//   (*fnptr)(n, buffers);
// }
// static void  glowDeleteCommandListsNV(GPDELETECOMMANDLISTSNV fnptr, GLsizei  n, const GLuint * lists) {
//   (*fnptr)(n, lists);
// }
// static void  glowDeleteFencesAPPLE(GPDELETEFENCESAPPLE fnptr, GLsizei  n, const GLuint * fences) {
//   (*fnptr)(n, fences);
// }
// static void  glowDeleteFencesNV(GPDELETEFENCESNV fnptr, GLsizei  n, const GLuint * fences) {
//   (*fnptr)(n, fences);
// }
// static void  glowDeleteFragmentShaderATI(GPDELETEFRAGMENTSHADERATI fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei  n, const GLuint * framebuffers) {
//   (*fnptr)(n, framebuffers);
// }
// static void  glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei  n, const GLuint * framebuffers) {
//   (*fnptr)(n, framebuffers);
// }
// static void  glowDeleteLists(GPDELETELISTS fnptr, GLuint  list, GLsizei  range) {
//   (*fnptr)(list, range);
// }
// static void  glowDeleteMemoryObjectsEXT(GPDELETEMEMORYOBJECTSEXT fnptr, GLsizei  n, const GLuint * memoryObjects) {
//   (*fnptr)(n, memoryObjects);
// }
// static void  glowDeleteNamedStringARB(GPDELETENAMEDSTRINGARB fnptr, GLint  namelen, const GLchar * name) {
//   (*fnptr)(namelen, name);
// }
// static void  glowDeleteNamesAMD(GPDELETENAMESAMD fnptr, GLenum  identifier, GLuint  num, const GLuint * names) {
//   (*fnptr)(identifier, num, names);
// }
// static void  glowDeleteObjectARB(GPDELETEOBJECTARB fnptr, GLhandleARB  obj) {
//   (*fnptr)(obj);
// }
// static void  glowDeleteOcclusionQueriesNV(GPDELETEOCCLUSIONQUERIESNV fnptr, GLsizei  n, const GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint  path, GLsizei  range) {
//   (*fnptr)(path, range);
// }
// static void  glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei  n, GLuint * monitors) {
//   (*fnptr)(n, monitors);
// }
// static void  glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint  queryHandle) {
//   (*fnptr)(queryHandle);
// }
// static void  glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint  program) {
//   (*fnptr)(program);
// }
// static void  glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei  n, const GLuint * pipelines) {
//   (*fnptr)(n, pipelines);
// }
// static void  glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei  n, const GLuint * pipelines) {
//   (*fnptr)(n, pipelines);
// }
// static void  glowDeleteProgramsARB(GPDELETEPROGRAMSARB fnptr, GLsizei  n, const GLuint * programs) {
//   (*fnptr)(n, programs);
// }
// static void  glowDeleteProgramsNV(GPDELETEPROGRAMSNV fnptr, GLsizei  n, const GLuint * programs) {
//   (*fnptr)(n, programs);
// }
// static void  glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei  n, const GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowDeleteQueriesARB(GPDELETEQUERIESARB fnptr, GLsizei  n, const GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowDeleteQueryResourceTagNV(GPDELETEQUERYRESOURCETAGNV fnptr, GLsizei  n, const GLint * tagIds) {
//   (*fnptr)(n, tagIds);
// }
// static void  glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei  n, const GLuint * renderbuffers) {
//   (*fnptr)(n, renderbuffers);
// }
// static void  glowDeleteRenderbuffersEXT(GPDELETERENDERBUFFERSEXT fnptr, GLsizei  n, const GLuint * renderbuffers) {
//   (*fnptr)(n, renderbuffers);
// }
// static void  glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei  count, const GLuint * samplers) {
//   (*fnptr)(count, samplers);
// }
// static void  glowDeleteSemaphoresEXT(GPDELETESEMAPHORESEXT fnptr, GLsizei  n, const GLuint * semaphores) {
//   (*fnptr)(n, semaphores);
// }
// static void  glowDeleteShader(GPDELETESHADER fnptr, GLuint  shader) {
//   (*fnptr)(shader);
// }
// static void  glowDeleteStatesNV(GPDELETESTATESNV fnptr, GLsizei  n, const GLuint * states) {
//   (*fnptr)(n, states);
// }
// static void  glowDeleteSync(GPDELETESYNC fnptr, GLsync  sync) {
//   (*fnptr)(sync);
// }
// static void  glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei  n, const GLuint * textures) {
//   (*fnptr)(n, textures);
// }
// static void  glowDeleteTexturesEXT(GPDELETETEXTURESEXT fnptr, GLsizei  n, const GLuint * textures) {
//   (*fnptr)(n, textures);
// }
// static void  glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei  n, const GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowDeleteTransformFeedbacksNV(GPDELETETRANSFORMFEEDBACKSNV fnptr, GLsizei  n, const GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei  n, const GLuint * arrays) {
//   (*fnptr)(n, arrays);
// }
// static void  glowDeleteVertexArraysAPPLE(GPDELETEVERTEXARRAYSAPPLE fnptr, GLsizei  n, const GLuint * arrays) {
//   (*fnptr)(n, arrays);
// }
// static void  glowDeleteVertexShaderEXT(GPDELETEVERTEXSHADEREXT fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowDepthBoundsEXT(GPDEPTHBOUNDSEXT fnptr, GLclampd  zmin, GLclampd  zmax) {
//   (*fnptr)(zmin, zmax);
// }
// static void  glowDepthBoundsdNV(GPDEPTHBOUNDSDNV fnptr, GLdouble  zmin, GLdouble  zmax) {
//   (*fnptr)(zmin, zmax);
// }
// static void  glowDepthFunc(GPDEPTHFUNC fnptr, GLenum  func) {
//   (*fnptr)(func);
// }
// static void  glowDepthMask(GPDEPTHMASK fnptr, GLboolean  flag) {
//   (*fnptr)(flag);
// }
// static void  glowDepthRange(GPDEPTHRANGE fnptr, GLdouble  n, GLdouble  f) {
//   (*fnptr)(n, f);
// }
// static void  glowDepthRangeArraydvNV(GPDEPTHRANGEARRAYDVNV fnptr, GLuint  first, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(first, count, v);
// }
// static void  glowDepthRangeArrayv(GPDEPTHRANGEARRAYV fnptr, GLuint  first, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(first, count, v);
// }
// static void  glowDepthRangeIndexed(GPDEPTHRANGEINDEXED fnptr, GLuint  index, GLdouble  n, GLdouble  f) {
//   (*fnptr)(index, n, f);
// }
// static void  glowDepthRangeIndexeddNV(GPDEPTHRANGEINDEXEDDNV fnptr, GLuint  index, GLdouble  n, GLdouble  f) {
//   (*fnptr)(index, n, f);
// }
// static void  glowDepthRangedNV(GPDEPTHRANGEDNV fnptr, GLdouble  zNear, GLdouble  zFar) {
//   (*fnptr)(zNear, zFar);
// }
// static void  glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat  n, GLfloat  f) {
//   (*fnptr)(n, f);
// }
// static void  glowDepthRangefOES(GPDEPTHRANGEFOES fnptr, GLclampf  n, GLclampf  f) {
//   (*fnptr)(n, f);
// }
// static void  glowDepthRangexOES(GPDEPTHRANGEXOES fnptr, GLfixed  n, GLfixed  f) {
//   (*fnptr)(n, f);
// }
// static void  glowDetachObjectARB(GPDETACHOBJECTARB fnptr, GLhandleARB  containerObj, GLhandleARB  attachedObj) {
//   (*fnptr)(containerObj, attachedObj);
// }
// static void  glowDetachShader(GPDETACHSHADER fnptr, GLuint  program, GLuint  shader) {
//   (*fnptr)(program, shader);
// }
// static void  glowDetailTexFuncSGIS(GPDETAILTEXFUNCSGIS fnptr, GLenum  target, GLsizei  n, const GLfloat * points) {
//   (*fnptr)(target, n, points);
// }
// static void  glowDisable(GPDISABLE fnptr, GLenum  cap) {
//   (*fnptr)(cap);
// }
// static void  glowDisableClientState(GPDISABLECLIENTSTATE fnptr, GLenum  array) {
//   (*fnptr)(array);
// }
// static void  glowDisableClientStateIndexedEXT(GPDISABLECLIENTSTATEINDEXEDEXT fnptr, GLenum  array, GLuint  index) {
//   (*fnptr)(array, index);
// }
// static void  glowDisableClientStateiEXT(GPDISABLECLIENTSTATEIEXT fnptr, GLenum  array, GLuint  index) {
//   (*fnptr)(array, index);
// }
// static void  glowDisableIndexedEXT(GPDISABLEINDEXEDEXT fnptr, GLenum  target, GLuint  index) {
//   (*fnptr)(target, index);
// }
// static void  glowDisableVariantClientStateEXT(GPDISABLEVARIANTCLIENTSTATEEXT fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowDisableVertexArrayAttrib(GPDISABLEVERTEXARRAYATTRIB fnptr, GLuint  vaobj, GLuint  index) {
//   (*fnptr)(vaobj, index);
// }
// static void  glowDisableVertexArrayAttribEXT(GPDISABLEVERTEXARRAYATTRIBEXT fnptr, GLuint  vaobj, GLuint  index) {
//   (*fnptr)(vaobj, index);
// }
// static void  glowDisableVertexArrayEXT(GPDISABLEVERTEXARRAYEXT fnptr, GLuint  vaobj, GLenum  array) {
//   (*fnptr)(vaobj, array);
// }
// static void  glowDisableVertexAttribAPPLE(GPDISABLEVERTEXATTRIBAPPLE fnptr, GLuint  index, GLenum  pname) {
//   (*fnptr)(index, pname);
// }
// static void  glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint  index) {
//   (*fnptr)(index);
// }
// static void  glowDisableVertexAttribArrayARB(GPDISABLEVERTEXATTRIBARRAYARB fnptr, GLuint  index) {
//   (*fnptr)(index);
// }
// static void  glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z) {
//   (*fnptr)(num_groups_x, num_groups_y, num_groups_z);
// }
// static void  glowDispatchComputeGroupSizeARB(GPDISPATCHCOMPUTEGROUPSIZEARB fnptr, GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z, GLuint  group_size_x, GLuint  group_size_y, GLuint  group_size_z) {
//   (*fnptr)(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z);
// }
// static void  glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr  indirect) {
//   (*fnptr)(indirect);
// }
// static void  glowDrawArrays(GPDRAWARRAYS fnptr, GLenum  mode, GLint  first, GLsizei  count) {
//   (*fnptr)(mode, first, count);
// }
// static void  glowDrawArraysEXT(GPDRAWARRAYSEXT fnptr, GLenum  mode, GLint  first, GLsizei  count) {
//   (*fnptr)(mode, first, count);
// }
// static void  glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum  mode, const void * indirect) {
//   (*fnptr)(mode, indirect);
// }
// static void  glowDrawArraysInstancedARB(GPDRAWARRAYSINSTANCEDARB fnptr, GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount) {
//   (*fnptr)(mode, first, count, primcount);
// }
// static void  glowDrawArraysInstancedBaseInstance(GPDRAWARRAYSINSTANCEDBASEINSTANCE fnptr, GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount, GLuint  baseinstance) {
//   (*fnptr)(mode, first, count, instancecount, baseinstance);
// }
// static void  glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum  mode, GLint  start, GLsizei  count, GLsizei  primcount) {
//   (*fnptr)(mode, start, count, primcount);
// }
// static void  glowDrawBuffer(GPDRAWBUFFER fnptr, GLenum  buf) {
//   (*fnptr)(buf);
// }
// static void  glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei  n, const GLenum * bufs) {
//   (*fnptr)(n, bufs);
// }
// static void  glowDrawBuffersARB(GPDRAWBUFFERSARB fnptr, GLsizei  n, const GLenum * bufs) {
//   (*fnptr)(n, bufs);
// }
// static void  glowDrawBuffersATI(GPDRAWBUFFERSATI fnptr, GLsizei  n, const GLenum * bufs) {
//   (*fnptr)(n, bufs);
// }
// static void  glowDrawCommandsAddressNV(GPDRAWCOMMANDSADDRESSNV fnptr, GLenum  primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint  count) {
//   (*fnptr)(primitiveMode, indirects, sizes, count);
// }
// static void  glowDrawCommandsNV(GPDRAWCOMMANDSNV fnptr, GLenum  primitiveMode, GLuint  buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint  count) {
//   (*fnptr)(primitiveMode, buffer, indirects, sizes, count);
// }
// static void  glowDrawCommandsStatesAddressNV(GPDRAWCOMMANDSSTATESADDRESSNV fnptr, const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count) {
//   (*fnptr)(indirects, sizes, states, fbos, count);
// }
// static void  glowDrawCommandsStatesNV(GPDRAWCOMMANDSSTATESNV fnptr, GLuint  buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count) {
//   (*fnptr)(buffer, indirects, sizes, states, fbos, count);
// }
// static void  glowDrawElementArrayAPPLE(GPDRAWELEMENTARRAYAPPLE fnptr, GLenum  mode, GLint  first, GLsizei  count) {
//   (*fnptr)(mode, first, count);
// }
// static void  glowDrawElementArrayATI(GPDRAWELEMENTARRAYATI fnptr, GLenum  mode, GLsizei  count) {
//   (*fnptr)(mode, count);
// }
// static void  glowDrawElements(GPDRAWELEMENTS fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices) {
//   (*fnptr)(mode, count, type, indices);
// }
// static void  glowDrawElementsWithOffset(GPDRAWELEMENTS fnptr, GLenum  mode, GLsizei  count, GLenum  type, uintptr_t indices) {
//   (*fnptr)(mode, count, type, (const void *)(indices));
// }
// static void  glowDrawElementsBaseVertex(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLint  basevertex) {
//   (*fnptr)(mode, count, type, indices, basevertex);
// }
// static void  glowDrawElementsBaseVertexWithOffset(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum  mode, GLsizei  count, GLenum  type, uintptr_t indices, GLint  basevertex) {
//   (*fnptr)(mode, count, type, (const void *)(indices), basevertex);
// }
// static void  glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum  mode, GLenum  type, const void * indirect) {
//   (*fnptr)(mode, type, indirect);
// }
// static void  glowDrawElementsInstancedARB(GPDRAWELEMENTSINSTANCEDARB fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount) {
//   (*fnptr)(mode, count, type, indices, primcount);
// }
// static void  glowDrawElementsInstancedBaseInstance(GPDRAWELEMENTSINSTANCEDBASEINSTANCE fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLuint  baseinstance) {
//   (*fnptr)(mode, count, type, indices, instancecount, baseinstance);
// }
// static void  glowDrawElementsInstancedBaseVertex(GPDRAWELEMENTSINSTANCEDBASEVERTEX fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex) {
//   (*fnptr)(mode, count, type, indices, instancecount, basevertex);
// }
// static void  glowDrawElementsInstancedBaseVertexBaseInstance(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex, GLuint  baseinstance) {
//   (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance);
// }
// static void  glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount) {
//   (*fnptr)(mode, count, type, indices, primcount);
// }
// static void  glowDrawMeshArraysSUN(GPDRAWMESHARRAYSSUN fnptr, GLenum  mode, GLint  first, GLsizei  count, GLsizei  width) {
//   (*fnptr)(mode, first, count, width);
// }
// static void  glowDrawMeshTasksIndirectNV(GPDRAWMESHTASKSINDIRECTNV fnptr, GLintptr  indirect) {
//   (*fnptr)(indirect);
// }
// static void  glowDrawMeshTasksNV(GPDRAWMESHTASKSNV fnptr, GLuint  first, GLuint  count) {
//   (*fnptr)(first, count);
// }
// static void  glowDrawPixels(GPDRAWPIXELS fnptr, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(width, height, format, type, pixels);
// }
// static void  glowDrawRangeElementArrayAPPLE(GPDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum  mode, GLuint  start, GLuint  end, GLint  first, GLsizei  count) {
//   (*fnptr)(mode, start, end, first, count);
// }
// static void  glowDrawRangeElementArrayATI(GPDRAWRANGEELEMENTARRAYATI fnptr, GLenum  mode, GLuint  start, GLuint  end, GLsizei  count) {
//   (*fnptr)(mode, start, end, count);
// }
// static void  glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices) {
//   (*fnptr)(mode, start, end, count, type, indices);
// }
// static void  glowDrawRangeElementsBaseVertex(GPDRAWRANGEELEMENTSBASEVERTEX fnptr, GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices, GLint  basevertex) {
//   (*fnptr)(mode, start, end, count, type, indices, basevertex);
// }
// static void  glowDrawRangeElementsEXT(GPDRAWRANGEELEMENTSEXT fnptr, GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const void * indices) {
//   (*fnptr)(mode, start, end, count, type, indices);
// }
// static void  glowDrawTextureNV(GPDRAWTEXTURENV fnptr, GLuint  texture, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1) {
//   (*fnptr)(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void  glowDrawTransformFeedback(GPDRAWTRANSFORMFEEDBACK fnptr, GLenum  mode, GLuint  id) {
//   (*fnptr)(mode, id);
// }
// static void  glowDrawTransformFeedbackInstanced(GPDRAWTRANSFORMFEEDBACKINSTANCED fnptr, GLenum  mode, GLuint  id, GLsizei  instancecount) {
//   (*fnptr)(mode, id, instancecount);
// }
// static void  glowDrawTransformFeedbackNV(GPDRAWTRANSFORMFEEDBACKNV fnptr, GLenum  mode, GLuint  id) {
//   (*fnptr)(mode, id);
// }
// static void  glowDrawTransformFeedbackStream(GPDRAWTRANSFORMFEEDBACKSTREAM fnptr, GLenum  mode, GLuint  id, GLuint  stream) {
//   (*fnptr)(mode, id, stream);
// }
// static void  glowDrawTransformFeedbackStreamInstanced(GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED fnptr, GLenum  mode, GLuint  id, GLuint  stream, GLsizei  instancecount) {
//   (*fnptr)(mode, id, stream, instancecount);
// }
// static void  glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64  vkImage, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1) {
//   (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void  glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum  target, GLeglImageOES  image, const GLint*  attrib_list) {
//   (*fnptr)(target, image, attrib_list);
// }
// static void  glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint  texture, GLeglImageOES  image, const GLint*  attrib_list) {
//   (*fnptr)(texture, image, attrib_list);
// }
// static void  glowEdgeFlag(GPEDGEFLAG fnptr, GLboolean  flag) {
//   (*fnptr)(flag);
// }
// static void  glowEdgeFlagFormatNV(GPEDGEFLAGFORMATNV fnptr, GLsizei  stride) {
//   (*fnptr)(stride);
// }
// static void  glowEdgeFlagPointer(GPEDGEFLAGPOINTER fnptr, GLsizei  stride, const void * pointer) {
//   (*fnptr)(stride, pointer);
// }
// static void  glowEdgeFlagPointerEXT(GPEDGEFLAGPOINTEREXT fnptr, GLsizei  stride, GLsizei  count, const GLboolean * pointer) {
//   (*fnptr)(stride, count, pointer);
// }
// static void  glowEdgeFlagPointerListIBM(GPEDGEFLAGPOINTERLISTIBM fnptr, GLint  stride, const GLboolean ** pointer, GLint  ptrstride) {
//   (*fnptr)(stride, pointer, ptrstride);
// }
// static void  glowEdgeFlagv(GPEDGEFLAGV fnptr, const GLboolean * flag) {
//   (*fnptr)(flag);
// }
// static void  glowElementPointerAPPLE(GPELEMENTPOINTERAPPLE fnptr, GLenum  type, const void * pointer) {
//   (*fnptr)(type, pointer);
// }
// static void  glowElementPointerATI(GPELEMENTPOINTERATI fnptr, GLenum  type, const void * pointer) {
//   (*fnptr)(type, pointer);
// }
// static void  glowEnable(GPENABLE fnptr, GLenum  cap) {
//   (*fnptr)(cap);
// }
// static void  glowEnableClientState(GPENABLECLIENTSTATE fnptr, GLenum  array) {
//   (*fnptr)(array);
// }
// static void  glowEnableClientStateIndexedEXT(GPENABLECLIENTSTATEINDEXEDEXT fnptr, GLenum  array, GLuint  index) {
//   (*fnptr)(array, index);
// }
// static void  glowEnableClientStateiEXT(GPENABLECLIENTSTATEIEXT fnptr, GLenum  array, GLuint  index) {
//   (*fnptr)(array, index);
// }
// static void  glowEnableIndexedEXT(GPENABLEINDEXEDEXT fnptr, GLenum  target, GLuint  index) {
//   (*fnptr)(target, index);
// }
// static void  glowEnableVariantClientStateEXT(GPENABLEVARIANTCLIENTSTATEEXT fnptr, GLuint  id) {
//   (*fnptr)(id);
// }
// static void  glowEnableVertexArrayAttrib(GPENABLEVERTEXARRAYATTRIB fnptr, GLuint  vaobj, GLuint  index) {
//   (*fnptr)(vaobj, index);
// }
// static void  glowEnableVertexArrayAttribEXT(GPENABLEVERTEXARRAYATTRIBEXT fnptr, GLuint  vaobj, GLuint  index) {
//   (*fnptr)(vaobj, index);
// }
// static void  glowEnableVertexArrayEXT(GPENABLEVERTEXARRAYEXT fnptr, GLuint  vaobj, GLenum  array) {
//   (*fnptr)(vaobj, array);
// }
// static void  glowEnableVertexAttribAPPLE(GPENABLEVERTEXATTRIBAPPLE fnptr, GLuint  index, GLenum  pname) {
//   (*fnptr)(index, pname);
// }
// static void  glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint  index) {
//   (*fnptr)(index);
// }
// static void  glowEnableVertexAttribArrayARB(GPENABLEVERTEXATTRIBARRAYARB fnptr, GLuint  index) {
//   (*fnptr)(index);
// }
// static void  glowEnd(GPEND fnptr) {
//   (*fnptr)();
// }
// static void  glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) {
//   (*fnptr)();
// }
// static void  glowEndConditionalRenderNVX(GPENDCONDITIONALRENDERNVX fnptr) {
//   (*fnptr)();
// }
// static void  glowEndFragmentShaderATI(GPENDFRAGMENTSHADERATI fnptr) {
//   (*fnptr)();
// }
// static void  glowEndList(GPENDLIST fnptr) {
//   (*fnptr)();
// }
// static void  glowEndOcclusionQueryNV(GPENDOCCLUSIONQUERYNV fnptr) {
//   (*fnptr)();
// }
// static void  glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint  monitor) {
//   (*fnptr)(monitor);
// }
// static void  glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint  queryHandle) {
//   (*fnptr)(queryHandle);
// }
// static void  glowEndQuery(GPENDQUERY fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowEndQueryARB(GPENDQUERYARB fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowEndQueryIndexed(GPENDQUERYINDEXED fnptr, GLenum  target, GLuint  index) {
//   (*fnptr)(target, index);
// }
// static void  glowEndTransformFeedbackEXT(GPENDTRANSFORMFEEDBACKEXT fnptr) {
//   (*fnptr)();
// }
// static void  glowEndTransformFeedbackNV(GPENDTRANSFORMFEEDBACKNV fnptr) {
//   (*fnptr)();
// }
// static void  glowEndVertexShaderEXT(GPENDVERTEXSHADEREXT fnptr) {
//   (*fnptr)();
// }
// static void  glowEndVideoCaptureNV(GPENDVIDEOCAPTURENV fnptr, GLuint  video_capture_slot) {
//   (*fnptr)(video_capture_slot);
// }
// static void  glowEvalCoord1d(GPEVALCOORD1D fnptr, GLdouble  u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord1dv(GPEVALCOORD1DV fnptr, const GLdouble * u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord1f(GPEVALCOORD1F fnptr, GLfloat  u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord1fv(GPEVALCOORD1FV fnptr, const GLfloat * u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord1xOES(GPEVALCOORD1XOES fnptr, GLfixed  u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord1xvOES(GPEVALCOORD1XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowEvalCoord2d(GPEVALCOORD2D fnptr, GLdouble  u, GLdouble  v) {
//   (*fnptr)(u, v);
// }
// static void  glowEvalCoord2dv(GPEVALCOORD2DV fnptr, const GLdouble * u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord2f(GPEVALCOORD2F fnptr, GLfloat  u, GLfloat  v) {
//   (*fnptr)(u, v);
// }
// static void  glowEvalCoord2fv(GPEVALCOORD2FV fnptr, const GLfloat * u) {
//   (*fnptr)(u);
// }
// static void  glowEvalCoord2xOES(GPEVALCOORD2XOES fnptr, GLfixed  u, GLfixed  v) {
//   (*fnptr)(u, v);
// }
// static void  glowEvalCoord2xvOES(GPEVALCOORD2XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowEvalMapsNV(GPEVALMAPSNV fnptr, GLenum  target, GLenum  mode) {
//   (*fnptr)(target, mode);
// }
// static void  glowEvalMesh1(GPEVALMESH1 fnptr, GLenum  mode, GLint  i1, GLint  i2) {
//   (*fnptr)(mode, i1, i2);
// }
// static void  glowEvalMesh2(GPEVALMESH2 fnptr, GLenum  mode, GLint  i1, GLint  i2, GLint  j1, GLint  j2) {
//   (*fnptr)(mode, i1, i2, j1, j2);
// }
// static void  glowEvalPoint1(GPEVALPOINT1 fnptr, GLint  i) {
//   (*fnptr)(i);
// }
// static void  glowEvalPoint2(GPEVALPOINT2 fnptr, GLint  i, GLint  j) {
//   (*fnptr)(i, j);
// }
// static void  glowEvaluateDepthValuesARB(GPEVALUATEDEPTHVALUESARB fnptr) {
//   (*fnptr)();
// }
// static void  glowExecuteProgramNV(GPEXECUTEPROGRAMNV fnptr, GLenum  target, GLuint  id, const GLfloat * params) {
//   (*fnptr)(target, id, params);
// }
// static void  glowExtractComponentEXT(GPEXTRACTCOMPONENTEXT fnptr, GLuint  res, GLuint  src, GLuint  num) {
//   (*fnptr)(res, src, num);
// }
// static void  glowFeedbackBuffer(GPFEEDBACKBUFFER fnptr, GLsizei  size, GLenum  type, GLfloat * buffer) {
//   (*fnptr)(size, type, buffer);
// }
// static void  glowFeedbackBufferxOES(GPFEEDBACKBUFFERXOES fnptr, GLsizei  n, GLenum  type, const GLfixed * buffer) {
//   (*fnptr)(n, type, buffer);
// }
// static GLsync  glowFenceSync(GPFENCESYNC fnptr, GLenum  condition, GLbitfield  flags) {
//   return (*fnptr)(condition, flags);
// }
// static void  glowFinalCombinerInputNV(GPFINALCOMBINERINPUTNV fnptr, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage) {
//   (*fnptr)(variable, input, mapping, componentUsage);
// }
// static void  glowFinish(GPFINISH fnptr) {
//   (*fnptr)();
// }
// static GLint  glowFinishAsyncSGIX(GPFINISHASYNCSGIX fnptr, GLuint * markerp) {
//   return (*fnptr)(markerp);
// }
// static void  glowFinishFenceAPPLE(GPFINISHFENCEAPPLE fnptr, GLuint  fence) {
//   (*fnptr)(fence);
// }
// static void  glowFinishFenceNV(GPFINISHFENCENV fnptr, GLuint  fence) {
//   (*fnptr)(fence);
// }
// static void  glowFinishObjectAPPLE(GPFINISHOBJECTAPPLE fnptr, GLenum  object, GLint  name) {
//   (*fnptr)(object, name);
// }
// static void  glowFinishTextureSUNX(GPFINISHTEXTURESUNX fnptr) {
//   (*fnptr)();
// }
// static void  glowFlush(GPFLUSH fnptr) {
//   (*fnptr)();
// }
// static void  glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  length) {
//   (*fnptr)(target, offset, length);
// }
// static void  glowFlushMappedBufferRangeAPPLE(GPFLUSHMAPPEDBUFFERRANGEAPPLE fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(target, offset, size);
// }
// static void  glowFlushMappedNamedBufferRange(GPFLUSHMAPPEDNAMEDBUFFERRANGE fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  length) {
//   (*fnptr)(buffer, offset, length);
// }
// static void  glowFlushMappedNamedBufferRangeEXT(GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  length) {
//   (*fnptr)(buffer, offset, length);
// }
// static void  glowFlushPixelDataRangeNV(GPFLUSHPIXELDATARANGENV fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowFlushRasterSGIX(GPFLUSHRASTERSGIX fnptr) {
//   (*fnptr)();
// }
// static void  glowFlushStaticDataIBM(GPFLUSHSTATICDATAIBM fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowFlushVertexArrayRangeAPPLE(GPFLUSHVERTEXARRAYRANGEAPPLE fnptr, GLsizei  length, void * pointer) {
//   (*fnptr)(length, pointer);
// }
// static void  glowFlushVertexArrayRangeNV(GPFLUSHVERTEXARRAYRANGENV fnptr) {
//   (*fnptr)();
// }
// static void  glowFogCoordFormatNV(GPFOGCOORDFORMATNV fnptr, GLenum  type, GLsizei  stride) {
//   (*fnptr)(type, stride);
// }
// static void  glowFogCoordPointer(GPFOGCOORDPOINTER fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowFogCoordPointerEXT(GPFOGCOORDPOINTEREXT fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowFogCoordPointerListIBM(GPFOGCOORDPOINTERLISTIBM fnptr, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void  glowFogCoordd(GPFOGCOORDD fnptr, GLdouble  coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoorddEXT(GPFOGCOORDDEXT fnptr, GLdouble  coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoorddv(GPFOGCOORDDV fnptr, const GLdouble * coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoorddvEXT(GPFOGCOORDDVEXT fnptr, const GLdouble * coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoordf(GPFOGCOORDF fnptr, GLfloat  coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoordfEXT(GPFOGCOORDFEXT fnptr, GLfloat  coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoordfv(GPFOGCOORDFV fnptr, const GLfloat * coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoordfvEXT(GPFOGCOORDFVEXT fnptr, const GLfloat * coord) {
//   (*fnptr)(coord);
// }
// static void  glowFogCoordhNV(GPFOGCOORDHNV fnptr, GLhalfNV  fog) {
//   (*fnptr)(fog);
// }
// static void  glowFogCoordhvNV(GPFOGCOORDHVNV fnptr, const GLhalfNV * fog) {
//   (*fnptr)(fog);
// }
// static void  glowFogFuncSGIS(GPFOGFUNCSGIS fnptr, GLsizei  n, const GLfloat * points) {
//   (*fnptr)(n, points);
// }
// static void  glowFogf(GPFOGF fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFogfv(GPFOGFV fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowFogi(GPFOGI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFogiv(GPFOGIV fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowFogxOES(GPFOGXOES fnptr, GLenum  pname, GLfixed  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFogxvOES(GPFOGXVOES fnptr, GLenum  pname, const GLfixed * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFragmentColorMaterialSGIX(GPFRAGMENTCOLORMATERIALSGIX fnptr, GLenum  face, GLenum  mode) {
//   (*fnptr)(face, mode);
// }
// static void  glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint  color) {
//   (*fnptr)(color);
// }
// static void  glowFragmentLightModelfSGIX(GPFRAGMENTLIGHTMODELFSGIX fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFragmentLightModelfvSGIX(GPFRAGMENTLIGHTMODELFVSGIX fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowFragmentLightModeliSGIX(GPFRAGMENTLIGHTMODELISGIX fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowFragmentLightModelivSGIX(GPFRAGMENTLIGHTMODELIVSGIX fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowFragmentLightfSGIX(GPFRAGMENTLIGHTFSGIX fnptr, GLenum  light, GLenum  pname, GLfloat  param) {
//   (*fnptr)(light, pname, param);
// }
// static void  glowFragmentLightfvSGIX(GPFRAGMENTLIGHTFVSGIX fnptr, GLenum  light, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowFragmentLightiSGIX(GPFRAGMENTLIGHTISGIX fnptr, GLenum  light, GLenum  pname, GLint  param) {
//   (*fnptr)(light, pname, param);
// }
// static void  glowFragmentLightivSGIX(GPFRAGMENTLIGHTIVSGIX fnptr, GLenum  light, GLenum  pname, const GLint * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowFragmentMaterialfSGIX(GPFRAGMENTMATERIALFSGIX fnptr, GLenum  face, GLenum  pname, GLfloat  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowFragmentMaterialfvSGIX(GPFRAGMENTMATERIALFVSGIX fnptr, GLenum  face, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowFragmentMaterialiSGIX(GPFRAGMENTMATERIALISGIX fnptr, GLenum  face, GLenum  pname, GLint  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowFragmentMaterialivSGIX(GPFRAGMENTMATERIALIVSGIX fnptr, GLenum  face, GLenum  pname, const GLint * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowFrameTerminatorGREMEDY(GPFRAMETERMINATORGREMEDY fnptr) {
//   (*fnptr)();
// }
// static void  glowFrameZoomSGIX(GPFRAMEZOOMSGIX fnptr, GLint  factor) {
//   (*fnptr)(factor);
// }
// static void  glowFramebufferDrawBufferEXT(GPFRAMEBUFFERDRAWBUFFEREXT fnptr, GLuint  framebuffer, GLenum  mode) {
//   (*fnptr)(framebuffer, mode);
// }
// static void  glowFramebufferDrawBuffersEXT(GPFRAMEBUFFERDRAWBUFFERSEXT fnptr, GLuint  framebuffer, GLsizei  n, const GLenum * bufs) {
//   (*fnptr)(framebuffer, n, bufs);
// }
// static void  glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) {
//   (*fnptr)();
// }
// static void  glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowFramebufferParameteriMESA(GPFRAMEBUFFERPARAMETERIMESA fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowFramebufferReadBufferEXT(GPFRAMEBUFFERREADBUFFEREXT fnptr, GLuint  framebuffer, GLenum  mode) {
//   (*fnptr)(framebuffer, mode);
// }
// static void  glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer) {
//   (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void  glowFramebufferRenderbufferEXT(GPFRAMEBUFFERRENDERBUFFEREXT fnptr, GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer) {
//   (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void  glowFramebufferSampleLocationsfvARB(GPFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLenum  target, GLuint  start, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(target, start, count, v);
// }
// static void  glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum  target, GLuint  start, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(target, start, count, v);
// }
// static void  glowFramebufferSamplePositionsfvAMD(GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLenum  target, GLuint  numsamples, GLuint  pixelindex, const GLfloat * values) {
//   (*fnptr)(target, numsamples, pixelindex, values);
// }
// static void  glowFramebufferTexture1D(GPFRAMEBUFFERTEXTURE1D fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void  glowFramebufferTexture1DEXT(GPFRAMEBUFFERTEXTURE1DEXT fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void  glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void  glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void  glowFramebufferTexture3D(GPFRAMEBUFFERTEXTURE3D fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset) {
//   (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void  glowFramebufferTexture3DEXT(GPFRAMEBUFFERTEXTURE3DEXT fnptr, GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset) {
//   (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void  glowFramebufferTextureARB(GPFRAMEBUFFERTEXTUREARB fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, texture, level);
// }
// static void  glowFramebufferTextureEXT(GPFRAMEBUFFERTEXTUREEXT fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level) {
//   (*fnptr)(target, attachment, texture, level);
// }
// static void  glowFramebufferTextureFaceARB(GPFRAMEBUFFERTEXTUREFACEARB fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face) {
//   (*fnptr)(target, attachment, texture, level, face);
// }
// static void  glowFramebufferTextureFaceEXT(GPFRAMEBUFFERTEXTUREFACEEXT fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face) {
//   (*fnptr)(target, attachment, texture, level, face);
// }
// static void  glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer) {
//   (*fnptr)(target, attachment, texture, level, layer);
// }
// static void  glowFramebufferTextureLayerARB(GPFRAMEBUFFERTEXTURELAYERARB fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer) {
//   (*fnptr)(target, attachment, texture, level, layer);
// }
// static void  glowFramebufferTextureLayerEXT(GPFRAMEBUFFERTEXTURELAYEREXT fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer) {
//   (*fnptr)(target, attachment, texture, level, layer);
// }
// static void  glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  baseViewIndex, GLsizei  numViews) {
//   (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews);
// }
// static void  glowFreeObjectBufferATI(GPFREEOBJECTBUFFERATI fnptr, GLuint  buffer) {
//   (*fnptr)(buffer);
// }
// static void  glowFrontFace(GPFRONTFACE fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowFrustum(GPFRUSTUM fnptr, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar) {
//   (*fnptr)(left, right, bottom, top, zNear, zFar);
// }
// static void  glowFrustumfOES(GPFRUSTUMFOES fnptr, GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f) {
//   (*fnptr)(l, r, b, t, n, f);
// }
// static void  glowFrustumxOES(GPFRUSTUMXOES fnptr, GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f) {
//   (*fnptr)(l, r, b, t, n, f);
// }
// static GLuint  glowGenAsyncMarkersSGIX(GPGENASYNCMARKERSSGIX fnptr, GLsizei  range) {
//   return (*fnptr)(range);
// }
// static void  glowGenBuffers(GPGENBUFFERS fnptr, GLsizei  n, GLuint * buffers) {
//   (*fnptr)(n, buffers);
// }
// static void  glowGenBuffersARB(GPGENBUFFERSARB fnptr, GLsizei  n, GLuint * buffers) {
//   (*fnptr)(n, buffers);
// }
// static void  glowGenFencesAPPLE(GPGENFENCESAPPLE fnptr, GLsizei  n, GLuint * fences) {
//   (*fnptr)(n, fences);
// }
// static void  glowGenFencesNV(GPGENFENCESNV fnptr, GLsizei  n, GLuint * fences) {
//   (*fnptr)(n, fences);
// }
// static GLuint  glowGenFragmentShadersATI(GPGENFRAGMENTSHADERSATI fnptr, GLuint  range) {
//   return (*fnptr)(range);
// }
// static void  glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei  n, GLuint * framebuffers) {
//   (*fnptr)(n, framebuffers);
// }
// static void  glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei  n, GLuint * framebuffers) {
//   (*fnptr)(n, framebuffers);
// }
// static GLuint  glowGenLists(GPGENLISTS fnptr, GLsizei  range) {
//   return (*fnptr)(range);
// }
// static void  glowGenNamesAMD(GPGENNAMESAMD fnptr, GLenum  identifier, GLuint  num, GLuint * names) {
//   (*fnptr)(identifier, num, names);
// }
// static void  glowGenOcclusionQueriesNV(GPGENOCCLUSIONQUERIESNV fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static GLuint  glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei  range) {
//   return (*fnptr)(range);
// }
// static void  glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei  n, GLuint * monitors) {
//   (*fnptr)(n, monitors);
// }
// static void  glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei  n, GLuint * pipelines) {
//   (*fnptr)(n, pipelines);
// }
// static void  glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei  n, GLuint * pipelines) {
//   (*fnptr)(n, pipelines);
// }
// static void  glowGenProgramsARB(GPGENPROGRAMSARB fnptr, GLsizei  n, GLuint * programs) {
//   (*fnptr)(n, programs);
// }
// static void  glowGenProgramsNV(GPGENPROGRAMSNV fnptr, GLsizei  n, GLuint * programs) {
//   (*fnptr)(n, programs);
// }
// static void  glowGenQueries(GPGENQUERIES fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowGenQueriesARB(GPGENQUERIESARB fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowGenQueryResourceTagNV(GPGENQUERYRESOURCETAGNV fnptr, GLsizei  n, GLint * tagIds) {
//   (*fnptr)(n, tagIds);
// }
// static void  glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei  n, GLuint * renderbuffers) {
//   (*fnptr)(n, renderbuffers);
// }
// static void  glowGenRenderbuffersEXT(GPGENRENDERBUFFERSEXT fnptr, GLsizei  n, GLuint * renderbuffers) {
//   (*fnptr)(n, renderbuffers);
// }
// static void  glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei  count, GLuint * samplers) {
//   (*fnptr)(count, samplers);
// }
// static void  glowGenSemaphoresEXT(GPGENSEMAPHORESEXT fnptr, GLsizei  n, GLuint * semaphores) {
//   (*fnptr)(n, semaphores);
// }
// static GLuint  glowGenSymbolsEXT(GPGENSYMBOLSEXT fnptr, GLenum  datatype, GLenum  storagetype, GLenum  range, GLuint  components) {
//   return (*fnptr)(datatype, storagetype, range, components);
// }
// static void  glowGenTextures(GPGENTEXTURES fnptr, GLsizei  n, GLuint * textures) {
//   (*fnptr)(n, textures);
// }
// static void  glowGenTexturesEXT(GPGENTEXTURESEXT fnptr, GLsizei  n, GLuint * textures) {
//   (*fnptr)(n, textures);
// }
// static void  glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowGenTransformFeedbacksNV(GPGENTRANSFORMFEEDBACKSNV fnptr, GLsizei  n, GLuint * ids) {
//   (*fnptr)(n, ids);
// }
// static void  glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei  n, GLuint * arrays) {
//   (*fnptr)(n, arrays);
// }
// static void  glowGenVertexArraysAPPLE(GPGENVERTEXARRAYSAPPLE fnptr, GLsizei  n, GLuint * arrays) {
//   (*fnptr)(n, arrays);
// }
// static GLuint  glowGenVertexShadersEXT(GPGENVERTEXSHADERSEXT fnptr, GLuint  range) {
//   return (*fnptr)(range);
// }
// static void  glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowGenerateMipmapEXT(GPGENERATEMIPMAPEXT fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowGenerateMultiTexMipmapEXT(GPGENERATEMULTITEXMIPMAPEXT fnptr, GLenum  texunit, GLenum  target) {
//   (*fnptr)(texunit, target);
// }
// static void  glowGenerateTextureMipmap(GPGENERATETEXTUREMIPMAP fnptr, GLuint  texture) {
//   (*fnptr)(texture);
// }
// static void  glowGenerateTextureMipmapEXT(GPGENERATETEXTUREMIPMAPEXT fnptr, GLuint  texture, GLenum  target) {
//   (*fnptr)(texture, target);
// }
// static void  glowGetActiveAtomicCounterBufferiv(GPGETACTIVEATOMICCOUNTERBUFFERIV fnptr, GLuint  program, GLuint  bufferIndex, GLenum  pname, GLint * params) {
//   (*fnptr)(program, bufferIndex, pname, params);
// }
// static void  glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
//   (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void  glowGetActiveAttribARB(GPGETACTIVEATTRIBARB fnptr, GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
//   (*fnptr)(programObj, index, maxLength, length, size, type, name);
// }
// static void  glowGetActiveSubroutineName(GPGETACTIVESUBROUTINENAME fnptr, GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name) {
//   (*fnptr)(program, shadertype, index, bufSize, length, name);
// }
// static void  glowGetActiveSubroutineUniformName(GPGETACTIVESUBROUTINEUNIFORMNAME fnptr, GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name) {
//   (*fnptr)(program, shadertype, index, bufSize, length, name);
// }
// static void  glowGetActiveSubroutineUniformiv(GPGETACTIVESUBROUTINEUNIFORMIV fnptr, GLuint  program, GLenum  shadertype, GLuint  index, GLenum  pname, GLint * values) {
//   (*fnptr)(program, shadertype, index, pname, values);
// }
// static void  glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
//   (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void  glowGetActiveUniformARB(GPGETACTIVEUNIFORMARB fnptr, GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
//   (*fnptr)(programObj, index, maxLength, length, size, type, name);
// }
// static void  glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint  program, GLuint  uniformBlockIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformBlockName) {
//   (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
// }
// static void  glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint  program, GLuint  uniformBlockIndex, GLenum  pname, GLint * params) {
//   (*fnptr)(program, uniformBlockIndex, pname, params);
// }
// static void  glowGetActiveUniformName(GPGETACTIVEUNIFORMNAME fnptr, GLuint  program, GLuint  uniformIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformName) {
//   (*fnptr)(program, uniformIndex, bufSize, length, uniformName);
// }
// static void  glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint  program, GLsizei  uniformCount, const GLuint * uniformIndices, GLenum  pname, GLint * params) {
//   (*fnptr)(program, uniformCount, uniformIndices, pname, params);
// }
// static void  glowGetActiveVaryingNV(GPGETACTIVEVARYINGNV fnptr, GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
//   (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void  glowGetArrayObjectfvATI(GPGETARRAYOBJECTFVATI fnptr, GLenum  array, GLenum  pname, GLfloat * params) {
//   (*fnptr)(array, pname, params);
// }
// static void  glowGetArrayObjectivATI(GPGETARRAYOBJECTIVATI fnptr, GLenum  array, GLenum  pname, GLint * params) {
//   (*fnptr)(array, pname, params);
// }
// static void  glowGetAttachedObjectsARB(GPGETATTACHEDOBJECTSARB fnptr, GLhandleARB  containerObj, GLsizei  maxCount, GLsizei * count, GLhandleARB * obj) {
//   (*fnptr)(containerObj, maxCount, count, obj);
// }
// static void  glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint  program, GLsizei  maxCount, GLsizei * count, GLuint * shaders) {
//   (*fnptr)(program, maxCount, count, shaders);
// }
// static GLint  glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint  program, const GLchar * name) {
//   return (*fnptr)(program, name);
// }
// static GLint  glowGetAttribLocationARB(GPGETATTRIBLOCATIONARB fnptr, GLhandleARB  programObj, const GLcharARB * name) {
//   return (*fnptr)(programObj, name);
// }
// static void  glowGetBooleanIndexedvEXT(GPGETBOOLEANINDEXEDVEXT fnptr, GLenum  target, GLuint  index, GLboolean * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum  pname, GLboolean * data) {
//   (*fnptr)(pname, data);
// }
// static void  glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetBufferParameterivARB(GPGETBUFFERPARAMETERIVARB fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetBufferParameterui64vNV(GPGETBUFFERPARAMETERUI64VNV fnptr, GLenum  target, GLenum  pname, GLuint64EXT * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum  target, GLenum  pname, void ** params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetBufferPointervARB(GPGETBUFFERPOINTERVARB fnptr, GLenum  target, GLenum  pname, void ** params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetBufferSubData(GPGETBUFFERSUBDATA fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  size, void * data) {
//   (*fnptr)(target, offset, size, data);
// }
// static void  glowGetBufferSubDataARB(GPGETBUFFERSUBDATAARB fnptr, GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, void * data) {
//   (*fnptr)(target, offset, size, data);
// }
// static void  glowGetClipPlane(GPGETCLIPPLANE fnptr, GLenum  plane, GLdouble * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowGetClipPlanefOES(GPGETCLIPPLANEFOES fnptr, GLenum  plane, GLfloat * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowGetClipPlanexOES(GPGETCLIPPLANEXOES fnptr, GLenum  plane, GLfixed * equation) {
//   (*fnptr)(plane, equation);
// }
// static void  glowGetColorTableEXT(GPGETCOLORTABLEEXT fnptr, GLenum  target, GLenum  format, GLenum  type, void * data) {
//   (*fnptr)(target, format, type, data);
// }
// static void  glowGetColorTableParameterfvEXT(GPGETCOLORTABLEPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetColorTableParameterfvSGI(GPGETCOLORTABLEPARAMETERFVSGI fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetColorTableParameterivEXT(GPGETCOLORTABLEPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetColorTableParameterivSGI(GPGETCOLORTABLEPARAMETERIVSGI fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetColorTableSGI(GPGETCOLORTABLESGI fnptr, GLenum  target, GLenum  format, GLenum  type, void * table) {
//   (*fnptr)(target, format, type, table);
// }
// static void  glowGetCombinerInputParameterfvNV(GPGETCOMBINERINPUTPARAMETERFVNV fnptr, GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLfloat * params) {
//   (*fnptr)(stage, portion, variable, pname, params);
// }
// static void  glowGetCombinerInputParameterivNV(GPGETCOMBINERINPUTPARAMETERIVNV fnptr, GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLint * params) {
//   (*fnptr)(stage, portion, variable, pname, params);
// }
// static void  glowGetCombinerOutputParameterfvNV(GPGETCOMBINEROUTPUTPARAMETERFVNV fnptr, GLenum  stage, GLenum  portion, GLenum  pname, GLfloat * params) {
//   (*fnptr)(stage, portion, pname, params);
// }
// static void  glowGetCombinerOutputParameterivNV(GPGETCOMBINEROUTPUTPARAMETERIVNV fnptr, GLenum  stage, GLenum  portion, GLenum  pname, GLint * params) {
//   (*fnptr)(stage, portion, pname, params);
// }
// static void  glowGetCombinerStageParameterfvNV(GPGETCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum  stage, GLenum  pname, GLfloat * params) {
//   (*fnptr)(stage, pname, params);
// }
// static GLuint  glowGetCommandHeaderNV(GPGETCOMMANDHEADERNV fnptr, GLenum  tokenID, GLuint  size) {
//   return (*fnptr)(tokenID, size);
// }
// static void  glowGetCompressedMultiTexImageEXT(GPGETCOMPRESSEDMULTITEXIMAGEEXT fnptr, GLenum  texunit, GLenum  target, GLint  lod, void * img) {
//   (*fnptr)(texunit, target, lod, img);
// }
// static void  glowGetCompressedTexImage(GPGETCOMPRESSEDTEXIMAGE fnptr, GLenum  target, GLint  level, void * img) {
//   (*fnptr)(target, level, img);
// }
// static void  glowGetCompressedTexImageARB(GPGETCOMPRESSEDTEXIMAGEARB fnptr, GLenum  target, GLint  level, void * img) {
//   (*fnptr)(target, level, img);
// }
// static void  glowGetCompressedTextureImage(GPGETCOMPRESSEDTEXTUREIMAGE fnptr, GLuint  texture, GLint  level, GLsizei  bufSize, void * pixels) {
//   (*fnptr)(texture, level, bufSize, pixels);
// }
// static void  glowGetCompressedTextureImageEXT(GPGETCOMPRESSEDTEXTUREIMAGEEXT fnptr, GLuint  texture, GLenum  target, GLint  lod, void * img) {
//   (*fnptr)(texture, target, lod, img);
// }
// static void  glowGetCompressedTextureSubImage(GPGETCOMPRESSEDTEXTURESUBIMAGE fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  bufSize, void * pixels) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
// }
// static void  glowGetConvolutionFilterEXT(GPGETCONVOLUTIONFILTEREXT fnptr, GLenum  target, GLenum  format, GLenum  type, void * image) {
//   (*fnptr)(target, format, type, image);
// }
// static void  glowGetConvolutionParameterfvEXT(GPGETCONVOLUTIONPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetConvolutionParameterivEXT(GPGETCONVOLUTIONPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetConvolutionParameterxvOES(GPGETCONVOLUTIONPARAMETERXVOES fnptr, GLenum  target, GLenum  pname, GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei  bufSize, GLfloat * v) {
//   (*fnptr)(bufSize, v);
// }
// static GLuint  glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
//   return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint  glowGetDebugMessageLogAMD(GPGETDEBUGMESSAGELOGAMD fnptr, GLuint  count, GLsizei  bufSize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) {
//   return (*fnptr)(count, bufSize, categories, severities, ids, lengths, message);
// }
// static GLuint  glowGetDebugMessageLogARB(GPGETDEBUGMESSAGELOGARB fnptr, GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
//   return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint  glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint  count, GLsizei  bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
//   return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static void  glowGetDetailTexFuncSGIS(GPGETDETAILTEXFUNCSGIS fnptr, GLenum  target, GLfloat * points) {
//   (*fnptr)(target, points);
// }
// static void  glowGetDoubleIndexedvEXT(GPGETDOUBLEINDEXEDVEXT fnptr, GLenum  target, GLuint  index, GLdouble * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum  target, GLuint  index, GLdouble * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum  pname, GLuint  index, GLdouble * params) {
//   (*fnptr)(pname, index, params);
// }
// static void  glowGetDoublev(GPGETDOUBLEV fnptr, GLenum  pname, GLdouble * data) {
//   (*fnptr)(pname, data);
// }
// static GLenum  glowGetError(GPGETERROR fnptr) {
//   return (*fnptr)();
// }
// static void  glowGetFenceivNV(GPGETFENCEIVNV fnptr, GLuint  fence, GLenum  pname, GLint * params) {
//   (*fnptr)(fence, pname, params);
// }
// static void  glowGetFinalCombinerInputParameterfvNV(GPGETFINALCOMBINERINPUTPARAMETERFVNV fnptr, GLenum  variable, GLenum  pname, GLfloat * params) {
//   (*fnptr)(variable, pname, params);
// }
// static void  glowGetFinalCombinerInputParameterivNV(GPGETFINALCOMBINERINPUTPARAMETERIVNV fnptr, GLenum  variable, GLenum  pname, GLint * params) {
//   (*fnptr)(variable, pname, params);
// }
// static void  glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) {
//   (*fnptr)(queryId);
// }
// static void  glowGetFixedvOES(GPGETFIXEDVOES fnptr, GLenum  pname, GLfixed * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetFloatIndexedvEXT(GPGETFLOATINDEXEDVEXT fnptr, GLenum  target, GLuint  index, GLfloat * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum  target, GLuint  index, GLfloat * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum  pname, GLuint  index, GLfloat * params) {
//   (*fnptr)(pname, index, params);
// }
// static void  glowGetFloatv(GPGETFLOATV fnptr, GLenum  pname, GLfloat * data) {
//   (*fnptr)(pname, data);
// }
// static void  glowGetFogFuncSGIS(GPGETFOGFUNCSGIS fnptr, GLfloat * points) {
//   (*fnptr)(points);
// }
// static GLint  glowGetFragDataIndex(GPGETFRAGDATAINDEX fnptr, GLuint  program, const GLchar * name) {
//   return (*fnptr)(program, name);
// }
// static GLint  glowGetFragDataLocationEXT(GPGETFRAGDATALOCATIONEXT fnptr, GLuint  program, const GLchar * name) {
//   return (*fnptr)(program, name);
// }
// static void  glowGetFragmentLightfvSGIX(GPGETFRAGMENTLIGHTFVSGIX fnptr, GLenum  light, GLenum  pname, GLfloat * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetFragmentLightivSGIX(GPGETFRAGMENTLIGHTIVSGIX fnptr, GLenum  light, GLenum  pname, GLint * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetFragmentMaterialfvSGIX(GPGETFRAGMENTMATERIALFVSGIX fnptr, GLenum  face, GLenum  pname, GLfloat * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowGetFragmentMaterialivSGIX(GPGETFRAGMENTMATERIALIVSGIX fnptr, GLenum  face, GLenum  pname, GLint * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum  target, GLenum  attachment, GLenum  pname, GLint * params) {
//   (*fnptr)(target, attachment, pname, params);
// }
// static void  glowGetFramebufferAttachmentParameterivEXT(GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLenum  target, GLenum  attachment, GLenum  pname, GLint * params) {
//   (*fnptr)(target, attachment, pname, params);
// }
// static void  glowGetFramebufferParameterfvAMD(GPGETFRAMEBUFFERPARAMETERFVAMD fnptr, GLenum  target, GLenum  pname, GLuint  numsamples, GLuint  pixelindex, GLsizei  size, GLfloat * values) {
//   (*fnptr)(target, pname, numsamples, pixelindex, size, values);
// }
// static void  glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetFramebufferParameterivEXT(GPGETFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint  framebuffer, GLenum  pname, GLint * params) {
//   (*fnptr)(framebuffer, pname, params);
// }
// static void  glowGetFramebufferParameterivMESA(GPGETFRAMEBUFFERPARAMETERIVMESA fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static GLenum  glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) {
//   return (*fnptr)();
// }
// static GLenum  glowGetGraphicsResetStatusARB(GPGETGRAPHICSRESETSTATUSARB fnptr) {
//   return (*fnptr)();
// }
// static GLenum  glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) {
//   return (*fnptr)();
// }
// static GLhandleARB  glowGetHandleARB(GPGETHANDLEARB fnptr, GLenum  pname) {
//   return (*fnptr)(pname);
// }
// static void  glowGetHistogramEXT(GPGETHISTOGRAMEXT fnptr, GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, void * values) {
//   (*fnptr)(target, reset, format, type, values);
// }
// static void  glowGetHistogramParameterfvEXT(GPGETHISTOGRAMPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetHistogramParameterivEXT(GPGETHISTOGRAMPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetHistogramParameterxvOES(GPGETHISTOGRAMPARAMETERXVOES fnptr, GLenum  target, GLenum  pname, GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static GLuint64  glowGetImageHandleARB(GPGETIMAGEHANDLEARB fnptr, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format) {
//   return (*fnptr)(texture, level, layered, layer, format);
// }
// static GLuint64  glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format) {
//   return (*fnptr)(texture, level, layered, layer, format);
// }
// static void  glowGetImageTransformParameterfvHP(GPGETIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetImageTransformParameterivHP(GPGETIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetInfoLogARB(GPGETINFOLOGARB fnptr, GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * infoLog) {
//   (*fnptr)(obj, maxLength, length, infoLog);
// }
// static GLint  glowGetInstrumentsSGIX(GPGETINSTRUMENTSSGIX fnptr) {
//   return (*fnptr)();
// }
// static void  glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum  pname, GLint64 * data) {
//   (*fnptr)(pname, data);
// }
// static void  glowGetIntegerIndexedvEXT(GPGETINTEGERINDEXEDVEXT fnptr, GLenum  target, GLuint  index, GLint * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum  target, GLuint  index, GLint * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum  value, GLuint  index, GLuint64EXT * result) {
//   (*fnptr)(value, index, result);
// }
// static void  glowGetIntegerui64vNV(GPGETINTEGERUI64VNV fnptr, GLenum  value, GLuint64EXT * result) {
//   (*fnptr)(value, result);
// }
// static void  glowGetIntegerv(GPGETINTEGERV fnptr, GLenum  pname, GLint * data) {
//   (*fnptr)(pname, data);
// }
// static void  glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum  target, GLenum  internalformat, GLsizei  samples, GLenum  pname, GLsizei  count, GLint * params) {
//   (*fnptr)(target, internalformat, samples, pname, count, params);
// }
// static void  glowGetInternalformati64v(GPGETINTERNALFORMATI64V fnptr, GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  count, GLint64 * params) {
//   (*fnptr)(target, internalformat, pname, count, params);
// }
// static void  glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  count, GLint * params) {
//   (*fnptr)(target, internalformat, pname, count, params);
// }
// static void  glowGetInvariantBooleanvEXT(GPGETINVARIANTBOOLEANVEXT fnptr, GLuint  id, GLenum  value, GLboolean * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetInvariantFloatvEXT(GPGETINVARIANTFLOATVEXT fnptr, GLuint  id, GLenum  value, GLfloat * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetInvariantIntegervEXT(GPGETINVARIANTINTEGERVEXT fnptr, GLuint  id, GLenum  value, GLint * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetLightfv(GPGETLIGHTFV fnptr, GLenum  light, GLenum  pname, GLfloat * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetLightiv(GPGETLIGHTIV fnptr, GLenum  light, GLenum  pname, GLint * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetLightxOES(GPGETLIGHTXOES fnptr, GLenum  light, GLenum  pname, GLfixed * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetLightxvOES(GPGETLIGHTXVOES fnptr, GLenum  light, GLenum  pname, GLfixed * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowGetListParameterfvSGIX(GPGETLISTPARAMETERFVSGIX fnptr, GLuint  list, GLenum  pname, GLfloat * params) {
//   (*fnptr)(list, pname, params);
// }
// static void  glowGetListParameterivSGIX(GPGETLISTPARAMETERIVSGIX fnptr, GLuint  list, GLenum  pname, GLint * params) {
//   (*fnptr)(list, pname, params);
// }
// static void  glowGetLocalConstantBooleanvEXT(GPGETLOCALCONSTANTBOOLEANVEXT fnptr, GLuint  id, GLenum  value, GLboolean * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetLocalConstantFloatvEXT(GPGETLOCALCONSTANTFLOATVEXT fnptr, GLuint  id, GLenum  value, GLfloat * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetLocalConstantIntegervEXT(GPGETLOCALCONSTANTINTEGERVEXT fnptr, GLuint  id, GLenum  value, GLint * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetMapAttribParameterfvNV(GPGETMAPATTRIBPARAMETERFVNV fnptr, GLenum  target, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, index, pname, params);
// }
// static void  glowGetMapAttribParameterivNV(GPGETMAPATTRIBPARAMETERIVNV fnptr, GLenum  target, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(target, index, pname, params);
// }
// static void  glowGetMapControlPointsNV(GPGETMAPCONTROLPOINTSNV fnptr, GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLboolean  packed, void * points) {
//   (*fnptr)(target, index, type, ustride, vstride, packed, points);
// }
// static void  glowGetMapParameterfvNV(GPGETMAPPARAMETERFVNV fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetMapParameterivNV(GPGETMAPPARAMETERIVNV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetMapdv(GPGETMAPDV fnptr, GLenum  target, GLenum  query, GLdouble * v) {
//   (*fnptr)(target, query, v);
// }
// static void  glowGetMapfv(GPGETMAPFV fnptr, GLenum  target, GLenum  query, GLfloat * v) {
//   (*fnptr)(target, query, v);
// }
// static void  glowGetMapiv(GPGETMAPIV fnptr, GLenum  target, GLenum  query, GLint * v) {
//   (*fnptr)(target, query, v);
// }
// static void  glowGetMapxvOES(GPGETMAPXVOES fnptr, GLenum  target, GLenum  query, GLfixed * v) {
//   (*fnptr)(target, query, v);
// }
// static void  glowGetMaterialfv(GPGETMATERIALFV fnptr, GLenum  face, GLenum  pname, GLfloat * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowGetMaterialiv(GPGETMATERIALIV fnptr, GLenum  face, GLenum  pname, GLint * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowGetMaterialxOES(GPGETMATERIALXOES fnptr, GLenum  face, GLenum  pname, GLfixed  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowGetMaterialxvOES(GPGETMATERIALXVOES fnptr, GLenum  face, GLenum  pname, GLfixed * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowGetMemoryObjectDetachedResourcesuivNV(GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV fnptr, GLuint  memory, GLenum  pname, GLint  first, GLsizei  count, GLuint * params) {
//   (*fnptr)(memory, pname, first, count, params);
// }
// static void  glowGetMemoryObjectParameterivEXT(GPGETMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint  memoryObject, GLenum  pname, GLint * params) {
//   (*fnptr)(memoryObject, pname, params);
// }
// static void  glowGetMinmaxEXT(GPGETMINMAXEXT fnptr, GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, void * values) {
//   (*fnptr)(target, reset, format, type, values);
// }
// static void  glowGetMinmaxParameterfvEXT(GPGETMINMAXPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetMinmaxParameterivEXT(GPGETMINMAXPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetMultiTexEnvfvEXT(GPGETMULTITEXENVFVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultiTexEnvivEXT(GPGETMULTITEXENVIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultiTexGendvEXT(GPGETMULTITEXGENDVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowGetMultiTexGenfvEXT(GPGETMULTITEXGENFVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowGetMultiTexGenivEXT(GPGETMULTITEXGENIVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLint * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowGetMultiTexImageEXT(GPGETMULTITEXIMAGEEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels) {
//   (*fnptr)(texunit, target, level, format, type, pixels);
// }
// static void  glowGetMultiTexLevelParameterfvEXT(GPGETMULTITEXLEVELPARAMETERFVEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texunit, target, level, pname, params);
// }
// static void  glowGetMultiTexLevelParameterivEXT(GPGETMULTITEXLEVELPARAMETERIVEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLint * params) {
//   (*fnptr)(texunit, target, level, pname, params);
// }
// static void  glowGetMultiTexParameterIivEXT(GPGETMULTITEXPARAMETERIIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultiTexParameterIuivEXT(GPGETMULTITEXPARAMETERIUIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLuint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultiTexParameterfvEXT(GPGETMULTITEXPARAMETERFVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultiTexParameterivEXT(GPGETMULTITEXPARAMETERIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum  pname, GLuint  index, GLfloat * val) {
//   (*fnptr)(pname, index, val);
// }
// static void  glowGetMultisamplefvNV(GPGETMULTISAMPLEFVNV fnptr, GLenum  pname, GLuint  index, GLfloat * val) {
//   (*fnptr)(pname, index, val);
// }
// static void  glowGetNamedBufferParameteri64v(GPGETNAMEDBUFFERPARAMETERI64V fnptr, GLuint  buffer, GLenum  pname, GLint64 * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferParameteriv(GPGETNAMEDBUFFERPARAMETERIV fnptr, GLuint  buffer, GLenum  pname, GLint * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferParameterivEXT(GPGETNAMEDBUFFERPARAMETERIVEXT fnptr, GLuint  buffer, GLenum  pname, GLint * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferParameterui64vNV(GPGETNAMEDBUFFERPARAMETERUI64VNV fnptr, GLuint  buffer, GLenum  pname, GLuint64EXT * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferPointerv(GPGETNAMEDBUFFERPOINTERV fnptr, GLuint  buffer, GLenum  pname, void ** params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferPointervEXT(GPGETNAMEDBUFFERPOINTERVEXT fnptr, GLuint  buffer, GLenum  pname, void ** params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetNamedBufferSubData(GPGETNAMEDBUFFERSUBDATA fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, void * data) {
//   (*fnptr)(buffer, offset, size, data);
// }
// static void  glowGetNamedBufferSubDataEXT(GPGETNAMEDBUFFERSUBDATAEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, void * data) {
//   (*fnptr)(buffer, offset, size, data);
// }
// static void  glowGetNamedFramebufferAttachmentParameteriv(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params) {
//   (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void  glowGetNamedFramebufferAttachmentParameterivEXT(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params) {
//   (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void  glowGetNamedFramebufferParameterfvAMD(GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD fnptr, GLuint  framebuffer, GLenum  pname, GLuint  numsamples, GLuint  pixelindex, GLsizei  size, GLfloat * values) {
//   (*fnptr)(framebuffer, pname, numsamples, pixelindex, size, values);
// }
// static void  glowGetNamedFramebufferParameteriv(GPGETNAMEDFRAMEBUFFERPARAMETERIV fnptr, GLuint  framebuffer, GLenum  pname, GLint * param) {
//   (*fnptr)(framebuffer, pname, param);
// }
// static void  glowGetNamedFramebufferParameterivEXT(GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint  framebuffer, GLenum  pname, GLint * params) {
//   (*fnptr)(framebuffer, pname, params);
// }
// static void  glowGetNamedProgramLocalParameterIivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLint * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowGetNamedProgramLocalParameterIuivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLuint * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowGetNamedProgramLocalParameterdvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLdouble * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowGetNamedProgramLocalParameterfvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLfloat * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowGetNamedProgramStringEXT(GPGETNAMEDPROGRAMSTRINGEXT fnptr, GLuint  program, GLenum  target, GLenum  pname, void * string) {
//   (*fnptr)(program, target, pname, string);
// }
// static void  glowGetNamedProgramivEXT(GPGETNAMEDPROGRAMIVEXT fnptr, GLuint  program, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(program, target, pname, params);
// }
// static void  glowGetNamedRenderbufferParameteriv(GPGETNAMEDRENDERBUFFERPARAMETERIV fnptr, GLuint  renderbuffer, GLenum  pname, GLint * params) {
//   (*fnptr)(renderbuffer, pname, params);
// }
// static void  glowGetNamedRenderbufferParameterivEXT(GPGETNAMEDRENDERBUFFERPARAMETERIVEXT fnptr, GLuint  renderbuffer, GLenum  pname, GLint * params) {
//   (*fnptr)(renderbuffer, pname, params);
// }
// static void  glowGetNamedStringARB(GPGETNAMEDSTRINGARB fnptr, GLint  namelen, const GLchar * name, GLsizei  bufSize, GLint * stringlen, GLchar * string) {
//   (*fnptr)(namelen, name, bufSize, stringlen, string);
// }
// static void  glowGetNamedStringivARB(GPGETNAMEDSTRINGIVARB fnptr, GLint  namelen, const GLchar * name, GLenum  pname, GLint * params) {
//   (*fnptr)(namelen, name, pname, params);
// }
// static void  glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint  queryId, GLuint * nextQueryId) {
//   (*fnptr)(queryId, nextQueryId);
// }
// static void  glowGetObjectBufferfvATI(GPGETOBJECTBUFFERFVATI fnptr, GLuint  buffer, GLenum  pname, GLfloat * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetObjectBufferivATI(GPGETOBJECTBUFFERIVATI fnptr, GLuint  buffer, GLenum  pname, GLint * params) {
//   (*fnptr)(buffer, pname, params);
// }
// static void  glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label) {
//   (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void  glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum  type, GLuint  object, GLsizei  bufSize, GLsizei * length, GLchar * label) {
//   (*fnptr)(type, object, bufSize, length, label);
// }
// static void  glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label) {
//   (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void  glowGetObjectParameterfvARB(GPGETOBJECTPARAMETERFVARB fnptr, GLhandleARB  obj, GLenum  pname, GLfloat * params) {
//   (*fnptr)(obj, pname, params);
// }
// static void  glowGetObjectParameterivAPPLE(GPGETOBJECTPARAMETERIVAPPLE fnptr, GLenum  objectType, GLuint  name, GLenum  pname, GLint * params) {
//   (*fnptr)(objectType, name, pname, params);
// }
// static void  glowGetObjectParameterivARB(GPGETOBJECTPARAMETERIVARB fnptr, GLhandleARB  obj, GLenum  pname, GLint * params) {
//   (*fnptr)(obj, pname, params);
// }
// static void  glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label) {
//   (*fnptr)(ptr, bufSize, length, label);
// }
// static void  glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label) {
//   (*fnptr)(ptr, bufSize, length, label);
// }
// static void  glowGetOcclusionQueryivNV(GPGETOCCLUSIONQUERYIVNV fnptr, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetOcclusionQueryuivNV(GPGETOCCLUSIONQUERYUIVNV fnptr, GLuint  id, GLenum  pname, GLuint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint  path, GLubyte * commands) {
//   (*fnptr)(path, commands);
// }
// static void  glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint  path, GLfloat * coords) {
//   (*fnptr)(path, coords);
// }
// static void  glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint  path, GLfloat * dashArray) {
//   (*fnptr)(path, dashArray);
// }
// static GLfloat  glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint  path, GLsizei  startSegment, GLsizei  numSegments) {
//   return (*fnptr)(path, startSegment, numSegments);
// }
// static void  glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield  metricQueryMask, GLuint  firstPathName, GLsizei  numPaths, GLsizei  stride, GLfloat * metrics) {
//   (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics);
// }
// static void  glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield  metricQueryMask, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLsizei  stride, GLfloat * metrics) {
//   (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
// }
// static void  glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint  path, GLenum  pname, GLfloat * value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint  path, GLenum  pname, GLint * value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum  pathListMode, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLfloat  advanceScale, GLfloat  kerningScale, GLenum  transformType, GLfloat * returnedSpacing) {
//   (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
// }
// static void  glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint  queryId, GLuint  counterId, GLuint  counterNameLength, GLchar * counterName, GLuint  counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
//   (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
// }
// static void  glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint  monitor, GLenum  pname, GLsizei  dataSize, GLuint * data, GLint * bytesWritten) {
//   (*fnptr)(monitor, pname, dataSize, data, bytesWritten);
// }
// static void  glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint  group, GLuint  counter, GLenum  pname, void * data) {
//   (*fnptr)(group, counter, pname, data);
// }
// static void  glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint  group, GLuint  counter, GLsizei  bufSize, GLsizei * length, GLchar * counterString) {
//   (*fnptr)(group, counter, bufSize, length, counterString);
// }
// static void  glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint  group, GLint * numCounters, GLint * maxActiveCounters, GLsizei  counterSize, GLuint * counters) {
//   (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters);
// }
// static void  glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint  group, GLsizei  bufSize, GLsizei * length, GLchar * groupString) {
//   (*fnptr)(group, bufSize, length, groupString);
// }
// static void  glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei  groupsSize, GLuint * groups) {
//   (*fnptr)(numGroups, groupsSize, groups);
// }
// static void  glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint  queryHandle, GLuint  flags, GLsizei  dataSize, void * data, GLuint * bytesWritten) {
//   (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten);
// }
// static void  glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) {
//   (*fnptr)(queryName, queryId);
// }
// static void  glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint  queryId, GLuint  queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
//   (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
// }
// static void  glowGetPixelMapfv(GPGETPIXELMAPFV fnptr, GLenum  map, GLfloat * values) {
//   (*fnptr)(map, values);
// }
// static void  glowGetPixelMapuiv(GPGETPIXELMAPUIV fnptr, GLenum  map, GLuint * values) {
//   (*fnptr)(map, values);
// }
// static void  glowGetPixelMapusv(GPGETPIXELMAPUSV fnptr, GLenum  map, GLushort * values) {
//   (*fnptr)(map, values);
// }
// static void  glowGetPixelMapxv(GPGETPIXELMAPXV fnptr, GLenum  map, GLint  size, GLfixed * values) {
//   (*fnptr)(map, size, values);
// }
// static void  glowGetPixelTexGenParameterfvSGIS(GPGETPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum  pname, GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetPixelTexGenParameterivSGIS(GPGETPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum  pname, GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetPixelTransformParameterfvEXT(GPGETPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetPixelTransformParameterivEXT(GPGETPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetPointerIndexedvEXT(GPGETPOINTERINDEXEDVEXT fnptr, GLenum  target, GLuint  index, void ** data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum  pname, GLuint  index, void ** params) {
//   (*fnptr)(pname, index, params);
// }
// static void  glowGetPointerv(GPGETPOINTERV fnptr, GLenum  pname, void ** params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetPointervEXT(GPGETPOINTERVEXT fnptr, GLenum  pname, void ** params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum  pname, void ** params) {
//   (*fnptr)(pname, params);
// }
// static void  glowGetPolygonStipple(GPGETPOLYGONSTIPPLE fnptr, GLubyte * mask) {
//   (*fnptr)(mask);
// }
// static void  glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint  program, GLsizei  bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
//   (*fnptr)(program, bufSize, length, binaryFormat, binary);
// }
// static void  glowGetProgramEnvParameterIivNV(GPGETPROGRAMENVPARAMETERIIVNV fnptr, GLenum  target, GLuint  index, GLint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramEnvParameterIuivNV(GPGETPROGRAMENVPARAMETERIUIVNV fnptr, GLenum  target, GLuint  index, GLuint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramEnvParameterdvARB(GPGETPROGRAMENVPARAMETERDVARB fnptr, GLenum  target, GLuint  index, GLdouble * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramEnvParameterfvARB(GPGETPROGRAMENVPARAMETERFVARB fnptr, GLenum  target, GLuint  index, GLfloat * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint  program, GLsizei  bufSize, GLsizei * length, GLchar * infoLog) {
//   (*fnptr)(program, bufSize, length, infoLog);
// }
// static void  glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint  program, GLenum  programInterface, GLenum  pname, GLint * params) {
//   (*fnptr)(program, programInterface, pname, params);
// }
// static void  glowGetProgramLocalParameterIivNV(GPGETPROGRAMLOCALPARAMETERIIVNV fnptr, GLenum  target, GLuint  index, GLint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramLocalParameterIuivNV(GPGETPROGRAMLOCALPARAMETERIUIVNV fnptr, GLenum  target, GLuint  index, GLuint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramLocalParameterdvARB(GPGETPROGRAMLOCALPARAMETERDVARB fnptr, GLenum  target, GLuint  index, GLdouble * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramLocalParameterfvARB(GPGETPROGRAMLOCALPARAMETERFVARB fnptr, GLenum  target, GLuint  index, GLfloat * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowGetProgramNamedParameterdvNV(GPGETPROGRAMNAMEDPARAMETERDVNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, GLdouble * params) {
//   (*fnptr)(id, len, name, params);
// }
// static void  glowGetProgramNamedParameterfvNV(GPGETPROGRAMNAMEDPARAMETERFVNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, GLfloat * params) {
//   (*fnptr)(id, len, name, params);
// }
// static void  glowGetProgramParameterdvNV(GPGETPROGRAMPARAMETERDVNV fnptr, GLenum  target, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(target, index, pname, params);
// }
// static void  glowGetProgramParameterfvNV(GPGETPROGRAMPARAMETERFVNV fnptr, GLenum  target, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, index, pname, params);
// }
// static void  glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog) {
//   (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void  glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog) {
//   (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void  glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint  pipeline, GLenum  pname, GLint * params) {
//   (*fnptr)(pipeline, pname, params);
// }
// static void  glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint  pipeline, GLenum  pname, GLint * params) {
//   (*fnptr)(pipeline, pname, params);
// }
// static GLuint  glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint  program, GLenum  programInterface, const GLchar * name) {
//   return (*fnptr)(program, programInterface, name);
// }
// static GLint  glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint  program, GLenum  programInterface, const GLchar * name) {
//   return (*fnptr)(program, programInterface, name);
// }
// static GLint  glowGetProgramResourceLocationIndex(GPGETPROGRAMRESOURCELOCATIONINDEX fnptr, GLuint  program, GLenum  programInterface, const GLchar * name) {
//   return (*fnptr)(program, programInterface, name);
// }
// static void  glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name) {
//   (*fnptr)(program, programInterface, index, bufSize, length, name);
// }
// static void  glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  count, GLsizei * length, GLfloat * params) {
//   (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void  glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  count, GLsizei * length, GLint * params) {
//   (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void  glowGetProgramStageiv(GPGETPROGRAMSTAGEIV fnptr, GLuint  program, GLenum  shadertype, GLenum  pname, GLint * values) {
//   (*fnptr)(program, shadertype, pname, values);
// }
// static void  glowGetProgramStringARB(GPGETPROGRAMSTRINGARB fnptr, GLenum  target, GLenum  pname, void * string) {
//   (*fnptr)(target, pname, string);
// }
// static void  glowGetProgramStringNV(GPGETPROGRAMSTRINGNV fnptr, GLuint  id, GLenum  pname, GLubyte * program) {
//   (*fnptr)(id, pname, program);
// }
// static void  glowGetProgramSubroutineParameteruivNV(GPGETPROGRAMSUBROUTINEPARAMETERUIVNV fnptr, GLenum  target, GLuint  index, GLuint * param) {
//   (*fnptr)(target, index, param);
// }
// static void  glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint  program, GLenum  pname, GLint * params) {
//   (*fnptr)(program, pname, params);
// }
// static void  glowGetProgramivARB(GPGETPROGRAMIVARB fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetProgramivNV(GPGETPROGRAMIVNV fnptr, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryBufferObjecti64v(GPGETQUERYBUFFEROBJECTI64V fnptr, GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset) {
//   (*fnptr)(id, buffer, pname, offset);
// }
// static void  glowGetQueryBufferObjectiv(GPGETQUERYBUFFEROBJECTIV fnptr, GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset) {
//   (*fnptr)(id, buffer, pname, offset);
// }
// static void  glowGetQueryBufferObjectui64v(GPGETQUERYBUFFEROBJECTUI64V fnptr, GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset) {
//   (*fnptr)(id, buffer, pname, offset);
// }
// static void  glowGetQueryBufferObjectuiv(GPGETQUERYBUFFEROBJECTUIV fnptr, GLuint  id, GLuint  buffer, GLenum  pname, GLintptr  offset) {
//   (*fnptr)(id, buffer, pname, offset);
// }
// static void  glowGetQueryIndexediv(GPGETQUERYINDEXEDIV fnptr, GLenum  target, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(target, index, pname, params);
// }
// static void  glowGetQueryObjecti64v(GPGETQUERYOBJECTI64V fnptr, GLuint  id, GLenum  pname, GLint64 * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjecti64vEXT(GPGETQUERYOBJECTI64VEXT fnptr, GLuint  id, GLenum  pname, GLint64 * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectiv(GPGETQUERYOBJECTIV fnptr, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectivARB(GPGETQUERYOBJECTIVARB fnptr, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectui64v(GPGETQUERYOBJECTUI64V fnptr, GLuint  id, GLenum  pname, GLuint64 * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectui64vEXT(GPGETQUERYOBJECTUI64VEXT fnptr, GLuint  id, GLenum  pname, GLuint64 * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint  id, GLenum  pname, GLuint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryObjectuivARB(GPGETQUERYOBJECTUIVARB fnptr, GLuint  id, GLenum  pname, GLuint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetQueryiv(GPGETQUERYIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetQueryivARB(GPGETQUERYIVARB fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetRenderbufferParameterivEXT(GPGETRENDERBUFFERPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetSamplerParameterIiv(GPGETSAMPLERPARAMETERIIV fnptr, GLuint  sampler, GLenum  pname, GLint * params) {
//   (*fnptr)(sampler, pname, params);
// }
// static void  glowGetSamplerParameterIuiv(GPGETSAMPLERPARAMETERIUIV fnptr, GLuint  sampler, GLenum  pname, GLuint * params) {
//   (*fnptr)(sampler, pname, params);
// }
// static void  glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint  sampler, GLenum  pname, GLfloat * params) {
//   (*fnptr)(sampler, pname, params);
// }
// static void  glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint  sampler, GLenum  pname, GLint * params) {
//   (*fnptr)(sampler, pname, params);
// }
// static void  glowGetSemaphoreParameterivNV(GPGETSEMAPHOREPARAMETERIVNV fnptr, GLuint  semaphore, GLenum  pname, GLint * params) {
//   (*fnptr)(semaphore, pname, params);
// }
// static void  glowGetSemaphoreParameterui64vEXT(GPGETSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint  semaphore, GLenum  pname, GLuint64 * params) {
//   (*fnptr)(semaphore, pname, params);
// }
// static void  glowGetSeparableFilterEXT(GPGETSEPARABLEFILTEREXT fnptr, GLenum  target, GLenum  format, GLenum  type, void * row, void * column, void * span) {
//   (*fnptr)(target, format, type, row, column, span);
// }
// static void  glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * infoLog) {
//   (*fnptr)(shader, bufSize, length, infoLog);
// }
// static void  glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum  shadertype, GLenum  precisiontype, GLint * range, GLint * precision) {
//   (*fnptr)(shadertype, precisiontype, range, precision);
// }
// static void  glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * source) {
//   (*fnptr)(shader, bufSize, length, source);
// }
// static void  glowGetShaderSourceARB(GPGETSHADERSOURCEARB fnptr, GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * source) {
//   (*fnptr)(obj, maxLength, length, source);
// }
// static void  glowGetShaderiv(GPGETSHADERIV fnptr, GLuint  shader, GLenum  pname, GLint * params) {
//   (*fnptr)(shader, pname, params);
// }
// static void  glowGetShadingRateImagePaletteNV(GPGETSHADINGRATEIMAGEPALETTENV fnptr, GLuint  viewport, GLuint  entry, GLenum * rate) {
//   (*fnptr)(viewport, entry, rate);
// }
// static void  glowGetShadingRateSampleLocationivNV(GPGETSHADINGRATESAMPLELOCATIONIVNV fnptr, GLenum  rate, GLuint  samples, GLuint  index, GLint * location) {
//   (*fnptr)(rate, samples, index, location);
// }
// static void  glowGetSharpenTexFuncSGIS(GPGETSHARPENTEXFUNCSGIS fnptr, GLenum  target, GLfloat * points) {
//   (*fnptr)(target, points);
// }
// static GLushort  glowGetStageIndexNV(GPGETSTAGEINDEXNV fnptr, GLenum  shadertype) {
//   return (*fnptr)(shadertype);
// }
// static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum  name) {
//   return (*fnptr)(name);
// }
// static GLuint  glowGetSubroutineIndex(GPGETSUBROUTINEINDEX fnptr, GLuint  program, GLenum  shadertype, const GLchar * name) {
//   return (*fnptr)(program, shadertype, name);
// }
// static GLint  glowGetSubroutineUniformLocation(GPGETSUBROUTINEUNIFORMLOCATION fnptr, GLuint  program, GLenum  shadertype, const GLchar * name) {
//   return (*fnptr)(program, shadertype, name);
// }
// static void  glowGetSynciv(GPGETSYNCIV fnptr, GLsync  sync, GLenum  pname, GLsizei  count, GLsizei * length, GLint * values) {
//   (*fnptr)(sync, pname, count, length, values);
// }
// static void  glowGetTexBumpParameterfvATI(GPGETTEXBUMPPARAMETERFVATI fnptr, GLenum  pname, GLfloat * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowGetTexBumpParameterivATI(GPGETTEXBUMPPARAMETERIVATI fnptr, GLenum  pname, GLint * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowGetTexEnvfv(GPGETTEXENVFV fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexEnviv(GPGETTEXENVIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexEnvxvOES(GPGETTEXENVXVOES fnptr, GLenum  target, GLenum  pname, GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexFilterFuncSGIS(GPGETTEXFILTERFUNCSGIS fnptr, GLenum  target, GLenum  filter, GLfloat * weights) {
//   (*fnptr)(target, filter, weights);
// }
// static void  glowGetTexGendv(GPGETTEXGENDV fnptr, GLenum  coord, GLenum  pname, GLdouble * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowGetTexGenfv(GPGETTEXGENFV fnptr, GLenum  coord, GLenum  pname, GLfloat * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowGetTexGeniv(GPGETTEXGENIV fnptr, GLenum  coord, GLenum  pname, GLint * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowGetTexGenxvOES(GPGETTEXGENXVOES fnptr, GLenum  coord, GLenum  pname, GLfixed * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowGetTexImage(GPGETTEXIMAGE fnptr, GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels) {
//   (*fnptr)(target, level, format, type, pixels);
// }
// static void  glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum  target, GLint  level, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, level, pname, params);
// }
// static void  glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum  target, GLint  level, GLenum  pname, GLint * params) {
//   (*fnptr)(target, level, pname, params);
// }
// static void  glowGetTexLevelParameterxvOES(GPGETTEXLEVELPARAMETERXVOES fnptr, GLenum  target, GLint  level, GLenum  pname, GLfixed * params) {
//   (*fnptr)(target, level, pname, params);
// }
// static void  glowGetTexParameterIivEXT(GPGETTEXPARAMETERIIVEXT fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexParameterIuivEXT(GPGETTEXPARAMETERIUIVEXT fnptr, GLenum  target, GLenum  pname, GLuint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexParameterPointervAPPLE(GPGETTEXPARAMETERPOINTERVAPPLE fnptr, GLenum  target, GLenum  pname, void ** params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowGetTexParameterxvOES(GPGETTEXPARAMETERXVOES fnptr, GLenum  target, GLenum  pname, GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static GLuint64  glowGetTextureHandleARB(GPGETTEXTUREHANDLEARB fnptr, GLuint  texture) {
//   return (*fnptr)(texture);
// }
// static GLuint64  glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint  texture) {
//   return (*fnptr)(texture);
// }
// static void  glowGetTextureImage(GPGETTEXTUREIMAGE fnptr, GLuint  texture, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, void * pixels) {
//   (*fnptr)(texture, level, format, type, bufSize, pixels);
// }
// static void  glowGetTextureImageEXT(GPGETTEXTUREIMAGEEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  format, GLenum  type, void * pixels) {
//   (*fnptr)(texture, target, level, format, type, pixels);
// }
// static void  glowGetTextureLevelParameterfv(GPGETTEXTURELEVELPARAMETERFV fnptr, GLuint  texture, GLint  level, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texture, level, pname, params);
// }
// static void  glowGetTextureLevelParameterfvEXT(GPGETTEXTURELEVELPARAMETERFVEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texture, target, level, pname, params);
// }
// static void  glowGetTextureLevelParameteriv(GPGETTEXTURELEVELPARAMETERIV fnptr, GLuint  texture, GLint  level, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, level, pname, params);
// }
// static void  glowGetTextureLevelParameterivEXT(GPGETTEXTURELEVELPARAMETERIVEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, target, level, pname, params);
// }
// static void  glowGetTextureParameterIiv(GPGETTEXTUREPARAMETERIIV fnptr, GLuint  texture, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowGetTextureParameterIivEXT(GPGETTEXTUREPARAMETERIIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowGetTextureParameterIuiv(GPGETTEXTUREPARAMETERIUIV fnptr, GLuint  texture, GLenum  pname, GLuint * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowGetTextureParameterIuivEXT(GPGETTEXTUREPARAMETERIUIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLuint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowGetTextureParameterfv(GPGETTEXTUREPARAMETERFV fnptr, GLuint  texture, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowGetTextureParameterfvEXT(GPGETTEXTUREPARAMETERFVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLfloat * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowGetTextureParameteriv(GPGETTEXTUREPARAMETERIV fnptr, GLuint  texture, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowGetTextureParameterivEXT(GPGETTEXTUREPARAMETERIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static GLuint64  glowGetTextureSamplerHandleARB(GPGETTEXTURESAMPLERHANDLEARB fnptr, GLuint  texture, GLuint  sampler) {
//   return (*fnptr)(texture, sampler);
// }
// static GLuint64  glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint  texture, GLuint  sampler) {
//   return (*fnptr)(texture, sampler);
// }
// static void  glowGetTextureSubImage(GPGETTEXTURESUBIMAGE fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, GLsizei  bufSize, void * pixels) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
// }
// static void  glowGetTrackMatrixivNV(GPGETTRACKMATRIXIVNV fnptr, GLenum  target, GLuint  address, GLenum  pname, GLint * params) {
//   (*fnptr)(target, address, pname, params);
// }
// static void  glowGetTransformFeedbackVaryingEXT(GPGETTRANSFORMFEEDBACKVARYINGEXT fnptr, GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
//   (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void  glowGetTransformFeedbackVaryingNV(GPGETTRANSFORMFEEDBACKVARYINGNV fnptr, GLuint  program, GLuint  index, GLint * location) {
//   (*fnptr)(program, index, location);
// }
// static void  glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint  xfb, GLenum  pname, GLuint  index, GLint64 * param) {
//   (*fnptr)(xfb, pname, index, param);
// }
// static void  glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint  xfb, GLenum  pname, GLuint  index, GLint * param) {
//   (*fnptr)(xfb, pname, index, param);
// }
// static void  glowGetTransformFeedbackiv(GPGETTRANSFORMFEEDBACKIV fnptr, GLuint  xfb, GLenum  pname, GLint * param) {
//   (*fnptr)(xfb, pname, param);
// }
// static GLuint  glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint  program, const GLchar * uniformBlockName) {
//   return (*fnptr)(program, uniformBlockName);
// }
// static GLint  glowGetUniformBufferSizeEXT(GPGETUNIFORMBUFFERSIZEEXT fnptr, GLuint  program, GLint  location) {
//   return (*fnptr)(program, location);
// }
// static void  glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint  program, GLsizei  uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
//   (*fnptr)(program, uniformCount, uniformNames, uniformIndices);
// }
// static GLint  glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint  program, const GLchar * name) {
//   return (*fnptr)(program, name);
// }
// static GLint  glowGetUniformLocationARB(GPGETUNIFORMLOCATIONARB fnptr, GLhandleARB  programObj, const GLcharARB * name) {
//   return (*fnptr)(programObj, name);
// }
// static GLintptr  glowGetUniformOffsetEXT(GPGETUNIFORMOFFSETEXT fnptr, GLuint  program, GLint  location) {
//   return (*fnptr)(program, location);
// }
// static void  glowGetUniformSubroutineuiv(GPGETUNIFORMSUBROUTINEUIV fnptr, GLenum  shadertype, GLint  location, GLuint * params) {
//   (*fnptr)(shadertype, location, params);
// }
// static void  glowGetUniformdv(GPGETUNIFORMDV fnptr, GLuint  program, GLint  location, GLdouble * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint  program, GLint  location, GLfloat * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformfvARB(GPGETUNIFORMFVARB fnptr, GLhandleARB  programObj, GLint  location, GLfloat * params) {
//   (*fnptr)(programObj, location, params);
// }
// static void  glowGetUniformi64vARB(GPGETUNIFORMI64VARB fnptr, GLuint  program, GLint  location, GLint64 * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint  program, GLint  location, GLint64EXT * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint  program, GLint  location, GLint * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformivARB(GPGETUNIFORMIVARB fnptr, GLhandleARB  programObj, GLint  location, GLint * params) {
//   (*fnptr)(programObj, location, params);
// }
// static void  glowGetUniformui64vARB(GPGETUNIFORMUI64VARB fnptr, GLuint  program, GLint  location, GLuint64 * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformui64vNV(GPGETUNIFORMUI64VNV fnptr, GLuint  program, GLint  location, GLuint64EXT * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUniformuivEXT(GPGETUNIFORMUIVEXT fnptr, GLuint  program, GLint  location, GLuint * params) {
//   (*fnptr)(program, location, params);
// }
// static void  glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum  target, GLuint  index, GLubyte * data) {
//   (*fnptr)(target, index, data);
// }
// static void  glowGetUnsignedBytevEXT(GPGETUNSIGNEDBYTEVEXT fnptr, GLenum  pname, GLubyte * data) {
//   (*fnptr)(pname, data);
// }
// static void  glowGetVariantArrayObjectfvATI(GPGETVARIANTARRAYOBJECTFVATI fnptr, GLuint  id, GLenum  pname, GLfloat * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetVariantArrayObjectivATI(GPGETVARIANTARRAYOBJECTIVATI fnptr, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(id, pname, params);
// }
// static void  glowGetVariantBooleanvEXT(GPGETVARIANTBOOLEANVEXT fnptr, GLuint  id, GLenum  value, GLboolean * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetVariantFloatvEXT(GPGETVARIANTFLOATVEXT fnptr, GLuint  id, GLenum  value, GLfloat * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetVariantIntegervEXT(GPGETVARIANTINTEGERVEXT fnptr, GLuint  id, GLenum  value, GLint * data) {
//   (*fnptr)(id, value, data);
// }
// static void  glowGetVariantPointervEXT(GPGETVARIANTPOINTERVEXT fnptr, GLuint  id, GLenum  value, void ** data) {
//   (*fnptr)(id, value, data);
// }
// static GLint  glowGetVaryingLocationNV(GPGETVARYINGLOCATIONNV fnptr, GLuint  program, const GLchar * name) {
//   return (*fnptr)(program, name);
// }
// static void  glowGetVertexArrayIndexed64iv(GPGETVERTEXARRAYINDEXED64IV fnptr, GLuint  vaobj, GLuint  index, GLenum  pname, GLint64 * param) {
//   (*fnptr)(vaobj, index, pname, param);
// }
// static void  glowGetVertexArrayIndexediv(GPGETVERTEXARRAYINDEXEDIV fnptr, GLuint  vaobj, GLuint  index, GLenum  pname, GLint * param) {
//   (*fnptr)(vaobj, index, pname, param);
// }
// static void  glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint  vaobj, GLuint  index, GLenum  pname, GLint * param) {
//   (*fnptr)(vaobj, index, pname, param);
// }
// static void  glowGetVertexArrayIntegervEXT(GPGETVERTEXARRAYINTEGERVEXT fnptr, GLuint  vaobj, GLenum  pname, GLint * param) {
//   (*fnptr)(vaobj, pname, param);
// }
// static void  glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint  vaobj, GLuint  index, GLenum  pname, void ** param) {
//   (*fnptr)(vaobj, index, pname, param);
// }
// static void  glowGetVertexArrayPointervEXT(GPGETVERTEXARRAYPOINTERVEXT fnptr, GLuint  vaobj, GLenum  pname, void ** param) {
//   (*fnptr)(vaobj, pname, param);
// }
// static void  glowGetVertexArrayiv(GPGETVERTEXARRAYIV fnptr, GLuint  vaobj, GLenum  pname, GLint * param) {
//   (*fnptr)(vaobj, pname, param);
// }
// static void  glowGetVertexAttribArrayObjectfvATI(GPGETVERTEXATTRIBARRAYOBJECTFVATI fnptr, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribArrayObjectivATI(GPGETVERTEXATTRIBARRAYOBJECTIVATI fnptr, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribIivEXT(GPGETVERTEXATTRIBIIVEXT fnptr, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribIuivEXT(GPGETVERTEXATTRIBIUIVEXT fnptr, GLuint  index, GLenum  pname, GLuint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribLdv(GPGETVERTEXATTRIBLDV fnptr, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribLdvEXT(GPGETVERTEXATTRIBLDVEXT fnptr, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribLi64vNV(GPGETVERTEXATTRIBLI64VNV fnptr, GLuint  index, GLenum  pname, GLint64EXT * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribLui64vARB(GPGETVERTEXATTRIBLUI64VARB fnptr, GLuint  index, GLenum  pname, GLuint64EXT * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribLui64vNV(GPGETVERTEXATTRIBLUI64VNV fnptr, GLuint  index, GLenum  pname, GLuint64EXT * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint  index, GLenum  pname, void ** pointer) {
//   (*fnptr)(index, pname, pointer);
// }
// static void  glowGetVertexAttribPointerWithOffsetv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint  index, GLenum  pname, uintptr_t ** offset) {
//   (*fnptr)(index, pname, (void **)(offset));
// }
// static void  glowGetVertexAttribPointervARB(GPGETVERTEXATTRIBPOINTERVARB fnptr, GLuint  index, GLenum  pname, void ** pointer) {
//   (*fnptr)(index, pname, pointer);
// }
// static void  glowGetVertexAttribPointervNV(GPGETVERTEXATTRIBPOINTERVNV fnptr, GLuint  index, GLenum  pname, void ** pointer) {
//   (*fnptr)(index, pname, pointer);
// }
// static void  glowGetVertexAttribdv(GPGETVERTEXATTRIBDV fnptr, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribdvARB(GPGETVERTEXATTRIBDVARB fnptr, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribdvNV(GPGETVERTEXATTRIBDVNV fnptr, GLuint  index, GLenum  pname, GLdouble * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribfvARB(GPGETVERTEXATTRIBFVARB fnptr, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribfvNV(GPGETVERTEXATTRIBFVNV fnptr, GLuint  index, GLenum  pname, GLfloat * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribivARB(GPGETVERTEXATTRIBIVARB fnptr, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVertexAttribivNV(GPGETVERTEXATTRIBIVNV fnptr, GLuint  index, GLenum  pname, GLint * params) {
//   (*fnptr)(index, pname, params);
// }
// static void  glowGetVideoCaptureStreamdvNV(GPGETVIDEOCAPTURESTREAMDVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLdouble * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowGetVideoCaptureStreamfvNV(GPGETVIDEOCAPTURESTREAMFVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLfloat * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowGetVideoCaptureStreamivNV(GPGETVIDEOCAPTURESTREAMIVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLint * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowGetVideoCaptureivNV(GPGETVIDEOCAPTUREIVNV fnptr, GLuint  video_capture_slot, GLenum  pname, GLint * params) {
//   (*fnptr)(video_capture_slot, pname, params);
// }
// static void  glowGetVideoi64vNV(GPGETVIDEOI64VNV fnptr, GLuint  video_slot, GLenum  pname, GLint64EXT * params) {
//   (*fnptr)(video_slot, pname, params);
// }
// static void  glowGetVideoivNV(GPGETVIDEOIVNV fnptr, GLuint  video_slot, GLenum  pname, GLint * params) {
//   (*fnptr)(video_slot, pname, params);
// }
// static void  glowGetVideoui64vNV(GPGETVIDEOUI64VNV fnptr, GLuint  video_slot, GLenum  pname, GLuint64EXT * params) {
//   (*fnptr)(video_slot, pname, params);
// }
// static void  glowGetVideouivNV(GPGETVIDEOUIVNV fnptr, GLuint  video_slot, GLenum  pname, GLuint * params) {
//   (*fnptr)(video_slot, pname, params);
// }
// static GLVULKANPROCNV  glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) {
//   return (*fnptr)(name);
// }
// static void  glowGetnCompressedTexImageARB(GPGETNCOMPRESSEDTEXIMAGEARB fnptr, GLenum  target, GLint  lod, GLsizei  bufSize, void * img) {
//   (*fnptr)(target, lod, bufSize, img);
// }
// static void  glowGetnTexImageARB(GPGETNTEXIMAGEARB fnptr, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, void * img) {
//   (*fnptr)(target, level, format, type, bufSize, img);
// }
// static void  glowGetnUniformdvARB(GPGETNUNIFORMDVARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLdouble * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformfvARB(GPGETNUNIFORMFVARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformi64vARB(GPGETNUNIFORMI64VARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLint64 * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformivARB(GPGETNUNIFORMIVARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformui64vARB(GPGETNUNIFORMUI64VARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLuint64 * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformuivARB(GPGETNUNIFORMUIVARB fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params) {
//   (*fnptr)(program, location, bufSize, params);
// }
// static void  glowGlobalAlphaFactorbSUN(GPGLOBALALPHAFACTORBSUN fnptr, GLbyte  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactordSUN(GPGLOBALALPHAFACTORDSUN fnptr, GLdouble  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactorfSUN(GPGLOBALALPHAFACTORFSUN fnptr, GLfloat  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactoriSUN(GPGLOBALALPHAFACTORISUN fnptr, GLint  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactorsSUN(GPGLOBALALPHAFACTORSSUN fnptr, GLshort  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactorubSUN(GPGLOBALALPHAFACTORUBSUN fnptr, GLubyte  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactoruiSUN(GPGLOBALALPHAFACTORUISUN fnptr, GLuint  factor) {
//   (*fnptr)(factor);
// }
// static void  glowGlobalAlphaFactorusSUN(GPGLOBALALPHAFACTORUSSUN fnptr, GLushort  factor) {
//   (*fnptr)(factor);
// }
// static void  glowHint(GPHINT fnptr, GLenum  target, GLenum  mode) {
//   (*fnptr)(target, mode);
// }
// static void  glowHintPGI(GPHINTPGI fnptr, GLenum  target, GLint  mode) {
//   (*fnptr)(target, mode);
// }
// static void  glowHistogramEXT(GPHISTOGRAMEXT fnptr, GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink) {
//   (*fnptr)(target, width, internalformat, sink);
// }
// static void  glowIglooInterfaceSGIX(GPIGLOOINTERFACESGIX fnptr, GLenum  pname, const void * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowImageTransformParameterfHP(GPIMAGETRANSFORMPARAMETERFHP fnptr, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowImageTransformParameterfvHP(GPIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowImageTransformParameteriHP(GPIMAGETRANSFORMPARAMETERIHP fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowImageTransformParameterivHP(GPIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowImportMemoryFdEXT(GPIMPORTMEMORYFDEXT fnptr, GLuint  memory, GLuint64  size, GLenum  handleType, GLint  fd) {
//   (*fnptr)(memory, size, handleType, fd);
// }
// static void  glowImportMemoryWin32HandleEXT(GPIMPORTMEMORYWIN32HANDLEEXT fnptr, GLuint  memory, GLuint64  size, GLenum  handleType, void * handle) {
//   (*fnptr)(memory, size, handleType, handle);
// }
// static void  glowImportMemoryWin32NameEXT(GPIMPORTMEMORYWIN32NAMEEXT fnptr, GLuint  memory, GLuint64  size, GLenum  handleType, const void * name) {
//   (*fnptr)(memory, size, handleType, name);
// }
// static void  glowImportSemaphoreFdEXT(GPIMPORTSEMAPHOREFDEXT fnptr, GLuint  semaphore, GLenum  handleType, GLint  fd) {
//   (*fnptr)(semaphore, handleType, fd);
// }
// static void  glowImportSemaphoreWin32HandleEXT(GPIMPORTSEMAPHOREWIN32HANDLEEXT fnptr, GLuint  semaphore, GLenum  handleType, void * handle) {
//   (*fnptr)(semaphore, handleType, handle);
// }
// static void  glowImportSemaphoreWin32NameEXT(GPIMPORTSEMAPHOREWIN32NAMEEXT fnptr, GLuint  semaphore, GLenum  handleType, const void * name) {
//   (*fnptr)(semaphore, handleType, name);
// }
// static GLsync  glowImportSyncEXT(GPIMPORTSYNCEXT fnptr, GLenum  external_sync_type, GLintptr  external_sync, GLbitfield  flags) {
//   return (*fnptr)(external_sync_type, external_sync, flags);
// }
// static void  glowIndexFormatNV(GPINDEXFORMATNV fnptr, GLenum  type, GLsizei  stride) {
//   (*fnptr)(type, stride);
// }
// static void  glowIndexFuncEXT(GPINDEXFUNCEXT fnptr, GLenum  func, GLclampf  ref) {
//   (*fnptr)(func, ref);
// }
// static void  glowIndexMask(GPINDEXMASK fnptr, GLuint  mask) {
//   (*fnptr)(mask);
// }
// static void  glowIndexMaterialEXT(GPINDEXMATERIALEXT fnptr, GLenum  face, GLenum  mode) {
//   (*fnptr)(face, mode);
// }
// static void  glowIndexPointer(GPINDEXPOINTER fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowIndexPointerEXT(GPINDEXPOINTEREXT fnptr, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer) {
//   (*fnptr)(type, stride, count, pointer);
// }
// static void  glowIndexPointerListIBM(GPINDEXPOINTERLISTIBM fnptr, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void  glowIndexd(GPINDEXD fnptr, GLdouble  c) {
//   (*fnptr)(c);
// }
// static void  glowIndexdv(GPINDEXDV fnptr, const GLdouble * c) {
//   (*fnptr)(c);
// }
// static void  glowIndexf(GPINDEXF fnptr, GLfloat  c) {
//   (*fnptr)(c);
// }
// static void  glowIndexfv(GPINDEXFV fnptr, const GLfloat * c) {
//   (*fnptr)(c);
// }
// static void  glowIndexi(GPINDEXI fnptr, GLint  c) {
//   (*fnptr)(c);
// }
// static void  glowIndexiv(GPINDEXIV fnptr, const GLint * c) {
//   (*fnptr)(c);
// }
// static void  glowIndexs(GPINDEXS fnptr, GLshort  c) {
//   (*fnptr)(c);
// }
// static void  glowIndexsv(GPINDEXSV fnptr, const GLshort * c) {
//   (*fnptr)(c);
// }
// static void  glowIndexub(GPINDEXUB fnptr, GLubyte  c) {
//   (*fnptr)(c);
// }
// static void  glowIndexubv(GPINDEXUBV fnptr, const GLubyte * c) {
//   (*fnptr)(c);
// }
// static void  glowIndexxOES(GPINDEXXOES fnptr, GLfixed  component) {
//   (*fnptr)(component);
// }
// static void  glowIndexxvOES(GPINDEXXVOES fnptr, const GLfixed * component) {
//   (*fnptr)(component);
// }
// static void  glowInitNames(GPINITNAMES fnptr) {
//   (*fnptr)();
// }
// static void  glowInsertComponentEXT(GPINSERTCOMPONENTEXT fnptr, GLuint  res, GLuint  src, GLuint  num) {
//   (*fnptr)(res, src, num);
// }
// static void  glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei  length, const GLchar * marker) {
//   (*fnptr)(length, marker);
// }
// static void  glowInstrumentsBufferSGIX(GPINSTRUMENTSBUFFERSGIX fnptr, GLsizei  size, GLint * buffer) {
//   (*fnptr)(size, buffer);
// }
// static void  glowInterleavedArrays(GPINTERLEAVEDARRAYS fnptr, GLenum  format, GLsizei  stride, const void * pointer) {
//   (*fnptr)(format, stride, pointer);
// }
// static void  glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint  resultPath, GLuint  pathA, GLuint  pathB, GLfloat  weight) {
//   (*fnptr)(resultPath, pathA, pathB, weight);
// }
// static void  glowInvalidateBufferData(GPINVALIDATEBUFFERDATA fnptr, GLuint  buffer) {
//   (*fnptr)(buffer);
// }
// static void  glowInvalidateBufferSubData(GPINVALIDATEBUFFERSUBDATA fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  length) {
//   (*fnptr)(buffer, offset, length);
// }
// static void  glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum  target, GLsizei  numAttachments, const GLenum * attachments) {
//   (*fnptr)(target, numAttachments, attachments);
// }
// static void  glowInvalidateNamedFramebufferData(GPINVALIDATENAMEDFRAMEBUFFERDATA fnptr, GLuint  framebuffer, GLsizei  numAttachments, const GLenum * attachments) {
//   (*fnptr)(framebuffer, numAttachments, attachments);
// }
// static void  glowInvalidateNamedFramebufferSubData(GPINVALIDATENAMEDFRAMEBUFFERSUBDATA fnptr, GLuint  framebuffer, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(framebuffer, numAttachments, attachments, x, y, width, height);
// }
// static void  glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum  target, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, numAttachments, attachments, x, y, width, height);
// }
// static void  glowInvalidateTexImage(GPINVALIDATETEXIMAGE fnptr, GLuint  texture, GLint  level) {
//   (*fnptr)(texture, level);
// }
// static void  glowInvalidateTexSubImage(GPINVALIDATETEXSUBIMAGE fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth);
// }
// static GLboolean  glowIsAsyncMarkerSGIX(GPISASYNCMARKERSGIX fnptr, GLuint  marker) {
//   return (*fnptr)(marker);
// }
// static GLboolean  glowIsBuffer(GPISBUFFER fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static GLboolean  glowIsBufferARB(GPISBUFFERARB fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static GLboolean  glowIsBufferResidentNV(GPISBUFFERRESIDENTNV fnptr, GLenum  target) {
//   return (*fnptr)(target);
// }
// static GLboolean  glowIsCommandListNV(GPISCOMMANDLISTNV fnptr, GLuint  list) {
//   return (*fnptr)(list);
// }
// static GLboolean  glowIsEnabled(GPISENABLED fnptr, GLenum  cap) {
//   return (*fnptr)(cap);
// }
// static GLboolean  glowIsEnabledIndexedEXT(GPISENABLEDINDEXEDEXT fnptr, GLenum  target, GLuint  index) {
//   return (*fnptr)(target, index);
// }
// static GLboolean  glowIsFenceAPPLE(GPISFENCEAPPLE fnptr, GLuint  fence) {
//   return (*fnptr)(fence);
// }
// static GLboolean  glowIsFenceNV(GPISFENCENV fnptr, GLuint  fence) {
//   return (*fnptr)(fence);
// }
// static GLboolean  glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint  framebuffer) {
//   return (*fnptr)(framebuffer);
// }
// static GLboolean  glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint  framebuffer) {
//   return (*fnptr)(framebuffer);
// }
// static GLboolean  glowIsImageHandleResidentARB(GPISIMAGEHANDLERESIDENTARB fnptr, GLuint64  handle) {
//   return (*fnptr)(handle);
// }
// static GLboolean  glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64  handle) {
//   return (*fnptr)(handle);
// }
// static GLboolean  glowIsList(GPISLIST fnptr, GLuint  list) {
//   return (*fnptr)(list);
// }
// static GLboolean  glowIsMemoryObjectEXT(GPISMEMORYOBJECTEXT fnptr, GLuint  memoryObject) {
//   return (*fnptr)(memoryObject);
// }
// static GLboolean  glowIsNameAMD(GPISNAMEAMD fnptr, GLenum  identifier, GLuint  name) {
//   return (*fnptr)(identifier, name);
// }
// static GLboolean  glowIsNamedBufferResidentNV(GPISNAMEDBUFFERRESIDENTNV fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static GLboolean  glowIsNamedStringARB(GPISNAMEDSTRINGARB fnptr, GLint  namelen, const GLchar * name) {
//   return (*fnptr)(namelen, name);
// }
// static GLboolean  glowIsObjectBufferATI(GPISOBJECTBUFFERATI fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static GLboolean  glowIsOcclusionQueryNV(GPISOCCLUSIONQUERYNV fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsPathNV(GPISPATHNV fnptr, GLuint  path) {
//   return (*fnptr)(path);
// }
// static GLboolean  glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint  path, GLuint  mask, GLfloat  x, GLfloat  y) {
//   return (*fnptr)(path, mask, x, y);
// }
// static GLboolean  glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint  path, GLfloat  x, GLfloat  y) {
//   return (*fnptr)(path, x, y);
// }
// static GLboolean  glowIsProgram(GPISPROGRAM fnptr, GLuint  program) {
//   return (*fnptr)(program);
// }
// static GLboolean  glowIsProgramARB(GPISPROGRAMARB fnptr, GLuint  program) {
//   return (*fnptr)(program);
// }
// static GLboolean  glowIsProgramNV(GPISPROGRAMNV fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint  pipeline) {
//   return (*fnptr)(pipeline);
// }
// static GLboolean  glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint  pipeline) {
//   return (*fnptr)(pipeline);
// }
// static GLboolean  glowIsQuery(GPISQUERY fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsQueryARB(GPISQUERYARB fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint  renderbuffer) {
//   return (*fnptr)(renderbuffer);
// }
// static GLboolean  glowIsRenderbufferEXT(GPISRENDERBUFFEREXT fnptr, GLuint  renderbuffer) {
//   return (*fnptr)(renderbuffer);
// }
// static GLboolean  glowIsSampler(GPISSAMPLER fnptr, GLuint  sampler) {
//   return (*fnptr)(sampler);
// }
// static GLboolean  glowIsSemaphoreEXT(GPISSEMAPHOREEXT fnptr, GLuint  semaphore) {
//   return (*fnptr)(semaphore);
// }
// static GLboolean  glowIsShader(GPISSHADER fnptr, GLuint  shader) {
//   return (*fnptr)(shader);
// }
// static GLboolean  glowIsStateNV(GPISSTATENV fnptr, GLuint  state) {
//   return (*fnptr)(state);
// }
// static GLboolean  glowIsSync(GPISSYNC fnptr, GLsync  sync) {
//   return (*fnptr)(sync);
// }
// static GLboolean  glowIsTexture(GPISTEXTURE fnptr, GLuint  texture) {
//   return (*fnptr)(texture);
// }
// static GLboolean  glowIsTextureEXT(GPISTEXTUREEXT fnptr, GLuint  texture) {
//   return (*fnptr)(texture);
// }
// static GLboolean  glowIsTextureHandleResidentARB(GPISTEXTUREHANDLERESIDENTARB fnptr, GLuint64  handle) {
//   return (*fnptr)(handle);
// }
// static GLboolean  glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64  handle) {
//   return (*fnptr)(handle);
// }
// static GLboolean  glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsTransformFeedbackNV(GPISTRANSFORMFEEDBACKNV fnptr, GLuint  id) {
//   return (*fnptr)(id);
// }
// static GLboolean  glowIsVariantEnabledEXT(GPISVARIANTENABLEDEXT fnptr, GLuint  id, GLenum  cap) {
//   return (*fnptr)(id, cap);
// }
// static GLboolean  glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint  array) {
//   return (*fnptr)(array);
// }
// static GLboolean  glowIsVertexArrayAPPLE(GPISVERTEXARRAYAPPLE fnptr, GLuint  array) {
//   return (*fnptr)(array);
// }
// static GLboolean  glowIsVertexAttribEnabledAPPLE(GPISVERTEXATTRIBENABLEDAPPLE fnptr, GLuint  index, GLenum  pname) {
//   return (*fnptr)(index, pname);
// }
// static void  glowLGPUCopyImageSubDataNVX(GPLGPUCOPYIMAGESUBDATANVX fnptr, GLuint  sourceGpu, GLbitfield  destinationGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srxY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);
// }
// static void  glowLGPUInterlockNVX(GPLGPUINTERLOCKNVX fnptr) {
//   (*fnptr)();
// }
// static void  glowLGPUNamedBufferSubDataNVX(GPLGPUNAMEDBUFFERSUBDATANVX fnptr, GLbitfield  gpuMask, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data) {
//   (*fnptr)(gpuMask, buffer, offset, size, data);
// }
// static void  glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum  type, GLuint  object, GLsizei  length, const GLchar * label) {
//   (*fnptr)(type, object, length, label);
// }
// static void  glowLightEnviSGIX(GPLIGHTENVISGIX fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowLightModelf(GPLIGHTMODELF fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowLightModelfv(GPLIGHTMODELFV fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowLightModeli(GPLIGHTMODELI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowLightModeliv(GPLIGHTMODELIV fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowLightModelxOES(GPLIGHTMODELXOES fnptr, GLenum  pname, GLfixed  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowLightModelxvOES(GPLIGHTMODELXVOES fnptr, GLenum  pname, const GLfixed * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowLightf(GPLIGHTF fnptr, GLenum  light, GLenum  pname, GLfloat  param) {
//   (*fnptr)(light, pname, param);
// }
// static void  glowLightfv(GPLIGHTFV fnptr, GLenum  light, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowLighti(GPLIGHTI fnptr, GLenum  light, GLenum  pname, GLint  param) {
//   (*fnptr)(light, pname, param);
// }
// static void  glowLightiv(GPLIGHTIV fnptr, GLenum  light, GLenum  pname, const GLint * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowLightxOES(GPLIGHTXOES fnptr, GLenum  light, GLenum  pname, GLfixed  param) {
//   (*fnptr)(light, pname, param);
// }
// static void  glowLightxvOES(GPLIGHTXVOES fnptr, GLenum  light, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(light, pname, params);
// }
// static void  glowLineStipple(GPLINESTIPPLE fnptr, GLint  factor, GLushort  pattern) {
//   (*fnptr)(factor, pattern);
// }
// static void  glowLineWidth(GPLINEWIDTH fnptr, GLfloat  width) {
//   (*fnptr)(width);
// }
// static void  glowLineWidthxOES(GPLINEWIDTHXOES fnptr, GLfixed  width) {
//   (*fnptr)(width);
// }
// static void  glowLinkProgram(GPLINKPROGRAM fnptr, GLuint  program) {
//   (*fnptr)(program);
// }
// static void  glowLinkProgramARB(GPLINKPROGRAMARB fnptr, GLhandleARB  programObj) {
//   (*fnptr)(programObj);
// }
// static void  glowListBase(GPLISTBASE fnptr, GLuint  base) {
//   (*fnptr)(base);
// }
// static void  glowListDrawCommandsStatesClientNV(GPLISTDRAWCOMMANDSSTATESCLIENTNV fnptr, GLuint  list, GLuint  segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint  count) {
//   (*fnptr)(list, segment, indirects, sizes, states, fbos, count);
// }
// static void  glowListParameterfSGIX(GPLISTPARAMETERFSGIX fnptr, GLuint  list, GLenum  pname, GLfloat  param) {
//   (*fnptr)(list, pname, param);
// }
// static void  glowListParameterfvSGIX(GPLISTPARAMETERFVSGIX fnptr, GLuint  list, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(list, pname, params);
// }
// static void  glowListParameteriSGIX(GPLISTPARAMETERISGIX fnptr, GLuint  list, GLenum  pname, GLint  param) {
//   (*fnptr)(list, pname, param);
// }
// static void  glowListParameterivSGIX(GPLISTPARAMETERIVSGIX fnptr, GLuint  list, GLenum  pname, const GLint * params) {
//   (*fnptr)(list, pname, params);
// }
// static void  glowLoadIdentity(GPLOADIDENTITY fnptr) {
//   (*fnptr)();
// }
// static void  glowLoadIdentityDeformationMapSGIX(GPLOADIDENTITYDEFORMATIONMAPSGIX fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowLoadMatrixd(GPLOADMATRIXD fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadMatrixf(GPLOADMATRIXF fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadMatrixxOES(GPLOADMATRIXXOES fnptr, const GLfixed * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadName(GPLOADNAME fnptr, GLuint  name) {
//   (*fnptr)(name);
// }
// static void  glowLoadProgramNV(GPLOADPROGRAMNV fnptr, GLenum  target, GLuint  id, GLsizei  len, const GLubyte * program) {
//   (*fnptr)(target, id, len, program);
// }
// static void  glowLoadTransposeMatrixd(GPLOADTRANSPOSEMATRIXD fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadTransposeMatrixdARB(GPLOADTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadTransposeMatrixf(GPLOADTRANSPOSEMATRIXF fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadTransposeMatrixfARB(GPLOADTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowLoadTransposeMatrixxOES(GPLOADTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) {
//   (*fnptr)(m);
// }
// static void  glowLockArraysEXT(GPLOCKARRAYSEXT fnptr, GLint  first, GLsizei  count) {
//   (*fnptr)(first, count);
// }
// static void  glowLogicOp(GPLOGICOP fnptr, GLenum  opcode) {
//   (*fnptr)(opcode);
// }
// static void  glowMakeBufferNonResidentNV(GPMAKEBUFFERNONRESIDENTNV fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowMakeBufferResidentNV(GPMAKEBUFFERRESIDENTNV fnptr, GLenum  target, GLenum  access) {
//   (*fnptr)(target, access);
// }
// static void  glowMakeImageHandleNonResidentARB(GPMAKEIMAGEHANDLENONRESIDENTARB fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMakeImageHandleResidentARB(GPMAKEIMAGEHANDLERESIDENTARB fnptr, GLuint64  handle, GLenum  access) {
//   (*fnptr)(handle, access);
// }
// static void  glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64  handle, GLenum  access) {
//   (*fnptr)(handle, access);
// }
// static void  glowMakeNamedBufferNonResidentNV(GPMAKENAMEDBUFFERNONRESIDENTNV fnptr, GLuint  buffer) {
//   (*fnptr)(buffer);
// }
// static void  glowMakeNamedBufferResidentNV(GPMAKENAMEDBUFFERRESIDENTNV fnptr, GLuint  buffer, GLenum  access) {
//   (*fnptr)(buffer, access);
// }
// static void  glowMakeTextureHandleNonResidentARB(GPMAKETEXTUREHANDLENONRESIDENTARB fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMakeTextureHandleResidentARB(GPMAKETEXTUREHANDLERESIDENTARB fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64  handle) {
//   (*fnptr)(handle);
// }
// static void  glowMap1d(GPMAP1D fnptr, GLenum  target, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points) {
//   (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void  glowMap1f(GPMAP1F fnptr, GLenum  target, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points) {
//   (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void  glowMap1xOES(GPMAP1XOES fnptr, GLenum  target, GLfixed  u1, GLfixed  u2, GLint  stride, GLint  order, GLfixed  points) {
//   (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void  glowMap2d(GPMAP2D fnptr, GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points) {
//   (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void  glowMap2f(GPMAP2F fnptr, GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points) {
//   (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void  glowMap2xOES(GPMAP2XOES fnptr, GLenum  target, GLfixed  u1, GLfixed  u2, GLint  ustride, GLint  uorder, GLfixed  v1, GLfixed  v2, GLint  vstride, GLint  vorder, GLfixed  points) {
//   (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void * glowMapBuffer(GPMAPBUFFER fnptr, GLenum  target, GLenum  access) {
//   return (*fnptr)(target, access);
// }
// static void * glowMapBufferARB(GPMAPBUFFERARB fnptr, GLenum  target, GLenum  access) {
//   return (*fnptr)(target, access);
// }
// static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum  target, GLintptr  offset, GLsizeiptr  length, GLbitfield  access) {
//   return (*fnptr)(target, offset, length, access);
// }
// static void  glowMapControlPointsNV(GPMAPCONTROLPOINTSNV fnptr, GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLint  uorder, GLint  vorder, GLboolean  packed, const void * points) {
//   (*fnptr)(target, index, type, ustride, vstride, uorder, vorder, packed, points);
// }
// static void  glowMapGrid1d(GPMAPGRID1D fnptr, GLint  un, GLdouble  u1, GLdouble  u2) {
//   (*fnptr)(un, u1, u2);
// }
// static void  glowMapGrid1f(GPMAPGRID1F fnptr, GLint  un, GLfloat  u1, GLfloat  u2) {
//   (*fnptr)(un, u1, u2);
// }
// static void  glowMapGrid1xOES(GPMAPGRID1XOES fnptr, GLint  n, GLfixed  u1, GLfixed  u2) {
//   (*fnptr)(n, u1, u2);
// }
// static void  glowMapGrid2d(GPMAPGRID2D fnptr, GLint  un, GLdouble  u1, GLdouble  u2, GLint  vn, GLdouble  v1, GLdouble  v2) {
//   (*fnptr)(un, u1, u2, vn, v1, v2);
// }
// static void  glowMapGrid2f(GPMAPGRID2F fnptr, GLint  un, GLfloat  u1, GLfloat  u2, GLint  vn, GLfloat  v1, GLfloat  v2) {
//   (*fnptr)(un, u1, u2, vn, v1, v2);
// }
// static void  glowMapGrid2xOES(GPMAPGRID2XOES fnptr, GLint  n, GLfixed  u1, GLfixed  u2, GLfixed  v1, GLfixed  v2) {
//   (*fnptr)(n, u1, u2, v1, v2);
// }
// static void * glowMapNamedBuffer(GPMAPNAMEDBUFFER fnptr, GLuint  buffer, GLenum  access) {
//   return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferEXT(GPMAPNAMEDBUFFEREXT fnptr, GLuint  buffer, GLenum  access) {
//   return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferRange(GPMAPNAMEDBUFFERRANGE fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access) {
//   return (*fnptr)(buffer, offset, length, access);
// }
// static void * glowMapNamedBufferRangeEXT(GPMAPNAMEDBUFFERRANGEEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access) {
//   return (*fnptr)(buffer, offset, length, access);
// }
// static void * glowMapObjectBufferATI(GPMAPOBJECTBUFFERATI fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static void  glowMapParameterfvNV(GPMAPPARAMETERFVNV fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowMapParameterivNV(GPMAPPARAMETERIVNV fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void * glowMapTexture2DINTEL(GPMAPTEXTURE2DINTEL fnptr, GLuint  texture, GLint  level, GLbitfield  access, GLint * stride, GLenum * layout) {
//   return (*fnptr)(texture, level, access, stride, layout);
// }
// static void  glowMapVertexAttrib1dAPPLE(GPMAPVERTEXATTRIB1DAPPLE fnptr, GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points) {
//   (*fnptr)(index, size, u1, u2, stride, order, points);
// }
// static void  glowMapVertexAttrib1fAPPLE(GPMAPVERTEXATTRIB1FAPPLE fnptr, GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points) {
//   (*fnptr)(index, size, u1, u2, stride, order, points);
// }
// static void  glowMapVertexAttrib2dAPPLE(GPMAPVERTEXATTRIB2DAPPLE fnptr, GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points) {
//   (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void  glowMapVertexAttrib2fAPPLE(GPMAPVERTEXATTRIB2FAPPLE fnptr, GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points) {
//   (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void  glowMaterialf(GPMATERIALF fnptr, GLenum  face, GLenum  pname, GLfloat  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowMaterialfv(GPMATERIALFV fnptr, GLenum  face, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowMateriali(GPMATERIALI fnptr, GLenum  face, GLenum  pname, GLint  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowMaterialiv(GPMATERIALIV fnptr, GLenum  face, GLenum  pname, const GLint * params) {
//   (*fnptr)(face, pname, params);
// }
// static void  glowMaterialxOES(GPMATERIALXOES fnptr, GLenum  face, GLenum  pname, GLfixed  param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowMaterialxvOES(GPMATERIALXVOES fnptr, GLenum  face, GLenum  pname, const GLfixed * param) {
//   (*fnptr)(face, pname, param);
// }
// static void  glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar) {
//   (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void  glowMatrixIndexPointerARB(GPMATRIXINDEXPOINTERARB fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowMatrixIndexubvARB(GPMATRIXINDEXUBVARB fnptr, GLint  size, const GLubyte * indices) {
//   (*fnptr)(size, indices);
// }
// static void  glowMatrixIndexuivARB(GPMATRIXINDEXUIVARB fnptr, GLint  size, const GLuint * indices) {
//   (*fnptr)(size, indices);
// }
// static void  glowMatrixIndexusvARB(GPMATRIXINDEXUSVARB fnptr, GLint  size, const GLushort * indices) {
//   (*fnptr)(size, indices);
// }
// static void  glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum  mode, const GLdouble * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum  mode, const GLfloat * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum  mode, const GLdouble * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum  mode, const GLfloat * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixMode(GPMATRIXMODE fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum  matrixMode, const GLfloat * m) {
//   (*fnptr)(matrixMode, m);
// }
// static void  glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum  mode, const GLdouble * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum  mode, const GLfloat * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum  mode, const GLdouble * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum  mode, const GLfloat * m) {
//   (*fnptr)(mode, m);
// }
// static void  glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar) {
//   (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void  glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum  mode, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(mode, angle, x, y, z);
// }
// static void  glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum  mode, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(mode, angle, x, y, z);
// }
// static void  glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(mode, x, y, z);
// }
// static void  glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(mode, x, y, z);
// }
// static void  glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(mode, x, y, z);
// }
// static void  glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(mode, x, y, z);
// }
// static void  glowMaxShaderCompilerThreadsARB(GPMAXSHADERCOMPILERTHREADSARB fnptr, GLuint  count) {
//   (*fnptr)(count);
// }
// static void  glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint  count) {
//   (*fnptr)(count);
// }
// static void  glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield  barriers) {
//   (*fnptr)(barriers);
// }
// static void  glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield  barriers) {
//   (*fnptr)(barriers);
// }
// static void  glowMemoryBarrierEXT(GPMEMORYBARRIEREXT fnptr, GLbitfield  barriers) {
//   (*fnptr)(barriers);
// }
// static void  glowMemoryObjectParameterivEXT(GPMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint  memoryObject, GLenum  pname, const GLint * params) {
//   (*fnptr)(memoryObject, pname, params);
// }
// static void  glowMinSampleShadingARB(GPMINSAMPLESHADINGARB fnptr, GLfloat  value) {
//   (*fnptr)(value);
// }
// static void  glowMinmaxEXT(GPMINMAXEXT fnptr, GLenum  target, GLenum  internalformat, GLboolean  sink) {
//   (*fnptr)(target, internalformat, sink);
// }
// static void  glowMultMatrixd(GPMULTMATRIXD fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowMultMatrixf(GPMULTMATRIXF fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowMultMatrixxOES(GPMULTMATRIXXOES fnptr, const GLfixed * m) {
//   (*fnptr)(m);
// }
// static void  glowMultTransposeMatrixd(GPMULTTRANSPOSEMATRIXD fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowMultTransposeMatrixdARB(GPMULTTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) {
//   (*fnptr)(m);
// }
// static void  glowMultTransposeMatrixf(GPMULTTRANSPOSEMATRIXF fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowMultTransposeMatrixfARB(GPMULTTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) {
//   (*fnptr)(m);
// }
// static void  glowMultTransposeMatrixxOES(GPMULTTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) {
//   (*fnptr)(m);
// }
// static void  glowMultiDrawArrays(GPMULTIDRAWARRAYS fnptr, GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  drawcount) {
//   (*fnptr)(mode, first, count, drawcount);
// }
// static void  glowMultiDrawArraysEXT(GPMULTIDRAWARRAYSEXT fnptr, GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount) {
//   (*fnptr)(mode, first, count, primcount);
// }
// static void  glowMultiDrawArraysIndirect(GPMULTIDRAWARRAYSINDIRECT fnptr, GLenum  mode, const void * indirect, GLsizei  drawcount, GLsizei  stride) {
//   (*fnptr)(mode, indirect, drawcount, stride);
// }
// static void  glowMultiDrawArraysIndirectAMD(GPMULTIDRAWARRAYSINDIRECTAMD fnptr, GLenum  mode, const void * indirect, GLsizei  primcount, GLsizei  stride) {
//   (*fnptr)(mode, indirect, primcount, stride);
// }
// static void  glowMultiDrawArraysIndirectBindlessCountNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV fnptr, GLenum  mode, const void * indirect, GLsizei  drawCount, GLsizei  maxDrawCount, GLsizei  stride, GLint  vertexBufferCount) {
//   (*fnptr)(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void  glowMultiDrawArraysIndirectBindlessNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSNV fnptr, GLenum  mode, const void * indirect, GLsizei  drawCount, GLsizei  stride, GLint  vertexBufferCount) {
//   (*fnptr)(mode, indirect, drawCount, stride, vertexBufferCount);
// }
// static void  glowMultiDrawArraysIndirectCountARB(GPMULTIDRAWARRAYSINDIRECTCOUNTARB fnptr, GLenum  mode, const void * indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride) {
//   (*fnptr)(mode, indirect, drawcount, maxdrawcount, stride);
// }
// static void  glowMultiDrawElementArrayAPPLE(GPMULTIDRAWELEMENTARRAYAPPLE fnptr, GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount) {
//   (*fnptr)(mode, first, count, primcount);
// }
// static void  glowMultiDrawElements(GPMULTIDRAWELEMENTS fnptr, GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  drawcount) {
//   (*fnptr)(mode, count, type, indices, drawcount);
// }
// static void  glowMultiDrawElementsBaseVertex(GPMULTIDRAWELEMENTSBASEVERTEX fnptr, GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  drawcount, const GLint * basevertex) {
//   (*fnptr)(mode, count, type, indices, drawcount, basevertex);
// }
// static void  glowMultiDrawElementsEXT(GPMULTIDRAWELEMENTSEXT fnptr, GLenum  mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  primcount) {
//   (*fnptr)(mode, count, type, indices, primcount);
// }
// static void  glowMultiDrawElementsIndirect(GPMULTIDRAWELEMENTSINDIRECT fnptr, GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawcount, GLsizei  stride) {
//   (*fnptr)(mode, type, indirect, drawcount, stride);
// }
// static void  glowMultiDrawElementsIndirectAMD(GPMULTIDRAWELEMENTSINDIRECTAMD fnptr, GLenum  mode, GLenum  type, const void * indirect, GLsizei  primcount, GLsizei  stride) {
//   (*fnptr)(mode, type, indirect, primcount, stride);
// }
// static void  glowMultiDrawElementsIndirectBindlessCountNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV fnptr, GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawCount, GLsizei  maxDrawCount, GLsizei  stride, GLint  vertexBufferCount) {
//   (*fnptr)(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void  glowMultiDrawElementsIndirectBindlessNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV fnptr, GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawCount, GLsizei  stride, GLint  vertexBufferCount) {
//   (*fnptr)(mode, type, indirect, drawCount, stride, vertexBufferCount);
// }
// static void  glowMultiDrawElementsIndirectCountARB(GPMULTIDRAWELEMENTSINDIRECTCOUNTARB fnptr, GLenum  mode, GLenum  type, const void * indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride) {
//   (*fnptr)(mode, type, indirect, drawcount, maxdrawcount, stride);
// }
// static void  glowMultiDrawMeshTasksIndirectCountNV(GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV fnptr, GLintptr  indirect, GLintptr  drawcount, GLsizei  maxdrawcount, GLsizei  stride) {
//   (*fnptr)(indirect, drawcount, maxdrawcount, stride);
// }
// static void  glowMultiDrawMeshTasksIndirectNV(GPMULTIDRAWMESHTASKSINDIRECTNV fnptr, GLintptr  indirect, GLsizei  drawcount, GLsizei  stride) {
//   (*fnptr)(indirect, drawcount, stride);
// }
// static void  glowMultiDrawRangeElementArrayAPPLE(GPMULTIDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum  mode, GLuint  start, GLuint  end, const GLint * first, const GLsizei * count, GLsizei  primcount) {
//   (*fnptr)(mode, start, end, first, count, primcount);
// }
// static void  glowMultiModeDrawArraysIBM(GPMULTIMODEDRAWARRAYSIBM fnptr, const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei  primcount, GLint  modestride) {
//   (*fnptr)(mode, first, count, primcount, modestride);
// }
// static void  glowMultiModeDrawElementsIBM(GPMULTIMODEDRAWELEMENTSIBM fnptr, const GLenum * mode, const GLsizei * count, GLenum  type, const void *const* indices, GLsizei  primcount, GLint  modestride) {
//   (*fnptr)(mode, count, type, indices, primcount, modestride);
// }
// static void  glowMultiTexBufferEXT(GPMULTITEXBUFFEREXT fnptr, GLenum  texunit, GLenum  target, GLenum  internalformat, GLuint  buffer) {
//   (*fnptr)(texunit, target, internalformat, buffer);
// }
// static void  glowMultiTexCoord1bOES(GPMULTITEXCOORD1BOES fnptr, GLenum  texture, GLbyte  s) {
//   (*fnptr)(texture, s);
// }
// static void  glowMultiTexCoord1bvOES(GPMULTITEXCOORD1BVOES fnptr, GLenum  texture, const GLbyte * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord1d(GPMULTITEXCOORD1D fnptr, GLenum  target, GLdouble  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1dARB(GPMULTITEXCOORD1DARB fnptr, GLenum  target, GLdouble  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1dv(GPMULTITEXCOORD1DV fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1dvARB(GPMULTITEXCOORD1DVARB fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1f(GPMULTITEXCOORD1F fnptr, GLenum  target, GLfloat  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1fARB(GPMULTITEXCOORD1FARB fnptr, GLenum  target, GLfloat  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1fv(GPMULTITEXCOORD1FV fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1fvARB(GPMULTITEXCOORD1FVARB fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1hNV(GPMULTITEXCOORD1HNV fnptr, GLenum  target, GLhalfNV  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1hvNV(GPMULTITEXCOORD1HVNV fnptr, GLenum  target, const GLhalfNV * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1i(GPMULTITEXCOORD1I fnptr, GLenum  target, GLint  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1iARB(GPMULTITEXCOORD1IARB fnptr, GLenum  target, GLint  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1iv(GPMULTITEXCOORD1IV fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1ivARB(GPMULTITEXCOORD1IVARB fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1s(GPMULTITEXCOORD1S fnptr, GLenum  target, GLshort  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1sARB(GPMULTITEXCOORD1SARB fnptr, GLenum  target, GLshort  s) {
//   (*fnptr)(target, s);
// }
// static void  glowMultiTexCoord1sv(GPMULTITEXCOORD1SV fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1svARB(GPMULTITEXCOORD1SVARB fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord1xOES(GPMULTITEXCOORD1XOES fnptr, GLenum  texture, GLfixed  s) {
//   (*fnptr)(texture, s);
// }
// static void  glowMultiTexCoord1xvOES(GPMULTITEXCOORD1XVOES fnptr, GLenum  texture, const GLfixed * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord2bOES(GPMULTITEXCOORD2BOES fnptr, GLenum  texture, GLbyte  s, GLbyte  t) {
//   (*fnptr)(texture, s, t);
// }
// static void  glowMultiTexCoord2bvOES(GPMULTITEXCOORD2BVOES fnptr, GLenum  texture, const GLbyte * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord2d(GPMULTITEXCOORD2D fnptr, GLenum  target, GLdouble  s, GLdouble  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2dARB(GPMULTITEXCOORD2DARB fnptr, GLenum  target, GLdouble  s, GLdouble  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2dv(GPMULTITEXCOORD2DV fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2dvARB(GPMULTITEXCOORD2DVARB fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2f(GPMULTITEXCOORD2F fnptr, GLenum  target, GLfloat  s, GLfloat  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2fARB(GPMULTITEXCOORD2FARB fnptr, GLenum  target, GLfloat  s, GLfloat  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2fv(GPMULTITEXCOORD2FV fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2fvARB(GPMULTITEXCOORD2FVARB fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2hNV(GPMULTITEXCOORD2HNV fnptr, GLenum  target, GLhalfNV  s, GLhalfNV  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2hvNV(GPMULTITEXCOORD2HVNV fnptr, GLenum  target, const GLhalfNV * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2i(GPMULTITEXCOORD2I fnptr, GLenum  target, GLint  s, GLint  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2iARB(GPMULTITEXCOORD2IARB fnptr, GLenum  target, GLint  s, GLint  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2iv(GPMULTITEXCOORD2IV fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2ivARB(GPMULTITEXCOORD2IVARB fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2s(GPMULTITEXCOORD2S fnptr, GLenum  target, GLshort  s, GLshort  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2sARB(GPMULTITEXCOORD2SARB fnptr, GLenum  target, GLshort  s, GLshort  t) {
//   (*fnptr)(target, s, t);
// }
// static void  glowMultiTexCoord2sv(GPMULTITEXCOORD2SV fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2svARB(GPMULTITEXCOORD2SVARB fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord2xOES(GPMULTITEXCOORD2XOES fnptr, GLenum  texture, GLfixed  s, GLfixed  t) {
//   (*fnptr)(texture, s, t);
// }
// static void  glowMultiTexCoord2xvOES(GPMULTITEXCOORD2XVOES fnptr, GLenum  texture, const GLfixed * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord3bOES(GPMULTITEXCOORD3BOES fnptr, GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r) {
//   (*fnptr)(texture, s, t, r);
// }
// static void  glowMultiTexCoord3bvOES(GPMULTITEXCOORD3BVOES fnptr, GLenum  texture, const GLbyte * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord3d(GPMULTITEXCOORD3D fnptr, GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3dARB(GPMULTITEXCOORD3DARB fnptr, GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3dv(GPMULTITEXCOORD3DV fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3dvARB(GPMULTITEXCOORD3DVARB fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3f(GPMULTITEXCOORD3F fnptr, GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3fARB(GPMULTITEXCOORD3FARB fnptr, GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3fv(GPMULTITEXCOORD3FV fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3fvARB(GPMULTITEXCOORD3FVARB fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3hNV(GPMULTITEXCOORD3HNV fnptr, GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3hvNV(GPMULTITEXCOORD3HVNV fnptr, GLenum  target, const GLhalfNV * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3i(GPMULTITEXCOORD3I fnptr, GLenum  target, GLint  s, GLint  t, GLint  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3iARB(GPMULTITEXCOORD3IARB fnptr, GLenum  target, GLint  s, GLint  t, GLint  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3iv(GPMULTITEXCOORD3IV fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3ivARB(GPMULTITEXCOORD3IVARB fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3s(GPMULTITEXCOORD3S fnptr, GLenum  target, GLshort  s, GLshort  t, GLshort  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3sARB(GPMULTITEXCOORD3SARB fnptr, GLenum  target, GLshort  s, GLshort  t, GLshort  r) {
//   (*fnptr)(target, s, t, r);
// }
// static void  glowMultiTexCoord3sv(GPMULTITEXCOORD3SV fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3svARB(GPMULTITEXCOORD3SVARB fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord3xOES(GPMULTITEXCOORD3XOES fnptr, GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r) {
//   (*fnptr)(texture, s, t, r);
// }
// static void  glowMultiTexCoord3xvOES(GPMULTITEXCOORD3XVOES fnptr, GLenum  texture, const GLfixed * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord4bOES(GPMULTITEXCOORD4BOES fnptr, GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q) {
//   (*fnptr)(texture, s, t, r, q);
// }
// static void  glowMultiTexCoord4bvOES(GPMULTITEXCOORD4BVOES fnptr, GLenum  texture, const GLbyte * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoord4d(GPMULTITEXCOORD4D fnptr, GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4dARB(GPMULTITEXCOORD4DARB fnptr, GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4dv(GPMULTITEXCOORD4DV fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4dvARB(GPMULTITEXCOORD4DVARB fnptr, GLenum  target, const GLdouble * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4f(GPMULTITEXCOORD4F fnptr, GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4fARB(GPMULTITEXCOORD4FARB fnptr, GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4fv(GPMULTITEXCOORD4FV fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4fvARB(GPMULTITEXCOORD4FVARB fnptr, GLenum  target, const GLfloat * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4hNV(GPMULTITEXCOORD4HNV fnptr, GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4hvNV(GPMULTITEXCOORD4HVNV fnptr, GLenum  target, const GLhalfNV * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4i(GPMULTITEXCOORD4I fnptr, GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4iARB(GPMULTITEXCOORD4IARB fnptr, GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4iv(GPMULTITEXCOORD4IV fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4ivARB(GPMULTITEXCOORD4IVARB fnptr, GLenum  target, const GLint * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4s(GPMULTITEXCOORD4S fnptr, GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4sARB(GPMULTITEXCOORD4SARB fnptr, GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q) {
//   (*fnptr)(target, s, t, r, q);
// }
// static void  glowMultiTexCoord4sv(GPMULTITEXCOORD4SV fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4svARB(GPMULTITEXCOORD4SVARB fnptr, GLenum  target, const GLshort * v) {
//   (*fnptr)(target, v);
// }
// static void  glowMultiTexCoord4xOES(GPMULTITEXCOORD4XOES fnptr, GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q) {
//   (*fnptr)(texture, s, t, r, q);
// }
// static void  glowMultiTexCoord4xvOES(GPMULTITEXCOORD4XVOES fnptr, GLenum  texture, const GLfixed * coords) {
//   (*fnptr)(texture, coords);
// }
// static void  glowMultiTexCoordPointerEXT(GPMULTITEXCOORDPOINTEREXT fnptr, GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(texunit, size, type, stride, pointer);
// }
// static void  glowMultiTexEnvfEXT(GPMULTITEXENVFEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(texunit, target, pname, param);
// }
// static void  glowMultiTexEnvfvEXT(GPMULTITEXENVFVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexEnviEXT(GPMULTITEXENVIEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(texunit, target, pname, param);
// }
// static void  glowMultiTexEnvivEXT(GPMULTITEXENVIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexGendEXT(GPMULTITEXGENDEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble  param) {
//   (*fnptr)(texunit, coord, pname, param);
// }
// static void  glowMultiTexGendvEXT(GPMULTITEXGENDVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, const GLdouble * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowMultiTexGenfEXT(GPMULTITEXGENFEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat  param) {
//   (*fnptr)(texunit, coord, pname, param);
// }
// static void  glowMultiTexGenfvEXT(GPMULTITEXGENFVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowMultiTexGeniEXT(GPMULTITEXGENIEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, GLint  param) {
//   (*fnptr)(texunit, coord, pname, param);
// }
// static void  glowMultiTexGenivEXT(GPMULTITEXGENIVEXT fnptr, GLenum  texunit, GLenum  coord, GLenum  pname, const GLint * params) {
//   (*fnptr)(texunit, coord, pname, params);
// }
// static void  glowMultiTexImage1DEXT(GPMULTITEXIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, internalformat, width, border, format, type, pixels);
// }
// static void  glowMultiTexImage2DEXT(GPMULTITEXIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void  glowMultiTexImage3DEXT(GPMULTITEXIMAGE3DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void  glowMultiTexParameterIivEXT(GPMULTITEXPARAMETERIIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexParameterIuivEXT(GPMULTITEXPARAMETERIUIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLuint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexParameterfEXT(GPMULTITEXPARAMETERFEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(texunit, target, pname, param);
// }
// static void  glowMultiTexParameterfvEXT(GPMULTITEXPARAMETERFVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexParameteriEXT(GPMULTITEXPARAMETERIEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(texunit, target, pname, param);
// }
// static void  glowMultiTexParameterivEXT(GPMULTITEXPARAMETERIVEXT fnptr, GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(texunit, target, pname, params);
// }
// static void  glowMultiTexRenderbufferEXT(GPMULTITEXRENDERBUFFEREXT fnptr, GLenum  texunit, GLenum  target, GLuint  renderbuffer) {
//   (*fnptr)(texunit, target, renderbuffer);
// }
// static void  glowMultiTexSubImage1DEXT(GPMULTITEXSUBIMAGE1DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, xoffset, width, format, type, pixels);
// }
// static void  glowMultiTexSubImage2DEXT(GPMULTITEXSUBIMAGE2DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void  glowMultiTexSubImage3DEXT(GPMULTITEXSUBIMAGE3DEXT fnptr, GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void  glowMulticastBarrierNV(GPMULTICASTBARRIERNV fnptr) {
//   (*fnptr)();
// }
// static void  glowMulticastBlitFramebufferNV(GPMULTICASTBLITFRAMEBUFFERNV fnptr, GLuint  srcGpu, GLuint  dstGpu, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter) {
//   (*fnptr)(srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void  glowMulticastBufferSubDataNV(GPMULTICASTBUFFERSUBDATANV fnptr, GLbitfield  gpuMask, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data) {
//   (*fnptr)(gpuMask, buffer, offset, size, data);
// }
// static void  glowMulticastCopyBufferSubDataNV(GPMULTICASTCOPYBUFFERSUBDATANV fnptr, GLuint  readGpu, GLbitfield  writeGpuMask, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size) {
//   (*fnptr)(readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void  glowMulticastCopyImageSubDataNV(GPMULTICASTCOPYIMAGESUBDATANV fnptr, GLuint  srcGpu, GLbitfield  dstGpuMask, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth) {
//   (*fnptr)(srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void  glowMulticastFramebufferSampleLocationsfvNV(GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint  gpu, GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(gpu, framebuffer, start, count, v);
// }
// static void  glowMulticastGetQueryObjecti64vNV(GPMULTICASTGETQUERYOBJECTI64VNV fnptr, GLuint  gpu, GLuint  id, GLenum  pname, GLint64 * params) {
//   (*fnptr)(gpu, id, pname, params);
// }
// static void  glowMulticastGetQueryObjectivNV(GPMULTICASTGETQUERYOBJECTIVNV fnptr, GLuint  gpu, GLuint  id, GLenum  pname, GLint * params) {
//   (*fnptr)(gpu, id, pname, params);
// }
// static void  glowMulticastGetQueryObjectui64vNV(GPMULTICASTGETQUERYOBJECTUI64VNV fnptr, GLuint  gpu, GLuint  id, GLenum  pname, GLuint64 * params) {
//   (*fnptr)(gpu, id, pname, params);
// }
// static void  glowMulticastGetQueryObjectuivNV(GPMULTICASTGETQUERYOBJECTUIVNV fnptr, GLuint  gpu, GLuint  id, GLenum  pname, GLuint * params) {
//   (*fnptr)(gpu, id, pname, params);
// }
// static void  glowMulticastScissorArrayvNVX(GPMULTICASTSCISSORARRAYVNVX fnptr, GLuint  gpu, GLuint  first, GLsizei  count, const GLint * v) {
//   (*fnptr)(gpu, first, count, v);
// }
// static void  glowMulticastViewportArrayvNVX(GPMULTICASTVIEWPORTARRAYVNVX fnptr, GLuint  gpu, GLuint  first, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(gpu, first, count, v);
// }
// static void  glowMulticastViewportPositionWScaleNVX(GPMULTICASTVIEWPORTPOSITIONWSCALENVX fnptr, GLuint  gpu, GLuint  index, GLfloat  xcoeff, GLfloat  ycoeff) {
//   (*fnptr)(gpu, index, xcoeff, ycoeff);
// }
// static void  glowMulticastWaitSyncNV(GPMULTICASTWAITSYNCNV fnptr, GLuint  signalGpu, GLbitfield  waitGpuMask) {
//   (*fnptr)(signalGpu, waitGpuMask);
// }
// static void  glowNamedBufferAttachMemoryNV(GPNAMEDBUFFERATTACHMEMORYNV fnptr, GLuint  buffer, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(buffer, memory, offset);
// }
// static void  glowNamedBufferData(GPNAMEDBUFFERDATA fnptr, GLuint  buffer, GLsizeiptr  size, const void * data, GLenum  usage) {
//   (*fnptr)(buffer, size, data, usage);
// }
// static void  glowNamedBufferDataEXT(GPNAMEDBUFFERDATAEXT fnptr, GLuint  buffer, GLsizeiptr  size, const void * data, GLenum  usage) {
//   (*fnptr)(buffer, size, data, usage);
// }
// static void  glowNamedBufferPageCommitmentARB(GPNAMEDBUFFERPAGECOMMITMENTARB fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLboolean  commit) {
//   (*fnptr)(buffer, offset, size, commit);
// }
// static void  glowNamedBufferPageCommitmentEXT(GPNAMEDBUFFERPAGECOMMITMENTEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLboolean  commit) {
//   (*fnptr)(buffer, offset, size, commit);
// }
// static void  glowNamedBufferPageCommitmentMemNV(GPNAMEDBUFFERPAGECOMMITMENTMEMNV fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLuint  memory, GLuint64  memOffset, GLboolean  commit) {
//   (*fnptr)(buffer, offset, size, memory, memOffset, commit);
// }
// static void  glowNamedBufferStorage(GPNAMEDBUFFERSTORAGE fnptr, GLuint  buffer, GLsizeiptr  size, const void * data, GLbitfield  flags) {
//   (*fnptr)(buffer, size, data, flags);
// }
// static void  glowNamedBufferStorageEXT(GPNAMEDBUFFERSTORAGEEXT fnptr, GLuint  buffer, GLsizeiptr  size, const void * data, GLbitfield  flags) {
//   (*fnptr)(buffer, size, data, flags);
// }
// static void  glowNamedBufferStorageExternalEXT(GPNAMEDBUFFERSTORAGEEXTERNALEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLeglClientBufferEXT  clientBuffer, GLbitfield  flags) {
//   (*fnptr)(buffer, offset, size, clientBuffer, flags);
// }
// static void  glowNamedBufferStorageMemEXT(GPNAMEDBUFFERSTORAGEMEMEXT fnptr, GLuint  buffer, GLsizeiptr  size, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(buffer, size, memory, offset);
// }
// static void  glowNamedBufferSubData(GPNAMEDBUFFERSUBDATA fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data) {
//   (*fnptr)(buffer, offset, size, data);
// }
// static void  glowNamedBufferSubDataEXT(GPNAMEDBUFFERSUBDATAEXT fnptr, GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const void * data) {
//   (*fnptr)(buffer, offset, size, data);
// }
// static void  glowNamedCopyBufferSubDataEXT(GPNAMEDCOPYBUFFERSUBDATAEXT fnptr, GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size) {
//   (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void  glowNamedFramebufferDrawBuffer(GPNAMEDFRAMEBUFFERDRAWBUFFER fnptr, GLuint  framebuffer, GLenum  buf) {
//   (*fnptr)(framebuffer, buf);
// }
// static void  glowNamedFramebufferDrawBuffers(GPNAMEDFRAMEBUFFERDRAWBUFFERS fnptr, GLuint  framebuffer, GLsizei  n, const GLenum * bufs) {
//   (*fnptr)(framebuffer, n, bufs);
// }
// static void  glowNamedFramebufferParameteri(GPNAMEDFRAMEBUFFERPARAMETERI fnptr, GLuint  framebuffer, GLenum  pname, GLint  param) {
//   (*fnptr)(framebuffer, pname, param);
// }
// static void  glowNamedFramebufferParameteriEXT(GPNAMEDFRAMEBUFFERPARAMETERIEXT fnptr, GLuint  framebuffer, GLenum  pname, GLint  param) {
//   (*fnptr)(framebuffer, pname, param);
// }
// static void  glowNamedFramebufferReadBuffer(GPNAMEDFRAMEBUFFERREADBUFFER fnptr, GLuint  framebuffer, GLenum  src) {
//   (*fnptr)(framebuffer, src);
// }
// static void  glowNamedFramebufferRenderbuffer(GPNAMEDFRAMEBUFFERRENDERBUFFER fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer) {
//   (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void  glowNamedFramebufferRenderbufferEXT(GPNAMEDFRAMEBUFFERRENDERBUFFEREXT fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer) {
//   (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void  glowNamedFramebufferSampleLocationsfvARB(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(framebuffer, start, count, v);
// }
// static void  glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint  framebuffer, GLuint  start, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(framebuffer, start, count, v);
// }
// static void  glowNamedFramebufferSamplePositionsfvAMD(GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLuint  framebuffer, GLuint  numsamples, GLuint  pixelindex, const GLfloat * values) {
//   (*fnptr)(framebuffer, numsamples, pixelindex, values);
// }
// static void  glowNamedFramebufferTexture(GPNAMEDFRAMEBUFFERTEXTURE fnptr, GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level) {
//   (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void  glowNamedFramebufferTexture1DEXT(GPNAMEDFRAMEBUFFERTEXTURE1DEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void  glowNamedFramebufferTexture2DEXT(GPNAMEDFRAMEBUFFERTEXTURE2DEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level) {
//   (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void  glowNamedFramebufferTexture3DEXT(GPNAMEDFRAMEBUFFERTEXTURE3DEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset) {
//   (*fnptr)(framebuffer, attachment, textarget, texture, level, zoffset);
// }
// static void  glowNamedFramebufferTextureEXT(GPNAMEDFRAMEBUFFERTEXTUREEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level) {
//   (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void  glowNamedFramebufferTextureFaceEXT(GPNAMEDFRAMEBUFFERTEXTUREFACEEXT fnptr, GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face) {
//   (*fnptr)(framebuffer, attachment, texture, level, face);
// }
// static void  glowNamedFramebufferTextureLayer(GPNAMEDFRAMEBUFFERTEXTURELAYER fnptr, GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer) {
//   (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void  glowNamedFramebufferTextureLayerEXT(GPNAMEDFRAMEBUFFERTEXTURELAYEREXT fnptr, GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer) {
//   (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void  glowNamedProgramLocalParameter4dEXT(GPNAMEDPROGRAMLOCALPARAMETER4DEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(program, target, index, x, y, z, w);
// }
// static void  glowNamedProgramLocalParameter4dvEXT(GPNAMEDPROGRAMLOCALPARAMETER4DVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, const GLdouble * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowNamedProgramLocalParameter4fEXT(GPNAMEDPROGRAMLOCALPARAMETER4FEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(program, target, index, x, y, z, w);
// }
// static void  glowNamedProgramLocalParameter4fvEXT(GPNAMEDPROGRAMLOCALPARAMETER4FVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, const GLfloat * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowNamedProgramLocalParameterI4iEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(program, target, index, x, y, z, w);
// }
// static void  glowNamedProgramLocalParameterI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, const GLint * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowNamedProgramLocalParameterI4uiEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w) {
//   (*fnptr)(program, target, index, x, y, z, w);
// }
// static void  glowNamedProgramLocalParameterI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, const GLuint * params) {
//   (*fnptr)(program, target, index, params);
// }
// static void  glowNamedProgramLocalParameters4fvEXT(GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params) {
//   (*fnptr)(program, target, index, count, params);
// }
// static void  glowNamedProgramLocalParametersI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLint * params) {
//   (*fnptr)(program, target, index, count, params);
// }
// static void  glowNamedProgramLocalParametersI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT fnptr, GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params) {
//   (*fnptr)(program, target, index, count, params);
// }
// static void  glowNamedProgramStringEXT(GPNAMEDPROGRAMSTRINGEXT fnptr, GLuint  program, GLenum  target, GLenum  format, GLsizei  len, const void * string) {
//   (*fnptr)(program, target, format, len, string);
// }
// static void  glowNamedRenderbufferStorage(GPNAMEDRENDERBUFFERSTORAGE fnptr, GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void  glowNamedRenderbufferStorageEXT(GPNAMEDRENDERBUFFERSTORAGEEXT fnptr, GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void  glowNamedRenderbufferStorageMultisample(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void  glowNamedRenderbufferStorageMultisampleAdvancedAMD(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLuint  renderbuffer, GLsizei  samples, GLsizei  storageSamples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, samples, storageSamples, internalformat, width, height);
// }
// static void  glowNamedRenderbufferStorageMultisampleCoverageEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT fnptr, GLuint  renderbuffer, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void  glowNamedRenderbufferStorageMultisampleEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void  glowNamedStringARB(GPNAMEDSTRINGARB fnptr, GLenum  type, GLint  namelen, const GLchar * name, GLint  stringlen, const GLchar * string) {
//   (*fnptr)(type, namelen, name, stringlen, string);
// }
// static void  glowNewList(GPNEWLIST fnptr, GLuint  list, GLenum  mode) {
//   (*fnptr)(list, mode);
// }
// static GLuint  glowNewObjectBufferATI(GPNEWOBJECTBUFFERATI fnptr, GLsizei  size, const void * pointer, GLenum  usage) {
//   return (*fnptr)(size, pointer, usage);
// }
// static void  glowNormal3b(GPNORMAL3B fnptr, GLbyte  nx, GLbyte  ny, GLbyte  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3bv(GPNORMAL3BV fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3d(GPNORMAL3D fnptr, GLdouble  nx, GLdouble  ny, GLdouble  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3dv(GPNORMAL3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3f(GPNORMAL3F fnptr, GLfloat  nx, GLfloat  ny, GLfloat  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3fVertex3fSUN(GPNORMAL3FVERTEX3FSUN fnptr, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(nx, ny, nz, x, y, z);
// }
// static void  glowNormal3fVertex3fvSUN(GPNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(n, v);
// }
// static void  glowNormal3fv(GPNORMAL3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3hNV(GPNORMAL3HNV fnptr, GLhalfNV  nx, GLhalfNV  ny, GLhalfNV  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3hvNV(GPNORMAL3HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3i(GPNORMAL3I fnptr, GLint  nx, GLint  ny, GLint  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3iv(GPNORMAL3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3s(GPNORMAL3S fnptr, GLshort  nx, GLshort  ny, GLshort  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3sv(GPNORMAL3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowNormal3xOES(GPNORMAL3XOES fnptr, GLfixed  nx, GLfixed  ny, GLfixed  nz) {
//   (*fnptr)(nx, ny, nz);
// }
// static void  glowNormal3xvOES(GPNORMAL3XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowNormalFormatNV(GPNORMALFORMATNV fnptr, GLenum  type, GLsizei  stride) {
//   (*fnptr)(type, stride);
// }
// static void  glowNormalPointer(GPNORMALPOINTER fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowNormalPointerEXT(GPNORMALPOINTEREXT fnptr, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer) {
//   (*fnptr)(type, stride, count, pointer);
// }
// static void  glowNormalPointerListIBM(GPNORMALPOINTERLISTIBM fnptr, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void  glowNormalPointervINTEL(GPNORMALPOINTERVINTEL fnptr, GLenum  type, const void ** pointer) {
//   (*fnptr)(type, pointer);
// }
// static void  glowNormalStream3bATI(GPNORMALSTREAM3BATI fnptr, GLenum  stream, GLbyte  nx, GLbyte  ny, GLbyte  nz) {
//   (*fnptr)(stream, nx, ny, nz);
// }
// static void  glowNormalStream3bvATI(GPNORMALSTREAM3BVATI fnptr, GLenum  stream, const GLbyte * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowNormalStream3dATI(GPNORMALSTREAM3DATI fnptr, GLenum  stream, GLdouble  nx, GLdouble  ny, GLdouble  nz) {
//   (*fnptr)(stream, nx, ny, nz);
// }
// static void  glowNormalStream3dvATI(GPNORMALSTREAM3DVATI fnptr, GLenum  stream, const GLdouble * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowNormalStream3fATI(GPNORMALSTREAM3FATI fnptr, GLenum  stream, GLfloat  nx, GLfloat  ny, GLfloat  nz) {
//   (*fnptr)(stream, nx, ny, nz);
// }
// static void  glowNormalStream3fvATI(GPNORMALSTREAM3FVATI fnptr, GLenum  stream, const GLfloat * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowNormalStream3iATI(GPNORMALSTREAM3IATI fnptr, GLenum  stream, GLint  nx, GLint  ny, GLint  nz) {
//   (*fnptr)(stream, nx, ny, nz);
// }
// static void  glowNormalStream3ivATI(GPNORMALSTREAM3IVATI fnptr, GLenum  stream, const GLint * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowNormalStream3sATI(GPNORMALSTREAM3SATI fnptr, GLenum  stream, GLshort  nx, GLshort  ny, GLshort  nz) {
//   (*fnptr)(stream, nx, ny, nz);
// }
// static void  glowNormalStream3svATI(GPNORMALSTREAM3SVATI fnptr, GLenum  stream, const GLshort * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowObjectLabel(GPOBJECTLABEL fnptr, GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label) {
//   (*fnptr)(identifier, name, length, label);
// }
// static void  glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label) {
//   (*fnptr)(identifier, name, length, label);
// }
// static void  glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei  length, const GLchar * label) {
//   (*fnptr)(ptr, length, label);
// }
// static void  glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei  length, const GLchar * label) {
//   (*fnptr)(ptr, length, label);
// }
// static GLenum  glowObjectPurgeableAPPLE(GPOBJECTPURGEABLEAPPLE fnptr, GLenum  objectType, GLuint  name, GLenum  option) {
//   return (*fnptr)(objectType, name, option);
// }
// static GLenum  glowObjectUnpurgeableAPPLE(GPOBJECTUNPURGEABLEAPPLE fnptr, GLenum  objectType, GLuint  name, GLenum  option) {
//   return (*fnptr)(objectType, name, option);
// }
// static void  glowOrtho(GPORTHO fnptr, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar) {
//   (*fnptr)(left, right, bottom, top, zNear, zFar);
// }
// static void  glowOrthofOES(GPORTHOFOES fnptr, GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f) {
//   (*fnptr)(l, r, b, t, n, f);
// }
// static void  glowOrthoxOES(GPORTHOXOES fnptr, GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f) {
//   (*fnptr)(l, r, b, t, n, f);
// }
// static void  glowPNTrianglesfATI(GPPNTRIANGLESFATI fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPNTrianglesiATI(GPPNTRIANGLESIATI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPassTexCoordATI(GPPASSTEXCOORDATI fnptr, GLuint  dst, GLuint  coord, GLenum  swizzle) {
//   (*fnptr)(dst, coord, swizzle);
// }
// static void  glowPassThrough(GPPASSTHROUGH fnptr, GLfloat  token) {
//   (*fnptr)(token);
// }
// static void  glowPassThroughxOES(GPPASSTHROUGHXOES fnptr, GLfixed  token) {
//   (*fnptr)(token);
// }
// static void  glowPatchParameterfv(GPPATCHPARAMETERFV fnptr, GLenum  pname, const GLfloat * values) {
//   (*fnptr)(pname, values);
// }
// static void  glowPatchParameteri(GPPATCHPARAMETERI fnptr, GLenum  pname, GLint  value) {
//   (*fnptr)(pname, value);
// }
// static void  glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint  path, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const void * coords) {
//   (*fnptr)(path, numCommands, commands, numCoords, coordType, coords);
// }
// static void  glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint  path, GLsizei  numCoords, GLenum  coordType, const void * coords) {
//   (*fnptr)(path, numCoords, coordType, coords);
// }
// static void  glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum  func) {
//   (*fnptr)(func);
// }
// static void  glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint  path, GLsizei  dashCount, const GLfloat * dashArray) {
//   (*fnptr)(path, dashCount, dashArray);
// }
// static GLenum  glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  firstGlyphIndex, GLsizei  numGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale) {
//   return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum  glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  pathParameterTemplate, GLfloat  emScale, GLuint * baseAndCount) {
//   return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
// }
// static void  glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLuint  firstGlyph, GLsizei  numGlyphs, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale) {
//   (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static void  glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint  firstPathName, GLenum  fontTarget, const void * fontName, GLbitfield  fontStyle, GLsizei  numGlyphs, GLenum  type, const void * charcodes, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale) {
//   (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum  glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint  firstPathName, GLenum  fontTarget, GLsizeiptr  fontSize, const void * fontData, GLsizei  faceIndex, GLuint  firstGlyphIndex, GLsizei  numGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale) {
//   return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static void  glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint  path, GLenum  pname, GLfloat  value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint  path, GLenum  pname, const GLfloat * value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint  path, GLenum  pname, GLint  value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint  path, GLenum  pname, const GLint * value) {
//   (*fnptr)(path, pname, value);
// }
// static void  glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat  factor, GLfloat  units) {
//   (*fnptr)(factor, units);
// }
// static void  glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum  func, GLint  ref, GLuint  mask) {
//   (*fnptr)(func, ref, mask);
// }
// static void  glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint  path, GLenum  format, GLsizei  length, const void * pathString) {
//   (*fnptr)(path, format, length, pathString);
// }
// static void  glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint  path, GLsizei  commandStart, GLsizei  commandsToDelete, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const void * coords) {
//   (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
// }
// static void  glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint  path, GLsizei  coordStart, GLsizei  numCoords, GLenum  coordType, const void * coords) {
//   (*fnptr)(path, coordStart, numCoords, coordType, coords);
// }
// static void  glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) {
//   (*fnptr)();
// }
// static void  glowPauseTransformFeedbackNV(GPPAUSETRANSFORMFEEDBACKNV fnptr) {
//   (*fnptr)();
// }
// static void  glowPixelDataRangeNV(GPPIXELDATARANGENV fnptr, GLenum  target, GLsizei  length, const void * pointer) {
//   (*fnptr)(target, length, pointer);
// }
// static void  glowPixelMapfv(GPPIXELMAPFV fnptr, GLenum  map, GLsizei  mapsize, const GLfloat * values) {
//   (*fnptr)(map, mapsize, values);
// }
// static void  glowPixelMapuiv(GPPIXELMAPUIV fnptr, GLenum  map, GLsizei  mapsize, const GLuint * values) {
//   (*fnptr)(map, mapsize, values);
// }
// static void  glowPixelMapusv(GPPIXELMAPUSV fnptr, GLenum  map, GLsizei  mapsize, const GLushort * values) {
//   (*fnptr)(map, mapsize, values);
// }
// static void  glowPixelMapx(GPPIXELMAPX fnptr, GLenum  map, GLint  size, const GLfixed * values) {
//   (*fnptr)(map, size, values);
// }
// static void  glowPixelStoref(GPPIXELSTOREF fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelStorei(GPPIXELSTOREI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelStorex(GPPIXELSTOREX fnptr, GLenum  pname, GLfixed  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTexGenParameterfSGIS(GPPIXELTEXGENPARAMETERFSGIS fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTexGenParameterfvSGIS(GPPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPixelTexGenParameteriSGIS(GPPIXELTEXGENPARAMETERISGIS fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTexGenParameterivSGIS(GPPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPixelTexGenSGIX(GPPIXELTEXGENSGIX fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowPixelTransferf(GPPIXELTRANSFERF fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTransferi(GPPIXELTRANSFERI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTransferxOES(GPPIXELTRANSFERXOES fnptr, GLenum  pname, GLfixed  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPixelTransformParameterfEXT(GPPIXELTRANSFORMPARAMETERFEXT fnptr, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowPixelTransformParameterfvEXT(GPPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowPixelTransformParameteriEXT(GPPIXELTRANSFORMPARAMETERIEXT fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowPixelTransformParameterivEXT(GPPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowPixelZoom(GPPIXELZOOM fnptr, GLfloat  xfactor, GLfloat  yfactor) {
//   (*fnptr)(xfactor, yfactor);
// }
// static void  glowPixelZoomxOES(GPPIXELZOOMXOES fnptr, GLfixed  xfactor, GLfixed  yfactor) {
//   (*fnptr)(xfactor, yfactor);
// }
// static GLboolean  glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint  path, GLsizei  startSegment, GLsizei  numSegments, GLfloat  distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) {
//   return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
// }
// static void  glowPointParameterf(GPPOINTPARAMETERF fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameterfARB(GPPOINTPARAMETERFARB fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameterfEXT(GPPOINTPARAMETERFEXT fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameterfSGIS(GPPOINTPARAMETERFSGIS fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameterfv(GPPOINTPARAMETERFV fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameterfvARB(GPPOINTPARAMETERFVARB fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameterfvEXT(GPPOINTPARAMETERFVEXT fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameterfvSGIS(GPPOINTPARAMETERFVSGIS fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameteri(GPPOINTPARAMETERI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameteriNV(GPPOINTPARAMETERINV fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameteriv(GPPOINTPARAMETERIV fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameterivNV(GPPOINTPARAMETERIVNV fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointParameterxOES(GPPOINTPARAMETERXOES fnptr, GLenum  pname, GLfixed  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowPointParameterxvOES(GPPOINTPARAMETERXVOES fnptr, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowPointSize(GPPOINTSIZE fnptr, GLfloat  size) {
//   (*fnptr)(size);
// }
// static void  glowPointSizexOES(GPPOINTSIZEXOES fnptr, GLfixed  size) {
//   (*fnptr)(size);
// }
// static GLint  glowPollAsyncSGIX(GPPOLLASYNCSGIX fnptr, GLuint * markerp) {
//   return (*fnptr)(markerp);
// }
// static GLint  glowPollInstrumentsSGIX(GPPOLLINSTRUMENTSSGIX fnptr, GLint * marker_p) {
//   return (*fnptr)(marker_p);
// }
// static void  glowPolygonMode(GPPOLYGONMODE fnptr, GLenum  face, GLenum  mode) {
//   (*fnptr)(face, mode);
// }
// static void  glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat  factor, GLfloat  units) {
//   (*fnptr)(factor, units);
// }
// static void  glowPolygonOffsetClamp(GPPOLYGONOFFSETCLAMP fnptr, GLfloat  factor, GLfloat  units, GLfloat  clamp) {
//   (*fnptr)(factor, units, clamp);
// }
// static void  glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat  factor, GLfloat  units, GLfloat  clamp) {
//   (*fnptr)(factor, units, clamp);
// }
// static void  glowPolygonOffsetEXT(GPPOLYGONOFFSETEXT fnptr, GLfloat  factor, GLfloat  bias) {
//   (*fnptr)(factor, bias);
// }
// static void  glowPolygonOffsetxOES(GPPOLYGONOFFSETXOES fnptr, GLfixed  factor, GLfixed  units) {
//   (*fnptr)(factor, units);
// }
// static void  glowPolygonStipple(GPPOLYGONSTIPPLE fnptr, const GLubyte * mask) {
//   (*fnptr)(mask);
// }
// static void  glowPopAttrib(GPPOPATTRIB fnptr) {
//   (*fnptr)();
// }
// static void  glowPopClientAttrib(GPPOPCLIENTATTRIB fnptr) {
//   (*fnptr)();
// }
// static void  glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) {
//   (*fnptr)();
// }
// static void  glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) {
//   (*fnptr)();
// }
// static void  glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) {
//   (*fnptr)();
// }
// static void  glowPopMatrix(GPPOPMATRIX fnptr) {
//   (*fnptr)();
// }
// static void  glowPopName(GPPOPNAME fnptr) {
//   (*fnptr)();
// }
// static void  glowPresentFrameDualFillNV(GPPRESENTFRAMEDUALFILLNV fnptr, GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLenum  target1, GLuint  fill1, GLenum  target2, GLuint  fill2, GLenum  target3, GLuint  fill3) {
//   (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);
// }
// static void  glowPresentFrameKeyedNV(GPPRESENTFRAMEKEYEDNV fnptr, GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLuint  key0, GLenum  target1, GLuint  fill1, GLuint  key1) {
//   (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);
// }
// static void  glowPrimitiveBoundingBoxARB(GPPRIMITIVEBOUNDINGBOXARB fnptr, GLfloat  minX, GLfloat  minY, GLfloat  minZ, GLfloat  minW, GLfloat  maxX, GLfloat  maxY, GLfloat  maxZ, GLfloat  maxW) {
//   (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
// }
// static void  glowPrimitiveRestartIndexNV(GPPRIMITIVERESTARTINDEXNV fnptr, GLuint  index) {
//   (*fnptr)(index);
// }
// static void  glowPrimitiveRestartNV(GPPRIMITIVERESTARTNV fnptr) {
//   (*fnptr)();
// }
// static void  glowPrioritizeTextures(GPPRIORITIZETEXTURES fnptr, GLsizei  n, const GLuint * textures, const GLfloat * priorities) {
//   (*fnptr)(n, textures, priorities);
// }
// static void  glowPrioritizeTexturesEXT(GPPRIORITIZETEXTURESEXT fnptr, GLsizei  n, const GLuint * textures, const GLclampf * priorities) {
//   (*fnptr)(n, textures, priorities);
// }
// static void  glowPrioritizeTexturesxOES(GPPRIORITIZETEXTURESXOES fnptr, GLsizei  n, const GLuint * textures, const GLfixed * priorities) {
//   (*fnptr)(n, textures, priorities);
// }
// static void  glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint  program, GLenum  binaryFormat, const void * binary, GLsizei  length) {
//   (*fnptr)(program, binaryFormat, binary, length);
// }
// static void  glowProgramBufferParametersIivNV(GPPROGRAMBUFFERPARAMETERSIIVNV fnptr, GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLint * params) {
//   (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void  glowProgramBufferParametersIuivNV(GPPROGRAMBUFFERPARAMETERSIUIVNV fnptr, GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLuint * params) {
//   (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void  glowProgramBufferParametersfvNV(GPPROGRAMBUFFERPARAMETERSFVNV fnptr, GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLfloat * params) {
//   (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void  glowProgramEnvParameter4dARB(GPPROGRAMENVPARAMETER4DARB fnptr, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramEnvParameter4dvARB(GPPROGRAMENVPARAMETER4DVARB fnptr, GLenum  target, GLuint  index, const GLdouble * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramEnvParameter4fARB(GPPROGRAMENVPARAMETER4FARB fnptr, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramEnvParameter4fvARB(GPPROGRAMENVPARAMETER4FVARB fnptr, GLenum  target, GLuint  index, const GLfloat * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramEnvParameterI4iNV(GPPROGRAMENVPARAMETERI4INV fnptr, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramEnvParameterI4ivNV(GPPROGRAMENVPARAMETERI4IVNV fnptr, GLenum  target, GLuint  index, const GLint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramEnvParameterI4uiNV(GPPROGRAMENVPARAMETERI4UINV fnptr, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramEnvParameterI4uivNV(GPPROGRAMENVPARAMETERI4UIVNV fnptr, GLenum  target, GLuint  index, const GLuint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramEnvParameters4fvEXT(GPPROGRAMENVPARAMETERS4FVEXT fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramEnvParametersI4ivNV(GPPROGRAMENVPARAMETERSI4IVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLint * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramEnvParametersI4uivNV(GPPROGRAMENVPARAMETERSI4UIVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramLocalParameter4dARB(GPPROGRAMLOCALPARAMETER4DARB fnptr, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramLocalParameter4dvARB(GPPROGRAMLOCALPARAMETER4DVARB fnptr, GLenum  target, GLuint  index, const GLdouble * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramLocalParameter4fARB(GPPROGRAMLOCALPARAMETER4FARB fnptr, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramLocalParameter4fvARB(GPPROGRAMLOCALPARAMETER4FVARB fnptr, GLenum  target, GLuint  index, const GLfloat * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramLocalParameterI4iNV(GPPROGRAMLOCALPARAMETERI4INV fnptr, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramLocalParameterI4ivNV(GPPROGRAMLOCALPARAMETERI4IVNV fnptr, GLenum  target, GLuint  index, const GLint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramLocalParameterI4uiNV(GPPROGRAMLOCALPARAMETERI4UINV fnptr, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramLocalParameterI4uivNV(GPPROGRAMLOCALPARAMETERI4UIVNV fnptr, GLenum  target, GLuint  index, const GLuint * params) {
//   (*fnptr)(target, index, params);
// }
// static void  glowProgramLocalParameters4fvEXT(GPPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramLocalParametersI4ivNV(GPPROGRAMLOCALPARAMETERSI4IVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLint * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramLocalParametersI4uivNV(GPPROGRAMLOCALPARAMETERSI4UIVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params) {
//   (*fnptr)(target, index, count, params);
// }
// static void  glowProgramNamedParameter4dNV(GPPROGRAMNAMEDPARAMETER4DNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(id, len, name, x, y, z, w);
// }
// static void  glowProgramNamedParameter4dvNV(GPPROGRAMNAMEDPARAMETER4DVNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, const GLdouble * v) {
//   (*fnptr)(id, len, name, v);
// }
// static void  glowProgramNamedParameter4fNV(GPPROGRAMNAMEDPARAMETER4FNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(id, len, name, x, y, z, w);
// }
// static void  glowProgramNamedParameter4fvNV(GPPROGRAMNAMEDPARAMETER4FVNV fnptr, GLuint  id, GLsizei  len, const GLubyte * name, const GLfloat * v) {
//   (*fnptr)(id, len, name, v);
// }
// static void  glowProgramParameter4dNV(GPPROGRAMPARAMETER4DNV fnptr, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramParameter4dvNV(GPPROGRAMPARAMETER4DVNV fnptr, GLenum  target, GLuint  index, const GLdouble * v) {
//   (*fnptr)(target, index, v);
// }
// static void  glowProgramParameter4fNV(GPPROGRAMPARAMETER4FNV fnptr, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(target, index, x, y, z, w);
// }
// static void  glowProgramParameter4fvNV(GPPROGRAMPARAMETER4FVNV fnptr, GLenum  target, GLuint  index, const GLfloat * v) {
//   (*fnptr)(target, index, v);
// }
// static void  glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint  program, GLenum  pname, GLint  value) {
//   (*fnptr)(program, pname, value);
// }
// static void  glowProgramParameteriARB(GPPROGRAMPARAMETERIARB fnptr, GLuint  program, GLenum  pname, GLint  value) {
//   (*fnptr)(program, pname, value);
// }
// static void  glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint  program, GLenum  pname, GLint  value) {
//   (*fnptr)(program, pname, value);
// }
// static void  glowProgramParameters4dvNV(GPPROGRAMPARAMETERS4DVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(target, index, count, v);
// }
// static void  glowProgramParameters4fvNV(GPPROGRAMPARAMETERS4FVNV fnptr, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(target, index, count, v);
// }
// static void  glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint  program, GLint  location, GLenum  genMode, GLint  components, const GLfloat * coeffs) {
//   (*fnptr)(program, location, genMode, components, coeffs);
// }
// static void  glowProgramStringARB(GPPROGRAMSTRINGARB fnptr, GLenum  target, GLenum  format, GLsizei  len, const void * string) {
//   (*fnptr)(target, format, len, string);
// }
// static void  glowProgramSubroutineParametersuivNV(GPPROGRAMSUBROUTINEPARAMETERSUIVNV fnptr, GLenum  target, GLsizei  count, const GLuint * params) {
//   (*fnptr)(target, count, params);
// }
// static void  glowProgramUniform1d(GPPROGRAMUNIFORM1D fnptr, GLuint  program, GLint  location, GLdouble  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1dEXT(GPPROGRAMUNIFORM1DEXT fnptr, GLuint  program, GLint  location, GLdouble  x) {
//   (*fnptr)(program, location, x);
// }
// static void  glowProgramUniform1dv(GPPROGRAMUNIFORM1DV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1dvEXT(GPPROGRAMUNIFORM1DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint  program, GLint  location, GLfloat  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint  program, GLint  location, GLfloat  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint  program, GLint  location, GLint  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1i64ARB(GPPROGRAMUNIFORM1I64ARB fnptr, GLuint  program, GLint  location, GLint64  x) {
//   (*fnptr)(program, location, x);
// }
// static void  glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint  program, GLint  location, GLint64EXT  x) {
//   (*fnptr)(program, location, x);
// }
// static void  glowProgramUniform1i64vARB(GPPROGRAMUNIFORM1I64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint  program, GLint  location, GLint  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint  program, GLint  location, GLuint  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1ui64ARB(GPPROGRAMUNIFORM1UI64ARB fnptr, GLuint  program, GLint  location, GLuint64  x) {
//   (*fnptr)(program, location, x);
// }
// static void  glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint  program, GLint  location, GLuint64EXT  x) {
//   (*fnptr)(program, location, x);
// }
// static void  glowProgramUniform1ui64vARB(GPPROGRAMUNIFORM1UI64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint  program, GLint  location, GLuint  v0) {
//   (*fnptr)(program, location, v0);
// }
// static void  glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2d(GPPROGRAMUNIFORM2D fnptr, GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2dEXT(GPPROGRAMUNIFORM2DEXT fnptr, GLuint  program, GLint  location, GLdouble  x, GLdouble  y) {
//   (*fnptr)(program, location, x, y);
// }
// static void  glowProgramUniform2dv(GPPROGRAMUNIFORM2DV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2dvEXT(GPPROGRAMUNIFORM2DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2i64ARB(GPPROGRAMUNIFORM2I64ARB fnptr, GLuint  program, GLint  location, GLint64  x, GLint64  y) {
//   (*fnptr)(program, location, x, y);
// }
// static void  glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y) {
//   (*fnptr)(program, location, x, y);
// }
// static void  glowProgramUniform2i64vARB(GPPROGRAMUNIFORM2I64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2ui64ARB(GPPROGRAMUNIFORM2UI64ARB fnptr, GLuint  program, GLint  location, GLuint64  x, GLuint64  y) {
//   (*fnptr)(program, location, x, y);
// }
// static void  glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y) {
//   (*fnptr)(program, location, x, y);
// }
// static void  glowProgramUniform2ui64vARB(GPPROGRAMUNIFORM2UI64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1) {
//   (*fnptr)(program, location, v0, v1);
// }
// static void  glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3d(GPPROGRAMUNIFORM3D fnptr, GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3dEXT(GPPROGRAMUNIFORM3DEXT fnptr, GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(program, location, x, y, z);
// }
// static void  glowProgramUniform3dv(GPPROGRAMUNIFORM3DV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3dvEXT(GPPROGRAMUNIFORM3DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3i64ARB(GPPROGRAMUNIFORM3I64ARB fnptr, GLuint  program, GLint  location, GLint64  x, GLint64  y, GLint64  z) {
//   (*fnptr)(program, location, x, y, z);
// }
// static void  glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z) {
//   (*fnptr)(program, location, x, y, z);
// }
// static void  glowProgramUniform3i64vARB(GPPROGRAMUNIFORM3I64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3ui64ARB(GPPROGRAMUNIFORM3UI64ARB fnptr, GLuint  program, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z) {
//   (*fnptr)(program, location, x, y, z);
// }
// static void  glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z) {
//   (*fnptr)(program, location, x, y, z);
// }
// static void  glowProgramUniform3ui64vARB(GPPROGRAMUNIFORM3UI64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2) {
//   (*fnptr)(program, location, v0, v1, v2);
// }
// static void  glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4d(GPPROGRAMUNIFORM4D fnptr, GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2, GLdouble  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4dEXT(GPPROGRAMUNIFORM4DEXT fnptr, GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(program, location, x, y, z, w);
// }
// static void  glowProgramUniform4dv(GPPROGRAMUNIFORM4DV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4dvEXT(GPPROGRAMUNIFORM4DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4i64ARB(GPPROGRAMUNIFORM4I64ARB fnptr, GLuint  program, GLint  location, GLint64  x, GLint64  y, GLint64  z, GLint64  w) {
//   (*fnptr)(program, location, x, y, z, w);
// }
// static void  glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w) {
//   (*fnptr)(program, location, x, y, z, w);
// }
// static void  glowProgramUniform4i64vARB(GPPROGRAMUNIFORM4I64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4ui64ARB(GPPROGRAMUNIFORM4UI64ARB fnptr, GLuint  program, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z, GLuint64  w) {
//   (*fnptr)(program, location, x, y, z, w);
// }
// static void  glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w) {
//   (*fnptr)(program, location, x, y, z, w);
// }
// static void  glowProgramUniform4ui64vARB(GPPROGRAMUNIFORM4UI64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3) {
//   (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void  glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramUniformHandleui64ARB(GPPROGRAMUNIFORMHANDLEUI64ARB fnptr, GLuint  program, GLint  location, GLuint64  value) {
//   (*fnptr)(program, location, value);
// }
// static void  glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint  program, GLint  location, GLuint64  value) {
//   (*fnptr)(program, location, value);
// }
// static void  glowProgramUniformHandleui64vARB(GPPROGRAMUNIFORMHANDLEUI64VARB fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values) {
//   (*fnptr)(program, location, count, values);
// }
// static void  glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values) {
//   (*fnptr)(program, location, count, values);
// }
// static void  glowProgramUniformMatrix2dv(GPPROGRAMUNIFORMMATRIX2DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2dvEXT(GPPROGRAMUNIFORMMATRIX2DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x3dv(GPPROGRAMUNIFORMMATRIX2X3DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x3dvEXT(GPPROGRAMUNIFORMMATRIX2X3DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x4dv(GPPROGRAMUNIFORMMATRIX2X4DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x4dvEXT(GPPROGRAMUNIFORMMATRIX2X4DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3dv(GPPROGRAMUNIFORMMATRIX3DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3dvEXT(GPPROGRAMUNIFORMMATRIX3DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x2dv(GPPROGRAMUNIFORMMATRIX3X2DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x2dvEXT(GPPROGRAMUNIFORMMATRIX3X2DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x4dv(GPPROGRAMUNIFORMMATRIX3X4DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x4dvEXT(GPPROGRAMUNIFORMMATRIX3X4DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4dv(GPPROGRAMUNIFORMMATRIX4DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4dvEXT(GPPROGRAMUNIFORMMATRIX4DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x2dv(GPPROGRAMUNIFORMMATRIX4X2DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x2dvEXT(GPPROGRAMUNIFORMMATRIX4X2DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x3dv(GPPROGRAMUNIFORMMATRIX4X3DV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x3dvEXT(GPPROGRAMUNIFORMMATRIX4X3DVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(program, location, count, transpose, value);
// }
// static void  glowProgramUniformui64NV(GPPROGRAMUNIFORMUI64NV fnptr, GLuint  program, GLint  location, GLuint64EXT  value) {
//   (*fnptr)(program, location, value);
// }
// static void  glowProgramUniformui64vNV(GPPROGRAMUNIFORMUI64VNV fnptr, GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(program, location, count, value);
// }
// static void  glowProgramVertexLimitNV(GPPROGRAMVERTEXLIMITNV fnptr, GLenum  target, GLint  limit) {
//   (*fnptr)(target, limit);
// }
// static void  glowProvokingVertex(GPPROVOKINGVERTEX fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowProvokingVertexEXT(GPPROVOKINGVERTEXEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowPushAttrib(GPPUSHATTRIB fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowPushClientAttrib(GPPUSHCLIENTATTRIB fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowPushClientAttribDefaultEXT(GPPUSHCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum  source, GLuint  id, GLsizei  length, const GLchar * message) {
//   (*fnptr)(source, id, length, message);
// }
// static void  glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum  source, GLuint  id, GLsizei  length, const GLchar * message) {
//   (*fnptr)(source, id, length, message);
// }
// static void  glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei  length, const GLchar * marker) {
//   (*fnptr)(length, marker);
// }
// static void  glowPushMatrix(GPPUSHMATRIX fnptr) {
//   (*fnptr)();
// }
// static void  glowPushName(GPPUSHNAME fnptr, GLuint  name) {
//   (*fnptr)(name);
// }
// static void  glowQueryCounter(GPQUERYCOUNTER fnptr, GLuint  id, GLenum  target) {
//   (*fnptr)(id, target);
// }
// static GLbitfield  glowQueryMatrixxOES(GPQUERYMATRIXXOES fnptr, GLfixed * mantissa, GLint * exponent) {
//   return (*fnptr)(mantissa, exponent);
// }
// static void  glowQueryObjectParameteruiAMD(GPQUERYOBJECTPARAMETERUIAMD fnptr, GLenum  target, GLuint  id, GLenum  pname, GLuint  param) {
//   (*fnptr)(target, id, pname, param);
// }
// static GLint  glowQueryResourceNV(GPQUERYRESOURCENV fnptr, GLenum  queryType, GLint  tagId, GLuint  count, GLint * buffer) {
//   return (*fnptr)(queryType, tagId, count, buffer);
// }
// static void  glowQueryResourceTagNV(GPQUERYRESOURCETAGNV fnptr, GLint  tagId, const GLchar * tagString) {
//   (*fnptr)(tagId, tagString);
// }
// static void  glowRasterPos2d(GPRASTERPOS2D fnptr, GLdouble  x, GLdouble  y) {
//   (*fnptr)(x, y);
// }
// static void  glowRasterPos2dv(GPRASTERPOS2DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos2f(GPRASTERPOS2F fnptr, GLfloat  x, GLfloat  y) {
//   (*fnptr)(x, y);
// }
// static void  glowRasterPos2fv(GPRASTERPOS2FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos2i(GPRASTERPOS2I fnptr, GLint  x, GLint  y) {
//   (*fnptr)(x, y);
// }
// static void  glowRasterPos2iv(GPRASTERPOS2IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos2s(GPRASTERPOS2S fnptr, GLshort  x, GLshort  y) {
//   (*fnptr)(x, y);
// }
// static void  glowRasterPos2sv(GPRASTERPOS2SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos2xOES(GPRASTERPOS2XOES fnptr, GLfixed  x, GLfixed  y) {
//   (*fnptr)(x, y);
// }
// static void  glowRasterPos2xvOES(GPRASTERPOS2XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowRasterPos3d(GPRASTERPOS3D fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowRasterPos3dv(GPRASTERPOS3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos3f(GPRASTERPOS3F fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowRasterPos3fv(GPRASTERPOS3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos3i(GPRASTERPOS3I fnptr, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowRasterPos3iv(GPRASTERPOS3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos3s(GPRASTERPOS3S fnptr, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowRasterPos3sv(GPRASTERPOS3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos3xOES(GPRASTERPOS3XOES fnptr, GLfixed  x, GLfixed  y, GLfixed  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowRasterPos3xvOES(GPRASTERPOS3XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowRasterPos4d(GPRASTERPOS4D fnptr, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowRasterPos4dv(GPRASTERPOS4DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos4f(GPRASTERPOS4F fnptr, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowRasterPos4fv(GPRASTERPOS4FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos4i(GPRASTERPOS4I fnptr, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowRasterPos4iv(GPRASTERPOS4IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos4s(GPRASTERPOS4S fnptr, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowRasterPos4sv(GPRASTERPOS4SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowRasterPos4xOES(GPRASTERPOS4XOES fnptr, GLfixed  x, GLfixed  y, GLfixed  z, GLfixed  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowRasterPos4xvOES(GPRASTERPOS4XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint  samples, GLboolean  fixedsamplelocations) {
//   (*fnptr)(samples, fixedsamplelocations);
// }
// static void  glowReadBuffer(GPREADBUFFER fnptr, GLenum  src) {
//   (*fnptr)(src);
// }
// static void  glowReadInstrumentsSGIX(GPREADINSTRUMENTSSGIX fnptr, GLint  marker) {
//   (*fnptr)(marker);
// }
// static void  glowReadPixels(GPREADPIXELS fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, void * pixels) {
//   (*fnptr)(x, y, width, height, format, type, pixels);
// }
// static void  glowReadnPixels(GPREADNPIXELS fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data) {
//   (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void  glowReadnPixelsARB(GPREADNPIXELSARB fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data) {
//   (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void  glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, void * data) {
//   (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void  glowRectd(GPRECTD fnptr, GLdouble  x1, GLdouble  y1, GLdouble  x2, GLdouble  y2) {
//   (*fnptr)(x1, y1, x2, y2);
// }
// static void  glowRectdv(GPRECTDV fnptr, const GLdouble * v1, const GLdouble * v2) {
//   (*fnptr)(v1, v2);
// }
// static void  glowRectf(GPRECTF fnptr, GLfloat  x1, GLfloat  y1, GLfloat  x2, GLfloat  y2) {
//   (*fnptr)(x1, y1, x2, y2);
// }
// static void  glowRectfv(GPRECTFV fnptr, const GLfloat * v1, const GLfloat * v2) {
//   (*fnptr)(v1, v2);
// }
// static void  glowRecti(GPRECTI fnptr, GLint  x1, GLint  y1, GLint  x2, GLint  y2) {
//   (*fnptr)(x1, y1, x2, y2);
// }
// static void  glowRectiv(GPRECTIV fnptr, const GLint * v1, const GLint * v2) {
//   (*fnptr)(v1, v2);
// }
// static void  glowRects(GPRECTS fnptr, GLshort  x1, GLshort  y1, GLshort  x2, GLshort  y2) {
//   (*fnptr)(x1, y1, x2, y2);
// }
// static void  glowRectsv(GPRECTSV fnptr, const GLshort * v1, const GLshort * v2) {
//   (*fnptr)(v1, v2);
// }
// static void  glowRectxOES(GPRECTXOES fnptr, GLfixed  x1, GLfixed  y1, GLfixed  x2, GLfixed  y2) {
//   (*fnptr)(x1, y1, x2, y2);
// }
// static void  glowRectxvOES(GPRECTXVOES fnptr, const GLfixed * v1, const GLfixed * v2) {
//   (*fnptr)(v1, v2);
// }
// static void  glowReferencePlaneSGIX(GPREFERENCEPLANESGIX fnptr, const GLdouble * equation) {
//   (*fnptr)(equation);
// }
// static GLboolean  glowReleaseKeyedMutexWin32EXT(GPRELEASEKEYEDMUTEXWIN32EXT fnptr, GLuint  memory, GLuint64  key) {
//   return (*fnptr)(memory, key);
// }
// static void  glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) {
//   (*fnptr)();
// }
// static void  glowRenderGpuMaskNV(GPRENDERGPUMASKNV fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static GLint  glowRenderMode(GPRENDERMODE fnptr, GLenum  mode) {
//   return (*fnptr)(mode);
// }
// static void  glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, internalformat, width, height);
// }
// static void  glowRenderbufferStorageEXT(GPRENDERBUFFERSTORAGEEXT fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, internalformat, width, height);
// }
// static void  glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, samples, internalformat, width, height);
// }
// static void  glowRenderbufferStorageMultisampleAdvancedAMD(GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLenum  target, GLsizei  samples, GLsizei  storageSamples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, samples, storageSamples, internalformat, width, height);
// }
// static void  glowRenderbufferStorageMultisampleCoverageNV(GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV fnptr, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void  glowRenderbufferStorageMultisampleEXT(GPRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, samples, internalformat, width, height);
// }
// static void  glowReplacementCodePointerSUN(GPREPLACEMENTCODEPOINTERSUN fnptr, GLenum  type, GLsizei  stride, const void ** pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowReplacementCodeubSUN(GPREPLACEMENTCODEUBSUN fnptr, GLubyte  code) {
//   (*fnptr)(code);
// }
// static void  glowReplacementCodeubvSUN(GPREPLACEMENTCODEUBVSUN fnptr, const GLubyte * code) {
//   (*fnptr)(code);
// }
// static void  glowReplacementCodeuiColor3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, r, g, b, x, y, z);
// }
// static void  glowReplacementCodeuiColor3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * v) {
//   (*fnptr)(rc, c, v);
// }
// static void  glowReplacementCodeuiColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void  glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(rc, c, n, v);
// }
// static void  glowReplacementCodeuiColor4ubVertex3fSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN fnptr, GLuint  rc, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, r, g, b, a, x, y, z);
// }
// static void  glowReplacementCodeuiColor4ubVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN fnptr, const GLuint * rc, const GLubyte * c, const GLfloat * v) {
//   (*fnptr)(rc, c, v);
// }
// static void  glowReplacementCodeuiNormal3fVertex3fSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, nx, ny, nz, x, y, z);
// }
// static void  glowReplacementCodeuiNormal3fVertex3fvSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(rc, n, v);
// }
// static void  glowReplacementCodeuiSUN(GPREPLACEMENTCODEUISUN fnptr, GLuint  code) {
//   (*fnptr)(code);
// }
// static void  glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void  glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(rc, tc, c, n, v);
// }
// static void  glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, s, t, nx, ny, nz, x, y, z);
// }
// static void  glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(rc, tc, n, v);
// }
// static void  glowReplacementCodeuiTexCoord2fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN fnptr, GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, s, t, x, y, z);
// }
// static void  glowReplacementCodeuiTexCoord2fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * v) {
//   (*fnptr)(rc, tc, v);
// }
// static void  glowReplacementCodeuiVertex3fSUN(GPREPLACEMENTCODEUIVERTEX3FSUN fnptr, GLuint  rc, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(rc, x, y, z);
// }
// static void  glowReplacementCodeuiVertex3fvSUN(GPREPLACEMENTCODEUIVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * v) {
//   (*fnptr)(rc, v);
// }
// static void  glowReplacementCodeuivSUN(GPREPLACEMENTCODEUIVSUN fnptr, const GLuint * code) {
//   (*fnptr)(code);
// }
// static void  glowReplacementCodeusSUN(GPREPLACEMENTCODEUSSUN fnptr, GLushort  code) {
//   (*fnptr)(code);
// }
// static void  glowReplacementCodeusvSUN(GPREPLACEMENTCODEUSVSUN fnptr, const GLushort * code) {
//   (*fnptr)(code);
// }
// static void  glowRequestResidentProgramsNV(GPREQUESTRESIDENTPROGRAMSNV fnptr, GLsizei  n, const GLuint * programs) {
//   (*fnptr)(n, programs);
// }
// static void  glowResetHistogramEXT(GPRESETHISTOGRAMEXT fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowResetMemoryObjectParameterNV(GPRESETMEMORYOBJECTPARAMETERNV fnptr, GLuint  memory, GLenum  pname) {
//   (*fnptr)(memory, pname);
// }
// static void  glowResetMinmaxEXT(GPRESETMINMAXEXT fnptr, GLenum  target) {
//   (*fnptr)(target);
// }
// static void  glowResizeBuffersMESA(GPRESIZEBUFFERSMESA fnptr) {
//   (*fnptr)();
// }
// static void  glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) {
//   (*fnptr)();
// }
// static void  glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) {
//   (*fnptr)();
// }
// static void  glowResumeTransformFeedbackNV(GPRESUMETRANSFORMFEEDBACKNV fnptr) {
//   (*fnptr)();
// }
// static void  glowRotated(GPROTATED fnptr, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(angle, x, y, z);
// }
// static void  glowRotatef(GPROTATEF fnptr, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(angle, x, y, z);
// }
// static void  glowRotatexOES(GPROTATEXOES fnptr, GLfixed  angle, GLfixed  x, GLfixed  y, GLfixed  z) {
//   (*fnptr)(angle, x, y, z);
// }
// static void  glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat  value, GLboolean  invert) {
//   (*fnptr)(value, invert);
// }
// static void  glowSampleCoverageARB(GPSAMPLECOVERAGEARB fnptr, GLfloat  value, GLboolean  invert) {
//   (*fnptr)(value, invert);
// }
// static void  glowSampleCoveragexOES(GPSAMPLECOVERAGEXOES fnptr, GLclampx  value, GLboolean  invert) {
//   (*fnptr)(value, invert);
// }
// static void  glowSampleMapATI(GPSAMPLEMAPATI fnptr, GLuint  dst, GLuint  interp, GLenum  swizzle) {
//   (*fnptr)(dst, interp, swizzle);
// }
// static void  glowSampleMaskEXT(GPSAMPLEMASKEXT fnptr, GLclampf  value, GLboolean  invert) {
//   (*fnptr)(value, invert);
// }
// static void  glowSampleMaskIndexedNV(GPSAMPLEMASKINDEXEDNV fnptr, GLuint  index, GLbitfield  mask) {
//   (*fnptr)(index, mask);
// }
// static void  glowSampleMaskSGIS(GPSAMPLEMASKSGIS fnptr, GLclampf  value, GLboolean  invert) {
//   (*fnptr)(value, invert);
// }
// static void  glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint  maskNumber, GLbitfield  mask) {
//   (*fnptr)(maskNumber, mask);
// }
// static void  glowSamplePatternEXT(GPSAMPLEPATTERNEXT fnptr, GLenum  pattern) {
//   (*fnptr)(pattern);
// }
// static void  glowSamplePatternSGIS(GPSAMPLEPATTERNSGIS fnptr, GLenum  pattern) {
//   (*fnptr)(pattern);
// }
// static void  glowSamplerParameterIiv(GPSAMPLERPARAMETERIIV fnptr, GLuint  sampler, GLenum  pname, const GLint * param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowSamplerParameterIuiv(GPSAMPLERPARAMETERIUIV fnptr, GLuint  sampler, GLenum  pname, const GLuint * param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint  sampler, GLenum  pname, GLfloat  param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint  sampler, GLenum  pname, const GLfloat * param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint  sampler, GLenum  pname, GLint  param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint  sampler, GLenum  pname, const GLint * param) {
//   (*fnptr)(sampler, pname, param);
// }
// static void  glowScaled(GPSCALED fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowScalef(GPSCALEF fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowScalexOES(GPSCALEXOES fnptr, GLfixed  x, GLfixed  y, GLfixed  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowScissor(GPSCISSOR fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(x, y, width, height);
// }
// static void  glowScissorArrayv(GPSCISSORARRAYV fnptr, GLuint  first, GLsizei  count, const GLint * v) {
//   (*fnptr)(first, count, v);
// }
// static void  glowScissorExclusiveArrayvNV(GPSCISSOREXCLUSIVEARRAYVNV fnptr, GLuint  first, GLsizei  count, const GLint * v) {
//   (*fnptr)(first, count, v);
// }
// static void  glowScissorExclusiveNV(GPSCISSOREXCLUSIVENV fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(x, y, width, height);
// }
// static void  glowScissorIndexed(GPSCISSORINDEXED fnptr, GLuint  index, GLint  left, GLint  bottom, GLsizei  width, GLsizei  height) {
//   (*fnptr)(index, left, bottom, width, height);
// }
// static void  glowScissorIndexedv(GPSCISSORINDEXEDV fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowSecondaryColor3b(GPSECONDARYCOLOR3B fnptr, GLbyte  red, GLbyte  green, GLbyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3bEXT(GPSECONDARYCOLOR3BEXT fnptr, GLbyte  red, GLbyte  green, GLbyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3bv(GPSECONDARYCOLOR3BV fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3bvEXT(GPSECONDARYCOLOR3BVEXT fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3d(GPSECONDARYCOLOR3D fnptr, GLdouble  red, GLdouble  green, GLdouble  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3dEXT(GPSECONDARYCOLOR3DEXT fnptr, GLdouble  red, GLdouble  green, GLdouble  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3dv(GPSECONDARYCOLOR3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3dvEXT(GPSECONDARYCOLOR3DVEXT fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3f(GPSECONDARYCOLOR3F fnptr, GLfloat  red, GLfloat  green, GLfloat  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3fEXT(GPSECONDARYCOLOR3FEXT fnptr, GLfloat  red, GLfloat  green, GLfloat  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3fv(GPSECONDARYCOLOR3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3fvEXT(GPSECONDARYCOLOR3FVEXT fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3hNV(GPSECONDARYCOLOR3HNV fnptr, GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3hvNV(GPSECONDARYCOLOR3HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3i(GPSECONDARYCOLOR3I fnptr, GLint  red, GLint  green, GLint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3iEXT(GPSECONDARYCOLOR3IEXT fnptr, GLint  red, GLint  green, GLint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3iv(GPSECONDARYCOLOR3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3ivEXT(GPSECONDARYCOLOR3IVEXT fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3s(GPSECONDARYCOLOR3S fnptr, GLshort  red, GLshort  green, GLshort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3sEXT(GPSECONDARYCOLOR3SEXT fnptr, GLshort  red, GLshort  green, GLshort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3sv(GPSECONDARYCOLOR3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3svEXT(GPSECONDARYCOLOR3SVEXT fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3ub(GPSECONDARYCOLOR3UB fnptr, GLubyte  red, GLubyte  green, GLubyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3ubEXT(GPSECONDARYCOLOR3UBEXT fnptr, GLubyte  red, GLubyte  green, GLubyte  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3ubv(GPSECONDARYCOLOR3UBV fnptr, const GLubyte * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3ubvEXT(GPSECONDARYCOLOR3UBVEXT fnptr, const GLubyte * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3ui(GPSECONDARYCOLOR3UI fnptr, GLuint  red, GLuint  green, GLuint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3uiEXT(GPSECONDARYCOLOR3UIEXT fnptr, GLuint  red, GLuint  green, GLuint  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3uiv(GPSECONDARYCOLOR3UIV fnptr, const GLuint * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3uivEXT(GPSECONDARYCOLOR3UIVEXT fnptr, const GLuint * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3us(GPSECONDARYCOLOR3US fnptr, GLushort  red, GLushort  green, GLushort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3usEXT(GPSECONDARYCOLOR3USEXT fnptr, GLushort  red, GLushort  green, GLushort  blue) {
//   (*fnptr)(red, green, blue);
// }
// static void  glowSecondaryColor3usv(GPSECONDARYCOLOR3USV fnptr, const GLushort * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColor3usvEXT(GPSECONDARYCOLOR3USVEXT fnptr, const GLushort * v) {
//   (*fnptr)(v);
// }
// static void  glowSecondaryColorFormatNV(GPSECONDARYCOLORFORMATNV fnptr, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(size, type, stride);
// }
// static void  glowSecondaryColorPointer(GPSECONDARYCOLORPOINTER fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowSecondaryColorPointerEXT(GPSECONDARYCOLORPOINTEREXT fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowSecondaryColorPointerListIBM(GPSECONDARYCOLORPOINTERLISTIBM fnptr, GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void  glowSelectBuffer(GPSELECTBUFFER fnptr, GLsizei  size, GLuint * buffer) {
//   (*fnptr)(size, buffer);
// }
// static void  glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint  monitor, GLboolean  enable, GLuint  group, GLint  numCounters, GLuint * counterList) {
//   (*fnptr)(monitor, enable, group, numCounters, counterList);
// }
// static void  glowSemaphoreParameterivNV(GPSEMAPHOREPARAMETERIVNV fnptr, GLuint  semaphore, GLenum  pname, const GLint * params) {
//   (*fnptr)(semaphore, pname, params);
// }
// static void  glowSemaphoreParameterui64vEXT(GPSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint  semaphore, GLenum  pname, const GLuint64 * params) {
//   (*fnptr)(semaphore, pname, params);
// }
// static void  glowSeparableFilter2DEXT(GPSEPARABLEFILTER2DEXT fnptr, GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * row, const void * column) {
//   (*fnptr)(target, internalformat, width, height, format, type, row, column);
// }
// static void  glowSetFenceAPPLE(GPSETFENCEAPPLE fnptr, GLuint  fence) {
//   (*fnptr)(fence);
// }
// static void  glowSetFenceNV(GPSETFENCENV fnptr, GLuint  fence, GLenum  condition) {
//   (*fnptr)(fence, condition);
// }
// static void  glowSetFragmentShaderConstantATI(GPSETFRAGMENTSHADERCONSTANTATI fnptr, GLuint  dst, const GLfloat * value) {
//   (*fnptr)(dst, value);
// }
// static void  glowSetInvariantEXT(GPSETINVARIANTEXT fnptr, GLuint  id, GLenum  type, const void * addr) {
//   (*fnptr)(id, type, addr);
// }
// static void  glowSetLocalConstantEXT(GPSETLOCALCONSTANTEXT fnptr, GLuint  id, GLenum  type, const void * addr) {
//   (*fnptr)(id, type, addr);
// }
// static void  glowSetMultisamplefvAMD(GPSETMULTISAMPLEFVAMD fnptr, GLenum  pname, GLuint  index, const GLfloat * val) {
//   (*fnptr)(pname, index, val);
// }
// static void  glowShadeModel(GPSHADEMODEL fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowShaderBinary(GPSHADERBINARY fnptr, GLsizei  count, const GLuint * shaders, GLenum  binaryFormat, const void * binary, GLsizei  length) {
//   (*fnptr)(count, shaders, binaryFormat, binary, length);
// }
// static void  glowShaderOp1EXT(GPSHADEROP1EXT fnptr, GLenum  op, GLuint  res, GLuint  arg1) {
//   (*fnptr)(op, res, arg1);
// }
// static void  glowShaderOp2EXT(GPSHADEROP2EXT fnptr, GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2) {
//   (*fnptr)(op, res, arg1, arg2);
// }
// static void  glowShaderOp3EXT(GPSHADEROP3EXT fnptr, GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2, GLuint  arg3) {
//   (*fnptr)(op, res, arg1, arg2, arg3);
// }
// static void  glowShaderSource(GPSHADERSOURCE fnptr, GLuint  shader, GLsizei  count, const GLchar *const* string, const GLint * length) {
//   (*fnptr)(shader, count, string, length);
// }
// static void  glowShaderSourceARB(GPSHADERSOURCEARB fnptr, GLhandleARB  shaderObj, GLsizei  count, const GLcharARB ** string, const GLint * length) {
//   (*fnptr)(shaderObj, count, string, length);
// }
// static void  glowShaderStorageBlockBinding(GPSHADERSTORAGEBLOCKBINDING fnptr, GLuint  program, GLuint  storageBlockIndex, GLuint  storageBlockBinding) {
//   (*fnptr)(program, storageBlockIndex, storageBlockBinding);
// }
// static void  glowShadingRateImageBarrierNV(GPSHADINGRATEIMAGEBARRIERNV fnptr, GLboolean  synchronize) {
//   (*fnptr)(synchronize);
// }
// static void  glowShadingRateImagePaletteNV(GPSHADINGRATEIMAGEPALETTENV fnptr, GLuint  viewport, GLuint  first, GLsizei  count, const GLenum * rates) {
//   (*fnptr)(viewport, first, count, rates);
// }
// static void  glowShadingRateSampleOrderCustomNV(GPSHADINGRATESAMPLEORDERCUSTOMNV fnptr, GLenum  rate, GLuint  samples, const GLint * locations) {
//   (*fnptr)(rate, samples, locations);
// }
// static void  glowShadingRateSampleOrderNV(GPSHADINGRATESAMPLEORDERNV fnptr, GLenum  order) {
//   (*fnptr)(order);
// }
// static void  glowSharpenTexFuncSGIS(GPSHARPENTEXFUNCSGIS fnptr, GLenum  target, GLsizei  n, const GLfloat * points) {
//   (*fnptr)(target, n, points);
// }
// static void  glowSignalSemaphoreEXT(GPSIGNALSEMAPHOREEXT fnptr, GLuint  semaphore, GLuint  numBufferBarriers, const GLuint * buffers, GLuint  numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) {
//   (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts);
// }
// static void  glowSignalSemaphoreui64NVX(GPSIGNALSEMAPHOREUI64NVX fnptr, GLuint  signalGpu, GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) {
//   (*fnptr)(signalGpu, fenceObjectCount, semaphoreArray, fenceValueArray);
// }
// static void  glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64  vkFence) {
//   (*fnptr)(vkFence);
// }
// static void  glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64  vkSemaphore) {
//   (*fnptr)(vkSemaphore);
// }
// static void  glowSpecializeShaderARB(GPSPECIALIZESHADERARB fnptr, GLuint  shader, const GLchar * pEntryPoint, GLuint  numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) {
//   (*fnptr)(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
// }
// static void  glowSpriteParameterfSGIX(GPSPRITEPARAMETERFSGIX fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowSpriteParameterfvSGIX(GPSPRITEPARAMETERFVSGIX fnptr, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowSpriteParameteriSGIX(GPSPRITEPARAMETERISGIX fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowSpriteParameterivSGIX(GPSPRITEPARAMETERIVSGIX fnptr, GLenum  pname, const GLint * params) {
//   (*fnptr)(pname, params);
// }
// static void  glowStartInstrumentsSGIX(GPSTARTINSTRUMENTSSGIX fnptr) {
//   (*fnptr)();
// }
// static void  glowStateCaptureNV(GPSTATECAPTURENV fnptr, GLuint  state, GLenum  mode) {
//   (*fnptr)(state, mode);
// }
// static void  glowStencilClearTagEXT(GPSTENCILCLEARTAGEXT fnptr, GLsizei  stencilTagBits, GLuint  stencilClearTag) {
//   (*fnptr)(stencilTagBits, stencilClearTag);
// }
// static void  glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
// }
// static void  glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint  path, GLenum  fillMode, GLuint  mask) {
//   (*fnptr)(path, fillMode, mask);
// }
// static void  glowStencilFunc(GPSTENCILFUNC fnptr, GLenum  func, GLint  ref, GLuint  mask) {
//   (*fnptr)(func, ref, mask);
// }
// static void  glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum  face, GLenum  func, GLint  ref, GLuint  mask) {
//   (*fnptr)(face, func, ref, mask);
// }
// static void  glowStencilFuncSeparateATI(GPSTENCILFUNCSEPARATEATI fnptr, GLenum  frontfunc, GLenum  backfunc, GLint  ref, GLuint  mask) {
//   (*fnptr)(frontfunc, backfunc, ref, mask);
// }
// static void  glowStencilMask(GPSTENCILMASK fnptr, GLuint  mask) {
//   (*fnptr)(mask);
// }
// static void  glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum  face, GLuint  mask) {
//   (*fnptr)(face, mask);
// }
// static void  glowStencilOp(GPSTENCILOP fnptr, GLenum  fail, GLenum  zfail, GLenum  zpass) {
//   (*fnptr)(fail, zfail, zpass);
// }
// static void  glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass) {
//   (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void  glowStencilOpSeparateATI(GPSTENCILOPSEPARATEATI fnptr, GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass) {
//   (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void  glowStencilOpValueAMD(GPSTENCILOPVALUEAMD fnptr, GLenum  face, GLuint  value) {
//   (*fnptr)(face, value);
// }
// static void  glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
// }
// static void  glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint  path, GLint  reference, GLuint  mask) {
//   (*fnptr)(path, reference, mask);
// }
// static void  glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
// }
// static void  glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint  path, GLenum  fillMode, GLuint  mask, GLenum  coverMode) {
//   (*fnptr)(path, fillMode, mask, coverMode);
// }
// static void  glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei  numPaths, GLenum  pathNameType, const void * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
// }
// static void  glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint  path, GLint  reference, GLuint  mask, GLenum  coverMode) {
//   (*fnptr)(path, reference, mask, coverMode);
// }
// static void  glowStopInstrumentsSGIX(GPSTOPINSTRUMENTSSGIX fnptr, GLint  marker) {
//   (*fnptr)(marker);
// }
// static void  glowStringMarkerGREMEDY(GPSTRINGMARKERGREMEDY fnptr, GLsizei  len, const void * string) {
//   (*fnptr)(len, string);
// }
// static void  glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint  xbits, GLuint  ybits) {
//   (*fnptr)(xbits, ybits);
// }
// static void  glowSwizzleEXT(GPSWIZZLEEXT fnptr, GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW) {
//   (*fnptr)(res, in, outX, outY, outZ, outW);
// }
// static void  glowSyncTextureINTEL(GPSYNCTEXTUREINTEL fnptr, GLuint  texture) {
//   (*fnptr)(texture);
// }
// static void  glowTagSampleBufferSGIX(GPTAGSAMPLEBUFFERSGIX fnptr) {
//   (*fnptr)();
// }
// static void  glowTangent3bEXT(GPTANGENT3BEXT fnptr, GLbyte  tx, GLbyte  ty, GLbyte  tz) {
//   (*fnptr)(tx, ty, tz);
// }
// static void  glowTangent3bvEXT(GPTANGENT3BVEXT fnptr, const GLbyte * v) {
//   (*fnptr)(v);
// }
// static void  glowTangent3dEXT(GPTANGENT3DEXT fnptr, GLdouble  tx, GLdouble  ty, GLdouble  tz) {
//   (*fnptr)(tx, ty, tz);
// }
// static void  glowTangent3dvEXT(GPTANGENT3DVEXT fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowTangent3fEXT(GPTANGENT3FEXT fnptr, GLfloat  tx, GLfloat  ty, GLfloat  tz) {
//   (*fnptr)(tx, ty, tz);
// }
// static void  glowTangent3fvEXT(GPTANGENT3FVEXT fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowTangent3iEXT(GPTANGENT3IEXT fnptr, GLint  tx, GLint  ty, GLint  tz) {
//   (*fnptr)(tx, ty, tz);
// }
// static void  glowTangent3ivEXT(GPTANGENT3IVEXT fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowTangent3sEXT(GPTANGENT3SEXT fnptr, GLshort  tx, GLshort  ty, GLshort  tz) {
//   (*fnptr)(tx, ty, tz);
// }
// static void  glowTangent3svEXT(GPTANGENT3SVEXT fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowTangentPointerEXT(GPTANGENTPOINTEREXT fnptr, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(type, stride, pointer);
// }
// static void  glowTbufferMask3DFX(GPTBUFFERMASK3DFX fnptr, GLuint  mask) {
//   (*fnptr)(mask);
// }
// static void  glowTessellationFactorAMD(GPTESSELLATIONFACTORAMD fnptr, GLfloat  factor) {
//   (*fnptr)(factor);
// }
// static void  glowTessellationModeAMD(GPTESSELLATIONMODEAMD fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static GLboolean  glowTestFenceAPPLE(GPTESTFENCEAPPLE fnptr, GLuint  fence) {
//   return (*fnptr)(fence);
// }
// static GLboolean  glowTestFenceNV(GPTESTFENCENV fnptr, GLuint  fence) {
//   return (*fnptr)(fence);
// }
// static GLboolean  glowTestObjectAPPLE(GPTESTOBJECTAPPLE fnptr, GLenum  object, GLuint  name) {
//   return (*fnptr)(object, name);
// }
// static void  glowTexAttachMemoryNV(GPTEXATTACHMEMORYNV fnptr, GLenum  target, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, memory, offset);
// }
// static void  glowTexBufferARB(GPTEXBUFFERARB fnptr, GLenum  target, GLenum  internalformat, GLuint  buffer) {
//   (*fnptr)(target, internalformat, buffer);
// }
// static void  glowTexBufferEXT(GPTEXBUFFEREXT fnptr, GLenum  target, GLenum  internalformat, GLuint  buffer) {
//   (*fnptr)(target, internalformat, buffer);
// }
// static void  glowTexBufferRange(GPTEXBUFFERRANGE fnptr, GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(target, internalformat, buffer, offset, size);
// }
// static void  glowTexBumpParameterfvATI(GPTEXBUMPPARAMETERFVATI fnptr, GLenum  pname, const GLfloat * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowTexBumpParameterivATI(GPTEXBUMPPARAMETERIVATI fnptr, GLenum  pname, const GLint * param) {
//   (*fnptr)(pname, param);
// }
// static void  glowTexCoord1bOES(GPTEXCOORD1BOES fnptr, GLbyte  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1bvOES(GPTEXCOORD1BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord1d(GPTEXCOORD1D fnptr, GLdouble  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1dv(GPTEXCOORD1DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord1f(GPTEXCOORD1F fnptr, GLfloat  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1fv(GPTEXCOORD1FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord1hNV(GPTEXCOORD1HNV fnptr, GLhalfNV  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1hvNV(GPTEXCOORD1HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord1i(GPTEXCOORD1I fnptr, GLint  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1iv(GPTEXCOORD1IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord1s(GPTEXCOORD1S fnptr, GLshort  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1sv(GPTEXCOORD1SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord1xOES(GPTEXCOORD1XOES fnptr, GLfixed  s) {
//   (*fnptr)(s);
// }
// static void  glowTexCoord1xvOES(GPTEXCOORD1XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord2bOES(GPTEXCOORD2BOES fnptr, GLbyte  s, GLbyte  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2bvOES(GPTEXCOORD2BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord2d(GPTEXCOORD2D fnptr, GLdouble  s, GLdouble  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2dv(GPTEXCOORD2DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord2f(GPTEXCOORD2F fnptr, GLfloat  s, GLfloat  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2fColor3fVertex3fSUN(GPTEXCOORD2FCOLOR3FVERTEX3FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(s, t, r, g, b, x, y, z);
// }
// static void  glowTexCoord2fColor3fVertex3fvSUN(GPTEXCOORD2FCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * v) {
//   (*fnptr)(tc, c, v);
// }
// static void  glowTexCoord2fColor4fNormal3fVertex3fSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(s, t, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void  glowTexCoord2fColor4fNormal3fVertex3fvSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(tc, c, n, v);
// }
// static void  glowTexCoord2fColor4ubVertex3fSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FSUN fnptr, GLfloat  s, GLfloat  t, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(s, t, r, g, b, a, x, y, z);
// }
// static void  glowTexCoord2fColor4ubVertex3fvSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN fnptr, const GLfloat * tc, const GLubyte * c, const GLfloat * v) {
//   (*fnptr)(tc, c, v);
// }
// static void  glowTexCoord2fNormal3fVertex3fSUN(GPTEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(s, t, nx, ny, nz, x, y, z);
// }
// static void  glowTexCoord2fNormal3fVertex3fvSUN(GPTEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(tc, n, v);
// }
// static void  glowTexCoord2fVertex3fSUN(GPTEXCOORD2FVERTEX3FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(s, t, x, y, z);
// }
// static void  glowTexCoord2fVertex3fvSUN(GPTEXCOORD2FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * v) {
//   (*fnptr)(tc, v);
// }
// static void  glowTexCoord2fv(GPTEXCOORD2FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord2hNV(GPTEXCOORD2HNV fnptr, GLhalfNV  s, GLhalfNV  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2hvNV(GPTEXCOORD2HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord2i(GPTEXCOORD2I fnptr, GLint  s, GLint  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2iv(GPTEXCOORD2IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord2s(GPTEXCOORD2S fnptr, GLshort  s, GLshort  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2sv(GPTEXCOORD2SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord2xOES(GPTEXCOORD2XOES fnptr, GLfixed  s, GLfixed  t) {
//   (*fnptr)(s, t);
// }
// static void  glowTexCoord2xvOES(GPTEXCOORD2XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord3bOES(GPTEXCOORD3BOES fnptr, GLbyte  s, GLbyte  t, GLbyte  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3bvOES(GPTEXCOORD3BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord3d(GPTEXCOORD3D fnptr, GLdouble  s, GLdouble  t, GLdouble  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3dv(GPTEXCOORD3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord3f(GPTEXCOORD3F fnptr, GLfloat  s, GLfloat  t, GLfloat  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3fv(GPTEXCOORD3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord3hNV(GPTEXCOORD3HNV fnptr, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3hvNV(GPTEXCOORD3HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord3i(GPTEXCOORD3I fnptr, GLint  s, GLint  t, GLint  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3iv(GPTEXCOORD3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord3s(GPTEXCOORD3S fnptr, GLshort  s, GLshort  t, GLshort  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3sv(GPTEXCOORD3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord3xOES(GPTEXCOORD3XOES fnptr, GLfixed  s, GLfixed  t, GLfixed  r) {
//   (*fnptr)(s, t, r);
// }
// static void  glowTexCoord3xvOES(GPTEXCOORD3XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord4bOES(GPTEXCOORD4BOES fnptr, GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4bvOES(GPTEXCOORD4BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoord4d(GPTEXCOORD4D fnptr, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4dv(GPTEXCOORD4DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord4f(GPTEXCOORD4F fnptr, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4fColor4fNormal3fVertex4fSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);
// }
// static void  glowTexCoord4fColor4fNormal3fVertex4fvSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
//   (*fnptr)(tc, c, n, v);
// }
// static void  glowTexCoord4fVertex4fSUN(GPTEXCOORD4FVERTEX4FSUN fnptr, GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(s, t, p, q, x, y, z, w);
// }
// static void  glowTexCoord4fVertex4fvSUN(GPTEXCOORD4FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * v) {
//   (*fnptr)(tc, v);
// }
// static void  glowTexCoord4fv(GPTEXCOORD4FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord4hNV(GPTEXCOORD4HNV fnptr, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4hvNV(GPTEXCOORD4HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord4i(GPTEXCOORD4I fnptr, GLint  s, GLint  t, GLint  r, GLint  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4iv(GPTEXCOORD4IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord4s(GPTEXCOORD4S fnptr, GLshort  s, GLshort  t, GLshort  r, GLshort  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4sv(GPTEXCOORD4SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowTexCoord4xOES(GPTEXCOORD4XOES fnptr, GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q) {
//   (*fnptr)(s, t, r, q);
// }
// static void  glowTexCoord4xvOES(GPTEXCOORD4XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowTexCoordFormatNV(GPTEXCOORDFORMATNV fnptr, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(size, type, stride);
// }
// static void  glowTexCoordPointer(GPTEXCOORDPOINTER fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowTexCoordPointerEXT(GPTEXCOORDPOINTEREXT fnptr, GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer) {
//   (*fnptr)(size, type, stride, count, pointer);
// }
// static void  glowTexCoordPointerListIBM(GPTEXCOORDPOINTERLISTIBM fnptr, GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void  glowTexCoordPointervINTEL(GPTEXCOORDPOINTERVINTEL fnptr, GLint  size, GLenum  type, const void ** pointer) {
//   (*fnptr)(size, type, pointer);
// }
// static void  glowTexEnvf(GPTEXENVF fnptr, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexEnvfv(GPTEXENVFV fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexEnvi(GPTEXENVI fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexEnviv(GPTEXENVIV fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexEnvxOES(GPTEXENVXOES fnptr, GLenum  target, GLenum  pname, GLfixed  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexEnvxvOES(GPTEXENVXVOES fnptr, GLenum  target, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexFilterFuncSGIS(GPTEXFILTERFUNCSGIS fnptr, GLenum  target, GLenum  filter, GLsizei  n, const GLfloat * weights) {
//   (*fnptr)(target, filter, n, weights);
// }
// static void  glowTexGend(GPTEXGEND fnptr, GLenum  coord, GLenum  pname, GLdouble  param) {
//   (*fnptr)(coord, pname, param);
// }
// static void  glowTexGendv(GPTEXGENDV fnptr, GLenum  coord, GLenum  pname, const GLdouble * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowTexGenf(GPTEXGENF fnptr, GLenum  coord, GLenum  pname, GLfloat  param) {
//   (*fnptr)(coord, pname, param);
// }
// static void  glowTexGenfv(GPTEXGENFV fnptr, GLenum  coord, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowTexGeni(GPTEXGENI fnptr, GLenum  coord, GLenum  pname, GLint  param) {
//   (*fnptr)(coord, pname, param);
// }
// static void  glowTexGeniv(GPTEXGENIV fnptr, GLenum  coord, GLenum  pname, const GLint * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowTexGenxOES(GPTEXGENXOES fnptr, GLenum  coord, GLenum  pname, GLfixed  param) {
//   (*fnptr)(coord, pname, param);
// }
// static void  glowTexGenxvOES(GPTEXGENXVOES fnptr, GLenum  coord, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(coord, pname, params);
// }
// static void  glowTexImage1D(GPTEXIMAGE1D fnptr, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, internalformat, width, border, format, type, pixels);
// }
// static void  glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void  glowTexImage2DMultisample(GPTEXIMAGE2DMULTISAMPLE fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations) {
//   (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void  glowTexImage2DMultisampleCoverageNV(GPTEXIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations) {
//   (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);
// }
// static void  glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void  glowTexImage3DEXT(GPTEXIMAGE3DEXT fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void  glowTexImage3DMultisample(GPTEXIMAGE3DMULTISAMPLE fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations) {
//   (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void  glowTexImage3DMultisampleCoverageNV(GPTEXIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations) {
//   (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void  glowTexImage4DSGIS(GPTEXIMAGE4DSGIS fnptr, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);
// }
// static void  glowTexPageCommitmentARB(GPTEXPAGECOMMITMENTARB fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  commit) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void  glowTexPageCommitmentMemNV(GPTEXPAGECOMMITMENTMEMNV fnptr, GLenum  target, GLint  layer, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset, GLboolean  commit) {
//   (*fnptr)(target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void  glowTexParameterIivEXT(GPTEXPARAMETERIIVEXT fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexParameterIuivEXT(GPTEXPARAMETERIUIVEXT fnptr, GLenum  target, GLenum  pname, const GLuint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexParameterxOES(GPTEXPARAMETERXOES fnptr, GLenum  target, GLenum  pname, GLfixed  param) {
//   (*fnptr)(target, pname, param);
// }
// static void  glowTexParameterxvOES(GPTEXPARAMETERXVOES fnptr, GLenum  target, GLenum  pname, const GLfixed * params) {
//   (*fnptr)(target, pname, params);
// }
// static void  glowTexRenderbufferNV(GPTEXRENDERBUFFERNV fnptr, GLenum  target, GLuint  renderbuffer) {
//   (*fnptr)(target, renderbuffer);
// }
// static void  glowTexStorage1D(GPTEXSTORAGE1D fnptr, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width) {
//   (*fnptr)(target, levels, internalformat, width);
// }
// static void  glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(target, levels, internalformat, width, height);
// }
// static void  glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations) {
//   (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void  glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void  glowTexStorage3DMultisample(GPTEXSTORAGE3DMULTISAMPLE fnptr, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations) {
//   (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void  glowTexStorageMem1DEXT(GPTEXSTORAGEMEM1DEXT fnptr, GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, levels, internalFormat, width, memory, offset);
// }
// static void  glowTexStorageMem2DEXT(GPTEXSTORAGEMEM2DEXT fnptr, GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, levels, internalFormat, width, height, memory, offset);
// }
// static void  glowTexStorageMem2DMultisampleEXT(GPTEXSTORAGEMEM2DMULTISAMPLEEXT fnptr, GLenum  target, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void  glowTexStorageMem3DEXT(GPTEXSTORAGEMEM3DEXT fnptr, GLenum  target, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void  glowTexStorageMem3DMultisampleEXT(GPTEXSTORAGEMEM3DMULTISAMPLEEXT fnptr, GLenum  target, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void  glowTexStorageSparseAMD(GPTEXSTORAGESPARSEAMD fnptr, GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags) {
//   (*fnptr)(target, internalFormat, width, height, depth, layers, flags);
// }
// static void  glowTexSubImage1D(GPTEXSUBIMAGE1D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, width, format, type, pixels);
// }
// static void  glowTexSubImage1DEXT(GPTEXSUBIMAGE1DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, width, format, type, pixels);
// }
// static void  glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void  glowTexSubImage2DEXT(GPTEXSUBIMAGE2DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void  glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void  glowTexSubImage3DEXT(GPTEXSUBIMAGE3DEXT fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void  glowTexSubImage4DSGIS(GPTEXSUBIMAGE4DSGIS fnptr, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  woffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);
// }
// static void  glowTextureAttachMemoryNV(GPTEXTUREATTACHMEMORYNV fnptr, GLuint  texture, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, memory, offset);
// }
// static void  glowTextureBarrier(GPTEXTUREBARRIER fnptr) {
//   (*fnptr)();
// }
// static void  glowTextureBarrierNV(GPTEXTUREBARRIERNV fnptr) {
//   (*fnptr)();
// }
// static void  glowTextureBuffer(GPTEXTUREBUFFER fnptr, GLuint  texture, GLenum  internalformat, GLuint  buffer) {
//   (*fnptr)(texture, internalformat, buffer);
// }
// static void  glowTextureBufferEXT(GPTEXTUREBUFFEREXT fnptr, GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer) {
//   (*fnptr)(texture, target, internalformat, buffer);
// }
// static void  glowTextureBufferRange(GPTEXTUREBUFFERRANGE fnptr, GLuint  texture, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(texture, internalformat, buffer, offset, size);
// }
// static void  glowTextureBufferRangeEXT(GPTEXTUREBUFFERRANGEEXT fnptr, GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(texture, target, internalformat, buffer, offset, size);
// }
// static void  glowTextureColorMaskSGIS(GPTEXTURECOLORMASKSGIS fnptr, GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha) {
//   (*fnptr)(red, green, blue, alpha);
// }
// static void  glowTextureImage1DEXT(GPTEXTUREIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, internalformat, width, border, format, type, pixels);
// }
// static void  glowTextureImage2DEXT(GPTEXTUREIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void  glowTextureImage2DMultisampleCoverageNV(GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations) {
//   (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);
// }
// static void  glowTextureImage2DMultisampleNV(GPTEXTUREIMAGE2DMULTISAMPLENV fnptr, GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations) {
//   (*fnptr)(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
// }
// static void  glowTextureImage3DEXT(GPTEXTUREIMAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void  glowTextureImage3DMultisampleCoverageNV(GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations) {
//   (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void  glowTextureImage3DMultisampleNV(GPTEXTUREIMAGE3DMULTISAMPLENV fnptr, GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations) {
//   (*fnptr)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void  glowTextureLightEXT(GPTEXTURELIGHTEXT fnptr, GLenum  pname) {
//   (*fnptr)(pname);
// }
// static void  glowTextureMaterialEXT(GPTEXTUREMATERIALEXT fnptr, GLenum  face, GLenum  mode) {
//   (*fnptr)(face, mode);
// }
// static void  glowTextureNormalEXT(GPTEXTURENORMALEXT fnptr, GLenum  mode) {
//   (*fnptr)(mode);
// }
// static void  glowTexturePageCommitmentEXT(GPTEXTUREPAGECOMMITMENTEXT fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  commit) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void  glowTexturePageCommitmentMemNV(GPTEXTUREPAGECOMMITMENTMEMNV fnptr, GLuint  texture, GLint  layer, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset, GLboolean  commit) {
//   (*fnptr)(texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void  glowTextureParameterIiv(GPTEXTUREPARAMETERIIV fnptr, GLuint  texture, GLenum  pname, const GLint * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowTextureParameterIivEXT(GPTEXTUREPARAMETERIIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowTextureParameterIuiv(GPTEXTUREPARAMETERIUIV fnptr, GLuint  texture, GLenum  pname, const GLuint * params) {
//   (*fnptr)(texture, pname, params);
// }
// static void  glowTextureParameterIuivEXT(GPTEXTUREPARAMETERIUIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, const GLuint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowTextureParameterf(GPTEXTUREPARAMETERF fnptr, GLuint  texture, GLenum  pname, GLfloat  param) {
//   (*fnptr)(texture, pname, param);
// }
// static void  glowTextureParameterfEXT(GPTEXTUREPARAMETERFEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLfloat  param) {
//   (*fnptr)(texture, target, pname, param);
// }
// static void  glowTextureParameterfv(GPTEXTUREPARAMETERFV fnptr, GLuint  texture, GLenum  pname, const GLfloat * param) {
//   (*fnptr)(texture, pname, param);
// }
// static void  glowTextureParameterfvEXT(GPTEXTUREPARAMETERFVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowTextureParameteri(GPTEXTUREPARAMETERI fnptr, GLuint  texture, GLenum  pname, GLint  param) {
//   (*fnptr)(texture, pname, param);
// }
// static void  glowTextureParameteriEXT(GPTEXTUREPARAMETERIEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, GLint  param) {
//   (*fnptr)(texture, target, pname, param);
// }
// static void  glowTextureParameteriv(GPTEXTUREPARAMETERIV fnptr, GLuint  texture, GLenum  pname, const GLint * param) {
//   (*fnptr)(texture, pname, param);
// }
// static void  glowTextureParameterivEXT(GPTEXTUREPARAMETERIVEXT fnptr, GLuint  texture, GLenum  target, GLenum  pname, const GLint * params) {
//   (*fnptr)(texture, target, pname, params);
// }
// static void  glowTextureRangeAPPLE(GPTEXTURERANGEAPPLE fnptr, GLenum  target, GLsizei  length, const void * pointer) {
//   (*fnptr)(target, length, pointer);
// }
// static void  glowTextureRenderbufferEXT(GPTEXTURERENDERBUFFEREXT fnptr, GLuint  texture, GLenum  target, GLuint  renderbuffer) {
//   (*fnptr)(texture, target, renderbuffer);
// }
// static void  glowTextureStorage1D(GPTEXTURESTORAGE1D fnptr, GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width) {
//   (*fnptr)(texture, levels, internalformat, width);
// }
// static void  glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width) {
//   (*fnptr)(texture, target, levels, internalformat, width);
// }
// static void  glowTextureStorage2D(GPTEXTURESTORAGE2D fnptr, GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, levels, internalformat, width, height);
// }
// static void  glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height) {
//   (*fnptr)(texture, target, levels, internalformat, width, height);
// }
// static void  glowTextureStorage2DMultisample(GPTEXTURESTORAGE2DMULTISAMPLE fnptr, GLuint  texture, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations) {
//   (*fnptr)(texture, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void  glowTextureStorage2DMultisampleEXT(GPTEXTURESTORAGE2DMULTISAMPLEEXT fnptr, GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations) {
//   (*fnptr)(texture, target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void  glowTextureStorage3D(GPTEXTURESTORAGE3D fnptr, GLuint  texture, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(texture, levels, internalformat, width, height, depth);
// }
// static void  glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth) {
//   (*fnptr)(texture, target, levels, internalformat, width, height, depth);
// }
// static void  glowTextureStorage3DMultisample(GPTEXTURESTORAGE3DMULTISAMPLE fnptr, GLuint  texture, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations) {
//   (*fnptr)(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void  glowTextureStorage3DMultisampleEXT(GPTEXTURESTORAGE3DMULTISAMPLEEXT fnptr, GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations) {
//   (*fnptr)(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void  glowTextureStorageMem1DEXT(GPTEXTURESTORAGEMEM1DEXT fnptr, GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, levels, internalFormat, width, memory, offset);
// }
// static void  glowTextureStorageMem2DEXT(GPTEXTURESTORAGEMEM2DEXT fnptr, GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, levels, internalFormat, width, height, memory, offset);
// }
// static void  glowTextureStorageMem2DMultisampleEXT(GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT fnptr, GLuint  texture, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void  glowTextureStorageMem3DEXT(GPTEXTURESTORAGEMEM3DEXT fnptr, GLuint  texture, GLsizei  levels, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void  glowTextureStorageMem3DMultisampleEXT(GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT fnptr, GLuint  texture, GLsizei  samples, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations, GLuint  memory, GLuint64  offset) {
//   (*fnptr)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void  glowTextureStorageSparseAMD(GPTEXTURESTORAGESPARSEAMD fnptr, GLuint  texture, GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags) {
//   (*fnptr)(texture, target, internalFormat, width, height, depth, layers, flags);
// }
// static void  glowTextureSubImage1D(GPTEXTURESUBIMAGE1D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, level, xoffset, width, format, type, pixels);
// }
// static void  glowTextureSubImage1DEXT(GPTEXTURESUBIMAGE1DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, xoffset, width, format, type, pixels);
// }
// static void  glowTextureSubImage2D(GPTEXTURESUBIMAGE2D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void  glowTextureSubImage2DEXT(GPTEXTURESUBIMAGE2DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void  glowTextureSubImage3D(GPTEXTURESUBIMAGE3D fnptr, GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void  glowTextureSubImage3DEXT(GPTEXTURESUBIMAGE3DEXT fnptr, GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const void * pixels) {
//   (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void  glowTextureView(GPTEXTUREVIEW fnptr, GLuint  texture, GLenum  target, GLuint  origtexture, GLenum  internalformat, GLuint  minlevel, GLuint  numlevels, GLuint  minlayer, GLuint  numlayers) {
//   (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
// }
// static void  glowTrackMatrixNV(GPTRACKMATRIXNV fnptr, GLenum  target, GLuint  address, GLenum  matrix, GLenum  transform) {
//   (*fnptr)(target, address, matrix, transform);
// }
// static void  glowTransformFeedbackAttribsNV(GPTRANSFORMFEEDBACKATTRIBSNV fnptr, GLsizei  count, const GLint * attribs, GLenum  bufferMode) {
//   (*fnptr)(count, attribs, bufferMode);
// }
// static void  glowTransformFeedbackBufferBase(GPTRANSFORMFEEDBACKBUFFERBASE fnptr, GLuint  xfb, GLuint  index, GLuint  buffer) {
//   (*fnptr)(xfb, index, buffer);
// }
// static void  glowTransformFeedbackBufferRange(GPTRANSFORMFEEDBACKBUFFERRANGE fnptr, GLuint  xfb, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size) {
//   (*fnptr)(xfb, index, buffer, offset, size);
// }
// static void  glowTransformFeedbackStreamAttribsNV(GPTRANSFORMFEEDBACKSTREAMATTRIBSNV fnptr, GLsizei  count, const GLint * attribs, GLsizei  nbuffers, const GLint * bufstreams, GLenum  bufferMode) {
//   (*fnptr)(count, attribs, nbuffers, bufstreams, bufferMode);
// }
// static void  glowTransformFeedbackVaryingsEXT(GPTRANSFORMFEEDBACKVARYINGSEXT fnptr, GLuint  program, GLsizei  count, const GLchar *const* varyings, GLenum  bufferMode) {
//   (*fnptr)(program, count, varyings, bufferMode);
// }
// static void  glowTransformFeedbackVaryingsNV(GPTRANSFORMFEEDBACKVARYINGSNV fnptr, GLuint  program, GLsizei  count, const GLint * locations, GLenum  bufferMode) {
//   (*fnptr)(program, count, locations, bufferMode);
// }
// static void  glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint  resultPath, GLuint  srcPath, GLenum  transformType, const GLfloat * transformValues) {
//   (*fnptr)(resultPath, srcPath, transformType, transformValues);
// }
// static void  glowTranslated(GPTRANSLATED fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowTranslatef(GPTRANSLATEF fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowTranslatexOES(GPTRANSLATEXOES fnptr, GLfixed  x, GLfixed  y, GLfixed  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowUniform1d(GPUNIFORM1D fnptr, GLint  location, GLdouble  x) {
//   (*fnptr)(location, x);
// }
// static void  glowUniform1dv(GPUNIFORM1DV fnptr, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1f(GPUNIFORM1F fnptr, GLint  location, GLfloat  v0) {
//   (*fnptr)(location, v0);
// }
// static void  glowUniform1fARB(GPUNIFORM1FARB fnptr, GLint  location, GLfloat  v0) {
//   (*fnptr)(location, v0);
// }
// static void  glowUniform1fv(GPUNIFORM1FV fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1fvARB(GPUNIFORM1FVARB fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1i(GPUNIFORM1I fnptr, GLint  location, GLint  v0) {
//   (*fnptr)(location, v0);
// }
// static void  glowUniform1i64ARB(GPUNIFORM1I64ARB fnptr, GLint  location, GLint64  x) {
//   (*fnptr)(location, x);
// }
// static void  glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint  location, GLint64EXT  x) {
//   (*fnptr)(location, x);
// }
// static void  glowUniform1i64vARB(GPUNIFORM1I64VARB fnptr, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1iARB(GPUNIFORM1IARB fnptr, GLint  location, GLint  v0) {
//   (*fnptr)(location, v0);
// }
// static void  glowUniform1iv(GPUNIFORM1IV fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1ivARB(GPUNIFORM1IVARB fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1ui64ARB(GPUNIFORM1UI64ARB fnptr, GLint  location, GLuint64  x) {
//   (*fnptr)(location, x);
// }
// static void  glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint  location, GLuint64EXT  x) {
//   (*fnptr)(location, x);
// }
// static void  glowUniform1ui64vARB(GPUNIFORM1UI64VARB fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform1uiEXT(GPUNIFORM1UIEXT fnptr, GLint  location, GLuint  v0) {
//   (*fnptr)(location, v0);
// }
// static void  glowUniform1uivEXT(GPUNIFORM1UIVEXT fnptr, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2d(GPUNIFORM2D fnptr, GLint  location, GLdouble  x, GLdouble  y) {
//   (*fnptr)(location, x, y);
// }
// static void  glowUniform2dv(GPUNIFORM2DV fnptr, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2f(GPUNIFORM2F fnptr, GLint  location, GLfloat  v0, GLfloat  v1) {
//   (*fnptr)(location, v0, v1);
// }
// static void  glowUniform2fARB(GPUNIFORM2FARB fnptr, GLint  location, GLfloat  v0, GLfloat  v1) {
//   (*fnptr)(location, v0, v1);
// }
// static void  glowUniform2fv(GPUNIFORM2FV fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2fvARB(GPUNIFORM2FVARB fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2i(GPUNIFORM2I fnptr, GLint  location, GLint  v0, GLint  v1) {
//   (*fnptr)(location, v0, v1);
// }
// static void  glowUniform2i64ARB(GPUNIFORM2I64ARB fnptr, GLint  location, GLint64  x, GLint64  y) {
//   (*fnptr)(location, x, y);
// }
// static void  glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint  location, GLint64EXT  x, GLint64EXT  y) {
//   (*fnptr)(location, x, y);
// }
// static void  glowUniform2i64vARB(GPUNIFORM2I64VARB fnptr, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2iARB(GPUNIFORM2IARB fnptr, GLint  location, GLint  v0, GLint  v1) {
//   (*fnptr)(location, v0, v1);
// }
// static void  glowUniform2iv(GPUNIFORM2IV fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2ivARB(GPUNIFORM2IVARB fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2ui64ARB(GPUNIFORM2UI64ARB fnptr, GLint  location, GLuint64  x, GLuint64  y) {
//   (*fnptr)(location, x, y);
// }
// static void  glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint  location, GLuint64EXT  x, GLuint64EXT  y) {
//   (*fnptr)(location, x, y);
// }
// static void  glowUniform2ui64vARB(GPUNIFORM2UI64VARB fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform2uiEXT(GPUNIFORM2UIEXT fnptr, GLint  location, GLuint  v0, GLuint  v1) {
//   (*fnptr)(location, v0, v1);
// }
// static void  glowUniform2uivEXT(GPUNIFORM2UIVEXT fnptr, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3d(GPUNIFORM3D fnptr, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(location, x, y, z);
// }
// static void  glowUniform3dv(GPUNIFORM3DV fnptr, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3f(GPUNIFORM3F fnptr, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2) {
//   (*fnptr)(location, v0, v1, v2);
// }
// static void  glowUniform3fARB(GPUNIFORM3FARB fnptr, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2) {
//   (*fnptr)(location, v0, v1, v2);
// }
// static void  glowUniform3fv(GPUNIFORM3FV fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3fvARB(GPUNIFORM3FVARB fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3i(GPUNIFORM3I fnptr, GLint  location, GLint  v0, GLint  v1, GLint  v2) {
//   (*fnptr)(location, v0, v1, v2);
// }
// static void  glowUniform3i64ARB(GPUNIFORM3I64ARB fnptr, GLint  location, GLint64  x, GLint64  y, GLint64  z) {
//   (*fnptr)(location, x, y, z);
// }
// static void  glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z) {
//   (*fnptr)(location, x, y, z);
// }
// static void  glowUniform3i64vARB(GPUNIFORM3I64VARB fnptr, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3iARB(GPUNIFORM3IARB fnptr, GLint  location, GLint  v0, GLint  v1, GLint  v2) {
//   (*fnptr)(location, v0, v1, v2);
// }
// static void  glowUniform3iv(GPUNIFORM3IV fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3ivARB(GPUNIFORM3IVARB fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3ui64ARB(GPUNIFORM3UI64ARB fnptr, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z) {
//   (*fnptr)(location, x, y, z);
// }
// static void  glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z) {
//   (*fnptr)(location, x, y, z);
// }
// static void  glowUniform3ui64vARB(GPUNIFORM3UI64VARB fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform3uiEXT(GPUNIFORM3UIEXT fnptr, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2) {
//   (*fnptr)(location, v0, v1, v2);
// }
// static void  glowUniform3uivEXT(GPUNIFORM3UIVEXT fnptr, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4d(GPUNIFORM4D fnptr, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(location, x, y, z, w);
// }
// static void  glowUniform4dv(GPUNIFORM4DV fnptr, GLint  location, GLsizei  count, const GLdouble * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4f(GPUNIFORM4F fnptr, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3) {
//   (*fnptr)(location, v0, v1, v2, v3);
// }
// static void  glowUniform4fARB(GPUNIFORM4FARB fnptr, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3) {
//   (*fnptr)(location, v0, v1, v2, v3);
// }
// static void  glowUniform4fv(GPUNIFORM4FV fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4fvARB(GPUNIFORM4FVARB fnptr, GLint  location, GLsizei  count, const GLfloat * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4i(GPUNIFORM4I fnptr, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3) {
//   (*fnptr)(location, v0, v1, v2, v3);
// }
// static void  glowUniform4i64ARB(GPUNIFORM4I64ARB fnptr, GLint  location, GLint64  x, GLint64  y, GLint64  z, GLint64  w) {
//   (*fnptr)(location, x, y, z, w);
// }
// static void  glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w) {
//   (*fnptr)(location, x, y, z, w);
// }
// static void  glowUniform4i64vARB(GPUNIFORM4I64VARB fnptr, GLint  location, GLsizei  count, const GLint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint  location, GLsizei  count, const GLint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4iARB(GPUNIFORM4IARB fnptr, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3) {
//   (*fnptr)(location, v0, v1, v2, v3);
// }
// static void  glowUniform4iv(GPUNIFORM4IV fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4ivARB(GPUNIFORM4IVARB fnptr, GLint  location, GLsizei  count, const GLint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4ui64ARB(GPUNIFORM4UI64ARB fnptr, GLint  location, GLuint64  x, GLuint64  y, GLuint64  z, GLuint64  w) {
//   (*fnptr)(location, x, y, z, w);
// }
// static void  glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w) {
//   (*fnptr)(location, x, y, z, w);
// }
// static void  glowUniform4ui64vARB(GPUNIFORM4UI64VARB fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniform4uiEXT(GPUNIFORM4UIEXT fnptr, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3) {
//   (*fnptr)(location, v0, v1, v2, v3);
// }
// static void  glowUniform4uivEXT(GPUNIFORM4UIVEXT fnptr, GLint  location, GLsizei  count, const GLuint * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint  program, GLuint  uniformBlockIndex, GLuint  uniformBlockBinding) {
//   (*fnptr)(program, uniformBlockIndex, uniformBlockBinding);
// }
// static void  glowUniformBufferEXT(GPUNIFORMBUFFEREXT fnptr, GLuint  program, GLint  location, GLuint  buffer) {
//   (*fnptr)(program, location, buffer);
// }
// static void  glowUniformHandleui64ARB(GPUNIFORMHANDLEUI64ARB fnptr, GLint  location, GLuint64  value) {
//   (*fnptr)(location, value);
// }
// static void  glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint  location, GLuint64  value) {
//   (*fnptr)(location, value);
// }
// static void  glowUniformHandleui64vARB(GPUNIFORMHANDLEUI64VARB fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64 * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUniformMatrix2dv(GPUNIFORMMATRIX2DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2fvARB(GPUNIFORMMATRIX2FVARB fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2x3dv(GPUNIFORMMATRIX2X3DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2x4dv(GPUNIFORMMATRIX2X4DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3dv(GPUNIFORMMATRIX3DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3fvARB(GPUNIFORMMATRIX3FVARB fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3x2dv(GPUNIFORMMATRIX3X2DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3x4dv(GPUNIFORMMATRIX3X4DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4dv(GPUNIFORMMATRIX4DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4fvARB(GPUNIFORMMATRIX4FVARB fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4x2dv(GPUNIFORMMATRIX4X2DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4x3dv(GPUNIFORMMATRIX4X3DV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value) {
//   (*fnptr)(location, count, transpose, value);
// }
// static void  glowUniformSubroutinesuiv(GPUNIFORMSUBROUTINESUIV fnptr, GLenum  shadertype, GLsizei  count, const GLuint * indices) {
//   (*fnptr)(shadertype, count, indices);
// }
// static void  glowUniformui64NV(GPUNIFORMUI64NV fnptr, GLint  location, GLuint64EXT  value) {
//   (*fnptr)(location, value);
// }
// static void  glowUniformui64vNV(GPUNIFORMUI64VNV fnptr, GLint  location, GLsizei  count, const GLuint64EXT * value) {
//   (*fnptr)(location, count, value);
// }
// static void  glowUnlockArraysEXT(GPUNLOCKARRAYSEXT fnptr) {
//   (*fnptr)();
// }
// static GLboolean  glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum  target) {
//   return (*fnptr)(target);
// }
// static GLboolean  glowUnmapBufferARB(GPUNMAPBUFFERARB fnptr, GLenum  target) {
//   return (*fnptr)(target);
// }
// static GLboolean  glowUnmapNamedBuffer(GPUNMAPNAMEDBUFFER fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static GLboolean  glowUnmapNamedBufferEXT(GPUNMAPNAMEDBUFFEREXT fnptr, GLuint  buffer) {
//   return (*fnptr)(buffer);
// }
// static void  glowUnmapObjectBufferATI(GPUNMAPOBJECTBUFFERATI fnptr, GLuint  buffer) {
//   (*fnptr)(buffer);
// }
// static void  glowUnmapTexture2DINTEL(GPUNMAPTEXTURE2DINTEL fnptr, GLuint  texture, GLint  level) {
//   (*fnptr)(texture, level);
// }
// static void  glowUpdateObjectBufferATI(GPUPDATEOBJECTBUFFERATI fnptr, GLuint  buffer, GLuint  offset, GLsizei  size, const void * pointer, GLenum  preserve) {
//   (*fnptr)(buffer, offset, size, pointer, preserve);
// }
// static void  glowUploadGpuMaskNVX(GPUPLOADGPUMASKNVX fnptr, GLbitfield  mask) {
//   (*fnptr)(mask);
// }
// static void  glowUseProgram(GPUSEPROGRAM fnptr, GLuint  program) {
//   (*fnptr)(program);
// }
// static void  glowUseProgramObjectARB(GPUSEPROGRAMOBJECTARB fnptr, GLhandleARB  programObj) {
//   (*fnptr)(programObj);
// }
// static void  glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint  pipeline, GLbitfield  stages, GLuint  program) {
//   (*fnptr)(pipeline, stages, program);
// }
// static void  glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint  pipeline, GLbitfield  stages, GLuint  program) {
//   (*fnptr)(pipeline, stages, program);
// }
// static void  glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum  type, GLuint  program) {
//   (*fnptr)(type, program);
// }
// static void  glowVDPAUFiniNV(GPVDPAUFININV fnptr) {
//   (*fnptr)();
// }
// static void  glowVDPAUGetSurfaceivNV(GPVDPAUGETSURFACEIVNV fnptr, GLvdpauSurfaceNV  surface, GLenum  pname, GLsizei  count, GLsizei * length, GLint * values) {
//   (*fnptr)(surface, pname, count, length, values);
// }
// static void  glowVDPAUInitNV(GPVDPAUINITNV fnptr, const void * vdpDevice, const void * getProcAddress) {
//   (*fnptr)(vdpDevice, getProcAddress);
// }
// static GLboolean  glowVDPAUIsSurfaceNV(GPVDPAUISSURFACENV fnptr, GLvdpauSurfaceNV  surface) {
//   return (*fnptr)(surface);
// }
// static void  glowVDPAUMapSurfacesNV(GPVDPAUMAPSURFACESNV fnptr, GLsizei  numSurfaces, const GLvdpauSurfaceNV * surfaces) {
//   (*fnptr)(numSurfaces, surfaces);
// }
// static GLvdpauSurfaceNV  glowVDPAURegisterOutputSurfaceNV(GPVDPAUREGISTEROUTPUTSURFACENV fnptr, const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames) {
//   return (*fnptr)(vdpSurface, target, numTextureNames, textureNames);
// }
// static GLvdpauSurfaceNV  glowVDPAURegisterVideoSurfaceNV(GPVDPAUREGISTERVIDEOSURFACENV fnptr, const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames) {
//   return (*fnptr)(vdpSurface, target, numTextureNames, textureNames);
// }
// static GLvdpauSurfaceNV  glowVDPAURegisterVideoSurfaceWithPictureStructureNV(GPVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENV fnptr, const void * vdpSurface, GLenum  target, GLsizei  numTextureNames, const GLuint * textureNames, GLboolean  isFrameStructure) {
//   return (*fnptr)(vdpSurface, target, numTextureNames, textureNames, isFrameStructure);
// }
// static void  glowVDPAUSurfaceAccessNV(GPVDPAUSURFACEACCESSNV fnptr, GLvdpauSurfaceNV  surface, GLenum  access) {
//   (*fnptr)(surface, access);
// }
// static void  glowVDPAUUnmapSurfacesNV(GPVDPAUUNMAPSURFACESNV fnptr, GLsizei  numSurface, const GLvdpauSurfaceNV * surfaces) {
//   (*fnptr)(numSurface, surfaces);
// }
// static void  glowVDPAUUnregisterSurfaceNV(GPVDPAUUNREGISTERSURFACENV fnptr, GLvdpauSurfaceNV  surface) {
//   (*fnptr)(surface);
// }
// static void  glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint  program) {
//   (*fnptr)(program);
// }
// static void  glowValidateProgramARB(GPVALIDATEPROGRAMARB fnptr, GLhandleARB  programObj) {
//   (*fnptr)(programObj);
// }
// static void  glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint  pipeline) {
//   (*fnptr)(pipeline);
// }
// static void  glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint  pipeline) {
//   (*fnptr)(pipeline);
// }
// static void  glowVariantArrayObjectATI(GPVARIANTARRAYOBJECTATI fnptr, GLuint  id, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset) {
//   (*fnptr)(id, type, stride, buffer, offset);
// }
// static void  glowVariantPointerEXT(GPVARIANTPOINTEREXT fnptr, GLuint  id, GLenum  type, GLuint  stride, const void * addr) {
//   (*fnptr)(id, type, stride, addr);
// }
// static void  glowVariantbvEXT(GPVARIANTBVEXT fnptr, GLuint  id, const GLbyte * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantdvEXT(GPVARIANTDVEXT fnptr, GLuint  id, const GLdouble * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantfvEXT(GPVARIANTFVEXT fnptr, GLuint  id, const GLfloat * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantivEXT(GPVARIANTIVEXT fnptr, GLuint  id, const GLint * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantsvEXT(GPVARIANTSVEXT fnptr, GLuint  id, const GLshort * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantubvEXT(GPVARIANTUBVEXT fnptr, GLuint  id, const GLubyte * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantuivEXT(GPVARIANTUIVEXT fnptr, GLuint  id, const GLuint * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVariantusvEXT(GPVARIANTUSVEXT fnptr, GLuint  id, const GLushort * addr) {
//   (*fnptr)(id, addr);
// }
// static void  glowVertex2bOES(GPVERTEX2BOES fnptr, GLbyte  x, GLbyte  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2bvOES(GPVERTEX2BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertex2d(GPVERTEX2D fnptr, GLdouble  x, GLdouble  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2dv(GPVERTEX2DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex2f(GPVERTEX2F fnptr, GLfloat  x, GLfloat  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2fv(GPVERTEX2FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex2hNV(GPVERTEX2HNV fnptr, GLhalfNV  x, GLhalfNV  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2hvNV(GPVERTEX2HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex2i(GPVERTEX2I fnptr, GLint  x, GLint  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2iv(GPVERTEX2IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex2s(GPVERTEX2S fnptr, GLshort  x, GLshort  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex2sv(GPVERTEX2SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex2xOES(GPVERTEX2XOES fnptr, GLfixed  x) {
//   (*fnptr)(x);
// }
// static void  glowVertex2xvOES(GPVERTEX2XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertex3bOES(GPVERTEX3BOES fnptr, GLbyte  x, GLbyte  y, GLbyte  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3bvOES(GPVERTEX3BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertex3d(GPVERTEX3D fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3dv(GPVERTEX3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex3f(GPVERTEX3F fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3fv(GPVERTEX3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex3hNV(GPVERTEX3HNV fnptr, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3hvNV(GPVERTEX3HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex3i(GPVERTEX3I fnptr, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3iv(GPVERTEX3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex3s(GPVERTEX3S fnptr, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex3sv(GPVERTEX3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex3xOES(GPVERTEX3XOES fnptr, GLfixed  x, GLfixed  y) {
//   (*fnptr)(x, y);
// }
// static void  glowVertex3xvOES(GPVERTEX3XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertex4bOES(GPVERTEX4BOES fnptr, GLbyte  x, GLbyte  y, GLbyte  z, GLbyte  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4bvOES(GPVERTEX4BVOES fnptr, const GLbyte * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertex4d(GPVERTEX4D fnptr, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4dv(GPVERTEX4DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex4f(GPVERTEX4F fnptr, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4fv(GPVERTEX4FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex4hNV(GPVERTEX4HNV fnptr, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4hvNV(GPVERTEX4HVNV fnptr, const GLhalfNV * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex4i(GPVERTEX4I fnptr, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4iv(GPVERTEX4IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex4s(GPVERTEX4S fnptr, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowVertex4sv(GPVERTEX4SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowVertex4xOES(GPVERTEX4XOES fnptr, GLfixed  x, GLfixed  y, GLfixed  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowVertex4xvOES(GPVERTEX4XVOES fnptr, const GLfixed * coords) {
//   (*fnptr)(coords);
// }
// static void  glowVertexArrayAttribBinding(GPVERTEXARRAYATTRIBBINDING fnptr, GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex) {
//   (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void  glowVertexArrayAttribFormat(GPVERTEXARRAYATTRIBFORMAT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void  glowVertexArrayAttribIFormat(GPVERTEXARRAYATTRIBIFORMAT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void  glowVertexArrayAttribLFormat(GPVERTEXARRAYATTRIBLFORMAT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void  glowVertexArrayBindVertexBufferEXT(GPVERTEXARRAYBINDVERTEXBUFFEREXT fnptr, GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride) {
//   (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void  glowVertexArrayBindingDivisor(GPVERTEXARRAYBINDINGDIVISOR fnptr, GLuint  vaobj, GLuint  bindingindex, GLuint  divisor) {
//   (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void  glowVertexArrayColorOffsetEXT(GPVERTEXARRAYCOLOROFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void  glowVertexArrayEdgeFlagOffsetEXT(GPVERTEXARRAYEDGEFLAGOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, stride, offset);
// }
// static void  glowVertexArrayElementBuffer(GPVERTEXARRAYELEMENTBUFFER fnptr, GLuint  vaobj, GLuint  buffer) {
//   (*fnptr)(vaobj, buffer);
// }
// static void  glowVertexArrayFogCoordOffsetEXT(GPVERTEXARRAYFOGCOORDOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void  glowVertexArrayIndexOffsetEXT(GPVERTEXARRAYINDEXOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void  glowVertexArrayMultiTexCoordOffsetEXT(GPVERTEXARRAYMULTITEXCOORDOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, texunit, size, type, stride, offset);
// }
// static void  glowVertexArrayNormalOffsetEXT(GPVERTEXARRAYNORMALOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void  glowVertexArrayParameteriAPPLE(GPVERTEXARRAYPARAMETERIAPPLE fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowVertexArrayRangeAPPLE(GPVERTEXARRAYRANGEAPPLE fnptr, GLsizei  length, void * pointer) {
//   (*fnptr)(length, pointer);
// }
// static void  glowVertexArrayRangeNV(GPVERTEXARRAYRANGENV fnptr, GLsizei  length, const void * pointer) {
//   (*fnptr)(length, pointer);
// }
// static void  glowVertexArraySecondaryColorOffsetEXT(GPVERTEXARRAYSECONDARYCOLOROFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void  glowVertexArrayTexCoordOffsetEXT(GPVERTEXARRAYTEXCOORDOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void  glowVertexArrayVertexAttribBindingEXT(GPVERTEXARRAYVERTEXATTRIBBINDINGEXT fnptr, GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex) {
//   (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void  glowVertexArrayVertexAttribDivisorEXT(GPVERTEXARRAYVERTEXATTRIBDIVISOREXT fnptr, GLuint  vaobj, GLuint  index, GLuint  divisor) {
//   (*fnptr)(vaobj, index, divisor);
// }
// static void  glowVertexArrayVertexAttribFormatEXT(GPVERTEXARRAYVERTEXATTRIBFORMATEXT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void  glowVertexArrayVertexAttribIFormatEXT(GPVERTEXARRAYVERTEXATTRIBIFORMATEXT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void  glowVertexArrayVertexAttribIOffsetEXT(GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void  glowVertexArrayVertexAttribLFormatEXT(GPVERTEXARRAYVERTEXATTRIBLFORMATEXT fnptr, GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void  glowVertexArrayVertexAttribLOffsetEXT(GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void  glowVertexArrayVertexAttribOffsetEXT(GPVERTEXARRAYVERTEXATTRIBOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, index, size, type, normalized, stride, offset);
// }
// static void  glowVertexArrayVertexBindingDivisorEXT(GPVERTEXARRAYVERTEXBINDINGDIVISOREXT fnptr, GLuint  vaobj, GLuint  bindingindex, GLuint  divisor) {
//   (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void  glowVertexArrayVertexBuffer(GPVERTEXARRAYVERTEXBUFFER fnptr, GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride) {
//   (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void  glowVertexArrayVertexBuffers(GPVERTEXARRAYVERTEXBUFFERS fnptr, GLuint  vaobj, GLuint  first, GLsizei  count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
//   (*fnptr)(vaobj, first, count, buffers, offsets, strides);
// }
// static void  glowVertexArrayVertexOffsetEXT(GPVERTEXARRAYVERTEXOFFSETEXT fnptr, GLuint  vaobj, GLuint  buffer, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset) {
//   (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void  glowVertexAttrib1d(GPVERTEXATTRIB1D fnptr, GLuint  index, GLdouble  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1dARB(GPVERTEXATTRIB1DARB fnptr, GLuint  index, GLdouble  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1dNV(GPVERTEXATTRIB1DNV fnptr, GLuint  index, GLdouble  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1dv(GPVERTEXATTRIB1DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1dvARB(GPVERTEXATTRIB1DVARB fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1dvNV(GPVERTEXATTRIB1DVNV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint  index, GLfloat  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1fARB(GPVERTEXATTRIB1FARB fnptr, GLuint  index, GLfloat  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1fNV(GPVERTEXATTRIB1FNV fnptr, GLuint  index, GLfloat  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1fvARB(GPVERTEXATTRIB1FVARB fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1fvNV(GPVERTEXATTRIB1FVNV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1hNV(GPVERTEXATTRIB1HNV fnptr, GLuint  index, GLhalfNV  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1hvNV(GPVERTEXATTRIB1HVNV fnptr, GLuint  index, const GLhalfNV * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1s(GPVERTEXATTRIB1S fnptr, GLuint  index, GLshort  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1sARB(GPVERTEXATTRIB1SARB fnptr, GLuint  index, GLshort  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1sNV(GPVERTEXATTRIB1SNV fnptr, GLuint  index, GLshort  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttrib1sv(GPVERTEXATTRIB1SV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1svARB(GPVERTEXATTRIB1SVARB fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib1svNV(GPVERTEXATTRIB1SVNV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2d(GPVERTEXATTRIB2D fnptr, GLuint  index, GLdouble  x, GLdouble  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2dARB(GPVERTEXATTRIB2DARB fnptr, GLuint  index, GLdouble  x, GLdouble  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2dNV(GPVERTEXATTRIB2DNV fnptr, GLuint  index, GLdouble  x, GLdouble  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2dv(GPVERTEXATTRIB2DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2dvARB(GPVERTEXATTRIB2DVARB fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2dvNV(GPVERTEXATTRIB2DVNV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint  index, GLfloat  x, GLfloat  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2fARB(GPVERTEXATTRIB2FARB fnptr, GLuint  index, GLfloat  x, GLfloat  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2fNV(GPVERTEXATTRIB2FNV fnptr, GLuint  index, GLfloat  x, GLfloat  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2fvARB(GPVERTEXATTRIB2FVARB fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2fvNV(GPVERTEXATTRIB2FVNV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2hNV(GPVERTEXATTRIB2HNV fnptr, GLuint  index, GLhalfNV  x, GLhalfNV  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2hvNV(GPVERTEXATTRIB2HVNV fnptr, GLuint  index, const GLhalfNV * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2s(GPVERTEXATTRIB2S fnptr, GLuint  index, GLshort  x, GLshort  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2sARB(GPVERTEXATTRIB2SARB fnptr, GLuint  index, GLshort  x, GLshort  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2sNV(GPVERTEXATTRIB2SNV fnptr, GLuint  index, GLshort  x, GLshort  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttrib2sv(GPVERTEXATTRIB2SV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2svARB(GPVERTEXATTRIB2SVARB fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib2svNV(GPVERTEXATTRIB2SVNV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3d(GPVERTEXATTRIB3D fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3dARB(GPVERTEXATTRIB3DARB fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3dNV(GPVERTEXATTRIB3DNV fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3dv(GPVERTEXATTRIB3DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3dvARB(GPVERTEXATTRIB3DVARB fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3dvNV(GPVERTEXATTRIB3DVNV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3fARB(GPVERTEXATTRIB3FARB fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3fNV(GPVERTEXATTRIB3FNV fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3fvARB(GPVERTEXATTRIB3FVARB fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3fvNV(GPVERTEXATTRIB3FVNV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3hNV(GPVERTEXATTRIB3HNV fnptr, GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3hvNV(GPVERTEXATTRIB3HVNV fnptr, GLuint  index, const GLhalfNV * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3s(GPVERTEXATTRIB3S fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3sARB(GPVERTEXATTRIB3SARB fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3sNV(GPVERTEXATTRIB3SNV fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttrib3sv(GPVERTEXATTRIB3SV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3svARB(GPVERTEXATTRIB3SVARB fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib3svNV(GPVERTEXATTRIB3SVNV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Nbv(GPVERTEXATTRIB4NBV fnptr, GLuint  index, const GLbyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NbvARB(GPVERTEXATTRIB4NBVARB fnptr, GLuint  index, const GLbyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Niv(GPVERTEXATTRIB4NIV fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NivARB(GPVERTEXATTRIB4NIVARB fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Nsv(GPVERTEXATTRIB4NSV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NsvARB(GPVERTEXATTRIB4NSVARB fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Nub(GPVERTEXATTRIB4NUB fnptr, GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4NubARB(GPVERTEXATTRIB4NUBARB fnptr, GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4Nubv(GPVERTEXATTRIB4NUBV fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NubvARB(GPVERTEXATTRIB4NUBVARB fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Nuiv(GPVERTEXATTRIB4NUIV fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NuivARB(GPVERTEXATTRIB4NUIVARB fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4Nusv(GPVERTEXATTRIB4NUSV fnptr, GLuint  index, const GLushort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4NusvARB(GPVERTEXATTRIB4NUSVARB fnptr, GLuint  index, const GLushort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4bv(GPVERTEXATTRIB4BV fnptr, GLuint  index, const GLbyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4bvARB(GPVERTEXATTRIB4BVARB fnptr, GLuint  index, const GLbyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4d(GPVERTEXATTRIB4D fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4dARB(GPVERTEXATTRIB4DARB fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4dNV(GPVERTEXATTRIB4DNV fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4dv(GPVERTEXATTRIB4DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4dvARB(GPVERTEXATTRIB4DVARB fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4dvNV(GPVERTEXATTRIB4DVNV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4fARB(GPVERTEXATTRIB4FARB fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4fNV(GPVERTEXATTRIB4FNV fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4fvARB(GPVERTEXATTRIB4FVARB fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4fvNV(GPVERTEXATTRIB4FVNV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4hNV(GPVERTEXATTRIB4HNV fnptr, GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4hvNV(GPVERTEXATTRIB4HVNV fnptr, GLuint  index, const GLhalfNV * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4iv(GPVERTEXATTRIB4IV fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4ivARB(GPVERTEXATTRIB4IVARB fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4s(GPVERTEXATTRIB4S fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4sARB(GPVERTEXATTRIB4SARB fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4sNV(GPVERTEXATTRIB4SNV fnptr, GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4sv(GPVERTEXATTRIB4SV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4svARB(GPVERTEXATTRIB4SVARB fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4svNV(GPVERTEXATTRIB4SVNV fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4ubNV(GPVERTEXATTRIB4UBNV fnptr, GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttrib4ubv(GPVERTEXATTRIB4UBV fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4ubvARB(GPVERTEXATTRIB4UBVARB fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4ubvNV(GPVERTEXATTRIB4UBVNV fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4uiv(GPVERTEXATTRIB4UIV fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4uivARB(GPVERTEXATTRIB4UIVARB fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4usv(GPVERTEXATTRIB4USV fnptr, GLuint  index, const GLushort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttrib4usvARB(GPVERTEXATTRIB4USVARB fnptr, GLuint  index, const GLushort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribArrayObjectATI(GPVERTEXATTRIBARRAYOBJECTATI fnptr, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLuint  buffer, GLuint  offset) {
//   (*fnptr)(index, size, type, normalized, stride, buffer, offset);
// }
// static void  glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint  attribindex, GLuint  bindingindex) {
//   (*fnptr)(attribindex, bindingindex);
// }
// static void  glowVertexAttribDivisorARB(GPVERTEXATTRIBDIVISORARB fnptr, GLuint  index, GLuint  divisor) {
//   (*fnptr)(index, divisor);
// }
// static void  glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset) {
//   (*fnptr)(attribindex, size, type, normalized, relativeoffset);
// }
// static void  glowVertexAttribFormatNV(GPVERTEXATTRIBFORMATNV fnptr, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride) {
//   (*fnptr)(index, size, type, normalized, stride);
// }
// static void  glowVertexAttribI1iEXT(GPVERTEXATTRIBI1IEXT fnptr, GLuint  index, GLint  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribI1ivEXT(GPVERTEXATTRIBI1IVEXT fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI1uiEXT(GPVERTEXATTRIBI1UIEXT fnptr, GLuint  index, GLuint  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribI1uivEXT(GPVERTEXATTRIBI1UIVEXT fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI2iEXT(GPVERTEXATTRIBI2IEXT fnptr, GLuint  index, GLint  x, GLint  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribI2ivEXT(GPVERTEXATTRIBI2IVEXT fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI2uiEXT(GPVERTEXATTRIBI2UIEXT fnptr, GLuint  index, GLuint  x, GLuint  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribI2uivEXT(GPVERTEXATTRIBI2UIVEXT fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI3iEXT(GPVERTEXATTRIBI3IEXT fnptr, GLuint  index, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribI3ivEXT(GPVERTEXATTRIBI3IVEXT fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI3uiEXT(GPVERTEXATTRIBI3UIEXT fnptr, GLuint  index, GLuint  x, GLuint  y, GLuint  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribI3uivEXT(GPVERTEXATTRIBI3UIVEXT fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4bvEXT(GPVERTEXATTRIBI4BVEXT fnptr, GLuint  index, const GLbyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4iEXT(GPVERTEXATTRIBI4IEXT fnptr, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribI4ivEXT(GPVERTEXATTRIBI4IVEXT fnptr, GLuint  index, const GLint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4svEXT(GPVERTEXATTRIBI4SVEXT fnptr, GLuint  index, const GLshort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4ubvEXT(GPVERTEXATTRIBI4UBVEXT fnptr, GLuint  index, const GLubyte * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4uiEXT(GPVERTEXATTRIBI4UIEXT fnptr, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribI4uivEXT(GPVERTEXATTRIBI4UIVEXT fnptr, GLuint  index, const GLuint * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribI4usvEXT(GPVERTEXATTRIBI4USVEXT fnptr, GLuint  index, const GLushort * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void  glowVertexAttribIFormatNV(GPVERTEXATTRIBIFORMATNV fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(index, size, type, stride);
// }
// static void  glowVertexAttribIPointerEXT(GPVERTEXATTRIBIPOINTEREXT fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, size, type, stride, pointer);
// }
// static void  glowVertexAttribL1d(GPVERTEXATTRIBL1D fnptr, GLuint  index, GLdouble  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribL1dEXT(GPVERTEXATTRIBL1DEXT fnptr, GLuint  index, GLdouble  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribL1dv(GPVERTEXATTRIBL1DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL1dvEXT(GPVERTEXATTRIBL1DVEXT fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL1i64NV(GPVERTEXATTRIBL1I64NV fnptr, GLuint  index, GLint64EXT  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribL1i64vNV(GPVERTEXATTRIBL1I64VNV fnptr, GLuint  index, const GLint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL1ui64ARB(GPVERTEXATTRIBL1UI64ARB fnptr, GLuint  index, GLuint64EXT  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribL1ui64NV(GPVERTEXATTRIBL1UI64NV fnptr, GLuint  index, GLuint64EXT  x) {
//   (*fnptr)(index, x);
// }
// static void  glowVertexAttribL1ui64vARB(GPVERTEXATTRIBL1UI64VARB fnptr, GLuint  index, const GLuint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL1ui64vNV(GPVERTEXATTRIBL1UI64VNV fnptr, GLuint  index, const GLuint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL2d(GPVERTEXATTRIBL2D fnptr, GLuint  index, GLdouble  x, GLdouble  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribL2dEXT(GPVERTEXATTRIBL2DEXT fnptr, GLuint  index, GLdouble  x, GLdouble  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribL2dv(GPVERTEXATTRIBL2DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL2dvEXT(GPVERTEXATTRIBL2DVEXT fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL2i64NV(GPVERTEXATTRIBL2I64NV fnptr, GLuint  index, GLint64EXT  x, GLint64EXT  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribL2i64vNV(GPVERTEXATTRIBL2I64VNV fnptr, GLuint  index, const GLint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL2ui64NV(GPVERTEXATTRIBL2UI64NV fnptr, GLuint  index, GLuint64EXT  x, GLuint64EXT  y) {
//   (*fnptr)(index, x, y);
// }
// static void  glowVertexAttribL2ui64vNV(GPVERTEXATTRIBL2UI64VNV fnptr, GLuint  index, const GLuint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL3d(GPVERTEXATTRIBL3D fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribL3dEXT(GPVERTEXATTRIBL3DEXT fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribL3dv(GPVERTEXATTRIBL3DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL3dvEXT(GPVERTEXATTRIBL3DVEXT fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL3i64NV(GPVERTEXATTRIBL3I64NV fnptr, GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribL3i64vNV(GPVERTEXATTRIBL3I64VNV fnptr, GLuint  index, const GLint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL3ui64NV(GPVERTEXATTRIBL3UI64NV fnptr, GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z) {
//   (*fnptr)(index, x, y, z);
// }
// static void  glowVertexAttribL3ui64vNV(GPVERTEXATTRIBL3UI64VNV fnptr, GLuint  index, const GLuint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL4d(GPVERTEXATTRIBL4D fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribL4dEXT(GPVERTEXATTRIBL4DEXT fnptr, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribL4dv(GPVERTEXATTRIBL4DV fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL4dvEXT(GPVERTEXATTRIBL4DVEXT fnptr, GLuint  index, const GLdouble * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL4i64NV(GPVERTEXATTRIBL4I64NV fnptr, GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribL4i64vNV(GPVERTEXATTRIBL4I64VNV fnptr, GLuint  index, const GLint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribL4ui64NV(GPVERTEXATTRIBL4UI64NV fnptr, GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w) {
//   (*fnptr)(index, x, y, z, w);
// }
// static void  glowVertexAttribL4ui64vNV(GPVERTEXATTRIBL4UI64VNV fnptr, GLuint  index, const GLuint64EXT * v) {
//   (*fnptr)(index, v);
// }
// static void  glowVertexAttribLFormat(GPVERTEXATTRIBLFORMAT fnptr, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset) {
//   (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void  glowVertexAttribLFormatNV(GPVERTEXATTRIBLFORMATNV fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(index, size, type, stride);
// }
// static void  glowVertexAttribLPointer(GPVERTEXATTRIBLPOINTER fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, size, type, stride, pointer);
// }
// static void  glowVertexAttribLPointerWithOffset(GPVERTEXATTRIBLPOINTER fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, uintptr_t offset) {
//   (*fnptr)(index, size, type, stride, (const void *)(offset));
// }
// static void  glowVertexAttribLPointerEXT(GPVERTEXATTRIBLPOINTEREXT fnptr, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, size, type, stride, pointer);
// }
// static void  glowVertexAttribP1ui(GPVERTEXATTRIBP1UI fnptr, GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP1uiv(GPVERTEXATTRIBP1UIV fnptr, GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP2ui(GPVERTEXATTRIBP2UI fnptr, GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP2uiv(GPVERTEXATTRIBP2UIV fnptr, GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP3ui(GPVERTEXATTRIBP3UI fnptr, GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP3uiv(GPVERTEXATTRIBP3UIV fnptr, GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP4ui(GPVERTEXATTRIBP4UI fnptr, GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribP4uiv(GPVERTEXATTRIBP4UIV fnptr, GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value) {
//   (*fnptr)(index, type, normalized, value);
// }
// static void  glowVertexAttribParameteriAMD(GPVERTEXATTRIBPARAMETERIAMD fnptr, GLuint  index, GLenum  pname, GLint  param) {
//   (*fnptr)(index, pname, param);
// }
// static void  glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void  glowVertexAttribPointerWithOffset(GPVERTEXATTRIBPOINTER fnptr, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, uintptr_t offset) {
//   (*fnptr)(index, size, type, normalized, stride, (const void *)(offset));
// }
// static void  glowVertexAttribPointerARB(GPVERTEXATTRIBPOINTERARB fnptr, GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void  glowVertexAttribPointerNV(GPVERTEXATTRIBPOINTERNV fnptr, GLuint  index, GLint  fsize, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(index, fsize, type, stride, pointer);
// }
// static void  glowVertexAttribs1dvNV(GPVERTEXATTRIBS1DVNV fnptr, GLuint  index, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs1fvNV(GPVERTEXATTRIBS1FVNV fnptr, GLuint  index, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs1hvNV(GPVERTEXATTRIBS1HVNV fnptr, GLuint  index, GLsizei  n, const GLhalfNV * v) {
//   (*fnptr)(index, n, v);
// }
// static void  glowVertexAttribs1svNV(GPVERTEXATTRIBS1SVNV fnptr, GLuint  index, GLsizei  count, const GLshort * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs2dvNV(GPVERTEXATTRIBS2DVNV fnptr, GLuint  index, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs2fvNV(GPVERTEXATTRIBS2FVNV fnptr, GLuint  index, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs2hvNV(GPVERTEXATTRIBS2HVNV fnptr, GLuint  index, GLsizei  n, const GLhalfNV * v) {
//   (*fnptr)(index, n, v);
// }
// static void  glowVertexAttribs2svNV(GPVERTEXATTRIBS2SVNV fnptr, GLuint  index, GLsizei  count, const GLshort * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs3dvNV(GPVERTEXATTRIBS3DVNV fnptr, GLuint  index, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs3fvNV(GPVERTEXATTRIBS3FVNV fnptr, GLuint  index, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs3hvNV(GPVERTEXATTRIBS3HVNV fnptr, GLuint  index, GLsizei  n, const GLhalfNV * v) {
//   (*fnptr)(index, n, v);
// }
// static void  glowVertexAttribs3svNV(GPVERTEXATTRIBS3SVNV fnptr, GLuint  index, GLsizei  count, const GLshort * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs4dvNV(GPVERTEXATTRIBS4DVNV fnptr, GLuint  index, GLsizei  count, const GLdouble * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs4fvNV(GPVERTEXATTRIBS4FVNV fnptr, GLuint  index, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs4hvNV(GPVERTEXATTRIBS4HVNV fnptr, GLuint  index, GLsizei  n, const GLhalfNV * v) {
//   (*fnptr)(index, n, v);
// }
// static void  glowVertexAttribs4svNV(GPVERTEXATTRIBS4SVNV fnptr, GLuint  index, GLsizei  count, const GLshort * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexAttribs4ubvNV(GPVERTEXATTRIBS4UBVNV fnptr, GLuint  index, GLsizei  count, const GLubyte * v) {
//   (*fnptr)(index, count, v);
// }
// static void  glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint  bindingindex, GLuint  divisor) {
//   (*fnptr)(bindingindex, divisor);
// }
// static void  glowVertexBlendARB(GPVERTEXBLENDARB fnptr, GLint  count) {
//   (*fnptr)(count);
// }
// static void  glowVertexBlendEnvfATI(GPVERTEXBLENDENVFATI fnptr, GLenum  pname, GLfloat  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowVertexBlendEnviATI(GPVERTEXBLENDENVIATI fnptr, GLenum  pname, GLint  param) {
//   (*fnptr)(pname, param);
// }
// static void  glowVertexFormatNV(GPVERTEXFORMATNV fnptr, GLint  size, GLenum  type, GLsizei  stride) {
//   (*fnptr)(size, type, stride);
// }
// static void  glowVertexPointer(GPVERTEXPOINTER fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowVertexPointerEXT(GPVERTEXPOINTEREXT fnptr, GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const void * pointer) {
//   (*fnptr)(size, type, stride, count, pointer);
// }
// static void  glowVertexPointerListIBM(GPVERTEXPOINTERLISTIBM fnptr, GLint  size, GLenum  type, GLint  stride, const void ** pointer, GLint  ptrstride) {
//   (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void  glowVertexPointervINTEL(GPVERTEXPOINTERVINTEL fnptr, GLint  size, GLenum  type, const void ** pointer) {
//   (*fnptr)(size, type, pointer);
// }
// static void  glowVertexStream1dATI(GPVERTEXSTREAM1DATI fnptr, GLenum  stream, GLdouble  x) {
//   (*fnptr)(stream, x);
// }
// static void  glowVertexStream1dvATI(GPVERTEXSTREAM1DVATI fnptr, GLenum  stream, const GLdouble * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream1fATI(GPVERTEXSTREAM1FATI fnptr, GLenum  stream, GLfloat  x) {
//   (*fnptr)(stream, x);
// }
// static void  glowVertexStream1fvATI(GPVERTEXSTREAM1FVATI fnptr, GLenum  stream, const GLfloat * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream1iATI(GPVERTEXSTREAM1IATI fnptr, GLenum  stream, GLint  x) {
//   (*fnptr)(stream, x);
// }
// static void  glowVertexStream1ivATI(GPVERTEXSTREAM1IVATI fnptr, GLenum  stream, const GLint * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream1sATI(GPVERTEXSTREAM1SATI fnptr, GLenum  stream, GLshort  x) {
//   (*fnptr)(stream, x);
// }
// static void  glowVertexStream1svATI(GPVERTEXSTREAM1SVATI fnptr, GLenum  stream, const GLshort * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream2dATI(GPVERTEXSTREAM2DATI fnptr, GLenum  stream, GLdouble  x, GLdouble  y) {
//   (*fnptr)(stream, x, y);
// }
// static void  glowVertexStream2dvATI(GPVERTEXSTREAM2DVATI fnptr, GLenum  stream, const GLdouble * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream2fATI(GPVERTEXSTREAM2FATI fnptr, GLenum  stream, GLfloat  x, GLfloat  y) {
//   (*fnptr)(stream, x, y);
// }
// static void  glowVertexStream2fvATI(GPVERTEXSTREAM2FVATI fnptr, GLenum  stream, const GLfloat * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream2iATI(GPVERTEXSTREAM2IATI fnptr, GLenum  stream, GLint  x, GLint  y) {
//   (*fnptr)(stream, x, y);
// }
// static void  glowVertexStream2ivATI(GPVERTEXSTREAM2IVATI fnptr, GLenum  stream, const GLint * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream2sATI(GPVERTEXSTREAM2SATI fnptr, GLenum  stream, GLshort  x, GLshort  y) {
//   (*fnptr)(stream, x, y);
// }
// static void  glowVertexStream2svATI(GPVERTEXSTREAM2SVATI fnptr, GLenum  stream, const GLshort * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream3dATI(GPVERTEXSTREAM3DATI fnptr, GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(stream, x, y, z);
// }
// static void  glowVertexStream3dvATI(GPVERTEXSTREAM3DVATI fnptr, GLenum  stream, const GLdouble * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream3fATI(GPVERTEXSTREAM3FATI fnptr, GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(stream, x, y, z);
// }
// static void  glowVertexStream3fvATI(GPVERTEXSTREAM3FVATI fnptr, GLenum  stream, const GLfloat * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream3iATI(GPVERTEXSTREAM3IATI fnptr, GLenum  stream, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(stream, x, y, z);
// }
// static void  glowVertexStream3ivATI(GPVERTEXSTREAM3IVATI fnptr, GLenum  stream, const GLint * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream3sATI(GPVERTEXSTREAM3SATI fnptr, GLenum  stream, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(stream, x, y, z);
// }
// static void  glowVertexStream3svATI(GPVERTEXSTREAM3SVATI fnptr, GLenum  stream, const GLshort * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream4dATI(GPVERTEXSTREAM4DATI fnptr, GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(stream, x, y, z, w);
// }
// static void  glowVertexStream4dvATI(GPVERTEXSTREAM4DVATI fnptr, GLenum  stream, const GLdouble * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream4fATI(GPVERTEXSTREAM4FATI fnptr, GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(stream, x, y, z, w);
// }
// static void  glowVertexStream4fvATI(GPVERTEXSTREAM4FVATI fnptr, GLenum  stream, const GLfloat * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream4iATI(GPVERTEXSTREAM4IATI fnptr, GLenum  stream, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(stream, x, y, z, w);
// }
// static void  glowVertexStream4ivATI(GPVERTEXSTREAM4IVATI fnptr, GLenum  stream, const GLint * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexStream4sATI(GPVERTEXSTREAM4SATI fnptr, GLenum  stream, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(stream, x, y, z, w);
// }
// static void  glowVertexStream4svATI(GPVERTEXSTREAM4SVATI fnptr, GLenum  stream, const GLshort * coords) {
//   (*fnptr)(stream, coords);
// }
// static void  glowVertexWeightPointerEXT(GPVERTEXWEIGHTPOINTEREXT fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowVertexWeightfEXT(GPVERTEXWEIGHTFEXT fnptr, GLfloat  weight) {
//   (*fnptr)(weight);
// }
// static void  glowVertexWeightfvEXT(GPVERTEXWEIGHTFVEXT fnptr, const GLfloat * weight) {
//   (*fnptr)(weight);
// }
// static void  glowVertexWeighthNV(GPVERTEXWEIGHTHNV fnptr, GLhalfNV  weight) {
//   (*fnptr)(weight);
// }
// static void  glowVertexWeighthvNV(GPVERTEXWEIGHTHVNV fnptr, const GLhalfNV * weight) {
//   (*fnptr)(weight);
// }
// static GLenum  glowVideoCaptureNV(GPVIDEOCAPTURENV fnptr, GLuint  video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) {
//   return (*fnptr)(video_capture_slot, sequence_num, capture_time);
// }
// static void  glowVideoCaptureStreamParameterdvNV(GPVIDEOCAPTURESTREAMPARAMETERDVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLdouble * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowVideoCaptureStreamParameterfvNV(GPVIDEOCAPTURESTREAMPARAMETERFVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLfloat * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowVideoCaptureStreamParameterivNV(GPVIDEOCAPTURESTREAMPARAMETERIVNV fnptr, GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLint * params) {
//   (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void  glowViewport(GPVIEWPORT fnptr, GLint  x, GLint  y, GLsizei  width, GLsizei  height) {
//   (*fnptr)(x, y, width, height);
// }
// static void  glowViewportArrayv(GPVIEWPORTARRAYV fnptr, GLuint  first, GLsizei  count, const GLfloat * v) {
//   (*fnptr)(first, count, v);
// }
// static void  glowViewportIndexedf(GPVIEWPORTINDEXEDF fnptr, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  w, GLfloat  h) {
//   (*fnptr)(index, x, y, w, h);
// }
// static void  glowViewportIndexedfv(GPVIEWPORTINDEXEDFV fnptr, GLuint  index, const GLfloat * v) {
//   (*fnptr)(index, v);
// }
// static void  glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint  index, GLfloat  xcoeff, GLfloat  ycoeff) {
//   (*fnptr)(index, xcoeff, ycoeff);
// }
// static void  glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint  index, GLenum  swizzlex, GLenum  swizzley, GLenum  swizzlez, GLenum  swizzlew) {
//   (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew);
// }
// static void  glowWaitSemaphoreEXT(GPWAITSEMAPHOREEXT fnptr, GLuint  semaphore, GLuint  numBufferBarriers, const GLuint * buffers, GLuint  numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) {
//   (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts);
// }
// static void  glowWaitSemaphoreui64NVX(GPWAITSEMAPHOREUI64NVX fnptr, GLuint  waitGpu, GLsizei  fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) {
//   (*fnptr)(waitGpu, fenceObjectCount, semaphoreArray, fenceValueArray);
// }
// static void  glowWaitSync(GPWAITSYNC fnptr, GLsync  sync, GLbitfield  flags, GLuint64  timeout) {
//   (*fnptr)(sync, flags, timeout);
// }
// static void  glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64  vkSemaphore) {
//   (*fnptr)(vkSemaphore);
// }
// static void  glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint  resultPath, GLsizei  numPaths, const GLuint * paths, const GLfloat * weights) {
//   (*fnptr)(resultPath, numPaths, paths, weights);
// }
// static void  glowWeightPointerARB(GPWEIGHTPOINTERARB fnptr, GLint  size, GLenum  type, GLsizei  stride, const void * pointer) {
//   (*fnptr)(size, type, stride, pointer);
// }
// static void  glowWeightbvARB(GPWEIGHTBVARB fnptr, GLint  size, const GLbyte * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightdvARB(GPWEIGHTDVARB fnptr, GLint  size, const GLdouble * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightfvARB(GPWEIGHTFVARB fnptr, GLint  size, const GLfloat * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightivARB(GPWEIGHTIVARB fnptr, GLint  size, const GLint * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightsvARB(GPWEIGHTSVARB fnptr, GLint  size, const GLshort * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightubvARB(GPWEIGHTUBVARB fnptr, GLint  size, const GLubyte * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightuivARB(GPWEIGHTUIVARB fnptr, GLint  size, const GLuint * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWeightusvARB(GPWEIGHTUSVARB fnptr, GLint  size, const GLushort * weights) {
//   (*fnptr)(size, weights);
// }
// static void  glowWindowPos2d(GPWINDOWPOS2D fnptr, GLdouble  x, GLdouble  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2dARB(GPWINDOWPOS2DARB fnptr, GLdouble  x, GLdouble  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2dMESA(GPWINDOWPOS2DMESA fnptr, GLdouble  x, GLdouble  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2dv(GPWINDOWPOS2DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2dvARB(GPWINDOWPOS2DVARB fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2dvMESA(GPWINDOWPOS2DVMESA fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2f(GPWINDOWPOS2F fnptr, GLfloat  x, GLfloat  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2fARB(GPWINDOWPOS2FARB fnptr, GLfloat  x, GLfloat  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2fMESA(GPWINDOWPOS2FMESA fnptr, GLfloat  x, GLfloat  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2fv(GPWINDOWPOS2FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2fvARB(GPWINDOWPOS2FVARB fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2fvMESA(GPWINDOWPOS2FVMESA fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2i(GPWINDOWPOS2I fnptr, GLint  x, GLint  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2iARB(GPWINDOWPOS2IARB fnptr, GLint  x, GLint  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2iMESA(GPWINDOWPOS2IMESA fnptr, GLint  x, GLint  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2iv(GPWINDOWPOS2IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2ivARB(GPWINDOWPOS2IVARB fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2ivMESA(GPWINDOWPOS2IVMESA fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2s(GPWINDOWPOS2S fnptr, GLshort  x, GLshort  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2sARB(GPWINDOWPOS2SARB fnptr, GLshort  x, GLshort  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2sMESA(GPWINDOWPOS2SMESA fnptr, GLshort  x, GLshort  y) {
//   (*fnptr)(x, y);
// }
// static void  glowWindowPos2sv(GPWINDOWPOS2SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2svARB(GPWINDOWPOS2SVARB fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos2svMESA(GPWINDOWPOS2SVMESA fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3d(GPWINDOWPOS3D fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3dARB(GPWINDOWPOS3DARB fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3dMESA(GPWINDOWPOS3DMESA fnptr, GLdouble  x, GLdouble  y, GLdouble  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3dv(GPWINDOWPOS3DV fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3dvARB(GPWINDOWPOS3DVARB fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3dvMESA(GPWINDOWPOS3DVMESA fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3f(GPWINDOWPOS3F fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3fARB(GPWINDOWPOS3FARB fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3fMESA(GPWINDOWPOS3FMESA fnptr, GLfloat  x, GLfloat  y, GLfloat  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3fv(GPWINDOWPOS3FV fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3fvARB(GPWINDOWPOS3FVARB fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3fvMESA(GPWINDOWPOS3FVMESA fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3i(GPWINDOWPOS3I fnptr, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3iARB(GPWINDOWPOS3IARB fnptr, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3iMESA(GPWINDOWPOS3IMESA fnptr, GLint  x, GLint  y, GLint  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3iv(GPWINDOWPOS3IV fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3ivARB(GPWINDOWPOS3IVARB fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3ivMESA(GPWINDOWPOS3IVMESA fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3s(GPWINDOWPOS3S fnptr, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3sARB(GPWINDOWPOS3SARB fnptr, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3sMESA(GPWINDOWPOS3SMESA fnptr, GLshort  x, GLshort  y, GLshort  z) {
//   (*fnptr)(x, y, z);
// }
// static void  glowWindowPos3sv(GPWINDOWPOS3SV fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3svARB(GPWINDOWPOS3SVARB fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos3svMESA(GPWINDOWPOS3SVMESA fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos4dMESA(GPWINDOWPOS4DMESA fnptr, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowWindowPos4dvMESA(GPWINDOWPOS4DVMESA fnptr, const GLdouble * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos4fMESA(GPWINDOWPOS4FMESA fnptr, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowWindowPos4fvMESA(GPWINDOWPOS4FVMESA fnptr, const GLfloat * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos4iMESA(GPWINDOWPOS4IMESA fnptr, GLint  x, GLint  y, GLint  z, GLint  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowWindowPos4ivMESA(GPWINDOWPOS4IVMESA fnptr, const GLint * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowPos4sMESA(GPWINDOWPOS4SMESA fnptr, GLshort  x, GLshort  y, GLshort  z, GLshort  w) {
//   (*fnptr)(x, y, z, w);
// }
// static void  glowWindowPos4svMESA(GPWINDOWPOS4SVMESA fnptr, const GLshort * v) {
//   (*fnptr)(v);
// }
// static void  glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum  mode, GLsizei  count, const GLint * box) {
//   (*fnptr)(mode, count, box);
// }
// static void  glowWriteMaskEXT(GPWRITEMASKEXT fnptr, GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW) {
//   (*fnptr)(res, in, outX, outY, outZ, outW);
// }
import "C"
import (
	"errors"
	"unsafe"
)

const (
	GL_1PASS_EXT                                               = 0x80A1
	GL_1PASS_SGIS                                              = 0x80A1
	GL_2D                                                      = 0x0600
	GL_2PASS_0_EXT                                             = 0x80A2
	GL_2PASS_0_SGIS                                            = 0x80A2
	GL_2PASS_1_EXT                                             = 0x80A3
	GL_2PASS_1_SGIS                                            = 0x80A3
	GL_2X_BIT_ATI                                              = 0x00000001
	GL_2_BYTES                                                 = 0x1407
	GL_3D                                                      = 0x0601
	GL_3D_COLOR                                                = 0x0602
	GL_3D_COLOR_TEXTURE                                        = 0x0603
	GL_3_BYTES                                                 = 0x1408
	GL_422_AVERAGE_EXT                                         = 0x80CE
	GL_422_EXT                                                 = 0x80CC
	GL_422_REV_AVERAGE_EXT                                     = 0x80CF
	GL_422_REV_EXT                                             = 0x80CD
	GL_4D_COLOR_TEXTURE                                        = 0x0604
	GL_4PASS_0_EXT                                             = 0x80A4
	GL_4PASS_0_SGIS                                            = 0x80A4
	GL_4PASS_1_EXT                                             = 0x80A5
	GL_4PASS_1_SGIS                                            = 0x80A5
	GL_4PASS_2_EXT                                             = 0x80A6
	GL_4PASS_2_SGIS                                            = 0x80A6
	GL_4PASS_3_EXT                                             = 0x80A7
	GL_4PASS_3_SGIS                                            = 0x80A7
	GL_4X_BIT_ATI                                              = 0x00000002
	GL_4_BYTES                                                 = 0x1409
	GL_8X_BIT_ATI                                              = 0x00000004
	ABGR_EXT                                                   = 0x8000
	ACCUM                                                      = 0x0100
	ACCUM_ADJACENT_PAIRS_NV                                    = 0x90AD
	ACCUM_ALPHA_BITS                                           = 0x0D5B
	ACCUM_BLUE_BITS                                            = 0x0D5A
	ACCUM_BUFFER_BIT                                           = 0x00000200
	ACCUM_CLEAR_VALUE                                          = 0x0B80
	ACCUM_GREEN_BITS                                           = 0x0D59
	ACCUM_RED_BITS                                             = 0x0D58
	ACTIVE_ATOMIC_COUNTER_BUFFERS                              = 0x92D9
	ACTIVE_ATTRIBUTES                                          = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                                = 0x8B8A
	ACTIVE_PROGRAM                                             = 0x8259
	ACTIVE_PROGRAM_EXT                                         = 0x8B8D
	ACTIVE_RESOURCES                                           = 0x92F5
	ACTIVE_STENCIL_FACE_EXT                                    = 0x8911
	ACTIVE_SUBROUTINES                                         = 0x8DE5
	ACTIVE_SUBROUTINE_MAX_LENGTH                               = 0x8E48
	ACTIVE_SUBROUTINE_UNIFORMS                                 = 0x8DE6
	ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS                        = 0x8E47
	ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH                       = 0x8E49
	ACTIVE_TEXTURE                                             = 0x84E0
	ACTIVE_TEXTURE_ARB                                         = 0x84E0
	ACTIVE_UNIFORMS                                            = 0x8B86
	ACTIVE_UNIFORM_BLOCKS                                      = 0x8A36
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH                       = 0x8A35
	ACTIVE_UNIFORM_MAX_LENGTH                                  = 0x8B87
	ACTIVE_VARIABLES                                           = 0x9305
	ACTIVE_VARYINGS_NV                                         = 0x8C81
	ACTIVE_VARYING_MAX_LENGTH_NV                               = 0x8C82
	ACTIVE_VERTEX_UNITS_ARB                                    = 0x86A5
	ADD                                                        = 0x0104
	ADD_ATI                                                    = 0x8963
	ADD_SIGNED                                                 = 0x8574
	ADD_SIGNED_ARB                                             = 0x8574
	ADD_SIGNED_EXT                                             = 0x8574
	ADJACENT_PAIRS_NV                                          = 0x90AE
	AFFINE_2D_NV                                               = 0x9092
	AFFINE_3D_NV                                               = 0x9094
	ALIASED_LINE_WIDTH_RANGE                                   = 0x846E
	ALIASED_POINT_SIZE_RANGE                                   = 0x846D
	ALLOW_DRAW_FRG_HINT_PGI                                    = 0x1A210
	ALLOW_DRAW_MEM_HINT_PGI                                    = 0x1A211
	ALLOW_DRAW_OBJ_HINT_PGI                                    = 0x1A20E
	ALLOW_DRAW_WIN_HINT_PGI                                    = 0x1A20F
	ALL_ATTRIB_BITS                                            = 0xFFFFFFFF
	ALL_BARRIER_BITS                                           = 0xFFFFFFFF
	ALL_BARRIER_BITS_EXT                                       = 0xFFFFFFFF
	ALL_COMPLETED_NV                                           = 0x84F2
	ALL_PIXELS_AMD                                             = 0xFFFFFFFF
	ALL_SHADER_BITS                                            = 0xFFFFFFFF
	ALL_SHADER_BITS_EXT                                        = 0xFFFFFFFF
	ALL_STATIC_DATA_IBM                                        = 103060
	ALPHA                                                      = 0x1906
	ALPHA12                                                    = 0x803D
	ALPHA12_EXT                                                = 0x803D
	ALPHA16                                                    = 0x803E
	ALPHA16F_ARB                                               = 0x881C
	ALPHA16I_EXT                                               = 0x8D8A
	ALPHA16UI_EXT                                              = 0x8D78
	ALPHA16_EXT                                                = 0x803E
	ALPHA16_SNORM                                              = 0x9018
	ALPHA32F_ARB                                               = 0x8816
	ALPHA32I_EXT                                               = 0x8D84
	ALPHA32UI_EXT                                              = 0x8D72
	ALPHA4                                                     = 0x803B
	ALPHA4_EXT                                                 = 0x803B
	ALPHA8                                                     = 0x803C
	ALPHA8I_EXT                                                = 0x8D90
	ALPHA8UI_EXT                                               = 0x8D7E
	ALPHA8_EXT                                                 = 0x803C
	ALPHA8_SNORM                                               = 0x9014
	ALPHA_BIAS                                                 = 0x0D1D
	ALPHA_BITS                                                 = 0x0D55
	ALPHA_FLOAT16_APPLE                                        = 0x881C
	ALPHA_FLOAT16_ATI                                          = 0x881C
	ALPHA_FLOAT32_APPLE                                        = 0x8816
	ALPHA_FLOAT32_ATI                                          = 0x8816
	ALPHA_INTEGER_EXT                                          = 0x8D97
	ALPHA_MAX_CLAMP_INGR                                       = 0x8567
	ALPHA_MAX_SGIX                                             = 0x8321
	ALPHA_MIN_CLAMP_INGR                                       = 0x8563
	ALPHA_MIN_SGIX                                             = 0x8320
	ALPHA_REF_COMMAND_NV                                       = 0x000F
	ALPHA_SCALE                                                = 0x0D1C
	ALPHA_SNORM                                                = 0x9010
	ALPHA_TEST                                                 = 0x0BC0
	ALPHA_TEST_FUNC                                            = 0x0BC1
	ALPHA_TEST_REF                                             = 0x0BC2
	ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV                        = 0x934D
	ALPHA_TO_COVERAGE_DITHER_DISABLE_NV                        = 0x934F
	ALPHA_TO_COVERAGE_DITHER_ENABLE_NV                         = 0x934E
	ALPHA_TO_COVERAGE_DITHER_MODE_NV                           = 0x92BF
	ALREADY_SIGNALED                                           = 0x911A
	ALWAYS                                                     = 0x0207
	ALWAYS_FAST_HINT_PGI                                       = 0x1A20C
	ALWAYS_SOFT_HINT_PGI                                       = 0x1A20D
	AMBIENT                                                    = 0x1200
	AMBIENT_AND_DIFFUSE                                        = 0x1602
	AND                                                        = 0x1501
	AND_INVERTED                                               = 0x1504
	AND_REVERSE                                                = 0x1502
	ANY_SAMPLES_PASSED                                         = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE                            = 0x8D6A
	ARC_TO_NV                                                  = 0xFE
	ARRAY_BUFFER                                               = 0x8892
	ARRAY_BUFFER_ARB                                           = 0x8892
	ARRAY_BUFFER_BINDING                                       = 0x8894
	ARRAY_BUFFER_BINDING_ARB                                   = 0x8894
	ARRAY_ELEMENT_LOCK_COUNT_EXT                               = 0x81A9
	ARRAY_ELEMENT_LOCK_FIRST_EXT                               = 0x81A8
	ARRAY_OBJECT_BUFFER_ATI                                    = 0x8766
	ARRAY_OBJECT_OFFSET_ATI                                    = 0x8767
	ARRAY_SIZE                                                 = 0x92FB
	ARRAY_STRIDE                                               = 0x92FE
	ASYNC_DRAW_PIXELS_SGIX                                     = 0x835D
	ASYNC_HISTOGRAM_SGIX                                       = 0x832C
	ASYNC_MARKER_SGIX                                          = 0x8329
	ASYNC_READ_PIXELS_SGIX                                     = 0x835E
	ASYNC_TEX_IMAGE_SGIX                                       = 0x835C
	ATOMIC_COUNTER_BARRIER_BIT                                 = 0x00001000
	ATOMIC_COUNTER_BARRIER_BIT_EXT                             = 0x00001000
	ATOMIC_COUNTER_BUFFER                                      = 0x92C0
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS               = 0x92C5
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES        = 0x92C6
	ATOMIC_COUNTER_BUFFER_BINDING                              = 0x92C1
	ATOMIC_COUNTER_BUFFER_DATA_SIZE                            = 0x92C4
	ATOMIC_COUNTER_BUFFER_INDEX                                = 0x9301
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER         = 0x90ED
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER        = 0x92CB
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER        = 0x92CA
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV         = 0x959E
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV         = 0x959F
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER    = 0x92C8
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER          = 0x92C7
	ATOMIC_COUNTER_BUFFER_SIZE                                 = 0x92C3
	ATOMIC_COUNTER_BUFFER_START                                = 0x92C2
	ATTACHED_MEMORY_OBJECT_NV                                  = 0x95A4
	ATTACHED_MEMORY_OFFSET_NV                                  = 0x95A5
	ATTACHED_SHADERS                                           = 0x8B85
	ATTENUATION_EXT                                            = 0x834D
	ATTRIBUTE_ADDRESS_COMMAND_NV                               = 0x0009
	ATTRIB_ARRAY_POINTER_NV                                    = 0x8645
	ATTRIB_ARRAY_SIZE_NV                                       = 0x8623
	ATTRIB_ARRAY_STRIDE_NV                                     = 0x8624
	ATTRIB_ARRAY_TYPE_NV                                       = 0x8625
	ATTRIB_STACK_DEPTH                                         = 0x0BB0
	AUTO_GENERATE_MIPMAP                                       = 0x8295
	AUTO_NORMAL                                                = 0x0D80
	AUX0                                                       = 0x0409
	AUX1                                                       = 0x040A
	AUX2                                                       = 0x040B
	AUX3                                                       = 0x040C
	AUX_BUFFERS                                                = 0x0C00
	AUX_DEPTH_STENCIL_APPLE                                    = 0x8A14
	AVERAGE_EXT                                                = 0x8335
	AVERAGE_HP                                                 = 0x8160
	BACK                                                       = 0x0405
	BACK_LEFT                                                  = 0x0402
	BACK_NORMALS_HINT_PGI                                      = 0x1A223
	BACK_PRIMARY_COLOR_NV                                      = 0x8C77
	BACK_RIGHT                                                 = 0x0403
	BACK_SECONDARY_COLOR_NV                                    = 0x8C78
	BEVEL_NV                                                   = 0x90A6
	BGR                                                        = 0x80E0
	BGRA                                                       = 0x80E1
	BGRA_EXT                                                   = 0x80E1
	BGRA_INTEGER_EXT                                           = 0x8D9B
	BGR_EXT                                                    = 0x80E0
	BGR_INTEGER_EXT                                            = 0x8D9A
	BIAS_BIT_ATI                                               = 0x00000008
	BIAS_BY_NEGATIVE_ONE_HALF_NV                               = 0x8541
	BINORMAL_ARRAY_EXT                                         = 0x843A
	BINORMAL_ARRAY_POINTER_EXT                                 = 0x8443
	BINORMAL_ARRAY_STRIDE_EXT                                  = 0x8441
	BINORMAL_ARRAY_TYPE_EXT                                    = 0x8440
	BITMAP                                                     = 0x1A00
	BITMAP_TOKEN                                               = 0x0704
	BLACKHOLE_RENDER_INTEL                                     = 0x83FC
	BLEND                                                      = 0x0BE2
	BLEND_ADVANCED_COHERENT_KHR                                = 0x9285
	BLEND_ADVANCED_COHERENT_NV                                 = 0x9285
	BLEND_COLOR                                                = 0x8005
	BLEND_COLOR_COMMAND_NV                                     = 0x000B
	BLEND_COLOR_EXT                                            = 0x8005
	BLEND_DST                                                  = 0x0BE0
	BLEND_DST_ALPHA                                            = 0x80CA
	BLEND_DST_ALPHA_EXT                                        = 0x80CA
	BLEND_DST_RGB                                              = 0x80C8
	BLEND_DST_RGB_EXT                                          = 0x80C8
	BLEND_EQUATION                                             = 0x8009
	BLEND_EQUATION_ALPHA                                       = 0x883D
	BLEND_EQUATION_ALPHA_EXT                                   = 0x883D
	BLEND_EQUATION_EXT                                         = 0x8009
	BLEND_EQUATION_RGB                                         = 0x8009
	BLEND_EQUATION_RGB_EXT                                     = 0x8009
	BLEND_OVERLAP_NV                                           = 0x9281
	BLEND_PREMULTIPLIED_SRC_NV                                 = 0x9280
	BLEND_SRC                                                  = 0x0BE1
	BLEND_SRC_ALPHA                                            = 0x80CB
	BLEND_SRC_ALPHA_EXT                                        = 0x80CB
	BLEND_SRC_RGB                                              = 0x80C9
	BLEND_SRC_RGB_EXT                                          = 0x80C9
	BLOCK_INDEX                                                = 0x92FD
	BLUE                                                       = 0x1905
	BLUE_BIAS                                                  = 0x0D1B
	BLUE_BITS                                                  = 0x0D54
	BLUE_BIT_ATI                                               = 0x00000004
	BLUE_INTEGER_EXT                                           = 0x8D96
	BLUE_MAX_CLAMP_INGR                                        = 0x8566
	BLUE_MIN_CLAMP_INGR                                        = 0x8562
	BLUE_NV                                                    = 0x1905
	BLUE_SCALE                                                 = 0x0D1A
	BOLD_BIT_NV                                                = 0x01
	BOOL                                                       = 0x8B56
	BOOL_ARB                                                   = 0x8B56
	BOOL_VEC2                                                  = 0x8B57
	BOOL_VEC2_ARB                                              = 0x8B57
	BOOL_VEC3                                                  = 0x8B58
	BOOL_VEC3_ARB                                              = 0x8B58
	BOOL_VEC4                                                  = 0x8B59
	BOOL_VEC4_ARB                                              = 0x8B59
	BOUNDING_BOX_NV                                            = 0x908D
	BOUNDING_BOX_OF_BOUNDING_BOXES_NV                          = 0x909C
	BUFFER                                                     = 0x82E0
	BUFFER_ACCESS                                              = 0x88BB
	BUFFER_ACCESS_ARB                                          = 0x88BB
	BUFFER_BINDING                                             = 0x9302
	BUFFER_DATA_SIZE                                           = 0x9303
	BUFFER_FLUSHING_UNMAP_APPLE                                = 0x8A13
	BUFFER_GPU_ADDRESS_NV                                      = 0x8F1D
	BUFFER_IMMUTABLE_STORAGE                                   = 0x821F
	BUFFER_KHR                                                 = 0x82E0
	BUFFER_MAPPED                                              = 0x88BC
	BUFFER_MAPPED_ARB                                          = 0x88BC
	BUFFER_MAP_POINTER                                         = 0x88BD
	BUFFER_MAP_POINTER_ARB                                     = 0x88BD
	BUFFER_OBJECT_APPLE                                        = 0x85B3
	BUFFER_OBJECT_EXT                                          = 0x9151
	BUFFER_SERIALIZED_MODIFY_APPLE                             = 0x8A12
	BUFFER_SIZE                                                = 0x8764
	BUFFER_SIZE_ARB                                            = 0x8764
	BUFFER_STORAGE_FLAGS                                       = 0x8220
	BUFFER_UPDATE_BARRIER_BIT                                  = 0x00000200
	BUFFER_UPDATE_BARRIER_BIT_EXT                              = 0x00000200
	BUFFER_USAGE                                               = 0x8765
	BUFFER_USAGE_ARB                                           = 0x8765
	BUFFER_VARIABLE                                            = 0x92E5
	BUMP_ENVMAP_ATI                                            = 0x877B
	BUMP_NUM_TEX_UNITS_ATI                                     = 0x8777
	BUMP_ROT_MATRIX_ATI                                        = 0x8775
	BUMP_ROT_MATRIX_SIZE_ATI                                   = 0x8776
	BUMP_TARGET_ATI                                            = 0x877C
	BUMP_TEX_UNITS_ATI                                         = 0x8778
	BYTE                                                       = 0x1400
	C3F_V3F                                                    = 0x2A24
	C4F_N3F_V3F                                                = 0x2A26
	C4UB_V2F                                                   = 0x2A22
	C4UB_V3F                                                   = 0x2A23
	CALLIGRAPHIC_FRAGMENT_SGIX                                 = 0x8183
	CAVEAT_SUPPORT                                             = 0x82B8
	CCW                                                        = 0x0901
	CIRCULAR_CCW_ARC_TO_NV                                     = 0xF8
	CIRCULAR_CW_ARC_TO_NV                                      = 0xFA
	CIRCULAR_TANGENT_ARC_TO_NV                                 = 0xFC
	CLAMP                                                      = 0x2900
	CLAMP_FRAGMENT_COLOR_ARB                                   = 0x891B
	CLAMP_READ_COLOR_ARB                                       = 0x891C
	CLAMP_TO_BORDER                                            = 0x812D
	CLAMP_TO_BORDER_ARB                                        = 0x812D
	CLAMP_TO_BORDER_SGIS                                       = 0x812D
	CLAMP_TO_EDGE                                              = 0x812F
	CLAMP_TO_EDGE_SGIS                                         = 0x812F
	CLAMP_VERTEX_COLOR_ARB                                     = 0x891A
	CLEAR                                                      = 0x1500
	CLEAR_BUFFER                                               = 0x82B4
	CLEAR_TEXTURE                                              = 0x9365
	CLIENT_ACTIVE_TEXTURE                                      = 0x84E1
	CLIENT_ACTIVE_TEXTURE_ARB                                  = 0x84E1
	CLIENT_ALL_ATTRIB_BITS                                     = 0xFFFFFFFF
	CLIENT_ATTRIB_STACK_DEPTH                                  = 0x0BB1
	CLIENT_MAPPED_BUFFER_BARRIER_BIT                           = 0x00004000
	CLIENT_PIXEL_STORE_BIT                                     = 0x00000001
	CLIENT_STORAGE_BIT                                         = 0x0200
	CLIENT_VERTEX_ARRAY_BIT                                    = 0x00000002
	CLIPPING_INPUT_PRIMITIVES_ARB                              = 0x82F6
	CLIPPING_OUTPUT_PRIMITIVES_ARB                             = 0x82F7
	CLIP_DEPTH_MODE                                            = 0x935D
	CLIP_DISTANCE_NV                                           = 0x8C7A
	CLIP_FAR_HINT_PGI                                          = 0x1A221
	CLIP_NEAR_HINT_PGI                                         = 0x1A220
	CLIP_ORIGIN                                                = 0x935C
	CLIP_PLANE0                                                = 0x3000
	CLIP_PLANE1                                                = 0x3001
	CLIP_PLANE2                                                = 0x3002
	CLIP_PLANE3                                                = 0x3003
	CLIP_PLANE4                                                = 0x3004
	CLIP_PLANE5                                                = 0x3005
	CLIP_VOLUME_CLIPPING_HINT_EXT                              = 0x80F0
	CLOSE_PATH_NV                                              = 0x00
	CMYKA_EXT                                                  = 0x800D
	CMYK_EXT                                                   = 0x800C
	CND0_ATI                                                   = 0x896B
	CND_ATI                                                    = 0x896A
	COEFF                                                      = 0x0A00
	COLOR                                                      = 0x1800
	COLOR3_BIT_PGI                                             = 0x00010000
	COLOR4_BIT_PGI                                             = 0x00020000
	COLORBURN_KHR                                              = 0x929A
	COLORBURN_NV                                               = 0x929A
	COLORDODGE_KHR                                             = 0x9299
	COLORDODGE_NV                                              = 0x9299
	COLOR_ALPHA_PAIRING_ATI                                    = 0x8975
	COLOR_ARRAY                                                = 0x8076
	COLOR_ARRAY_ADDRESS_NV                                     = 0x8F23
	COLOR_ARRAY_BUFFER_BINDING                                 = 0x8898
	COLOR_ARRAY_BUFFER_BINDING_ARB                             = 0x8898
	COLOR_ARRAY_COUNT_EXT                                      = 0x8084
	COLOR_ARRAY_EXT                                            = 0x8076
	COLOR_ARRAY_LENGTH_NV                                      = 0x8F2D
	COLOR_ARRAY_LIST_IBM                                       = 103072
	COLOR_ARRAY_LIST_STRIDE_IBM                                = 103082
	COLOR_ARRAY_PARALLEL_POINTERS_INTEL                        = 0x83F7
	COLOR_ARRAY_POINTER                                        = 0x8090
	COLOR_ARRAY_POINTER_EXT                                    = 0x8090
	COLOR_ARRAY_SIZE                                           = 0x8081
	COLOR_ARRAY_SIZE_EXT                                       = 0x8081
	COLOR_ARRAY_STRIDE                                         = 0x8083
	COLOR_ARRAY_STRIDE_EXT                                     = 0x8083
	COLOR_ARRAY_TYPE                                           = 0x8082
	COLOR_ARRAY_TYPE_EXT                                       = 0x8082
	COLOR_ATTACHMENT0                                          = 0x8CE0
	COLOR_ATTACHMENT0_EXT                                      = 0x8CE0
	COLOR_ATTACHMENT1                                          = 0x8CE1
	COLOR_ATTACHMENT10                                         = 0x8CEA
	COLOR_ATTACHMENT10_EXT                                     = 0x8CEA
	COLOR_ATTACHMENT11                                         = 0x8CEB
	COLOR_ATTACHMENT11_EXT                                     = 0x8CEB
	COLOR_ATTACHMENT12                                         = 0x8CEC
	COLOR_ATTACHMENT12_EXT                                     = 0x8CEC
	COLOR_ATTACHMENT13                                         = 0x8CED
	COLOR_ATTACHMENT13_EXT                                     = 0x8CED
	COLOR_ATTACHMENT14                                         = 0x8CEE
	COLOR_ATTACHMENT14_EXT                                     = 0x8CEE
	COLOR_ATTACHMENT15                                         = 0x8CEF
	COLOR_ATTACHMENT15_EXT                                     = 0x8CEF
	COLOR_ATTACHMENT1_EXT                                      = 0x8CE1
	COLOR_ATTACHMENT2                                          = 0x8CE2
	COLOR_ATTACHMENT2_EXT                                      = 0x8CE2
	COLOR_ATTACHMENT3                                          = 0x8CE3
	COLOR_ATTACHMENT3_EXT                                      = 0x8CE3
	COLOR_ATTACHMENT4                                          = 0x8CE4
	COLOR_ATTACHMENT4_EXT                                      = 0x8CE4
	COLOR_ATTACHMENT5                                          = 0x8CE5
	COLOR_ATTACHMENT5_EXT                                      = 0x8CE5
	COLOR_ATTACHMENT6                                          = 0x8CE6
	COLOR_ATTACHMENT6_EXT                                      = 0x8CE6
	COLOR_ATTACHMENT7                                          = 0x8CE7
	COLOR_ATTACHMENT7_EXT                                      = 0x8CE7
	COLOR_ATTACHMENT8                                          = 0x8CE8
	COLOR_ATTACHMENT8_EXT                                      = 0x8CE8
	COLOR_ATTACHMENT9                                          = 0x8CE9
	COLOR_ATTACHMENT9_EXT                                      = 0x8CE9
	COLOR_BUFFER_BIT                                           = 0x00004000
	COLOR_CLEAR_UNCLAMPED_VALUE_ATI                            = 0x8835
	COLOR_CLEAR_VALUE                                          = 0x0C22
	COLOR_COMPONENTS                                           = 0x8283
	COLOR_ENCODING                                             = 0x8296
	COLOR_FLOAT_APPLE                                          = 0x8A0F
	COLOR_INDEX                                                = 0x1900
	COLOR_INDEX12_EXT                                          = 0x80E6
	COLOR_INDEX16_EXT                                          = 0x80E7
	COLOR_INDEX1_EXT                                           = 0x80E2
	COLOR_INDEX2_EXT                                           = 0x80E3
	COLOR_INDEX4_EXT                                           = 0x80E4
	COLOR_INDEX8_EXT                                           = 0x80E5
	COLOR_INDEXES                                              = 0x1603
	COLOR_LOGIC_OP                                             = 0x0BF2
	COLOR_MATERIAL                                             = 0x0B57
	COLOR_MATERIAL_FACE                                        = 0x0B55
	COLOR_MATERIAL_PARAMETER                                   = 0x0B56
	COLOR_MATRIX_SGI                                           = 0x80B1
	COLOR_MATRIX_STACK_DEPTH_SGI                               = 0x80B2
	COLOR_RENDERABLE                                           = 0x8286
	COLOR_SAMPLES_NV                                           = 0x8E20
	COLOR_SUM                                                  = 0x8458
	COLOR_SUM_ARB                                              = 0x8458
	COLOR_SUM_CLAMP_NV                                         = 0x854F
	COLOR_SUM_EXT                                              = 0x8458
	COLOR_TABLE_ALPHA_SIZE_SGI                                 = 0x80DD
	COLOR_TABLE_BIAS_SGI                                       = 0x80D7
	COLOR_TABLE_BLUE_SIZE_SGI                                  = 0x80DC
	COLOR_TABLE_FORMAT_SGI                                     = 0x80D8
	COLOR_TABLE_GREEN_SIZE_SGI                                 = 0x80DB
	COLOR_TABLE_INTENSITY_SIZE_SGI                             = 0x80DF
	COLOR_TABLE_LUMINANCE_SIZE_SGI                             = 0x80DE
	COLOR_TABLE_RED_SIZE_SGI                                   = 0x80DA
	COLOR_TABLE_SCALE_SGI                                      = 0x80D6
	COLOR_TABLE_SGI                                            = 0x80D0
	COLOR_TABLE_WIDTH_SGI                                      = 0x80D9
	COLOR_WRITEMASK                                            = 0x0C23
	COMBINE                                                    = 0x8570
	COMBINE4_NV                                                = 0x8503
	COMBINER0_NV                                               = 0x8550
	COMBINER1_NV                                               = 0x8551
	COMBINER2_NV                                               = 0x8552
	COMBINER3_NV                                               = 0x8553
	COMBINER4_NV                                               = 0x8554
	COMBINER5_NV                                               = 0x8555
	COMBINER6_NV                                               = 0x8556
	COMBINER7_NV                                               = 0x8557
	COMBINER_AB_DOT_PRODUCT_NV                                 = 0x8545
	COMBINER_AB_OUTPUT_NV                                      = 0x854A
	COMBINER_BIAS_NV                                           = 0x8549
	COMBINER_CD_DOT_PRODUCT_NV                                 = 0x8546
	COMBINER_CD_OUTPUT_NV                                      = 0x854B
	COMBINER_COMPONENT_USAGE_NV                                = 0x8544
	COMBINER_INPUT_NV                                          = 0x8542
	COMBINER_MAPPING_NV                                        = 0x8543
	COMBINER_MUX_SUM_NV                                        = 0x8547
	COMBINER_SCALE_NV                                          = 0x8548
	COMBINER_SUM_OUTPUT_NV                                     = 0x854C
	COMBINE_ALPHA                                              = 0x8572
	COMBINE_ALPHA_ARB                                          = 0x8572
	COMBINE_ALPHA_EXT                                          = 0x8572
	COMBINE_ARB                                                = 0x8570
	COMBINE_EXT                                                = 0x8570
	COMBINE_RGB                                                = 0x8571
	COMBINE_RGB_ARB                                            = 0x8571
	COMBINE_RGB_EXT                                            = 0x8571
	COMMAND_BARRIER_BIT                                        = 0x00000040
	COMMAND_BARRIER_BIT_EXT                                    = 0x00000040
	COMPARE_REF_DEPTH_TO_TEXTURE_EXT                           = 0x884E
	COMPARE_R_TO_TEXTURE                                       = 0x884E
	COMPARE_R_TO_TEXTURE_ARB                                   = 0x884E
	COMPATIBLE_SUBROUTINES                                     = 0x8E4B
	COMPILE                                                    = 0x1300
	COMPILE_AND_EXECUTE                                        = 0x1301
	COMPILE_STATUS                                             = 0x8B81
	COMPLETION_STATUS_ARB                                      = 0x91B1
	COMPLETION_STATUS_KHR                                      = 0x91B1
	COMPRESSED_ALPHA                                           = 0x84E9
	COMPRESSED_ALPHA_ARB                                       = 0x84E9
	COMPRESSED_INTENSITY                                       = 0x84EC
	COMPRESSED_INTENSITY_ARB                                   = 0x84EC
	COMPRESSED_LUMINANCE                                       = 0x84EA
	COMPRESSED_LUMINANCE_ALPHA                                 = 0x84EB
	COMPRESSED_LUMINANCE_ALPHA_ARB                             = 0x84EB
	COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT                       = 0x8C72
	COMPRESSED_LUMINANCE_ARB                                   = 0x84EA
	COMPRESSED_LUMINANCE_LATC1_EXT                             = 0x8C70
	COMPRESSED_R11_EAC                                         = 0x9270
	COMPRESSED_RED_GREEN_RGTC2_EXT                             = 0x8DBD
	COMPRESSED_RED_RGTC1                                       = 0x8DBB
	COMPRESSED_RED_RGTC1_EXT                                   = 0x8DBB
	COMPRESSED_RG11_EAC                                        = 0x9272
	COMPRESSED_RGB                                             = 0x84ED
	COMPRESSED_RGB8_ETC2                                       = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2                   = 0x9276
	COMPRESSED_RGBA                                            = 0x84EE
	COMPRESSED_RGBA8_ETC2_EAC                                  = 0x9278
	COMPRESSED_RGBA_ARB                                        = 0x84EE
	COMPRESSED_RGBA_ASTC_10x10_KHR                             = 0x93BB
	COMPRESSED_RGBA_ASTC_10x5_KHR                              = 0x93B8
	COMPRESSED_RGBA_ASTC_10x6_KHR                              = 0x93B9
	COMPRESSED_RGBA_ASTC_10x8_KHR                              = 0x93BA
	COMPRESSED_RGBA_ASTC_12x10_KHR                             = 0x93BC
	COMPRESSED_RGBA_ASTC_12x12_KHR                             = 0x93BD
	COMPRESSED_RGBA_ASTC_4x4_KHR                               = 0x93B0
	COMPRESSED_RGBA_ASTC_5x4_KHR                               = 0x93B1
	COMPRESSED_RGBA_ASTC_5x5_KHR                               = 0x93B2
	COMPRESSED_RGBA_ASTC_6x5_KHR                               = 0x93B3
	COMPRESSED_RGBA_ASTC_6x6_KHR                               = 0x93B4
	COMPRESSED_RGBA_ASTC_8x5_KHR                               = 0x93B5
	COMPRESSED_RGBA_ASTC_8x6_KHR                               = 0x93B6
	COMPRESSED_RGBA_ASTC_8x8_KHR                               = 0x93B7
	COMPRESSED_RGBA_BPTC_UNORM_ARB                             = 0x8E8C
	COMPRESSED_RGBA_FXT1_3DFX                                  = 0x86B1
	COMPRESSED_RGBA_S3TC_DXT1_EXT                              = 0x83F1
	COMPRESSED_RGBA_S3TC_DXT3_EXT                              = 0x83F2
	COMPRESSED_RGBA_S3TC_DXT5_EXT                              = 0x83F3
	COMPRESSED_RGB_ARB                                         = 0x84ED
	COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB                       = 0x8E8E
	COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB                     = 0x8E8F
	COMPRESSED_RGB_FXT1_3DFX                                   = 0x86B0
	COMPRESSED_RGB_S3TC_DXT1_EXT                               = 0x83F0
	COMPRESSED_RG_RGTC2                                        = 0x8DBD
	COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT                = 0x8C73
	COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT                      = 0x8C71
	COMPRESSED_SIGNED_R11_EAC                                  = 0x9271
	COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT                      = 0x8DBE
	COMPRESSED_SIGNED_RED_RGTC1                                = 0x8DBC
	COMPRESSED_SIGNED_RED_RGTC1_EXT                            = 0x8DBC
	COMPRESSED_SIGNED_RG11_EAC                                 = 0x9273
	COMPRESSED_SIGNED_RG_RGTC2                                 = 0x8DBE
	COMPRESSED_SLUMINANCE                                      = 0x8C4A
	COMPRESSED_SLUMINANCE_ALPHA                                = 0x8C4B
	COMPRESSED_SLUMINANCE_ALPHA_EXT                            = 0x8C4B
	COMPRESSED_SLUMINANCE_EXT                                  = 0x8C4A
	COMPRESSED_SRGB                                            = 0x8C48
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR                     = 0x93DB
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                      = 0x93D8
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                      = 0x93D9
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                      = 0x93DA
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR                     = 0x93DC
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR                     = 0x93DD
	COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                       = 0x93D0
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                       = 0x93D1
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                       = 0x93D2
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                       = 0x93D3
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                       = 0x93D4
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                       = 0x93D5
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                       = 0x93D6
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                       = 0x93D7
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                           = 0x9279
	COMPRESSED_SRGB8_ETC2                                      = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2                  = 0x9277
	COMPRESSED_SRGB_ALPHA                                      = 0x8C49
	COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB                       = 0x8E8D
	COMPRESSED_SRGB_ALPHA_EXT                                  = 0x8C49
	COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT                        = 0x8C4D
	COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT                        = 0x8C4E
	COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT                        = 0x8C4F
	COMPRESSED_SRGB_EXT                                        = 0x8C48
	COMPRESSED_SRGB_S3TC_DXT1_EXT                              = 0x8C4C
	COMPRESSED_TEXTURE_FORMATS                                 = 0x86A3
	COMPRESSED_TEXTURE_FORMATS_ARB                             = 0x86A3
	COMPUTE_PROGRAM_NV                                         = 0x90FB
	COMPUTE_PROGRAM_PARAMETER_BUFFER_NV                        = 0x90FC
	COMPUTE_SHADER                                             = 0x91B9
	COMPUTE_SHADER_BIT                                         = 0x00000020
	COMPUTE_SHADER_INVOCATIONS_ARB                             = 0x82F5
	COMPUTE_SUBROUTINE                                         = 0x92ED
	COMPUTE_SUBROUTINE_UNIFORM                                 = 0x92F3
	COMPUTE_TEXTURE                                            = 0x82A0
	COMPUTE_WORK_GROUP_SIZE                                    = 0x8267
	COMP_BIT_ATI                                               = 0x00000002
	CONDITION_SATISFIED                                        = 0x911C
	CONFORMANT_NV                                              = 0x9374
	CONIC_CURVE_TO_NV                                          = 0x1A
	CONJOINT_NV                                                = 0x9284
	CONSERVATIVE_RASTERIZATION_INTEL                           = 0x83FE
	CONSERVATIVE_RASTERIZATION_NV                              = 0x9346
	CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV                  = 0x937B
	CONSERVATIVE_RASTER_DILATE_NV                              = 0x9379
	CONSERVATIVE_RASTER_DILATE_RANGE_NV                        = 0x937A
	CONSERVATIVE_RASTER_MODE_NV                                = 0x954D
	CONSERVATIVE_RASTER_MODE_POST_SNAP_NV                      = 0x954E
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV                       = 0x9550
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV             = 0x954F
	CONSERVE_MEMORY_HINT_PGI                                   = 0x1A1FD
	CONSTANT                                                   = 0x8576
	CONSTANT_ALPHA                                             = 0x8003
	CONSTANT_ALPHA_EXT                                         = 0x8003
	CONSTANT_ARB                                               = 0x8576
	CONSTANT_ATTENUATION                                       = 0x1207
	CONSTANT_BORDER_HP                                         = 0x8151
	CONSTANT_COLOR                                             = 0x8001
	CONSTANT_COLOR0_NV                                         = 0x852A
	CONSTANT_COLOR1_NV                                         = 0x852B
	CONSTANT_COLOR_EXT                                         = 0x8001
	CONSTANT_EXT                                               = 0x8576
	CONST_EYE_NV                                               = 0x86E5
	CONTEXT_FLAG_DEBUG_BIT                                     = 0x00000002
	CONTEXT_FLAG_DEBUG_BIT_KHR                                 = 0x00000002
	CONTEXT_FLAG_NO_ERROR_BIT_KHR                              = 0x00000008
	CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB                         = 0x00000004
	CONTEXT_LOST                                               = 0x0507
	CONTEXT_LOST_KHR                                           = 0x0507
	CONTEXT_RELEASE_BEHAVIOR                                   = 0x82FB
	CONTEXT_RELEASE_BEHAVIOR_FLUSH                             = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR                         = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_KHR                               = 0x82FB
	CONTEXT_ROBUST_ACCESS                                      = 0x90F3
	CONTEXT_ROBUST_ACCESS_KHR                                  = 0x90F3
	CONTINUOUS_AMD                                             = 0x9007
	CONTRAST_NV                                                = 0x92A1
	CONVEX_HULL_NV                                             = 0x908B
	CONVOLUTION_1D_EXT                                         = 0x8010
	CONVOLUTION_2D_EXT                                         = 0x8011
	CONVOLUTION_BORDER_COLOR_HP                                = 0x8154
	CONVOLUTION_BORDER_MODE_EXT                                = 0x8013
	CONVOLUTION_FILTER_BIAS_EXT                                = 0x8015
	CONVOLUTION_FILTER_SCALE_EXT                               = 0x8014
	CONVOLUTION_FORMAT_EXT                                     = 0x8017
	CONVOLUTION_HEIGHT_EXT                                     = 0x8019
	CONVOLUTION_HINT_SGIX                                      = 0x8316
	CONVOLUTION_WIDTH_EXT                                      = 0x8018
	CON_0_ATI                                                  = 0x8941
	CON_10_ATI                                                 = 0x894B
	CON_11_ATI                                                 = 0x894C
	CON_12_ATI                                                 = 0x894D
	CON_13_ATI                                                 = 0x894E
	CON_14_ATI                                                 = 0x894F
	CON_15_ATI                                                 = 0x8950
	CON_16_ATI                                                 = 0x8951
	CON_17_ATI                                                 = 0x8952
	CON_18_ATI                                                 = 0x8953
	CON_19_ATI                                                 = 0x8954
	CON_1_ATI                                                  = 0x8942
	CON_20_ATI                                                 = 0x8955
	CON_21_ATI                                                 = 0x8956
	CON_22_ATI                                                 = 0x8957
	CON_23_ATI                                                 = 0x8958
	CON_24_ATI                                                 = 0x8959
	CON_25_ATI                                                 = 0x895A
	CON_26_ATI                                                 = 0x895B
	CON_27_ATI                                                 = 0x895C
	CON_28_ATI                                                 = 0x895D
	CON_29_ATI                                                 = 0x895E
	CON_2_ATI                                                  = 0x8943
	CON_30_ATI                                                 = 0x895F
	CON_31_ATI                                                 = 0x8960
	CON_3_ATI                                                  = 0x8944
	CON_4_ATI                                                  = 0x8945
	CON_5_ATI                                                  = 0x8946
	CON_6_ATI                                                  = 0x8947
	CON_7_ATI                                                  = 0x8948
	CON_8_ATI                                                  = 0x8949
	CON_9_ATI                                                  = 0x894A
	COORD_REPLACE                                              = 0x8862
	COORD_REPLACE_ARB                                          = 0x8862
	COORD_REPLACE_NV                                           = 0x8862
	COPY                                                       = 0x1503
	COPY_INVERTED                                              = 0x150C
	COPY_PIXEL_TOKEN                                           = 0x0706
	COPY_READ_BUFFER                                           = 0x8F36
	COPY_WRITE_BUFFER                                          = 0x8F37
	COUNTER_RANGE_AMD                                          = 0x8BC1
	COUNTER_TYPE_AMD                                           = 0x8BC0
	COUNT_DOWN_NV                                              = 0x9089
	COUNT_UP_NV                                                = 0x9088
	COVERAGE_MODULATION_NV                                     = 0x9332
	COVERAGE_MODULATION_TABLE_NV                               = 0x9331
	COVERAGE_MODULATION_TABLE_SIZE_NV                          = 0x9333
	CUBIC_CURVE_TO_NV                                          = 0x0C
	CUBIC_EXT                                                  = 0x8334
	CUBIC_HP                                                   = 0x815F
	CULL_FACE                                                  = 0x0B44
	CULL_FACE_MODE                                             = 0x0B45
	CULL_FRAGMENT_NV                                           = 0x86E7
	CULL_MODES_NV                                              = 0x86E0
	CULL_VERTEX_EXT                                            = 0x81AA
	CULL_VERTEX_EYE_POSITION_EXT                               = 0x81AB
	CULL_VERTEX_IBM                                            = 103050
	CULL_VERTEX_OBJECT_POSITION_EXT                            = 0x81AC
	CURRENT_ATTRIB_NV                                          = 0x8626
	CURRENT_BINORMAL_EXT                                       = 0x843C
	CURRENT_BIT                                                = 0x00000001
	CURRENT_COLOR                                              = 0x0B00
	CURRENT_FOG_COORD                                          = 0x8453
	CURRENT_FOG_COORDINATE                                     = 0x8453
	CURRENT_FOG_COORDINATE_EXT                                 = 0x8453
	CURRENT_INDEX                                              = 0x0B01
	CURRENT_MATRIX_ARB                                         = 0x8641
	CURRENT_MATRIX_INDEX_ARB                                   = 0x8845
	CURRENT_MATRIX_NV                                          = 0x8641
	CURRENT_MATRIX_STACK_DEPTH_ARB                             = 0x8640
	CURRENT_MATRIX_STACK_DEPTH_NV                              = 0x8640
	CURRENT_NORMAL                                             = 0x0B02
	CURRENT_OCCLUSION_QUERY_ID_NV                              = 0x8865
	CURRENT_PALETTE_MATRIX_ARB                                 = 0x8843
	CURRENT_PROGRAM                                            = 0x8B8D
	CURRENT_QUERY                                              = 0x8865
	CURRENT_QUERY_ARB                                          = 0x8865
	CURRENT_RASTER_COLOR                                       = 0x0B04
	CURRENT_RASTER_DISTANCE                                    = 0x0B09
	CURRENT_RASTER_INDEX                                       = 0x0B05
	CURRENT_RASTER_NORMAL_SGIX                                 = 0x8406
	CURRENT_RASTER_POSITION                                    = 0x0B07
	CURRENT_RASTER_POSITION_VALID                              = 0x0B08
	CURRENT_RASTER_SECONDARY_COLOR                             = 0x845F
	CURRENT_RASTER_TEXTURE_COORDS                              = 0x0B06
	CURRENT_SECONDARY_COLOR                                    = 0x8459
	CURRENT_SECONDARY_COLOR_EXT                                = 0x8459
	CURRENT_TANGENT_EXT                                        = 0x843B
	CURRENT_TEXTURE_COORDS                                     = 0x0B03
	CURRENT_TIME_NV                                            = 0x8E28
	CURRENT_VERTEX_ATTRIB                                      = 0x8626
	CURRENT_VERTEX_ATTRIB_ARB                                  = 0x8626
	CURRENT_VERTEX_EXT                                         = 0x87E2
	CURRENT_VERTEX_WEIGHT_EXT                                  = 0x850B
	CURRENT_WEIGHT_ARB                                         = 0x86A8
	CW                                                         = 0x0900
	D3D12_FENCE_VALUE_EXT                                      = 0x9595
	DARKEN_KHR                                                 = 0x9297
	DARKEN_NV                                                  = 0x9297
	DATA_BUFFER_AMD                                            = 0x9151
	DEBUG_CALLBACK_FUNCTION                                    = 0x8244
	DEBUG_CALLBACK_FUNCTION_ARB                                = 0x8244
	DEBUG_CALLBACK_FUNCTION_KHR                                = 0x8244
	DEBUG_CALLBACK_USER_PARAM                                  = 0x8245
	DEBUG_CALLBACK_USER_PARAM_ARB                              = 0x8245
	DEBUG_CALLBACK_USER_PARAM_KHR                              = 0x8245
	DEBUG_CATEGORY_API_ERROR_AMD                               = 0x9149
	DEBUG_CATEGORY_APPLICATION_AMD                             = 0x914F
	DEBUG_CATEGORY_DEPRECATION_AMD                             = 0x914B
	DEBUG_CATEGORY_OTHER_AMD                                   = 0x9150
	DEBUG_CATEGORY_PERFORMANCE_AMD                             = 0x914D
	DEBUG_CATEGORY_SHADER_COMPILER_AMD                         = 0x914E
	DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD                      = 0x914C
	DEBUG_CATEGORY_WINDOW_SYSTEM_AMD                           = 0x914A
	DEBUG_GROUP_STACK_DEPTH                                    = 0x826D
	DEBUG_GROUP_STACK_DEPTH_KHR                                = 0x826D
	DEBUG_LOGGED_MESSAGES                                      = 0x9145
	DEBUG_LOGGED_MESSAGES_AMD                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_ARB                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_KHR                                  = 0x9145
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                           = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB                       = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                       = 0x8243
	DEBUG_OUTPUT                                               = 0x92E0
	DEBUG_OUTPUT_KHR                                           = 0x92E0
	DEBUG_OUTPUT_SYNCHRONOUS                                   = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_ARB                               = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_KHR                               = 0x8242
	DEBUG_SEVERITY_HIGH                                        = 0x9146
	DEBUG_SEVERITY_HIGH_AMD                                    = 0x9146
	DEBUG_SEVERITY_HIGH_ARB                                    = 0x9146
	DEBUG_SEVERITY_HIGH_KHR                                    = 0x9146
	DEBUG_SEVERITY_LOW                                         = 0x9148
	DEBUG_SEVERITY_LOW_AMD                                     = 0x9148
	DEBUG_SEVERITY_LOW_ARB                                     = 0x9148
	DEBUG_SEVERITY_LOW_KHR                                     = 0x9148
	DEBUG_SEVERITY_MEDIUM                                      = 0x9147
	DEBUG_SEVERITY_MEDIUM_AMD                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_ARB                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_KHR                                  = 0x9147
	DEBUG_SEVERITY_NOTIFICATION                                = 0x826B
	DEBUG_SEVERITY_NOTIFICATION_KHR                            = 0x826B
	DEBUG_SOURCE_API                                           = 0x8246
	DEBUG_SOURCE_API_ARB                                       = 0x8246
	DEBUG_SOURCE_API_KHR                                       = 0x8246
	DEBUG_SOURCE_APPLICATION                                   = 0x824A
	DEBUG_SOURCE_APPLICATION_ARB                               = 0x824A
	DEBUG_SOURCE_APPLICATION_KHR                               = 0x824A
	DEBUG_SOURCE_OTHER                                         = 0x824B
	DEBUG_SOURCE_OTHER_ARB                                     = 0x824B
	DEBUG_SOURCE_OTHER_KHR                                     = 0x824B
	DEBUG_SOURCE_SHADER_COMPILER                               = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_ARB                           = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_KHR                           = 0x8248
	DEBUG_SOURCE_THIRD_PARTY                                   = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_ARB                               = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_KHR                               = 0x8249
	DEBUG_SOURCE_WINDOW_SYSTEM                                 = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_ARB                             = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_KHR                             = 0x8247
	DEBUG_TYPE_DEPRECATED_BEHAVIOR                             = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB                         = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                         = 0x824D
	DEBUG_TYPE_ERROR                                           = 0x824C
	DEBUG_TYPE_ERROR_ARB                                       = 0x824C
	DEBUG_TYPE_ERROR_KHR                                       = 0x824C
	DEBUG_TYPE_MARKER                                          = 0x8268
	DEBUG_TYPE_MARKER_KHR                                      = 0x8268
	DEBUG_TYPE_OTHER                                           = 0x8251
	DEBUG_TYPE_OTHER_ARB                                       = 0x8251
	DEBUG_TYPE_OTHER_KHR                                       = 0x8251
	DEBUG_TYPE_PERFORMANCE                                     = 0x8250
	DEBUG_TYPE_PERFORMANCE_ARB                                 = 0x8250
	DEBUG_TYPE_PERFORMANCE_KHR                                 = 0x8250
	DEBUG_TYPE_POP_GROUP                                       = 0x826A
	DEBUG_TYPE_POP_GROUP_KHR                                   = 0x826A
	DEBUG_TYPE_PORTABILITY                                     = 0x824F
	DEBUG_TYPE_PORTABILITY_ARB                                 = 0x824F
	DEBUG_TYPE_PORTABILITY_KHR                                 = 0x824F
	DEBUG_TYPE_PUSH_GROUP                                      = 0x8269
	DEBUG_TYPE_PUSH_GROUP_KHR                                  = 0x8269
	DEBUG_TYPE_UNDEFINED_BEHAVIOR                              = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB                          = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                          = 0x824E
	DECAL                                                      = 0x2101
	DECODE_EXT                                                 = 0x8A49
	DECR                                                       = 0x1E03
	DECR_WRAP                                                  = 0x8508
	DECR_WRAP_EXT                                              = 0x8508
	DEDICATED_MEMORY_OBJECT_EXT                                = 0x9581
	DEFORMATIONS_MASK_SGIX                                     = 0x8196
	DELETE_STATUS                                              = 0x8B80
	DEPENDENT_AR_TEXTURE_2D_NV                                 = 0x86E9
	DEPENDENT_GB_TEXTURE_2D_NV                                 = 0x86EA
	DEPENDENT_HILO_TEXTURE_2D_NV                               = 0x8858
	DEPENDENT_RGB_TEXTURE_3D_NV                                = 0x8859
	DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV                          = 0x885A
	DEPTH                                                      = 0x1801
	DEPTH24_STENCIL8                                           = 0x88F0
	DEPTH24_STENCIL8_EXT                                       = 0x88F0
	DEPTH32F_STENCIL8                                          = 0x8CAD
	DEPTH32F_STENCIL8_NV                                       = 0x8DAC
	DEPTH_ATTACHMENT                                           = 0x8D00
	DEPTH_ATTACHMENT_EXT                                       = 0x8D00
	DEPTH_BIAS                                                 = 0x0D1F
	DEPTH_BITS                                                 = 0x0D56
	DEPTH_BOUNDS_EXT                                           = 0x8891
	DEPTH_BOUNDS_TEST_EXT                                      = 0x8890
	DEPTH_BUFFER_BIT                                           = 0x00000100
	DEPTH_BUFFER_FLOAT_MODE_NV                                 = 0x8DAF
	DEPTH_CLAMP                                                = 0x864F
	DEPTH_CLAMP_FAR_AMD                                        = 0x901F
	DEPTH_CLAMP_NEAR_AMD                                       = 0x901E
	DEPTH_CLAMP_NV                                             = 0x864F
	DEPTH_CLEAR_VALUE                                          = 0x0B73
	DEPTH_COMPONENT                                            = 0x1902
	DEPTH_COMPONENT16                                          = 0x81A5
	DEPTH_COMPONENT16_ARB                                      = 0x81A5
	DEPTH_COMPONENT16_SGIX                                     = 0x81A5
	DEPTH_COMPONENT24                                          = 0x81A6
	DEPTH_COMPONENT24_ARB                                      = 0x81A6
	DEPTH_COMPONENT24_SGIX                                     = 0x81A6
	DEPTH_COMPONENT32                                          = 0x81A7
	DEPTH_COMPONENT32F                                         = 0x8CAC
	DEPTH_COMPONENT32F_NV                                      = 0x8DAB
	DEPTH_COMPONENT32_ARB                                      = 0x81A7
	DEPTH_COMPONENT32_SGIX                                     = 0x81A7
	DEPTH_COMPONENTS                                           = 0x8284
	DEPTH_FUNC                                                 = 0x0B74
	DEPTH_RANGE                                                = 0x0B70
	DEPTH_RENDERABLE                                           = 0x8287
	DEPTH_SAMPLES_NV                                           = 0x932D
	DEPTH_SCALE                                                = 0x0D1E
	DEPTH_STENCIL                                              = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                                   = 0x821A
	DEPTH_STENCIL_EXT                                          = 0x84F9
	DEPTH_STENCIL_NV                                           = 0x84F9
	DEPTH_STENCIL_TEXTURE_MODE                                 = 0x90EA
	DEPTH_STENCIL_TO_BGRA_NV                                   = 0x886F
	DEPTH_STENCIL_TO_RGBA_NV                                   = 0x886E
	DEPTH_TEST                                                 = 0x0B71
	DEPTH_TEXTURE_MODE                                         = 0x884B
	DEPTH_TEXTURE_MODE_ARB                                     = 0x884B
	DEPTH_WRITEMASK                                            = 0x0B72
	DETACHED_BUFFERS_NV                                        = 0x95AB
	DETACHED_MEMORY_INCARNATION_NV                             = 0x95A9
	DETACHED_TEXTURES_NV                                       = 0x95AA
	DETAIL_TEXTURE_2D_BINDING_SGIS                             = 0x8096
	DETAIL_TEXTURE_2D_SGIS                                     = 0x8095
	DETAIL_TEXTURE_FUNC_POINTS_SGIS                            = 0x809C
	DETAIL_TEXTURE_LEVEL_SGIS                                  = 0x809A
	DETAIL_TEXTURE_MODE_SGIS                                   = 0x809B
	DEVICE_LUID_EXT                                            = 0x9599
	DEVICE_NODE_MASK_EXT                                       = 0x959A
	DEVICE_UUID_EXT                                            = 0x9597
	DIFFERENCE_KHR                                             = 0x929E
	DIFFERENCE_NV                                              = 0x929E
	DIFFUSE                                                    = 0x1201
	DISCARD_ATI                                                = 0x8763
	DISCARD_NV                                                 = 0x8530
	DISCRETE_AMD                                               = 0x9006
	DISJOINT_NV                                                = 0x9283
	DISPATCH_INDIRECT_BUFFER                                   = 0x90EE
	DISPATCH_INDIRECT_BUFFER_BINDING                           = 0x90EF
	DISTANCE_ATTENUATION_EXT                                   = 0x8129
	DISTANCE_ATTENUATION_SGIS                                  = 0x8129
	DITHER                                                     = 0x0BD0
	DOMAIN                                                     = 0x0A02
	DONT_CARE                                                  = 0x1100
	DOT2_ADD_ATI                                               = 0x896C
	DOT3_ATI                                                   = 0x8966
	DOT3_RGB                                                   = 0x86AE
	DOT3_RGBA                                                  = 0x86AF
	DOT3_RGBA_ARB                                              = 0x86AF
	DOT3_RGBA_EXT                                              = 0x8741
	DOT3_RGB_ARB                                               = 0x86AE
	DOT3_RGB_EXT                                               = 0x8740
	DOT4_ATI                                                   = 0x8967
	DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV                        = 0x885D
	DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV                  = 0x86F3
	DOT_PRODUCT_DEPTH_REPLACE_NV                               = 0x86ED
	DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                            = 0x86F1
	DOT_PRODUCT_NV                                             = 0x86EC
	DOT_PRODUCT_PASS_THROUGH_NV                                = 0x885B
	DOT_PRODUCT_REFLECT_CUBE_MAP_NV                            = 0x86F2
	DOT_PRODUCT_TEXTURE_1D_NV                                  = 0x885C
	DOT_PRODUCT_TEXTURE_2D_NV                                  = 0x86EE
	DOT_PRODUCT_TEXTURE_3D_NV                                  = 0x86EF
	DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                            = 0x86F0
	DOT_PRODUCT_TEXTURE_RECTANGLE_NV                           = 0x864E
	DOUBLE                                                     = 0x140A
	DOUBLEBUFFER                                               = 0x0C32
	DOUBLE_MAT2                                                = 0x8F46
	DOUBLE_MAT2_EXT                                            = 0x8F46
	DOUBLE_MAT2x3                                              = 0x8F49
	DOUBLE_MAT2x3_EXT                                          = 0x8F49
	DOUBLE_MAT2x4                                              = 0x8F4A
	DOUBLE_MAT2x4_EXT                                          = 0x8F4A
	DOUBLE_MAT3                                                = 0x8F47
	DOUBLE_MAT3_EXT                                            = 0x8F47
	DOUBLE_MAT3x2                                              = 0x8F4B
	DOUBLE_MAT3x2_EXT                                          = 0x8F4B
	DOUBLE_MAT3x4                                              = 0x8F4C
	DOUBLE_MAT3x4_EXT                                          = 0x8F4C
	DOUBLE_MAT4                                                = 0x8F48
	DOUBLE_MAT4_EXT                                            = 0x8F48
	DOUBLE_MAT4x2                                              = 0x8F4D
	DOUBLE_MAT4x2_EXT                                          = 0x8F4D
	DOUBLE_MAT4x3                                              = 0x8F4E
	DOUBLE_MAT4x3_EXT                                          = 0x8F4E
	DOUBLE_VEC2                                                = 0x8FFC
	DOUBLE_VEC2_EXT                                            = 0x8FFC
	DOUBLE_VEC3                                                = 0x8FFD
	DOUBLE_VEC3_EXT                                            = 0x8FFD
	DOUBLE_VEC4                                                = 0x8FFE
	DOUBLE_VEC4_EXT                                            = 0x8FFE
	DRAW_ARRAYS_COMMAND_NV                                     = 0x0003
	DRAW_ARRAYS_INSTANCED_COMMAND_NV                           = 0x0007
	DRAW_ARRAYS_STRIP_COMMAND_NV                               = 0x0005
	DRAW_BUFFER                                                = 0x0C01
	DRAW_BUFFER0                                               = 0x8825
	DRAW_BUFFER0_ARB                                           = 0x8825
	DRAW_BUFFER0_ATI                                           = 0x8825
	DRAW_BUFFER1                                               = 0x8826
	DRAW_BUFFER10                                              = 0x882F
	DRAW_BUFFER10_ARB                                          = 0x882F
	DRAW_BUFFER10_ATI                                          = 0x882F
	DRAW_BUFFER11                                              = 0x8830
	DRAW_BUFFER11_ARB                                          = 0x8830
	DRAW_BUFFER11_ATI                                          = 0x8830
	DRAW_BUFFER12                                              = 0x8831
	DRAW_BUFFER12_ARB                                          = 0x8831
	DRAW_BUFFER12_ATI                                          = 0x8831
	DRAW_BUFFER13                                              = 0x8832
	DRAW_BUFFER13_ARB                                          = 0x8832
	DRAW_BUFFER13_ATI                                          = 0x8832
	DRAW_BUFFER14                                              = 0x8833
	DRAW_BUFFER14_ARB                                          = 0x8833
	DRAW_BUFFER14_ATI                                          = 0x8833
	DRAW_BUFFER15                                              = 0x8834
	DRAW_BUFFER15_ARB                                          = 0x8834
	DRAW_BUFFER15_ATI                                          = 0x8834
	DRAW_BUFFER1_ARB                                           = 0x8826
	DRAW_BUFFER1_ATI                                           = 0x8826
	DRAW_BUFFER2                                               = 0x8827
	DRAW_BUFFER2_ARB                                           = 0x8827
	DRAW_BUFFER2_ATI                                           = 0x8827
	DRAW_BUFFER3                                               = 0x8828
	DRAW_BUFFER3_ARB                                           = 0x8828
	DRAW_BUFFER3_ATI                                           = 0x8828
	DRAW_BUFFER4                                               = 0x8829
	DRAW_BUFFER4_ARB                                           = 0x8829
	DRAW_BUFFER4_ATI                                           = 0x8829
	DRAW_BUFFER5                                               = 0x882A
	DRAW_BUFFER5_ARB                                           = 0x882A
	DRAW_BUFFER5_ATI                                           = 0x882A
	DRAW_BUFFER6                                               = 0x882B
	DRAW_BUFFER6_ARB                                           = 0x882B
	DRAW_BUFFER6_ATI                                           = 0x882B
	DRAW_BUFFER7                                               = 0x882C
	DRAW_BUFFER7_ARB                                           = 0x882C
	DRAW_BUFFER7_ATI                                           = 0x882C
	DRAW_BUFFER8                                               = 0x882D
	DRAW_BUFFER8_ARB                                           = 0x882D
	DRAW_BUFFER8_ATI                                           = 0x882D
	DRAW_BUFFER9                                               = 0x882E
	DRAW_BUFFER9_ARB                                           = 0x882E
	DRAW_BUFFER9_ATI                                           = 0x882E
	DRAW_ELEMENTS_COMMAND_NV                                   = 0x0002
	DRAW_ELEMENTS_INSTANCED_COMMAND_NV                         = 0x0006
	DRAW_ELEMENTS_STRIP_COMMAND_NV                             = 0x0004
	DRAW_FRAMEBUFFER                                           = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                                   = 0x8CA6
	DRAW_FRAMEBUFFER_BINDING_EXT                               = 0x8CA6
	DRAW_FRAMEBUFFER_EXT                                       = 0x8CA9
	DRAW_INDIRECT_ADDRESS_NV                                   = 0x8F41
	DRAW_INDIRECT_BUFFER                                       = 0x8F3F
	DRAW_INDIRECT_BUFFER_BINDING                               = 0x8F43
	DRAW_INDIRECT_LENGTH_NV                                    = 0x8F42
	DRAW_INDIRECT_UNIFIED_NV                                   = 0x8F40
	DRAW_PIXELS_APPLE                                          = 0x8A0A
	DRAW_PIXEL_TOKEN                                           = 0x0705
	DRIVER_UUID_EXT                                            = 0x9598
	DSDT8_MAG8_INTENSITY8_NV                                   = 0x870B
	DSDT8_MAG8_NV                                              = 0x870A
	DSDT8_NV                                                   = 0x8709
	DSDT_MAG_INTENSITY_NV                                      = 0x86DC
	DSDT_MAG_NV                                                = 0x86F6
	DSDT_MAG_VIB_NV                                            = 0x86F7
	DSDT_NV                                                    = 0x86F5
	DST_ALPHA                                                  = 0x0304
	DST_ATOP_NV                                                = 0x928F
	DST_COLOR                                                  = 0x0306
	DST_IN_NV                                                  = 0x928B
	DST_NV                                                     = 0x9287
	DST_OUT_NV                                                 = 0x928D
	DST_OVER_NV                                                = 0x9289
	DS_BIAS_NV                                                 = 0x8716
	DS_SCALE_NV                                                = 0x8710
	DT_BIAS_NV                                                 = 0x8717
	DT_SCALE_NV                                                = 0x8711
	DU8DV8_ATI                                                 = 0x877A
	DUAL_ALPHA12_SGIS                                          = 0x8112
	DUAL_ALPHA16_SGIS                                          = 0x8113
	DUAL_ALPHA4_SGIS                                           = 0x8110
	DUAL_ALPHA8_SGIS                                           = 0x8111
	DUAL_INTENSITY12_SGIS                                      = 0x811A
	DUAL_INTENSITY16_SGIS                                      = 0x811B
	DUAL_INTENSITY4_SGIS                                       = 0x8118
	DUAL_INTENSITY8_SGIS                                       = 0x8119
	DUAL_LUMINANCE12_SGIS                                      = 0x8116
	DUAL_LUMINANCE16_SGIS                                      = 0x8117
	DUAL_LUMINANCE4_SGIS                                       = 0x8114
	DUAL_LUMINANCE8_SGIS                                       = 0x8115
	DUAL_LUMINANCE_ALPHA4_SGIS                                 = 0x811C
	DUAL_LUMINANCE_ALPHA8_SGIS                                 = 0x811D
	DUAL_TEXTURE_SELECT_SGIS                                   = 0x8124
	DUDV_ATI                                                   = 0x8779
	DUP_FIRST_CUBIC_CURVE_TO_NV                                = 0xF2
	DUP_LAST_CUBIC_CURVE_TO_NV                                 = 0xF4
	DYNAMIC_ATI                                                = 0x8761
	DYNAMIC_COPY                                               = 0x88EA
	DYNAMIC_COPY_ARB                                           = 0x88EA
	DYNAMIC_DRAW                                               = 0x88E8
	DYNAMIC_DRAW_ARB                                           = 0x88E8
	DYNAMIC_READ                                               = 0x88E9
	DYNAMIC_READ_ARB                                           = 0x88E9
	DYNAMIC_STORAGE_BIT                                        = 0x0100
	EDGEFLAG_BIT_PGI                                           = 0x00040000
	EDGE_FLAG                                                  = 0x0B43
	EDGE_FLAG_ARRAY                                            = 0x8079
	EDGE_FLAG_ARRAY_ADDRESS_NV                                 = 0x8F26
	EDGE_FLAG_ARRAY_BUFFER_BINDING                             = 0x889B
	EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB                         = 0x889B
	EDGE_FLAG_ARRAY_COUNT_EXT                                  = 0x808D
	EDGE_FLAG_ARRAY_EXT                                        = 0x8079
	EDGE_FLAG_ARRAY_LENGTH_NV                                  = 0x8F30
	EDGE_FLAG_ARRAY_LIST_IBM                                   = 103075
	EDGE_FLAG_ARRAY_LIST_STRIDE_IBM                            = 103085
	EDGE_FLAG_ARRAY_POINTER                                    = 0x8093
	EDGE_FLAG_ARRAY_POINTER_EXT                                = 0x8093
	EDGE_FLAG_ARRAY_STRIDE                                     = 0x808C
	EDGE_FLAG_ARRAY_STRIDE_EXT                                 = 0x808C
	EFFECTIVE_RASTER_SAMPLES_EXT                               = 0x932C
	EIGHTH_BIT_ATI                                             = 0x00000020
	ELEMENT_ADDRESS_COMMAND_NV                                 = 0x0008
	ELEMENT_ARRAY_ADDRESS_NV                                   = 0x8F29
	ELEMENT_ARRAY_APPLE                                        = 0x8A0C
	ELEMENT_ARRAY_ATI                                          = 0x8768
	ELEMENT_ARRAY_BARRIER_BIT                                  = 0x00000002
	ELEMENT_ARRAY_BARRIER_BIT_EXT                              = 0x00000002
	ELEMENT_ARRAY_BUFFER                                       = 0x8893
	ELEMENT_ARRAY_BUFFER_ARB                                   = 0x8893
	ELEMENT_ARRAY_BUFFER_BINDING                               = 0x8895
	ELEMENT_ARRAY_BUFFER_BINDING_ARB                           = 0x8895
	ELEMENT_ARRAY_LENGTH_NV                                    = 0x8F33
	ELEMENT_ARRAY_POINTER_APPLE                                = 0x8A0E
	ELEMENT_ARRAY_POINTER_ATI                                  = 0x876A
	ELEMENT_ARRAY_TYPE_APPLE                                   = 0x8A0D
	ELEMENT_ARRAY_TYPE_ATI                                     = 0x8769
	ELEMENT_ARRAY_UNIFIED_NV                                   = 0x8F1F
	EMBOSS_CONSTANT_NV                                         = 0x855E
	EMBOSS_LIGHT_NV                                            = 0x855D
	EMBOSS_MAP_NV                                              = 0x855F
	EMISSION                                                   = 0x1600
	ENABLE_BIT                                                 = 0x00002000
	EQUAL                                                      = 0x0202
	EQUIV                                                      = 0x1509
	EVAL_2D_NV                                                 = 0x86C0
	EVAL_BIT                                                   = 0x00010000
	EVAL_FRACTIONAL_TESSELLATION_NV                            = 0x86C5
	EVAL_TRIANGULAR_2D_NV                                      = 0x86C1
	EVAL_VERTEX_ATTRIB0_NV                                     = 0x86C6
	EVAL_VERTEX_ATTRIB10_NV                                    = 0x86D0
	EVAL_VERTEX_ATTRIB11_NV                                    = 0x86D1
	EVAL_VERTEX_ATTRIB12_NV                                    = 0x86D2
	EVAL_VERTEX_ATTRIB13_NV                                    = 0x86D3
	EVAL_VERTEX_ATTRIB14_NV                                    = 0x86D4
	EVAL_VERTEX_ATTRIB15_NV                                    = 0x86D5
	EVAL_VERTEX_ATTRIB1_NV                                     = 0x86C7
	EVAL_VERTEX_ATTRIB2_NV                                     = 0x86C8
	EVAL_VERTEX_ATTRIB3_NV                                     = 0x86C9
	EVAL_VERTEX_ATTRIB4_NV                                     = 0x86CA
	EVAL_VERTEX_ATTRIB5_NV                                     = 0x86CB
	EVAL_VERTEX_ATTRIB6_NV                                     = 0x86CC
	EVAL_VERTEX_ATTRIB7_NV                                     = 0x86CD
	EVAL_VERTEX_ATTRIB8_NV                                     = 0x86CE
	EVAL_VERTEX_ATTRIB9_NV                                     = 0x86CF
	EXCLUSION_KHR                                              = 0x92A0
	EXCLUSION_NV                                               = 0x92A0
	EXCLUSIVE_EXT                                              = 0x8F11
	EXP                                                        = 0x0800
	EXP2                                                       = 0x0801
	EXPAND_NEGATE_NV                                           = 0x8539
	EXPAND_NORMAL_NV                                           = 0x8538
	EXTENSIONS                                                 = 0x1F03
	EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD                         = 0x9160
	EYE_DISTANCE_TO_LINE_SGIS                                  = 0x81F2
	EYE_DISTANCE_TO_POINT_SGIS                                 = 0x81F0
	EYE_LINEAR                                                 = 0x2400
	EYE_LINE_SGIS                                              = 0x81F6
	EYE_PLANE                                                  = 0x2502
	EYE_PLANE_ABSOLUTE_NV                                      = 0x855C
	EYE_POINT_SGIS                                             = 0x81F4
	EYE_RADIAL_NV                                              = 0x855B
	E_TIMES_F_NV                                               = 0x8531
	FACTOR_MAX_AMD                                             = 0x901D
	FACTOR_MIN_AMD                                             = 0x901C
	FAILURE_NV                                                 = 0x9030
	FALSE                                                      = 0
	FASTEST                                                    = 0x1101
	FEEDBACK                                                   = 0x1C01
	FEEDBACK_BUFFER_POINTER                                    = 0x0DF0
	FEEDBACK_BUFFER_SIZE                                       = 0x0DF1
	FEEDBACK_BUFFER_TYPE                                       = 0x0DF2
	FENCE_APPLE                                                = 0x8A0B
	FENCE_CONDITION_NV                                         = 0x84F4
	FENCE_STATUS_NV                                            = 0x84F3
	FIELDS_NV                                                  = 0x8E27
	FIELD_LOWER_NV                                             = 0x9023
	FIELD_UPPER_NV                                             = 0x9022
	FILE_NAME_NV                                               = 0x9074
	FILL                                                       = 0x1B02
	FILL_RECTANGLE_NV                                          = 0x933C
	FILTER                                                     = 0x829A
	FILTER4_SGIS                                               = 0x8146
	FIRST_TO_REST_NV                                           = 0x90AF
	FIRST_VERTEX_CONVENTION                                    = 0x8E4D
	FIRST_VERTEX_CONVENTION_EXT                                = 0x8E4D
	FIXED                                                      = 0x140C
	FIXED_OES                                                  = 0x140C
	FIXED_ONLY_ARB                                             = 0x891D
	FLAT                                                       = 0x1D00
	FLOAT                                                      = 0x1406
	FLOAT16_MAT2_AMD                                           = 0x91C5
	FLOAT16_MAT2x3_AMD                                         = 0x91C8
	FLOAT16_MAT2x4_AMD                                         = 0x91C9
	FLOAT16_MAT3_AMD                                           = 0x91C6
	FLOAT16_MAT3x2_AMD                                         = 0x91CA
	FLOAT16_MAT3x4_AMD                                         = 0x91CB
	FLOAT16_MAT4_AMD                                           = 0x91C7
	FLOAT16_MAT4x2_AMD                                         = 0x91CC
	FLOAT16_MAT4x3_AMD                                         = 0x91CD
	FLOAT16_NV                                                 = 0x8FF8
	FLOAT16_VEC2_NV                                            = 0x8FF9
	FLOAT16_VEC3_NV                                            = 0x8FFA
	FLOAT16_VEC4_NV                                            = 0x8FFB
	FLOAT_32_UNSIGNED_INT_24_8_REV                             = 0x8DAD
	FLOAT_32_UNSIGNED_INT_24_8_REV_NV                          = 0x8DAD
	FLOAT_CLEAR_COLOR_VALUE_NV                                 = 0x888D
	FLOAT_MAT2                                                 = 0x8B5A
	FLOAT_MAT2_ARB                                             = 0x8B5A
	FLOAT_MAT2x3                                               = 0x8B65
	FLOAT_MAT2x4                                               = 0x8B66
	FLOAT_MAT3                                                 = 0x8B5B
	FLOAT_MAT3_ARB                                             = 0x8B5B
	FLOAT_MAT3x2                                               = 0x8B67
	FLOAT_MAT3x4                                               = 0x8B68
	FLOAT_MAT4                                                 = 0x8B5C
	FLOAT_MAT4_ARB                                             = 0x8B5C
	FLOAT_MAT4x2                                               = 0x8B69
	FLOAT_MAT4x3                                               = 0x8B6A
	FLOAT_R16_NV                                               = 0x8884
	FLOAT_R32_NV                                               = 0x8885
	FLOAT_RG16_NV                                              = 0x8886
	FLOAT_RG32_NV                                              = 0x8887
	FLOAT_RGB16_NV                                             = 0x8888
	FLOAT_RGB32_NV                                             = 0x8889
	FLOAT_RGBA16_NV                                            = 0x888A
	FLOAT_RGBA32_NV                                            = 0x888B
	FLOAT_RGBA_MODE_NV                                         = 0x888E
	FLOAT_RGBA_NV                                              = 0x8883
	FLOAT_RGB_NV                                               = 0x8882
	FLOAT_RG_NV                                                = 0x8881
	FLOAT_R_NV                                                 = 0x8880
	FLOAT_VEC2                                                 = 0x8B50
	FLOAT_VEC2_ARB                                             = 0x8B50
	FLOAT_VEC3                                                 = 0x8B51
	FLOAT_VEC3_ARB                                             = 0x8B51
	FLOAT_VEC4                                                 = 0x8B52
	FLOAT_VEC4_ARB                                             = 0x8B52
	FOG                                                        = 0x0B60
	FOG_BIT                                                    = 0x00000080
	FOG_COLOR                                                  = 0x0B66
	FOG_COORD                                                  = 0x8451
	FOG_COORDINATE                                             = 0x8451
	FOG_COORDINATE_ARRAY                                       = 0x8457
	FOG_COORDINATE_ARRAY_BUFFER_BINDING                        = 0x889D
	FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB                    = 0x889D
	FOG_COORDINATE_ARRAY_EXT                                   = 0x8457
	FOG_COORDINATE_ARRAY_LIST_IBM                              = 103076
	FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM                       = 103086
	FOG_COORDINATE_ARRAY_POINTER                               = 0x8456
	FOG_COORDINATE_ARRAY_POINTER_EXT                           = 0x8456
	FOG_COORDINATE_ARRAY_STRIDE                                = 0x8455
	FOG_COORDINATE_ARRAY_STRIDE_EXT                            = 0x8455
	FOG_COORDINATE_ARRAY_TYPE                                  = 0x8454
	FOG_COORDINATE_ARRAY_TYPE_EXT                              = 0x8454
	FOG_COORDINATE_EXT                                         = 0x8451
	FOG_COORDINATE_SOURCE                                      = 0x8450
	FOG_COORDINATE_SOURCE_EXT                                  = 0x8450
	FOG_COORD_ARRAY                                            = 0x8457
	FOG_COORD_ARRAY_ADDRESS_NV                                 = 0x8F28
	FOG_COORD_ARRAY_BUFFER_BINDING                             = 0x889D
	FOG_COORD_ARRAY_LENGTH_NV                                  = 0x8F32
	FOG_COORD_ARRAY_POINTER                                    = 0x8456
	FOG_COORD_ARRAY_STRIDE                                     = 0x8455
	FOG_COORD_ARRAY_TYPE                                       = 0x8454
	FOG_COORD_SRC                                              = 0x8450
	FOG_DENSITY                                                = 0x0B62
	FOG_DISTANCE_MODE_NV                                       = 0x855A
	FOG_END                                                    = 0x0B64
	FOG_FUNC_POINTS_SGIS                                       = 0x812B
	FOG_FUNC_SGIS                                              = 0x812A
	FOG_HINT                                                   = 0x0C54
	FOG_INDEX                                                  = 0x0B61
	FOG_MODE                                                   = 0x0B65
	FOG_OFFSET_SGIX                                            = 0x8198
	FOG_OFFSET_VALUE_SGIX                                      = 0x8199
	FOG_SPECULAR_TEXTURE_WIN                                   = 0x80EC
	FOG_START                                                  = 0x0B63
	FONT_ASCENDER_BIT_NV                                       = 0x00200000
	FONT_DESCENDER_BIT_NV                                      = 0x00400000
	FONT_GLYPHS_AVAILABLE_NV                                   = 0x9368
	FONT_HAS_KERNING_BIT_NV                                    = 0x10000000
	FONT_HEIGHT_BIT_NV                                         = 0x00800000
	FONT_MAX_ADVANCE_HEIGHT_BIT_NV                             = 0x02000000
	FONT_MAX_ADVANCE_WIDTH_BIT_NV                              = 0x01000000
	FONT_NUM_GLYPH_INDICES_BIT_NV                              = 0x20000000
	FONT_TARGET_UNAVAILABLE_NV                                 = 0x9369
	FONT_UNAVAILABLE_NV                                        = 0x936A
	FONT_UNDERLINE_POSITION_BIT_NV                             = 0x04000000
	FONT_UNDERLINE_THICKNESS_BIT_NV                            = 0x08000000
	FONT_UNINTELLIGIBLE_NV                                     = 0x936B
	FONT_UNITS_PER_EM_BIT_NV                                   = 0x00100000
	FONT_X_MAX_BOUNDS_BIT_NV                                   = 0x00040000
	FONT_X_MIN_BOUNDS_BIT_NV                                   = 0x00010000
	FONT_Y_MAX_BOUNDS_BIT_NV                                   = 0x00080000
	FONT_Y_MIN_BOUNDS_BIT_NV                                   = 0x00020000
	FORCE_BLUE_TO_ONE_NV                                       = 0x8860
	FORMAT_SUBSAMPLE_244_244_OML                               = 0x8983
	FORMAT_SUBSAMPLE_24_24_OML                                 = 0x8982
	FRACTIONAL_EVEN                                            = 0x8E7C
	FRACTIONAL_ODD                                             = 0x8E7B
	FRAGMENT_COLOR_EXT                                         = 0x834C
	FRAGMENT_COLOR_MATERIAL_FACE_SGIX                          = 0x8402
	FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX                     = 0x8403
	FRAGMENT_COLOR_MATERIAL_SGIX                               = 0x8401
	FRAGMENT_COVERAGE_COLOR_NV                                 = 0x92DE
	FRAGMENT_COVERAGE_TO_COLOR_NV                              = 0x92DD
	FRAGMENT_DEPTH                                             = 0x8452
	FRAGMENT_DEPTH_EXT                                         = 0x8452
	FRAGMENT_INPUT_NV                                          = 0x936D
	FRAGMENT_INTERPOLATION_OFFSET_BITS                         = 0x8E5D
	FRAGMENT_LIGHT0_SGIX                                       = 0x840C
	FRAGMENT_LIGHT1_SGIX                                       = 0x840D
	FRAGMENT_LIGHT2_SGIX                                       = 0x840E
	FRAGMENT_LIGHT3_SGIX                                       = 0x840F
	FRAGMENT_LIGHT4_SGIX                                       = 0x8410
	FRAGMENT_LIGHT5_SGIX                                       = 0x8411
	FRAGMENT_LIGHT6_SGIX                                       = 0x8412
	FRAGMENT_LIGHT7_SGIX                                       = 0x8413
	FRAGMENT_LIGHTING_SGIX                                     = 0x8400
	FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX                          = 0x840A
	FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX                     = 0x8408
	FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX             = 0x840B
	FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX                         = 0x8409
	FRAGMENT_MATERIAL_EXT                                      = 0x8349
	FRAGMENT_NORMAL_EXT                                        = 0x834A
	FRAGMENT_PROGRAM_ARB                                       = 0x8804
	FRAGMENT_PROGRAM_BINDING_NV                                = 0x8873
	FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV              = 0x8E5D
	FRAGMENT_PROGRAM_NV                                        = 0x8870
	FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV                       = 0x8DA4
	FRAGMENT_SHADER                                            = 0x8B30
	FRAGMENT_SHADER_ARB                                        = 0x8B30
	FRAGMENT_SHADER_ATI                                        = 0x8920
	FRAGMENT_SHADER_BIT                                        = 0x00000002
	FRAGMENT_SHADER_BIT_EXT                                    = 0x00000002
	FRAGMENT_SHADER_DERIVATIVE_HINT                            = 0x8B8B
	FRAGMENT_SHADER_DERIVATIVE_HINT_ARB                        = 0x8B8B
	FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                       = 0x8A52
	FRAGMENT_SHADER_INVOCATIONS_ARB                            = 0x82F4
	FRAGMENT_SUBROUTINE                                        = 0x92EC
	FRAGMENT_SUBROUTINE_UNIFORM                                = 0x92F2
	FRAGMENT_TEXTURE                                           = 0x829F
	FRAMEBUFFER                                                = 0x8D40
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                          = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                           = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING                      = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE                      = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                          = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                          = 0x8213
	FRAMEBUFFER_ATTACHMENT_LAYERED_ARB                         = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_LAYERED_EXT                         = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME                         = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT                     = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE                         = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT                     = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_RED_SIZE                            = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE                        = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT              = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR         = 0x9632
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE               = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT           = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER                       = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT                   = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL                       = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT                   = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR               = 0x9630
	FRAMEBUFFER_BARRIER_BIT                                    = 0x00000400
	FRAMEBUFFER_BARRIER_BIT_EXT                                = 0x00000400
	FRAMEBUFFER_BINDING                                        = 0x8CA6
	FRAMEBUFFER_BINDING_EXT                                    = 0x8CA6
	FRAMEBUFFER_BLEND                                          = 0x828B
	FRAMEBUFFER_COMPLETE                                       = 0x8CD5
	FRAMEBUFFER_COMPLETE_EXT                                   = 0x8CD5
	FRAMEBUFFER_DEFAULT                                        = 0x8218
	FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS                 = 0x9314
	FRAMEBUFFER_DEFAULT_HEIGHT                                 = 0x9311
	FRAMEBUFFER_DEFAULT_LAYERS                                 = 0x9312
	FRAMEBUFFER_DEFAULT_SAMPLES                                = 0x9313
	FRAMEBUFFER_DEFAULT_WIDTH                                  = 0x9310
	FRAMEBUFFER_EXT                                            = 0x8D40
	FRAMEBUFFER_FLIP_X_MESA                                    = 0x8BBC
	FRAMEBUFFER_FLIP_Y_MESA                                    = 0x8BBB
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT                          = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT                      = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT                      = 0x8CD9
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER                         = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT                     = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                         = 0x8CDA
	FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB                     = 0x8DA9
	FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT                     = 0x8DA9
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB                   = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT                   = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT                  = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT              = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE                         = 0x8D56
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT                     = 0x8D56
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER                         = 0x8CDC
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT                     = 0x8CDC
	FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR                    = 0x9633
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB              = 0x9342
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV               = 0x9342
	FRAMEBUFFER_RENDERABLE                                     = 0x8289
	FRAMEBUFFER_RENDERABLE_LAYERED                             = 0x828A
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB                 = 0x9343
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV                  = 0x9343
	FRAMEBUFFER_SRGB                                           = 0x8DB9
	FRAMEBUFFER_SRGB_CAPABLE_EXT                               = 0x8DBA
	FRAMEBUFFER_SRGB_EXT                                       = 0x8DB9
	FRAMEBUFFER_SWAP_XY_MESA                                   = 0x8BBD
	FRAMEBUFFER_UNDEFINED                                      = 0x8219
	FRAMEBUFFER_UNSUPPORTED                                    = 0x8CDD
	FRAMEBUFFER_UNSUPPORTED_EXT                                = 0x8CDD
	FRAMEZOOM_FACTOR_SGIX                                      = 0x818C
	FRAMEZOOM_SGIX                                             = 0x818B
	FRAME_NV                                                   = 0x8E26
	FRONT                                                      = 0x0404
	FRONT_AND_BACK                                             = 0x0408
	FRONT_FACE                                                 = 0x0B46
	FRONT_FACE_COMMAND_NV                                      = 0x0012
	FRONT_LEFT                                                 = 0x0400
	FRONT_RIGHT                                                = 0x0401
	FULL_RANGE_EXT                                             = 0x87E1
	FULL_STIPPLE_HINT_PGI                                      = 0x1A219
	FULL_SUPPORT                                               = 0x82B7
	FUNC_ADD                                                   = 0x8006
	FUNC_ADD_EXT                                               = 0x8006
	FUNC_REVERSE_SUBTRACT                                      = 0x800B
	FUNC_REVERSE_SUBTRACT_EXT                                  = 0x800B
	FUNC_SUBTRACT                                              = 0x800A
	FUNC_SUBTRACT_EXT                                          = 0x800A
	GENERATE_MIPMAP                                            = 0x8191
	GENERATE_MIPMAP_HINT                                       = 0x8192
	GENERATE_MIPMAP_HINT_SGIS                                  = 0x8192
	GENERATE_MIPMAP_SGIS                                       = 0x8191
	GENERIC_ATTRIB_NV                                          = 0x8C7D
	GEOMETRY_DEFORMATION_BIT_SGIX                              = 0x00000002
	GEOMETRY_DEFORMATION_SGIX                                  = 0x8194
	GEOMETRY_INPUT_TYPE_ARB                                    = 0x8DDB
	GEOMETRY_INPUT_TYPE_EXT                                    = 0x8DDB
	GEOMETRY_OUTPUT_TYPE_ARB                                   = 0x8DDC
	GEOMETRY_OUTPUT_TYPE_EXT                                   = 0x8DDC
	GEOMETRY_PROGRAM_NV                                        = 0x8C26
	GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV                       = 0x8DA3
	GEOMETRY_SHADER_ARB                                        = 0x8DD9
	GEOMETRY_SHADER_BIT                                        = 0x00000004
	GEOMETRY_SHADER_EXT                                        = 0x8DD9
	GEOMETRY_SHADER_INVOCATIONS                                = 0x887F
	GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB                     = 0x82F3
	GEOMETRY_SUBROUTINE                                        = 0x92EB
	GEOMETRY_SUBROUTINE_UNIFORM                                = 0x92F1
	GEOMETRY_TEXTURE                                           = 0x829E
	GEOMETRY_VERTICES_OUT_ARB                                  = 0x8DDA
	GEOMETRY_VERTICES_OUT_EXT                                  = 0x8DDA
	GEQUAL                                                     = 0x0206
	GET_TEXTURE_IMAGE_FORMAT                                   = 0x8291
	GET_TEXTURE_IMAGE_TYPE                                     = 0x8292
	GLOBAL_ALPHA_FACTOR_SUN                                    = 0x81DA
	GLOBAL_ALPHA_SUN                                           = 0x81D9
	GLYPH_HAS_KERNING_BIT_NV                                   = 0x100
	GLYPH_HEIGHT_BIT_NV                                        = 0x02
	GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV                    = 0x10
	GLYPH_HORIZONTAL_BEARING_X_BIT_NV                          = 0x04
	GLYPH_HORIZONTAL_BEARING_Y_BIT_NV                          = 0x08
	GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV                      = 0x80
	GLYPH_VERTICAL_BEARING_X_BIT_NV                            = 0x20
	GLYPH_VERTICAL_BEARING_Y_BIT_NV                            = 0x40
	GLYPH_WIDTH_BIT_NV                                         = 0x01
	GPU_ADDRESS_NV                                             = 0x8F34
	GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX               = 0x9049
	GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX                       = 0x9047
	GPU_MEMORY_INFO_EVICTED_MEMORY_NVX                         = 0x904B
	GPU_MEMORY_INFO_EVICTION_COUNT_NVX                         = 0x904A
	GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX                 = 0x9048
	GREATER                                                    = 0x0204
	GREEN                                                      = 0x1904
	GREEN_BIAS                                                 = 0x0D19
	GREEN_BITS                                                 = 0x0D53
	GREEN_BIT_ATI                                              = 0x00000002
	GREEN_INTEGER_EXT                                          = 0x8D95
	GREEN_MAX_CLAMP_INGR                                       = 0x8565
	GREEN_MIN_CLAMP_INGR                                       = 0x8561
	GREEN_NV                                                   = 0x1904
	GREEN_SCALE                                                = 0x0D18
	GUILTY_CONTEXT_RESET                                       = 0x8253
	GUILTY_CONTEXT_RESET_ARB                                   = 0x8253
	GUILTY_CONTEXT_RESET_KHR                                   = 0x8253
	HALF_APPLE                                                 = 0x140B
	HALF_BIAS_NEGATE_NV                                        = 0x853B
	HALF_BIAS_NORMAL_NV                                        = 0x853A
	HALF_BIT_ATI                                               = 0x00000008
	HALF_FLOAT                                                 = 0x140B
	HALF_FLOAT_ARB                                             = 0x140B
	HALF_FLOAT_NV                                              = 0x140B
	HANDLE_TYPE_D3D11_IMAGE_EXT                                = 0x958B
	HANDLE_TYPE_D3D11_IMAGE_KMT_EXT                            = 0x958C
	HANDLE_TYPE_D3D12_FENCE_EXT                                = 0x9594
	HANDLE_TYPE_D3D12_RESOURCE_EXT                             = 0x958A
	HANDLE_TYPE_D3D12_TILEPOOL_EXT                             = 0x9589
	HANDLE_TYPE_OPAQUE_FD_EXT                                  = 0x9586
	HANDLE_TYPE_OPAQUE_WIN32_EXT                               = 0x9587
	HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT                           = 0x9588
	HARDLIGHT_KHR                                              = 0x929B
	HARDLIGHT_NV                                               = 0x929B
	HARDMIX_NV                                                 = 0x92A9
	HIGH_FLOAT                                                 = 0x8DF2
	HIGH_INT                                                   = 0x8DF5
	HILO16_NV                                                  = 0x86F8
	HILO8_NV                                                   = 0x885E
	HILO_NV                                                    = 0x86F4
	HINT_BIT                                                   = 0x00008000
	HISTOGRAM_ALPHA_SIZE_EXT                                   = 0x802B
	HISTOGRAM_BLUE_SIZE_EXT                                    = 0x802A
	HISTOGRAM_EXT                                              = 0x8024
	HISTOGRAM_FORMAT_EXT                                       = 0x8027
	HISTOGRAM_GREEN_SIZE_EXT                                   = 0x8029
	HISTOGRAM_LUMINANCE_SIZE_EXT                               = 0x802C
	HISTOGRAM_RED_SIZE_EXT                                     = 0x8028
	HISTOGRAM_SINK_EXT                                         = 0x802D
	HISTOGRAM_WIDTH_EXT                                        = 0x8026
	HI_BIAS_NV                                                 = 0x8714
	HI_SCALE_NV                                                = 0x870E
	HORIZONTAL_LINE_TO_NV                                      = 0x06
	HSL_COLOR_KHR                                              = 0x92AF
	HSL_COLOR_NV                                               = 0x92AF
	HSL_HUE_KHR                                                = 0x92AD
	HSL_HUE_NV                                                 = 0x92AD
	HSL_LUMINOSITY_KHR                                         = 0x92B0
	HSL_LUMINOSITY_NV                                          = 0x92B0
	HSL_SATURATION_KHR                                         = 0x92AE
	HSL_SATURATION_NV                                          = 0x92AE
	IDENTITY_NV                                                = 0x862A
	IGNORE_BORDER_HP                                           = 0x8150
	IMAGE_1D                                                   = 0x904C
	IMAGE_1D_ARRAY                                             = 0x9052
	IMAGE_1D_ARRAY_EXT                                         = 0x9052
	IMAGE_1D_EXT                                               = 0x904C
	IMAGE_2D                                                   = 0x904D
	IMAGE_2D_ARRAY                                             = 0x9053
	IMAGE_2D_ARRAY_EXT                                         = 0x9053
	IMAGE_2D_EXT                                               = 0x904D
	IMAGE_2D_MULTISAMPLE                                       = 0x9055
	IMAGE_2D_MULTISAMPLE_ARRAY                                 = 0x9056
	IMAGE_2D_MULTISAMPLE_ARRAY_EXT                             = 0x9056
	IMAGE_2D_MULTISAMPLE_EXT                                   = 0x9055
	IMAGE_2D_RECT                                              = 0x904F
	IMAGE_2D_RECT_EXT                                          = 0x904F
	IMAGE_3D                                                   = 0x904E
	IMAGE_3D_EXT                                               = 0x904E
	IMAGE_BINDING_ACCESS                                       = 0x8F3E
	IMAGE_BINDING_ACCESS_EXT                                   = 0x8F3E
	IMAGE_BINDING_FORMAT                                       = 0x906E
	IMAGE_BINDING_FORMAT_EXT                                   = 0x906E
	IMAGE_BINDING_LAYER                                        = 0x8F3D
	IMAGE_BINDING_LAYERED                                      = 0x8F3C
	IMAGE_BINDING_LAYERED_EXT                                  = 0x8F3C
	IMAGE_BINDING_LAYER_EXT                                    = 0x8F3D
	IMAGE_BINDING_LEVEL                                        = 0x8F3B
	IMAGE_BINDING_LEVEL_EXT                                    = 0x8F3B
	IMAGE_BINDING_NAME                                         = 0x8F3A
	IMAGE_BINDING_NAME_EXT                                     = 0x8F3A
	IMAGE_BUFFER                                               = 0x9051
	IMAGE_BUFFER_EXT                                           = 0x9051
	IMAGE_CLASS_10_10_10_2                                     = 0x82C3
	IMAGE_CLASS_11_11_10                                       = 0x82C2
	IMAGE_CLASS_1_X_16                                         = 0x82BE
	IMAGE_CLASS_1_X_32                                         = 0x82BB
	IMAGE_CLASS_1_X_8                                          = 0x82C1
	IMAGE_CLASS_2_X_16                                         = 0x82BD
	IMAGE_CLASS_2_X_32                                         = 0x82BA
	IMAGE_CLASS_2_X_8                                          = 0x82C0
	IMAGE_CLASS_4_X_16                                         = 0x82BC
	IMAGE_CLASS_4_X_32                                         = 0x82B9
	IMAGE_CLASS_4_X_8                                          = 0x82BF
	IMAGE_COMPATIBILITY_CLASS                                  = 0x82A8
	IMAGE_CUBE                                                 = 0x9050
	IMAGE_CUBE_EXT                                             = 0x9050
	IMAGE_CUBE_MAP_ARRAY                                       = 0x9054
	IMAGE_CUBE_MAP_ARRAY_EXT                                   = 0x9054
	IMAGE_CUBIC_WEIGHT_HP                                      = 0x815E
	IMAGE_FORMAT_COMPATIBILITY_BY_CLASS                        = 0x90C9
	IMAGE_FORMAT_COMPATIBILITY_BY_SIZE                         = 0x90C8
	IMAGE_FORMAT_COMPATIBILITY_TYPE                            = 0x90C7
	IMAGE_MAG_FILTER_HP                                        = 0x815C
	IMAGE_MIN_FILTER_HP                                        = 0x815D
	IMAGE_PIXEL_FORMAT                                         = 0x82A9
	IMAGE_PIXEL_TYPE                                           = 0x82AA
	IMAGE_ROTATE_ANGLE_HP                                      = 0x8159
	IMAGE_ROTATE_ORIGIN_X_HP                                   = 0x815A
	IMAGE_ROTATE_ORIGIN_Y_HP                                   = 0x815B
	IMAGE_SCALE_X_HP                                           = 0x8155
	IMAGE_SCALE_Y_HP                                           = 0x8156
	IMAGE_TEXEL_SIZE                                           = 0x82A7
	IMAGE_TRANSFORM_2D_HP                                      = 0x8161
	IMAGE_TRANSLATE_X_HP                                       = 0x8157
	IMAGE_TRANSLATE_Y_HP                                       = 0x8158
	IMPLEMENTATION_COLOR_READ_FORMAT                           = 0x8B9B
	IMPLEMENTATION_COLOR_READ_FORMAT_OES                       = 0x8B9B
	IMPLEMENTATION_COLOR_READ_TYPE                             = 0x8B9A
	IMPLEMENTATION_COLOR_READ_TYPE_OES                         = 0x8B9A
	INCLUSIVE_EXT                                              = 0x8F10
	INCR                                                       = 0x1E02
	INCR_WRAP                                                  = 0x8507
	INCR_WRAP_EXT                                              = 0x8507
	INDEX_ARRAY                                                = 0x8077
	INDEX_ARRAY_ADDRESS_NV                                     = 0x8F24
	INDEX_ARRAY_BUFFER_BINDING                                 = 0x8899
	INDEX_ARRAY_BUFFER_BINDING_ARB                             = 0x8899
	INDEX_ARRAY_COUNT_EXT                                      = 0x8087
	INDEX_ARRAY_EXT                                            = 0x8077
	INDEX_ARRAY_LENGTH_NV                                      = 0x8F2E
	INDEX_ARRAY_LIST_IBM                                       = 103073
	INDEX_ARRAY_LIST_STRIDE_IBM                                = 103083
	INDEX_ARRAY_POINTER                                        = 0x8091
	INDEX_ARRAY_POINTER_EXT                                    = 0x8091
	INDEX_ARRAY_STRIDE                                         = 0x8086
	INDEX_ARRAY_STRIDE_EXT                                     = 0x8086
	INDEX_ARRAY_TYPE                                           = 0x8085
	INDEX_ARRAY_TYPE_EXT                                       = 0x8085
	INDEX_BITS                                                 = 0x0D51
	INDEX_BIT_PGI                                              = 0x00080000
	INDEX_CLEAR_VALUE                                          = 0x0C20
	INDEX_LOGIC_OP                                             = 0x0BF1
	INDEX_MATERIAL_EXT                                         = 0x81B8
	INDEX_MATERIAL_FACE_EXT                                    = 0x81BA
	INDEX_MATERIAL_PARAMETER_EXT                               = 0x81B9
	INDEX_MODE                                                 = 0x0C30
	INDEX_OFFSET                                               = 0x0D13
	INDEX_SHIFT                                                = 0x0D12
	INDEX_TEST_EXT                                             = 0x81B5
	INDEX_TEST_FUNC_EXT                                        = 0x81B6
	INDEX_TEST_REF_EXT                                         = 0x81B7
	INDEX_WRITEMASK                                            = 0x0C21
	INFO_LOG_LENGTH                                            = 0x8B84
	INNOCENT_CONTEXT_RESET                                     = 0x8254
	INNOCENT_CONTEXT_RESET_ARB                                 = 0x8254
	INNOCENT_CONTEXT_RESET_KHR                                 = 0x8254
	INSTRUMENT_BUFFER_POINTER_SGIX                             = 0x8180
	INSTRUMENT_MEASUREMENTS_SGIX                               = 0x8181
	INT                                                        = 0x1404
	INT16_NV                                                   = 0x8FE4
	INT16_VEC2_NV                                              = 0x8FE5
	INT16_VEC3_NV                                              = 0x8FE6
	INT16_VEC4_NV                                              = 0x8FE7
	INT64_ARB                                                  = 0x140E
	INT64_NV                                                   = 0x140E
	INT64_VEC2_ARB                                             = 0x8FE9
	INT64_VEC2_NV                                              = 0x8FE9
	INT64_VEC3_ARB                                             = 0x8FEA
	INT64_VEC3_NV                                              = 0x8FEA
	INT64_VEC4_ARB                                             = 0x8FEB
	INT64_VEC4_NV                                              = 0x8FEB
	INT8_NV                                                    = 0x8FE0
	INT8_VEC2_NV                                               = 0x8FE1
	INT8_VEC3_NV                                               = 0x8FE2
	INT8_VEC4_NV                                               = 0x8FE3
	INTENSITY                                                  = 0x8049
	INTENSITY12                                                = 0x804C
	INTENSITY12_EXT                                            = 0x804C
	INTENSITY16                                                = 0x804D
	INTENSITY16F_ARB                                           = 0x881D
	INTENSITY16I_EXT                                           = 0x8D8B
	INTENSITY16UI_EXT                                          = 0x8D79
	INTENSITY16_EXT                                            = 0x804D
	INTENSITY16_SNORM                                          = 0x901B
	INTENSITY32F_ARB                                           = 0x8817
	INTENSITY32I_EXT                                           = 0x8D85
	INTENSITY32UI_EXT                                          = 0x8D73
	INTENSITY4                                                 = 0x804A
	INTENSITY4_EXT                                             = 0x804A
	INTENSITY8                                                 = 0x804B
	INTENSITY8I_EXT                                            = 0x8D91
	INTENSITY8UI_EXT                                           = 0x8D7F
	INTENSITY8_EXT                                             = 0x804B
	INTENSITY8_SNORM                                           = 0x9017
	INTENSITY_EXT                                              = 0x8049
	INTENSITY_FLOAT16_APPLE                                    = 0x881D
	INTENSITY_FLOAT16_ATI                                      = 0x881D
	INTENSITY_FLOAT32_APPLE                                    = 0x8817
	INTENSITY_FLOAT32_ATI                                      = 0x8817
	INTENSITY_SNORM                                            = 0x9013
	INTERLACE_OML                                              = 0x8980
	INTERLACE_READ_INGR                                        = 0x8568
	INTERLACE_READ_OML                                         = 0x8981
	INTERLACE_SGIX                                             = 0x8094
	INTERLEAVED_ATTRIBS_EXT                                    = 0x8C8C
	INTERLEAVED_ATTRIBS_NV                                     = 0x8C8C
	INTERNALFORMAT_ALPHA_SIZE                                  = 0x8274
	INTERNALFORMAT_ALPHA_TYPE                                  = 0x827B
	INTERNALFORMAT_BLUE_SIZE                                   = 0x8273
	INTERNALFORMAT_BLUE_TYPE                                   = 0x827A
	INTERNALFORMAT_DEPTH_SIZE                                  = 0x8275
	INTERNALFORMAT_DEPTH_TYPE                                  = 0x827C
	INTERNALFORMAT_GREEN_SIZE                                  = 0x8272
	INTERNALFORMAT_GREEN_TYPE                                  = 0x8279
	INTERNALFORMAT_PREFERRED                                   = 0x8270
	INTERNALFORMAT_RED_SIZE                                    = 0x8271
	INTERNALFORMAT_RED_TYPE                                    = 0x8278
	INTERNALFORMAT_SHARED_SIZE                                 = 0x8277
	INTERNALFORMAT_STENCIL_SIZE                                = 0x8276
	INTERNALFORMAT_STENCIL_TYPE                                = 0x827D
	INTERNALFORMAT_SUPPORTED                                   = 0x826F
	INTERPOLATE                                                = 0x8575
	INTERPOLATE_ARB                                            = 0x8575
	INTERPOLATE_EXT                                            = 0x8575
	INT_2_10_10_10_REV                                         = 0x8D9F
	INT_IMAGE_1D                                               = 0x9057
	INT_IMAGE_1D_ARRAY                                         = 0x905D
	INT_IMAGE_1D_ARRAY_EXT                                     = 0x905D
	INT_IMAGE_1D_EXT                                           = 0x9057
	INT_IMAGE_2D                                               = 0x9058
	INT_IMAGE_2D_ARRAY                                         = 0x905E
	INT_IMAGE_2D_ARRAY_EXT                                     = 0x905E
	INT_IMAGE_2D_EXT                                           = 0x9058
	INT_IMAGE_2D_MULTISAMPLE                                   = 0x9060
	INT_IMAGE_2D_MULTISAMPLE_ARRAY                             = 0x9061
	INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                         = 0x9061
	INT_IMAGE_2D_MULTISAMPLE_EXT                               = 0x9060
	INT_IMAGE_2D_RECT                                          = 0x905A
	INT_IMAGE_2D_RECT_EXT                                      = 0x905A
	INT_IMAGE_3D                                               = 0x9059
	INT_IMAGE_3D_EXT                                           = 0x9059
	INT_IMAGE_BUFFER                                           = 0x905C
	INT_IMAGE_BUFFER_EXT                                       = 0x905C
	INT_IMAGE_CUBE                                             = 0x905B
	INT_IMAGE_CUBE_EXT                                         = 0x905B
	INT_IMAGE_CUBE_MAP_ARRAY                                   = 0x905F
	INT_IMAGE_CUBE_MAP_ARRAY_EXT                               = 0x905F
	INT_SAMPLER_1D_ARRAY_EXT                                   = 0x8DCE
	INT_SAMPLER_1D_EXT                                         = 0x8DC9
	INT_SAMPLER_2D_ARRAY_EXT                                   = 0x8DCF
	INT_SAMPLER_2D_EXT                                         = 0x8DCA
	INT_SAMPLER_2D_MULTISAMPLE                                 = 0x9109
	INT_SAMPLER_2D_MULTISAMPLE_ARRAY                           = 0x910C
	INT_SAMPLER_2D_RECT_EXT                                    = 0x8DCD
	INT_SAMPLER_3D_EXT                                         = 0x8DCB
	INT_SAMPLER_BUFFER_AMD                                     = 0x9002
	INT_SAMPLER_BUFFER_EXT                                     = 0x8DD0
	INT_SAMPLER_CUBE_EXT                                       = 0x8DCC
	INT_SAMPLER_CUBE_MAP_ARRAY_ARB                             = 0x900E
	INT_SAMPLER_RENDERBUFFER_NV                                = 0x8E57
	INT_VEC2                                                   = 0x8B53
	INT_VEC2_ARB                                               = 0x8B53
	INT_VEC3                                                   = 0x8B54
	INT_VEC3_ARB                                               = 0x8B54
	INT_VEC4                                                   = 0x8B55
	INT_VEC4_ARB                                               = 0x8B55
	INVALID_ENUM                                               = 0x0500
	INVALID_FRAMEBUFFER_OPERATION                              = 0x0506
	INVALID_FRAMEBUFFER_OPERATION_EXT                          = 0x0506
	INVALID_INDEX                                              = 0xFFFFFFFF
	INVALID_OPERATION                                          = 0x0502
	INVALID_VALUE                                              = 0x0501
	INVARIANT_DATATYPE_EXT                                     = 0x87EB
	INVARIANT_EXT                                              = 0x87C2
	INVARIANT_VALUE_EXT                                        = 0x87EA
	INVERSE_NV                                                 = 0x862B
	INVERSE_TRANSPOSE_NV                                       = 0x862D
	INVERT                                                     = 0x150A
	INVERTED_SCREEN_W_REND                                     = 0x8491
	INVERT_OVG_NV                                              = 0x92B4
	INVERT_RGB_NV                                              = 0x92A3
	IR_INSTRUMENT1_SGIX                                        = 0x817F
	ISOLINES                                                   = 0x8E7A
	IS_PER_PATCH                                               = 0x92E7
	IS_ROW_MAJOR                                               = 0x9300
	ITALIC_BIT_NV                                              = 0x02
	IUI_N3F_V2F_EXT                                            = 0x81AF
	IUI_N3F_V3F_EXT                                            = 0x81B0
	IUI_V2F_EXT                                                = 0x81AD
	IUI_V3F_EXT                                                = 0x81AE
	KEEP                                                       = 0x1E00
	LARGE_CCW_ARC_TO_NV                                        = 0x16
	LARGE_CW_ARC_TO_NV                                         = 0x18
	LAST_VERTEX_CONVENTION                                     = 0x8E4E
	LAST_VERTEX_CONVENTION_EXT                                 = 0x8E4E
	LAST_VIDEO_CAPTURE_STATUS_NV                               = 0x9027
	LAYER_NV                                                   = 0x8DAA
	LAYER_PROVOKING_VERTEX                                     = 0x825E
	LAYOUT_COLOR_ATTACHMENT_EXT                                = 0x958E
	LAYOUT_DEFAULT_INTEL                                       = 0
	LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT              = 0x9531
	LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT              = 0x9530
	LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT                        = 0x958F
	LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT                         = 0x9590
	LAYOUT_GENERAL_EXT                                         = 0x958D
	LAYOUT_LINEAR_CPU_CACHED_INTEL                             = 2
	LAYOUT_LINEAR_INTEL                                        = 1
	LAYOUT_SHADER_READ_ONLY_EXT                                = 0x9591
	LAYOUT_TRANSFER_DST_EXT                                    = 0x9593
	LAYOUT_TRANSFER_SRC_EXT                                    = 0x9592
	LEFT                                                       = 0x0406
	LEQUAL                                                     = 0x0203
	LERP_ATI                                                   = 0x8969
	LESS                                                       = 0x0201
	LGPU_SEPARATE_STORAGE_BIT_NVX                              = 0x0800
	LIGHT0                                                     = 0x4000
	LIGHT1                                                     = 0x4001
	LIGHT2                                                     = 0x4002
	LIGHT3                                                     = 0x4003
	LIGHT4                                                     = 0x4004
	LIGHT5                                                     = 0x4005
	LIGHT6                                                     = 0x4006
	LIGHT7                                                     = 0x4007
	LIGHTEN_KHR                                                = 0x9298
	LIGHTEN_NV                                                 = 0x9298
	LIGHTING                                                   = 0x0B50
	LIGHTING_BIT                                               = 0x00000040
	LIGHT_ENV_MODE_SGIX                                        = 0x8407
	LIGHT_MODEL_AMBIENT                                        = 0x0B53
	LIGHT_MODEL_COLOR_CONTROL                                  = 0x81F8
	LIGHT_MODEL_COLOR_CONTROL_EXT                              = 0x81F8
	LIGHT_MODEL_LOCAL_VIEWER                                   = 0x0B51
	LIGHT_MODEL_SPECULAR_VECTOR_APPLE                          = 0x85B0
	LIGHT_MODEL_TWO_SIDE                                       = 0x0B52
	LINE                                                       = 0x1B01
	LINEAR                                                     = 0x2601
	LINEARBURN_NV                                              = 0x92A5
	LINEARDODGE_NV                                             = 0x92A4
	LINEARLIGHT_NV                                             = 0x92A7
	LINEAR_ATTENUATION                                         = 0x1208
	LINEAR_CLIPMAP_LINEAR_SGIX                                 = 0x8170
	LINEAR_CLIPMAP_NEAREST_SGIX                                = 0x844F
	LINEAR_DETAIL_ALPHA_SGIS                                   = 0x8098
	LINEAR_DETAIL_COLOR_SGIS                                   = 0x8099
	LINEAR_DETAIL_SGIS                                         = 0x8097
	LINEAR_MIPMAP_LINEAR                                       = 0x2703
	LINEAR_MIPMAP_NEAREST                                      = 0x2701
	LINEAR_SHARPEN_ALPHA_SGIS                                  = 0x80AE
	LINEAR_SHARPEN_COLOR_SGIS                                  = 0x80AF
	LINEAR_SHARPEN_SGIS                                        = 0x80AD
	LINEAR_TILING_EXT                                          = 0x9585
	LINES                                                      = 0x0001
	LINES_ADJACENCY_ARB                                        = 0x000A
	LINES_ADJACENCY_EXT                                        = 0x000A
	LINE_BIT                                                   = 0x00000004
	LINE_LOOP                                                  = 0x0002
	LINE_RESET_TOKEN                                           = 0x0707
	LINE_SMOOTH                                                = 0x0B20
	LINE_SMOOTH_HINT                                           = 0x0C52
	LINE_STIPPLE                                               = 0x0B24
	LINE_STIPPLE_PATTERN                                       = 0x0B25
	LINE_STIPPLE_REPEAT                                        = 0x0B26
	LINE_STRIP                                                 = 0x0003
	LINE_STRIP_ADJACENCY_ARB                                   = 0x000B
	LINE_STRIP_ADJACENCY_EXT                                   = 0x000B
	LINE_TOKEN                                                 = 0x0702
	LINE_TO_NV                                                 = 0x04
	LINE_WIDTH                                                 = 0x0B21
	LINE_WIDTH_COMMAND_NV                                      = 0x000D
	LINE_WIDTH_GRANULARITY                                     = 0x0B23
	LINE_WIDTH_RANGE                                           = 0x0B22
	LINK_STATUS                                                = 0x8B82
	LIST_BASE                                                  = 0x0B32
	LIST_BIT                                                   = 0x00020000
	LIST_INDEX                                                 = 0x0B33
	LIST_MODE                                                  = 0x0B30
	LIST_PRIORITY_SGIX                                         = 0x8182
	LOAD                                                       = 0x0101
	LOCAL_CONSTANT_DATATYPE_EXT                                = 0x87ED
	LOCAL_CONSTANT_EXT                                         = 0x87C3
	LOCAL_CONSTANT_VALUE_EXT                                   = 0x87EC
	LOCAL_EXT                                                  = 0x87C4
	LOCATION                                                   = 0x930E
	LOCATION_COMPONENT                                         = 0x934A
	LOCATION_INDEX                                             = 0x930F
	LOGIC_OP                                                   = 0x0BF1
	LOGIC_OP_MODE                                              = 0x0BF0
	LOSE_CONTEXT_ON_RESET                                      = 0x8252
	LOSE_CONTEXT_ON_RESET_ARB                                  = 0x8252
	LOSE_CONTEXT_ON_RESET_KHR                                  = 0x8252
	LOWER_LEFT                                                 = 0x8CA1
	LOW_FLOAT                                                  = 0x8DF0
	LOW_INT                                                    = 0x8DF3
	LO_BIAS_NV                                                 = 0x8715
	LO_SCALE_NV                                                = 0x870F
	LUID_SIZE_EXT                                              = 8
	LUMINANCE                                                  = 0x1909
	LUMINANCE12                                                = 0x8041
	LUMINANCE12_ALPHA12                                        = 0x8047
	LUMINANCE12_ALPHA12_EXT                                    = 0x8047
	LUMINANCE12_ALPHA4                                         = 0x8046
	LUMINANCE12_ALPHA4_EXT                                     = 0x8046
	LUMINANCE12_EXT                                            = 0x8041
	LUMINANCE16                                                = 0x8042
	LUMINANCE16F_ARB                                           = 0x881E
	LUMINANCE16I_EXT                                           = 0x8D8C
	LUMINANCE16UI_EXT                                          = 0x8D7A
	LUMINANCE16_ALPHA16                                        = 0x8048
	LUMINANCE16_ALPHA16_EXT                                    = 0x8048
	LUMINANCE16_ALPHA16_SNORM                                  = 0x901A
	LUMINANCE16_EXT                                            = 0x8042
	LUMINANCE16_SNORM                                          = 0x9019
	LUMINANCE32F_ARB                                           = 0x8818
	LUMINANCE32I_EXT                                           = 0x8D86
	LUMINANCE32UI_EXT                                          = 0x8D74
	LUMINANCE4                                                 = 0x803F
	LUMINANCE4_ALPHA4                                          = 0x8043
	LUMINANCE4_ALPHA4_EXT                                      = 0x8043
	LUMINANCE4_EXT                                             = 0x803F
	LUMINANCE6_ALPHA2                                          = 0x8044
	LUMINANCE6_ALPHA2_EXT                                      = 0x8044
	LUMINANCE8                                                 = 0x8040
	LUMINANCE8I_EXT                                            = 0x8D92
	LUMINANCE8UI_EXT                                           = 0x8D80
	LUMINANCE8_ALPHA8                                          = 0x8045
	LUMINANCE8_ALPHA8_EXT                                      = 0x8045
	LUMINANCE8_ALPHA8_SNORM                                    = 0x9016
	LUMINANCE8_EXT                                             = 0x8040
	LUMINANCE8_SNORM                                           = 0x9015
	LUMINANCE_ALPHA                                            = 0x190A
	LUMINANCE_ALPHA16F_ARB                                     = 0x881F
	LUMINANCE_ALPHA16I_EXT                                     = 0x8D8D
	LUMINANCE_ALPHA16UI_EXT                                    = 0x8D7B
	LUMINANCE_ALPHA32F_ARB                                     = 0x8819
	LUMINANCE_ALPHA32I_EXT                                     = 0x8D87
	LUMINANCE_ALPHA32UI_EXT                                    = 0x8D75
	LUMINANCE_ALPHA8I_EXT                                      = 0x8D93
	LUMINANCE_ALPHA8UI_EXT                                     = 0x8D81
	LUMINANCE_ALPHA_FLOAT16_APPLE                              = 0x881F
	LUMINANCE_ALPHA_FLOAT16_ATI                                = 0x881F
	LUMINANCE_ALPHA_FLOAT32_APPLE                              = 0x8819
	LUMINANCE_ALPHA_FLOAT32_ATI                                = 0x8819
	LUMINANCE_ALPHA_INTEGER_EXT                                = 0x8D9D
	LUMINANCE_ALPHA_SNORM                                      = 0x9012
	LUMINANCE_FLOAT16_APPLE                                    = 0x881E
	LUMINANCE_FLOAT16_ATI                                      = 0x881E
	LUMINANCE_FLOAT32_APPLE                                    = 0x8818
	LUMINANCE_FLOAT32_ATI                                      = 0x8818
	LUMINANCE_INTEGER_EXT                                      = 0x8D9C
	LUMINANCE_SNORM                                            = 0x9011
	MAD_ATI                                                    = 0x8968
	MAGNITUDE_BIAS_NV                                          = 0x8718
	MAGNITUDE_SCALE_NV                                         = 0x8712
	MANUAL_GENERATE_MIPMAP                                     = 0x8294
	MAP1_BINORMAL_EXT                                          = 0x8446
	MAP1_COLOR_4                                               = 0x0D90
	MAP1_GRID_DOMAIN                                           = 0x0DD0
	MAP1_GRID_SEGMENTS                                         = 0x0DD1
	MAP1_INDEX                                                 = 0x0D91
	MAP1_NORMAL                                                = 0x0D92
	MAP1_TANGENT_EXT                                           = 0x8444
	MAP1_TEXTURE_COORD_1                                       = 0x0D93
	MAP1_TEXTURE_COORD_2                                       = 0x0D94
	MAP1_TEXTURE_COORD_3                                       = 0x0D95
	MAP1_TEXTURE_COORD_4                                       = 0x0D96
	MAP1_VERTEX_3                                              = 0x0D97
	MAP1_VERTEX_4                                              = 0x0D98
	MAP1_VERTEX_ATTRIB0_4_NV                                   = 0x8660
	MAP1_VERTEX_ATTRIB10_4_NV                                  = 0x866A
	MAP1_VERTEX_ATTRIB11_4_NV                                  = 0x866B
	MAP1_VERTEX_ATTRIB12_4_NV                                  = 0x866C
	MAP1_VERTEX_ATTRIB13_4_NV                                  = 0x866D
	MAP1_VERTEX_ATTRIB14_4_NV                                  = 0x866E
	MAP1_VERTEX_ATTRIB15_4_NV                                  = 0x866F
	MAP1_VERTEX_ATTRIB1_4_NV                                   = 0x8661
	MAP1_VERTEX_ATTRIB2_4_NV                                   = 0x8662
	MAP1_VERTEX_ATTRIB3_4_NV                                   = 0x8663
	MAP1_VERTEX_ATTRIB4_4_NV                                   = 0x8664
	MAP1_VERTEX_ATTRIB5_4_NV                                   = 0x8665
	MAP1_VERTEX_ATTRIB6_4_NV                                   = 0x8666
	MAP1_VERTEX_ATTRIB7_4_NV                                   = 0x8667
	MAP1_VERTEX_ATTRIB8_4_NV                                   = 0x8668
	MAP1_VERTEX_ATTRIB9_4_NV                                   = 0x8669
	MAP2_BINORMAL_EXT                                          = 0x8447
	MAP2_COLOR_4                                               = 0x0DB0
	MAP2_GRID_DOMAIN                                           = 0x0DD2
	MAP2_GRID_SEGMENTS                                         = 0x0DD3
	MAP2_INDEX                                                 = 0x0DB1
	MAP2_NORMAL                                                = 0x0DB2
	MAP2_TANGENT_EXT                                           = 0x8445
	MAP2_TEXTURE_COORD_1                                       = 0x0DB3
	MAP2_TEXTURE_COORD_2                                       = 0x0DB4
	MAP2_TEXTURE_COORD_3                                       = 0x0DB5
	MAP2_TEXTURE_COORD_4                                       = 0x0DB6
	MAP2_VERTEX_3                                              = 0x0DB7
	MAP2_VERTEX_4                                              = 0x0DB8
	MAP2_VERTEX_ATTRIB0_4_NV                                   = 0x8670
	MAP2_VERTEX_ATTRIB10_4_NV                                  = 0x867A
	MAP2_VERTEX_ATTRIB11_4_NV                                  = 0x867B
	MAP2_VERTEX_ATTRIB12_4_NV                                  = 0x867C
	MAP2_VERTEX_ATTRIB13_4_NV                                  = 0x867D
	MAP2_VERTEX_ATTRIB14_4_NV                                  = 0x867E
	MAP2_VERTEX_ATTRIB15_4_NV                                  = 0x867F
	MAP2_VERTEX_ATTRIB1_4_NV                                   = 0x8671
	MAP2_VERTEX_ATTRIB2_4_NV                                   = 0x8672
	MAP2_VERTEX_ATTRIB3_4_NV                                   = 0x8673
	MAP2_VERTEX_ATTRIB4_4_NV                                   = 0x8674
	MAP2_VERTEX_ATTRIB5_4_NV                                   = 0x8675
	MAP2_VERTEX_ATTRIB6_4_NV                                   = 0x8676
	MAP2_VERTEX_ATTRIB7_4_NV                                   = 0x8677
	MAP2_VERTEX_ATTRIB8_4_NV                                   = 0x8678
	MAP2_VERTEX_ATTRIB9_4_NV                                   = 0x8679
	MAP_ATTRIB_U_ORDER_NV                                      = 0x86C3
	MAP_ATTRIB_V_ORDER_NV                                      = 0x86C4
	MAP_COHERENT_BIT                                           = 0x0080
	MAP_COLOR                                                  = 0x0D10
	MAP_FLUSH_EXPLICIT_BIT                                     = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                                  = 0x0008
	MAP_INVALIDATE_RANGE_BIT                                   = 0x0004
	MAP_PERSISTENT_BIT                                         = 0x0040
	MAP_READ_BIT                                               = 0x0001
	MAP_STENCIL                                                = 0x0D11
	MAP_TESSELLATION_NV                                        = 0x86C2
	MAP_UNSYNCHRONIZED_BIT                                     = 0x0020
	MAP_WRITE_BIT                                              = 0x0002
	MATERIAL_SIDE_HINT_PGI                                     = 0x1A22C
	MATRIX0_ARB                                                = 0x88C0
	MATRIX0_NV                                                 = 0x8630
	MATRIX10_ARB                                               = 0x88CA
	MATRIX11_ARB                                               = 0x88CB
	MATRIX12_ARB                                               = 0x88CC
	MATRIX13_ARB                                               = 0x88CD
	MATRIX14_ARB                                               = 0x88CE
	MATRIX15_ARB                                               = 0x88CF
	MATRIX16_ARB                                               = 0x88D0
	MATRIX17_ARB                                               = 0x88D1
	MATRIX18_ARB                                               = 0x88D2
	MATRIX19_ARB                                               = 0x88D3
	MATRIX1_ARB                                                = 0x88C1
	MATRIX1_NV                                                 = 0x8631
	MATRIX20_ARB                                               = 0x88D4
	MATRIX21_ARB                                               = 0x88D5
	MATRIX22_ARB                                               = 0x88D6
	MATRIX23_ARB                                               = 0x88D7
	MATRIX24_ARB                                               = 0x88D8
	MATRIX25_ARB                                               = 0x88D9
	MATRIX26_ARB                                               = 0x88DA
	MATRIX27_ARB                                               = 0x88DB
	MATRIX28_ARB                                               = 0x88DC
	MATRIX29_ARB                                               = 0x88DD
	MATRIX2_ARB                                                = 0x88C2
	MATRIX2_NV                                                 = 0x8632
	MATRIX30_ARB                                               = 0x88DE
	MATRIX31_ARB                                               = 0x88DF
	MATRIX3_ARB                                                = 0x88C3
	MATRIX3_NV                                                 = 0x8633
	MATRIX4_ARB                                                = 0x88C4
	MATRIX4_NV                                                 = 0x8634
	MATRIX5_ARB                                                = 0x88C5
	MATRIX5_NV                                                 = 0x8635
	MATRIX6_ARB                                                = 0x88C6
	MATRIX6_NV                                                 = 0x8636
	MATRIX7_ARB                                                = 0x88C7
	MATRIX7_NV                                                 = 0x8637
	MATRIX8_ARB                                                = 0x88C8
	MATRIX9_ARB                                                = 0x88C9
	MATRIX_EXT                                                 = 0x87C0
	MATRIX_INDEX_ARRAY_ARB                                     = 0x8844
	MATRIX_INDEX_ARRAY_POINTER_ARB                             = 0x8849
	MATRIX_INDEX_ARRAY_SIZE_ARB                                = 0x8846
	MATRIX_INDEX_ARRAY_STRIDE_ARB                              = 0x8848
	MATRIX_INDEX_ARRAY_TYPE_ARB                                = 0x8847
	MATRIX_MODE                                                = 0x0BA0
	MATRIX_PALETTE_ARB                                         = 0x8840
	MATRIX_STRIDE                                              = 0x92FF
	MAT_AMBIENT_AND_DIFFUSE_BIT_PGI                            = 0x00200000
	MAT_AMBIENT_BIT_PGI                                        = 0x00100000
	MAT_COLOR_INDEXES_BIT_PGI                                  = 0x01000000
	MAT_DIFFUSE_BIT_PGI                                        = 0x00400000
	MAT_EMISSION_BIT_PGI                                       = 0x00800000
	MAT_SHININESS_BIT_PGI                                      = 0x02000000
	MAT_SPECULAR_BIT_PGI                                       = 0x04000000
	MAX                                                        = 0x8008
	MAX_3D_TEXTURE_SIZE                                        = 0x8073
	MAX_3D_TEXTURE_SIZE_EXT                                    = 0x8073
	MAX_4D_TEXTURE_SIZE_SGIS                                   = 0x8138
	MAX_ACTIVE_LIGHTS_SGIX                                     = 0x8405
	MAX_ARRAY_TEXTURE_LAYERS_EXT                               = 0x88FF
	MAX_ASYNC_DRAW_PIXELS_SGIX                                 = 0x8360
	MAX_ASYNC_HISTOGRAM_SGIX                                   = 0x832D
	MAX_ASYNC_READ_PIXELS_SGIX                                 = 0x8361
	MAX_ASYNC_TEX_IMAGE_SGIX                                   = 0x835F
	MAX_ATOMIC_COUNTER_BUFFER_BINDINGS                         = 0x92DC
	MAX_ATOMIC_COUNTER_BUFFER_SIZE                             = 0x92D8
	MAX_ATTRIB_STACK_DEPTH                                     = 0x0D35
	MAX_BINDABLE_UNIFORM_SIZE_EXT                              = 0x8DED
	MAX_CLIENT_ATTRIB_STACK_DEPTH                              = 0x0D3B
	MAX_CLIPMAP_DEPTH_SGIX                                     = 0x8177
	MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX                             = 0x8178
	MAX_CLIP_PLANES                                            = 0x0D32
	MAX_COARSE_FRAGMENT_SAMPLES_NV                             = 0x955F
	MAX_COLOR_ATTACHMENTS                                      = 0x8CDF
	MAX_COLOR_ATTACHMENTS_EXT                                  = 0x8CDF
	MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD                          = 0x91B3
	MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD                  = 0x91B4
	MAX_COLOR_MATRIX_STACK_DEPTH_SGI                           = 0x80B3
	MAX_COLOR_TEXTURE_SAMPLES                                  = 0x910E
	MAX_COMBINED_ATOMIC_COUNTERS                               = 0x92D7
	MAX_COMBINED_ATOMIC_COUNTER_BUFFERS                        = 0x92D1
	MAX_COMBINED_CLIP_AND_CULL_DISTANCES                       = 0x82FA
	MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS                    = 0x8266
	MAX_COMBINED_DIMENSIONS                                    = 0x8282
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS                   = 0x8A33
	MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS                   = 0x8A32
	MAX_COMBINED_IMAGE_UNIFORMS                                = 0x90CF
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS              = 0x8F39
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT          = 0x8F39
	MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV                    = 0x8E67
	MAX_COMBINED_SHADER_OUTPUT_RESOURCES                       = 0x8F39
	MAX_COMBINED_SHADER_STORAGE_BLOCKS                         = 0x90DC
	MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV                    = 0x8E6F
	MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS               = 0x8E1E
	MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS            = 0x8E1F
	MAX_COMBINED_TEXTURE_IMAGE_UNITS                           = 0x8B4D
	MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB                       = 0x8B4D
	MAX_COMBINED_UNIFORM_BLOCKS                                = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS                     = 0x8A31
	MAX_COMPUTE_ATOMIC_COUNTERS                                = 0x8265
	MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS                         = 0x8264
	MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB                    = 0x90EB
	MAX_COMPUTE_FIXED_GROUP_SIZE_ARB                           = 0x91BF
	MAX_COMPUTE_IMAGE_UNIFORMS                                 = 0x91BD
	MAX_COMPUTE_SHADER_STORAGE_BLOCKS                          = 0x90DB
	MAX_COMPUTE_SHARED_MEMORY_SIZE                             = 0x8262
	MAX_COMPUTE_TEXTURE_IMAGE_UNITS                            = 0x91BC
	MAX_COMPUTE_UNIFORM_BLOCKS                                 = 0x91BB
	MAX_COMPUTE_UNIFORM_COMPONENTS                             = 0x8263
	MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB                 = 0x9344
	MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB                        = 0x9345
	MAX_COMPUTE_WORK_GROUP_COUNT                               = 0x91BE
	MAX_COMPUTE_WORK_GROUP_INVOCATIONS                         = 0x90EB
	MAX_COMPUTE_WORK_GROUP_SIZE                                = 0x91BF
	MAX_CONVOLUTION_HEIGHT_EXT                                 = 0x801B
	MAX_CONVOLUTION_WIDTH_EXT                                  = 0x801A
	MAX_CUBE_MAP_TEXTURE_SIZE                                  = 0x851C
	MAX_CUBE_MAP_TEXTURE_SIZE_ARB                              = 0x851C
	MAX_CUBE_MAP_TEXTURE_SIZE_EXT                              = 0x851C
	MAX_CULL_DISTANCES                                         = 0x82F9
	MAX_DEBUG_GROUP_STACK_DEPTH                                = 0x826C
	MAX_DEBUG_GROUP_STACK_DEPTH_KHR                            = 0x826C
	MAX_DEBUG_LOGGED_MESSAGES                                  = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_AMD                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_ARB                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_KHR                              = 0x9144
	MAX_DEBUG_MESSAGE_LENGTH                                   = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_AMD                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_ARB                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_KHR                               = 0x9143
	MAX_DEEP_3D_TEXTURE_DEPTH_NV                               = 0x90D1
	MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV                        = 0x90D0
	MAX_DEFORMATION_ORDER_SGIX                                 = 0x8197
	MAX_DEPTH                                                  = 0x8280
	MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD                  = 0x91B5
	MAX_DEPTH_TEXTURE_SAMPLES                                  = 0x910F
	MAX_DETACHED_BUFFERS_NV                                    = 0x95AD
	MAX_DETACHED_TEXTURES_NV                                   = 0x95AC
	MAX_DRAW_BUFFERS                                           = 0x8824
	MAX_DRAW_BUFFERS_ARB                                       = 0x8824
	MAX_DRAW_BUFFERS_ATI                                       = 0x8824
	MAX_DRAW_MESH_TASKS_COUNT_NV                               = 0x953D
	MAX_DUAL_SOURCE_DRAW_BUFFERS                               = 0x88FC
	MAX_ELEMENTS_INDICES                                       = 0x80E9
	MAX_ELEMENTS_INDICES_EXT                                   = 0x80E9
	MAX_ELEMENTS_VERTICES                                      = 0x80E8
	MAX_ELEMENTS_VERTICES_EXT                                  = 0x80E8
	MAX_ELEMENT_INDEX                                          = 0x8D6B
	MAX_EVAL_ORDER                                             = 0x0D30
	MAX_EXT                                                    = 0x8008
	MAX_FOG_FUNC_POINTS_SGIS                                   = 0x812C
	MAX_FRAGMENT_ATOMIC_COUNTERS                               = 0x92D6
	MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS                        = 0x92D0
	MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT                         = 0x8DE3
	MAX_FRAGMENT_IMAGE_UNIFORMS                                = 0x90CE
	MAX_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5C
	MAX_FRAGMENT_INTERPOLATION_OFFSET_NV                       = 0x8E5C
	MAX_FRAGMENT_LIGHTS_SGIX                                   = 0x8404
	MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV                   = 0x8868
	MAX_FRAGMENT_SHADER_STORAGE_BLOCKS                         = 0x90DA
	MAX_FRAGMENT_UNIFORM_BLOCKS                                = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS                            = 0x8B49
	MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB                        = 0x8B49
	MAX_FRAGMENT_UNIFORM_VECTORS                               = 0x8DFD
	MAX_FRAMEBUFFER_HEIGHT                                     = 0x9316
	MAX_FRAMEBUFFER_LAYERS                                     = 0x9317
	MAX_FRAMEBUFFER_SAMPLES                                    = 0x9318
	MAX_FRAMEBUFFER_WIDTH                                      = 0x9315
	MAX_FRAMEZOOM_FACTOR_SGIX                                  = 0x818D
	MAX_GENERAL_COMBINERS_NV                                   = 0x854D
	MAX_GEOMETRY_ATOMIC_COUNTERS                               = 0x92D5
	MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS                        = 0x92CF
	MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT                         = 0x8DE4
	MAX_GEOMETRY_IMAGE_UNIFORMS                                = 0x90CD
	MAX_GEOMETRY_OUTPUT_VERTICES_ARB                           = 0x8DE0
	MAX_GEOMETRY_OUTPUT_VERTICES_EXT                           = 0x8DE0
	MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV                        = 0x8E5A
	MAX_GEOMETRY_SHADER_INVOCATIONS                            = 0x8E5A
	MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                         = 0x90D7
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB                       = 0x8C29
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT                       = 0x8C29
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB                   = 0x8DE1
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT                   = 0x8DE1
	MAX_GEOMETRY_UNIFORM_BLOCKS                                = 0x8A2C
	MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB                        = 0x8DDF
	MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT                        = 0x8DDF
	MAX_GEOMETRY_VARYING_COMPONENTS_ARB                        = 0x8DDD
	MAX_GEOMETRY_VARYING_COMPONENTS_EXT                        = 0x8DDD
	MAX_HEIGHT                                                 = 0x827F
	MAX_IMAGE_SAMPLES                                          = 0x906D
	MAX_IMAGE_SAMPLES_EXT                                      = 0x906D
	MAX_IMAGE_UNITS                                            = 0x8F38
	MAX_IMAGE_UNITS_EXT                                        = 0x8F38
	MAX_INTEGER_SAMPLES                                        = 0x9110
	MAX_LABEL_LENGTH                                           = 0x82E8
	MAX_LABEL_LENGTH_KHR                                       = 0x82E8
	MAX_LAYERS                                                 = 0x8281
	MAX_LGPU_GPUS_NVX                                          = 0x92BA
	MAX_LIGHTS                                                 = 0x0D31
	MAX_LIST_NESTING                                           = 0x0B31
	MAX_MAP_TESSELLATION_NV                                    = 0x86D6
	MAX_MATRIX_PALETTE_STACK_DEPTH_ARB                         = 0x8841
	MAX_MESH_ATOMIC_COUNTERS_NV                                = 0x8E65
	MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV                         = 0x8E64
	MAX_MESH_IMAGE_UNIFORMS_NV                                 = 0x8E62
	MAX_MESH_OUTPUT_PRIMITIVES_NV                              = 0x9539
	MAX_MESH_OUTPUT_VERTICES_NV                                = 0x9538
	MAX_MESH_SHADER_STORAGE_BLOCKS_NV                          = 0x8E66
	MAX_MESH_TEXTURE_IMAGE_UNITS_NV                            = 0x8E61
	MAX_MESH_TOTAL_MEMORY_SIZE_NV                              = 0x9536
	MAX_MESH_UNIFORM_BLOCKS_NV                                 = 0x8E60
	MAX_MESH_UNIFORM_COMPONENTS_NV                             = 0x8E63
	MAX_MESH_VIEWS_NV                                          = 0x9557
	MAX_MESH_WORK_GROUP_INVOCATIONS_NV                         = 0x95A2
	MAX_MESH_WORK_GROUP_SIZE_NV                                = 0x953B
	MAX_MODELVIEW_STACK_DEPTH                                  = 0x0D36
	MAX_MULTISAMPLE_COVERAGE_MODES_NV                          = 0x8E11
	MAX_NAME_LENGTH                                            = 0x92F6
	MAX_NAME_STACK_DEPTH                                       = 0x0D37
	MAX_NUM_ACTIVE_VARIABLES                                   = 0x92F7
	MAX_NUM_COMPATIBLE_SUBROUTINES                             = 0x92F8
	MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT               = 0x87CA
	MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT                 = 0x87CD
	MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT                     = 0x87CE
	MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT            = 0x87CC
	MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT                   = 0x87CB
	MAX_PALETTE_MATRICES_ARB                                   = 0x8842
	MAX_PATCH_VERTICES                                         = 0x8E7D
	MAX_PIXEL_MAP_TABLE                                        = 0x0D34
	MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                     = 0x8337
	MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI                     = 0x87F1
	MAX_PROGRAM_ADDRESS_REGISTERS_ARB                          = 0x88B1
	MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                           = 0x880B
	MAX_PROGRAM_ATTRIBS_ARB                                    = 0x88AD
	MAX_PROGRAM_ATTRIB_COMPONENTS_NV                           = 0x8908
	MAX_PROGRAM_CALL_DEPTH_NV                                  = 0x88F5
	MAX_PROGRAM_ENV_PARAMETERS_ARB                             = 0x88B5
	MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                           = 0x88F4
	MAX_PROGRAM_GENERIC_ATTRIBS_NV                             = 0x8DA5
	MAX_PROGRAM_GENERIC_RESULTS_NV                             = 0x8DA6
	MAX_PROGRAM_IF_DEPTH_NV                                    = 0x88F6
	MAX_PROGRAM_INSTRUCTIONS_ARB                               = 0x88A1
	MAX_PROGRAM_LOCAL_PARAMETERS_ARB                           = 0x88B4
	MAX_PROGRAM_LOOP_COUNT_NV                                  = 0x88F8
	MAX_PROGRAM_LOOP_DEPTH_NV                                  = 0x88F7
	MAX_PROGRAM_MATRICES_ARB                                   = 0x862F
	MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB                         = 0x862E
	MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                   = 0x88B3
	MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                    = 0x880E
	MAX_PROGRAM_NATIVE_ATTRIBS_ARB                             = 0x88AF
	MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB                        = 0x88A3
	MAX_PROGRAM_NATIVE_PARAMETERS_ARB                          = 0x88AB
	MAX_PROGRAM_NATIVE_TEMPORARIES_ARB                         = 0x88A7
	MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                    = 0x8810
	MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                    = 0x880F
	MAX_PROGRAM_OUTPUT_VERTICES_NV                             = 0x8C27
	MAX_PROGRAM_PARAMETERS_ARB                                 = 0x88A9
	MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV                   = 0x8DA0
	MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV                       = 0x8DA1
	MAX_PROGRAM_PATCH_ATTRIBS_NV                               = 0x86D8
	MAX_PROGRAM_RESULT_COMPONENTS_NV                           = 0x8909
	MAX_PROGRAM_SUBROUTINE_NUM_NV                              = 0x8F45
	MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV                       = 0x8F44
	MAX_PROGRAM_TEMPORARIES_ARB                                = 0x88A5
	MAX_PROGRAM_TEXEL_OFFSET_EXT                               = 0x8905
	MAX_PROGRAM_TEXEL_OFFSET_NV                                = 0x8905
	MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB                  = 0x8F9F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       = 0x8E5F
	MAX_PROGRAM_TEX_INDIRECTIONS_ARB                           = 0x880D
	MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                           = 0x880C
	MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV                     = 0x8C28
	MAX_PROJECTION_STACK_DEPTH                                 = 0x0D38
	MAX_RASTER_SAMPLES_EXT                                     = 0x9329
	MAX_RATIONAL_EVAL_ORDER_NV                                 = 0x86D7
	MAX_RECTANGLE_TEXTURE_SIZE_ARB                             = 0x84F8
	MAX_RECTANGLE_TEXTURE_SIZE_NV                              = 0x84F8
	MAX_RENDERBUFFER_SIZE                                      = 0x84E8
	MAX_RENDERBUFFER_SIZE_EXT                                  = 0x84E8
	MAX_SAMPLES                                                = 0x8D57
	MAX_SAMPLES_EXT                                            = 0x8D57
	MAX_SAMPLE_MASK_WORDS                                      = 0x8E59
	MAX_SAMPLE_MASK_WORDS_NV                                   = 0x8E59
	MAX_SERVER_WAIT_TIMEOUT                                    = 0x9111
	MAX_SHADER_BUFFER_ADDRESS_NV                               = 0x8F35
	MAX_SHADER_COMPILER_THREADS_ARB                            = 0x91B0
	MAX_SHADER_COMPILER_THREADS_KHR                            = 0x91B0
	MAX_SHADER_STORAGE_BLOCK_SIZE                              = 0x90DE
	MAX_SHADER_STORAGE_BUFFER_BINDINGS                         = 0x90DD
	MAX_SHININESS_NV                                           = 0x8504
	MAX_SPARSE_3D_TEXTURE_SIZE_AMD                             = 0x9199
	MAX_SPARSE_3D_TEXTURE_SIZE_ARB                             = 0x9199
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS                            = 0x919A
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB                        = 0x919A
	MAX_SPARSE_TEXTURE_SIZE_AMD                                = 0x9198
	MAX_SPARSE_TEXTURE_SIZE_ARB                                = 0x9198
	MAX_SPOT_EXPONENT_NV                                       = 0x8505
	MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV                        = 0x9349
	MAX_SUBROUTINES                                            = 0x8DE7
	MAX_SUBROUTINE_UNIFORM_LOCATIONS                           = 0x8DE8
	MAX_TASK_ATOMIC_COUNTERS_NV                                = 0x8E6D
	MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV                         = 0x8E6C
	MAX_TASK_IMAGE_UNIFORMS_NV                                 = 0x8E6A
	MAX_TASK_OUTPUT_COUNT_NV                                   = 0x953A
	MAX_TASK_SHADER_STORAGE_BLOCKS_NV                          = 0x8E6E
	MAX_TASK_TEXTURE_IMAGE_UNITS_NV                            = 0x8E69
	MAX_TASK_TOTAL_MEMORY_SIZE_NV                              = 0x9537
	MAX_TASK_UNIFORM_BLOCKS_NV                                 = 0x8E68
	MAX_TASK_UNIFORM_COMPONENTS_NV                             = 0x8E6B
	MAX_TASK_WORK_GROUP_INVOCATIONS_NV                         = 0x95A3
	MAX_TASK_WORK_GROUP_SIZE_NV                                = 0x953C
	MAX_TESS_CONTROL_ATOMIC_COUNTERS                           = 0x92D3
	MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS                    = 0x92CD
	MAX_TESS_CONTROL_IMAGE_UNIFORMS                            = 0x90CB
	MAX_TESS_CONTROL_INPUT_COMPONENTS                          = 0x886C
	MAX_TESS_CONTROL_OUTPUT_COMPONENTS                         = 0x8E83
	MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS                     = 0x90D8
	MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS                       = 0x8E81
	MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS                   = 0x8E85
	MAX_TESS_CONTROL_UNIFORM_BLOCKS                            = 0x8E89
	MAX_TESS_CONTROL_UNIFORM_COMPONENTS                        = 0x8E7F
	MAX_TESS_EVALUATION_ATOMIC_COUNTERS                        = 0x92D4
	MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS                 = 0x92CE
	MAX_TESS_EVALUATION_IMAGE_UNIFORMS                         = 0x90CC
	MAX_TESS_EVALUATION_INPUT_COMPONENTS                       = 0x886D
	MAX_TESS_EVALUATION_OUTPUT_COMPONENTS                      = 0x8E86
	MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS                  = 0x90D9
	MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS                    = 0x8E82
	MAX_TESS_EVALUATION_UNIFORM_BLOCKS                         = 0x8E8A
	MAX_TESS_EVALUATION_UNIFORM_COMPONENTS                     = 0x8E80
	MAX_TESS_GEN_LEVEL                                         = 0x8E7E
	MAX_TESS_PATCH_COMPONENTS                                  = 0x8E84
	MAX_TEXTURE_BUFFER_SIZE_ARB                                = 0x8C2B
	MAX_TEXTURE_BUFFER_SIZE_EXT                                = 0x8C2B
	MAX_TEXTURE_COORDS                                         = 0x8871
	MAX_TEXTURE_COORDS_ARB                                     = 0x8871
	MAX_TEXTURE_COORDS_NV                                      = 0x8871
	MAX_TEXTURE_IMAGE_UNITS                                    = 0x8872
	MAX_TEXTURE_IMAGE_UNITS_ARB                                = 0x8872
	MAX_TEXTURE_IMAGE_UNITS_NV                                 = 0x8872
	MAX_TEXTURE_LOD_BIAS                                       = 0x84FD
	MAX_TEXTURE_LOD_BIAS_EXT                                   = 0x84FD
	MAX_TEXTURE_MAX_ANISOTROPY                                 = 0x84FF
	MAX_TEXTURE_MAX_ANISOTROPY_EXT                             = 0x84FF
	MAX_TEXTURE_SIZE                                           = 0x0D33
	MAX_TEXTURE_STACK_DEPTH                                    = 0x0D39
	MAX_TEXTURE_UNITS                                          = 0x84E2
	MAX_TEXTURE_UNITS_ARB                                      = 0x84E2
	MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV                 = 0x95B6
	MAX_TRACK_MATRICES_NV                                      = 0x862F
	MAX_TRACK_MATRIX_STACK_DEPTH_NV                            = 0x862E
	MAX_TRANSFORM_FEEDBACK_BUFFERS                             = 0x8E70
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT          = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV           = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT                = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV                 = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT             = 0x8C80
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV              = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                                     = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                                = 0x8A2F
	MAX_UNIFORM_LOCATIONS                                      = 0x826E
	MAX_VARYING_COMPONENTS                                     = 0x8B4B
	MAX_VARYING_COMPONENTS_EXT                                 = 0x8B4B
	MAX_VARYING_FLOATS                                         = 0x8B4B
	MAX_VARYING_FLOATS_ARB                                     = 0x8B4B
	MAX_VARYING_VECTORS                                        = 0x8DFC
	MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV                          = 0x8520
	MAX_VERTEX_ATOMIC_COUNTERS                                 = 0x92D2
	MAX_VERTEX_ATOMIC_COUNTER_BUFFERS                          = 0x92CC
	MAX_VERTEX_ATTRIBS                                         = 0x8869
	MAX_VERTEX_ATTRIBS_ARB                                     = 0x8869
	MAX_VERTEX_ATTRIB_BINDINGS                                 = 0x82DA
	MAX_VERTEX_ATTRIB_RELATIVE_OFFSET                          = 0x82D9
	MAX_VERTEX_BINDABLE_UNIFORMS_EXT                           = 0x8DE2
	MAX_VERTEX_HINT_PGI                                        = 0x1A22D
	MAX_VERTEX_IMAGE_UNIFORMS                                  = 0x90CA
	MAX_VERTEX_SHADER_INSTRUCTIONS_EXT                         = 0x87C5
	MAX_VERTEX_SHADER_INVARIANTS_EXT                           = 0x87C7
	MAX_VERTEX_SHADER_LOCALS_EXT                               = 0x87C9
	MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                      = 0x87C8
	MAX_VERTEX_SHADER_STORAGE_BLOCKS                           = 0x90D6
	MAX_VERTEX_SHADER_VARIANTS_EXT                             = 0x87C6
	MAX_VERTEX_STREAMS                                         = 0x8E71
	MAX_VERTEX_STREAMS_ATI                                     = 0x876B
	MAX_VERTEX_TEXTURE_IMAGE_UNITS                             = 0x8B4C
	MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB                         = 0x8B4C
	MAX_VERTEX_UNIFORM_BLOCKS                                  = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                              = 0x8B4A
	MAX_VERTEX_UNIFORM_COMPONENTS_ARB                          = 0x8B4A
	MAX_VERTEX_UNIFORM_VECTORS                                 = 0x8DFB
	MAX_VERTEX_UNITS_ARB                                       = 0x86A4
	MAX_VERTEX_VARYING_COMPONENTS_ARB                          = 0x8DDE
	MAX_VERTEX_VARYING_COMPONENTS_EXT                          = 0x8DDE
	MAX_VIEWPORTS                                              = 0x825B
	MAX_VIEWPORT_DIMS                                          = 0x0D3A
	MAX_VIEWS_OVR                                              = 0x9631
	MAX_WIDTH                                                  = 0x827E
	MAX_WINDOW_RECTANGLES_EXT                                  = 0x8F14
	MEDIUM_FLOAT                                               = 0x8DF1
	MEDIUM_INT                                                 = 0x8DF4
	MEMORY_ATTACHABLE_ALIGNMENT_NV                             = 0x95A6
	MEMORY_ATTACHABLE_NV                                       = 0x95A8
	MEMORY_ATTACHABLE_SIZE_NV                                  = 0x95A7
	MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV                   = 0x9543
	MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV                      = 0x92DF
	MESH_OUTPUT_TYPE_NV                                        = 0x957B
	MESH_PRIMITIVES_OUT_NV                                     = 0x957A
	MESH_SHADER_BIT_NV                                         = 0x00000040
	MESH_SHADER_NV                                             = 0x9559
	MESH_SUBROUTINE_NV                                         = 0x957C
	MESH_SUBROUTINE_UNIFORM_NV                                 = 0x957E
	MESH_VERTICES_OUT_NV                                       = 0x9579
	MESH_WORK_GROUP_SIZE_NV                                    = 0x953E
	MIN                                                        = 0x8007
	MINMAX_EXT                                                 = 0x802E
	MINMAX_FORMAT_EXT                                          = 0x802F
	MINMAX_SINK_EXT                                            = 0x8030
	MINUS_CLAMPED_NV                                           = 0x92B3
	MINUS_NV                                                   = 0x929F
	MIN_EXT                                                    = 0x8007
	MIN_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5B
	MIN_FRAGMENT_INTERPOLATION_OFFSET_NV                       = 0x8E5B
	MIN_LOD_WARNING_AMD                                        = 0x919C
	MIN_MAP_BUFFER_ALIGNMENT                                   = 0x90BC
	MIN_PROGRAM_TEXEL_OFFSET_EXT                               = 0x8904
	MIN_PROGRAM_TEXEL_OFFSET_NV                                = 0x8904
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5E
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       = 0x8E5E
	MIN_SAMPLE_SHADING_VALUE_ARB                               = 0x8C37
	MIN_SPARSE_LEVEL_AMD                                       = 0x919B
	MIPMAP                                                     = 0x8293
	MIRRORED_REPEAT                                            = 0x8370
	MIRRORED_REPEAT_ARB                                        = 0x8370
	MIRRORED_REPEAT_IBM                                        = 0x8370
	MIRROR_CLAMP_ATI                                           = 0x8742
	MIRROR_CLAMP_EXT                                           = 0x8742
	MIRROR_CLAMP_TO_BORDER_EXT                                 = 0x8912
	MIRROR_CLAMP_TO_EDGE                                       = 0x8743
	MIRROR_CLAMP_TO_EDGE_ATI                                   = 0x8743
	MIRROR_CLAMP_TO_EDGE_EXT                                   = 0x8743
	MITER_REVERT_NV                                            = 0x90A7
	MITER_TRUNCATE_NV                                          = 0x90A8
	MIXED_DEPTH_SAMPLES_SUPPORTED_NV                           = 0x932F
	MIXED_STENCIL_SAMPLES_SUPPORTED_NV                         = 0x9330
	MODELVIEW                                                  = 0x1700
	MODELVIEW0_ARB                                             = 0x1700
	MODELVIEW0_EXT                                             = 0x1700
	MODELVIEW0_MATRIX_EXT                                      = 0x0BA6
	MODELVIEW0_STACK_DEPTH_EXT                                 = 0x0BA3
	MODELVIEW10_ARB                                            = 0x872A
	MODELVIEW11_ARB                                            = 0x872B
	MODELVIEW12_ARB                                            = 0x872C
	MODELVIEW13_ARB                                            = 0x872D
	MODELVIEW14_ARB                                            = 0x872E
	MODELVIEW15_ARB                                            = 0x872F
	MODELVIEW16_ARB                                            = 0x8730
	MODELVIEW17_ARB                                            = 0x8731
	MODELVIEW18_ARB                                            = 0x8732
	MODELVIEW19_ARB                                            = 0x8733
	MODELVIEW1_ARB                                             = 0x850A
	MODELVIEW1_EXT                                             = 0x850A
	MODELVIEW1_MATRIX_EXT                                      = 0x8506
	MODELVIEW1_STACK_DEPTH_EXT                                 = 0x8502
	MODELVIEW20_ARB                                            = 0x8734
	MODELVIEW21_ARB                                            = 0x8735
	MODELVIEW22_ARB                                            = 0x8736
	MODELVIEW23_ARB                                            = 0x8737
	MODELVIEW24_ARB                                            = 0x8738
	MODELVIEW25_ARB                                            = 0x8739
	MODELVIEW26_ARB                                            = 0x873A
	MODELVIEW27_ARB                                            = 0x873B
	MODELVIEW28_ARB                                            = 0x873C
	MODELVIEW29_ARB                                            = 0x873D
	MODELVIEW2_ARB                                             = 0x8722
	MODELVIEW30_ARB                                            = 0x873E
	MODELVIEW31_ARB                                            = 0x873F
	MODELVIEW3_ARB                                             = 0x8723
	MODELVIEW4_ARB                                             = 0x8724
	MODELVIEW5_ARB                                             = 0x8725
	MODELVIEW6_ARB                                             = 0x8726
	MODELVIEW7_ARB                                             = 0x8727
	MODELVIEW8_ARB                                             = 0x8728
	MODELVIEW9_ARB                                             = 0x8729
	MODELVIEW_MATRIX                                           = 0x0BA6
	MODELVIEW_PROJECTION_NV                                    = 0x8629
	MODELVIEW_STACK_DEPTH                                      = 0x0BA3
	MODULATE                                                   = 0x2100
	MODULATE_ADD_ATI                                           = 0x8744
	MODULATE_SIGNED_ADD_ATI                                    = 0x8745
	MODULATE_SUBTRACT_ATI                                      = 0x8746
	MOVE_TO_CONTINUES_NV                                       = 0x90B6
	MOVE_TO_NV                                                 = 0x02
	MOVE_TO_RESETS_NV                                          = 0x90B5
	MOV_ATI                                                    = 0x8961
	MULT                                                       = 0x0103
	MULTICAST_GPUS_NV                                          = 0x92BA
	MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV                  = 0x9549
	MULTIPLY_KHR                                               = 0x9294
	MULTIPLY_NV                                                = 0x9294
	MULTISAMPLE                                                = 0x809D
	MULTISAMPLES_NV                                            = 0x9371
	MULTISAMPLE_3DFX                                           = 0x86B2
	MULTISAMPLE_ARB                                            = 0x809D
	MULTISAMPLE_BIT                                            = 0x20000000
	MULTISAMPLE_BIT_3DFX                                       = 0x20000000
	MULTISAMPLE_BIT_ARB                                        = 0x20000000
	MULTISAMPLE_BIT_EXT                                        = 0x20000000
	MULTISAMPLE_COVERAGE_MODES_NV                              = 0x8E12
	MULTISAMPLE_EXT                                            = 0x809D
	MULTISAMPLE_FILTER_HINT_NV                                 = 0x8534
	MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB                     = 0x9382
	MULTISAMPLE_LINE_WIDTH_RANGE_ARB                           = 0x9381
	MULTISAMPLE_RASTERIZATION_ALLOWED_EXT                      = 0x932B
	MULTISAMPLE_SGIS                                           = 0x809D
	MUL_ATI                                                    = 0x8964
	MVP_MATRIX_EXT                                             = 0x87E3
	N3F_V3F                                                    = 0x2A25
	NAMED_STRING_LENGTH_ARB                                    = 0x8DE9
	NAMED_STRING_TYPE_ARB                                      = 0x8DEA
	NAME_LENGTH                                                = 0x92F9
	NAME_STACK_DEPTH                                           = 0x0D70
	NAND                                                       = 0x150E
	NATIVE_GRAPHICS_BEGIN_HINT_PGI                             = 0x1A203
	NATIVE_GRAPHICS_END_HINT_PGI                               = 0x1A204
	NATIVE_GRAPHICS_HANDLE_PGI                                 = 0x1A202
	NEAREST                                                    = 0x2600
	NEAREST_CLIPMAP_LINEAR_SGIX                                = 0x844E
	NEAREST_CLIPMAP_NEAREST_SGIX                               = 0x844D
	NEAREST_MIPMAP_LINEAR                                      = 0x2702
	NEAREST_MIPMAP_NEAREST                                     = 0x2700
	NEGATE_BIT_ATI                                             = 0x00000004
	NEGATIVE_ONE_EXT                                           = 0x87DF
	NEGATIVE_ONE_TO_ONE                                        = 0x935E
	NEGATIVE_W_EXT                                             = 0x87DC
	NEGATIVE_X_EXT                                             = 0x87D9
	NEGATIVE_Y_EXT                                             = 0x87DA
	NEGATIVE_Z_EXT                                             = 0x87DB
	NEVER                                                      = 0x0200
	NEXT_BUFFER_NV                                             = -2
	NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV                        = 0x9025
	NICEST                                                     = 0x1102
	NONE                                                       = 0
	NOOP                                                       = 0x1505
	NOP_COMMAND_NV                                             = 0x0001
	NOR                                                        = 0x1508
	NORMALIZE                                                  = 0x0BA1
	NORMALIZED_RANGE_EXT                                       = 0x87E0
	NORMAL_ARRAY                                               = 0x8075
	NORMAL_ARRAY_ADDRESS_NV                                    = 0x8F22
	NORMAL_ARRAY_BUFFER_BINDING                                = 0x8897
	NORMAL_ARRAY_BUFFER_BINDING_ARB                            = 0x8897
	NORMAL_ARRAY_COUNT_EXT                                     = 0x8080
	NORMAL_ARRAY_EXT                                           = 0x8075
	NORMAL_ARRAY_LENGTH_NV                                     = 0x8F2C
	NORMAL_ARRAY_LIST_IBM                                      = 103071
	NORMAL_ARRAY_LIST_STRIDE_IBM                               = 103081
	NORMAL_ARRAY_PARALLEL_POINTERS_INTEL                       = 0x83F6
	NORMAL_ARRAY_POINTER                                       = 0x808F
	NORMAL_ARRAY_POINTER_EXT                                   = 0x808F
	NORMAL_ARRAY_STRIDE                                        = 0x807F
	NORMAL_ARRAY_STRIDE_EXT                                    = 0x807F
	NORMAL_ARRAY_TYPE                                          = 0x807E
	NORMAL_ARRAY_TYPE_EXT                                      = 0x807E
	NORMAL_BIT_PGI                                             = 0x08000000
	NORMAL_MAP                                                 = 0x8511
	NORMAL_MAP_ARB                                             = 0x8511
	NORMAL_MAP_EXT                                             = 0x8511
	NORMAL_MAP_NV                                              = 0x8511
	NOTEQUAL                                                   = 0x0205
	NO_ERROR                                                   = 0
	NO_RESET_NOTIFICATION                                      = 0x8261
	NO_RESET_NOTIFICATION_ARB                                  = 0x8261
	NO_RESET_NOTIFICATION_KHR                                  = 0x8261
	NUM_ACTIVE_VARIABLES                                       = 0x9304
	NUM_COMPATIBLE_SUBROUTINES                                 = 0x8E4A
	NUM_COMPRESSED_TEXTURE_FORMATS                             = 0x86A2
	NUM_COMPRESSED_TEXTURE_FORMATS_ARB                         = 0x86A2
	NUM_DEVICE_UUIDS_EXT                                       = 0x9596
	NUM_FILL_STREAMS_NV                                        = 0x8E29
	NUM_FRAGMENT_CONSTANTS_ATI                                 = 0x896F
	NUM_FRAGMENT_REGISTERS_ATI                                 = 0x896E
	NUM_GENERAL_COMBINERS_NV                                   = 0x854E
	NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI                      = 0x8973
	NUM_INSTRUCTIONS_PER_PASS_ATI                              = 0x8971
	NUM_INSTRUCTIONS_TOTAL_ATI                                 = 0x8972
	NUM_LOOPBACK_COMPONENTS_ATI                                = 0x8974
	NUM_PASSES_ATI                                             = 0x8970
	NUM_PROGRAM_BINARY_FORMATS                                 = 0x87FE
	NUM_SAMPLE_COUNTS                                          = 0x9380
	NUM_SHADER_BINARY_FORMATS                                  = 0x8DF9
	NUM_SPARSE_LEVELS_ARB                                      = 0x91AA
	NUM_SPIR_V_EXTENSIONS                                      = 0x9554
	NUM_SUPPORTED_MULTISAMPLE_MODES_AMD                        = 0x91B6
	NUM_TILING_TYPES_EXT                                       = 0x9582
	NUM_VIDEO_CAPTURE_STREAMS_NV                               = 0x9024
	NUM_VIRTUAL_PAGE_SIZES_ARB                                 = 0x91A8
	NUM_WINDOW_RECTANGLES_EXT                                  = 0x8F15
	OBJECT_ACTIVE_ATTRIBUTES_ARB                               = 0x8B89
	OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB                     = 0x8B8A
	OBJECT_ACTIVE_UNIFORMS_ARB                                 = 0x8B86
	OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB                       = 0x8B87
	OBJECT_ATTACHED_OBJECTS_ARB                                = 0x8B85
	OBJECT_BUFFER_SIZE_ATI                                     = 0x8764
	OBJECT_BUFFER_USAGE_ATI                                    = 0x8765
	OBJECT_COMPILE_STATUS_ARB                                  = 0x8B81
	OBJECT_DELETE_STATUS_ARB                                   = 0x8B80
	OBJECT_DISTANCE_TO_LINE_SGIS                               = 0x81F3
	OBJECT_DISTANCE_TO_POINT_SGIS                              = 0x81F1
	OBJECT_INFO_LOG_LENGTH_ARB                                 = 0x8B84
	OBJECT_LINEAR                                              = 0x2401
	OBJECT_LINE_SGIS                                           = 0x81F7
	OBJECT_LINK_STATUS_ARB                                     = 0x8B82
	OBJECT_PLANE                                               = 0x2501
	OBJECT_POINT_SGIS                                          = 0x81F5
	OBJECT_SHADER_SOURCE_LENGTH_ARB                            = 0x8B88
	OBJECT_SUBTYPE_ARB                                         = 0x8B4F
	OBJECT_TYPE                                                = 0x9112
	OBJECT_TYPE_ARB                                            = 0x8B4E
	OBJECT_VALIDATE_STATUS_ARB                                 = 0x8B83
	OCCLUSION_QUERY_EVENT_MASK_AMD                             = 0x874F
	OCCLUSION_TEST_HP                                          = 0x8165
	OCCLUSION_TEST_RESULT_HP                                   = 0x8166
	OFFSET                                                     = 0x92FC
	OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV                       = 0x8856
	OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV                = 0x8857
	OFFSET_HILO_TEXTURE_2D_NV                                  = 0x8854
	OFFSET_HILO_TEXTURE_RECTANGLE_NV                           = 0x8855
	OFFSET_PROJECTIVE_TEXTURE_2D_NV                            = 0x8850
	OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV                      = 0x8851
	OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV                     = 0x8852
	OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV               = 0x8853
	OFFSET_TEXTURE_2D_BIAS_NV                                  = 0x86E3
	OFFSET_TEXTURE_2D_MATRIX_NV                                = 0x86E1
	OFFSET_TEXTURE_2D_NV                                       = 0x86E8
	OFFSET_TEXTURE_2D_SCALE_NV                                 = 0x86E2
	OFFSET_TEXTURE_BIAS_NV                                     = 0x86E3
	OFFSET_TEXTURE_MATRIX_NV                                   = 0x86E1
	OFFSET_TEXTURE_RECTANGLE_NV                                = 0x864C
	OFFSET_TEXTURE_RECTANGLE_SCALE_NV                          = 0x864D
	OFFSET_TEXTURE_SCALE_NV                                    = 0x86E2
	ONE                                                        = 1
	ONE_EXT                                                    = 0x87DE
	ONE_MINUS_CONSTANT_ALPHA                                   = 0x8004
	ONE_MINUS_CONSTANT_ALPHA_EXT                               = 0x8004
	ONE_MINUS_CONSTANT_COLOR                                   = 0x8002
	ONE_MINUS_CONSTANT_COLOR_EXT                               = 0x8002
	ONE_MINUS_DST_ALPHA                                        = 0x0305
	ONE_MINUS_DST_COLOR                                        = 0x0307
	ONE_MINUS_SRC1_ALPHA                                       = 0x88FB
	ONE_MINUS_SRC1_COLOR                                       = 0x88FA
	ONE_MINUS_SRC_ALPHA                                        = 0x0303
	ONE_MINUS_SRC_COLOR                                        = 0x0301
	OPERAND0_ALPHA                                             = 0x8598
	OPERAND0_ALPHA_ARB                                         = 0x8598
	OPERAND0_ALPHA_EXT                                         = 0x8598
	OPERAND0_RGB                                               = 0x8590
	OPERAND0_RGB_ARB                                           = 0x8590
	OPERAND0_RGB_EXT                                           = 0x8590
	OPERAND1_ALPHA                                             = 0x8599
	OPERAND1_ALPHA_ARB                                         = 0x8599
	OPERAND1_ALPHA_EXT                                         = 0x8599
	OPERAND1_RGB                                               = 0x8591
	OPERAND1_RGB_ARB                                           = 0x8591
	OPERAND1_RGB_EXT                                           = 0x8591
	OPERAND2_ALPHA                                             = 0x859A
	OPERAND2_ALPHA_ARB                                         = 0x859A
	OPERAND2_ALPHA_EXT                                         = 0x859A
	OPERAND2_RGB                                               = 0x8592
	OPERAND2_RGB_ARB                                           = 0x8592
	OPERAND2_RGB_EXT                                           = 0x8592
	OPERAND3_ALPHA_NV                                          = 0x859B
	OPERAND3_RGB_NV                                            = 0x8593
	OPTIMAL_TILING_EXT                                         = 0x9584
	OP_ADD_EXT                                                 = 0x8787
	OP_CLAMP_EXT                                               = 0x878E
	OP_CROSS_PRODUCT_EXT                                       = 0x8797
	OP_DOT3_EXT                                                = 0x8784
	OP_DOT4_EXT                                                = 0x8785
	OP_EXP_BASE_2_EXT                                          = 0x8791
	OP_FLOOR_EXT                                               = 0x878F
	OP_FRAC_EXT                                                = 0x8789
	OP_INDEX_EXT                                               = 0x8782
	OP_LOG_BASE_2_EXT                                          = 0x8792
	OP_MADD_EXT                                                = 0x8788
	OP_MAX_EXT                                                 = 0x878A
	OP_MIN_EXT                                                 = 0x878B
	OP_MOV_EXT                                                 = 0x8799
	OP_MULTIPLY_MATRIX_EXT                                     = 0x8798
	OP_MUL_EXT                                                 = 0x8786
	OP_NEGATE_EXT                                              = 0x8783
	OP_POWER_EXT                                               = 0x8793
	OP_RECIP_EXT                                               = 0x8794
	OP_RECIP_SQRT_EXT                                          = 0x8795
	OP_ROUND_EXT                                               = 0x8790
	OP_SET_GE_EXT                                              = 0x878C
	OP_SET_LT_EXT                                              = 0x878D
	OP_SUB_EXT                                                 = 0x8796
	OR                                                         = 0x1507
	ORDER                                                      = 0x0A01
	OR_INVERTED                                                = 0x150D
	OR_REVERSE                                                 = 0x150B
	OUTPUT_COLOR0_EXT                                          = 0x879B
	OUTPUT_COLOR1_EXT                                          = 0x879C
	OUTPUT_FOG_EXT                                             = 0x87BD
	OUTPUT_TEXTURE_COORD0_EXT                                  = 0x879D
	OUTPUT_TEXTURE_COORD10_EXT                                 = 0x87A7
	OUTPUT_TEXTURE_COORD11_EXT                                 = 0x87A8
	OUTPUT_TEXTURE_COORD12_EXT                                 = 0x87A9
	OUTPUT_TEXTURE_COORD13_EXT                                 = 0x87AA
	OUTPUT_TEXTURE_COORD14_EXT                                 = 0x87AB
	OUTPUT_TEXTURE_COORD15_EXT                                 = 0x87AC
	OUTPUT_TEXTURE_COORD16_EXT                                 = 0x87AD
	OUTPUT_TEXTURE_COORD17_EXT                                 = 0x87AE
	OUTPUT_TEXTURE_COORD18_EXT                                 = 0x87AF
	OUTPUT_TEXTURE_COORD19_EXT                                 = 0x87B0
	OUTPUT_TEXTURE_COORD1_EXT                                  = 0x879E
	OUTPUT_TEXTURE_COORD20_EXT                                 = 0x87B1
	OUTPUT_TEXTURE_COORD21_EXT                                 = 0x87B2
	OUTPUT_TEXTURE_COORD22_EXT                                 = 0x87B3
	OUTPUT_TEXTURE_COORD23_EXT                                 = 0x87B4
	OUTPUT_TEXTURE_COORD24_EXT                                 = 0x87B5
	OUTPUT_TEXTURE_COORD25_EXT                                 = 0x87B6
	OUTPUT_TEXTURE_COORD26_EXT                                 = 0x87B7
	OUTPUT_TEXTURE_COORD27_EXT                                 = 0x87B8
	OUTPUT_TEXTURE_COORD28_EXT                                 = 0x87B9
	OUTPUT_TEXTURE_COORD29_EXT                                 = 0x87BA
	OUTPUT_TEXTURE_COORD2_EXT                                  = 0x879F
	OUTPUT_TEXTURE_COORD30_EXT                                 = 0x87BB
	OUTPUT_TEXTURE_COORD31_EXT                                 = 0x87BC
	OUTPUT_TEXTURE_COORD3_EXT                                  = 0x87A0
	OUTPUT_TEXTURE_COORD4_EXT                                  = 0x87A1
	OUTPUT_TEXTURE_COORD5_EXT                                  = 0x87A2
	OUTPUT_TEXTURE_COORD6_EXT                                  = 0x87A3
	OUTPUT_TEXTURE_COORD7_EXT                                  = 0x87A4
	OUTPUT_TEXTURE_COORD8_EXT                                  = 0x87A5
	OUTPUT_TEXTURE_COORD9_EXT                                  = 0x87A6
	OUTPUT_VERTEX_EXT                                          = 0x879A
	OUT_OF_MEMORY                                              = 0x0505
	OVERLAY_KHR                                                = 0x9296
	OVERLAY_NV                                                 = 0x9296
	PACK_ALIGNMENT                                             = 0x0D05
	PACK_CMYK_HINT_EXT                                         = 0x800E
	PACK_COMPRESSED_BLOCK_DEPTH                                = 0x912D
	PACK_COMPRESSED_BLOCK_HEIGHT                               = 0x912C
	PACK_COMPRESSED_BLOCK_SIZE                                 = 0x912E
	PACK_COMPRESSED_BLOCK_WIDTH                                = 0x912B
	PACK_IMAGE_DEPTH_SGIS                                      = 0x8131
	PACK_IMAGE_HEIGHT                                          = 0x806C
	PACK_IMAGE_HEIGHT_EXT                                      = 0x806C
	PACK_INVERT_MESA                                           = 0x8758
	PACK_LSB_FIRST                                             = 0x0D01
	PACK_RESAMPLE_OML                                          = 0x8984
	PACK_RESAMPLE_SGIX                                         = 0x842E
	PACK_ROW_BYTES_APPLE                                       = 0x8A15
	PACK_ROW_LENGTH                                            = 0x0D02
	PACK_SKIP_IMAGES                                           = 0x806B
	PACK_SKIP_IMAGES_EXT                                       = 0x806B
	PACK_SKIP_PIXELS                                           = 0x0D04
	PACK_SKIP_ROWS                                             = 0x0D03
	PACK_SKIP_VOLUMES_SGIS                                     = 0x8130
	PACK_SUBSAMPLE_RATE_SGIX                                   = 0x85A0
	PACK_SWAP_BYTES                                            = 0x0D00
	PALETTE4_R5_G6_B5_OES                                      = 0x8B92
	PALETTE4_RGB5_A1_OES                                       = 0x8B94
	PALETTE4_RGB8_OES                                          = 0x8B90
	PALETTE4_RGBA4_OES                                         = 0x8B93
	PALETTE4_RGBA8_OES                                         = 0x8B91
	PALETTE8_R5_G6_B5_OES                                      = 0x8B97
	PALETTE8_RGB5_A1_OES                                       = 0x8B99
	PALETTE8_RGB8_OES                                          = 0x8B95
	PALETTE8_RGBA4_OES                                         = 0x8B98
	PALETTE8_RGBA8_OES                                         = 0x8B96
	PARALLEL_ARRAYS_INTEL                                      = 0x83F4
	PARAMETER_BUFFER_ARB                                       = 0x80EE
	PARAMETER_BUFFER_BINDING_ARB                               = 0x80EF
	PARTIAL_SUCCESS_NV                                         = 0x902E
	PASS_THROUGH_NV                                            = 0x86E6
	PASS_THROUGH_TOKEN                                         = 0x0700
	PATCHES                                                    = 0x000E
	PATCH_DEFAULT_INNER_LEVEL                                  = 0x8E73
	PATCH_DEFAULT_OUTER_LEVEL                                  = 0x8E74
	PATCH_VERTICES                                             = 0x8E72
	PATH_CLIENT_LENGTH_NV                                      = 0x907F
	PATH_COMMAND_COUNT_NV                                      = 0x909D
	PATH_COMPUTED_LENGTH_NV                                    = 0x90A0
	PATH_COORD_COUNT_NV                                        = 0x909E
	PATH_COVER_DEPTH_FUNC_NV                                   = 0x90BF
	PATH_DASH_ARRAY_COUNT_NV                                   = 0x909F
	PATH_DASH_CAPS_NV                                          = 0x907B
	PATH_DASH_OFFSET_NV                                        = 0x907E
	PATH_DASH_OFFSET_RESET_NV                                  = 0x90B4
	PATH_END_CAPS_NV                                           = 0x9076
	PATH_ERROR_POSITION_NV                                     = 0x90AB
	PATH_FILL_BOUNDING_BOX_NV                                  = 0x90A1
	PATH_FILL_COVER_MODE_NV                                    = 0x9082
	PATH_FILL_MASK_NV                                          = 0x9081
	PATH_FILL_MODE_NV                                          = 0x9080
	PATH_FORMAT_PS_NV                                          = 0x9071
	PATH_FORMAT_SVG_NV                                         = 0x9070
	PATH_GEN_COEFF_NV                                          = 0x90B1
	PATH_GEN_COMPONENTS_NV                                     = 0x90B3
	PATH_GEN_MODE_NV                                           = 0x90B0
	PATH_INITIAL_DASH_CAP_NV                                   = 0x907C
	PATH_INITIAL_END_CAP_NV                                    = 0x9077
	PATH_JOIN_STYLE_NV                                         = 0x9079
	PATH_MAX_MODELVIEW_STACK_DEPTH_NV                          = 0x0D36
	PATH_MAX_PROJECTION_STACK_DEPTH_NV                         = 0x0D38
	PATH_MITER_LIMIT_NV                                        = 0x907A
	PATH_MODELVIEW_MATRIX_NV                                   = 0x0BA6
	PATH_MODELVIEW_NV                                          = 0x1700
	PATH_MODELVIEW_STACK_DEPTH_NV                              = 0x0BA3
	PATH_OBJECT_BOUNDING_BOX_NV                                = 0x908A
	PATH_PROJECTION_MATRIX_NV                                  = 0x0BA7
	PATH_PROJECTION_NV                                         = 0x1701
	PATH_PROJECTION_STACK_DEPTH_NV                             = 0x0BA4
	PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV                        = 0x90BD
	PATH_STENCIL_DEPTH_OFFSET_UNITS_NV                         = 0x90BE
	PATH_STENCIL_FUNC_NV                                       = 0x90B7
	PATH_STENCIL_REF_NV                                        = 0x90B8
	PATH_STENCIL_VALUE_MASK_NV                                 = 0x90B9
	PATH_STROKE_BOUNDING_BOX_NV                                = 0x90A2
	PATH_STROKE_COVER_MODE_NV                                  = 0x9083
	PATH_STROKE_MASK_NV                                        = 0x9084
	PATH_STROKE_WIDTH_NV                                       = 0x9075
	PATH_TERMINAL_DASH_CAP_NV                                  = 0x907D
	PATH_TERMINAL_END_CAP_NV                                   = 0x9078
	PATH_TRANSPOSE_MODELVIEW_MATRIX_NV                         = 0x84E3
	PATH_TRANSPOSE_PROJECTION_MATRIX_NV                        = 0x84E4
	PERCENTAGE_AMD                                             = 0x8BC3
	PERFMON_RESULT_AMD                                         = 0x8BC6
	PERFMON_RESULT_AVAILABLE_AMD                               = 0x8BC4
	PERFMON_RESULT_SIZE_AMD                                    = 0x8BC5
	PERFORMANCE_MONITOR_AMD                                    = 0x9152
	PERFQUERY_COUNTER_DATA_BOOL32_INTEL                        = 0x94FC
	PERFQUERY_COUNTER_DATA_DOUBLE_INTEL                        = 0x94FB
	PERFQUERY_COUNTER_DATA_FLOAT_INTEL                         = 0x94FA
	PERFQUERY_COUNTER_DATA_UINT32_INTEL                        = 0x94F8
	PERFQUERY_COUNTER_DATA_UINT64_INTEL                        = 0x94F9
	PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL                    = 0x94FF
	PERFQUERY_COUNTER_DURATION_NORM_INTEL                      = 0x94F1
	PERFQUERY_COUNTER_DURATION_RAW_INTEL                       = 0x94F2
	PERFQUERY_COUNTER_EVENT_INTEL                              = 0x94F0
	PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL                    = 0x94FE
	PERFQUERY_COUNTER_RAW_INTEL                                = 0x94F4
	PERFQUERY_COUNTER_THROUGHPUT_INTEL                         = 0x94F3
	PERFQUERY_COUNTER_TIMESTAMP_INTEL                          = 0x94F5
	PERFQUERY_DONOT_FLUSH_INTEL                                = 0x83F9
	PERFQUERY_FLUSH_INTEL                                      = 0x83FA
	PERFQUERY_GLOBAL_CONTEXT_INTEL                             = 0x00000001
	PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL                      = 0x9500
	PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL                      = 0x94FD
	PERFQUERY_SINGLE_CONTEXT_INTEL                             = 0x00000000
	PERFQUERY_WAIT_INTEL                                       = 0x83FB
	PERSPECTIVE_CORRECTION_HINT                                = 0x0C50
	PERTURB_EXT                                                = 0x85AE
	PER_GPU_STORAGE_BIT_NV                                     = 0x0800
	PER_GPU_STORAGE_NV                                         = 0x9548
	PER_STAGE_CONSTANTS_NV                                     = 0x8535
	PHONG_HINT_WIN                                             = 0x80EB
	PHONG_WIN                                                  = 0x80EA
	PINLIGHT_NV                                                = 0x92A8
	PIXELS_PER_SAMPLE_PATTERN_X_AMD                            = 0x91AE
	PIXELS_PER_SAMPLE_PATTERN_Y_AMD                            = 0x91AF
	PIXEL_BUFFER_BARRIER_BIT                                   = 0x00000080
	PIXEL_BUFFER_BARRIER_BIT_EXT                               = 0x00000080
	PIXEL_COUNTER_BITS_NV                                      = 0x8864
	PIXEL_COUNT_AVAILABLE_NV                                   = 0x8867
	PIXEL_COUNT_NV                                             = 0x8866
	PIXEL_CUBIC_WEIGHT_EXT                                     = 0x8333
	PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS                           = 0x8355
	PIXEL_FRAGMENT_RGB_SOURCE_SGIS                             = 0x8354
	PIXEL_GROUP_COLOR_SGIS                                     = 0x8356
	PIXEL_MAG_FILTER_EXT                                       = 0x8331
	PIXEL_MAP_A_TO_A                                           = 0x0C79
	PIXEL_MAP_A_TO_A_SIZE                                      = 0x0CB9
	PIXEL_MAP_B_TO_B                                           = 0x0C78
	PIXEL_MAP_B_TO_B_SIZE                                      = 0x0CB8
	PIXEL_MAP_G_TO_G                                           = 0x0C77
	PIXEL_MAP_G_TO_G_SIZE                                      = 0x0CB7
	PIXEL_MAP_I_TO_A                                           = 0x0C75
	PIXEL_MAP_I_TO_A_SIZE                                      = 0x0CB5
	PIXEL_MAP_I_TO_B                                           = 0x0C74
	PIXEL_MAP_I_TO_B_SIZE                                      = 0x0CB4
	PIXEL_MAP_I_TO_G                                           = 0x0C73
	PIXEL_MAP_I_TO_G_SIZE                                      = 0x0CB3
	PIXEL_MAP_I_TO_I                                           = 0x0C70
	PIXEL_MAP_I_TO_I_SIZE                                      = 0x0CB0
	PIXEL_MAP_I_TO_R                                           = 0x0C72
	PIXEL_MAP_I_TO_R_SIZE                                      = 0x0CB2
	PIXEL_MAP_R_TO_R                                           = 0x0C76
	PIXEL_MAP_R_TO_R_SIZE                                      = 0x0CB6
	PIXEL_MAP_S_TO_S                                           = 0x0C71
	PIXEL_MAP_S_TO_S_SIZE                                      = 0x0CB1
	PIXEL_MIN_FILTER_EXT                                       = 0x8332
	PIXEL_MODE_BIT                                             = 0x00000020
	PIXEL_PACK_BUFFER                                          = 0x88EB
	PIXEL_PACK_BUFFER_ARB                                      = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                                  = 0x88ED
	PIXEL_PACK_BUFFER_BINDING_ARB                              = 0x88ED
	PIXEL_PACK_BUFFER_BINDING_EXT                              = 0x88ED
	PIXEL_PACK_BUFFER_EXT                                      = 0x88EB
	PIXEL_SUBSAMPLE_2424_SGIX                                  = 0x85A3
	PIXEL_SUBSAMPLE_4242_SGIX                                  = 0x85A4
	PIXEL_SUBSAMPLE_4444_SGIX                                  = 0x85A2
	PIXEL_TEXTURE_SGIS                                         = 0x8353
	PIXEL_TEX_GEN_MODE_SGIX                                    = 0x832B
	PIXEL_TEX_GEN_SGIX                                         = 0x8139
	PIXEL_TILE_BEST_ALIGNMENT_SGIX                             = 0x813E
	PIXEL_TILE_CACHE_INCREMENT_SGIX                            = 0x813F
	PIXEL_TILE_CACHE_SIZE_SGIX                                 = 0x8145
	PIXEL_TILE_GRID_DEPTH_SGIX                                 = 0x8144
	PIXEL_TILE_GRID_HEIGHT_SGIX                                = 0x8143
	PIXEL_TILE_GRID_WIDTH_SGIX                                 = 0x8142
	PIXEL_TILE_HEIGHT_SGIX                                     = 0x8141
	PIXEL_TILE_WIDTH_SGIX                                      = 0x8140
	PIXEL_TRANSFORM_2D_EXT                                     = 0x8330
	PIXEL_TRANSFORM_2D_MATRIX_EXT                              = 0x8338
	PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                         = 0x8336
	PIXEL_UNPACK_BUFFER                                        = 0x88EC
	PIXEL_UNPACK_BUFFER_ARB                                    = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                                = 0x88EF
	PIXEL_UNPACK_BUFFER_BINDING_ARB                            = 0x88EF
	PIXEL_UNPACK_BUFFER_BINDING_EXT                            = 0x88EF
	PIXEL_UNPACK_BUFFER_EXT                                    = 0x88EC
	PLUS_CLAMPED_ALPHA_NV                                      = 0x92B2
	PLUS_CLAMPED_NV                                            = 0x92B1
	PLUS_DARKER_NV                                             = 0x9292
	PLUS_NV                                                    = 0x9291
	PN_TRIANGLES_ATI                                           = 0x87F0
	PN_TRIANGLES_NORMAL_MODE_ATI                               = 0x87F3
	PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI                        = 0x87F7
	PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI                     = 0x87F8
	PN_TRIANGLES_POINT_MODE_ATI                                = 0x87F2
	PN_TRIANGLES_POINT_MODE_CUBIC_ATI                          = 0x87F6
	PN_TRIANGLES_POINT_MODE_LINEAR_ATI                         = 0x87F5
	PN_TRIANGLES_TESSELATION_LEVEL_ATI                         = 0x87F4
	POINT                                                      = 0x1B00
	POINTS                                                     = 0x0000
	POINT_BIT                                                  = 0x00000002
	POINT_DISTANCE_ATTENUATION                                 = 0x8129
	POINT_DISTANCE_ATTENUATION_ARB                             = 0x8129
	POINT_FADE_THRESHOLD_SIZE                                  = 0x8128
	POINT_FADE_THRESHOLD_SIZE_ARB                              = 0x8128
	POINT_FADE_THRESHOLD_SIZE_EXT                              = 0x8128
	POINT_FADE_THRESHOLD_SIZE_SGIS                             = 0x8128
	POINT_SIZE                                                 = 0x0B11
	POINT_SIZE_GRANULARITY                                     = 0x0B13
	POINT_SIZE_MAX                                             = 0x8127
	POINT_SIZE_MAX_ARB                                         = 0x8127
	POINT_SIZE_MAX_EXT                                         = 0x8127
	POINT_SIZE_MAX_SGIS                                        = 0x8127
	POINT_SIZE_MIN                                             = 0x8126
	POINT_SIZE_MIN_ARB                                         = 0x8126
	POINT_SIZE_MIN_EXT                                         = 0x8126
	POINT_SIZE_MIN_SGIS                                        = 0x8126
	POINT_SIZE_RANGE                                           = 0x0B12
	POINT_SMOOTH                                               = 0x0B10
	POINT_SMOOTH_HINT                                          = 0x0C51
	POINT_SPRITE                                               = 0x8861
	POINT_SPRITE_ARB                                           = 0x8861
	POINT_SPRITE_COORD_ORIGIN                                  = 0x8CA0
	POINT_SPRITE_NV                                            = 0x8861
	POINT_SPRITE_R_MODE_NV                                     = 0x8863
	POINT_TOKEN                                                = 0x0701
	POLYGON                                                    = 0x0009
	POLYGON_BIT                                                = 0x00000008
	POLYGON_MODE                                               = 0x0B40
	POLYGON_OFFSET_BIAS_EXT                                    = 0x8039
	POLYGON_OFFSET_CLAMP                                       = 0x8E1B
	POLYGON_OFFSET_CLAMP_EXT                                   = 0x8E1B
	POLYGON_OFFSET_COMMAND_NV                                  = 0x000E
	POLYGON_OFFSET_EXT                                         = 0x8037
	POLYGON_OFFSET_FACTOR                                      = 0x8038
	POLYGON_OFFSET_FACTOR_EXT                                  = 0x8038
	POLYGON_OFFSET_FILL                                        = 0x8037
	POLYGON_OFFSET_LINE                                        = 0x2A02
	POLYGON_OFFSET_POINT                                       = 0x2A01
	POLYGON_OFFSET_UNITS                                       = 0x2A00
	POLYGON_SMOOTH                                             = 0x0B41
	POLYGON_SMOOTH_HINT                                        = 0x0C53
	POLYGON_STIPPLE                                            = 0x0B42
	POLYGON_STIPPLE_BIT                                        = 0x00000010
	POLYGON_TOKEN                                              = 0x0703
	POSITION                                                   = 0x1203
	POST_COLOR_MATRIX_ALPHA_BIAS_SGI                           = 0x80BB
	POST_COLOR_MATRIX_ALPHA_SCALE_SGI                          = 0x80B7
	POST_COLOR_MATRIX_BLUE_BIAS_SGI                            = 0x80BA
	POST_COLOR_MATRIX_BLUE_SCALE_SGI                           = 0x80B6
	POST_COLOR_MATRIX_COLOR_TABLE_SGI                          = 0x80D2
	POST_COLOR_MATRIX_GREEN_BIAS_SGI                           = 0x80B9
	POST_COLOR_MATRIX_GREEN_SCALE_SGI                          = 0x80B5
	POST_COLOR_MATRIX_RED_BIAS_SGI                             = 0x80B8
	POST_COLOR_MATRIX_RED_SCALE_SGI                            = 0x80B4
	POST_CONVOLUTION_ALPHA_BIAS_EXT                            = 0x8023
	POST_CONVOLUTION_ALPHA_SCALE_EXT                           = 0x801F
	POST_CONVOLUTION_BLUE_BIAS_EXT                             = 0x8022
	POST_CONVOLUTION_BLUE_SCALE_EXT                            = 0x801E
	POST_CONVOLUTION_COLOR_TABLE_SGI                           = 0x80D1
	POST_CONVOLUTION_GREEN_BIAS_EXT                            = 0x8021
	POST_CONVOLUTION_GREEN_SCALE_EXT                           = 0x801D
	POST_CONVOLUTION_RED_BIAS_EXT                              = 0x8020
	POST_CONVOLUTION_RED_SCALE_EXT                             = 0x801C
	POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                        = 0x8162
	POST_TEXTURE_FILTER_BIAS_RANGE_SGIX                        = 0x817B
	POST_TEXTURE_FILTER_BIAS_SGIX                              = 0x8179
	POST_TEXTURE_FILTER_SCALE_RANGE_SGIX                       = 0x817C
	POST_TEXTURE_FILTER_SCALE_SGIX                             = 0x817A
	PREFER_DOUBLEBUFFER_HINT_PGI                               = 0x1A1F8
	PRESENT_DURATION_NV                                        = 0x8E2B
	PRESENT_TIME_NV                                            = 0x8E2A
	PRESERVE_ATI                                               = 0x8762
	PREVIOUS                                                   = 0x8578
	PREVIOUS_ARB                                               = 0x8578
	PREVIOUS_EXT                                               = 0x8578
	PREVIOUS_TEXTURE_INPUT_NV                                  = 0x86E4
	PRIMARY_COLOR                                              = 0x8577
	PRIMARY_COLOR_ARB                                          = 0x8577
	PRIMARY_COLOR_EXT                                          = 0x8577
	PRIMARY_COLOR_NV                                           = 0x852C
	PRIMITIVES_GENERATED_EXT                                   = 0x8C87
	PRIMITIVES_GENERATED_NV                                    = 0x8C87
	PRIMITIVES_SUBMITTED_ARB                                   = 0x82EF
	PRIMITIVE_BOUNDING_BOX_ARB                                 = 0x92BE
	PRIMITIVE_ID_NV                                            = 0x8C7C
	PRIMITIVE_RESTART_FIXED_INDEX                              = 0x8D69
	PRIMITIVE_RESTART_INDEX_NV                                 = 0x8559
	PRIMITIVE_RESTART_NV                                       = 0x8558
	PROGRAM                                                    = 0x82E2
	PROGRAMMABLE_SAMPLE_LOCATION_ARB                           = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_NV                            = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB                = 0x9340
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV                 = 0x9340
	PROGRAM_ADDRESS_REGISTERS_ARB                              = 0x88B0
	PROGRAM_ALU_INSTRUCTIONS_ARB                               = 0x8805
	PROGRAM_ATTRIBS_ARB                                        = 0x88AC
	PROGRAM_ATTRIB_COMPONENTS_NV                               = 0x8906
	PROGRAM_BINARY_FORMATS                                     = 0x87FF
	PROGRAM_BINARY_FORMAT_MESA                                 = 0x875F
	PROGRAM_BINARY_LENGTH                                      = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT                            = 0x8257
	PROGRAM_BINDING_ARB                                        = 0x8677
	PROGRAM_ERROR_POSITION_ARB                                 = 0x864B
	PROGRAM_ERROR_POSITION_NV                                  = 0x864B
	PROGRAM_ERROR_STRING_ARB                                   = 0x8874
	PROGRAM_ERROR_STRING_NV                                    = 0x8874
	PROGRAM_FORMAT_ARB                                         = 0x8876
	PROGRAM_FORMAT_ASCII_ARB                                   = 0x8875
	PROGRAM_INPUT                                              = 0x92E3
	PROGRAM_INSTRUCTIONS_ARB                                   = 0x88A0
	PROGRAM_KHR                                                = 0x82E2
	PROGRAM_LENGTH_ARB                                         = 0x8627
	PROGRAM_LENGTH_NV                                          = 0x8627
	PROGRAM_MATRIX_EXT                                         = 0x8E2D
	PROGRAM_MATRIX_STACK_DEPTH_EXT                             = 0x8E2F
	PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                       = 0x88B2
	PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                        = 0x8808
	PROGRAM_NATIVE_ATTRIBS_ARB                                 = 0x88AE
	PROGRAM_NATIVE_INSTRUCTIONS_ARB                            = 0x88A2
	PROGRAM_NATIVE_PARAMETERS_ARB                              = 0x88AA
	PROGRAM_NATIVE_TEMPORARIES_ARB                             = 0x88A6
	PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                        = 0x880A
	PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                        = 0x8809
	PROGRAM_OBJECT_ARB                                         = 0x8B40
	PROGRAM_OBJECT_EXT                                         = 0x8B40
	PROGRAM_OUTPUT                                             = 0x92E4
	PROGRAM_PARAMETERS_ARB                                     = 0x88A8
	PROGRAM_PARAMETER_NV                                       = 0x8644
	PROGRAM_PIPELINE                                           = 0x82E4
	PROGRAM_PIPELINE_BINDING                                   = 0x825A
	PROGRAM_PIPELINE_BINDING_EXT                               = 0x825A
	PROGRAM_PIPELINE_KHR                                       = 0x82E4
	PROGRAM_PIPELINE_OBJECT_EXT                                = 0x8A4F
	PROGRAM_POINT_SIZE_ARB                                     = 0x8642
	PROGRAM_POINT_SIZE_EXT                                     = 0x8642
	PROGRAM_RESIDENT_NV                                        = 0x8647
	PROGRAM_RESULT_COMPONENTS_NV                               = 0x8907
	PROGRAM_SEPARABLE                                          = 0x8258
	PROGRAM_SEPARABLE_EXT                                      = 0x8258
	PROGRAM_STRING_ARB                                         = 0x8628
	PROGRAM_STRING_NV                                          = 0x8628
	PROGRAM_TARGET_NV                                          = 0x8646
	PROGRAM_TEMPORARIES_ARB                                    = 0x88A4
	PROGRAM_TEX_INDIRECTIONS_ARB                               = 0x8807
	PROGRAM_TEX_INSTRUCTIONS_ARB                               = 0x8806
	PROGRAM_UNDER_NATIVE_LIMITS_ARB                            = 0x88B6
	PROJECTION                                                 = 0x1701
	PROJECTION_MATRIX                                          = 0x0BA7
	PROJECTION_STACK_DEPTH                                     = 0x0BA4
	PROTECTED_MEMORY_OBJECT_EXT                                = 0x959B
	PROVOKING_VERTEX                                           = 0x8E4F
	PROVOKING_VERTEX_EXT                                       = 0x8E4F
	PROXY_COLOR_TABLE_SGI                                      = 0x80D3
	PROXY_HISTOGRAM_EXT                                        = 0x8025
	PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI                    = 0x80D5
	PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI                     = 0x80D4
	PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                  = 0x8163
	PROXY_TEXTURE_1D                                           = 0x8063
	PROXY_TEXTURE_1D_ARRAY_EXT                                 = 0x8C19
	PROXY_TEXTURE_1D_EXT                                       = 0x8063
	PROXY_TEXTURE_1D_STACK_MESAX                               = 0x875B
	PROXY_TEXTURE_2D                                           = 0x8064
	PROXY_TEXTURE_2D_ARRAY_EXT                                 = 0x8C1B
	PROXY_TEXTURE_2D_EXT                                       = 0x8064
	PROXY_TEXTURE_2D_MULTISAMPLE                               = 0x9101
	PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY                         = 0x9103
	PROXY_TEXTURE_2D_STACK_MESAX                               = 0x875C
	PROXY_TEXTURE_3D                                           = 0x8070
	PROXY_TEXTURE_3D_EXT                                       = 0x8070
	PROXY_TEXTURE_4D_SGIS                                      = 0x8135
	PROXY_TEXTURE_COLOR_TABLE_SGI                              = 0x80BD
	PROXY_TEXTURE_CUBE_MAP                                     = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARB                                 = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                           = 0x900B
	PROXY_TEXTURE_CUBE_MAP_EXT                                 = 0x851B
	PROXY_TEXTURE_RECTANGLE_ARB                                = 0x84F7
	PROXY_TEXTURE_RECTANGLE_NV                                 = 0x84F7
	PURGEABLE_APPLE                                            = 0x8A1D
	PURGED_CONTEXT_RESET_NV                                    = 0x92BB
	Q                                                          = 0x2003
	QUADRATIC_ATTENUATION                                      = 0x1209
	QUADRATIC_CURVE_TO_NV                                      = 0x0A
	QUADS                                                      = 0x0007
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION                   = 0x8E4C
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT               = 0x8E4C
	QUAD_ALPHA4_SGIS                                           = 0x811E
	QUAD_ALPHA8_SGIS                                           = 0x811F
	QUAD_INTENSITY4_SGIS                                       = 0x8122
	QUAD_INTENSITY8_SGIS                                       = 0x8123
	QUAD_LUMINANCE4_SGIS                                       = 0x8120
	QUAD_LUMINANCE8_SGIS                                       = 0x8121
	QUAD_MESH_SUN                                              = 0x8614
	QUAD_STRIP                                                 = 0x0008
	QUAD_TEXTURE_SELECT_SGIS                                   = 0x8125
	QUARTER_BIT_ATI                                            = 0x00000010
	QUERY                                                      = 0x82E3
	QUERY_ALL_EVENT_BITS_AMD                                   = 0xFFFFFFFF
	QUERY_BUFFER                                               = 0x9192
	QUERY_BUFFER_AMD                                           = 0x9192
	QUERY_BUFFER_BARRIER_BIT                                   = 0x00008000
	QUERY_BUFFER_BINDING                                       = 0x9193
	QUERY_BUFFER_BINDING_AMD                                   = 0x9193
	QUERY_BY_REGION_NO_WAIT_INVERTED                           = 0x8E1A
	QUERY_BY_REGION_NO_WAIT_NV                                 = 0x8E16
	QUERY_BY_REGION_WAIT_INVERTED                              = 0x8E19
	QUERY_BY_REGION_WAIT_NV                                    = 0x8E15
	QUERY_COUNTER_BITS                                         = 0x8864
	QUERY_COUNTER_BITS_ARB                                     = 0x8864
	QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD                      = 0x00000008
	QUERY_DEPTH_FAIL_EVENT_BIT_AMD                             = 0x00000002
	QUERY_DEPTH_PASS_EVENT_BIT_AMD                             = 0x00000001
	QUERY_KHR                                                  = 0x82E3
	QUERY_NO_WAIT_INVERTED                                     = 0x8E18
	QUERY_NO_WAIT_NV                                           = 0x8E14
	QUERY_OBJECT_AMD                                           = 0x9153
	QUERY_OBJECT_EXT                                           = 0x9153
	QUERY_RESOURCE_BUFFEROBJECT_NV                             = 0x9547
	QUERY_RESOURCE_MEMTYPE_VIDMEM_NV                           = 0x9542
	QUERY_RESOURCE_RENDERBUFFER_NV                             = 0x9546
	QUERY_RESOURCE_SYS_RESERVED_NV                             = 0x9544
	QUERY_RESOURCE_TEXTURE_NV                                  = 0x9545
	QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV                        = 0x9540
	QUERY_RESULT                                               = 0x8866
	QUERY_RESULT_ARB                                           = 0x8866
	QUERY_RESULT_AVAILABLE                                     = 0x8867
	QUERY_RESULT_AVAILABLE_ARB                                 = 0x8867
	QUERY_RESULT_NO_WAIT                                       = 0x9194
	QUERY_RESULT_NO_WAIT_AMD                                   = 0x9194
	QUERY_STENCIL_FAIL_EVENT_BIT_AMD                           = 0x00000004
	QUERY_TARGET                                               = 0x82EA
	QUERY_WAIT_INVERTED                                        = 0x8E17
	QUERY_WAIT_NV                                              = 0x8E13
	R                                                          = 0x2002
	R11F_G11F_B10F_EXT                                         = 0x8C3A
	R16                                                        = 0x822A
	R16F                                                       = 0x822D
	R16I                                                       = 0x8233
	R16UI                                                      = 0x8234
	R16_SNORM                                                  = 0x8F98
	R1UI_C3F_V3F_SUN                                           = 0x85C6
	R1UI_C4F_N3F_V3F_SUN                                       = 0x85C8
	R1UI_C4UB_V3F_SUN                                          = 0x85C5
	R1UI_N3F_V3F_SUN                                           = 0x85C7
	R1UI_T2F_C4F_N3F_V3F_SUN                                   = 0x85CB
	R1UI_T2F_N3F_V3F_SUN                                       = 0x85CA
	R1UI_T2F_V3F_SUN                                           = 0x85C9
	R1UI_V3F_SUN                                               = 0x85C4
	R32F                                                       = 0x822E
	R32I                                                       = 0x8235
	R32UI                                                      = 0x8236
	R3_G3_B2                                                   = 0x2A10
	R8                                                         = 0x8229
	R8I                                                        = 0x8231
	R8UI                                                       = 0x8232
	R8_SNORM                                                   = 0x8F94
	RASTERIZER_DISCARD_EXT                                     = 0x8C89
	RASTERIZER_DISCARD_NV                                      = 0x8C89
	RASTER_FIXED_SAMPLE_LOCATIONS_EXT                          = 0x932A
	RASTER_MULTISAMPLE_EXT                                     = 0x9327
	RASTER_POSITION_UNCLIPPED_IBM                              = 0x19262
	RASTER_SAMPLES_EXT                                         = 0x9328
	READ_BUFFER                                                = 0x0C02
	READ_FRAMEBUFFER                                           = 0x8CA8
	READ_FRAMEBUFFER_BINDING                                   = 0x8CAA
	READ_FRAMEBUFFER_BINDING_EXT                               = 0x8CAA
	READ_FRAMEBUFFER_EXT                                       = 0x8CA8
	READ_ONLY                                                  = 0x88B8
	READ_ONLY_ARB                                              = 0x88B8
	READ_PIXELS                                                = 0x828C
	READ_PIXELS_FORMAT                                         = 0x828D
	READ_PIXELS_TYPE                                           = 0x828E
	READ_PIXEL_DATA_RANGE_LENGTH_NV                            = 0x887B
	READ_PIXEL_DATA_RANGE_NV                                   = 0x8879
	READ_PIXEL_DATA_RANGE_POINTER_NV                           = 0x887D
	READ_WRITE                                                 = 0x88BA
	READ_WRITE_ARB                                             = 0x88BA
	RECLAIM_MEMORY_HINT_PGI                                    = 0x1A1FE
	RECT_NV                                                    = 0xF6
	RED                                                        = 0x1903
	REDUCE_EXT                                                 = 0x8016
	RED_BIAS                                                   = 0x0D15
	RED_BITS                                                   = 0x0D52
	RED_BIT_ATI                                                = 0x00000001
	RED_INTEGER_EXT                                            = 0x8D94
	RED_MAX_CLAMP_INGR                                         = 0x8564
	RED_MIN_CLAMP_INGR                                         = 0x8560
	RED_NV                                                     = 0x1903
	RED_SCALE                                                  = 0x0D14
	RED_SNORM                                                  = 0x8F90
	REFERENCED_BY_COMPUTE_SHADER                               = 0x930B
	REFERENCED_BY_FRAGMENT_SHADER                              = 0x930A
	REFERENCED_BY_GEOMETRY_SHADER                              = 0x9309
	REFERENCED_BY_MESH_SHADER_NV                               = 0x95A0
	REFERENCED_BY_TASK_SHADER_NV                               = 0x95A1
	REFERENCED_BY_TESS_CONTROL_SHADER                          = 0x9307
	REFERENCED_BY_TESS_EVALUATION_SHADER                       = 0x9308
	REFERENCED_BY_VERTEX_SHADER                                = 0x9306
	REFERENCE_PLANE_EQUATION_SGIX                              = 0x817E
	REFERENCE_PLANE_SGIX                                       = 0x817D
	REFLECTION_MAP                                             = 0x8512
	REFLECTION_MAP_ARB                                         = 0x8512
	REFLECTION_MAP_EXT                                         = 0x8512
	REFLECTION_MAP_NV                                          = 0x8512
	REGISTER_COMBINERS_NV                                      = 0x8522
	REG_0_ATI                                                  = 0x8921
	REG_10_ATI                                                 = 0x892B
	REG_11_ATI                                                 = 0x892C
	REG_12_ATI                                                 = 0x892D
	REG_13_ATI                                                 = 0x892E
	REG_14_ATI                                                 = 0x892F
	REG_15_ATI                                                 = 0x8930
	REG_16_ATI                                                 = 0x8931
	REG_17_ATI                                                 = 0x8932
	REG_18_ATI                                                 = 0x8933
	REG_19_ATI                                                 = 0x8934
	REG_1_ATI                                                  = 0x8922
	REG_20_ATI                                                 = 0x8935
	REG_21_ATI                                                 = 0x8936
	REG_22_ATI                                                 = 0x8937
	REG_23_ATI                                                 = 0x8938
	REG_24_ATI                                                 = 0x8939
	REG_25_ATI                                                 = 0x893A
	REG_26_ATI                                                 = 0x893B
	REG_27_ATI                                                 = 0x893C
	REG_28_ATI                                                 = 0x893D
	REG_29_ATI                                                 = 0x893E
	REG_2_ATI                                                  = 0x8923
	REG_30_ATI                                                 = 0x893F
	REG_31_ATI                                                 = 0x8940
	REG_3_ATI                                                  = 0x8924
	REG_4_ATI                                                  = 0x8925
	REG_5_ATI                                                  = 0x8926
	REG_6_ATI                                                  = 0x8927
	REG_7_ATI                                                  = 0x8928
	REG_8_ATI                                                  = 0x8929
	REG_9_ATI                                                  = 0x892A
	RELATIVE_ARC_TO_NV                                         = 0xFF
	RELATIVE_CONIC_CURVE_TO_NV                                 = 0x1B
	RELATIVE_CUBIC_CURVE_TO_NV                                 = 0x0D
	RELATIVE_HORIZONTAL_LINE_TO_NV                             = 0x07
	RELATIVE_LARGE_CCW_ARC_TO_NV                               = 0x17
	RELATIVE_LARGE_CW_ARC_TO_NV                                = 0x19
	RELATIVE_LINE_TO_NV                                        = 0x05
	RELATIVE_MOVE_TO_NV                                        = 0x03
	RELATIVE_QUADRATIC_CURVE_TO_NV                             = 0x0B
	RELATIVE_RECT_NV                                           = 0xF7
	RELATIVE_ROUNDED_RECT2_NV                                  = 0xEB
	RELATIVE_ROUNDED_RECT4_NV                                  = 0xED
	RELATIVE_ROUNDED_RECT8_NV                                  = 0xEF
	RELATIVE_ROUNDED_RECT_NV                                   = 0xE9
	RELATIVE_SMALL_CCW_ARC_TO_NV                               = 0x13
	RELATIVE_SMALL_CW_ARC_TO_NV                                = 0x15
	RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV                          = 0x11
	RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV                      = 0x0F
	RELATIVE_VERTICAL_LINE_TO_NV                               = 0x09
	RELEASED_APPLE                                             = 0x8A19
	RENDER                                                     = 0x1C00
	RENDERBUFFER                                               = 0x8D41
	RENDERBUFFER_ALPHA_SIZE                                    = 0x8D53
	RENDERBUFFER_ALPHA_SIZE_EXT                                = 0x8D53
	RENDERBUFFER_BINDING                                       = 0x8CA7
	RENDERBUFFER_BINDING_EXT                                   = 0x8CA7
	RENDERBUFFER_BLUE_SIZE                                     = 0x8D52
	RENDERBUFFER_BLUE_SIZE_EXT                                 = 0x8D52
	RENDERBUFFER_COLOR_SAMPLES_NV                              = 0x8E10
	RENDERBUFFER_COVERAGE_SAMPLES_NV                           = 0x8CAB
	RENDERBUFFER_DEPTH_SIZE                                    = 0x8D54
	RENDERBUFFER_DEPTH_SIZE_EXT                                = 0x8D54
	RENDERBUFFER_EXT                                           = 0x8D41
	RENDERBUFFER_FREE_MEMORY_ATI                               = 0x87FD
	RENDERBUFFER_GREEN_SIZE                                    = 0x8D51
	RENDERBUFFER_GREEN_SIZE_EXT                                = 0x8D51
	RENDERBUFFER_HEIGHT                                        = 0x8D43
	RENDERBUFFER_HEIGHT_EXT                                    = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                               = 0x8D44
	RENDERBUFFER_INTERNAL_FORMAT_EXT                           = 0x8D44
	RENDERBUFFER_RED_SIZE                                      = 0x8D50
	RENDERBUFFER_RED_SIZE_EXT                                  = 0x8D50
	RENDERBUFFER_SAMPLES                                       = 0x8CAB
	RENDERBUFFER_SAMPLES_EXT                                   = 0x8CAB
	RENDERBUFFER_STENCIL_SIZE                                  = 0x8D55
	RENDERBUFFER_STENCIL_SIZE_EXT                              = 0x8D55
	RENDERBUFFER_STORAGE_SAMPLES_AMD                           = 0x91B2
	RENDERBUFFER_WIDTH                                         = 0x8D42
	RENDERBUFFER_WIDTH_EXT                                     = 0x8D42
	RENDERER                                                   = 0x1F01
	RENDER_GPU_MASK_NV                                         = 0x9558
	RENDER_MODE                                                = 0x0C40
	REPEAT                                                     = 0x2901
	REPLACE                                                    = 0x1E01
	REPLACEMENT_CODE_ARRAY_POINTER_SUN                         = 0x85C3
	REPLACEMENT_CODE_ARRAY_STRIDE_SUN                          = 0x85C2
	REPLACEMENT_CODE_ARRAY_SUN                                 = 0x85C0
	REPLACEMENT_CODE_ARRAY_TYPE_SUN                            = 0x85C1
	REPLACEMENT_CODE_SUN                                       = 0x81D8
	REPLACE_EXT                                                = 0x8062
	REPLACE_MIDDLE_SUN                                         = 0x0002
	REPLACE_OLDEST_SUN                                         = 0x0003
	REPLACE_VALUE_AMD                                          = 0x874B
	REPLICATE_BORDER_HP                                        = 0x8153
	REPRESENTATIVE_FRAGMENT_TEST_NV                            = 0x937F
	RESAMPLE_AVERAGE_OML                                       = 0x8988
	RESAMPLE_DECIMATE_OML                                      = 0x8989
	RESAMPLE_DECIMATE_SGIX                                     = 0x8430
	RESAMPLE_REPLICATE_OML                                     = 0x8986
	RESAMPLE_REPLICATE_SGIX                                    = 0x8433
	RESAMPLE_ZERO_FILL_OML                                     = 0x8987
	RESAMPLE_ZERO_FILL_SGIX                                    = 0x8434
	RESCALE_NORMAL                                             = 0x803A
	RESCALE_NORMAL_EXT                                         = 0x803A
	RESET_NOTIFICATION_STRATEGY                                = 0x8256
	RESET_NOTIFICATION_STRATEGY_ARB                            = 0x8256
	RESET_NOTIFICATION_STRATEGY_KHR                            = 0x8256
	RESTART_PATH_NV                                            = 0xF0
	RESTART_SUN                                                = 0x0001
	RETAINED_APPLE                                             = 0x8A1B
	RETURN                                                     = 0x0102
	RG                                                         = 0x8227
	RG16                                                       = 0x822C
	RG16F                                                      = 0x822F
	RG16I                                                      = 0x8239
	RG16UI                                                     = 0x823A
	RG16_SNORM                                                 = 0x8F99
	RG32F                                                      = 0x8230
	RG32I                                                      = 0x823B
	RG32UI                                                     = 0x823C
	RG8                                                        = 0x822B
	RG8I                                                       = 0x8237
	RG8UI                                                      = 0x8238
	RG8_SNORM                                                  = 0x8F95
	RGB                                                        = 0x1907
	RGB10                                                      = 0x8052
	RGB10_A2                                                   = 0x8059
	RGB10_A2UI                                                 = 0x906F
	RGB10_A2_EXT                                               = 0x8059
	RGB10_EXT                                                  = 0x8052
	RGB12                                                      = 0x8053
	RGB12_EXT                                                  = 0x8053
	RGB16                                                      = 0x8054
	RGB16F_ARB                                                 = 0x881B
	RGB16I_EXT                                                 = 0x8D89
	RGB16UI_EXT                                                = 0x8D77
	RGB16_EXT                                                  = 0x8054
	RGB16_SNORM                                                = 0x8F9A
	RGB2_EXT                                                   = 0x804E
	RGB32F                                                     = 0x8815
	RGB32F_ARB                                                 = 0x8815
	RGB32I                                                     = 0x8D83
	RGB32I_EXT                                                 = 0x8D83
	RGB32UI                                                    = 0x8D71
	RGB32UI_EXT                                                = 0x8D71
	RGB4                                                       = 0x804F
	RGB4_EXT                                                   = 0x804F
	RGB4_S3TC                                                  = 0x83A1
	RGB5                                                       = 0x8050
	RGB565                                                     = 0x8D62
	RGB5_A1                                                    = 0x8057
	RGB5_A1_EXT                                                = 0x8057
	RGB5_EXT                                                   = 0x8050
	RGB8                                                       = 0x8051
	RGB8I_EXT                                                  = 0x8D8F
	RGB8UI_EXT                                                 = 0x8D7D
	RGB8_EXT                                                   = 0x8051
	RGB8_SNORM                                                 = 0x8F96
	RGB9_E5_EXT                                                = 0x8C3D
	RGBA                                                       = 0x1908
	RGBA12                                                     = 0x805A
	RGBA12_EXT                                                 = 0x805A
	RGBA16                                                     = 0x805B
	RGBA16F_ARB                                                = 0x881A
	RGBA16I_EXT                                                = 0x8D88
	RGBA16UI_EXT                                               = 0x8D76
	RGBA16_EXT                                                 = 0x805B
	RGBA16_SNORM                                               = 0x8F9B
	RGBA2                                                      = 0x8055
	RGBA2_EXT                                                  = 0x8055
	RGBA32F_ARB                                                = 0x8814
	RGBA32I_EXT                                                = 0x8D82
	RGBA32UI_EXT                                               = 0x8D70
	RGBA4                                                      = 0x8056
	RGBA4_DXT5_S3TC                                            = 0x83A5
	RGBA4_EXT                                                  = 0x8056
	RGBA4_S3TC                                                 = 0x83A3
	RGBA8                                                      = 0x8058
	RGBA8I_EXT                                                 = 0x8D8E
	RGBA8UI                                                    = 0x8D7C
	RGBA8UI_EXT                                                = 0x8D7C
	RGBA8_EXT                                                  = 0x8058
	RGBA8_SNORM                                                = 0x8F97
	RGBA_DXT5_S3TC                                             = 0x83A4
	RGBA_FLOAT16_APPLE                                         = 0x881A
	RGBA_FLOAT16_ATI                                           = 0x881A
	RGBA_FLOAT32_APPLE                                         = 0x8814
	RGBA_FLOAT32_ATI                                           = 0x8814
	RGBA_FLOAT_MODE_ARB                                        = 0x8820
	RGBA_FLOAT_MODE_ATI                                        = 0x8820
	RGBA_INTEGER_EXT                                           = 0x8D99
	RGBA_INTEGER_MODE_EXT                                      = 0x8D9E
	RGBA_MODE                                                  = 0x0C31
	RGBA_S3TC                                                  = 0x83A2
	RGBA_SIGNED_COMPONENTS_EXT                                 = 0x8C3C
	RGBA_SNORM                                                 = 0x8F93
	RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV                       = 0x86D9
	RGB_422_APPLE                                              = 0x8A1F
	RGB_FLOAT16_APPLE                                          = 0x881B
	RGB_FLOAT16_ATI                                            = 0x881B
	RGB_FLOAT32_APPLE                                          = 0x8815
	RGB_FLOAT32_ATI                                            = 0x8815
	RGB_INTEGER_EXT                                            = 0x8D98
	RGB_RAW_422_APPLE                                          = 0x8A51
	RGB_S3TC                                                   = 0x83A0
	RGB_SCALE                                                  = 0x8573
	RGB_SCALE_ARB                                              = 0x8573
	RGB_SCALE_EXT                                              = 0x8573
	RGB_SNORM                                                  = 0x8F92
	RG_INTEGER                                                 = 0x8228
	RG_SNORM                                                   = 0x8F91
	RIGHT                                                      = 0x0407
	ROUNDED_RECT2_NV                                           = 0xEA
	ROUNDED_RECT4_NV                                           = 0xEC
	ROUNDED_RECT8_NV                                           = 0xEE
	ROUNDED_RECT_NV                                            = 0xE8
	ROUND_NV                                                   = 0x90A4
	S                                                          = 0x2000
	SAMPLER                                                    = 0x82E6
	SAMPLER_1D                                                 = 0x8B5D
	SAMPLER_1D_ARB                                             = 0x8B5D
	SAMPLER_1D_ARRAY_EXT                                       = 0x8DC0
	SAMPLER_1D_ARRAY_SHADOW_EXT                                = 0x8DC3
	SAMPLER_1D_SHADOW                                          = 0x8B61
	SAMPLER_1D_SHADOW_ARB                                      = 0x8B61
	SAMPLER_2D                                                 = 0x8B5E
	SAMPLER_2D_ARB                                             = 0x8B5E
	SAMPLER_2D_ARRAY_EXT                                       = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW_EXT                                = 0x8DC4
	SAMPLER_2D_MULTISAMPLE                                     = 0x9108
	SAMPLER_2D_MULTISAMPLE_ARRAY                               = 0x910B
	SAMPLER_2D_RECT_ARB                                        = 0x8B63
	SAMPLER_2D_RECT_SHADOW_ARB                                 = 0x8B64
	SAMPLER_2D_SHADOW                                          = 0x8B62
	SAMPLER_2D_SHADOW_ARB                                      = 0x8B62
	SAMPLER_3D                                                 = 0x8B5F
	SAMPLER_3D_ARB                                             = 0x8B5F
	SAMPLER_BINDING                                            = 0x8919
	SAMPLER_BUFFER_AMD                                         = 0x9001
	SAMPLER_BUFFER_EXT                                         = 0x8DC2
	SAMPLER_CUBE                                               = 0x8B60
	SAMPLER_CUBE_ARB                                           = 0x8B60
	SAMPLER_CUBE_MAP_ARRAY_ARB                                 = 0x900C
	SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB                          = 0x900D
	SAMPLER_CUBE_SHADOW_EXT                                    = 0x8DC5
	SAMPLER_KHR                                                = 0x82E6
	SAMPLER_OBJECT_AMD                                         = 0x9155
	SAMPLER_RENDERBUFFER_NV                                    = 0x8E56
	SAMPLES                                                    = 0x80A9
	SAMPLES_3DFX                                               = 0x86B4
	SAMPLES_ARB                                                = 0x80A9
	SAMPLES_EXT                                                = 0x80A9
	SAMPLES_PASSED                                             = 0x8914
	SAMPLES_PASSED_ARB                                         = 0x8914
	SAMPLES_SGIS                                               = 0x80A9
	SAMPLE_ALPHA_TO_COVERAGE                                   = 0x809E
	SAMPLE_ALPHA_TO_COVERAGE_ARB                               = 0x809E
	SAMPLE_ALPHA_TO_MASK_EXT                                   = 0x809E
	SAMPLE_ALPHA_TO_MASK_SGIS                                  = 0x809E
	SAMPLE_ALPHA_TO_ONE                                        = 0x809F
	SAMPLE_ALPHA_TO_ONE_ARB                                    = 0x809F
	SAMPLE_ALPHA_TO_ONE_EXT                                    = 0x809F
	SAMPLE_ALPHA_TO_ONE_SGIS                                   = 0x809F
	SAMPLE_BUFFERS                                             = 0x80A8
	SAMPLE_BUFFERS_3DFX                                        = 0x86B3
	SAMPLE_BUFFERS_ARB                                         = 0x80A8
	SAMPLE_BUFFERS_EXT                                         = 0x80A8
	SAMPLE_BUFFERS_SGIS                                        = 0x80A8
	SAMPLE_COVERAGE                                            = 0x80A0
	SAMPLE_COVERAGE_ARB                                        = 0x80A0
	SAMPLE_COVERAGE_INVERT                                     = 0x80AB
	SAMPLE_COVERAGE_INVERT_ARB                                 = 0x80AB
	SAMPLE_COVERAGE_VALUE                                      = 0x80AA
	SAMPLE_COVERAGE_VALUE_ARB                                  = 0x80AA
	SAMPLE_LOCATION_ARB                                        = 0x8E50
	SAMPLE_LOCATION_NV                                         = 0x8E50
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB                      = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV                       = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB                       = 0x933E
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV                        = 0x933E
	SAMPLE_LOCATION_SUBPIXEL_BITS_ARB                          = 0x933D
	SAMPLE_LOCATION_SUBPIXEL_BITS_NV                           = 0x933D
	SAMPLE_MASK                                                = 0x8E51
	SAMPLE_MASK_EXT                                            = 0x80A0
	SAMPLE_MASK_INVERT_EXT                                     = 0x80AB
	SAMPLE_MASK_INVERT_SGIS                                    = 0x80AB
	SAMPLE_MASK_NV                                             = 0x8E51
	SAMPLE_MASK_SGIS                                           = 0x80A0
	SAMPLE_MASK_VALUE                                          = 0x8E52
	SAMPLE_MASK_VALUE_EXT                                      = 0x80AA
	SAMPLE_MASK_VALUE_NV                                       = 0x8E52
	SAMPLE_MASK_VALUE_SGIS                                     = 0x80AA
	SAMPLE_PATTERN_EXT                                         = 0x80AC
	SAMPLE_PATTERN_SGIS                                        = 0x80AC
	SAMPLE_POSITION                                            = 0x8E50
	SAMPLE_POSITION_NV                                         = 0x8E50
	SAMPLE_SHADING_ARB                                         = 0x8C36
	SATURATE_BIT_ATI                                           = 0x00000040
	SCALAR_EXT                                                 = 0x87BE
	SCALEBIAS_HINT_SGIX                                        = 0x8322
	SCALED_RESOLVE_FASTEST_EXT                                 = 0x90BA
	SCALED_RESOLVE_NICEST_EXT                                  = 0x90BB
	SCALE_BY_FOUR_NV                                           = 0x853F
	SCALE_BY_ONE_HALF_NV                                       = 0x8540
	SCALE_BY_TWO_NV                                            = 0x853E
	SCISSOR_BIT                                                = 0x00080000
	SCISSOR_BOX                                                = 0x0C10
	SCISSOR_BOX_EXCLUSIVE_NV                                   = 0x9556
	SCISSOR_COMMAND_NV                                         = 0x0011
	SCISSOR_TEST                                               = 0x0C11
	SCISSOR_TEST_EXCLUSIVE_NV                                  = 0x9555
	SCREEN_COORDINATES_REND                                    = 0x8490
	SCREEN_KHR                                                 = 0x9295
	SCREEN_NV                                                  = 0x9295
	SECONDARY_COLOR_ARRAY                                      = 0x845E
	SECONDARY_COLOR_ARRAY_ADDRESS_NV                           = 0x8F27
	SECONDARY_COLOR_ARRAY_BUFFER_BINDING                       = 0x889C
	SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB                   = 0x889C
	SECONDARY_COLOR_ARRAY_EXT                                  = 0x845E
	SECONDARY_COLOR_ARRAY_LENGTH_NV                            = 0x8F31
	SECONDARY_COLOR_ARRAY_LIST_IBM                             = 103077
	SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM                      = 103087
	SECONDARY_COLOR_ARRAY_POINTER                              = 0x845D
	SECONDARY_COLOR_ARRAY_POINTER_EXT                          = 0x845D
	SECONDARY_COLOR_ARRAY_SIZE                                 = 0x845A
	SECONDARY_COLOR_ARRAY_SIZE_EXT                             = 0x845A
	SECONDARY_COLOR_ARRAY_STRIDE                               = 0x845C
	SECONDARY_COLOR_ARRAY_STRIDE_EXT                           = 0x845C
	SECONDARY_COLOR_ARRAY_TYPE                                 = 0x845B
	SECONDARY_COLOR_ARRAY_TYPE_EXT                             = 0x845B
	SECONDARY_COLOR_NV                                         = 0x852D
	SECONDARY_INTERPOLATOR_ATI                                 = 0x896D
	SELECT                                                     = 0x1C02
	SELECTION_BUFFER_POINTER                                   = 0x0DF3
	SELECTION_BUFFER_SIZE                                      = 0x0DF4
	SEMAPHORE_TYPE_BINARY_NV                                   = 0x95B4
	SEMAPHORE_TYPE_NV                                          = 0x95B3
	SEMAPHORE_TYPE_TIMELINE_NV                                 = 0x95B5
	SEPARABLE_2D_EXT                                           = 0x8012
	SEPARATE_ATTRIBS_EXT                                       = 0x8C8D
	SEPARATE_ATTRIBS_NV                                        = 0x8C8D
	SEPARATE_SPECULAR_COLOR                                    = 0x81FA
	SEPARATE_SPECULAR_COLOR_EXT                                = 0x81FA
	SET                                                        = 0x150F
	SET_AMD                                                    = 0x874A
	SHADER                                                     = 0x82E1
	SHADER_BINARY_FORMATS                                      = 0x8DF8
	SHADER_BINARY_FORMAT_SPIR_V_ARB                            = 0x9551
	SHADER_COMPILER                                            = 0x8DFA
	SHADER_CONSISTENT_NV                                       = 0x86DD
	SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV                        = 0x00000010
	SHADER_IMAGE_ACCESS_BARRIER_BIT                            = 0x00000020
	SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT                        = 0x00000020
	SHADER_IMAGE_ATOMIC                                        = 0x82A6
	SHADER_IMAGE_LOAD                                          = 0x82A4
	SHADER_IMAGE_STORE                                         = 0x82A5
	SHADER_INCLUDE_ARB                                         = 0x8DAE
	SHADER_KHR                                                 = 0x82E1
	SHADER_OBJECT_ARB                                          = 0x8B48
	SHADER_OBJECT_EXT                                          = 0x8B48
	SHADER_OPERATION_NV                                        = 0x86DF
	SHADER_SOURCE_LENGTH                                       = 0x8B88
	SHADER_STORAGE_BARRIER_BIT                                 = 0x00002000
	SHADER_STORAGE_BLOCK                                       = 0x92E6
	SHADER_STORAGE_BUFFER                                      = 0x90D2
	SHADER_STORAGE_BUFFER_BINDING                              = 0x90D3
	SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT                     = 0x90DF
	SHADER_STORAGE_BUFFER_SIZE                                 = 0x90D5
	SHADER_STORAGE_BUFFER_START                                = 0x90D4
	SHADER_TYPE                                                = 0x8B4F
	SHADE_MODEL                                                = 0x0B54
	SHADING_LANGUAGE_VERSION                                   = 0x8B8C
	SHADING_LANGUAGE_VERSION_ARB                               = 0x8B8C
	SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV                   = 0x956F
	SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV                = 0x9566
	SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV                = 0x9567
	SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV                = 0x9568
	SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV                = 0x9569
	SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV                = 0x956A
	SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV                = 0x956B
	SHADING_RATE_1_INVOCATION_PER_PIXEL_NV                     = 0x9565
	SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV                    = 0x956C
	SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV                    = 0x956D
	SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV                    = 0x956E
	SHADING_RATE_IMAGE_BINDING_NV                              = 0x955B
	SHADING_RATE_IMAGE_NV                                      = 0x9563
	SHADING_RATE_IMAGE_PALETTE_COUNT_NV                        = 0x95B2
	SHADING_RATE_IMAGE_PALETTE_SIZE_NV                         = 0x955E
	SHADING_RATE_IMAGE_PER_PRIMITIVE_NV                        = 0x95B1
	SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV                         = 0x955D
	SHADING_RATE_IMAGE_TEXEL_WIDTH_NV                          = 0x955C
	SHADING_RATE_NO_INVOCATIONS_NV                             = 0x9564
	SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV                       = 0x95AE
	SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV                   = 0x95AF
	SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV                  = 0x95B0
	SHADOW_AMBIENT_SGIX                                        = 0x80BF
	SHADOW_ATTENUATION_EXT                                     = 0x834E
	SHARED_EDGE_NV                                             = 0xC0
	SHARED_TEXTURE_PALETTE_EXT                                 = 0x81FB
	SHARPEN_TEXTURE_FUNC_POINTS_SGIS                           = 0x80B0
	SHININESS                                                  = 0x1601
	SHORT                                                      = 0x1402
	SIGNALED                                                   = 0x9119
	SIGNED_ALPHA8_NV                                           = 0x8706
	SIGNED_ALPHA_NV                                            = 0x8705
	SIGNED_HILO16_NV                                           = 0x86FA
	SIGNED_HILO8_NV                                            = 0x885F
	SIGNED_HILO_NV                                             = 0x86F9
	SIGNED_IDENTITY_NV                                         = 0x853C
	SIGNED_INTENSITY8_NV                                       = 0x8708
	SIGNED_INTENSITY_NV                                        = 0x8707
	SIGNED_LUMINANCE8_ALPHA8_NV                                = 0x8704
	SIGNED_LUMINANCE8_NV                                       = 0x8702
	SIGNED_LUMINANCE_ALPHA_NV                                  = 0x8703
	SIGNED_LUMINANCE_NV                                        = 0x8701
	SIGNED_NEGATE_NV                                           = 0x853D
	SIGNED_NORMALIZED                                          = 0x8F9C
	SIGNED_RGB8_NV                                             = 0x86FF
	SIGNED_RGB8_UNSIGNED_ALPHA8_NV                             = 0x870D
	SIGNED_RGBA8_NV                                            = 0x86FC
	SIGNED_RGBA_NV                                             = 0x86FB
	SIGNED_RGB_NV                                              = 0x86FE
	SIGNED_RGB_UNSIGNED_ALPHA_NV                               = 0x870C
	SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST                        = 0x82AC
	SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE                       = 0x82AE
	SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST                      = 0x82AD
	SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE                     = 0x82AF
	SINGLE_COLOR                                               = 0x81F9
	SINGLE_COLOR_EXT                                           = 0x81F9
	SKIP_COMPONENTS1_NV                                        = -6
	SKIP_COMPONENTS2_NV                                        = -5
	SKIP_COMPONENTS3_NV                                        = -4
	SKIP_COMPONENTS4_NV                                        = -3
	SKIP_DECODE_EXT                                            = 0x8A4A
	SKIP_MISSING_GLYPH_NV                                      = 0x90A9
	SLICE_ACCUM_SUN                                            = 0x85CC
	SLUMINANCE                                                 = 0x8C46
	SLUMINANCE8                                                = 0x8C47
	SLUMINANCE8_ALPHA8                                         = 0x8C45
	SLUMINANCE8_ALPHA8_EXT                                     = 0x8C45
	SLUMINANCE8_EXT                                            = 0x8C47
	SLUMINANCE_ALPHA                                           = 0x8C44
	SLUMINANCE_ALPHA_EXT                                       = 0x8C44
	SLUMINANCE_EXT                                             = 0x8C46
	SMALL_CCW_ARC_TO_NV                                        = 0x12
	SMALL_CW_ARC_TO_NV                                         = 0x14
	SMOOTH                                                     = 0x1D01
	SMOOTH_CUBIC_CURVE_TO_NV                                   = 0x10
	SMOOTH_LINE_WIDTH_GRANULARITY                              = 0x0B23
	SMOOTH_LINE_WIDTH_RANGE                                    = 0x0B22
	SMOOTH_POINT_SIZE_GRANULARITY                              = 0x0B13
	SMOOTH_POINT_SIZE_RANGE                                    = 0x0B12
	SMOOTH_QUADRATIC_CURVE_TO_NV                               = 0x0E
	SM_COUNT_NV                                                = 0x933B
	SOFTLIGHT_KHR                                              = 0x929C
	SOFTLIGHT_NV                                               = 0x929C
	SOURCE0_ALPHA                                              = 0x8588
	SOURCE0_ALPHA_ARB                                          = 0x8588
	SOURCE0_ALPHA_EXT                                          = 0x8588
	SOURCE0_RGB                                                = 0x8580
	SOURCE0_RGB_ARB                                            = 0x8580
	SOURCE0_RGB_EXT                                            = 0x8580
	SOURCE1_ALPHA                                              = 0x8589
	SOURCE1_ALPHA_ARB                                          = 0x8589
	SOURCE1_ALPHA_EXT                                          = 0x8589
	SOURCE1_RGB                                                = 0x8581
	SOURCE1_RGB_ARB                                            = 0x8581
	SOURCE1_RGB_EXT                                            = 0x8581
	SOURCE2_ALPHA                                              = 0x858A
	SOURCE2_ALPHA_ARB                                          = 0x858A
	SOURCE2_ALPHA_EXT                                          = 0x858A
	SOURCE2_RGB                                                = 0x8582
	SOURCE2_RGB_ARB                                            = 0x8582
	SOURCE2_RGB_EXT                                            = 0x8582
	SOURCE3_ALPHA_NV                                           = 0x858B
	SOURCE3_RGB_NV                                             = 0x8583
	SPARE0_NV                                                  = 0x852E
	SPARE0_PLUS_SECONDARY_COLOR_NV                             = 0x8532
	SPARE1_NV                                                  = 0x852F
	SPARSE_BUFFER_PAGE_SIZE_ARB                                = 0x82F8
	SPARSE_STORAGE_BIT_ARB                                     = 0x0400
	SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB                 = 0x91A9
	SPECULAR                                                   = 0x1202
	SPHERE_MAP                                                 = 0x2402
	SPIR_V_BINARY_ARB                                          = 0x9552
	SPIR_V_EXTENSIONS                                          = 0x9553
	SPOT_CUTOFF                                                = 0x1206
	SPOT_DIRECTION                                             = 0x1204
	SPOT_EXPONENT                                              = 0x1205
	SPRITE_AXIAL_SGIX                                          = 0x814C
	SPRITE_AXIS_SGIX                                           = 0x814A
	SPRITE_EYE_ALIGNED_SGIX                                    = 0x814E
	SPRITE_MODE_SGIX                                           = 0x8149
	SPRITE_OBJECT_ALIGNED_SGIX                                 = 0x814D
	SPRITE_SGIX                                                = 0x8148
	SPRITE_TRANSLATION_SGIX                                    = 0x814B
	SQUARE_NV                                                  = 0x90A3
	SR8_EXT                                                    = 0x8FBD
	SRC0_ALPHA                                                 = 0x8588
	SRC0_RGB                                                   = 0x8580
	SRC1_ALPHA                                                 = 0x8589
	SRC1_COLOR                                                 = 0x88F9
	SRC1_RGB                                                   = 0x8581
	SRC2_ALPHA                                                 = 0x858A
	SRC2_RGB                                                   = 0x8582
	SRC_ALPHA                                                  = 0x0302
	SRC_ALPHA_SATURATE                                         = 0x0308
	SRC_ATOP_NV                                                = 0x928E
	SRC_COLOR                                                  = 0x0300
	SRC_IN_NV                                                  = 0x928A
	SRC_NV                                                     = 0x9286
	SRC_OUT_NV                                                 = 0x928C
	SRC_OVER_NV                                                = 0x9288
	SRG8_EXT                                                   = 0x8FBE
	SRGB                                                       = 0x8C40
	SRGB8                                                      = 0x8C41
	SRGB8_ALPHA8                                               = 0x8C43
	SRGB8_ALPHA8_EXT                                           = 0x8C43
	SRGB8_EXT                                                  = 0x8C41
	SRGB_ALPHA                                                 = 0x8C42
	SRGB_ALPHA_EXT                                             = 0x8C42
	SRGB_DECODE_ARB                                            = 0x8299
	SRGB_EXT                                                   = 0x8C40
	SRGB_READ                                                  = 0x8297
	SRGB_WRITE                                                 = 0x8298
	STACK_OVERFLOW                                             = 0x0503
	STACK_OVERFLOW_KHR                                         = 0x0503
	STACK_UNDERFLOW                                            = 0x0504
	STACK_UNDERFLOW_KHR                                        = 0x0504
	STANDARD_FONT_FORMAT_NV                                    = 0x936C
	STANDARD_FONT_NAME_NV                                      = 0x9072
	STATIC_ATI                                                 = 0x8760
	STATIC_COPY                                                = 0x88E6
	STATIC_COPY_ARB                                            = 0x88E6
	STATIC_DRAW                                                = 0x88E4
	STATIC_DRAW_ARB                                            = 0x88E4
	STATIC_READ                                                = 0x88E5
	STATIC_READ_ARB                                            = 0x88E5
	STATIC_VERTEX_ARRAY_IBM                                    = 103061
	STENCIL                                                    = 0x1802
	STENCIL_ATTACHMENT                                         = 0x8D20
	STENCIL_ATTACHMENT_EXT                                     = 0x8D20
	STENCIL_BACK_FAIL                                          = 0x8801
	STENCIL_BACK_FAIL_ATI                                      = 0x8801
	STENCIL_BACK_FUNC                                          = 0x8800
	STENCIL_BACK_FUNC_ATI                                      = 0x8800
	STENCIL_BACK_OP_VALUE_AMD                                  = 0x874D
	STENCIL_BACK_PASS_DEPTH_FAIL                               = 0x8802
	STENCIL_BACK_PASS_DEPTH_FAIL_ATI                           = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                               = 0x8803
	STENCIL_BACK_PASS_DEPTH_PASS_ATI                           = 0x8803
	STENCIL_BACK_REF                                           = 0x8CA3
	STENCIL_BACK_VALUE_MASK                                    = 0x8CA4
	STENCIL_BACK_WRITEMASK                                     = 0x8CA5
	STENCIL_BITS                                               = 0x0D57
	STENCIL_BUFFER_BIT                                         = 0x00000400
	STENCIL_CLEAR_TAG_VALUE_EXT                                = 0x88F3
	STENCIL_CLEAR_VALUE                                        = 0x0B91
	STENCIL_COMPONENTS                                         = 0x8285
	STENCIL_FAIL                                               = 0x0B94
	STENCIL_FUNC                                               = 0x0B92
	STENCIL_INDEX                                              = 0x1901
	STENCIL_INDEX1                                             = 0x8D46
	STENCIL_INDEX16                                            = 0x8D49
	STENCIL_INDEX16_EXT                                        = 0x8D49
	STENCIL_INDEX1_EXT                                         = 0x8D46
	STENCIL_INDEX4                                             = 0x8D47
	STENCIL_INDEX4_EXT                                         = 0x8D47
	STENCIL_INDEX8                                             = 0x8D48
	STENCIL_INDEX8_EXT                                         = 0x8D48
	STENCIL_OP_VALUE_AMD                                       = 0x874C
	STENCIL_PASS_DEPTH_FAIL                                    = 0x0B95
	STENCIL_PASS_DEPTH_PASS                                    = 0x0B96
	STENCIL_REF                                                = 0x0B97
	STENCIL_REF_COMMAND_NV                                     = 0x000C
	STENCIL_RENDERABLE                                         = 0x8288
	STENCIL_SAMPLES_NV                                         = 0x932E
	STENCIL_TAG_BITS_EXT                                       = 0x88F2
	STENCIL_TEST                                               = 0x0B90
	STENCIL_TEST_TWO_SIDE_EXT                                  = 0x8910
	STENCIL_VALUE_MASK                                         = 0x0B93
	STENCIL_WRITEMASK                                          = 0x0B98
	STEREO                                                     = 0x0C33
	STORAGE_CACHED_APPLE                                       = 0x85BE
	STORAGE_CLIENT_APPLE                                       = 0x85B4
	STORAGE_PRIVATE_APPLE                                      = 0x85BD
	STORAGE_SHARED_APPLE                                       = 0x85BF
	STREAM_COPY                                                = 0x88E2
	STREAM_COPY_ARB                                            = 0x88E2
	STREAM_DRAW                                                = 0x88E0
	STREAM_DRAW_ARB                                            = 0x88E0
	STREAM_RASTERIZATION_AMD                                   = 0x91A0
	STREAM_READ                                                = 0x88E1
	STREAM_READ_ARB                                            = 0x88E1
	STRICT_DEPTHFUNC_HINT_PGI                                  = 0x1A216
	STRICT_LIGHTING_HINT_PGI                                   = 0x1A217
	STRICT_SCISSOR_HINT_PGI                                    = 0x1A218
	SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR                        = 0x00000004
	SUBGROUP_FEATURE_BALLOT_BIT_KHR                            = 0x00000008
	SUBGROUP_FEATURE_BASIC_BIT_KHR                             = 0x00000001
	SUBGROUP_FEATURE_CLUSTERED_BIT_KHR                         = 0x00000040
	SUBGROUP_FEATURE_PARTITIONED_BIT_NV                        = 0x00000100
	SUBGROUP_FEATURE_QUAD_BIT_KHR                              = 0x00000080
	SUBGROUP_FEATURE_SHUFFLE_BIT_KHR                           = 0x00000010
	SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR                  = 0x00000020
	SUBGROUP_FEATURE_VOTE_BIT_KHR                              = 0x00000002
	SUBGROUP_QUAD_ALL_STAGES_KHR                               = 0x9535
	SUBGROUP_SIZE_KHR                                          = 0x9532
	SUBGROUP_SUPPORTED_FEATURES_KHR                            = 0x9534
	SUBGROUP_SUPPORTED_STAGES_KHR                              = 0x9533
	SUBPIXEL_BITS                                              = 0x0D50
	SUBPIXEL_PRECISION_BIAS_X_BITS_NV                          = 0x9347
	SUBPIXEL_PRECISION_BIAS_Y_BITS_NV                          = 0x9348
	SUBSAMPLE_DISTANCE_AMD                                     = 0x883F
	SUBTRACT                                                   = 0x84E7
	SUBTRACT_ARB                                               = 0x84E7
	SUB_ATI                                                    = 0x8965
	SUCCESS_NV                                                 = 0x902F
	SUPERSAMPLE_SCALE_X_NV                                     = 0x9372
	SUPERSAMPLE_SCALE_Y_NV                                     = 0x9373
	SUPPORTED_MULTISAMPLE_MODES_AMD                            = 0x91B7
	SURFACE_MAPPED_NV                                          = 0x8700
	SURFACE_REGISTERED_NV                                      = 0x86FD
	SURFACE_STATE_NV                                           = 0x86EB
	SWIZZLE_STQ_ATI                                            = 0x8977
	SWIZZLE_STQ_DQ_ATI                                         = 0x8979
	SWIZZLE_STRQ_ATI                                           = 0x897A
	SWIZZLE_STRQ_DQ_ATI                                        = 0x897B
	SWIZZLE_STR_ATI                                            = 0x8976
	SWIZZLE_STR_DR_ATI                                         = 0x8978
	SYNC_CL_EVENT_ARB                                          = 0x8240
	SYNC_CL_EVENT_COMPLETE_ARB                                 = 0x8241
	SYNC_CONDITION                                             = 0x9113
	SYNC_FENCE                                                 = 0x9116
	SYNC_FLAGS                                                 = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                                    = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                                 = 0x9117
	SYNC_STATUS                                                = 0x9114
	SYNC_X11_FENCE_EXT                                         = 0x90E1
	SYSTEM_FONT_NAME_NV                                        = 0x9073
	T                                                          = 0x2001
	T2F_C3F_V3F                                                = 0x2A2A
	T2F_C4F_N3F_V3F                                            = 0x2A2C
	T2F_C4UB_V3F                                               = 0x2A29
	T2F_IUI_N3F_V2F_EXT                                        = 0x81B3
	T2F_IUI_N3F_V3F_EXT                                        = 0x81B4
	T2F_IUI_V2F_EXT                                            = 0x81B1
	T2F_IUI_V3F_EXT                                            = 0x81B2
	T2F_N3F_V3F                                                = 0x2A2B
	T2F_V3F                                                    = 0x2A27
	T4F_C4F_N3F_V4F                                            = 0x2A2D
	T4F_V4F                                                    = 0x2A28
	TABLE_TOO_LARGE_EXT                                        = 0x8031
	TANGENT_ARRAY_EXT                                          = 0x8439
	TANGENT_ARRAY_POINTER_EXT                                  = 0x8442
	TANGENT_ARRAY_STRIDE_EXT                                   = 0x843F
	TANGENT_ARRAY_TYPE_EXT                                     = 0x843E
	TASK_SHADER_BIT_NV                                         = 0x00000080
	TASK_SHADER_NV                                             = 0x955A
	TASK_SUBROUTINE_NV                                         = 0x957D
	TASK_SUBROUTINE_UNIFORM_NV                                 = 0x957F
	TASK_WORK_GROUP_SIZE_NV                                    = 0x953F
	TERMINATE_SEQUENCE_COMMAND_NV                              = 0x0000
	TESSELLATION_FACTOR_AMD                                    = 0x9005
	TESSELLATION_MODE_AMD                                      = 0x9004
	TESS_CONTROL_OUTPUT_VERTICES                               = 0x8E75
	TESS_CONTROL_PROGRAM_NV                                    = 0x891E
	TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV                   = 0x8C74
	TESS_CONTROL_SHADER                                        = 0x8E88
	TESS_CONTROL_SHADER_BIT                                    = 0x00000008
	TESS_CONTROL_SHADER_PATCHES_ARB                            = 0x82F1
	TESS_CONTROL_SUBROUTINE                                    = 0x92E9
	TESS_CONTROL_SUBROUTINE_UNIFORM                            = 0x92EF
	TESS_CONTROL_TEXTURE                                       = 0x829C
	TESS_EVALUATION_PROGRAM_NV                                 = 0x891F
	TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV                = 0x8C75
	TESS_EVALUATION_SHADER                                     = 0x8E87
	TESS_EVALUATION_SHADER_BIT                                 = 0x00000010
	TESS_EVALUATION_SHADER_INVOCATIONS_ARB                     = 0x82F2
	TESS_EVALUATION_SUBROUTINE                                 = 0x92EA
	TESS_EVALUATION_SUBROUTINE_UNIFORM                         = 0x92F0
	TESS_EVALUATION_TEXTURE                                    = 0x829D
	TESS_GEN_MODE                                              = 0x8E76
	TESS_GEN_POINT_MODE                                        = 0x8E79
	TESS_GEN_SPACING                                           = 0x8E77
	TESS_GEN_VERTEX_ORDER                                      = 0x8E78
	TEXCOORD1_BIT_PGI                                          = 0x10000000
	TEXCOORD2_BIT_PGI                                          = 0x20000000
	TEXCOORD3_BIT_PGI                                          = 0x40000000
	TEXCOORD4_BIT_PGI                                          = 0x80000000
	TEXTURE                                                    = 0x1702
	TEXTURE0                                                   = 0x84C0
	TEXTURE0_ARB                                               = 0x84C0
	TEXTURE1                                                   = 0x84C1
	TEXTURE10                                                  = 0x84CA
	TEXTURE10_ARB                                              = 0x84CA
	TEXTURE11                                                  = 0x84CB
	TEXTURE11_ARB                                              = 0x84CB
	TEXTURE12                                                  = 0x84CC
	TEXTURE12_ARB                                              = 0x84CC
	TEXTURE13                                                  = 0x84CD
	TEXTURE13_ARB                                              = 0x84CD
	TEXTURE14                                                  = 0x84CE
	TEXTURE14_ARB                                              = 0x84CE
	TEXTURE15                                                  = 0x84CF
	TEXTURE15_ARB                                              = 0x84CF
	TEXTURE16                                                  = 0x84D0
	TEXTURE16_ARB                                              = 0x84D0
	TEXTURE17                                                  = 0x84D1
	TEXTURE17_ARB                                              = 0x84D1
	TEXTURE18                                                  = 0x84D2
	TEXTURE18_ARB                                              = 0x84D2
	TEXTURE19                                                  = 0x84D3
	TEXTURE19_ARB                                              = 0x84D3
	TEXTURE1_ARB                                               = 0x84C1
	TEXTURE2                                                   = 0x84C2
	TEXTURE20                                                  = 0x84D4
	TEXTURE20_ARB                                              = 0x84D4
	TEXTURE21                                                  = 0x84D5
	TEXTURE21_ARB                                              = 0x84D5
	TEXTURE22                                                  = 0x84D6
	TEXTURE22_ARB                                              = 0x84D6
	TEXTURE23                                                  = 0x84D7
	TEXTURE23_ARB                                              = 0x84D7
	TEXTURE24                                                  = 0x84D8
	TEXTURE24_ARB                                              = 0x84D8
	TEXTURE25                                                  = 0x84D9
	TEXTURE25_ARB                                              = 0x84D9
	TEXTURE26                                                  = 0x84DA
	TEXTURE26_ARB                                              = 0x84DA
	TEXTURE27                                                  = 0x84DB
	TEXTURE27_ARB                                              = 0x84DB
	TEXTURE28                                                  = 0x84DC
	TEXTURE28_ARB                                              = 0x84DC
	TEXTURE29                                                  = 0x84DD
	TEXTURE29_ARB                                              = 0x84DD
	TEXTURE2_ARB                                               = 0x84C2
	TEXTURE3                                                   = 0x84C3
	TEXTURE30                                                  = 0x84DE
	TEXTURE30_ARB                                              = 0x84DE
	TEXTURE31                                                  = 0x84DF
	TEXTURE31_ARB                                              = 0x84DF
	TEXTURE3_ARB                                               = 0x84C3
	TEXTURE4                                                   = 0x84C4
	TEXTURE4_ARB                                               = 0x84C4
	TEXTURE5                                                   = 0x84C5
	TEXTURE5_ARB                                               = 0x84C5
	TEXTURE6                                                   = 0x84C6
	TEXTURE6_ARB                                               = 0x84C6
	TEXTURE7                                                   = 0x84C7
	TEXTURE7_ARB                                               = 0x84C7
	TEXTURE8                                                   = 0x84C8
	TEXTURE8_ARB                                               = 0x84C8
	TEXTURE9                                                   = 0x84C9
	TEXTURE9_ARB                                               = 0x84C9
	TEXTURE_1D                                                 = 0x0DE0
	TEXTURE_1D_ARRAY                                           = 0x8C18
	TEXTURE_1D_ARRAY_EXT                                       = 0x8C18
	TEXTURE_1D_BINDING_EXT                                     = 0x8068
	TEXTURE_1D_STACK_BINDING_MESAX                             = 0x875D
	TEXTURE_1D_STACK_MESAX                                     = 0x8759
	TEXTURE_2D                                                 = 0x0DE1
	TEXTURE_2D_ARRAY                                           = 0x8C1A
	TEXTURE_2D_ARRAY_EXT                                       = 0x8C1A
	TEXTURE_2D_BINDING_EXT                                     = 0x8069
	TEXTURE_2D_MULTISAMPLE                                     = 0x9100
	TEXTURE_2D_MULTISAMPLE_ARRAY                               = 0x9102
	TEXTURE_2D_STACK_BINDING_MESAX                             = 0x875E
	TEXTURE_2D_STACK_MESAX                                     = 0x875A
	TEXTURE_3D                                                 = 0x806F
	TEXTURE_3D_BINDING_EXT                                     = 0x806A
	TEXTURE_3D_EXT                                             = 0x806F
	TEXTURE_4DSIZE_SGIS                                        = 0x8136
	TEXTURE_4D_BINDING_SGIS                                    = 0x814F
	TEXTURE_4D_SGIS                                            = 0x8134
	TEXTURE_ALPHA_SIZE                                         = 0x805F
	TEXTURE_ALPHA_SIZE_EXT                                     = 0x805F
	TEXTURE_ALPHA_TYPE_ARB                                     = 0x8C13
	TEXTURE_APPLICATION_MODE_EXT                               = 0x834F
	TEXTURE_BASE_LEVEL                                         = 0x813C
	TEXTURE_BASE_LEVEL_SGIS                                    = 0x813C
	TEXTURE_BINDING_1D                                         = 0x8068
	TEXTURE_BINDING_1D_ARRAY                                   = 0x8C1C
	TEXTURE_BINDING_1D_ARRAY_EXT                               = 0x8C1C
	TEXTURE_BINDING_2D                                         = 0x8069
	TEXTURE_BINDING_2D_ARRAY                                   = 0x8C1D
	TEXTURE_BINDING_2D_ARRAY_EXT                               = 0x8C1D
	TEXTURE_BINDING_2D_MULTISAMPLE                             = 0x9104
	TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY                       = 0x9105
	TEXTURE_BINDING_3D                                         = 0x806A
	TEXTURE_BINDING_BUFFER                                     = 0x8C2C
	TEXTURE_BINDING_BUFFER_ARB                                 = 0x8C2C
	TEXTURE_BINDING_BUFFER_EXT                                 = 0x8C2C
	TEXTURE_BINDING_CUBE_MAP                                   = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARB                               = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARRAY                             = 0x900A
	TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB                         = 0x900A
	TEXTURE_BINDING_CUBE_MAP_EXT                               = 0x8514
	TEXTURE_BINDING_RECTANGLE                                  = 0x84F6
	TEXTURE_BINDING_RECTANGLE_ARB                              = 0x84F6
	TEXTURE_BINDING_RECTANGLE_NV                               = 0x84F6
	TEXTURE_BINDING_RENDERBUFFER_NV                            = 0x8E53
	TEXTURE_BIT                                                = 0x00040000
	TEXTURE_BLUE_SIZE                                          = 0x805E
	TEXTURE_BLUE_SIZE_EXT                                      = 0x805E
	TEXTURE_BLUE_TYPE_ARB                                      = 0x8C12
	TEXTURE_BORDER                                             = 0x1005
	TEXTURE_BORDER_COLOR                                       = 0x1004
	TEXTURE_BORDER_VALUES_NV                                   = 0x871A
	TEXTURE_BUFFER                                             = 0x8C2A
	TEXTURE_BUFFER_ARB                                         = 0x8C2A
	TEXTURE_BUFFER_DATA_STORE_BINDING_ARB                      = 0x8C2D
	TEXTURE_BUFFER_DATA_STORE_BINDING_EXT                      = 0x8C2D
	TEXTURE_BUFFER_EXT                                         = 0x8C2A
	TEXTURE_BUFFER_FORMAT_ARB                                  = 0x8C2E
	TEXTURE_BUFFER_FORMAT_EXT                                  = 0x8C2E
	TEXTURE_BUFFER_OFFSET                                      = 0x919D
	TEXTURE_BUFFER_OFFSET_ALIGNMENT                            = 0x919F
	TEXTURE_BUFFER_SIZE                                        = 0x919E
	TEXTURE_CLIPMAP_CENTER_SGIX                                = 0x8171
	TEXTURE_CLIPMAP_DEPTH_SGIX                                 = 0x8176
	TEXTURE_CLIPMAP_FRAME_SGIX                                 = 0x8172
	TEXTURE_CLIPMAP_LOD_OFFSET_SGIX                            = 0x8175
	TEXTURE_CLIPMAP_OFFSET_SGIX                                = 0x8173
	TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX                         = 0x8174
	TEXTURE_COLOR_SAMPLES_NV                                   = 0x9046
	TEXTURE_COLOR_TABLE_SGI                                    = 0x80BC
	TEXTURE_COLOR_WRITEMASK_SGIS                               = 0x81EF
	TEXTURE_COMPARE_FAIL_VALUE_ARB                             = 0x80BF
	TEXTURE_COMPARE_FUNC                                       = 0x884D
	TEXTURE_COMPARE_FUNC_ARB                                   = 0x884D
	TEXTURE_COMPARE_MODE                                       = 0x884C
	TEXTURE_COMPARE_MODE_ARB                                   = 0x884C
	TEXTURE_COMPARE_OPERATOR_SGIX                              = 0x819B
	TEXTURE_COMPARE_SGIX                                       = 0x819A
	TEXTURE_COMPONENTS                                         = 0x1003
	TEXTURE_COMPRESSED                                         = 0x86A1
	TEXTURE_COMPRESSED_ARB                                     = 0x86A1
	TEXTURE_COMPRESSED_BLOCK_HEIGHT                            = 0x82B2
	TEXTURE_COMPRESSED_BLOCK_SIZE                              = 0x82B3
	TEXTURE_COMPRESSED_BLOCK_WIDTH                             = 0x82B1
	TEXTURE_COMPRESSED_IMAGE_SIZE                              = 0x86A0
	TEXTURE_COMPRESSED_IMAGE_SIZE_ARB                          = 0x86A0
	TEXTURE_COMPRESSION_HINT                                   = 0x84EF
	TEXTURE_COMPRESSION_HINT_ARB                               = 0x84EF
	TEXTURE_CONSTANT_DATA_SUNX                                 = 0x81D6
	TEXTURE_COORD_ARRAY                                        = 0x8078
	TEXTURE_COORD_ARRAY_ADDRESS_NV                             = 0x8F25
	TEXTURE_COORD_ARRAY_BUFFER_BINDING                         = 0x889A
	TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB                     = 0x889A
	TEXTURE_COORD_ARRAY_COUNT_EXT                              = 0x808B
	TEXTURE_COORD_ARRAY_EXT                                    = 0x8078
	TEXTURE_COORD_ARRAY_LENGTH_NV                              = 0x8F2F
	TEXTURE_COORD_ARRAY_LIST_IBM                               = 103074
	TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM                        = 103084
	TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL                = 0x83F8
	TEXTURE_COORD_ARRAY_POINTER                                = 0x8092
	TEXTURE_COORD_ARRAY_POINTER_EXT                            = 0x8092
	TEXTURE_COORD_ARRAY_SIZE                                   = 0x8088
	TEXTURE_COORD_ARRAY_SIZE_EXT                               = 0x8088
	TEXTURE_COORD_ARRAY_STRIDE                                 = 0x808A
	TEXTURE_COORD_ARRAY_STRIDE_EXT                             = 0x808A
	TEXTURE_COORD_ARRAY_TYPE                                   = 0x8089
	TEXTURE_COORD_ARRAY_TYPE_EXT                               = 0x8089
	TEXTURE_COORD_NV                                           = 0x8C79
	TEXTURE_COVERAGE_SAMPLES_NV                                = 0x9045
	TEXTURE_CUBE_MAP                                           = 0x8513
	TEXTURE_CUBE_MAP_ARB                                       = 0x8513
	TEXTURE_CUBE_MAP_ARRAY                                     = 0x9009
	TEXTURE_CUBE_MAP_ARRAY_ARB                                 = 0x9009
	TEXTURE_CUBE_MAP_EXT                                       = 0x8513
	TEXTURE_CUBE_MAP_NEGATIVE_X                                = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                            = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_X_EXT                            = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_Y                                = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                            = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT                            = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Z                                = 0x851A
	TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                            = 0x851A
	TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT                            = 0x851A
	TEXTURE_CUBE_MAP_POSITIVE_X                                = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_X_ARB                            = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_X_EXT                            = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_Y                                = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                            = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Y_EXT                            = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Z                                = 0x8519
	TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                            = 0x8519
	TEXTURE_CUBE_MAP_POSITIVE_Z_EXT                            = 0x8519
	TEXTURE_CUBE_MAP_SEAMLESS                                  = 0x884F
	TEXTURE_DEFORMATION_BIT_SGIX                               = 0x00000001
	TEXTURE_DEFORMATION_SGIX                                   = 0x8195
	TEXTURE_DEPTH                                              = 0x8071
	TEXTURE_DEPTH_EXT                                          = 0x8071
	TEXTURE_DEPTH_SIZE                                         = 0x884A
	TEXTURE_DEPTH_SIZE_ARB                                     = 0x884A
	TEXTURE_DEPTH_TYPE_ARB                                     = 0x8C16
	TEXTURE_DS_SIZE_NV                                         = 0x871D
	TEXTURE_DT_SIZE_NV                                         = 0x871E
	TEXTURE_ENV                                                = 0x2300
	TEXTURE_ENV_BIAS_SGIX                                      = 0x80BE
	TEXTURE_ENV_COLOR                                          = 0x2201
	TEXTURE_ENV_MODE                                           = 0x2200
	TEXTURE_FETCH_BARRIER_BIT                                  = 0x00000008
	TEXTURE_FETCH_BARRIER_BIT_EXT                              = 0x00000008
	TEXTURE_FILTER4_SIZE_SGIS                                  = 0x8147
	TEXTURE_FILTER_CONTROL                                     = 0x8500
	TEXTURE_FILTER_CONTROL_EXT                                 = 0x8500
	TEXTURE_FIXED_SAMPLE_LOCATIONS                             = 0x9107
	TEXTURE_FLOAT_COMPONENTS_NV                                = 0x888C
	TEXTURE_FREE_MEMORY_ATI                                    = 0x87FC
	TEXTURE_GATHER                                             = 0x82A2
	TEXTURE_GATHER_SHADOW                                      = 0x82A3
	TEXTURE_GEN_MODE                                           = 0x2500
	TEXTURE_GEN_Q                                              = 0x0C63
	TEXTURE_GEN_R                                              = 0x0C62
	TEXTURE_GEN_S                                              = 0x0C60
	TEXTURE_GEN_T                                              = 0x0C61
	TEXTURE_GEQUAL_R_SGIX                                      = 0x819D
	TEXTURE_GREEN_SIZE                                         = 0x805D
	TEXTURE_GREEN_SIZE_EXT                                     = 0x805D
	TEXTURE_GREEN_TYPE_ARB                                     = 0x8C11
	TEXTURE_HEIGHT                                             = 0x1001
	TEXTURE_HI_SIZE_NV                                         = 0x871B
	TEXTURE_IMAGE_FORMAT                                       = 0x828F
	TEXTURE_IMAGE_TYPE                                         = 0x8290
	TEXTURE_IMMUTABLE_FORMAT                                   = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                                   = 0x82DF
	TEXTURE_INDEX_SIZE_EXT                                     = 0x80ED
	TEXTURE_INTENSITY_SIZE                                     = 0x8061
	TEXTURE_INTENSITY_SIZE_EXT                                 = 0x8061
	TEXTURE_INTENSITY_TYPE_ARB                                 = 0x8C15
	TEXTURE_INTERNAL_FORMAT                                    = 0x1003
	TEXTURE_LEQUAL_R_SGIX                                      = 0x819C
	TEXTURE_LIGHTING_MODE_HP                                   = 0x8167
	TEXTURE_LIGHT_EXT                                          = 0x8350
	TEXTURE_LOD_BIAS                                           = 0x8501
	TEXTURE_LOD_BIAS_EXT                                       = 0x8501
	TEXTURE_LOD_BIAS_R_SGIX                                    = 0x8190
	TEXTURE_LOD_BIAS_S_SGIX                                    = 0x818E
	TEXTURE_LOD_BIAS_T_SGIX                                    = 0x818F
	TEXTURE_LO_SIZE_NV                                         = 0x871C
	TEXTURE_LUMINANCE_SIZE                                     = 0x8060
	TEXTURE_LUMINANCE_SIZE_EXT                                 = 0x8060
	TEXTURE_LUMINANCE_TYPE_ARB                                 = 0x8C14
	TEXTURE_MAG_FILTER                                         = 0x2800
	TEXTURE_MAG_SIZE_NV                                        = 0x871F
	TEXTURE_MATERIAL_FACE_EXT                                  = 0x8351
	TEXTURE_MATERIAL_PARAMETER_EXT                             = 0x8352
	TEXTURE_MATRIX                                             = 0x0BA8
	TEXTURE_MAX_ANISOTROPY                                     = 0x84FE
	TEXTURE_MAX_ANISOTROPY_EXT                                 = 0x84FE
	TEXTURE_MAX_CLAMP_R_SGIX                                   = 0x836B
	TEXTURE_MAX_CLAMP_S_SGIX                                   = 0x8369
	TEXTURE_MAX_CLAMP_T_SGIX                                   = 0x836A
	TEXTURE_MAX_LEVEL                                          = 0x813D
	TEXTURE_MAX_LEVEL_SGIS                                     = 0x813D
	TEXTURE_MAX_LOD                                            = 0x813B
	TEXTURE_MAX_LOD_SGIS                                       = 0x813B
	TEXTURE_MEMORY_LAYOUT_INTEL                                = 0x83FF
	TEXTURE_MIN_FILTER                                         = 0x2801
	TEXTURE_MIN_LOD                                            = 0x813A
	TEXTURE_MIN_LOD_SGIS                                       = 0x813A
	TEXTURE_MULTI_BUFFER_HINT_SGIX                             = 0x812E
	TEXTURE_NORMAL_EXT                                         = 0x85AF
	TEXTURE_POST_SPECULAR_HP                                   = 0x8168
	TEXTURE_PRE_SPECULAR_HP                                    = 0x8169
	TEXTURE_PRIORITY                                           = 0x8066
	TEXTURE_PRIORITY_EXT                                       = 0x8066
	TEXTURE_RANGE_LENGTH_APPLE                                 = 0x85B7
	TEXTURE_RANGE_POINTER_APPLE                                = 0x85B8
	TEXTURE_RECTANGLE                                          = 0x84F5
	TEXTURE_RECTANGLE_ARB                                      = 0x84F5
	TEXTURE_RECTANGLE_NV                                       = 0x84F5
	TEXTURE_REDUCTION_MODE_ARB                                 = 0x9366
	TEXTURE_REDUCTION_MODE_EXT                                 = 0x9366
	TEXTURE_RED_SIZE                                           = 0x805C
	TEXTURE_RED_SIZE_EXT                                       = 0x805C
	TEXTURE_RED_TYPE_ARB                                       = 0x8C10
	TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV                 = 0x8E54
	TEXTURE_RENDERBUFFER_NV                                    = 0x8E55
	TEXTURE_RESIDENT                                           = 0x8067
	TEXTURE_RESIDENT_EXT                                       = 0x8067
	TEXTURE_SAMPLES                                            = 0x9106
	TEXTURE_SHADER_NV                                          = 0x86DE
	TEXTURE_SHADOW                                             = 0x82A1
	TEXTURE_SHARED_SIZE_EXT                                    = 0x8C3F
	TEXTURE_SPARSE_ARB                                         = 0x91A6
	TEXTURE_SRGB_DECODE_EXT                                    = 0x8A48
	TEXTURE_STACK_DEPTH                                        = 0x0BA5
	TEXTURE_STENCIL_SIZE                                       = 0x88F1
	TEXTURE_STENCIL_SIZE_EXT                                   = 0x88F1
	TEXTURE_STORAGE_HINT_APPLE                                 = 0x85BC
	TEXTURE_STORAGE_SPARSE_BIT_AMD                             = 0x00000001
	TEXTURE_SWIZZLE_A                                          = 0x8E45
	TEXTURE_SWIZZLE_A_EXT                                      = 0x8E45
	TEXTURE_SWIZZLE_B                                          = 0x8E44
	TEXTURE_SWIZZLE_B_EXT                                      = 0x8E44
	TEXTURE_SWIZZLE_G                                          = 0x8E43
	TEXTURE_SWIZZLE_G_EXT                                      = 0x8E43
	TEXTURE_SWIZZLE_R                                          = 0x8E42
	TEXTURE_SWIZZLE_RGBA                                       = 0x8E46
	TEXTURE_SWIZZLE_RGBA_EXT                                   = 0x8E46
	TEXTURE_SWIZZLE_R_EXT                                      = 0x8E42
	TEXTURE_TARGET                                             = 0x1006
	TEXTURE_TILING_EXT                                         = 0x9580
	TEXTURE_TOO_LARGE_EXT                                      = 0x8065
	TEXTURE_UNSIGNED_REMAP_MODE_NV                             = 0x888F
	TEXTURE_UPDATE_BARRIER_BIT                                 = 0x00000100
	TEXTURE_UPDATE_BARRIER_BIT_EXT                             = 0x00000100
	TEXTURE_VIEW                                               = 0x82B5
	TEXTURE_VIEW_MIN_LAYER                                     = 0x82DD
	TEXTURE_VIEW_MIN_LEVEL                                     = 0x82DB
	TEXTURE_VIEW_NUM_LAYERS                                    = 0x82DE
	TEXTURE_VIEW_NUM_LEVELS                                    = 0x82DC
	TEXTURE_WIDTH                                              = 0x1000
	TEXTURE_WRAP_Q_SGIS                                        = 0x8137
	TEXTURE_WRAP_R                                             = 0x8072
	TEXTURE_WRAP_R_EXT                                         = 0x8072
	TEXTURE_WRAP_S                                             = 0x2802
	TEXTURE_WRAP_T                                             = 0x2803
	TEXT_FRAGMENT_SHADER_ATI                                   = 0x8200
	TILE_RASTER_ORDER_FIXED_MESA                               = 0x8BB8
	TILE_RASTER_ORDER_INCREASING_X_MESA                        = 0x8BB9
	TILE_RASTER_ORDER_INCREASING_Y_MESA                        = 0x8BBA
	TILING_TYPES_EXT                                           = 0x9583
	TIMELINE_SEMAPHORE_VALUE_NV                                = 0x9595
	TIMEOUT_EXPIRED                                            = 0x911B
	TIMEOUT_IGNORED                                            = 0xFFFFFFFFFFFFFFFF
	TIMESTAMP                                                  = 0x8E28
	TIME_ELAPSED                                               = 0x88BF
	TIME_ELAPSED_EXT                                           = 0x88BF
	TOP_LEVEL_ARRAY_SIZE                                       = 0x930C
	TOP_LEVEL_ARRAY_STRIDE                                     = 0x930D
	TRACK_MATRIX_NV                                            = 0x8648
	TRACK_MATRIX_TRANSFORM_NV                                  = 0x8649
	TRANSFORM_BIT                                              = 0x00001000
	TRANSFORM_FEEDBACK                                         = 0x8E22
	TRANSFORM_FEEDBACK_ATTRIBS_NV                              = 0x8C7E
	TRANSFORM_FEEDBACK_BARRIER_BIT                             = 0x00000800
	TRANSFORM_FEEDBACK_BARRIER_BIT_EXT                         = 0x00000800
	TRANSFORM_FEEDBACK_BINDING                                 = 0x8E25
	TRANSFORM_FEEDBACK_BINDING_NV                              = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                                  = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE                           = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV                        = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT                      = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_BINDING_NV                       = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_EXT                              = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_INDEX                            = 0x934B
	TRANSFORM_FEEDBACK_BUFFER_MODE_EXT                         = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_MODE_NV                          = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_NV                               = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_PAUSED                           = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV                        = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT                         = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_SIZE_NV                          = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START_EXT                        = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_START_NV                         = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_STRIDE                           = 0x934C
	TRANSFORM_FEEDBACK_NV                                      = 0x8E22
	TRANSFORM_FEEDBACK_OVERFLOW_ARB                            = 0x82EC
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT                  = 0x8C88
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV                   = 0x8C88
	TRANSFORM_FEEDBACK_RECORD_NV                               = 0x8C86
	TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB                     = 0x82ED
	TRANSFORM_FEEDBACK_VARYING                                 = 0x92F4
	TRANSFORM_FEEDBACK_VARYINGS_EXT                            = 0x8C83
	TRANSFORM_FEEDBACK_VARYINGS_NV                             = 0x8C83
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT                  = 0x8C76
	TRANSFORM_HINT_APPLE                                       = 0x85B1
	TRANSLATE_2D_NV                                            = 0x9090
	TRANSLATE_3D_NV                                            = 0x9091
	TRANSLATE_X_NV                                             = 0x908E
	TRANSLATE_Y_NV                                             = 0x908F
	TRANSPOSE_AFFINE_2D_NV                                     = 0x9096
	TRANSPOSE_AFFINE_3D_NV                                     = 0x9098
	TRANSPOSE_COLOR_MATRIX                                     = 0x84E6
	TRANSPOSE_COLOR_MATRIX_ARB                                 = 0x84E6
	TRANSPOSE_CURRENT_MATRIX_ARB                               = 0x88B7
	TRANSPOSE_MODELVIEW_MATRIX                                 = 0x84E3
	TRANSPOSE_MODELVIEW_MATRIX_ARB                             = 0x84E3
	TRANSPOSE_NV                                               = 0x862C
	TRANSPOSE_PROGRAM_MATRIX_EXT                               = 0x8E2E
	TRANSPOSE_PROJECTION_MATRIX                                = 0x84E4
	TRANSPOSE_PROJECTION_MATRIX_ARB                            = 0x84E4
	TRANSPOSE_TEXTURE_MATRIX                                   = 0x84E5
	TRANSPOSE_TEXTURE_MATRIX_ARB                               = 0x84E5
	TRIANGLES                                                  = 0x0004
	TRIANGLES_ADJACENCY_ARB                                    = 0x000C
	TRIANGLES_ADJACENCY_EXT                                    = 0x000C
	TRIANGLE_FAN                                               = 0x0006
	TRIANGLE_LIST_SUN                                          = 0x81D7
	TRIANGLE_MESH_SUN                                          = 0x8615
	TRIANGLE_STRIP                                             = 0x0005
	TRIANGLE_STRIP_ADJACENCY_ARB                               = 0x000D
	TRIANGLE_STRIP_ADJACENCY_EXT                               = 0x000D
	TRIANGULAR_NV                                              = 0x90A5
	TRUE                                                       = 1
	TYPE                                                       = 0x92FA
	UNCORRELATED_NV                                            = 0x9282
	UNDEFINED_APPLE                                            = 0x8A1C
	UNDEFINED_VERTEX                                           = 0x8260
	UNIFORM                                                    = 0x92E1
	UNIFORM_ADDRESS_COMMAND_NV                                 = 0x000A
	UNIFORM_ARRAY_STRIDE                                       = 0x8A3C
	UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX                        = 0x92DA
	UNIFORM_BARRIER_BIT                                        = 0x00000004
	UNIFORM_BARRIER_BIT_EXT                                    = 0x00000004
	UNIFORM_BLOCK                                              = 0x92E2
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                              = 0x8A42
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES                       = 0x8A43
	UNIFORM_BLOCK_BINDING                                      = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                                    = 0x8A40
	UNIFORM_BLOCK_INDEX                                        = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                                  = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER                 = 0x90EC
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER                = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER                = 0x8A45
	UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV                 = 0x959C
	UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV                 = 0x959D
	UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER            = 0x84F0
	UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER         = 0x84F1
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER                  = 0x8A44
	UNIFORM_BUFFER                                             = 0x8A11
	UNIFORM_BUFFER_ADDRESS_NV                                  = 0x936F
	UNIFORM_BUFFER_BINDING                                     = 0x8A28
	UNIFORM_BUFFER_BINDING_EXT                                 = 0x8DEF
	UNIFORM_BUFFER_EXT                                         = 0x8DEE
	UNIFORM_BUFFER_LENGTH_NV                                   = 0x9370
	UNIFORM_BUFFER_OFFSET_ALIGNMENT                            = 0x8A34
	UNIFORM_BUFFER_SIZE                                        = 0x8A2A
	UNIFORM_BUFFER_START                                       = 0x8A29
	UNIFORM_BUFFER_UNIFIED_NV                                  = 0x936E
	UNIFORM_IS_ROW_MAJOR                                       = 0x8A3E
	UNIFORM_MATRIX_STRIDE                                      = 0x8A3D
	UNIFORM_NAME_LENGTH                                        = 0x8A39
	UNIFORM_OFFSET                                             = 0x8A3B
	UNIFORM_SIZE                                               = 0x8A38
	UNIFORM_TYPE                                               = 0x8A37
	UNKNOWN_CONTEXT_RESET                                      = 0x8255
	UNKNOWN_CONTEXT_RESET_ARB                                  = 0x8255
	UNKNOWN_CONTEXT_RESET_KHR                                  = 0x8255
	UNPACK_ALIGNMENT                                           = 0x0CF5
	UNPACK_CLIENT_STORAGE_APPLE                                = 0x85B2
	UNPACK_CMYK_HINT_EXT                                       = 0x800F
	UNPACK_COMPRESSED_BLOCK_DEPTH                              = 0x9129
	UNPACK_COMPRESSED_BLOCK_HEIGHT                             = 0x9128
	UNPACK_COMPRESSED_BLOCK_SIZE                               = 0x912A
	UNPACK_COMPRESSED_BLOCK_WIDTH                              = 0x9127
	UNPACK_CONSTANT_DATA_SUNX                                  = 0x81D5
	UNPACK_IMAGE_DEPTH_SGIS                                    = 0x8133
	UNPACK_IMAGE_HEIGHT                                        = 0x806E
	UNPACK_IMAGE_HEIGHT_EXT                                    = 0x806E
	UNPACK_LSB_FIRST                                           = 0x0CF1
	UNPACK_RESAMPLE_OML                                        = 0x8985
	UNPACK_RESAMPLE_SGIX                                       = 0x842F
	UNPACK_ROW_BYTES_APPLE                                     = 0x8A16
	UNPACK_ROW_LENGTH                                          = 0x0CF2
	UNPACK_SKIP_IMAGES                                         = 0x806D
	UNPACK_SKIP_IMAGES_EXT                                     = 0x806D
	UNPACK_SKIP_PIXELS                                         = 0x0CF4
	UNPACK_SKIP_ROWS                                           = 0x0CF3
	UNPACK_SKIP_VOLUMES_SGIS                                   = 0x8132
	UNPACK_SUBSAMPLE_RATE_SGIX                                 = 0x85A1
	UNPACK_SWAP_BYTES                                          = 0x0CF0
	UNSIGNALED                                                 = 0x9118
	UNSIGNED_BYTE                                              = 0x1401
	UNSIGNED_BYTE_2_3_3_REV                                    = 0x8362
	UNSIGNED_BYTE_3_3_2                                        = 0x8032
	UNSIGNED_BYTE_3_3_2_EXT                                    = 0x8032
	UNSIGNED_IDENTITY_NV                                       = 0x8536
	UNSIGNED_INT                                               = 0x1405
	UNSIGNED_INT16_NV                                          = 0x8FF0
	UNSIGNED_INT16_VEC2_NV                                     = 0x8FF1
	UNSIGNED_INT16_VEC3_NV                                     = 0x8FF2
	UNSIGNED_INT16_VEC4_NV                                     = 0x8FF3
	UNSIGNED_INT64_AMD                                         = 0x8BC2
	UNSIGNED_INT64_ARB                                         = 0x140F
	UNSIGNED_INT64_NV                                          = 0x140F
	UNSIGNED_INT64_VEC2_ARB                                    = 0x8FF5
	UNSIGNED_INT64_VEC2_NV                                     = 0x8FF5
	UNSIGNED_INT64_VEC3_ARB                                    = 0x8FF6
	UNSIGNED_INT64_VEC3_NV                                     = 0x8FF6
	UNSIGNED_INT64_VEC4_ARB                                    = 0x8FF7
	UNSIGNED_INT64_VEC4_NV                                     = 0x8FF7
	UNSIGNED_INT8_NV                                           = 0x8FEC
	UNSIGNED_INT8_VEC2_NV                                      = 0x8FED
	UNSIGNED_INT8_VEC3_NV                                      = 0x8FEE
	UNSIGNED_INT8_VEC4_NV                                      = 0x8FEF
	UNSIGNED_INT_10F_11F_11F_REV                               = 0x8C3B
	UNSIGNED_INT_10F_11F_11F_REV_EXT                           = 0x8C3B
	UNSIGNED_INT_10_10_10_2                                    = 0x8036
	UNSIGNED_INT_10_10_10_2_EXT                                = 0x8036
	UNSIGNED_INT_24_8                                          = 0x84FA
	UNSIGNED_INT_24_8_EXT                                      = 0x84FA
	UNSIGNED_INT_24_8_NV                                       = 0x84FA
	UNSIGNED_INT_2_10_10_10_REV                                = 0x8368
	UNSIGNED_INT_5_9_9_9_REV_EXT                               = 0x8C3E
	UNSIGNED_INT_8_8_8_8                                       = 0x8035
	UNSIGNED_INT_8_8_8_8_EXT                                   = 0x8035
	UNSIGNED_INT_8_8_8_8_REV                                   = 0x8367
	UNSIGNED_INT_8_8_S8_S8_REV_NV                              = 0x86DB
	UNSIGNED_INT_ATOMIC_COUNTER                                = 0x92DB
	UNSIGNED_INT_IMAGE_1D                                      = 0x9062
	UNSIGNED_INT_IMAGE_1D_ARRAY                                = 0x9068
	UNSIGNED_INT_IMAGE_1D_ARRAY_EXT                            = 0x9068
	UNSIGNED_INT_IMAGE_1D_EXT                                  = 0x9062
	UNSIGNED_INT_IMAGE_2D                                      = 0x9063
	UNSIGNED_INT_IMAGE_2D_ARRAY                                = 0x9069
	UNSIGNED_INT_IMAGE_2D_ARRAY_EXT                            = 0x9069
	UNSIGNED_INT_IMAGE_2D_EXT                                  = 0x9063
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE                          = 0x906B
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY                    = 0x906C
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                = 0x906C
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT                      = 0x906B
	UNSIGNED_INT_IMAGE_2D_RECT                                 = 0x9065
	UNSIGNED_INT_IMAGE_2D_RECT_EXT                             = 0x9065
	UNSIGNED_INT_IMAGE_3D                                      = 0x9064
	UNSIGNED_INT_IMAGE_3D_EXT                                  = 0x9064
	UNSIGNED_INT_IMAGE_BUFFER                                  = 0x9067
	UNSIGNED_INT_IMAGE_BUFFER_EXT                              = 0x9067
	UNSIGNED_INT_IMAGE_CUBE                                    = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_EXT                                = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY                          = 0x906A
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT                      = 0x906A
	UNSIGNED_INT_S8_S8_8_8_NV                                  = 0x86DA
	UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                          = 0x8DD6
	UNSIGNED_INT_SAMPLER_1D_EXT                                = 0x8DD1
	UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                          = 0x8DD7
	UNSIGNED_INT_SAMPLER_2D_EXT                                = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE                        = 0x910A
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                  = 0x910D
	UNSIGNED_INT_SAMPLER_2D_RECT_EXT                           = 0x8DD5
	UNSIGNED_INT_SAMPLER_3D_EXT                                = 0x8DD3
	UNSIGNED_INT_SAMPLER_BUFFER_AMD                            = 0x9003
	UNSIGNED_INT_SAMPLER_BUFFER_EXT                            = 0x8DD8
	UNSIGNED_INT_SAMPLER_CUBE_EXT                              = 0x8DD4
	UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                    = 0x900F
	UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV                       = 0x8E58
	UNSIGNED_INT_VEC2_EXT                                      = 0x8DC6
	UNSIGNED_INT_VEC3_EXT                                      = 0x8DC7
	UNSIGNED_INT_VEC4_EXT                                      = 0x8DC8
	UNSIGNED_INVERT_NV                                         = 0x8537
	UNSIGNED_NORMALIZED                                        = 0x8C17
	UNSIGNED_NORMALIZED_ARB                                    = 0x8C17
	UNSIGNED_SHORT                                             = 0x1403
	UNSIGNED_SHORT_1_5_5_5_REV                                 = 0x8366
	UNSIGNED_SHORT_4_4_4_4                                     = 0x8033
	UNSIGNED_SHORT_4_4_4_4_EXT                                 = 0x8033
	UNSIGNED_SHORT_4_4_4_4_REV                                 = 0x8365
	UNSIGNED_SHORT_5_5_5_1                                     = 0x8034
	UNSIGNED_SHORT_5_5_5_1_EXT                                 = 0x8034
	UNSIGNED_SHORT_5_6_5                                       = 0x8363
	UNSIGNED_SHORT_5_6_5_REV                                   = 0x8364
	UNSIGNED_SHORT_8_8_APPLE                                   = 0x85BA
	UNSIGNED_SHORT_8_8_MESA                                    = 0x85BA
	UNSIGNED_SHORT_8_8_REV_APPLE                               = 0x85BB
	UNSIGNED_SHORT_8_8_REV_MESA                                = 0x85BB
	UPLOAD_GPU_MASK_NVX                                        = 0x954A
	UPPER_LEFT                                                 = 0x8CA2
	USE_MISSING_GLYPH_NV                                       = 0x90AA
	UTF16_NV                                                   = 0x909B
	UTF8_NV                                                    = 0x909A
	UUID_SIZE_EXT                                              = 16
	V2F                                                        = 0x2A20
	V3F                                                        = 0x2A21
	VALIDATE_STATUS                                            = 0x8B83
	VARIABLE_A_NV                                              = 0x8523
	VARIABLE_B_NV                                              = 0x8524
	VARIABLE_C_NV                                              = 0x8525
	VARIABLE_D_NV                                              = 0x8526
	VARIABLE_E_NV                                              = 0x8527
	VARIABLE_F_NV                                              = 0x8528
	VARIABLE_G_NV                                              = 0x8529
	VARIANT_ARRAY_EXT                                          = 0x87E8
	VARIANT_ARRAY_POINTER_EXT                                  = 0x87E9
	VARIANT_ARRAY_STRIDE_EXT                                   = 0x87E6
	VARIANT_ARRAY_TYPE_EXT                                     = 0x87E7
	VARIANT_DATATYPE_EXT                                       = 0x87E5
	VARIANT_EXT                                                = 0x87C1
	VARIANT_VALUE_EXT                                          = 0x87E4
	VBO_FREE_MEMORY_ATI                                        = 0x87FB
	VECTOR_EXT                                                 = 0x87BF
	VENDOR                                                     = 0x1F00
	VERSION                                                    = 0x1F02
	VERTEX23_BIT_PGI                                           = 0x00000004
	VERTEX4_BIT_PGI                                            = 0x00000008
	VERTEX_ARRAY                                               = 0x8074
	VERTEX_ARRAY_ADDRESS_NV                                    = 0x8F21
	VERTEX_ARRAY_BINDING                                       = 0x85B5
	VERTEX_ARRAY_BINDING_APPLE                                 = 0x85B5
	VERTEX_ARRAY_BUFFER_BINDING                                = 0x8896
	VERTEX_ARRAY_BUFFER_BINDING_ARB                            = 0x8896
	VERTEX_ARRAY_COUNT_EXT                                     = 0x807D
	VERTEX_ARRAY_EXT                                           = 0x8074
	VERTEX_ARRAY_KHR                                           = 0x8074
	VERTEX_ARRAY_LENGTH_NV                                     = 0x8F2B
	VERTEX_ARRAY_LIST_IBM                                      = 103070
	VERTEX_ARRAY_LIST_STRIDE_IBM                               = 103080
	VERTEX_ARRAY_OBJECT_AMD                                    = 0x9154
	VERTEX_ARRAY_OBJECT_EXT                                    = 0x9154
	VERTEX_ARRAY_PARALLEL_POINTERS_INTEL                       = 0x83F5
	VERTEX_ARRAY_POINTER                                       = 0x808E
	VERTEX_ARRAY_POINTER_EXT                                   = 0x808E
	VERTEX_ARRAY_RANGE_APPLE                                   = 0x851D
	VERTEX_ARRAY_RANGE_LENGTH_APPLE                            = 0x851E
	VERTEX_ARRAY_RANGE_LENGTH_NV                               = 0x851E
	VERTEX_ARRAY_RANGE_NV                                      = 0x851D
	VERTEX_ARRAY_RANGE_POINTER_APPLE                           = 0x8521
	VERTEX_ARRAY_RANGE_POINTER_NV                              = 0x8521
	VERTEX_ARRAY_RANGE_VALID_NV                                = 0x851F
	VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV                        = 0x8533
	VERTEX_ARRAY_SIZE                                          = 0x807A
	VERTEX_ARRAY_SIZE_EXT                                      = 0x807A
	VERTEX_ARRAY_STORAGE_HINT_APPLE                            = 0x851F
	VERTEX_ARRAY_STRIDE                                        = 0x807C
	VERTEX_ARRAY_STRIDE_EXT                                    = 0x807C
	VERTEX_ARRAY_TYPE                                          = 0x807B
	VERTEX_ARRAY_TYPE_EXT                                      = 0x807B
	VERTEX_ATTRIB_ARRAY0_NV                                    = 0x8650
	VERTEX_ATTRIB_ARRAY10_NV                                   = 0x865A
	VERTEX_ATTRIB_ARRAY11_NV                                   = 0x865B
	VERTEX_ATTRIB_ARRAY12_NV                                   = 0x865C
	VERTEX_ATTRIB_ARRAY13_NV                                   = 0x865D
	VERTEX_ATTRIB_ARRAY14_NV                                   = 0x865E
	VERTEX_ATTRIB_ARRAY15_NV                                   = 0x865F
	VERTEX_ATTRIB_ARRAY1_NV                                    = 0x8651
	VERTEX_ATTRIB_ARRAY2_NV                                    = 0x8652
	VERTEX_ATTRIB_ARRAY3_NV                                    = 0x8653
	VERTEX_ATTRIB_ARRAY4_NV                                    = 0x8654
	VERTEX_ATTRIB_ARRAY5_NV                                    = 0x8655
	VERTEX_ATTRIB_ARRAY6_NV                                    = 0x8656
	VERTEX_ATTRIB_ARRAY7_NV                                    = 0x8657
	VERTEX_ATTRIB_ARRAY8_NV                                    = 0x8658
	VERTEX_ATTRIB_ARRAY9_NV                                    = 0x8659
	VERTEX_ATTRIB_ARRAY_ADDRESS_NV                             = 0x8F20
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT                            = 0x00000001
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT                        = 0x00000001
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING                         = 0x889F
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB                     = 0x889F
	VERTEX_ATTRIB_ARRAY_DIVISOR_ARB                            = 0x88FE
	VERTEX_ATTRIB_ARRAY_ENABLED                                = 0x8622
	VERTEX_ATTRIB_ARRAY_ENABLED_ARB                            = 0x8622
	VERTEX_ATTRIB_ARRAY_INTEGER_EXT                            = 0x88FD
	VERTEX_ATTRIB_ARRAY_INTEGER_NV                             = 0x88FD
	VERTEX_ATTRIB_ARRAY_LENGTH_NV                              = 0x8F2A
	VERTEX_ATTRIB_ARRAY_NORMALIZED                             = 0x886A
	VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB                         = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                                = 0x8645
	VERTEX_ATTRIB_ARRAY_POINTER_ARB                            = 0x8645
	VERTEX_ATTRIB_ARRAY_SIZE                                   = 0x8623
	VERTEX_ATTRIB_ARRAY_SIZE_ARB                               = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                                 = 0x8624
	VERTEX_ATTRIB_ARRAY_STRIDE_ARB                             = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                                   = 0x8625
	VERTEX_ATTRIB_ARRAY_TYPE_ARB                               = 0x8625
	VERTEX_ATTRIB_ARRAY_UNIFIED_NV                             = 0x8F1E
	VERTEX_ATTRIB_BINDING                                      = 0x82D4
	VERTEX_ATTRIB_MAP1_APPLE                                   = 0x8A00
	VERTEX_ATTRIB_MAP1_COEFF_APPLE                             = 0x8A03
	VERTEX_ATTRIB_MAP1_DOMAIN_APPLE                            = 0x8A05
	VERTEX_ATTRIB_MAP1_ORDER_APPLE                             = 0x8A04
	VERTEX_ATTRIB_MAP1_SIZE_APPLE                              = 0x8A02
	VERTEX_ATTRIB_MAP2_APPLE                                   = 0x8A01
	VERTEX_ATTRIB_MAP2_COEFF_APPLE                             = 0x8A07
	VERTEX_ATTRIB_MAP2_DOMAIN_APPLE                            = 0x8A09
	VERTEX_ATTRIB_MAP2_ORDER_APPLE                             = 0x8A08
	VERTEX_ATTRIB_MAP2_SIZE_APPLE                              = 0x8A06
	VERTEX_ATTRIB_RELATIVE_OFFSET                              = 0x82D5
	VERTEX_BINDING_DIVISOR                                     = 0x82D6
	VERTEX_BINDING_OFFSET                                      = 0x82D7
	VERTEX_BINDING_STRIDE                                      = 0x82D8
	VERTEX_BLEND_ARB                                           = 0x86A7
	VERTEX_CONSISTENT_HINT_PGI                                 = 0x1A22B
	VERTEX_DATA_HINT_PGI                                       = 0x1A22A
	VERTEX_ELEMENT_SWIZZLE_AMD                                 = 0x91A4
	VERTEX_ID_NV                                               = 0x8C7B
	VERTEX_ID_SWIZZLE_AMD                                      = 0x91A5
	VERTEX_PRECLIP_HINT_SGIX                                   = 0x83EF
	VERTEX_PRECLIP_SGIX                                        = 0x83EE
	VERTEX_PROGRAM_ARB                                         = 0x8620
	VERTEX_PROGRAM_BINDING_NV                                  = 0x864A
	VERTEX_PROGRAM_NV                                          = 0x8620
	VERTEX_PROGRAM_PARAMETER_BUFFER_NV                         = 0x8DA2
	VERTEX_PROGRAM_POINT_SIZE                                  = 0x8642
	VERTEX_PROGRAM_POINT_SIZE_ARB                              = 0x8642
	VERTEX_PROGRAM_POINT_SIZE_NV                               = 0x8642
	VERTEX_PROGRAM_TWO_SIDE                                    = 0x8643
	VERTEX_PROGRAM_TWO_SIDE_ARB                                = 0x8643
	VERTEX_PROGRAM_TWO_SIDE_NV                                 = 0x8643
	VERTEX_SHADER                                              = 0x8B31
	VERTEX_SHADER_ARB                                          = 0x8B31
	VERTEX_SHADER_BINDING_EXT                                  = 0x8781
	VERTEX_SHADER_BIT                                          = 0x00000001
	VERTEX_SHADER_BIT_EXT                                      = 0x00000001
	VERTEX_SHADER_EXT                                          = 0x8780
	VERTEX_SHADER_INSTRUCTIONS_EXT                             = 0x87CF
	VERTEX_SHADER_INVARIANTS_EXT                               = 0x87D1
	VERTEX_SHADER_INVOCATIONS_ARB                              = 0x82F0
	VERTEX_SHADER_LOCALS_EXT                                   = 0x87D3
	VERTEX_SHADER_LOCAL_CONSTANTS_EXT                          = 0x87D2
	VERTEX_SHADER_OPTIMIZED_EXT                                = 0x87D4
	VERTEX_SHADER_VARIANTS_EXT                                 = 0x87D0
	VERTEX_SOURCE_ATI                                          = 0x8774
	VERTEX_STATE_PROGRAM_NV                                    = 0x8621
	VERTEX_STREAM0_ATI                                         = 0x876C
	VERTEX_STREAM1_ATI                                         = 0x876D
	VERTEX_STREAM2_ATI                                         = 0x876E
	VERTEX_STREAM3_ATI                                         = 0x876F
	VERTEX_STREAM4_ATI                                         = 0x8770
	VERTEX_STREAM5_ATI                                         = 0x8771
	VERTEX_STREAM6_ATI                                         = 0x8772
	VERTEX_STREAM7_ATI                                         = 0x8773
	VERTEX_SUBROUTINE                                          = 0x92E8
	VERTEX_SUBROUTINE_UNIFORM                                  = 0x92EE
	VERTEX_TEXTURE                                             = 0x829B
	VERTEX_WEIGHTING_EXT                                       = 0x8509
	VERTEX_WEIGHT_ARRAY_EXT                                    = 0x850C
	VERTEX_WEIGHT_ARRAY_POINTER_EXT                            = 0x8510
	VERTEX_WEIGHT_ARRAY_SIZE_EXT                               = 0x850D
	VERTEX_WEIGHT_ARRAY_STRIDE_EXT                             = 0x850F
	VERTEX_WEIGHT_ARRAY_TYPE_EXT                               = 0x850E
	VERTICAL_LINE_TO_NV                                        = 0x08
	VERTICES_SUBMITTED_ARB                                     = 0x82EE
	VIBRANCE_BIAS_NV                                           = 0x8719
	VIBRANCE_SCALE_NV                                          = 0x8713
	VIDEO_BUFFER_BINDING_NV                                    = 0x9021
	VIDEO_BUFFER_INTERNAL_FORMAT_NV                            = 0x902D
	VIDEO_BUFFER_NV                                            = 0x9020
	VIDEO_BUFFER_PITCH_NV                                      = 0x9028
	VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV                        = 0x903B
	VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV                        = 0x903A
	VIDEO_CAPTURE_FRAME_HEIGHT_NV                              = 0x9039
	VIDEO_CAPTURE_FRAME_WIDTH_NV                               = 0x9038
	VIDEO_CAPTURE_SURFACE_ORIGIN_NV                            = 0x903C
	VIDEO_CAPTURE_TO_422_SUPPORTED_NV                          = 0x9026
	VIDEO_COLOR_CONVERSION_MATRIX_NV                           = 0x9029
	VIDEO_COLOR_CONVERSION_MAX_NV                              = 0x902A
	VIDEO_COLOR_CONVERSION_MIN_NV                              = 0x902B
	VIDEO_COLOR_CONVERSION_OFFSET_NV                           = 0x902C
	VIEWPORT                                                   = 0x0BA2
	VIEWPORT_BIT                                               = 0x00000800
	VIEWPORT_BOUNDS_RANGE                                      = 0x825D
	VIEWPORT_COMMAND_NV                                        = 0x0010
	VIEWPORT_INDEX_PROVOKING_VERTEX                            = 0x825F
	VIEWPORT_POSITION_W_SCALE_NV                               = 0x937C
	VIEWPORT_POSITION_W_SCALE_X_COEFF_NV                       = 0x937D
	VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV                       = 0x937E
	VIEWPORT_SUBPIXEL_BITS                                     = 0x825C
	VIEWPORT_SWIZZLE_NEGATIVE_W_NV                             = 0x9357
	VIEWPORT_SWIZZLE_NEGATIVE_X_NV                             = 0x9351
	VIEWPORT_SWIZZLE_NEGATIVE_Y_NV                             = 0x9353
	VIEWPORT_SWIZZLE_NEGATIVE_Z_NV                             = 0x9355
	VIEWPORT_SWIZZLE_POSITIVE_W_NV                             = 0x9356
	VIEWPORT_SWIZZLE_POSITIVE_X_NV                             = 0x9350
	VIEWPORT_SWIZZLE_POSITIVE_Y_NV                             = 0x9352
	VIEWPORT_SWIZZLE_POSITIVE_Z_NV                             = 0x9354
	VIEWPORT_SWIZZLE_W_NV                                      = 0x935B
	VIEWPORT_SWIZZLE_X_NV                                      = 0x9358
	VIEWPORT_SWIZZLE_Y_NV                                      = 0x9359
	VIEWPORT_SWIZZLE_Z_NV                                      = 0x935A
	VIEW_CLASS_128_BITS                                        = 0x82C4
	VIEW_CLASS_16_BITS                                         = 0x82CA
	VIEW_CLASS_24_BITS                                         = 0x82C9
	VIEW_CLASS_32_BITS                                         = 0x82C8
	VIEW_CLASS_48_BITS                                         = 0x82C7
	VIEW_CLASS_64_BITS                                         = 0x82C6
	VIEW_CLASS_8_BITS                                          = 0x82CB
	VIEW_CLASS_96_BITS                                         = 0x82C5
	VIEW_CLASS_ASTC_10x10_RGBA                                 = 0x9393
	VIEW_CLASS_ASTC_10x5_RGBA                                  = 0x9390
	VIEW_CLASS_ASTC_10x6_RGBA                                  = 0x9391
	VIEW_CLASS_ASTC_10x8_RGBA                                  = 0x9392
	VIEW_CLASS_ASTC_12x10_RGBA                                 = 0x9394
	VIEW_CLASS_ASTC_12x12_RGBA                                 = 0x9395
	VIEW_CLASS_ASTC_4x4_RGBA                                   = 0x9388
	VIEW_CLASS_ASTC_5x4_RGBA                                   = 0x9389
	VIEW_CLASS_ASTC_5x5_RGBA                                   = 0x938A
	VIEW_CLASS_ASTC_6x5_RGBA                                   = 0x938B
	VIEW_CLASS_ASTC_6x6_RGBA                                   = 0x938C
	VIEW_CLASS_ASTC_8x5_RGBA                                   = 0x938D
	VIEW_CLASS_ASTC_8x6_RGBA                                   = 0x938E
	VIEW_CLASS_ASTC_8x8_RGBA                                   = 0x938F
	VIEW_CLASS_BPTC_FLOAT                                      = 0x82D3
	VIEW_CLASS_BPTC_UNORM                                      = 0x82D2
	VIEW_CLASS_EAC_R11                                         = 0x9383
	VIEW_CLASS_EAC_RG11                                        = 0x9384
	VIEW_CLASS_ETC2_EAC_RGBA                                   = 0x9387
	VIEW_CLASS_ETC2_RGB                                        = 0x9385
	VIEW_CLASS_ETC2_RGBA                                       = 0x9386
	VIEW_CLASS_RGTC1_RED                                       = 0x82D0
	VIEW_CLASS_RGTC2_RG                                        = 0x82D1
	VIEW_CLASS_S3TC_DXT1_RGB                                   = 0x82CC
	VIEW_CLASS_S3TC_DXT1_RGBA                                  = 0x82CD
	VIEW_CLASS_S3TC_DXT3_RGBA                                  = 0x82CE
	VIEW_CLASS_S3TC_DXT5_RGBA                                  = 0x82CF
	VIEW_COMPATIBILITY_CLASS                                   = 0x82B6
	VIRTUAL_PAGE_SIZE_INDEX_ARB                                = 0x91A7
	VIRTUAL_PAGE_SIZE_X_AMD                                    = 0x9195
	VIRTUAL_PAGE_SIZE_X_ARB                                    = 0x9195
	VIRTUAL_PAGE_SIZE_Y_AMD                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Y_ARB                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Z_AMD                                    = 0x9197
	VIRTUAL_PAGE_SIZE_Z_ARB                                    = 0x9197
	VIVIDLIGHT_NV                                              = 0x92A6
	VOLATILE_APPLE                                             = 0x8A1A
	WAIT_FAILED                                                = 0x911D
	WARPS_PER_SM_NV                                            = 0x933A
	WARP_SIZE_NV                                               = 0x9339
	WEIGHTED_AVERAGE_ARB                                       = 0x9367
	WEIGHTED_AVERAGE_EXT                                       = 0x9367
	WEIGHT_ARRAY_ARB                                           = 0x86AD
	WEIGHT_ARRAY_BUFFER_BINDING                                = 0x889E
	WEIGHT_ARRAY_BUFFER_BINDING_ARB                            = 0x889E
	WEIGHT_ARRAY_POINTER_ARB                                   = 0x86AC
	WEIGHT_ARRAY_SIZE_ARB                                      = 0x86AB
	WEIGHT_ARRAY_STRIDE_ARB                                    = 0x86AA
	WEIGHT_ARRAY_TYPE_ARB                                      = 0x86A9
	WEIGHT_SUM_UNITY_ARB                                       = 0x86A6
	WIDE_LINE_HINT_PGI                                         = 0x1A222
	WINDOW_RECTANGLE_EXT                                       = 0x8F12
	WINDOW_RECTANGLE_MODE_EXT                                  = 0x8F13
	WRAP_BORDER_SUN                                            = 0x81D4
	WRITE_DISCARD_NV                                           = 0x88BE
	WRITE_ONLY                                                 = 0x88B9
	WRITE_ONLY_ARB                                             = 0x88B9
	WRITE_PIXEL_DATA_RANGE_LENGTH_NV                           = 0x887A
	WRITE_PIXEL_DATA_RANGE_NV                                  = 0x8878
	WRITE_PIXEL_DATA_RANGE_POINTER_NV                          = 0x887C
	W_EXT                                                      = 0x87D8
	XOR                                                        = 0x1506
	XOR_NV                                                     = 0x1506
	X_EXT                                                      = 0x87D5
	YCBAYCR8A_4224_NV                                          = 0x9032
	YCBCR_422_APPLE                                            = 0x85B9
	YCBCR_MESA                                                 = 0x8757
	YCBYCR8_422_NV                                             = 0x9031
	YCRCBA_SGIX                                                = 0x8319
	YCRCB_422_SGIX                                             = 0x81BB
	YCRCB_444_SGIX                                             = 0x81BC
	YCRCB_SGIX                                                 = 0x8318
	Y_EXT                                                      = 0x87D6
	Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV                   = 0x9036
	Z4Y12Z4CB12Z4CR12_444_NV                                   = 0x9037
	Z4Y12Z4CB12Z4Y12Z4CR12_422_NV                              = 0x9035
	Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV                   = 0x9034
	Z6Y10Z6CB10Z6Y10Z6CR10_422_NV                              = 0x9033
	ZERO                                                       = 0
	ZERO_EXT                                                   = 0x87DD
	ZERO_TO_ONE                                                = 0x935F
	ZOOM_X                                                     = 0x0D16
	ZOOM_Y                                                     = 0x0D17
	Z_EXT                                                      = 0x87D7
)

var (
	gpAccum                                                  C.GPACCUM
	gpAccumxOES                                              C.GPACCUMXOES
	gpAcquireKeyedMutexWin32EXT                              C.GPACQUIREKEYEDMUTEXWIN32EXT
	gpActiveProgramEXT                                       C.GPACTIVEPROGRAMEXT
	gpActiveShaderProgram                                    C.GPACTIVESHADERPROGRAM
	gpActiveShaderProgramEXT                                 C.GPACTIVESHADERPROGRAMEXT
	gpActiveStencilFaceEXT                                   C.GPACTIVESTENCILFACEEXT
	gpActiveTexture                                          C.GPACTIVETEXTURE
	gpActiveTextureARB                                       C.GPACTIVETEXTUREARB
	gpActiveVaryingNV                                        C.GPACTIVEVARYINGNV
	gpAlphaFragmentOp1ATI                                    C.GPALPHAFRAGMENTOP1ATI
	gpAlphaFragmentOp2ATI                                    C.GPALPHAFRAGMENTOP2ATI
	gpAlphaFragmentOp3ATI                                    C.GPALPHAFRAGMENTOP3ATI
	gpAlphaFunc                                              C.GPALPHAFUNC
	gpAlphaFuncxOES                                          C.GPALPHAFUNCXOES
	gpAlphaToCoverageDitherControlNV                         C.GPALPHATOCOVERAGEDITHERCONTROLNV
	gpApplyFramebufferAttachmentCMAAINTEL                    C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL
	gpApplyTextureEXT                                        C.GPAPPLYTEXTUREEXT
	gpAreProgramsResidentNV                                  C.GPAREPROGRAMSRESIDENTNV
	gpAreTexturesResident                                    C.GPARETEXTURESRESIDENT
	gpAreTexturesResidentEXT                                 C.GPARETEXTURESRESIDENTEXT
	gpArrayElement                                           C.GPARRAYELEMENT
	gpArrayElementEXT                                        C.GPARRAYELEMENTEXT
	gpArrayObjectATI                                         C.GPARRAYOBJECTATI
	gpAsyncCopyBufferSubDataNVX                              C.GPASYNCCOPYBUFFERSUBDATANVX
	gpAsyncCopyImageSubDataNVX                               C.GPASYNCCOPYIMAGESUBDATANVX
	gpAsyncMarkerSGIX                                        C.GPASYNCMARKERSGIX
	gpAttachObjectARB                                        C.GPATTACHOBJECTARB
	gpAttachShader                                           C.GPATTACHSHADER
	gpBegin                                                  C.GPBEGIN
	gpBeginConditionalRenderNV                               C.GPBEGINCONDITIONALRENDERNV
	gpBeginConditionalRenderNVX                              C.GPBEGINCONDITIONALRENDERNVX
	gpBeginFragmentShaderATI                                 C.GPBEGINFRAGMENTSHADERATI
	gpBeginOcclusionQueryNV                                  C.GPBEGINOCCLUSIONQUERYNV
	gpBeginPerfMonitorAMD                                    C.GPBEGINPERFMONITORAMD
	gpBeginPerfQueryINTEL                                    C.GPBEGINPERFQUERYINTEL
	gpBeginQuery                                             C.GPBEGINQUERY
	gpBeginQueryARB                                          C.GPBEGINQUERYARB
	gpBeginQueryIndexed                                      C.GPBEGINQUERYINDEXED
	gpBeginTransformFeedbackEXT                              C.GPBEGINTRANSFORMFEEDBACKEXT
	gpBeginTransformFeedbackNV                               C.GPBEGINTRANSFORMFEEDBACKNV
	gpBeginVertexShaderEXT                                   C.GPBEGINVERTEXSHADEREXT
	gpBeginVideoCaptureNV                                    C.GPBEGINVIDEOCAPTURENV
	gpBindAttribLocation                                     C.GPBINDATTRIBLOCATION
	gpBindAttribLocationARB                                  C.GPBINDATTRIBLOCATIONARB
	gpBindBuffer                                             C.GPBINDBUFFER
	gpBindBufferARB                                          C.GPBINDBUFFERARB
	gpBindBufferBase                                         C.GPBINDBUFFERBASE
	gpBindBufferBaseEXT                                      C.GPBINDBUFFERBASEEXT
	gpBindBufferBaseNV                                       C.GPBINDBUFFERBASENV
	gpBindBufferOffsetEXT                                    C.GPBINDBUFFEROFFSETEXT
	gpBindBufferOffsetNV                                     C.GPBINDBUFFEROFFSETNV
	gpBindBufferRange                                        C.GPBINDBUFFERRANGE
	gpBindBufferRangeEXT                                     C.GPBINDBUFFERRANGEEXT
	gpBindBufferRangeNV                                      C.GPBINDBUFFERRANGENV
	gpBindBuffersBase                                        C.GPBINDBUFFERSBASE
	gpBindBuffersRange                                       C.GPBINDBUFFERSRANGE
	gpBindFragDataLocationEXT                                C.GPBINDFRAGDATALOCATIONEXT
	gpBindFragDataLocationIndexed                            C.GPBINDFRAGDATALOCATIONINDEXED
	gpBindFragmentShaderATI                                  C.GPBINDFRAGMENTSHADERATI
	gpBindFramebuffer                                        C.GPBINDFRAMEBUFFER
	gpBindFramebufferEXT                                     C.GPBINDFRAMEBUFFEREXT
	gpBindImageTexture                                       C.GPBINDIMAGETEXTURE
	gpBindImageTextureEXT                                    C.GPBINDIMAGETEXTUREEXT
	gpBindImageTextures                                      C.GPBINDIMAGETEXTURES
	gpBindLightParameterEXT                                  C.GPBINDLIGHTPARAMETEREXT
	gpBindMaterialParameterEXT                               C.GPBINDMATERIALPARAMETEREXT
	gpBindMultiTextureEXT                                    C.GPBINDMULTITEXTUREEXT
	gpBindParameterEXT                                       C.GPBINDPARAMETEREXT
	gpBindProgramARB                                         C.GPBINDPROGRAMARB
	gpBindProgramNV                                          C.GPBINDPROGRAMNV
	gpBindProgramPipeline                                    C.GPBINDPROGRAMPIPELINE
	gpBindProgramPipelineEXT                                 C.GPBINDPROGRAMPIPELINEEXT
	gpBindRenderbuffer                                       C.GPBINDRENDERBUFFER
	gpBindRenderbufferEXT                                    C.GPBINDRENDERBUFFEREXT
	gpBindSampler                                            C.GPBINDSAMPLER
	gpBindSamplers                                           C.GPBINDSAMPLERS
	gpBindShadingRateImageNV                                 C.GPBINDSHADINGRATEIMAGENV
	gpBindTexGenParameterEXT                                 C.GPBINDTEXGENPARAMETEREXT
	gpBindTexture                                            C.GPBINDTEXTURE
	gpBindTextureEXT                                         C.GPBINDTEXTUREEXT
	gpBindTextureUnit                                        C.GPBINDTEXTUREUNIT
	gpBindTextureUnitParameterEXT                            C.GPBINDTEXTUREUNITPARAMETEREXT
	gpBindTextures                                           C.GPBINDTEXTURES
	gpBindTransformFeedback                                  C.GPBINDTRANSFORMFEEDBACK
	gpBindTransformFeedbackNV                                C.GPBINDTRANSFORMFEEDBACKNV
	gpBindVertexArray                                        C.GPBINDVERTEXARRAY
	gpBindVertexArrayAPPLE                                   C.GPBINDVERTEXARRAYAPPLE
	gpBindVertexBuffer                                       C.GPBINDVERTEXBUFFER
	gpBindVertexBuffers                                      C.GPBINDVERTEXBUFFERS
	gpBindVertexShaderEXT                                    C.GPBINDVERTEXSHADEREXT
	gpBindVideoCaptureStreamBufferNV                         C.GPBINDVIDEOCAPTURESTREAMBUFFERNV
	gpBindVideoCaptureStreamTextureNV                        C.GPBINDVIDEOCAPTURESTREAMTEXTURENV
	gpBinormal3bEXT                                          C.GPBINORMAL3BEXT
	gpBinormal3bvEXT                                         C.GPBINORMAL3BVEXT
	gpBinormal3dEXT                                          C.GPBINORMAL3DEXT
	gpBinormal3dvEXT                                         C.GPBINORMAL3DVEXT
	gpBinormal3fEXT                                          C.GPBINORMAL3FEXT
	gpBinormal3fvEXT                                         C.GPBINORMAL3FVEXT
	gpBinormal3iEXT                                          C.GPBINORMAL3IEXT
	gpBinormal3ivEXT                                         C.GPBINORMAL3IVEXT
	gpBinormal3sEXT                                          C.GPBINORMAL3SEXT
	gpBinormal3svEXT                                         C.GPBINORMAL3SVEXT
	gpBinormalPointerEXT                                     C.GPBINORMALPOINTEREXT
	gpBitmap                                                 C.GPBITMAP
	gpBitmapxOES                                             C.GPBITMAPXOES
	gpBlendBarrierKHR                                        C.GPBLENDBARRIERKHR
	gpBlendBarrierNV                                         C.GPBLENDBARRIERNV
	gpBlendColor                                             C.GPBLENDCOLOR
	gpBlendColorEXT                                          C.GPBLENDCOLOREXT
	gpBlendColorxOES                                         C.GPBLENDCOLORXOES
	gpBlendEquation                                          C.GPBLENDEQUATION
	gpBlendEquationEXT                                       C.GPBLENDEQUATIONEXT
	gpBlendEquationIndexedAMD                                C.GPBLENDEQUATIONINDEXEDAMD
	gpBlendEquationSeparate                                  C.GPBLENDEQUATIONSEPARATE
	gpBlendEquationSeparateEXT                               C.GPBLENDEQUATIONSEPARATEEXT
	gpBlendEquationSeparateIndexedAMD                        C.GPBLENDEQUATIONSEPARATEINDEXEDAMD
	gpBlendEquationSeparateiARB                              C.GPBLENDEQUATIONSEPARATEIARB
	gpBlendEquationiARB                                      C.GPBLENDEQUATIONIARB
	gpBlendFunc                                              C.GPBLENDFUNC
	gpBlendFuncIndexedAMD                                    C.GPBLENDFUNCINDEXEDAMD
	gpBlendFuncSeparate                                      C.GPBLENDFUNCSEPARATE
	gpBlendFuncSeparateEXT                                   C.GPBLENDFUNCSEPARATEEXT
	gpBlendFuncSeparateINGR                                  C.GPBLENDFUNCSEPARATEINGR
	gpBlendFuncSeparateIndexedAMD                            C.GPBLENDFUNCSEPARATEINDEXEDAMD
	gpBlendFuncSeparateiARB                                  C.GPBLENDFUNCSEPARATEIARB
	gpBlendFunciARB                                          C.GPBLENDFUNCIARB
	gpBlendParameteriNV                                      C.GPBLENDPARAMETERINV
	gpBlitFramebuffer                                        C.GPBLITFRAMEBUFFER
	gpBlitFramebufferEXT                                     C.GPBLITFRAMEBUFFEREXT
	gpBlitNamedFramebuffer                                   C.GPBLITNAMEDFRAMEBUFFER
	gpBufferAddressRangeNV                                   C.GPBUFFERADDRESSRANGENV
	gpBufferAttachMemoryNV                                   C.GPBUFFERATTACHMEMORYNV
	gpBufferData                                             C.GPBUFFERDATA
	gpBufferDataARB                                          C.GPBUFFERDATAARB
	gpBufferPageCommitmentARB                                C.GPBUFFERPAGECOMMITMENTARB
	gpBufferPageCommitmentMemNV                              C.GPBUFFERPAGECOMMITMENTMEMNV
	gpBufferParameteriAPPLE                                  C.GPBUFFERPARAMETERIAPPLE
	gpBufferStorage                                          C.GPBUFFERSTORAGE
	gpBufferStorageExternalEXT                               C.GPBUFFERSTORAGEEXTERNALEXT
	gpBufferStorageMemEXT                                    C.GPBUFFERSTORAGEMEMEXT
	gpBufferSubData                                          C.GPBUFFERSUBDATA
	gpBufferSubDataARB                                       C.GPBUFFERSUBDATAARB
	gpCallCommandListNV                                      C.GPCALLCOMMANDLISTNV
	gpCallList                                               C.GPCALLLIST
	gpCallLists                                              C.GPCALLLISTS
	gpCheckFramebufferStatus                                 C.GPCHECKFRAMEBUFFERSTATUS
	gpCheckFramebufferStatusEXT                              C.GPCHECKFRAMEBUFFERSTATUSEXT
	gpCheckNamedFramebufferStatus                            C.GPCHECKNAMEDFRAMEBUFFERSTATUS
	gpCheckNamedFramebufferStatusEXT                         C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT
	gpClampColorARB                                          C.GPCLAMPCOLORARB
	gpClear                                                  C.GPCLEAR
	gpClearAccum                                             C.GPCLEARACCUM
	gpClearAccumxOES                                         C.GPCLEARACCUMXOES
	gpClearBufferData                                        C.GPCLEARBUFFERDATA
	gpClearBufferSubData                                     C.GPCLEARBUFFERSUBDATA
	gpClearColor                                             C.GPCLEARCOLOR
	gpClearColorIiEXT                                        C.GPCLEARCOLORIIEXT
	gpClearColorIuiEXT                                       C.GPCLEARCOLORIUIEXT
	gpClearColorxOES                                         C.GPCLEARCOLORXOES
	gpClearDepth                                             C.GPCLEARDEPTH
	gpClearDepthdNV                                          C.GPCLEARDEPTHDNV
	gpClearDepthf                                            C.GPCLEARDEPTHF
	gpClearDepthfOES                                         C.GPCLEARDEPTHFOES
	gpClearDepthxOES                                         C.GPCLEARDEPTHXOES
	gpClearIndex                                             C.GPCLEARINDEX
	gpClearNamedBufferData                                   C.GPCLEARNAMEDBUFFERDATA
	gpClearNamedBufferDataEXT                                C.GPCLEARNAMEDBUFFERDATAEXT
	gpClearNamedBufferSubData                                C.GPCLEARNAMEDBUFFERSUBDATA
	gpClearNamedBufferSubDataEXT                             C.GPCLEARNAMEDBUFFERSUBDATAEXT
	gpClearNamedFramebufferfi                                C.GPCLEARNAMEDFRAMEBUFFERFI
	gpClearNamedFramebufferfv                                C.GPCLEARNAMEDFRAMEBUFFERFV
	gpClearNamedFramebufferiv                                C.GPCLEARNAMEDFRAMEBUFFERIV
	gpClearNamedFramebufferuiv                               C.GPCLEARNAMEDFRAMEBUFFERUIV
	gpClearStencil                                           C.GPCLEARSTENCIL
	gpClearTexImage                                          C.GPCLEARTEXIMAGE
	gpClearTexSubImage                                       C.GPCLEARTEXSUBIMAGE
	gpClientActiveTexture                                    C.GPCLIENTACTIVETEXTURE
	gpClientActiveTextureARB                                 C.GPCLIENTACTIVETEXTUREARB
	gpClientActiveVertexStreamATI                            C.GPCLIENTACTIVEVERTEXSTREAMATI
	gpClientAttribDefaultEXT                                 C.GPCLIENTATTRIBDEFAULTEXT
	gpClientWaitSemaphoreui64NVX                             C.GPCLIENTWAITSEMAPHOREUI64NVX
	gpClientWaitSync                                         C.GPCLIENTWAITSYNC
	gpClipControl                                            C.GPCLIPCONTROL
	gpClipPlane                                              C.GPCLIPPLANE
	gpClipPlanefOES                                          C.GPCLIPPLANEFOES
	gpClipPlanexOES                                          C.GPCLIPPLANEXOES
	gpColor3b                                                C.GPCOLOR3B
	gpColor3bv                                               C.GPCOLOR3BV
	gpColor3d                                                C.GPCOLOR3D
	gpColor3dv                                               C.GPCOLOR3DV
	gpColor3f                                                C.GPCOLOR3F
	gpColor3fVertex3fSUN                                     C.GPCOLOR3FVERTEX3FSUN
	gpColor3fVertex3fvSUN                                    C.GPCOLOR3FVERTEX3FVSUN
	gpColor3fv                                               C.GPCOLOR3FV
	gpColor3hNV                                              C.GPCOLOR3HNV
	gpColor3hvNV                                             C.GPCOLOR3HVNV
	gpColor3i                                                C.GPCOLOR3I
	gpColor3iv                                               C.GPCOLOR3IV
	gpColor3s                                                C.GPCOLOR3S
	gpColor3sv                                               C.GPCOLOR3SV
	gpColor3ub                                               C.GPCOLOR3UB
	gpColor3ubv                                              C.GPCOLOR3UBV
	gpColor3ui                                               C.GPCOLOR3UI
	gpColor3uiv                                              C.GPCOLOR3UIV
	gpColor3us                                               C.GPCOLOR3US
	gpColor3usv                                              C.GPCOLOR3USV
	gpColor3xOES                                             C.GPCOLOR3XOES
	gpColor3xvOES                                            C.GPCOLOR3XVOES
	gpColor4b                                                C.GPCOLOR4B
	gpColor4bv                                               C.GPCOLOR4BV
	gpColor4d                                                C.GPCOLOR4D
	gpColor4dv                                               C.GPCOLOR4DV
	gpColor4f                                                C.GPCOLOR4F
	gpColor4fNormal3fVertex3fSUN                             C.GPCOLOR4FNORMAL3FVERTEX3FSUN
	gpColor4fNormal3fVertex3fvSUN                            C.GPCOLOR4FNORMAL3FVERTEX3FVSUN
	gpColor4fv                                               C.GPCOLOR4FV
	gpColor4hNV                                              C.GPCOLOR4HNV
	gpColor4hvNV                                             C.GPCOLOR4HVNV
	gpColor4i                                                C.GPCOLOR4I
	gpColor4iv                                               C.GPCOLOR4IV
	gpColor4s                                                C.GPCOLOR4S
	gpColor4sv                                               C.GPCOLOR4SV
	gpColor4ub                                               C.GPCOLOR4UB
	gpColor4ubVertex2fSUN                                    C.GPCOLOR4UBVERTEX2FSUN
	gpColor4ubVertex2fvSUN                                   C.GPCOLOR4UBVERTEX2FVSUN
	gpColor4ubVertex3fSUN                                    C.GPCOLOR4UBVERTEX3FSUN
	gpColor4ubVertex3fvSUN                                   C.GPCOLOR4UBVERTEX3FVSUN
	gpColor4ubv                                              C.GPCOLOR4UBV
	gpColor4ui                                               C.GPCOLOR4UI
	gpColor4uiv                                              C.GPCOLOR4UIV
	gpColor4us                                               C.GPCOLOR4US
	gpColor4usv                                              C.GPCOLOR4USV
	gpColor4xOES                                             C.GPCOLOR4XOES
	gpColor4xvOES                                            C.GPCOLOR4XVOES
	gpColorFormatNV                                          C.GPCOLORFORMATNV
	gpColorFragmentOp1ATI                                    C.GPCOLORFRAGMENTOP1ATI
	gpColorFragmentOp2ATI                                    C.GPCOLORFRAGMENTOP2ATI
	gpColorFragmentOp3ATI                                    C.GPCOLORFRAGMENTOP3ATI
	gpColorMask                                              C.GPCOLORMASK
	gpColorMaskIndexedEXT                                    C.GPCOLORMASKINDEXEDEXT
	gpColorMaterial                                          C.GPCOLORMATERIAL
	gpColorPointer                                           C.GPCOLORPOINTER
	gpColorPointerEXT                                        C.GPCOLORPOINTEREXT
	gpColorPointerListIBM                                    C.GPCOLORPOINTERLISTIBM
	gpColorPointervINTEL                                     C.GPCOLORPOINTERVINTEL
	gpColorSubTableEXT                                       C.GPCOLORSUBTABLEEXT
	gpColorTableEXT                                          C.GPCOLORTABLEEXT
	gpColorTableParameterfvSGI                               C.GPCOLORTABLEPARAMETERFVSGI
	gpColorTableParameterivSGI                               C.GPCOLORTABLEPARAMETERIVSGI
	gpColorTableSGI                                          C.GPCOLORTABLESGI
	gpCombinerInputNV                                        C.GPCOMBINERINPUTNV
	gpCombinerOutputNV                                       C.GPCOMBINEROUTPUTNV
	gpCombinerParameterfNV                                   C.GPCOMBINERPARAMETERFNV
	gpCombinerParameterfvNV                                  C.GPCOMBINERPARAMETERFVNV
	gpCombinerParameteriNV                                   C.GPCOMBINERPARAMETERINV
	gpCombinerParameterivNV                                  C.GPCOMBINERPARAMETERIVNV
	gpCombinerStageParameterfvNV                             C.GPCOMBINERSTAGEPARAMETERFVNV
	gpCommandListSegmentsNV                                  C.GPCOMMANDLISTSEGMENTSNV
	gpCompileCommandListNV                                   C.GPCOMPILECOMMANDLISTNV
	gpCompileShader                                          C.GPCOMPILESHADER
	gpCompileShaderARB                                       C.GPCOMPILESHADERARB
	gpCompileShaderIncludeARB                                C.GPCOMPILESHADERINCLUDEARB
	gpCompressedMultiTexImage1DEXT                           C.GPCOMPRESSEDMULTITEXIMAGE1DEXT
	gpCompressedMultiTexImage2DEXT                           C.GPCOMPRESSEDMULTITEXIMAGE2DEXT
	gpCompressedMultiTexImage3DEXT                           C.GPCOMPRESSEDMULTITEXIMAGE3DEXT
	gpCompressedMultiTexSubImage1DEXT                        C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT
	gpCompressedMultiTexSubImage2DEXT                        C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT
	gpCompressedMultiTexSubImage3DEXT                        C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT
	gpCompressedTexImage1D                                   C.GPCOMPRESSEDTEXIMAGE1D
	gpCompressedTexImage1DARB                                C.GPCOMPRESSEDTEXIMAGE1DARB
	gpCompressedTexImage2D                                   C.GPCOMPRESSEDTEXIMAGE2D
	gpCompressedTexImage2DARB                                C.GPCOMPRESSEDTEXIMAGE2DARB
	gpCompressedTexImage3D                                   C.GPCOMPRESSEDTEXIMAGE3D
	gpCompressedTexImage3DARB                                C.GPCOMPRESSEDTEXIMAGE3DARB
	gpCompressedTexSubImage1D                                C.GPCOMPRESSEDTEXSUBIMAGE1D
	gpCompressedTexSubImage1DARB                             C.GPCOMPRESSEDTEXSUBIMAGE1DARB
	gpCompressedTexSubImage2D                                C.GPCOMPRESSEDTEXSUBIMAGE2D
	gpCompressedTexSubImage2DARB                             C.GPCOMPRESSEDTEXSUBIMAGE2DARB
	gpCompressedTexSubImage3D                                C.GPCOMPRESSEDTEXSUBIMAGE3D
	gpCompressedTexSubImage3DARB                             C.GPCOMPRESSEDTEXSUBIMAGE3DARB
	gpCompressedTextureImage1DEXT                            C.GPCOMPRESSEDTEXTUREIMAGE1DEXT
	gpCompressedTextureImage2DEXT                            C.GPCOMPRESSEDTEXTUREIMAGE2DEXT
	gpCompressedTextureImage3DEXT                            C.GPCOMPRESSEDTEXTUREIMAGE3DEXT
	gpCompressedTextureSubImage1D                            C.GPCOMPRESSEDTEXTURESUBIMAGE1D
	gpCompressedTextureSubImage1DEXT                         C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT
	gpCompressedTextureSubImage2D                            C.GPCOMPRESSEDTEXTURESUBIMAGE2D
	gpCompressedTextureSubImage2DEXT                         C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT
	gpCompressedTextureSubImage3D                            C.GPCOMPRESSEDTEXTURESUBIMAGE3D
	gpCompressedTextureSubImage3DEXT                         C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT
	gpConservativeRasterParameterfNV                         C.GPCONSERVATIVERASTERPARAMETERFNV
	gpConservativeRasterParameteriNV                         C.GPCONSERVATIVERASTERPARAMETERINV
	gpConvolutionFilter1DEXT                                 C.GPCONVOLUTIONFILTER1DEXT
	gpConvolutionFilter2DEXT                                 C.GPCONVOLUTIONFILTER2DEXT
	gpConvolutionParameterfEXT                               C.GPCONVOLUTIONPARAMETERFEXT
	gpConvolutionParameterfvEXT                              C.GPCONVOLUTIONPARAMETERFVEXT
	gpConvolutionParameteriEXT                               C.GPCONVOLUTIONPARAMETERIEXT
	gpConvolutionParameterivEXT                              C.GPCONVOLUTIONPARAMETERIVEXT
	gpConvolutionParameterxOES                               C.GPCONVOLUTIONPARAMETERXOES
	gpConvolutionParameterxvOES                              C.GPCONVOLUTIONPARAMETERXVOES
	gpCopyBufferSubData                                      C.GPCOPYBUFFERSUBDATA
	gpCopyColorSubTableEXT                                   C.GPCOPYCOLORSUBTABLEEXT
	gpCopyColorTableSGI                                      C.GPCOPYCOLORTABLESGI
	gpCopyConvolutionFilter1DEXT                             C.GPCOPYCONVOLUTIONFILTER1DEXT
	gpCopyConvolutionFilter2DEXT                             C.GPCOPYCONVOLUTIONFILTER2DEXT
	gpCopyImageSubData                                       C.GPCOPYIMAGESUBDATA
	gpCopyImageSubDataNV                                     C.GPCOPYIMAGESUBDATANV
	gpCopyMultiTexImage1DEXT                                 C.GPCOPYMULTITEXIMAGE1DEXT
	gpCopyMultiTexImage2DEXT                                 C.GPCOPYMULTITEXIMAGE2DEXT
	gpCopyMultiTexSubImage1DEXT                              C.GPCOPYMULTITEXSUBIMAGE1DEXT
	gpCopyMultiTexSubImage2DEXT                              C.GPCOPYMULTITEXSUBIMAGE2DEXT
	gpCopyMultiTexSubImage3DEXT                              C.GPCOPYMULTITEXSUBIMAGE3DEXT
	gpCopyNamedBufferSubData                                 C.GPCOPYNAMEDBUFFERSUBDATA
	gpCopyPathNV                                             C.GPCOPYPATHNV
	gpCopyPixels                                             C.GPCOPYPIXELS
	gpCopyTexImage1D                                         C.GPCOPYTEXIMAGE1D
	gpCopyTexImage1DEXT                                      C.GPCOPYTEXIMAGE1DEXT
	gpCopyTexImage2D                                         C.GPCOPYTEXIMAGE2D
	gpCopyTexImage2DEXT                                      C.GPCOPYTEXIMAGE2DEXT
	gpCopyTexSubImage1D                                      C.GPCOPYTEXSUBIMAGE1D
	gpCopyTexSubImage1DEXT                                   C.GPCOPYTEXSUBIMAGE1DEXT
	gpCopyTexSubImage2D                                      C.GPCOPYTEXSUBIMAGE2D
	gpCopyTexSubImage2DEXT                                   C.GPCOPYTEXSUBIMAGE2DEXT
	gpCopyTexSubImage3D                                      C.GPCOPYTEXSUBIMAGE3D
	gpCopyTexSubImage3DEXT                                   C.GPCOPYTEXSUBIMAGE3DEXT
	gpCopyTextureImage1DEXT                                  C.GPCOPYTEXTUREIMAGE1DEXT
	gpCopyTextureImage2DEXT                                  C.GPCOPYTEXTUREIMAGE2DEXT
	gpCopyTextureSubImage1D                                  C.GPCOPYTEXTURESUBIMAGE1D
	gpCopyTextureSubImage1DEXT                               C.GPCOPYTEXTURESUBIMAGE1DEXT
	gpCopyTextureSubImage2D                                  C.GPCOPYTEXTURESUBIMAGE2D
	gpCopyTextureSubImage2DEXT                               C.GPCOPYTEXTURESUBIMAGE2DEXT
	gpCopyTextureSubImage3D                                  C.GPCOPYTEXTURESUBIMAGE3D
	gpCopyTextureSubImage3DEXT                               C.GPCOPYTEXTURESUBIMAGE3DEXT
	gpCoverFillPathInstancedNV                               C.GPCOVERFILLPATHINSTANCEDNV
	gpCoverFillPathNV                                        C.GPCOVERFILLPATHNV
	gpCoverStrokePathInstancedNV                             C.GPCOVERSTROKEPATHINSTANCEDNV
	gpCoverStrokePathNV                                      C.GPCOVERSTROKEPATHNV
	gpCoverageModulationNV                                   C.GPCOVERAGEMODULATIONNV
	gpCoverageModulationTableNV                              C.GPCOVERAGEMODULATIONTABLENV
	gpCreateBuffers                                          C.GPCREATEBUFFERS
	gpCreateCommandListsNV                                   C.GPCREATECOMMANDLISTSNV
	gpCreateFramebuffers                                     C.GPCREATEFRAMEBUFFERS
	gpCreateMemoryObjectsEXT                                 C.GPCREATEMEMORYOBJECTSEXT
	gpCreatePerfQueryINTEL                                   C.GPCREATEPERFQUERYINTEL
	gpCreateProgram                                          C.GPCREATEPROGRAM
	gpCreateProgramObjectARB                                 C.GPCREATEPROGRAMOBJECTARB
	gpCreateProgramPipelines                                 C.GPCREATEPROGRAMPIPELINES
	gpCreateProgressFenceNVX                                 C.GPCREATEPROGRESSFENCENVX
	gpCreateQueries                                          C.GPCREATEQUERIES
	gpCreateRenderbuffers                                    C.GPCREATERENDERBUFFERS
	gpCreateSamplers                                         C.GPCREATESAMPLERS
	gpCreateSemaphoresNV                                     C.GPCREATESEMAPHORESNV
	gpCreateShader                                           C.GPCREATESHADER
	gpCreateShaderObjectARB                                  C.GPCREATESHADEROBJECTARB
	gpCreateShaderProgramEXT                                 C.GPCREATESHADERPROGRAMEXT
	gpCreateShaderProgramv                                   C.GPCREATESHADERPROGRAMV
	gpCreateShaderProgramvEXT                                C.GPCREATESHADERPROGRAMVEXT
	gpCreateStatesNV                                         C.GPCREATESTATESNV
	gpCreateSyncFromCLeventARB                               C.GPCREATESYNCFROMCLEVENTARB
	gpCreateTextures                                         C.GPCREATETEXTURES
	gpCreateTransformFeedbacks                               C.GPCREATETRANSFORMFEEDBACKS
	gpCreateVertexArrays                                     C.GPCREATEVERTEXARRAYS
	gpCullFace                                               C.GPCULLFACE
	gpCullParameterdvEXT                                     C.GPCULLPARAMETERDVEXT
	gpCullParameterfvEXT                                     C.GPCULLPARAMETERFVEXT
	gpCurrentPaletteMatrixARB                                C.GPCURRENTPALETTEMATRIXARB
	gpDebugMessageCallback                                   C.GPDEBUGMESSAGECALLBACK
	gpDebugMessageCallbackAMD                                C.GPDEBUGMESSAGECALLBACKAMD
	gpDebugMessageCallbackARB                                C.GPDEBUGMESSAGECALLBACKARB
	gpDebugMessageCallbackKHR                                C.GPDEBUGMESSAGECALLBACKKHR
	gpDebugMessageControl                                    C.GPDEBUGMESSAGECONTROL
	gpDebugMessageControlARB                                 C.GPDEBUGMESSAGECONTROLARB
	gpDebugMessageControlKHR                                 C.GPDEBUGMESSAGECONTROLKHR
	gpDebugMessageEnableAMD                                  C.GPDEBUGMESSAGEENABLEAMD
	gpDebugMessageInsert                                     C.GPDEBUGMESSAGEINSERT
	gpDebugMessageInsertAMD                                  C.GPDEBUGMESSAGEINSERTAMD
	gpDebugMessageInsertARB                                  C.GPDEBUGMESSAGEINSERTARB
	gpDebugMessageInsertKHR                                  C.GPDEBUGMESSAGEINSERTKHR
	gpDeformSGIX                                             C.GPDEFORMSGIX
	gpDeformationMap3dSGIX                                   C.GPDEFORMATIONMAP3DSGIX
	gpDeformationMap3fSGIX                                   C.GPDEFORMATIONMAP3FSGIX
	gpDeleteAsyncMarkersSGIX                                 C.GPDELETEASYNCMARKERSSGIX
	gpDeleteBuffers                                          C.GPDELETEBUFFERS
	gpDeleteBuffersARB                                       C.GPDELETEBUFFERSARB
	gpDeleteCommandListsNV                                   C.GPDELETECOMMANDLISTSNV
	gpDeleteFencesAPPLE                                      C.GPDELETEFENCESAPPLE
	gpDeleteFencesNV                                         C.GPDELETEFENCESNV
	gpDeleteFragmentShaderATI                                C.GPDELETEFRAGMENTSHADERATI
	gpDeleteFramebuffers                                     C.GPDELETEFRAMEBUFFERS
	gpDeleteFramebuffersEXT                                  C.GPDELETEFRAMEBUFFERSEXT
	gpDeleteLists                                            C.GPDELETELISTS
	gpDeleteMemoryObjectsEXT                                 C.GPDELETEMEMORYOBJECTSEXT
	gpDeleteNamedStringARB                                   C.GPDELETENAMEDSTRINGARB
	gpDeleteNamesAMD                                         C.GPDELETENAMESAMD
	gpDeleteObjectARB                                        C.GPDELETEOBJECTARB
	gpDeleteOcclusionQueriesNV                               C.GPDELETEOCCLUSIONQUERIESNV
	gpDeletePathsNV                                          C.GPDELETEPATHSNV
	gpDeletePerfMonitorsAMD                                  C.GPDELETEPERFMONITORSAMD
	gpDeletePerfQueryINTEL                                   C.GPDELETEPERFQUERYINTEL
	gpDeleteProgram                                          C.GPDELETEPROGRAM
	gpDeleteProgramPipelines                                 C.GPDELETEPROGRAMPIPELINES
	gpDeleteProgramPipelinesEXT                              C.GPDELETEPROGRAMPIPELINESEXT
	gpDeleteProgramsARB                                      C.GPDELETEPROGRAMSARB
	gpDeleteProgramsNV                                       C.GPDELETEPROGRAMSNV
	gpDeleteQueries                                          C.GPDELETEQUERIES
	gpDeleteQueriesARB                                       C.GPDELETEQUERIESARB
	gpDeleteQueryResourceTagNV                               C.GPDELETEQUERYRESOURCETAGNV
	gpDeleteRenderbuffers                                    C.GPDELETERENDERBUFFERS
	gpDeleteRenderbuffersEXT                                 C.GPDELETERENDERBUFFERSEXT
	gpDeleteSamplers                                         C.GPDELETESAMPLERS
	gpDeleteSemaphoresEXT                                    C.GPDELETESEMAPHORESEXT
	gpDeleteShader                                           C.GPDELETESHADER
	gpDeleteStatesNV                                         C.GPDELETESTATESNV
	gpDeleteSync                                             C.GPDELETESYNC
	gpDeleteTextures                                         C.GPDELETETEXTURES
	gpDeleteTexturesEXT                                      C.GPDELETETEXTURESEXT
	gpDeleteTransformFeedbacks                               C.GPDELETETRANSFORMFEEDBACKS
	gpDeleteTransformFeedbacksNV                             C.GPDELETETRANSFORMFEEDBACKSNV
	gpDeleteVertexArrays                                     C.GPDELETEVERTEXARRAYS
	gpDeleteVertexArraysAPPLE                                C.GPDELETEVERTEXARRAYSAPPLE
	gpDeleteVertexShaderEXT                                  C.GPDELETEVERTEXSHADEREXT
	gpDepthBoundsEXT                                         C.GPDEPTHBOUNDSEXT
	gpDepthBoundsdNV                                         C.GPDEPTHBOUNDSDNV
	gpDepthFunc                                              C.GPDEPTHFUNC
	gpDepthMask                                              C.GPDEPTHMASK
	gpDepthRange                                             C.GPDEPTHRANGE
	gpDepthRangeArraydvNV                                    C.GPDEPTHRANGEARRAYDVNV
	gpDepthRangeArrayv                                       C.GPDEPTHRANGEARRAYV
	gpDepthRangeIndexed                                      C.GPDEPTHRANGEINDEXED
	gpDepthRangeIndexeddNV                                   C.GPDEPTHRANGEINDEXEDDNV
	gpDepthRangedNV                                          C.GPDEPTHRANGEDNV
	gpDepthRangef                                            C.GPDEPTHRANGEF
	gpDepthRangefOES                                         C.GPDEPTHRANGEFOES
	gpDepthRangexOES                                         C.GPDEPTHRANGEXOES
	gpDetachObjectARB                                        C.GPDETACHOBJECTARB
	gpDetachShader                                           C.GPDETACHSHADER
	gpDetailTexFuncSGIS                                      C.GPDETAILTEXFUNCSGIS
	gpDisable                                                C.GPDISABLE
	gpDisableClientState                                     C.GPDISABLECLIENTSTATE
	gpDisableClientStateIndexedEXT                           C.GPDISABLECLIENTSTATEINDEXEDEXT
	gpDisableClientStateiEXT                                 C.GPDISABLECLIENTSTATEIEXT
	gpDisableIndexedEXT                                      C.GPDISABLEINDEXEDEXT
	gpDisableVariantClientStateEXT                           C.GPDISABLEVARIANTCLIENTSTATEEXT
	gpDisableVertexArrayAttrib                               C.GPDISABLEVERTEXARRAYATTRIB
	gpDisableVertexArrayAttribEXT                            C.GPDISABLEVERTEXARRAYATTRIBEXT
	gpDisableVertexArrayEXT                                  C.GPDISABLEVERTEXARRAYEXT
	gpDisableVertexAttribAPPLE                               C.GPDISABLEVERTEXATTRIBAPPLE
	gpDisableVertexAttribArray                               C.GPDISABLEVERTEXATTRIBARRAY
	gpDisableVertexAttribArrayARB                            C.GPDISABLEVERTEXATTRIBARRAYARB
	gpDispatchCompute                                        C.GPDISPATCHCOMPUTE
	gpDispatchComputeGroupSizeARB                            C.GPDISPATCHCOMPUTEGROUPSIZEARB
	gpDispatchComputeIndirect                                C.GPDISPATCHCOMPUTEINDIRECT
	gpDrawArrays                                             C.GPDRAWARRAYS
	gpDrawArraysEXT                                          C.GPDRAWARRAYSEXT
	gpDrawArraysIndirect                                     C.GPDRAWARRAYSINDIRECT
	gpDrawArraysInstancedARB                                 C.GPDRAWARRAYSINSTANCEDARB
	gpDrawArraysInstancedBaseInstance                        C.GPDRAWARRAYSINSTANCEDBASEINSTANCE
	gpDrawArraysInstancedEXT                                 C.GPDRAWARRAYSINSTANCEDEXT
	gpDrawBuffer                                             C.GPDRAWBUFFER
	gpDrawBuffers                                            C.GPDRAWBUFFERS
	gpDrawBuffersARB                                         C.GPDRAWBUFFERSARB
	gpDrawBuffersATI                                         C.GPDRAWBUFFERSATI
	gpDrawCommandsAddressNV                                  C.GPDRAWCOMMANDSADDRESSNV
	gpDrawCommandsNV                                         C.GPDRAWCOMMANDSNV
	gpDrawCommandsStatesAddressNV                            C.GPDRAWCOMMANDSSTATESADDRESSNV
	gpDrawCommandsStatesNV                                   C.GPDRAWCOMMANDSSTATESNV
	gpDrawElementArrayAPPLE                                  C.GPDRAWELEMENTARRAYAPPLE
	gpDrawElementArrayATI                                    C.GPDRAWELEMENTARRAYATI
	gpDrawElements                                           C.GPDRAWELEMENTS
	gpDrawElementsBaseVertex                                 C.GPDRAWELEMENTSBASEVERTEX
	gpDrawElementsIndirect                                   C.GPDRAWELEMENTSINDIRECT
	gpDrawElementsInstancedARB                               C.GPDRAWELEMENTSINSTANCEDARB
	gpDrawElementsInstancedBaseInstance                      C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE
	gpDrawElementsInstancedBaseVertex                        C.GPDRAWELEMENTSINSTANCEDBASEVERTEX
	gpDrawElementsInstancedBaseVertexBaseInstance            C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE
	gpDrawElementsInstancedEXT                               C.GPDRAWELEMENTSINSTANCEDEXT
	gpDrawMeshArraysSUN                                      C.GPDRAWMESHARRAYSSUN
	gpDrawMeshTasksIndirectNV                                C.GPDRAWMESHTASKSINDIRECTNV
	gpDrawMeshTasksNV                                        C.GPDRAWMESHTASKSNV
	gpDrawPixels                                             C.GPDRAWPIXELS
	gpDrawRangeElementArrayAPPLE                             C.GPDRAWRANGEELEMENTARRAYAPPLE
	gpDrawRangeElementArrayATI                               C.GPDRAWRANGEELEMENTARRAYATI
	gpDrawRangeElements                                      C.GPDRAWRANGEELEMENTS
	gpDrawRangeElementsBaseVertex                            C.GPDRAWRANGEELEMENTSBASEVERTEX
	gpDrawRangeElementsEXT                                   C.GPDRAWRANGEELEMENTSEXT
	gpDrawTextureNV                                          C.GPDRAWTEXTURENV
	gpDrawTransformFeedback                                  C.GPDRAWTRANSFORMFEEDBACK
	gpDrawTransformFeedbackInstanced                         C.GPDRAWTRANSFORMFEEDBACKINSTANCED
	gpDrawTransformFeedbackNV                                C.GPDRAWTRANSFORMFEEDBACKNV
	gpDrawTransformFeedbackStream                            C.GPDRAWTRANSFORMFEEDBACKSTREAM
	gpDrawTransformFeedbackStreamInstanced                   C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED
	gpDrawVkImageNV                                          C.GPDRAWVKIMAGENV
	gpEGLImageTargetTexStorageEXT                            C.GPEGLIMAGETARGETTEXSTORAGEEXT
	gpEGLImageTargetTextureStorageEXT                        C.GPEGLIMAGETARGETTEXTURESTORAGEEXT
	gpEdgeFlag                                               C.GPEDGEFLAG
	gpEdgeFlagFormatNV                                       C.GPEDGEFLAGFORMATNV
	gpEdgeFlagPointer                                        C.GPEDGEFLAGPOINTER
	gpEdgeFlagPointerEXT                                     C.GPEDGEFLAGPOINTEREXT
	gpEdgeFlagPointerListIBM                                 C.GPEDGEFLAGPOINTERLISTIBM
	gpEdgeFlagv                                              C.GPEDGEFLAGV
	gpElementPointerAPPLE                                    C.GPELEMENTPOINTERAPPLE
	gpElementPointerATI                                      C.GPELEMENTPOINTERATI
	gpEnable                                                 C.GPENABLE
	gpEnableClientState                                      C.GPENABLECLIENTSTATE
	gpEnableClientStateIndexedEXT                            C.GPENABLECLIENTSTATEINDEXEDEXT
	gpEnableClientStateiEXT                                  C.GPENABLECLIENTSTATEIEXT
	gpEnableIndexedEXT                                       C.GPENABLEINDEXEDEXT
	gpEnableVariantClientStateEXT                            C.GPENABLEVARIANTCLIENTSTATEEXT
	gpEnableVertexArrayAttrib                                C.GPENABLEVERTEXARRAYATTRIB
	gpEnableVertexArrayAttribEXT                             C.GPENABLEVERTEXARRAYATTRIBEXT
	gpEnableVertexArrayEXT                                   C.GPENABLEVERTEXARRAYEXT
	gpEnableVertexAttribAPPLE                                C.GPENABLEVERTEXATTRIBAPPLE
	gpEnableVertexAttribArray                                C.GPENABLEVERTEXATTRIBARRAY
	gpEnableVertexAttribArrayARB                             C.GPENABLEVERTEXATTRIBARRAYARB
	gpEnd                                                    C.GPEND
	gpEndConditionalRenderNV                                 C.GPENDCONDITIONALRENDERNV
	gpEndConditionalRenderNVX                                C.GPENDCONDITIONALRENDERNVX
	gpEndFragmentShaderATI                                   C.GPENDFRAGMENTSHADERATI
	gpEndList                                                C.GPENDLIST
	gpEndOcclusionQueryNV                                    C.GPENDOCCLUSIONQUERYNV
	gpEndPerfMonitorAMD                                      C.GPENDPERFMONITORAMD
	gpEndPerfQueryINTEL                                      C.GPENDPERFQUERYINTEL
	gpEndQuery                                               C.GPENDQUERY
	gpEndQueryARB                                            C.GPENDQUERYARB
	gpEndQueryIndexed                                        C.GPENDQUERYINDEXED
	gpEndTransformFeedbackEXT                                C.GPENDTRANSFORMFEEDBACKEXT
	gpEndTransformFeedbackNV                                 C.GPENDTRANSFORMFEEDBACKNV
	gpEndVertexShaderEXT                                     C.GPENDVERTEXSHADEREXT
	gpEndVideoCaptureNV                                      C.GPENDVIDEOCAPTURENV
	gpEvalCoord1d                                            C.GPEVALCOORD1D
	gpEvalCoord1dv                                           C.GPEVALCOORD1DV
	gpEvalCoord1f                                            C.GPEVALCOORD1F
	gpEvalCoord1fv                                           C.GPEVALCOORD1FV
	gpEvalCoord1xOES                                         C.GPEVALCOORD1XOES
	gpEvalCoord1xvOES                                        C.GPEVALCOORD1XVOES
	gpEvalCoord2d                                            C.GPEVALCOORD2D
	gpEvalCoord2dv                                           C.GPEVALCOORD2DV
	gpEvalCoord2f                                            C.GPEVALCOORD2F
	gpEvalCoord2fv                                           C.GPEVALCOORD2FV
	gpEvalCoord2xOES                                         C.GPEVALCOORD2XOES
	gpEvalCoord2xvOES                                        C.GPEVALCOORD2XVOES
	gpEvalMapsNV                                             C.GPEVALMAPSNV
	gpEvalMesh1                                              C.GPEVALMESH1
	gpEvalMesh2                                              C.GPEVALMESH2
	gpEvalPoint1                                             C.GPEVALPOINT1
	gpEvalPoint2                                             C.GPEVALPOINT2
	gpEvaluateDepthValuesARB                                 C.GPEVALUATEDEPTHVALUESARB
	gpExecuteProgramNV                                       C.GPEXECUTEPROGRAMNV
	gpExtractComponentEXT                                    C.GPEXTRACTCOMPONENTEXT
	gpFeedbackBuffer                                         C.GPFEEDBACKBUFFER
	gpFeedbackBufferxOES                                     C.GPFEEDBACKBUFFERXOES
	gpFenceSync                                              C.GPFENCESYNC
	gpFinalCombinerInputNV                                   C.GPFINALCOMBINERINPUTNV
	gpFinish                                                 C.GPFINISH
	gpFinishAsyncSGIX                                        C.GPFINISHASYNCSGIX
	gpFinishFenceAPPLE                                       C.GPFINISHFENCEAPPLE
	gpFinishFenceNV                                          C.GPFINISHFENCENV
	gpFinishObjectAPPLE                                      C.GPFINISHOBJECTAPPLE
	gpFinishTextureSUNX                                      C.GPFINISHTEXTURESUNX
	gpFlush                                                  C.GPFLUSH
	gpFlushMappedBufferRange                                 C.GPFLUSHMAPPEDBUFFERRANGE
	gpFlushMappedBufferRangeAPPLE                            C.GPFLUSHMAPPEDBUFFERRANGEAPPLE
	gpFlushMappedNamedBufferRange                            C.GPFLUSHMAPPEDNAMEDBUFFERRANGE
	gpFlushMappedNamedBufferRangeEXT                         C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT
	gpFlushPixelDataRangeNV                                  C.GPFLUSHPIXELDATARANGENV
	gpFlushRasterSGIX                                        C.GPFLUSHRASTERSGIX
	gpFlushStaticDataIBM                                     C.GPFLUSHSTATICDATAIBM
	gpFlushVertexArrayRangeAPPLE                             C.GPFLUSHVERTEXARRAYRANGEAPPLE
	gpFlushVertexArrayRangeNV                                C.GPFLUSHVERTEXARRAYRANGENV
	gpFogCoordFormatNV                                       C.GPFOGCOORDFORMATNV
	gpFogCoordPointer                                        C.GPFOGCOORDPOINTER
	gpFogCoordPointerEXT                                     C.GPFOGCOORDPOINTEREXT
	gpFogCoordPointerListIBM                                 C.GPFOGCOORDPOINTERLISTIBM
	gpFogCoordd                                              C.GPFOGCOORDD
	gpFogCoorddEXT                                           C.GPFOGCOORDDEXT
	gpFogCoorddv                                             C.GPFOGCOORDDV
	gpFogCoorddvEXT                                          C.GPFOGCOORDDVEXT
	gpFogCoordf                                              C.GPFOGCOORDF
	gpFogCoordfEXT                                           C.GPFOGCOORDFEXT
	gpFogCoordfv                                             C.GPFOGCOORDFV
	gpFogCoordfvEXT                                          C.GPFOGCOORDFVEXT
	gpFogCoordhNV                                            C.GPFOGCOORDHNV
	gpFogCoordhvNV                                           C.GPFOGCOORDHVNV
	gpFogFuncSGIS                                            C.GPFOGFUNCSGIS
	gpFogf                                                   C.GPFOGF
	gpFogfv                                                  C.GPFOGFV
	gpFogi                                                   C.GPFOGI
	gpFogiv                                                  C.GPFOGIV
	gpFogxOES                                                C.GPFOGXOES
	gpFogxvOES                                               C.GPFOGXVOES
	gpFragmentColorMaterialSGIX                              C.GPFRAGMENTCOLORMATERIALSGIX
	gpFragmentCoverageColorNV                                C.GPFRAGMENTCOVERAGECOLORNV
	gpFragmentLightModelfSGIX                                C.GPFRAGMENTLIGHTMODELFSGIX
	gpFragmentLightModelfvSGIX                               C.GPFRAGMENTLIGHTMODELFVSGIX
	gpFragmentLightModeliSGIX                                C.GPFRAGMENTLIGHTMODELISGIX
	gpFragmentLightModelivSGIX                               C.GPFRAGMENTLIGHTMODELIVSGIX
	gpFragmentLightfSGIX                                     C.GPFRAGMENTLIGHTFSGIX
	gpFragmentLightfvSGIX                                    C.GPFRAGMENTLIGHTFVSGIX
	gpFragmentLightiSGIX                                     C.GPFRAGMENTLIGHTISGIX
	gpFragmentLightivSGIX                                    C.GPFRAGMENTLIGHTIVSGIX
	gpFragmentMaterialfSGIX                                  C.GPFRAGMENTMATERIALFSGIX
	gpFragmentMaterialfvSGIX                                 C.GPFRAGMENTMATERIALFVSGIX
	gpFragmentMaterialiSGIX                                  C.GPFRAGMENTMATERIALISGIX
	gpFragmentMaterialivSGIX                                 C.GPFRAGMENTMATERIALIVSGIX
	gpFrameTerminatorGREMEDY                                 C.GPFRAMETERMINATORGREMEDY
	gpFrameZoomSGIX                                          C.GPFRAMEZOOMSGIX
	gpFramebufferDrawBufferEXT                               C.GPFRAMEBUFFERDRAWBUFFEREXT
	gpFramebufferDrawBuffersEXT                              C.GPFRAMEBUFFERDRAWBUFFERSEXT
	gpFramebufferFetchBarrierEXT                             C.GPFRAMEBUFFERFETCHBARRIEREXT
	gpFramebufferParameteri                                  C.GPFRAMEBUFFERPARAMETERI
	gpFramebufferParameteriMESA                              C.GPFRAMEBUFFERPARAMETERIMESA
	gpFramebufferReadBufferEXT                               C.GPFRAMEBUFFERREADBUFFEREXT
	gpFramebufferRenderbuffer                                C.GPFRAMEBUFFERRENDERBUFFER
	gpFramebufferRenderbufferEXT                             C.GPFRAMEBUFFERRENDERBUFFEREXT
	gpFramebufferSampleLocationsfvARB                        C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB
	gpFramebufferSampleLocationsfvNV                         C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV
	gpFramebufferSamplePositionsfvAMD                        C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD
	gpFramebufferTexture1D                                   C.GPFRAMEBUFFERTEXTURE1D
	gpFramebufferTexture1DEXT                                C.GPFRAMEBUFFERTEXTURE1DEXT
	gpFramebufferTexture2D                                   C.GPFRAMEBUFFERTEXTURE2D
	gpFramebufferTexture2DEXT                                C.GPFRAMEBUFFERTEXTURE2DEXT
	gpFramebufferTexture3D                                   C.GPFRAMEBUFFERTEXTURE3D
	gpFramebufferTexture3DEXT                                C.GPFRAMEBUFFERTEXTURE3DEXT
	gpFramebufferTextureARB                                  C.GPFRAMEBUFFERTEXTUREARB
	gpFramebufferTextureEXT                                  C.GPFRAMEBUFFERTEXTUREEXT
	gpFramebufferTextureFaceARB                              C.GPFRAMEBUFFERTEXTUREFACEARB
	gpFramebufferTextureFaceEXT                              C.GPFRAMEBUFFERTEXTUREFACEEXT
	gpFramebufferTextureLayer                                C.GPFRAMEBUFFERTEXTURELAYER
	gpFramebufferTextureLayerARB                             C.GPFRAMEBUFFERTEXTURELAYERARB
	gpFramebufferTextureLayerEXT                             C.GPFRAMEBUFFERTEXTURELAYEREXT
	gpFramebufferTextureMultiviewOVR                         C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR
	gpFreeObjectBufferATI                                    C.GPFREEOBJECTBUFFERATI
	gpFrontFace                                              C.GPFRONTFACE
	gpFrustum                                                C.GPFRUSTUM
	gpFrustumfOES                                            C.GPFRUSTUMFOES
	gpFrustumxOES                                            C.GPFRUSTUMXOES
	gpGenAsyncMarkersSGIX                                    C.GPGENASYNCMARKERSSGIX
	gpGenBuffers                                             C.GPGENBUFFERS
	gpGenBuffersARB                                          C.GPGENBUFFERSARB
	gpGenFencesAPPLE                                         C.GPGENFENCESAPPLE
	gpGenFencesNV                                            C.GPGENFENCESNV
	gpGenFragmentShadersATI                                  C.GPGENFRAGMENTSHADERSATI
	gpGenFramebuffers                                        C.GPGENFRAMEBUFFERS
	gpGenFramebuffersEXT                                     C.GPGENFRAMEBUFFERSEXT
	gpGenLists                                               C.GPGENLISTS
	gpGenNamesAMD                                            C.GPGENNAMESAMD
	gpGenOcclusionQueriesNV                                  C.GPGENOCCLUSIONQUERIESNV
	gpGenPathsNV                                             C.GPGENPATHSNV
	gpGenPerfMonitorsAMD                                     C.GPGENPERFMONITORSAMD
	gpGenProgramPipelines                                    C.GPGENPROGRAMPIPELINES
	gpGenProgramPipelinesEXT                                 C.GPGENPROGRAMPIPELINESEXT
	gpGenProgramsARB                                         C.GPGENPROGRAMSARB
	gpGenProgramsNV                                          C.GPGENPROGRAMSNV
	gpGenQueries                                             C.GPGENQUERIES
	gpGenQueriesARB                                          C.GPGENQUERIESARB
	gpGenQueryResourceTagNV                                  C.GPGENQUERYRESOURCETAGNV
	gpGenRenderbuffers                                       C.GPGENRENDERBUFFERS
	gpGenRenderbuffersEXT                                    C.GPGENRENDERBUFFERSEXT
	gpGenSamplers                                            C.GPGENSAMPLERS
	gpGenSemaphoresEXT                                       C.GPGENSEMAPHORESEXT
	gpGenSymbolsEXT                                          C.GPGENSYMBOLSEXT
	gpGenTextures                                            C.GPGENTEXTURES
	gpGenTexturesEXT                                         C.GPGENTEXTURESEXT
	gpGenTransformFeedbacks                                  C.GPGENTRANSFORMFEEDBACKS
	gpGenTransformFeedbacksNV                                C.GPGENTRANSFORMFEEDBACKSNV
	gpGenVertexArrays                                        C.GPGENVERTEXARRAYS
	gpGenVertexArraysAPPLE                                   C.GPGENVERTEXARRAYSAPPLE
	gpGenVertexShadersEXT                                    C.GPGENVERTEXSHADERSEXT
	gpGenerateMipmap                                         C.GPGENERATEMIPMAP
	gpGenerateMipmapEXT                                      C.GPGENERATEMIPMAPEXT
	gpGenerateMultiTexMipmapEXT                              C.GPGENERATEMULTITEXMIPMAPEXT
	gpGenerateTextureMipmap                                  C.GPGENERATETEXTUREMIPMAP
	gpGenerateTextureMipmapEXT                               C.GPGENERATETEXTUREMIPMAPEXT
	gpGetActiveAtomicCounterBufferiv                         C.GPGETACTIVEATOMICCOUNTERBUFFERIV
	gpGetActiveAttrib                                        C.GPGETACTIVEATTRIB
	gpGetActiveAttribARB                                     C.GPGETACTIVEATTRIBARB
	gpGetActiveSubroutineName                                C.GPGETACTIVESUBROUTINENAME
	gpGetActiveSubroutineUniformName                         C.GPGETACTIVESUBROUTINEUNIFORMNAME
	gpGetActiveSubroutineUniformiv                           C.GPGETACTIVESUBROUTINEUNIFORMIV
	gpGetActiveUniform                                       C.GPGETACTIVEUNIFORM
	gpGetActiveUniformARB                                    C.GPGETACTIVEUNIFORMARB
	gpGetActiveUniformBlockName                              C.GPGETACTIVEUNIFORMBLOCKNAME
	gpGetActiveUniformBlockiv                                C.GPGETACTIVEUNIFORMBLOCKIV
	gpGetActiveUniformName                                   C.GPGETACTIVEUNIFORMNAME
	gpGetActiveUniformsiv                                    C.GPGETACTIVEUNIFORMSIV
	gpGetActiveVaryingNV                                     C.GPGETACTIVEVARYINGNV
	gpGetArrayObjectfvATI                                    C.GPGETARRAYOBJECTFVATI
	gpGetArrayObjectivATI                                    C.GPGETARRAYOBJECTIVATI
	gpGetAttachedObjectsARB                                  C.GPGETATTACHEDOBJECTSARB
	gpGetAttachedShaders                                     C.GPGETATTACHEDSHADERS
	gpGetAttribLocation                                      C.GPGETATTRIBLOCATION
	gpGetAttribLocationARB                                   C.GPGETATTRIBLOCATIONARB
	gpGetBooleanIndexedvEXT                                  C.GPGETBOOLEANINDEXEDVEXT
	gpGetBooleanv                                            C.GPGETBOOLEANV
	gpGetBufferParameteriv                                   C.GPGETBUFFERPARAMETERIV
	gpGetBufferParameterivARB                                C.GPGETBUFFERPARAMETERIVARB
	gpGetBufferParameterui64vNV                              C.GPGETBUFFERPARAMETERUI64VNV
	gpGetBufferPointerv                                      C.GPGETBUFFERPOINTERV
	gpGetBufferPointervARB                                   C.GPGETBUFFERPOINTERVARB
	gpGetBufferSubData                                       C.GPGETBUFFERSUBDATA
	gpGetBufferSubDataARB                                    C.GPGETBUFFERSUBDATAARB
	gpGetClipPlane                                           C.GPGETCLIPPLANE
	gpGetClipPlanefOES                                       C.GPGETCLIPPLANEFOES
	gpGetClipPlanexOES                                       C.GPGETCLIPPLANEXOES
	gpGetColorTableEXT                                       C.GPGETCOLORTABLEEXT
	gpGetColorTableParameterfvEXT                            C.GPGETCOLORTABLEPARAMETERFVEXT
	gpGetColorTableParameterfvSGI                            C.GPGETCOLORTABLEPARAMETERFVSGI
	gpGetColorTableParameterivEXT                            C.GPGETCOLORTABLEPARAMETERIVEXT
	gpGetColorTableParameterivSGI                            C.GPGETCOLORTABLEPARAMETERIVSGI
	gpGetColorTableSGI                                       C.GPGETCOLORTABLESGI
	gpGetCombinerInputParameterfvNV                          C.GPGETCOMBINERINPUTPARAMETERFVNV
	gpGetCombinerInputParameterivNV                          C.GPGETCOMBINERINPUTPARAMETERIVNV
	gpGetCombinerOutputParameterfvNV                         C.GPGETCOMBINEROUTPUTPARAMETERFVNV
	gpGetCombinerOutputParameterivNV                         C.GPGETCOMBINEROUTPUTPARAMETERIVNV
	gpGetCombinerStageParameterfvNV                          C.GPGETCOMBINERSTAGEPARAMETERFVNV
	gpGetCommandHeaderNV                                     C.GPGETCOMMANDHEADERNV
	gpGetCompressedMultiTexImageEXT                          C.GPGETCOMPRESSEDMULTITEXIMAGEEXT
	gpGetCompressedTexImage                                  C.GPGETCOMPRESSEDTEXIMAGE
	gpGetCompressedTexImageARB                               C.GPGETCOMPRESSEDTEXIMAGEARB
	gpGetCompressedTextureImage                              C.GPGETCOMPRESSEDTEXTUREIMAGE
	gpGetCompressedTextureImageEXT                           C.GPGETCOMPRESSEDTEXTUREIMAGEEXT
	gpGetCompressedTextureSubImage                           C.GPGETCOMPRESSEDTEXTURESUBIMAGE
	gpGetConvolutionFilterEXT                                C.GPGETCONVOLUTIONFILTEREXT
	gpGetConvolutionParameterfvEXT                           C.GPGETCONVOLUTIONPARAMETERFVEXT
	gpGetConvolutionParameterivEXT                           C.GPGETCONVOLUTIONPARAMETERIVEXT
	gpGetConvolutionParameterxvOES                           C.GPGETCONVOLUTIONPARAMETERXVOES
	gpGetCoverageModulationTableNV                           C.GPGETCOVERAGEMODULATIONTABLENV
	gpGetDebugMessageLog                                     C.GPGETDEBUGMESSAGELOG
	gpGetDebugMessageLogAMD                                  C.GPGETDEBUGMESSAGELOGAMD
	gpGetDebugMessageLogARB                                  C.GPGETDEBUGMESSAGELOGARB
	gpGetDebugMessageLogKHR                                  C.GPGETDEBUGMESSAGELOGKHR
	gpGetDetailTexFuncSGIS                                   C.GPGETDETAILTEXFUNCSGIS
	gpGetDoubleIndexedvEXT                                   C.GPGETDOUBLEINDEXEDVEXT
	gpGetDoublei_v                                           C.GPGETDOUBLEI_V
	gpGetDoublei_vEXT                                        C.GPGETDOUBLEI_VEXT
	gpGetDoublev                                             C.GPGETDOUBLEV
	gpGetError                                               C.GPGETERROR
	gpGetFenceivNV                                           C.GPGETFENCEIVNV
	gpGetFinalCombinerInputParameterfvNV                     C.GPGETFINALCOMBINERINPUTPARAMETERFVNV
	gpGetFinalCombinerInputParameterivNV                     C.GPGETFINALCOMBINERINPUTPARAMETERIVNV
	gpGetFirstPerfQueryIdINTEL                               C.GPGETFIRSTPERFQUERYIDINTEL
	gpGetFixedvOES                                           C.GPGETFIXEDVOES
	gpGetFloatIndexedvEXT                                    C.GPGETFLOATINDEXEDVEXT
	gpGetFloati_v                                            C.GPGETFLOATI_V
	gpGetFloati_vEXT                                         C.GPGETFLOATI_VEXT
	gpGetFloatv                                              C.GPGETFLOATV
	gpGetFogFuncSGIS                                         C.GPGETFOGFUNCSGIS
	gpGetFragDataIndex                                       C.GPGETFRAGDATAINDEX
	gpGetFragDataLocationEXT                                 C.GPGETFRAGDATALOCATIONEXT
	gpGetFragmentLightfvSGIX                                 C.GPGETFRAGMENTLIGHTFVSGIX
	gpGetFragmentLightivSGIX                                 C.GPGETFRAGMENTLIGHTIVSGIX
	gpGetFragmentMaterialfvSGIX                              C.GPGETFRAGMENTMATERIALFVSGIX
	gpGetFragmentMaterialivSGIX                              C.GPGETFRAGMENTMATERIALIVSGIX
	gpGetFramebufferAttachmentParameteriv                    C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV
	gpGetFramebufferAttachmentParameterivEXT                 C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT
	gpGetFramebufferParameterfvAMD                           C.GPGETFRAMEBUFFERPARAMETERFVAMD
	gpGetFramebufferParameteriv                              C.GPGETFRAMEBUFFERPARAMETERIV
	gpGetFramebufferParameterivEXT                           C.GPGETFRAMEBUFFERPARAMETERIVEXT
	gpGetFramebufferParameterivMESA                          C.GPGETFRAMEBUFFERPARAMETERIVMESA
	gpGetGraphicsResetStatus                                 C.GPGETGRAPHICSRESETSTATUS
	gpGetGraphicsResetStatusARB                              C.GPGETGRAPHICSRESETSTATUSARB
	gpGetGraphicsResetStatusKHR                              C.GPGETGRAPHICSRESETSTATUSKHR
	gpGetHandleARB                                           C.GPGETHANDLEARB
	gpGetHistogramEXT                                        C.GPGETHISTOGRAMEXT
	gpGetHistogramParameterfvEXT                             C.GPGETHISTOGRAMPARAMETERFVEXT
	gpGetHistogramParameterivEXT                             C.GPGETHISTOGRAMPARAMETERIVEXT
	gpGetHistogramParameterxvOES                             C.GPGETHISTOGRAMPARAMETERXVOES
	gpGetImageHandleARB                                      C.GPGETIMAGEHANDLEARB
	gpGetImageHandleNV                                       C.GPGETIMAGEHANDLENV
	gpGetImageTransformParameterfvHP                         C.GPGETIMAGETRANSFORMPARAMETERFVHP
	gpGetImageTransformParameterivHP                         C.GPGETIMAGETRANSFORMPARAMETERIVHP
	gpGetInfoLogARB                                          C.GPGETINFOLOGARB
	gpGetInstrumentsSGIX                                     C.GPGETINSTRUMENTSSGIX
	gpGetInteger64v                                          C.GPGETINTEGER64V
	gpGetIntegerIndexedvEXT                                  C.GPGETINTEGERINDEXEDVEXT
	gpGetIntegeri_v                                          C.GPGETINTEGERI_V
	gpGetIntegerui64i_vNV                                    C.GPGETINTEGERUI64I_VNV
	gpGetIntegerui64vNV                                      C.GPGETINTEGERUI64VNV
	gpGetIntegerv                                            C.GPGETINTEGERV
	gpGetInternalformatSampleivNV                            C.GPGETINTERNALFORMATSAMPLEIVNV
	gpGetInternalformati64v                                  C.GPGETINTERNALFORMATI64V
	gpGetInternalformativ                                    C.GPGETINTERNALFORMATIV
	gpGetInvariantBooleanvEXT                                C.GPGETINVARIANTBOOLEANVEXT
	gpGetInvariantFloatvEXT                                  C.GPGETINVARIANTFLOATVEXT
	gpGetInvariantIntegervEXT                                C.GPGETINVARIANTINTEGERVEXT
	gpGetLightfv                                             C.GPGETLIGHTFV
	gpGetLightiv                                             C.GPGETLIGHTIV
	gpGetLightxOES                                           C.GPGETLIGHTXOES
	gpGetLightxvOES                                          C.GPGETLIGHTXVOES
	gpGetListParameterfvSGIX                                 C.GPGETLISTPARAMETERFVSGIX
	gpGetListParameterivSGIX                                 C.GPGETLISTPARAMETERIVSGIX
	gpGetLocalConstantBooleanvEXT                            C.GPGETLOCALCONSTANTBOOLEANVEXT
	gpGetLocalConstantFloatvEXT                              C.GPGETLOCALCONSTANTFLOATVEXT
	gpGetLocalConstantIntegervEXT                            C.GPGETLOCALCONSTANTINTEGERVEXT
	gpGetMapAttribParameterfvNV                              C.GPGETMAPATTRIBPARAMETERFVNV
	gpGetMapAttribParameterivNV                              C.GPGETMAPATTRIBPARAMETERIVNV
	gpGetMapControlPointsNV                                  C.GPGETMAPCONTROLPOINTSNV
	gpGetMapParameterfvNV                                    C.GPGETMAPPARAMETERFVNV
	gpGetMapParameterivNV                                    C.GPGETMAPPARAMETERIVNV
	gpGetMapdv                                               C.GPGETMAPDV
	gpGetMapfv                                               C.GPGETMAPFV
	gpGetMapiv                                               C.GPGETMAPIV
	gpGetMapxvOES                                            C.GPGETMAPXVOES
	gpGetMaterialfv                                          C.GPGETMATERIALFV
	gpGetMaterialiv                                          C.GPGETMATERIALIV
	gpGetMaterialxOES                                        C.GPGETMATERIALXOES
	gpGetMaterialxvOES                                       C.GPGETMATERIALXVOES
	gpGetMemoryObjectDetachedResourcesuivNV                  C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV
	gpGetMemoryObjectParameterivEXT                          C.GPGETMEMORYOBJECTPARAMETERIVEXT
	gpGetMinmaxEXT                                           C.GPGETMINMAXEXT
	gpGetMinmaxParameterfvEXT                                C.GPGETMINMAXPARAMETERFVEXT
	gpGetMinmaxParameterivEXT                                C.GPGETMINMAXPARAMETERIVEXT
	gpGetMultiTexEnvfvEXT                                    C.GPGETMULTITEXENVFVEXT
	gpGetMultiTexEnvivEXT                                    C.GPGETMULTITEXENVIVEXT
	gpGetMultiTexGendvEXT                                    C.GPGETMULTITEXGENDVEXT
	gpGetMultiTexGenfvEXT                                    C.GPGETMULTITEXGENFVEXT
	gpGetMultiTexGenivEXT                                    C.GPGETMULTITEXGENIVEXT
	gpGetMultiTexImageEXT                                    C.GPGETMULTITEXIMAGEEXT
	gpGetMultiTexLevelParameterfvEXT                         C.GPGETMULTITEXLEVELPARAMETERFVEXT
	gpGetMultiTexLevelParameterivEXT                         C.GPGETMULTITEXLEVELPARAMETERIVEXT
	gpGetMultiTexParameterIivEXT                             C.GPGETMULTITEXPARAMETERIIVEXT
	gpGetMultiTexParameterIuivEXT                            C.GPGETMULTITEXPARAMETERIUIVEXT
	gpGetMultiTexParameterfvEXT                              C.GPGETMULTITEXPARAMETERFVEXT
	gpGetMultiTexParameterivEXT                              C.GPGETMULTITEXPARAMETERIVEXT
	gpGetMultisamplefv                                       C.GPGETMULTISAMPLEFV
	gpGetMultisamplefvNV                                     C.GPGETMULTISAMPLEFVNV
	gpGetNamedBufferParameteri64v                            C.GPGETNAMEDBUFFERPARAMETERI64V
	gpGetNamedBufferParameteriv                              C.GPGETNAMEDBUFFERPARAMETERIV
	gpGetNamedBufferParameterivEXT                           C.GPGETNAMEDBUFFERPARAMETERIVEXT
	gpGetNamedBufferParameterui64vNV                         C.GPGETNAMEDBUFFERPARAMETERUI64VNV
	gpGetNamedBufferPointerv                                 C.GPGETNAMEDBUFFERPOINTERV
	gpGetNamedBufferPointervEXT                              C.GPGETNAMEDBUFFERPOINTERVEXT
	gpGetNamedBufferSubData                                  C.GPGETNAMEDBUFFERSUBDATA
	gpGetNamedBufferSubDataEXT                               C.GPGETNAMEDBUFFERSUBDATAEXT
	gpGetNamedFramebufferAttachmentParameteriv               C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV
	gpGetNamedFramebufferAttachmentParameterivEXT            C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT
	gpGetNamedFramebufferParameterfvAMD                      C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD
	gpGetNamedFramebufferParameteriv                         C.GPGETNAMEDFRAMEBUFFERPARAMETERIV
	gpGetNamedFramebufferParameterivEXT                      C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT
	gpGetNamedProgramLocalParameterIivEXT                    C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT
	gpGetNamedProgramLocalParameterIuivEXT                   C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT
	gpGetNamedProgramLocalParameterdvEXT                     C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT
	gpGetNamedProgramLocalParameterfvEXT                     C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT
	gpGetNamedProgramStringEXT                               C.GPGETNAMEDPROGRAMSTRINGEXT
	gpGetNamedProgramivEXT                                   C.GPGETNAMEDPROGRAMIVEXT
	gpGetNamedRenderbufferParameteriv                        C.GPGETNAMEDRENDERBUFFERPARAMETERIV
	gpGetNamedRenderbufferParameterivEXT                     C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT
	gpGetNamedStringARB                                      C.GPGETNAMEDSTRINGARB
	gpGetNamedStringivARB                                    C.GPGETNAMEDSTRINGIVARB
	gpGetNextPerfQueryIdINTEL                                C.GPGETNEXTPERFQUERYIDINTEL
	gpGetObjectBufferfvATI                                   C.GPGETOBJECTBUFFERFVATI
	gpGetObjectBufferivATI                                   C.GPGETOBJECTBUFFERIVATI
	gpGetObjectLabel                                         C.GPGETOBJECTLABEL
	gpGetObjectLabelEXT                                      C.GPGETOBJECTLABELEXT
	gpGetObjectLabelKHR                                      C.GPGETOBJECTLABELKHR
	gpGetObjectParameterfvARB                                C.GPGETOBJECTPARAMETERFVARB
	gpGetObjectParameterivAPPLE                              C.GPGETOBJECTPARAMETERIVAPPLE
	gpGetObjectParameterivARB                                C.GPGETOBJECTPARAMETERIVARB
	gpGetObjectPtrLabel                                      C.GPGETOBJECTPTRLABEL
	gpGetObjectPtrLabelKHR                                   C.GPGETOBJECTPTRLABELKHR
	gpGetOcclusionQueryivNV                                  C.GPGETOCCLUSIONQUERYIVNV
	gpGetOcclusionQueryuivNV                                 C.GPGETOCCLUSIONQUERYUIVNV
	gpGetPathCommandsNV                                      C.GPGETPATHCOMMANDSNV
	gpGetPathCoordsNV                                        C.GPGETPATHCOORDSNV
	gpGetPathDashArrayNV                                     C.GPGETPATHDASHARRAYNV
	gpGetPathLengthNV                                        C.GPGETPATHLENGTHNV
	gpGetPathMetricRangeNV                                   C.GPGETPATHMETRICRANGENV
	gpGetPathMetricsNV                                       C.GPGETPATHMETRICSNV
	gpGetPathParameterfvNV                                   C.GPGETPATHPARAMETERFVNV
	gpGetPathParameterivNV                                   C.GPGETPATHPARAMETERIVNV
	gpGetPathSpacingNV                                       C.GPGETPATHSPACINGNV
	gpGetPerfCounterInfoINTEL                                C.GPGETPERFCOUNTERINFOINTEL
	gpGetPerfMonitorCounterDataAMD                           C.GPGETPERFMONITORCOUNTERDATAAMD
	gpGetPerfMonitorCounterInfoAMD                           C.GPGETPERFMONITORCOUNTERINFOAMD
	gpGetPerfMonitorCounterStringAMD                         C.GPGETPERFMONITORCOUNTERSTRINGAMD
	gpGetPerfMonitorCountersAMD                              C.GPGETPERFMONITORCOUNTERSAMD
	gpGetPerfMonitorGroupStringAMD                           C.GPGETPERFMONITORGROUPSTRINGAMD
	gpGetPerfMonitorGroupsAMD                                C.GPGETPERFMONITORGROUPSAMD
	gpGetPerfQueryDataINTEL                                  C.GPGETPERFQUERYDATAINTEL
	gpGetPerfQueryIdByNameINTEL                              C.GPGETPERFQUERYIDBYNAMEINTEL
	gpGetPerfQueryInfoINTEL                                  C.GPGETPERFQUERYINFOINTEL
	gpGetPixelMapfv                                          C.GPGETPIXELMAPFV
	gpGetPixelMapuiv                                         C.GPGETPIXELMAPUIV
	gpGetPixelMapusv                                         C.GPGETPIXELMAPUSV
	gpGetPixelMapxv                                          C.GPGETPIXELMAPXV
	gpGetPixelTexGenParameterfvSGIS                          C.GPGETPIXELTEXGENPARAMETERFVSGIS
	gpGetPixelTexGenParameterivSGIS                          C.GPGETPIXELTEXGENPARAMETERIVSGIS
	gpGetPixelTransformParameterfvEXT                        C.GPGETPIXELTRANSFORMPARAMETERFVEXT
	gpGetPixelTransformParameterivEXT                        C.GPGETPIXELTRANSFORMPARAMETERIVEXT
	gpGetPointerIndexedvEXT                                  C.GPGETPOINTERINDEXEDVEXT
	gpGetPointeri_vEXT                                       C.GPGETPOINTERI_VEXT
	gpGetPointerv                                            C.GPGETPOINTERV
	gpGetPointervEXT                                         C.GPGETPOINTERVEXT
	gpGetPointervKHR                                         C.GPGETPOINTERVKHR
	gpGetPolygonStipple                                      C.GPGETPOLYGONSTIPPLE
	gpGetProgramBinary                                       C.GPGETPROGRAMBINARY
	gpGetProgramEnvParameterIivNV                            C.GPGETPROGRAMENVPARAMETERIIVNV
	gpGetProgramEnvParameterIuivNV                           C.GPGETPROGRAMENVPARAMETERIUIVNV
	gpGetProgramEnvParameterdvARB                            C.GPGETPROGRAMENVPARAMETERDVARB
	gpGetProgramEnvParameterfvARB                            C.GPGETPROGRAMENVPARAMETERFVARB
	gpGetProgramInfoLog                                      C.GPGETPROGRAMINFOLOG
	gpGetProgramInterfaceiv                                  C.GPGETPROGRAMINTERFACEIV
	gpGetProgramLocalParameterIivNV                          C.GPGETPROGRAMLOCALPARAMETERIIVNV
	gpGetProgramLocalParameterIuivNV                         C.GPGETPROGRAMLOCALPARAMETERIUIVNV
	gpGetProgramLocalParameterdvARB                          C.GPGETPROGRAMLOCALPARAMETERDVARB
	gpGetProgramLocalParameterfvARB                          C.GPGETPROGRAMLOCALPARAMETERFVARB
	gpGetProgramNamedParameterdvNV                           C.GPGETPROGRAMNAMEDPARAMETERDVNV
	gpGetProgramNamedParameterfvNV                           C.GPGETPROGRAMNAMEDPARAMETERFVNV
	gpGetProgramParameterdvNV                                C.GPGETPROGRAMPARAMETERDVNV
	gpGetProgramParameterfvNV                                C.GPGETPROGRAMPARAMETERFVNV
	gpGetProgramPipelineInfoLog                              C.GPGETPROGRAMPIPELINEINFOLOG
	gpGetProgramPipelineInfoLogEXT                           C.GPGETPROGRAMPIPELINEINFOLOGEXT
	gpGetProgramPipelineiv                                   C.GPGETPROGRAMPIPELINEIV
	gpGetProgramPipelineivEXT                                C.GPGETPROGRAMPIPELINEIVEXT
	gpGetProgramResourceIndex                                C.GPGETPROGRAMRESOURCEINDEX
	gpGetProgramResourceLocation                             C.GPGETPROGRAMRESOURCELOCATION
	gpGetProgramResourceLocationIndex                        C.GPGETPROGRAMRESOURCELOCATIONINDEX
	gpGetProgramResourceName                                 C.GPGETPROGRAMRESOURCENAME
	gpGetProgramResourcefvNV                                 C.GPGETPROGRAMRESOURCEFVNV
	gpGetProgramResourceiv                                   C.GPGETPROGRAMRESOURCEIV
	gpGetProgramStageiv                                      C.GPGETPROGRAMSTAGEIV
	gpGetProgramStringARB                                    C.GPGETPROGRAMSTRINGARB
	gpGetProgramStringNV                                     C.GPGETPROGRAMSTRINGNV
	gpGetProgramSubroutineParameteruivNV                     C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV
	gpGetProgramiv                                           C.GPGETPROGRAMIV
	gpGetProgramivARB                                        C.GPGETPROGRAMIVARB
	gpGetProgramivNV                                         C.GPGETPROGRAMIVNV
	gpGetQueryBufferObjecti64v                               C.GPGETQUERYBUFFEROBJECTI64V
	gpGetQueryBufferObjectiv                                 C.GPGETQUERYBUFFEROBJECTIV
	gpGetQueryBufferObjectui64v                              C.GPGETQUERYBUFFEROBJECTUI64V
	gpGetQueryBufferObjectuiv                                C.GPGETQUERYBUFFEROBJECTUIV
	gpGetQueryIndexediv                                      C.GPGETQUERYINDEXEDIV
	gpGetQueryObjecti64v                                     C.GPGETQUERYOBJECTI64V
	gpGetQueryObjecti64vEXT                                  C.GPGETQUERYOBJECTI64VEXT
	gpGetQueryObjectiv                                       C.GPGETQUERYOBJECTIV
	gpGetQueryObjectivARB                                    C.GPGETQUERYOBJECTIVARB
	gpGetQueryObjectui64v                                    C.GPGETQUERYOBJECTUI64V
	gpGetQueryObjectui64vEXT                                 C.GPGETQUERYOBJECTUI64VEXT
	gpGetQueryObjectuiv                                      C.GPGETQUERYOBJECTUIV
	gpGetQueryObjectuivARB                                   C.GPGETQUERYOBJECTUIVARB
	gpGetQueryiv                                             C.GPGETQUERYIV
	gpGetQueryivARB                                          C.GPGETQUERYIVARB
	gpGetRenderbufferParameteriv                             C.GPGETRENDERBUFFERPARAMETERIV
	gpGetRenderbufferParameterivEXT                          C.GPGETRENDERBUFFERPARAMETERIVEXT
	gpGetSamplerParameterIiv                                 C.GPGETSAMPLERPARAMETERIIV
	gpGetSamplerParameterIuiv                                C.GPGETSAMPLERPARAMETERIUIV
	gpGetSamplerParameterfv                                  C.GPGETSAMPLERPARAMETERFV
	gpGetSamplerParameteriv                                  C.GPGETSAMPLERPARAMETERIV
	gpGetSemaphoreParameterivNV                              C.GPGETSEMAPHOREPARAMETERIVNV
	gpGetSemaphoreParameterui64vEXT                          C.GPGETSEMAPHOREPARAMETERUI64VEXT
	gpGetSeparableFilterEXT                                  C.GPGETSEPARABLEFILTEREXT
	gpGetShaderInfoLog                                       C.GPGETSHADERINFOLOG
	gpGetShaderPrecisionFormat                               C.GPGETSHADERPRECISIONFORMAT
	gpGetShaderSource                                        C.GPGETSHADERSOURCE
	gpGetShaderSourceARB                                     C.GPGETSHADERSOURCEARB
	gpGetShaderiv                                            C.GPGETSHADERIV
	gpGetShadingRateImagePaletteNV                           C.GPGETSHADINGRATEIMAGEPALETTENV
	gpGetShadingRateSampleLocationivNV                       C.GPGETSHADINGRATESAMPLELOCATIONIVNV
	gpGetSharpenTexFuncSGIS                                  C.GPGETSHARPENTEXFUNCSGIS
	gpGetStageIndexNV                                        C.GPGETSTAGEINDEXNV
	gpGetString                                              C.GPGETSTRING
	gpGetSubroutineIndex                                     C.GPGETSUBROUTINEINDEX
	gpGetSubroutineUniformLocation                           C.GPGETSUBROUTINEUNIFORMLOCATION
	gpGetSynciv                                              C.GPGETSYNCIV
	gpGetTexBumpParameterfvATI                               C.GPGETTEXBUMPPARAMETERFVATI
	gpGetTexBumpParameterivATI                               C.GPGETTEXBUMPPARAMETERIVATI
	gpGetTexEnvfv                                            C.GPGETTEXENVFV
	gpGetTexEnviv                                            C.GPGETTEXENVIV
	gpGetTexEnvxvOES                                         C.GPGETTEXENVXVOES
	gpGetTexFilterFuncSGIS                                   C.GPGETTEXFILTERFUNCSGIS
	gpGetTexGendv                                            C.GPGETTEXGENDV
	gpGetTexGenfv                                            C.GPGETTEXGENFV
	gpGetTexGeniv                                            C.GPGETTEXGENIV
	gpGetTexGenxvOES                                         C.GPGETTEXGENXVOES
	gpGetTexImage                                            C.GPGETTEXIMAGE
	gpGetTexLevelParameterfv                                 C.GPGETTEXLEVELPARAMETERFV
	gpGetTexLevelParameteriv                                 C.GPGETTEXLEVELPARAMETERIV
	gpGetTexLevelParameterxvOES                              C.GPGETTEXLEVELPARAMETERXVOES
	gpGetTexParameterIivEXT                                  C.GPGETTEXPARAMETERIIVEXT
	gpGetTexParameterIuivEXT                                 C.GPGETTEXPARAMETERIUIVEXT
	gpGetTexParameterPointervAPPLE                           C.GPGETTEXPARAMETERPOINTERVAPPLE
	gpGetTexParameterfv                                      C.GPGETTEXPARAMETERFV
	gpGetTexParameteriv                                      C.GPGETTEXPARAMETERIV
	gpGetTexParameterxvOES                                   C.GPGETTEXPARAMETERXVOES
	gpGetTextureHandleARB                                    C.GPGETTEXTUREHANDLEARB
	gpGetTextureHandleNV                                     C.GPGETTEXTUREHANDLENV
	gpGetTextureImage                                        C.GPGETTEXTUREIMAGE
	gpGetTextureImageEXT                                     C.GPGETTEXTUREIMAGEEXT
	gpGetTextureLevelParameterfv                             C.GPGETTEXTURELEVELPARAMETERFV
	gpGetTextureLevelParameterfvEXT                          C.GPGETTEXTURELEVELPARAMETERFVEXT
	gpGetTextureLevelParameteriv                             C.GPGETTEXTURELEVELPARAMETERIV
	gpGetTextureLevelParameterivEXT                          C.GPGETTEXTURELEVELPARAMETERIVEXT
	gpGetTextureParameterIiv                                 C.GPGETTEXTUREPARAMETERIIV
	gpGetTextureParameterIivEXT                              C.GPGETTEXTUREPARAMETERIIVEXT
	gpGetTextureParameterIuiv                                C.GPGETTEXTUREPARAMETERIUIV
	gpGetTextureParameterIuivEXT                             C.GPGETTEXTUREPARAMETERIUIVEXT
	gpGetTextureParameterfv                                  C.GPGETTEXTUREPARAMETERFV
	gpGetTextureParameterfvEXT                               C.GPGETTEXTUREPARAMETERFVEXT
	gpGetTextureParameteriv                                  C.GPGETTEXTUREPARAMETERIV
	gpGetTextureParameterivEXT                               C.GPGETTEXTUREPARAMETERIVEXT
	gpGetTextureSamplerHandleARB                             C.GPGETTEXTURESAMPLERHANDLEARB
	gpGetTextureSamplerHandleNV                              C.GPGETTEXTURESAMPLERHANDLENV
	gpGetTextureSubImage                                     C.GPGETTEXTURESUBIMAGE
	gpGetTrackMatrixivNV                                     C.GPGETTRACKMATRIXIVNV
	gpGetTransformFeedbackVaryingEXT                         C.GPGETTRANSFORMFEEDBACKVARYINGEXT
	gpGetTransformFeedbackVaryingNV                          C.GPGETTRANSFORMFEEDBACKVARYINGNV
	gpGetTransformFeedbacki64_v                              C.GPGETTRANSFORMFEEDBACKI64_V
	gpGetTransformFeedbacki_v                                C.GPGETTRANSFORMFEEDBACKI_V
	gpGetTransformFeedbackiv                                 C.GPGETTRANSFORMFEEDBACKIV
	gpGetUniformBlockIndex                                   C.GPGETUNIFORMBLOCKINDEX
	gpGetUniformBufferSizeEXT                                C.GPGETUNIFORMBUFFERSIZEEXT
	gpGetUniformIndices                                      C.GPGETUNIFORMINDICES
	gpGetUniformLocation                                     C.GPGETUNIFORMLOCATION
	gpGetUniformLocationARB                                  C.GPGETUNIFORMLOCATIONARB
	gpGetUniformOffsetEXT                                    C.GPGETUNIFORMOFFSETEXT
	gpGetUniformSubroutineuiv                                C.GPGETUNIFORMSUBROUTINEUIV
	gpGetUniformdv                                           C.GPGETUNIFORMDV
	gpGetUniformfv                                           C.GPGETUNIFORMFV
	gpGetUniformfvARB                                        C.GPGETUNIFORMFVARB
	gpGetUniformi64vARB                                      C.GPGETUNIFORMI64VARB
	gpGetUniformi64vNV                                       C.GPGETUNIFORMI64VNV
	gpGetUniformiv                                           C.GPGETUNIFORMIV
	gpGetUniformivARB                                        C.GPGETUNIFORMIVARB
	gpGetUniformui64vARB                                     C.GPGETUNIFORMUI64VARB
	gpGetUniformui64vNV                                      C.GPGETUNIFORMUI64VNV
	gpGetUniformuivEXT                                       C.GPGETUNIFORMUIVEXT
	gpGetUnsignedBytei_vEXT                                  C.GPGETUNSIGNEDBYTEI_VEXT
	gpGetUnsignedBytevEXT                                    C.GPGETUNSIGNEDBYTEVEXT
	gpGetVariantArrayObjectfvATI                             C.GPGETVARIANTARRAYOBJECTFVATI
	gpGetVariantArrayObjectivATI                             C.GPGETVARIANTARRAYOBJECTIVATI
	gpGetVariantBooleanvEXT                                  C.GPGETVARIANTBOOLEANVEXT
	gpGetVariantFloatvEXT                                    C.GPGETVARIANTFLOATVEXT
	gpGetVariantIntegervEXT                                  C.GPGETVARIANTINTEGERVEXT
	gpGetVariantPointervEXT                                  C.GPGETVARIANTPOINTERVEXT
	gpGetVaryingLocationNV                                   C.GPGETVARYINGLOCATIONNV
	gpGetVertexArrayIndexed64iv                              C.GPGETVERTEXARRAYINDEXED64IV
	gpGetVertexArrayIndexediv                                C.GPGETVERTEXARRAYINDEXEDIV
	gpGetVertexArrayIntegeri_vEXT                            C.GPGETVERTEXARRAYINTEGERI_VEXT
	gpGetVertexArrayIntegervEXT                              C.GPGETVERTEXARRAYINTEGERVEXT
	gpGetVertexArrayPointeri_vEXT                            C.GPGETVERTEXARRAYPOINTERI_VEXT
	gpGetVertexArrayPointervEXT                              C.GPGETVERTEXARRAYPOINTERVEXT
	gpGetVertexArrayiv                                       C.GPGETVERTEXARRAYIV
	gpGetVertexAttribArrayObjectfvATI                        C.GPGETVERTEXATTRIBARRAYOBJECTFVATI
	gpGetVertexAttribArrayObjectivATI                        C.GPGETVERTEXATTRIBARRAYOBJECTIVATI
	gpGetVertexAttribIivEXT                                  C.GPGETVERTEXATTRIBIIVEXT
	gpGetVertexAttribIuivEXT                                 C.GPGETVERTEXATTRIBIUIVEXT
	gpGetVertexAttribLdv                                     C.GPGETVERTEXATTRIBLDV
	gpGetVertexAttribLdvEXT                                  C.GPGETVERTEXATTRIBLDVEXT
	gpGetVertexAttribLi64vNV                                 C.GPGETVERTEXATTRIBLI64VNV
	gpGetVertexAttribLui64vARB                               C.GPGETVERTEXATTRIBLUI64VARB
	gpGetVertexAttribLui64vNV                                C.GPGETVERTEXATTRIBLUI64VNV
	gpGetVertexAttribPointerv                                C.GPGETVERTEXATTRIBPOINTERV
	gpGetVertexAttribPointervARB                             C.GPGETVERTEXATTRIBPOINTERVARB
	gpGetVertexAttribPointervNV                              C.GPGETVERTEXATTRIBPOINTERVNV
	gpGetVertexAttribdv                                      C.GPGETVERTEXATTRIBDV
	gpGetVertexAttribdvARB                                   C.GPGETVERTEXATTRIBDVARB
	gpGetVertexAttribdvNV                                    C.GPGETVERTEXATTRIBDVNV
	gpGetVertexAttribfv                                      C.GPGETVERTEXATTRIBFV
	gpGetVertexAttribfvARB                                   C.GPGETVERTEXATTRIBFVARB
	gpGetVertexAttribfvNV                                    C.GPGETVERTEXATTRIBFVNV
	gpGetVertexAttribiv                                      C.GPGETVERTEXATTRIBIV
	gpGetVertexAttribivARB                                   C.GPGETVERTEXATTRIBIVARB
	gpGetVertexAttribivNV                                    C.GPGETVERTEXATTRIBIVNV
	gpGetVideoCaptureStreamdvNV                              C.GPGETVIDEOCAPTURESTREAMDVNV
	gpGetVideoCaptureStreamfvNV                              C.GPGETVIDEOCAPTURESTREAMFVNV
	gpGetVideoCaptureStreamivNV                              C.GPGETVIDEOCAPTURESTREAMIVNV
	gpGetVideoCaptureivNV                                    C.GPGETVIDEOCAPTUREIVNV
	gpGetVideoi64vNV                                         C.GPGETVIDEOI64VNV
	gpGetVideoivNV                                           C.GPGETVIDEOIVNV
	gpGetVideoui64vNV                                        C.GPGETVIDEOUI64VNV
	gpGetVideouivNV                                          C.GPGETVIDEOUIVNV
	gpGetVkProcAddrNV                                        C.GPGETVKPROCADDRNV
	gpGetnCompressedTexImageARB                              C.GPGETNCOMPRESSEDTEXIMAGEARB
	gpGetnTexImageARB                                        C.GPGETNTEXIMAGEARB
	gpGetnUniformdvARB                                       C.GPGETNUNIFORMDVARB
	gpGetnUniformfv                                          C.GPGETNUNIFORMFV
	gpGetnUniformfvARB                                       C.GPGETNUNIFORMFVARB
	gpGetnUniformfvKHR                                       C.GPGETNUNIFORMFVKHR
	gpGetnUniformi64vARB                                     C.GPGETNUNIFORMI64VARB
	gpGetnUniformiv                                          C.GPGETNUNIFORMIV
	gpGetnUniformivARB                                       C.GPGETNUNIFORMIVARB
	gpGetnUniformivKHR                                       C.GPGETNUNIFORMIVKHR
	gpGetnUniformui64vARB                                    C.GPGETNUNIFORMUI64VARB
	gpGetnUniformuiv                                         C.GPGETNUNIFORMUIV
	gpGetnUniformuivARB                                      C.GPGETNUNIFORMUIVARB
	gpGetnUniformuivKHR                                      C.GPGETNUNIFORMUIVKHR
	gpGlobalAlphaFactorbSUN                                  C.GPGLOBALALPHAFACTORBSUN
	gpGlobalAlphaFactordSUN                                  C.GPGLOBALALPHAFACTORDSUN
	gpGlobalAlphaFactorfSUN                                  C.GPGLOBALALPHAFACTORFSUN
	gpGlobalAlphaFactoriSUN                                  C.GPGLOBALALPHAFACTORISUN
	gpGlobalAlphaFactorsSUN                                  C.GPGLOBALALPHAFACTORSSUN
	gpGlobalAlphaFactorubSUN                                 C.GPGLOBALALPHAFACTORUBSUN
	gpGlobalAlphaFactoruiSUN                                 C.GPGLOBALALPHAFACTORUISUN
	gpGlobalAlphaFactorusSUN                                 C.GPGLOBALALPHAFACTORUSSUN
	gpHint                                                   C.GPHINT
	gpHintPGI                                                C.GPHINTPGI
	gpHistogramEXT                                           C.GPHISTOGRAMEXT
	gpIglooInterfaceSGIX                                     C.GPIGLOOINTERFACESGIX
	gpImageTransformParameterfHP                             C.GPIMAGETRANSFORMPARAMETERFHP
	gpImageTransformParameterfvHP                            C.GPIMAGETRANSFORMPARAMETERFVHP
	gpImageTransformParameteriHP                             C.GPIMAGETRANSFORMPARAMETERIHP
	gpImageTransformParameterivHP                            C.GPIMAGETRANSFORMPARAMETERIVHP
	gpImportMemoryFdEXT                                      C.GPIMPORTMEMORYFDEXT
	gpImportMemoryWin32HandleEXT                             C.GPIMPORTMEMORYWIN32HANDLEEXT
	gpImportMemoryWin32NameEXT                               C.GPIMPORTMEMORYWIN32NAMEEXT
	gpImportSemaphoreFdEXT                                   C.GPIMPORTSEMAPHOREFDEXT
	gpImportSemaphoreWin32HandleEXT                          C.GPIMPORTSEMAPHOREWIN32HANDLEEXT
	gpImportSemaphoreWin32NameEXT                            C.GPIMPORTSEMAPHOREWIN32NAMEEXT
	gpImportSyncEXT                                          C.GPIMPORTSYNCEXT
	gpIndexFormatNV                                          C.GPINDEXFORMATNV
	gpIndexFuncEXT                                           C.GPINDEXFUNCEXT
	gpIndexMask                                              C.GPINDEXMASK
	gpIndexMaterialEXT                                       C.GPINDEXMATERIALEXT
	gpIndexPointer                                           C.GPINDEXPOINTER
	gpIndexPointerEXT                                        C.GPINDEXPOINTEREXT
	gpIndexPointerListIBM                                    C.GPINDEXPOINTERLISTIBM
	gpIndexd                                                 C.GPINDEXD
	gpIndexdv                                                C.GPINDEXDV
	gpIndexf                                                 C.GPINDEXF
	gpIndexfv                                                C.GPINDEXFV
	gpIndexi                                                 C.GPINDEXI
	gpIndexiv                                                C.GPINDEXIV
	gpIndexs                                                 C.GPINDEXS
	gpIndexsv                                                C.GPINDEXSV
	gpIndexub                                                C.GPINDEXUB
	gpIndexubv                                               C.GPINDEXUBV
	gpIndexxOES                                              C.GPINDEXXOES
	gpIndexxvOES                                             C.GPINDEXXVOES
	gpInitNames                                              C.GPINITNAMES
	gpInsertComponentEXT                                     C.GPINSERTCOMPONENTEXT
	gpInsertEventMarkerEXT                                   C.GPINSERTEVENTMARKEREXT
	gpInstrumentsBufferSGIX                                  C.GPINSTRUMENTSBUFFERSGIX
	gpInterleavedArrays                                      C.GPINTERLEAVEDARRAYS
	gpInterpolatePathsNV                                     C.GPINTERPOLATEPATHSNV
	gpInvalidateBufferData                                   C.GPINVALIDATEBUFFERDATA
	gpInvalidateBufferSubData                                C.GPINVALIDATEBUFFERSUBDATA
	gpInvalidateFramebuffer                                  C.GPINVALIDATEFRAMEBUFFER
	gpInvalidateNamedFramebufferData                         C.GPINVALIDATENAMEDFRAMEBUFFERDATA
	gpInvalidateNamedFramebufferSubData                      C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA
	gpInvalidateSubFramebuffer                               C.GPINVALIDATESUBFRAMEBUFFER
	gpInvalidateTexImage                                     C.GPINVALIDATETEXIMAGE
	gpInvalidateTexSubImage                                  C.GPINVALIDATETEXSUBIMAGE
	gpIsAsyncMarkerSGIX                                      C.GPISASYNCMARKERSGIX
	gpIsBuffer                                               C.GPISBUFFER
	gpIsBufferARB                                            C.GPISBUFFERARB
	gpIsBufferResidentNV                                     C.GPISBUFFERRESIDENTNV
	gpIsCommandListNV                                        C.GPISCOMMANDLISTNV
	gpIsEnabled                                              C.GPISENABLED
	gpIsEnabledIndexedEXT                                    C.GPISENABLEDINDEXEDEXT
	gpIsFenceAPPLE                                           C.GPISFENCEAPPLE
	gpIsFenceNV                                              C.GPISFENCENV
	gpIsFramebuffer                                          C.GPISFRAMEBUFFER
	gpIsFramebufferEXT                                       C.GPISFRAMEBUFFEREXT
	gpIsImageHandleResidentARB                               C.GPISIMAGEHANDLERESIDENTARB
	gpIsImageHandleResidentNV                                C.GPISIMAGEHANDLERESIDENTNV
	gpIsList                                                 C.GPISLIST
	gpIsMemoryObjectEXT                                      C.GPISMEMORYOBJECTEXT
	gpIsNameAMD                                              C.GPISNAMEAMD
	gpIsNamedBufferResidentNV                                C.GPISNAMEDBUFFERRESIDENTNV
	gpIsNamedStringARB                                       C.GPISNAMEDSTRINGARB
	gpIsObjectBufferATI                                      C.GPISOBJECTBUFFERATI
	gpIsOcclusionQueryNV                                     C.GPISOCCLUSIONQUERYNV
	gpIsPathNV                                               C.GPISPATHNV
	gpIsPointInFillPathNV                                    C.GPISPOINTINFILLPATHNV
	gpIsPointInStrokePathNV                                  C.GPISPOINTINSTROKEPATHNV
	gpIsProgram                                              C.GPISPROGRAM
	gpIsProgramARB                                           C.GPISPROGRAMARB
	gpIsProgramNV                                            C.GPISPROGRAMNV
	gpIsProgramPipeline                                      C.GPISPROGRAMPIPELINE
	gpIsProgramPipelineEXT                                   C.GPISPROGRAMPIPELINEEXT
	gpIsQuery                                                C.GPISQUERY
	gpIsQueryARB                                             C.GPISQUERYARB
	gpIsRenderbuffer                                         C.GPISRENDERBUFFER
	gpIsRenderbufferEXT                                      C.GPISRENDERBUFFEREXT
	gpIsSampler                                              C.GPISSAMPLER
	gpIsSemaphoreEXT                                         C.GPISSEMAPHOREEXT
	gpIsShader                                               C.GPISSHADER
	gpIsStateNV                                              C.GPISSTATENV
	gpIsSync                                                 C.GPISSYNC
	gpIsTexture                                              C.GPISTEXTURE
	gpIsTextureEXT                                           C.GPISTEXTUREEXT
	gpIsTextureHandleResidentARB                             C.GPISTEXTUREHANDLERESIDENTARB
	gpIsTextureHandleResidentNV                              C.GPISTEXTUREHANDLERESIDENTNV
	gpIsTransformFeedback                                    C.GPISTRANSFORMFEEDBACK
	gpIsTransformFeedbackNV                                  C.GPISTRANSFORMFEEDBACKNV
	gpIsVariantEnabledEXT                                    C.GPISVARIANTENABLEDEXT
	gpIsVertexArray                                          C.GPISVERTEXARRAY
	gpIsVertexArrayAPPLE                                     C.GPISVERTEXARRAYAPPLE
	gpIsVertexAttribEnabledAPPLE                             C.GPISVERTEXATTRIBENABLEDAPPLE
	gpLGPUCopyImageSubDataNVX                                C.GPLGPUCOPYIMAGESUBDATANVX
	gpLGPUInterlockNVX                                       C.GPLGPUINTERLOCKNVX
	gpLGPUNamedBufferSubDataNVX                              C.GPLGPUNAMEDBUFFERSUBDATANVX
	gpLabelObjectEXT                                         C.GPLABELOBJECTEXT
	gpLightEnviSGIX                                          C.GPLIGHTENVISGIX
	gpLightModelf                                            C.GPLIGHTMODELF
	gpLightModelfv                                           C.GPLIGHTMODELFV
	gpLightModeli                                            C.GPLIGHTMODELI
	gpLightModeliv                                           C.GPLIGHTMODELIV
	gpLightModelxOES                                         C.GPLIGHTMODELXOES
	gpLightModelxvOES                                        C.GPLIGHTMODELXVOES
	gpLightf                                                 C.GPLIGHTF
	gpLightfv                                                C.GPLIGHTFV
	gpLighti                                                 C.GPLIGHTI
	gpLightiv                                                C.GPLIGHTIV
	gpLightxOES                                              C.GPLIGHTXOES
	gpLightxvOES                                             C.GPLIGHTXVOES
	gpLineStipple                                            C.GPLINESTIPPLE
	gpLineWidth                                              C.GPLINEWIDTH
	gpLineWidthxOES                                          C.GPLINEWIDTHXOES
	gpLinkProgram                                            C.GPLINKPROGRAM
	gpLinkProgramARB                                         C.GPLINKPROGRAMARB
	gpListBase                                               C.GPLISTBASE
	gpListDrawCommandsStatesClientNV                         C.GPLISTDRAWCOMMANDSSTATESCLIENTNV
	gpListParameterfSGIX                                     C.GPLISTPARAMETERFSGIX
	gpListParameterfvSGIX                                    C.GPLISTPARAMETERFVSGIX
	gpListParameteriSGIX                                     C.GPLISTPARAMETERISGIX
	gpListParameterivSGIX                                    C.GPLISTPARAMETERIVSGIX
	gpLoadIdentity                                           C.GPLOADIDENTITY
	gpLoadIdentityDeformationMapSGIX                         C.GPLOADIDENTITYDEFORMATIONMAPSGIX
	gpLoadMatrixd                                            C.GPLOADMATRIXD
	gpLoadMatrixf                                            C.GPLOADMATRIXF
	gpLoadMatrixxOES                                         C.GPLOADMATRIXXOES
	gpLoadName                                               C.GPLOADNAME
	gpLoadProgramNV                                          C.GPLOADPROGRAMNV
	gpLoadTransposeMatrixd                                   C.GPLOADTRANSPOSEMATRIXD
	gpLoadTransposeMatrixdARB                                C.GPLOADTRANSPOSEMATRIXDARB
	gpLoadTransposeMatrixf                                   C.GPLOADTRANSPOSEMATRIXF
	gpLoadTransposeMatrixfARB                                C.GPLOADTRANSPOSEMATRIXFARB
	gpLoadTransposeMatrixxOES                                C.GPLOADTRANSPOSEMATRIXXOES
	gpLockArraysEXT                                          C.GPLOCKARRAYSEXT
	gpLogicOp                                                C.GPLOGICOP
	gpMakeBufferNonResidentNV                                C.GPMAKEBUFFERNONRESIDENTNV
	gpMakeBufferResidentNV                                   C.GPMAKEBUFFERRESIDENTNV
	gpMakeImageHandleNonResidentARB                          C.GPMAKEIMAGEHANDLENONRESIDENTARB
	gpMakeImageHandleNonResidentNV                           C.GPMAKEIMAGEHANDLENONRESIDENTNV
	gpMakeImageHandleResidentARB                             C.GPMAKEIMAGEHANDLERESIDENTARB
	gpMakeImageHandleResidentNV                              C.GPMAKEIMAGEHANDLERESIDENTNV
	gpMakeNamedBufferNonResidentNV                           C.GPMAKENAMEDBUFFERNONRESIDENTNV
	gpMakeNamedBufferResidentNV                              C.GPMAKENAMEDBUFFERRESIDENTNV
	gpMakeTextureHandleNonResidentARB                        C.GPMAKETEXTUREHANDLENONRESIDENTARB
	gpMakeTextureHandleNonResidentNV                         C.GPMAKETEXTUREHANDLENONRESIDENTNV
	gpMakeTextureHandleResidentARB                           C.GPMAKETEXTUREHANDLERESIDENTARB
	gpMakeTextureHandleResidentNV                            C.GPMAKETEXTUREHANDLERESIDENTNV
	gpMap1d                                                  C.GPMAP1D
	gpMap1f                                                  C.GPMAP1F
	gpMap1xOES                                               C.GPMAP1XOES
	gpMap2d                                                  C.GPMAP2D
	gpMap2f                                                  C.GPMAP2F
	gpMap2xOES                                               C.GPMAP2XOES
	gpMapBuffer                                              C.GPMAPBUFFER
	gpMapBufferARB                                           C.GPMAPBUFFERARB
	gpMapBufferRange                                         C.GPMAPBUFFERRANGE
	gpMapControlPointsNV                                     C.GPMAPCONTROLPOINTSNV
	gpMapGrid1d                                              C.GPMAPGRID1D
	gpMapGrid1f                                              C.GPMAPGRID1F
	gpMapGrid1xOES                                           C.GPMAPGRID1XOES
	gpMapGrid2d                                              C.GPMAPGRID2D
	gpMapGrid2f                                              C.GPMAPGRID2F
	gpMapGrid2xOES                                           C.GPMAPGRID2XOES
	gpMapNamedBuffer                                         C.GPMAPNAMEDBUFFER
	gpMapNamedBufferEXT                                      C.GPMAPNAMEDBUFFEREXT
	gpMapNamedBufferRange                                    C.GPMAPNAMEDBUFFERRANGE
	gpMapNamedBufferRangeEXT                                 C.GPMAPNAMEDBUFFERRANGEEXT
	gpMapObjectBufferATI                                     C.GPMAPOBJECTBUFFERATI
	gpMapParameterfvNV                                       C.GPMAPPARAMETERFVNV
	gpMapParameterivNV                                       C.GPMAPPARAMETERIVNV
	gpMapTexture2DINTEL                                      C.GPMAPTEXTURE2DINTEL
	gpMapVertexAttrib1dAPPLE                                 C.GPMAPVERTEXATTRIB1DAPPLE
	gpMapVertexAttrib1fAPPLE                                 C.GPMAPVERTEXATTRIB1FAPPLE
	gpMapVertexAttrib2dAPPLE                                 C.GPMAPVERTEXATTRIB2DAPPLE
	gpMapVertexAttrib2fAPPLE                                 C.GPMAPVERTEXATTRIB2FAPPLE
	gpMaterialf                                              C.GPMATERIALF
	gpMaterialfv                                             C.GPMATERIALFV
	gpMateriali                                              C.GPMATERIALI
	gpMaterialiv                                             C.GPMATERIALIV
	gpMaterialxOES                                           C.GPMATERIALXOES
	gpMaterialxvOES                                          C.GPMATERIALXVOES
	gpMatrixFrustumEXT                                       C.GPMATRIXFRUSTUMEXT
	gpMatrixIndexPointerARB                                  C.GPMATRIXINDEXPOINTERARB
	gpMatrixIndexubvARB                                      C.GPMATRIXINDEXUBVARB
	gpMatrixIndexuivARB                                      C.GPMATRIXINDEXUIVARB
	gpMatrixIndexusvARB                                      C.GPMATRIXINDEXUSVARB
	gpMatrixLoad3x2fNV                                       C.GPMATRIXLOAD3X2FNV
	gpMatrixLoad3x3fNV                                       C.GPMATRIXLOAD3X3FNV
	gpMatrixLoadIdentityEXT                                  C.GPMATRIXLOADIDENTITYEXT
	gpMatrixLoadTranspose3x3fNV                              C.GPMATRIXLOADTRANSPOSE3X3FNV
	gpMatrixLoadTransposedEXT                                C.GPMATRIXLOADTRANSPOSEDEXT
	gpMatrixLoadTransposefEXT                                C.GPMATRIXLOADTRANSPOSEFEXT
	gpMatrixLoaddEXT                                         C.GPMATRIXLOADDEXT
	gpMatrixLoadfEXT                                         C.GPMATRIXLOADFEXT
	gpMatrixMode                                             C.GPMATRIXMODE
	gpMatrixMult3x2fNV                                       C.GPMATRIXMULT3X2FNV
	gpMatrixMult3x3fNV                                       C.GPMATRIXMULT3X3FNV
	gpMatrixMultTranspose3x3fNV                              C.GPMATRIXMULTTRANSPOSE3X3FNV
	gpMatrixMultTransposedEXT                                C.GPMATRIXMULTTRANSPOSEDEXT
	gpMatrixMultTransposefEXT                                C.GPMATRIXMULTTRANSPOSEFEXT
	gpMatrixMultdEXT                                         C.GPMATRIXMULTDEXT
	gpMatrixMultfEXT                                         C.GPMATRIXMULTFEXT
	gpMatrixOrthoEXT                                         C.GPMATRIXORTHOEXT
	gpMatrixPopEXT                                           C.GPMATRIXPOPEXT
	gpMatrixPushEXT                                          C.GPMATRIXPUSHEXT
	gpMatrixRotatedEXT                                       C.GPMATRIXROTATEDEXT
	gpMatrixRotatefEXT                                       C.GPMATRIXROTATEFEXT
	gpMatrixScaledEXT                                        C.GPMATRIXSCALEDEXT
	gpMatrixScalefEXT                                        C.GPMATRIXSCALEFEXT
	gpMatrixTranslatedEXT                                    C.GPMATRIXTRANSLATEDEXT
	gpMatrixTranslatefEXT                                    C.GPMATRIXTRANSLATEFEXT
	gpMaxShaderCompilerThreadsARB                            C.GPMAXSHADERCOMPILERTHREADSARB
	gpMaxShaderCompilerThreadsKHR                            C.GPMAXSHADERCOMPILERTHREADSKHR
	gpMemoryBarrier                                          C.GPMEMORYBARRIER
	gpMemoryBarrierByRegion                                  C.GPMEMORYBARRIERBYREGION
	gpMemoryBarrierEXT                                       C.GPMEMORYBARRIEREXT
	gpMemoryObjectParameterivEXT                             C.GPMEMORYOBJECTPARAMETERIVEXT
	gpMinSampleShadingARB                                    C.GPMINSAMPLESHADINGARB
	gpMinmaxEXT                                              C.GPMINMAXEXT
	gpMultMatrixd                                            C.GPMULTMATRIXD
	gpMultMatrixf                                            C.GPMULTMATRIXF
	gpMultMatrixxOES                                         C.GPMULTMATRIXXOES
	gpMultTransposeMatrixd                                   C.GPMULTTRANSPOSEMATRIXD
	gpMultTransposeMatrixdARB                                C.GPMULTTRANSPOSEMATRIXDARB
	gpMultTransposeMatrixf                                   C.GPMULTTRANSPOSEMATRIXF
	gpMultTransposeMatrixfARB                                C.GPMULTTRANSPOSEMATRIXFARB
	gpMultTransposeMatrixxOES                                C.GPMULTTRANSPOSEMATRIXXOES
	gpMultiDrawArrays                                        C.GPMULTIDRAWARRAYS
	gpMultiDrawArraysEXT                                     C.GPMULTIDRAWARRAYSEXT
	gpMultiDrawArraysIndirect                                C.GPMULTIDRAWARRAYSINDIRECT
	gpMultiDrawArraysIndirectAMD                             C.GPMULTIDRAWARRAYSINDIRECTAMD
	gpMultiDrawArraysIndirectBindlessCountNV                 C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV
	gpMultiDrawArraysIndirectBindlessNV                      C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV
	gpMultiDrawArraysIndirectCountARB                        C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB
	gpMultiDrawElementArrayAPPLE                             C.GPMULTIDRAWELEMENTARRAYAPPLE
	gpMultiDrawElements                                      C.GPMULTIDRAWELEMENTS
	gpMultiDrawElementsBaseVertex                            C.GPMULTIDRAWELEMENTSBASEVERTEX
	gpMultiDrawElementsEXT                                   C.GPMULTIDRAWELEMENTSEXT
	gpMultiDrawElementsIndirect                              C.GPMULTIDRAWELEMENTSINDIRECT
	gpMultiDrawElementsIndirectAMD                           C.GPMULTIDRAWELEMENTSINDIRECTAMD
	gpMultiDrawElementsIndirectBindlessCountNV               C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV
	gpMultiDrawElementsIndirectBindlessNV                    C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV
	gpMultiDrawElementsIndirectCountARB                      C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB
	gpMultiDrawMeshTasksIndirectCountNV                      C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV
	gpMultiDrawMeshTasksIndirectNV                           C.GPMULTIDRAWMESHTASKSINDIRECTNV
	gpMultiDrawRangeElementArrayAPPLE                        C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE
	gpMultiModeDrawArraysIBM                                 C.GPMULTIMODEDRAWARRAYSIBM
	gpMultiModeDrawElementsIBM                               C.GPMULTIMODEDRAWELEMENTSIBM
	gpMultiTexBufferEXT                                      C.GPMULTITEXBUFFEREXT
	gpMultiTexCoord1bOES                                     C.GPMULTITEXCOORD1BOES
	gpMultiTexCoord1bvOES                                    C.GPMULTITEXCOORD1BVOES
	gpMultiTexCoord1d                                        C.GPMULTITEXCOORD1D
	gpMultiTexCoord1dARB                                     C.GPMULTITEXCOORD1DARB
	gpMultiTexCoord1dv                                       C.GPMULTITEXCOORD1DV
	gpMultiTexCoord1dvARB                                    C.GPMULTITEXCOORD1DVARB
	gpMultiTexCoord1f                                        C.GPMULTITEXCOORD1F
	gpMultiTexCoord1fARB                                     C.GPMULTITEXCOORD1FARB
	gpMultiTexCoord1fv                                       C.GPMULTITEXCOORD1FV
	gpMultiTexCoord1fvARB                                    C.GPMULTITEXCOORD1FVARB
	gpMultiTexCoord1hNV                                      C.GPMULTITEXCOORD1HNV
	gpMultiTexCoord1hvNV                                     C.GPMULTITEXCOORD1HVNV
	gpMultiTexCoord1i                                        C.GPMULTITEXCOORD1I
	gpMultiTexCoord1iARB                                     C.GPMULTITEXCOORD1IARB
	gpMultiTexCoord1iv                                       C.GPMULTITEXCOORD1IV
	gpMultiTexCoord1ivARB                                    C.GPMULTITEXCOORD1IVARB
	gpMultiTexCoord1s                                        C.GPMULTITEXCOORD1S
	gpMultiTexCoord1sARB                                     C.GPMULTITEXCOORD1SARB
	gpMultiTexCoord1sv                                       C.GPMULTITEXCOORD1SV
	gpMultiTexCoord1svARB                                    C.GPMULTITEXCOORD1SVARB
	gpMultiTexCoord1xOES                                     C.GPMULTITEXCOORD1XOES
	gpMultiTexCoord1xvOES                                    C.GPMULTITEXCOORD1XVOES
	gpMultiTexCoord2bOES                                     C.GPMULTITEXCOORD2BOES
	gpMultiTexCoord2bvOES                                    C.GPMULTITEXCOORD2BVOES
	gpMultiTexCoord2d                                        C.GPMULTITEXCOORD2D
	gpMultiTexCoord2dARB                                     C.GPMULTITEXCOORD2DARB
	gpMultiTexCoord2dv                                       C.GPMULTITEXCOORD2DV
	gpMultiTexCoord2dvARB                                    C.GPMULTITEXCOORD2DVARB
	gpMultiTexCoord2f                                        C.GPMULTITEXCOORD2F
	gpMultiTexCoord2fARB                                     C.GPMULTITEXCOORD2FARB
	gpMultiTexCoord2fv                                       C.GPMULTITEXCOORD2FV
	gpMultiTexCoord2fvARB                                    C.GPMULTITEXCOORD2FVARB
	gpMultiTexCoord2hNV                                      C.GPMULTITEXCOORD2HNV
	gpMultiTexCoord2hvNV                                     C.GPMULTITEXCOORD2HVNV
	gpMultiTexCoord2i                                        C.GPMULTITEXCOORD2I
	gpMultiTexCoord2iARB                                     C.GPMULTITEXCOORD2IARB
	gpMultiTexCoord2iv                                       C.GPMULTITEXCOORD2IV
	gpMultiTexCoord2ivARB                                    C.GPMULTITEXCOORD2IVARB
	gpMultiTexCoord2s                                        C.GPMULTITEXCOORD2S
	gpMultiTexCoord2sARB                                     C.GPMULTITEXCOORD2SARB
	gpMultiTexCoord2sv                                       C.GPMULTITEXCOORD2SV
	gpMultiTexCoord2svARB                                    C.GPMULTITEXCOORD2SVARB
	gpMultiTexCoord2xOES                                     C.GPMULTITEXCOORD2XOES
	gpMultiTexCoord2xvOES                                    C.GPMULTITEXCOORD2XVOES
	gpMultiTexCoord3bOES                                     C.GPMULTITEXCOORD3BOES
	gpMultiTexCoord3bvOES                                    C.GPMULTITEXCOORD3BVOES
	gpMultiTexCoord3d                                        C.GPMULTITEXCOORD3D
	gpMultiTexCoord3dARB                                     C.GPMULTITEXCOORD3DARB
	gpMultiTexCoord3dv                                       C.GPMULTITEXCOORD3DV
	gpMultiTexCoord3dvARB                                    C.GPMULTITEXCOORD3DVARB
	gpMultiTexCoord3f                                        C.GPMULTITEXCOORD3F
	gpMultiTexCoord3fARB                                     C.GPMULTITEXCOORD3FARB
	gpMultiTexCoord3fv                                       C.GPMULTITEXCOORD3FV
	gpMultiTexCoord3fvARB                                    C.GPMULTITEXCOORD3FVARB
	gpMultiTexCoord3hNV                                      C.GPMULTITEXCOORD3HNV
	gpMultiTexCoord3hvNV                                     C.GPMULTITEXCOORD3HVNV
	gpMultiTexCoord3i                                        C.GPMULTITEXCOORD3I
	gpMultiTexCoord3iARB                                     C.GPMULTITEXCOORD3IARB
	gpMultiTexCoord3iv                                       C.GPMULTITEXCOORD3IV
	gpMultiTexCoord3ivARB                                    C.GPMULTITEXCOORD3IVARB
	gpMultiTexCoord3s                                        C.GPMULTITEXCOORD3S
	gpMultiTexCoord3sARB                                     C.GPMULTITEXCOORD3SARB
	gpMultiTexCoord3sv                                       C.GPMULTITEXCOORD3SV
	gpMultiTexCoord3svARB                                    C.GPMULTITEXCOORD3SVARB
	gpMultiTexCoord3xOES                                     C.GPMULTITEXCOORD3XOES
	gpMultiTexCoord3xvOES                                    C.GPMULTITEXCOORD3XVOES
	gpMultiTexCoord4bOES                                     C.GPMULTITEXCOORD4BOES
	gpMultiTexCoord4bvOES                                    C.GPMULTITEXCOORD4BVOES
	gpMultiTexCoord4d                                        C.GPMULTITEXCOORD4D
	gpMultiTexCoord4dARB                                     C.GPMULTITEXCOORD4DARB
	gpMultiTexCoord4dv                                       C.GPMULTITEXCOORD4DV
	gpMultiTexCoord4dvARB                                    C.GPMULTITEXCOORD4DVARB
	gpMultiTexCoord4f                                        C.GPMULTITEXCOORD4F
	gpMultiTexCoord4fARB                                     C.GPMULTITEXCOORD4FARB
	gpMultiTexCoord4fv                                       C.GPMULTITEXCOORD4FV
	gpMultiTexCoord4fvARB                                    C.GPMULTITEXCOORD4FVARB
	gpMultiTexCoord4hNV                                      C.GPMULTITEXCOORD4HNV
	gpMultiTexCoord4hvNV                                     C.GPMULTITEXCOORD4HVNV
	gpMultiTexCoord4i                                        C.GPMULTITEXCOORD4I
	gpMultiTexCoord4iARB                                     C.GPMULTITEXCOORD4IARB
	gpMultiTexCoord4iv                                       C.GPMULTITEXCOORD4IV
	gpMultiTexCoord4ivARB                                    C.GPMULTITEXCOORD4IVARB
	gpMultiTexCoord4s                                        C.GPMULTITEXCOORD4S
	gpMultiTexCoord4sARB                                     C.GPMULTITEXCOORD4SARB
	gpMultiTexCoord4sv                                       C.GPMULTITEXCOORD4SV
	gpMultiTexCoord4svARB                                    C.GPMULTITEXCOORD4SVARB
	gpMultiTexCoord4xOES                                     C.GPMULTITEXCOORD4XOES
	gpMultiTexCoord4xvOES                                    C.GPMULTITEXCOORD4XVOES
	gpMultiTexCoordPointerEXT                                C.GPMULTITEXCOORDPOINTEREXT
	gpMultiTexEnvfEXT                                        C.GPMULTITEXENVFEXT
	gpMultiTexEnvfvEXT                                       C.GPMULTITEXENVFVEXT
	gpMultiTexEnviEXT                                        C.GPMULTITEXENVIEXT
	gpMultiTexEnvivEXT                                       C.GPMULTITEXENVIVEXT
	gpMultiTexGendEXT                                        C.GPMULTITEXGENDEXT
	gpMultiTexGendvEXT                                       C.GPMULTITEXGENDVEXT
	gpMultiTexGenfEXT                                        C.GPMULTITEXGENFEXT
	gpMultiTexGenfvEXT                                       C.GPMULTITEXGENFVEXT
	gpMultiTexGeniEXT                                        C.GPMULTITEXGENIEXT
	gpMultiTexGenivEXT                                       C.GPMULTITEXGENIVEXT
	gpMultiTexImage1DEXT                                     C.GPMULTITEXIMAGE1DEXT
	gpMultiTexImage2DEXT                                     C.GPMULTITEXIMAGE2DEXT
	gpMultiTexImage3DEXT                                     C.GPMULTITEXIMAGE3DEXT
	gpMultiTexParameterIivEXT                                C.GPMULTITEXPARAMETERIIVEXT
	gpMultiTexParameterIuivEXT                               C.GPMULTITEXPARAMETERIUIVEXT
	gpMultiTexParameterfEXT                                  C.GPMULTITEXPARAMETERFEXT
	gpMultiTexParameterfvEXT                                 C.GPMULTITEXPARAMETERFVEXT
	gpMultiTexParameteriEXT                                  C.GPMULTITEXPARAMETERIEXT
	gpMultiTexParameterivEXT                                 C.GPMULTITEXPARAMETERIVEXT
	gpMultiTexRenderbufferEXT                                C.GPMULTITEXRENDERBUFFEREXT
	gpMultiTexSubImage1DEXT                                  C.GPMULTITEXSUBIMAGE1DEXT
	gpMultiTexSubImage2DEXT                                  C.GPMULTITEXSUBIMAGE2DEXT
	gpMultiTexSubImage3DEXT                                  C.GPMULTITEXSUBIMAGE3DEXT
	gpMulticastBarrierNV                                     C.GPMULTICASTBARRIERNV
	gpMulticastBlitFramebufferNV                             C.GPMULTICASTBLITFRAMEBUFFERNV
	gpMulticastBufferSubDataNV                               C.GPMULTICASTBUFFERSUBDATANV
	gpMulticastCopyBufferSubDataNV                           C.GPMULTICASTCOPYBUFFERSUBDATANV
	gpMulticastCopyImageSubDataNV                            C.GPMULTICASTCOPYIMAGESUBDATANV
	gpMulticastFramebufferSampleLocationsfvNV                C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV
	gpMulticastGetQueryObjecti64vNV                          C.GPMULTICASTGETQUERYOBJECTI64VNV
	gpMulticastGetQueryObjectivNV                            C.GPMULTICASTGETQUERYOBJECTIVNV
	gpMulticastGetQueryObjectui64vNV                         C.GPMULTICASTGETQUERYOBJECTUI64VNV
	gpMulticastGetQueryObjectuivNV                           C.GPMULTICASTGETQUERYOBJECTUIVNV
	gpMulticastScissorArrayvNVX                              C.GPMULTICASTSCISSORARRAYVNVX
	gpMulticastViewportArrayvNVX                             C.GPMULTICASTVIEWPORTARRAYVNVX
	gpMulticastViewportPositionWScaleNVX                     C.GPMULTICASTVIEWPORTPOSITIONWSCALENVX
	gpMulticastWaitSyncNV                                    C.GPMULTICASTWAITSYNCNV
	gpNamedBufferAttachMemoryNV                              C.GPNAMEDBUFFERATTACHMEMORYNV
	gpNamedBufferData                                        C.GPNAMEDBUFFERDATA
	gpNamedBufferDataEXT                                     C.GPNAMEDBUFFERDATAEXT
	gpNamedBufferPageCommitmentARB                           C.GPNAMEDBUFFERPAGECOMMITMENTARB
	gpNamedBufferPageCommitmentEXT                           C.GPNAMEDBUFFERPAGECOMMITMENTEXT
	gpNamedBufferPageCommitmentMemNV                         C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV
	gpNamedBufferStorage                                     C.GPNAMEDBUFFERSTORAGE
	gpNamedBufferStorageEXT                                  C.GPNAMEDBUFFERSTORAGEEXT
	gpNamedBufferStorageExternalEXT                          C.GPNAMEDBUFFERSTORAGEEXTERNALEXT
	gpNamedBufferStorageMemEXT                               C.GPNAMEDBUFFERSTORAGEMEMEXT
	gpNamedBufferSubData                                     C.GPNAMEDBUFFERSUBDATA
	gpNamedBufferSubDataEXT                                  C.GPNAMEDBUFFERSUBDATAEXT
	gpNamedCopyBufferSubDataEXT                              C.GPNAMEDCOPYBUFFERSUBDATAEXT
	gpNamedFramebufferDrawBuffer                             C.GPNAMEDFRAMEBUFFERDRAWBUFFER
	gpNamedFramebufferDrawBuffers                            C.GPNAMEDFRAMEBUFFERDRAWBUFFERS
	gpNamedFramebufferParameteri                             C.GPNAMEDFRAMEBUFFERPARAMETERI
	gpNamedFramebufferParameteriEXT                          C.GPNAMEDFRAMEBUFFERPARAMETERIEXT
	gpNamedFramebufferReadBuffer                             C.GPNAMEDFRAMEBUFFERREADBUFFER
	gpNamedFramebufferRenderbuffer                           C.GPNAMEDFRAMEBUFFERRENDERBUFFER
	gpNamedFramebufferRenderbufferEXT                        C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT
	gpNamedFramebufferSampleLocationsfvARB                   C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB
	gpNamedFramebufferSampleLocationsfvNV                    C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV
	gpNamedFramebufferSamplePositionsfvAMD                   C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD
	gpNamedFramebufferTexture                                C.GPNAMEDFRAMEBUFFERTEXTURE
	gpNamedFramebufferTexture1DEXT                           C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT
	gpNamedFramebufferTexture2DEXT                           C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT
	gpNamedFramebufferTexture3DEXT                           C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT
	gpNamedFramebufferTextureEXT                             C.GPNAMEDFRAMEBUFFERTEXTUREEXT
	gpNamedFramebufferTextureFaceEXT                         C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT
	gpNamedFramebufferTextureLayer                           C.GPNAMEDFRAMEBUFFERTEXTURELAYER
	gpNamedFramebufferTextureLayerEXT                        C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT
	gpNamedProgramLocalParameter4dEXT                        C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT
	gpNamedProgramLocalParameter4dvEXT                       C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT
	gpNamedProgramLocalParameter4fEXT                        C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT
	gpNamedProgramLocalParameter4fvEXT                       C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT
	gpNamedProgramLocalParameterI4iEXT                       C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT
	gpNamedProgramLocalParameterI4ivEXT                      C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT
	gpNamedProgramLocalParameterI4uiEXT                      C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT
	gpNamedProgramLocalParameterI4uivEXT                     C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT
	gpNamedProgramLocalParameters4fvEXT                      C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT
	gpNamedProgramLocalParametersI4ivEXT                     C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT
	gpNamedProgramLocalParametersI4uivEXT                    C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT
	gpNamedProgramStringEXT                                  C.GPNAMEDPROGRAMSTRINGEXT
	gpNamedRenderbufferStorage                               C.GPNAMEDRENDERBUFFERSTORAGE
	gpNamedRenderbufferStorageEXT                            C.GPNAMEDRENDERBUFFERSTORAGEEXT
	gpNamedRenderbufferStorageMultisample                    C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE
	gpNamedRenderbufferStorageMultisampleAdvancedAMD         C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
	gpNamedRenderbufferStorageMultisampleCoverageEXT         C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT
	gpNamedRenderbufferStorageMultisampleEXT                 C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT
	gpNamedStringARB                                         C.GPNAMEDSTRINGARB
	gpNewList                                                C.GPNEWLIST
	gpNewObjectBufferATI                                     C.GPNEWOBJECTBUFFERATI
	gpNormal3b                                               C.GPNORMAL3B
	gpNormal3bv                                              C.GPNORMAL3BV
	gpNormal3d                                               C.GPNORMAL3D
	gpNormal3dv                                              C.GPNORMAL3DV
	gpNormal3f                                               C.GPNORMAL3F
	gpNormal3fVertex3fSUN                                    C.GPNORMAL3FVERTEX3FSUN
	gpNormal3fVertex3fvSUN                                   C.GPNORMAL3FVERTEX3FVSUN
	gpNormal3fv                                              C.GPNORMAL3FV
	gpNormal3hNV                                             C.GPNORMAL3HNV
	gpNormal3hvNV                                            C.GPNORMAL3HVNV
	gpNormal3i                                               C.GPNORMAL3I
	gpNormal3iv                                              C.GPNORMAL3IV
	gpNormal3s                                               C.GPNORMAL3S
	gpNormal3sv                                              C.GPNORMAL3SV
	gpNormal3xOES                                            C.GPNORMAL3XOES
	gpNormal3xvOES                                           C.GPNORMAL3XVOES
	gpNormalFormatNV                                         C.GPNORMALFORMATNV
	gpNormalPointer                                          C.GPNORMALPOINTER
	gpNormalPointerEXT                                       C.GPNORMALPOINTEREXT
	gpNormalPointerListIBM                                   C.GPNORMALPOINTERLISTIBM
	gpNormalPointervINTEL                                    C.GPNORMALPOINTERVINTEL
	gpNormalStream3bATI                                      C.GPNORMALSTREAM3BATI
	gpNormalStream3bvATI                                     C.GPNORMALSTREAM3BVATI
	gpNormalStream3dATI                                      C.GPNORMALSTREAM3DATI
	gpNormalStream3dvATI                                     C.GPNORMALSTREAM3DVATI
	gpNormalStream3fATI                                      C.GPNORMALSTREAM3FATI
	gpNormalStream3fvATI                                     C.GPNORMALSTREAM3FVATI
	gpNormalStream3iATI                                      C.GPNORMALSTREAM3IATI
	gpNormalStream3ivATI                                     C.GPNORMALSTREAM3IVATI
	gpNormalStream3sATI                                      C.GPNORMALSTREAM3SATI
	gpNormalStream3svATI                                     C.GPNORMALSTREAM3SVATI
	gpObjectLabel                                            C.GPOBJECTLABEL
	gpObjectLabelKHR                                         C.GPOBJECTLABELKHR
	gpObjectPtrLabel                                         C.GPOBJECTPTRLABEL
	gpObjectPtrLabelKHR                                      C.GPOBJECTPTRLABELKHR
	gpObjectPurgeableAPPLE                                   C.GPOBJECTPURGEABLEAPPLE
	gpObjectUnpurgeableAPPLE                                 C.GPOBJECTUNPURGEABLEAPPLE
	gpOrtho                                                  C.GPORTHO
	gpOrthofOES                                              C.GPORTHOFOES
	gpOrthoxOES                                              C.GPORTHOXOES
	gpPNTrianglesfATI                                        C.GPPNTRIANGLESFATI
	gpPNTrianglesiATI                                        C.GPPNTRIANGLESIATI
	gpPassTexCoordATI                                        C.GPPASSTEXCOORDATI
	gpPassThrough                                            C.GPPASSTHROUGH
	gpPassThroughxOES                                        C.GPPASSTHROUGHXOES
	gpPatchParameterfv                                       C.GPPATCHPARAMETERFV
	gpPatchParameteri                                        C.GPPATCHPARAMETERI
	gpPathCommandsNV                                         C.GPPATHCOMMANDSNV
	gpPathCoordsNV                                           C.GPPATHCOORDSNV
	gpPathCoverDepthFuncNV                                   C.GPPATHCOVERDEPTHFUNCNV
	gpPathDashArrayNV                                        C.GPPATHDASHARRAYNV
	gpPathGlyphIndexArrayNV                                  C.GPPATHGLYPHINDEXARRAYNV
	gpPathGlyphIndexRangeNV                                  C.GPPATHGLYPHINDEXRANGENV
	gpPathGlyphRangeNV                                       C.GPPATHGLYPHRANGENV
	gpPathGlyphsNV                                           C.GPPATHGLYPHSNV
	gpPathMemoryGlyphIndexArrayNV                            C.GPPATHMEMORYGLYPHINDEXARRAYNV
	gpPathParameterfNV                                       C.GPPATHPARAMETERFNV
	gpPathParameterfvNV                                      C.GPPATHPARAMETERFVNV
	gpPathParameteriNV                                       C.GPPATHPARAMETERINV
	gpPathParameterivNV                                      C.GPPATHPARAMETERIVNV
	gpPathStencilDepthOffsetNV                               C.GPPATHSTENCILDEPTHOFFSETNV
	gpPathStencilFuncNV                                      C.GPPATHSTENCILFUNCNV
	gpPathStringNV                                           C.GPPATHSTRINGNV
	gpPathSubCommandsNV                                      C.GPPATHSUBCOMMANDSNV
	gpPathSubCoordsNV                                        C.GPPATHSUBCOORDSNV
	gpPauseTransformFeedback                                 C.GPPAUSETRANSFORMFEEDBACK
	gpPauseTransformFeedbackNV                               C.GPPAUSETRANSFORMFEEDBACKNV
	gpPixelDataRangeNV                                       C.GPPIXELDATARANGENV
	gpPixelMapfv                                             C.GPPIXELMAPFV
	gpPixelMapuiv                                            C.GPPIXELMAPUIV
	gpPixelMapusv                                            C.GPPIXELMAPUSV
	gpPixelMapx                                              C.GPPIXELMAPX
	gpPixelStoref                                            C.GPPIXELSTOREF
	gpPixelStorei                                            C.GPPIXELSTOREI
	gpPixelStorex                                            C.GPPIXELSTOREX
	gpPixelTexGenParameterfSGIS                              C.GPPIXELTEXGENPARAMETERFSGIS
	gpPixelTexGenParameterfvSGIS                             C.GPPIXELTEXGENPARAMETERFVSGIS
	gpPixelTexGenParameteriSGIS                              C.GPPIXELTEXGENPARAMETERISGIS
	gpPixelTexGenParameterivSGIS                             C.GPPIXELTEXGENPARAMETERIVSGIS
	gpPixelTexGenSGIX                                        C.GPPIXELTEXGENSGIX
	gpPixelTransferf                                         C.GPPIXELTRANSFERF
	gpPixelTransferi                                         C.GPPIXELTRANSFERI
	gpPixelTransferxOES                                      C.GPPIXELTRANSFERXOES
	gpPixelTransformParameterfEXT                            C.GPPIXELTRANSFORMPARAMETERFEXT
	gpPixelTransformParameterfvEXT                           C.GPPIXELTRANSFORMPARAMETERFVEXT
	gpPixelTransformParameteriEXT                            C.GPPIXELTRANSFORMPARAMETERIEXT
	gpPixelTransformParameterivEXT                           C.GPPIXELTRANSFORMPARAMETERIVEXT
	gpPixelZoom                                              C.GPPIXELZOOM
	gpPixelZoomxOES                                          C.GPPIXELZOOMXOES
	gpPointAlongPathNV                                       C.GPPOINTALONGPATHNV
	gpPointParameterf                                        C.GPPOINTPARAMETERF
	gpPointParameterfARB                                     C.GPPOINTPARAMETERFARB
	gpPointParameterfEXT                                     C.GPPOINTPARAMETERFEXT
	gpPointParameterfSGIS                                    C.GPPOINTPARAMETERFSGIS
	gpPointParameterfv                                       C.GPPOINTPARAMETERFV
	gpPointParameterfvARB                                    C.GPPOINTPARAMETERFVARB
	gpPointParameterfvEXT                                    C.GPPOINTPARAMETERFVEXT
	gpPointParameterfvSGIS                                   C.GPPOINTPARAMETERFVSGIS
	gpPointParameteri                                        C.GPPOINTPARAMETERI
	gpPointParameteriNV                                      C.GPPOINTPARAMETERINV
	gpPointParameteriv                                       C.GPPOINTPARAMETERIV
	gpPointParameterivNV                                     C.GPPOINTPARAMETERIVNV
	gpPointParameterxOES                                     C.GPPOINTPARAMETERXOES
	gpPointParameterxvOES                                    C.GPPOINTPARAMETERXVOES
	gpPointSize                                              C.GPPOINTSIZE
	gpPointSizexOES                                          C.GPPOINTSIZEXOES
	gpPollAsyncSGIX                                          C.GPPOLLASYNCSGIX
	gpPollInstrumentsSGIX                                    C.GPPOLLINSTRUMENTSSGIX
	gpPolygonMode                                            C.GPPOLYGONMODE
	gpPolygonOffset                                          C.GPPOLYGONOFFSET
	gpPolygonOffsetClamp                                     C.GPPOLYGONOFFSETCLAMP
	gpPolygonOffsetClampEXT                                  C.GPPOLYGONOFFSETCLAMPEXT
	gpPolygonOffsetEXT                                       C.GPPOLYGONOFFSETEXT
	gpPolygonOffsetxOES                                      C.GPPOLYGONOFFSETXOES
	gpPolygonStipple                                         C.GPPOLYGONSTIPPLE
	gpPopAttrib                                              C.GPPOPATTRIB
	gpPopClientAttrib                                        C.GPPOPCLIENTATTRIB
	gpPopDebugGroup                                          C.GPPOPDEBUGGROUP
	gpPopDebugGroupKHR                                       C.GPPOPDEBUGGROUPKHR
	gpPopGroupMarkerEXT                                      C.GPPOPGROUPMARKEREXT
	gpPopMatrix                                              C.GPPOPMATRIX
	gpPopName                                                C.GPPOPNAME
	gpPresentFrameDualFillNV                                 C.GPPRESENTFRAMEDUALFILLNV
	gpPresentFrameKeyedNV                                    C.GPPRESENTFRAMEKEYEDNV
	gpPrimitiveBoundingBoxARB                                C.GPPRIMITIVEBOUNDINGBOXARB
	gpPrimitiveRestartIndexNV                                C.GPPRIMITIVERESTARTINDEXNV
	gpPrimitiveRestartNV                                     C.GPPRIMITIVERESTARTNV
	gpPrioritizeTextures                                     C.GPPRIORITIZETEXTURES
	gpPrioritizeTexturesEXT                                  C.GPPRIORITIZETEXTURESEXT
	gpPrioritizeTexturesxOES                                 C.GPPRIORITIZETEXTURESXOES
	gpProgramBinary                                          C.GPPROGRAMBINARY
	gpProgramBufferParametersIivNV                           C.GPPROGRAMBUFFERPARAMETERSIIVNV
	gpProgramBufferParametersIuivNV                          C.GPPROGRAMBUFFERPARAMETERSIUIVNV
	gpProgramBufferParametersfvNV                            C.GPPROGRAMBUFFERPARAMETERSFVNV
	gpProgramEnvParameter4dARB                               C.GPPROGRAMENVPARAMETER4DARB
	gpProgramEnvParameter4dvARB                              C.GPPROGRAMENVPARAMETER4DVARB
	gpProgramEnvParameter4fARB                               C.GPPROGRAMENVPARAMETER4FARB
	gpProgramEnvParameter4fvARB                              C.GPPROGRAMENVPARAMETER4FVARB
	gpProgramEnvParameterI4iNV                               C.GPPROGRAMENVPARAMETERI4INV
	gpProgramEnvParameterI4ivNV                              C.GPPROGRAMENVPARAMETERI4IVNV
	gpProgramEnvParameterI4uiNV                              C.GPPROGRAMENVPARAMETERI4UINV
	gpProgramEnvParameterI4uivNV                             C.GPPROGRAMENVPARAMETERI4UIVNV
	gpProgramEnvParameters4fvEXT                             C.GPPROGRAMENVPARAMETERS4FVEXT
	gpProgramEnvParametersI4ivNV                             C.GPPROGRAMENVPARAMETERSI4IVNV
	gpProgramEnvParametersI4uivNV                            C.GPPROGRAMENVPARAMETERSI4UIVNV
	gpProgramLocalParameter4dARB                             C.GPPROGRAMLOCALPARAMETER4DARB
	gpProgramLocalParameter4dvARB                            C.GPPROGRAMLOCALPARAMETER4DVARB
	gpProgramLocalParameter4fARB                             C.GPPROGRAMLOCALPARAMETER4FARB
	gpProgramLocalParameter4fvARB                            C.GPPROGRAMLOCALPARAMETER4FVARB
	gpProgramLocalParameterI4iNV                             C.GPPROGRAMLOCALPARAMETERI4INV
	gpProgramLocalParameterI4ivNV                            C.GPPROGRAMLOCALPARAMETERI4IVNV
	gpProgramLocalParameterI4uiNV                            C.GPPROGRAMLOCALPARAMETERI4UINV
	gpProgramLocalParameterI4uivNV                           C.GPPROGRAMLOCALPARAMETERI4UIVNV
	gpProgramLocalParameters4fvEXT                           C.GPPROGRAMLOCALPARAMETERS4FVEXT
	gpProgramLocalParametersI4ivNV                           C.GPPROGRAMLOCALPARAMETERSI4IVNV
	gpProgramLocalParametersI4uivNV                          C.GPPROGRAMLOCALPARAMETERSI4UIVNV
	gpProgramNamedParameter4dNV                              C.GPPROGRAMNAMEDPARAMETER4DNV
	gpProgramNamedParameter4dvNV                             C.GPPROGRAMNAMEDPARAMETER4DVNV
	gpProgramNamedParameter4fNV                              C.GPPROGRAMNAMEDPARAMETER4FNV
	gpProgramNamedParameter4fvNV                             C.GPPROGRAMNAMEDPARAMETER4FVNV
	gpProgramParameter4dNV                                   C.GPPROGRAMPARAMETER4DNV
	gpProgramParameter4dvNV                                  C.GPPROGRAMPARAMETER4DVNV
	gpProgramParameter4fNV                                   C.GPPROGRAMPARAMETER4FNV
	gpProgramParameter4fvNV                                  C.GPPROGRAMPARAMETER4FVNV
	gpProgramParameteri                                      C.GPPROGRAMPARAMETERI
	gpProgramParameteriARB                                   C.GPPROGRAMPARAMETERIARB
	gpProgramParameteriEXT                                   C.GPPROGRAMPARAMETERIEXT
	gpProgramParameters4dvNV                                 C.GPPROGRAMPARAMETERS4DVNV
	gpProgramParameters4fvNV                                 C.GPPROGRAMPARAMETERS4FVNV
	gpProgramPathFragmentInputGenNV                          C.GPPROGRAMPATHFRAGMENTINPUTGENNV
	gpProgramStringARB                                       C.GPPROGRAMSTRINGARB
	gpProgramSubroutineParametersuivNV                       C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV
	gpProgramUniform1d                                       C.GPPROGRAMUNIFORM1D
	gpProgramUniform1dEXT                                    C.GPPROGRAMUNIFORM1DEXT
	gpProgramUniform1dv                                      C.GPPROGRAMUNIFORM1DV
	gpProgramUniform1dvEXT                                   C.GPPROGRAMUNIFORM1DVEXT
	gpProgramUniform1f                                       C.GPPROGRAMUNIFORM1F
	gpProgramUniform1fEXT                                    C.GPPROGRAMUNIFORM1FEXT
	gpProgramUniform1fv                                      C.GPPROGRAMUNIFORM1FV
	gpProgramUniform1fvEXT                                   C.GPPROGRAMUNIFORM1FVEXT
	gpProgramUniform1i                                       C.GPPROGRAMUNIFORM1I
	gpProgramUniform1i64ARB                                  C.GPPROGRAMUNIFORM1I64ARB
	gpProgramUniform1i64NV                                   C.GPPROGRAMUNIFORM1I64NV
	gpProgramUniform1i64vARB                                 C.GPPROGRAMUNIFORM1I64VARB
	gpProgramUniform1i64vNV                                  C.GPPROGRAMUNIFORM1I64VNV
	gpProgramUniform1iEXT                                    C.GPPROGRAMUNIFORM1IEXT
	gpProgramUniform1iv                                      C.GPPROGRAMUNIFORM1IV
	gpProgramUniform1ivEXT                                   C.GPPROGRAMUNIFORM1IVEXT
	gpProgramUniform1ui                                      C.GPPROGRAMUNIFORM1UI
	gpProgramUniform1ui64ARB                                 C.GPPROGRAMUNIFORM1UI64ARB
	gpProgramUniform1ui64NV                                  C.GPPROGRAMUNIFORM1UI64NV
	gpProgramUniform1ui64vARB                                C.GPPROGRAMUNIFORM1UI64VARB
	gpProgramUniform1ui64vNV                                 C.GPPROGRAMUNIFORM1UI64VNV
	gpProgramUniform1uiEXT                                   C.GPPROGRAMUNIFORM1UIEXT
	gpProgramUniform1uiv                                     C.GPPROGRAMUNIFORM1UIV
	gpProgramUniform1uivEXT                                  C.GPPROGRAMUNIFORM1UIVEXT
	gpProgramUniform2d                                       C.GPPROGRAMUNIFORM2D
	gpProgramUniform2dEXT                                    C.GPPROGRAMUNIFORM2DEXT
	gpProgramUniform2dv                                      C.GPPROGRAMUNIFORM2DV
	gpProgramUniform2dvEXT                                   C.GPPROGRAMUNIFORM2DVEXT
	gpProgramUniform2f                                       C.GPPROGRAMUNIFORM2F
	gpProgramUniform2fEXT                                    C.GPPROGRAMUNIFORM2FEXT
	gpProgramUniform2fv                                      C.GPPROGRAMUNIFORM2FV
	gpProgramUniform2fvEXT                                   C.GPPROGRAMUNIFORM2FVEXT
	gpProgramUniform2i                                       C.GPPROGRAMUNIFORM2I
	gpProgramUniform2i64ARB                                  C.GPPROGRAMUNIFORM2I64ARB
	gpProgramUniform2i64NV                                   C.GPPROGRAMUNIFORM2I64NV
	gpProgramUniform2i64vARB                                 C.GPPROGRAMUNIFORM2I64VARB
	gpProgramUniform2i64vNV                                  C.GPPROGRAMUNIFORM2I64VNV
	gpProgramUniform2iEXT                                    C.GPPROGRAMUNIFORM2IEXT
	gpProgramUniform2iv                                      C.GPPROGRAMUNIFORM2IV
	gpProgramUniform2ivEXT                                   C.GPPROGRAMUNIFORM2IVEXT
	gpProgramUniform2ui                                      C.GPPROGRAMUNIFORM2UI
	gpProgramUniform2ui64ARB                                 C.GPPROGRAMUNIFORM2UI64ARB
	gpProgramUniform2ui64NV                                  C.GPPROGRAMUNIFORM2UI64NV
	gpProgramUniform2ui64vARB                                C.GPPROGRAMUNIFORM2UI64VARB
	gpProgramUniform2ui64vNV                                 C.GPPROGRAMUNIFORM2UI64VNV
	gpProgramUniform2uiEXT                                   C.GPPROGRAMUNIFORM2UIEXT
	gpProgramUniform2uiv                                     C.GPPROGRAMUNIFORM2UIV
	gpProgramUniform2uivEXT                                  C.GPPROGRAMUNIFORM2UIVEXT
	gpProgramUniform3d                                       C.GPPROGRAMUNIFORM3D
	gpProgramUniform3dEXT                                    C.GPPROGRAMUNIFORM3DEXT
	gpProgramUniform3dv                                      C.GPPROGRAMUNIFORM3DV
	gpProgramUniform3dvEXT                                   C.GPPROGRAMUNIFORM3DVEXT
	gpProgramUniform3f                                       C.GPPROGRAMUNIFORM3F
	gpProgramUniform3fEXT                                    C.GPPROGRAMUNIFORM3FEXT
	gpProgramUniform3fv                                      C.GPPROGRAMUNIFORM3FV
	gpProgramUniform3fvEXT                                   C.GPPROGRAMUNIFORM3FVEXT
	gpProgramUniform3i                                       C.GPPROGRAMUNIFORM3I
	gpProgramUniform3i64ARB                                  C.GPPROGRAMUNIFORM3I64ARB
	gpProgramUniform3i64NV                                   C.GPPROGRAMUNIFORM3I64NV
	gpProgramUniform3i64vARB                                 C.GPPROGRAMUNIFORM3I64VARB
	gpProgramUniform3i64vNV                                  C.GPPROGRAMUNIFORM3I64VNV
	gpProgramUniform3iEXT                                    C.GPPROGRAMUNIFORM3IEXT
	gpProgramUniform3iv                                      C.GPPROGRAMUNIFORM3IV
	gpProgramUniform3ivEXT                                   C.GPPROGRAMUNIFORM3IVEXT
	gpProgramUniform3ui                                      C.GPPROGRAMUNIFORM3UI
	gpProgramUniform3ui64ARB                                 C.GPPROGRAMUNIFORM3UI64ARB
	gpProgramUniform3ui64NV                                  C.GPPROGRAMUNIFORM3UI64NV
	gpProgramUniform3ui64vARB                                C.GPPROGRAMUNIFORM3UI64VARB
	gpProgramUniform3ui64vNV                                 C.GPPROGRAMUNIFORM3UI64VNV
	gpProgramUniform3uiEXT                                   C.GPPROGRAMUNIFORM3UIEXT
	gpProgramUniform3uiv                                     C.GPPROGRAMUNIFORM3UIV
	gpProgramUniform3uivEXT                                  C.GPPROGRAMUNIFORM3UIVEXT
	gpProgramUniform4d                                       C.GPPROGRAMUNIFORM4D
	gpProgramUniform4dEXT                                    C.GPPROGRAMUNIFORM4DEXT
	gpProgramUniform4dv                                      C.GPPROGRAMUNIFORM4DV
	gpProgramUniform4dvEXT                                   C.GPPROGRAMUNIFORM4DVEXT
	gpProgramUniform4f                                       C.GPPROGRAMUNIFORM4F
	gpProgramUniform4fEXT                                    C.GPPROGRAMUNIFORM4FEXT
	gpProgramUniform4fv                                      C.GPPROGRAMUNIFORM4FV
	gpProgramUniform4fvEXT                                   C.GPPROGRAMUNIFORM4FVEXT
	gpProgramUniform4i                                       C.GPPROGRAMUNIFORM4I
	gpProgramUniform4i64ARB                                  C.GPPROGRAMUNIFORM4I64ARB
	gpProgramUniform4i64NV                                   C.GPPROGRAMUNIFORM4I64NV
	gpProgramUniform4i64vARB                                 C.GPPROGRAMUNIFORM4I64VARB
	gpProgramUniform4i64vNV                                  C.GPPROGRAMUNIFORM4I64VNV
	gpProgramUniform4iEXT                                    C.GPPROGRAMUNIFORM4IEXT
	gpProgramUniform4iv                                      C.GPPROGRAMUNIFORM4IV
	gpProgramUniform4ivEXT                                   C.GPPROGRAMUNIFORM4IVEXT
	gpProgramUniform4ui                                      C.GPPROGRAMUNIFORM4UI
	gpProgramUniform4ui64ARB                                 C.GPPROGRAMUNIFORM4UI64ARB
	gpProgramUniform4ui64NV                                  C.GPPROGRAMUNIFORM4UI64NV
	gpProgramUniform4ui64vARB                                C.GPPROGRAMUNIFORM4UI64VARB
	gpProgramUniform4ui64vNV                                 C.GPPROGRAMUNIFORM4UI64VNV
	gpProgramUniform4uiEXT                                   C.GPPROGRAMUNIFORM4UIEXT
	gpProgramUniform4uiv                                     C.GPPROGRAMUNIFORM4UIV
	gpProgramUniform4uivEXT                                  C.GPPROGRAMUNIFORM4UIVEXT
	gpProgramUniformHandleui64ARB                            C.GPPROGRAMUNIFORMHANDLEUI64ARB
	gpProgramUniformHandleui64NV                             C.GPPROGRAMUNIFORMHANDLEUI64NV
	gpProgramUniformHandleui64vARB                           C.GPPROGRAMUNIFORMHANDLEUI64VARB
	gpProgramUniformHandleui64vNV                            C.GPPROGRAMUNIFORMHANDLEUI64VNV
	gpProgramUniformMatrix2dv                                C.GPPROGRAMUNIFORMMATRIX2DV
	gpProgramUniformMatrix2dvEXT                             C.GPPROGRAMUNIFORMMATRIX2DVEXT
	gpProgramUniformMatrix2fv                                C.GPPROGRAMUNIFORMMATRIX2FV
	gpProgramUniformMatrix2fvEXT                             C.GPPROGRAMUNIFORMMATRIX2FVEXT
	gpProgramUniformMatrix2x3dv                              C.GPPROGRAMUNIFORMMATRIX2X3DV
	gpProgramUniformMatrix2x3dvEXT                           C.GPPROGRAMUNIFORMMATRIX2X3DVEXT
	gpProgramUniformMatrix2x3fv                              C.GPPROGRAMUNIFORMMATRIX2X3FV
	gpProgramUniformMatrix2x3fvEXT                           C.GPPROGRAMUNIFORMMATRIX2X3FVEXT
	gpProgramUniformMatrix2x4dv                              C.GPPROGRAMUNIFORMMATRIX2X4DV
	gpProgramUniformMatrix2x4dvEXT                           C.GPPROGRAMUNIFORMMATRIX2X4DVEXT
	gpProgramUniformMatrix2x4fv                              C.GPPROGRAMUNIFORMMATRIX2X4FV
	gpProgramUniformMatrix2x4fvEXT                           C.GPPROGRAMUNIFORMMATRIX2X4FVEXT
	gpProgramUniformMatrix3dv                                C.GPPROGRAMUNIFORMMATRIX3DV
	gpProgramUniformMatrix3dvEXT                             C.GPPROGRAMUNIFORMMATRIX3DVEXT
	gpProgramUniformMatrix3fv                                C.GPPROGRAMUNIFORMMATRIX3FV
	gpProgramUniformMatrix3fvEXT                             C.GPPROGRAMUNIFORMMATRIX3FVEXT
	gpProgramUniformMatrix3x2dv                              C.GPPROGRAMUNIFORMMATRIX3X2DV
	gpProgramUniformMatrix3x2dvEXT                           C.GPPROGRAMUNIFORMMATRIX3X2DVEXT
	gpProgramUniformMatrix3x2fv                              C.GPPROGRAMUNIFORMMATRIX3X2FV
	gpProgramUniformMatrix3x2fvEXT                           C.GPPROGRAMUNIFORMMATRIX3X2FVEXT
	gpProgramUniformMatrix3x4dv                              C.GPPROGRAMUNIFORMMATRIX3X4DV
	gpProgramUniformMatrix3x4dvEXT                           C.GPPROGRAMUNIFORMMATRIX3X4DVEXT
	gpProgramUniformMatrix3x4fv                              C.GPPROGRAMUNIFORMMATRIX3X4FV
	gpProgramUniformMatrix3x4fvEXT                           C.GPPROGRAMUNIFORMMATRIX3X4FVEXT
	gpProgramUniformMatrix4dv                                C.GPPROGRAMUNIFORMMATRIX4DV
	gpProgramUniformMatrix4dvEXT                             C.GPPROGRAMUNIFORMMATRIX4DVEXT
	gpProgramUniformMatrix4fv                                C.GPPROGRAMUNIFORMMATRIX4FV
	gpProgramUniformMatrix4fvEXT                             C.GPPROGRAMUNIFORMMATRIX4FVEXT
	gpProgramUniformMatrix4x2dv                              C.GPPROGRAMUNIFORMMATRIX4X2DV
	gpProgramUniformMatrix4x2dvEXT                           C.GPPROGRAMUNIFORMMATRIX4X2DVEXT
	gpProgramUniformMatrix4x2fv                              C.GPPROGRAMUNIFORMMATRIX4X2FV
	gpProgramUniformMatrix4x2fvEXT                           C.GPPROGRAMUNIFORMMATRIX4X2FVEXT
	gpProgramUniformMatrix4x3dv                              C.GPPROGRAMUNIFORMMATRIX4X3DV
	gpProgramUniformMatrix4x3dvEXT                           C.GPPROGRAMUNIFORMMATRIX4X3DVEXT
	gpProgramUniformMatrix4x3fv                              C.GPPROGRAMUNIFORMMATRIX4X3FV
	gpProgramUniformMatrix4x3fvEXT                           C.GPPROGRAMUNIFORMMATRIX4X3FVEXT
	gpProgramUniformui64NV                                   C.GPPROGRAMUNIFORMUI64NV
	gpProgramUniformui64vNV                                  C.GPPROGRAMUNIFORMUI64VNV
	gpProgramVertexLimitNV                                   C.GPPROGRAMVERTEXLIMITNV
	gpProvokingVertex                                        C.GPPROVOKINGVERTEX
	gpProvokingVertexEXT                                     C.GPPROVOKINGVERTEXEXT
	gpPushAttrib                                             C.GPPUSHATTRIB
	gpPushClientAttrib                                       C.GPPUSHCLIENTATTRIB
	gpPushClientAttribDefaultEXT                             C.GPPUSHCLIENTATTRIBDEFAULTEXT
	gpPushDebugGroup                                         C.GPPUSHDEBUGGROUP
	gpPushDebugGroupKHR                                      C.GPPUSHDEBUGGROUPKHR
	gpPushGroupMarkerEXT                                     C.GPPUSHGROUPMARKEREXT
	gpPushMatrix                                             C.GPPUSHMATRIX
	gpPushName                                               C.GPPUSHNAME
	gpQueryCounter                                           C.GPQUERYCOUNTER
	gpQueryMatrixxOES                                        C.GPQUERYMATRIXXOES
	gpQueryObjectParameteruiAMD                              C.GPQUERYOBJECTPARAMETERUIAMD
	gpQueryResourceNV                                        C.GPQUERYRESOURCENV
	gpQueryResourceTagNV                                     C.GPQUERYRESOURCETAGNV
	gpRasterPos2d                                            C.GPRASTERPOS2D
	gpRasterPos2dv                                           C.GPRASTERPOS2DV
	gpRasterPos2f                                            C.GPRASTERPOS2F
	gpRasterPos2fv                                           C.GPRASTERPOS2FV
	gpRasterPos2i                                            C.GPRASTERPOS2I
	gpRasterPos2iv                                           C.GPRASTERPOS2IV
	gpRasterPos2s                                            C.GPRASTERPOS2S
	gpRasterPos2sv                                           C.GPRASTERPOS2SV
	gpRasterPos2xOES                                         C.GPRASTERPOS2XOES
	gpRasterPos2xvOES                                        C.GPRASTERPOS2XVOES
	gpRasterPos3d                                            C.GPRASTERPOS3D
	gpRasterPos3dv                                           C.GPRASTERPOS3DV
	gpRasterPos3f                                            C.GPRASTERPOS3F
	gpRasterPos3fv                                           C.GPRASTERPOS3FV
	gpRasterPos3i                                            C.GPRASTERPOS3I
	gpRasterPos3iv                                           C.GPRASTERPOS3IV
	gpRasterPos3s                                            C.GPRASTERPOS3S
	gpRasterPos3sv                                           C.GPRASTERPOS3SV
	gpRasterPos3xOES                                         C.GPRASTERPOS3XOES
	gpRasterPos3xvOES                                        C.GPRASTERPOS3XVOES
	gpRasterPos4d                                            C.GPRASTERPOS4D
	gpRasterPos4dv                                           C.GPRASTERPOS4DV
	gpRasterPos4f                                            C.GPRASTERPOS4F
	gpRasterPos4fv                                           C.GPRASTERPOS4FV
	gpRasterPos4i                                            C.GPRASTERPOS4I
	gpRasterPos4iv                                           C.GPRASTERPOS4IV
	gpRasterPos4s                                            C.GPRASTERPOS4S
	gpRasterPos4sv                                           C.GPRASTERPOS4SV
	gpRasterPos4xOES                                         C.GPRASTERPOS4XOES
	gpRasterPos4xvOES                                        C.GPRASTERPOS4XVOES
	gpRasterSamplesEXT                                       C.GPRASTERSAMPLESEXT
	gpReadBuffer                                             C.GPREADBUFFER
	gpReadInstrumentsSGIX                                    C.GPREADINSTRUMENTSSGIX
	gpReadPixels                                             C.GPREADPIXELS
	gpReadnPixels                                            C.GPREADNPIXELS
	gpReadnPixelsARB                                         C.GPREADNPIXELSARB
	gpReadnPixelsKHR                                         C.GPREADNPIXELSKHR
	gpRectd                                                  C.GPRECTD
	gpRectdv                                                 C.GPRECTDV
	gpRectf                                                  C.GPRECTF
	gpRectfv                                                 C.GPRECTFV
	gpRecti                                                  C.GPRECTI
	gpRectiv                                                 C.GPRECTIV
	gpRects                                                  C.GPRECTS
	gpRectsv                                                 C.GPRECTSV
	gpRectxOES                                               C.GPRECTXOES
	gpRectxvOES                                              C.GPRECTXVOES
	gpReferencePlaneSGIX                                     C.GPREFERENCEPLANESGIX
	gpReleaseKeyedMutexWin32EXT                              C.GPRELEASEKEYEDMUTEXWIN32EXT
	gpReleaseShaderCompiler                                  C.GPRELEASESHADERCOMPILER
	gpRenderGpuMaskNV                                        C.GPRENDERGPUMASKNV
	gpRenderMode                                             C.GPRENDERMODE
	gpRenderbufferStorage                                    C.GPRENDERBUFFERSTORAGE
	gpRenderbufferStorageEXT                                 C.GPRENDERBUFFERSTORAGEEXT
	gpRenderbufferStorageMultisample                         C.GPRENDERBUFFERSTORAGEMULTISAMPLE
	gpRenderbufferStorageMultisampleAdvancedAMD              C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
	gpRenderbufferStorageMultisampleCoverageNV               C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV
	gpRenderbufferStorageMultisampleEXT                      C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT
	gpReplacementCodePointerSUN                              C.GPREPLACEMENTCODEPOINTERSUN
	gpReplacementCodeubSUN                                   C.GPREPLACEMENTCODEUBSUN
	gpReplacementCodeubvSUN                                  C.GPREPLACEMENTCODEUBVSUN
	gpReplacementCodeuiColor3fVertex3fSUN                    C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN
	gpReplacementCodeuiColor3fVertex3fvSUN                   C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN
	gpReplacementCodeuiColor4fNormal3fVertex3fSUN            C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN
	gpReplacementCodeuiColor4fNormal3fVertex3fvSUN           C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN
	gpReplacementCodeuiColor4ubVertex3fSUN                   C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN
	gpReplacementCodeuiColor4ubVertex3fvSUN                  C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN
	gpReplacementCodeuiNormal3fVertex3fSUN                   C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN
	gpReplacementCodeuiNormal3fVertex3fvSUN                  C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN
	gpReplacementCodeuiSUN                                   C.GPREPLACEMENTCODEUISUN
	gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN  C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN
	gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN
	gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN         C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN
	gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN        C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN
	gpReplacementCodeuiTexCoord2fVertex3fSUN                 C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN
	gpReplacementCodeuiTexCoord2fVertex3fvSUN                C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN
	gpReplacementCodeuiVertex3fSUN                           C.GPREPLACEMENTCODEUIVERTEX3FSUN
	gpReplacementCodeuiVertex3fvSUN                          C.GPREPLACEMENTCODEUIVERTEX3FVSUN
	gpReplacementCodeuivSUN                                  C.GPREPLACEMENTCODEUIVSUN
	gpReplacementCodeusSUN                                   C.GPREPLACEMENTCODEUSSUN
	gpReplacementCodeusvSUN                                  C.GPREPLACEMENTCODEUSVSUN
	gpRequestResidentProgramsNV                              C.GPREQUESTRESIDENTPROGRAMSNV
	gpResetHistogramEXT                                      C.GPRESETHISTOGRAMEXT
	gpResetMemoryObjectParameterNV                           C.GPRESETMEMORYOBJECTPARAMETERNV
	gpResetMinmaxEXT                                         C.GPRESETMINMAXEXT
	gpResizeBuffersMESA                                      C.GPRESIZEBUFFERSMESA
	gpResolveDepthValuesNV                                   C.GPRESOLVEDEPTHVALUESNV
	gpResumeTransformFeedback                                C.GPRESUMETRANSFORMFEEDBACK
	gpResumeTransformFeedbackNV                              C.GPRESUMETRANSFORMFEEDBACKNV
	gpRotated                                                C.GPROTATED
	gpRotatef                                                C.GPROTATEF
	gpRotatexOES                                             C.GPROTATEXOES
	gpSampleCoverage                                         C.GPSAMPLECOVERAGE
	gpSampleCoverageARB                                      C.GPSAMPLECOVERAGEARB
	gpSampleCoveragexOES                                     C.GPSAMPLECOVERAGEXOES
	gpSampleMapATI                                           C.GPSAMPLEMAPATI
	gpSampleMaskEXT                                          C.GPSAMPLEMASKEXT
	gpSampleMaskIndexedNV                                    C.GPSAMPLEMASKINDEXEDNV
	gpSampleMaskSGIS                                         C.GPSAMPLEMASKSGIS
	gpSampleMaski                                            C.GPSAMPLEMASKI
	gpSamplePatternEXT                                       C.GPSAMPLEPATTERNEXT
	gpSamplePatternSGIS                                      C.GPSAMPLEPATTERNSGIS
	gpSamplerParameterIiv                                    C.GPSAMPLERPARAMETERIIV
	gpSamplerParameterIuiv                                   C.GPSAMPLERPARAMETERIUIV
	gpSamplerParameterf                                      C.GPSAMPLERPARAMETERF
	gpSamplerParameterfv                                     C.GPSAMPLERPARAMETERFV
	gpSamplerParameteri                                      C.GPSAMPLERPARAMETERI
	gpSamplerParameteriv                                     C.GPSAMPLERPARAMETERIV
	gpScaled                                                 C.GPSCALED
	gpScalef                                                 C.GPSCALEF
	gpScalexOES                                              C.GPSCALEXOES
	gpScissor                                                C.GPSCISSOR
	gpScissorArrayv                                          C.GPSCISSORARRAYV
	gpScissorExclusiveArrayvNV                               C.GPSCISSOREXCLUSIVEARRAYVNV
	gpScissorExclusiveNV                                     C.GPSCISSOREXCLUSIVENV
	gpScissorIndexed                                         C.GPSCISSORINDEXED
	gpScissorIndexedv                                        C.GPSCISSORINDEXEDV
	gpSecondaryColor3b                                       C.GPSECONDARYCOLOR3B
	gpSecondaryColor3bEXT                                    C.GPSECONDARYCOLOR3BEXT
	gpSecondaryColor3bv                                      C.GPSECONDARYCOLOR3BV
	gpSecondaryColor3bvEXT                                   C.GPSECONDARYCOLOR3BVEXT
	gpSecondaryColor3d                                       C.GPSECONDARYCOLOR3D
	gpSecondaryColor3dEXT                                    C.GPSECONDARYCOLOR3DEXT
	gpSecondaryColor3dv                                      C.GPSECONDARYCOLOR3DV
	gpSecondaryColor3dvEXT                                   C.GPSECONDARYCOLOR3DVEXT
	gpSecondaryColor3f                                       C.GPSECONDARYCOLOR3F
	gpSecondaryColor3fEXT                                    C.GPSECONDARYCOLOR3FEXT
	gpSecondaryColor3fv                                      C.GPSECONDARYCOLOR3FV
	gpSecondaryColor3fvEXT                                   C.GPSECONDARYCOLOR3FVEXT
	gpSecondaryColor3hNV                                     C.GPSECONDARYCOLOR3HNV
	gpSecondaryColor3hvNV                                    C.GPSECONDARYCOLOR3HVNV
	gpSecondaryColor3i                                       C.GPSECONDARYCOLOR3I
	gpSecondaryColor3iEXT                                    C.GPSECONDARYCOLOR3IEXT
	gpSecondaryColor3iv                                      C.GPSECONDARYCOLOR3IV
	gpSecondaryColor3ivEXT                                   C.GPSECONDARYCOLOR3IVEXT
	gpSecondaryColor3s                                       C.GPSECONDARYCOLOR3S
	gpSecondaryColor3sEXT                                    C.GPSECONDARYCOLOR3SEXT
	gpSecondaryColor3sv                                      C.GPSECONDARYCOLOR3SV
	gpSecondaryColor3svEXT                                   C.GPSECONDARYCOLOR3SVEXT
	gpSecondaryColor3ub                                      C.GPSECONDARYCOLOR3UB
	gpSecondaryColor3ubEXT                                   C.GPSECONDARYCOLOR3UBEXT
	gpSecondaryColor3ubv                                     C.GPSECONDARYCOLOR3UBV
	gpSecondaryColor3ubvEXT                                  C.GPSECONDARYCOLOR3UBVEXT
	gpSecondaryColor3ui                                      C.GPSECONDARYCOLOR3UI
	gpSecondaryColor3uiEXT                                   C.GPSECONDARYCOLOR3UIEXT
	gpSecondaryColor3uiv                                     C.GPSECONDARYCOLOR3UIV
	gpSecondaryColor3uivEXT                                  C.GPSECONDARYCOLOR3UIVEXT
	gpSecondaryColor3us                                      C.GPSECONDARYCOLOR3US
	gpSecondaryColor3usEXT                                   C.GPSECONDARYCOLOR3USEXT
	gpSecondaryColor3usv                                     C.GPSECONDARYCOLOR3USV
	gpSecondaryColor3usvEXT                                  C.GPSECONDARYCOLOR3USVEXT
	gpSecondaryColorFormatNV                                 C.GPSECONDARYCOLORFORMATNV
	gpSecondaryColorPointer                                  C.GPSECONDARYCOLORPOINTER
	gpSecondaryColorPointerEXT                               C.GPSECONDARYCOLORPOINTEREXT
	gpSecondaryColorPointerListIBM                           C.GPSECONDARYCOLORPOINTERLISTIBM
	gpSelectBuffer                                           C.GPSELECTBUFFER
	gpSelectPerfMonitorCountersAMD                           C.GPSELECTPERFMONITORCOUNTERSAMD
	gpSemaphoreParameterivNV                                 C.GPSEMAPHOREPARAMETERIVNV
	gpSemaphoreParameterui64vEXT                             C.GPSEMAPHOREPARAMETERUI64VEXT
	gpSeparableFilter2DEXT                                   C.GPSEPARABLEFILTER2DEXT
	gpSetFenceAPPLE                                          C.GPSETFENCEAPPLE
	gpSetFenceNV                                             C.GPSETFENCENV
	gpSetFragmentShaderConstantATI                           C.GPSETFRAGMENTSHADERCONSTANTATI
	gpSetInvariantEXT                                        C.GPSETINVARIANTEXT
	gpSetLocalConstantEXT                                    C.GPSETLOCALCONSTANTEXT
	gpSetMultisamplefvAMD                                    C.GPSETMULTISAMPLEFVAMD
	gpShadeModel                                             C.GPSHADEMODEL
	gpShaderBinary                                           C.GPSHADERBINARY
	gpShaderOp1EXT                                           C.GPSHADEROP1EXT
	gpShaderOp2EXT                                           C.GPSHADEROP2EXT
	gpShaderOp3EXT                                           C.GPSHADEROP3EXT
	gpShaderSource                                           C.GPSHADERSOURCE
	gpShaderSourceARB                                        C.GPSHADERSOURCEARB
	gpShaderStorageBlockBinding                              C.GPSHADERSTORAGEBLOCKBINDING
	gpShadingRateImageBarrierNV                              C.GPSHADINGRATEIMAGEBARRIERNV
	gpShadingRateImagePaletteNV                              C.GPSHADINGRATEIMAGEPALETTENV
	gpShadingRateSampleOrderCustomNV                         C.GPSHADINGRATESAMPLEORDERCUSTOMNV
	gpShadingRateSampleOrderNV                               C.GPSHADINGRATESAMPLEORDERNV
	gpSharpenTexFuncSGIS                                     C.GPSHARPENTEXFUNCSGIS
	gpSignalSemaphoreEXT                                     C.GPSIGNALSEMAPHOREEXT
	gpSignalSemaphoreui64NVX                                 C.GPSIGNALSEMAPHOREUI64NVX
	gpSignalVkFenceNV                                        C.GPSIGNALVKFENCENV
	gpSignalVkSemaphoreNV                                    C.GPSIGNALVKSEMAPHORENV
	gpSpecializeShaderARB                                    C.GPSPECIALIZESHADERARB
	gpSpriteParameterfSGIX                                   C.GPSPRITEPARAMETERFSGIX
	gpSpriteParameterfvSGIX                                  C.GPSPRITEPARAMETERFVSGIX
	gpSpriteParameteriSGIX                                   C.GPSPRITEPARAMETERISGIX
	gpSpriteParameterivSGIX                                  C.GPSPRITEPARAMETERIVSGIX
	gpStartInstrumentsSGIX                                   C.GPSTARTINSTRUMENTSSGIX
	gpStateCaptureNV                                         C.GPSTATECAPTURENV
	gpStencilClearTagEXT                                     C.GPSTENCILCLEARTAGEXT
	gpStencilFillPathInstancedNV                             C.GPSTENCILFILLPATHINSTANCEDNV
	gpStencilFillPathNV                                      C.GPSTENCILFILLPATHNV
	gpStencilFunc                                            C.GPSTENCILFUNC
	gpStencilFuncSeparate                                    C.GPSTENCILFUNCSEPARATE
	gpStencilFuncSeparateATI                                 C.GPSTENCILFUNCSEPARATEATI
	gpStencilMask                                            C.GPSTENCILMASK
	gpStencilMaskSeparate                                    C.GPSTENCILMASKSEPARATE
	gpStencilOp                                              C.GPSTENCILOP
	gpStencilOpSeparate                                      C.GPSTENCILOPSEPARATE
	gpStencilOpSeparateATI                                   C.GPSTENCILOPSEPARATEATI
	gpStencilOpValueAMD                                      C.GPSTENCILOPVALUEAMD
	gpStencilStrokePathInstancedNV                           C.GPSTENCILSTROKEPATHINSTANCEDNV
	gpStencilStrokePathNV                                    C.GPSTENCILSTROKEPATHNV
	gpStencilThenCoverFillPathInstancedNV                    C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV
	gpStencilThenCoverFillPathNV                             C.GPSTENCILTHENCOVERFILLPATHNV
	gpStencilThenCoverStrokePathInstancedNV                  C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV
	gpStencilThenCoverStrokePathNV                           C.GPSTENCILTHENCOVERSTROKEPATHNV
	gpStopInstrumentsSGIX                                    C.GPSTOPINSTRUMENTSSGIX
	gpStringMarkerGREMEDY                                    C.GPSTRINGMARKERGREMEDY
	gpSubpixelPrecisionBiasNV                                C.GPSUBPIXELPRECISIONBIASNV
	gpSwizzleEXT                                             C.GPSWIZZLEEXT
	gpSyncTextureINTEL                                       C.GPSYNCTEXTUREINTEL
	gpTagSampleBufferSGIX                                    C.GPTAGSAMPLEBUFFERSGIX
	gpTangent3bEXT                                           C.GPTANGENT3BEXT
	gpTangent3bvEXT                                          C.GPTANGENT3BVEXT
	gpTangent3dEXT                                           C.GPTANGENT3DEXT
	gpTangent3dvEXT                                          C.GPTANGENT3DVEXT
	gpTangent3fEXT                                           C.GPTANGENT3FEXT
	gpTangent3fvEXT                                          C.GPTANGENT3FVEXT
	gpTangent3iEXT                                           C.GPTANGENT3IEXT
	gpTangent3ivEXT                                          C.GPTANGENT3IVEXT
	gpTangent3sEXT                                           C.GPTANGENT3SEXT
	gpTangent3svEXT                                          C.GPTANGENT3SVEXT
	gpTangentPointerEXT                                      C.GPTANGENTPOINTEREXT
	gpTbufferMask3DFX                                        C.GPTBUFFERMASK3DFX
	gpTessellationFactorAMD                                  C.GPTESSELLATIONFACTORAMD
	gpTessellationModeAMD                                    C.GPTESSELLATIONMODEAMD
	gpTestFenceAPPLE                                         C.GPTESTFENCEAPPLE
	gpTestFenceNV                                            C.GPTESTFENCENV
	gpTestObjectAPPLE                                        C.GPTESTOBJECTAPPLE
	gpTexAttachMemoryNV                                      C.GPTEXATTACHMEMORYNV
	gpTexBufferARB                                           C.GPTEXBUFFERARB
	gpTexBufferEXT                                           C.GPTEXBUFFEREXT
	gpTexBufferRange                                         C.GPTEXBUFFERRANGE
	gpTexBumpParameterfvATI                                  C.GPTEXBUMPPARAMETERFVATI
	gpTexBumpParameterivATI                                  C.GPTEXBUMPPARAMETERIVATI
	gpTexCoord1bOES                                          C.GPTEXCOORD1BOES
	gpTexCoord1bvOES                                         C.GPTEXCOORD1BVOES
	gpTexCoord1d                                             C.GPTEXCOORD1D
	gpTexCoord1dv                                            C.GPTEXCOORD1DV
	gpTexCoord1f                                             C.GPTEXCOORD1F
	gpTexCoord1fv                                            C.GPTEXCOORD1FV
	gpTexCoord1hNV                                           C.GPTEXCOORD1HNV
	gpTexCoord1hvNV                                          C.GPTEXCOORD1HVNV
	gpTexCoord1i                                             C.GPTEXCOORD1I
	gpTexCoord1iv                                            C.GPTEXCOORD1IV
	gpTexCoord1s                                             C.GPTEXCOORD1S
	gpTexCoord1sv                                            C.GPTEXCOORD1SV
	gpTexCoord1xOES                                          C.GPTEXCOORD1XOES
	gpTexCoord1xvOES                                         C.GPTEXCOORD1XVOES
	gpTexCoord2bOES                                          C.GPTEXCOORD2BOES
	gpTexCoord2bvOES                                         C.GPTEXCOORD2BVOES
	gpTexCoord2d                                             C.GPTEXCOORD2D
	gpTexCoord2dv                                            C.GPTEXCOORD2DV
	gpTexCoord2f                                             C.GPTEXCOORD2F
	gpTexCoord2fColor3fVertex3fSUN                           C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN
	gpTexCoord2fColor3fVertex3fvSUN                          C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN
	gpTexCoord2fColor4fNormal3fVertex3fSUN                   C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN
	gpTexCoord2fColor4fNormal3fVertex3fvSUN                  C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN
	gpTexCoord2fColor4ubVertex3fSUN                          C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN
	gpTexCoord2fColor4ubVertex3fvSUN                         C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN
	gpTexCoord2fNormal3fVertex3fSUN                          C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN
	gpTexCoord2fNormal3fVertex3fvSUN                         C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN
	gpTexCoord2fVertex3fSUN                                  C.GPTEXCOORD2FVERTEX3FSUN
	gpTexCoord2fVertex3fvSUN                                 C.GPTEXCOORD2FVERTEX3FVSUN
	gpTexCoord2fv                                            C.GPTEXCOORD2FV
	gpTexCoord2hNV                                           C.GPTEXCOORD2HNV
	gpTexCoord2hvNV                                          C.GPTEXCOORD2HVNV
	gpTexCoord2i                                             C.GPTEXCOORD2I
	gpTexCoord2iv                                            C.GPTEXCOORD2IV
	gpTexCoord2s                                             C.GPTEXCOORD2S
	gpTexCoord2sv                                            C.GPTEXCOORD2SV
	gpTexCoord2xOES                                          C.GPTEXCOORD2XOES
	gpTexCoord2xvOES                                         C.GPTEXCOORD2XVOES
	gpTexCoord3bOES                                          C.GPTEXCOORD3BOES
	gpTexCoord3bvOES                                         C.GPTEXCOORD3BVOES
	gpTexCoord3d                                             C.GPTEXCOORD3D
	gpTexCoord3dv                                            C.GPTEXCOORD3DV
	gpTexCoord3f                                             C.GPTEXCOORD3F
	gpTexCoord3fv                                            C.GPTEXCOORD3FV
	gpTexCoord3hNV                                           C.GPTEXCOORD3HNV
	gpTexCoord3hvNV                                          C.GPTEXCOORD3HVNV
	gpTexCoord3i                                             C.GPTEXCOORD3I
	gpTexCoord3iv                                            C.GPTEXCOORD3IV
	gpTexCoord3s                                             C.GPTEXCOORD3S
	gpTexCoord3sv                                            C.GPTEXCOORD3SV
	gpTexCoord3xOES                                          C.GPTEXCOORD3XOES
	gpTexCoord3xvOES                                         C.GPTEXCOORD3XVOES
	gpTexCoord4bOES                                          C.GPTEXCOORD4BOES
	gpTexCoord4bvOES                                         C.GPTEXCOORD4BVOES
	gpTexCoord4d                                             C.GPTEXCOORD4D
	gpTexCoord4dv                                            C.GPTEXCOORD4DV
	gpTexCoord4f                                             C.GPTEXCOORD4F
	gpTexCoord4fColor4fNormal3fVertex4fSUN                   C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN
	gpTexCoord4fColor4fNormal3fVertex4fvSUN                  C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN
	gpTexCoord4fVertex4fSUN                                  C.GPTEXCOORD4FVERTEX4FSUN
	gpTexCoord4fVertex4fvSUN                                 C.GPTEXCOORD4FVERTEX4FVSUN
	gpTexCoord4fv                                            C.GPTEXCOORD4FV
	gpTexCoord4hNV                                           C.GPTEXCOORD4HNV
	gpTexCoord4hvNV                                          C.GPTEXCOORD4HVNV
	gpTexCoord4i                                             C.GPTEXCOORD4I
	gpTexCoord4iv                                            C.GPTEXCOORD4IV
	gpTexCoord4s                                             C.GPTEXCOORD4S
	gpTexCoord4sv                                            C.GPTEXCOORD4SV
	gpTexCoord4xOES                                          C.GPTEXCOORD4XOES
	gpTexCoord4xvOES                                         C.GPTEXCOORD4XVOES
	gpTexCoordFormatNV                                       C.GPTEXCOORDFORMATNV
	gpTexCoordPointer                                        C.GPTEXCOORDPOINTER
	gpTexCoordPointerEXT                                     C.GPTEXCOORDPOINTEREXT
	gpTexCoordPointerListIBM                                 C.GPTEXCOORDPOINTERLISTIBM
	gpTexCoordPointervINTEL                                  C.GPTEXCOORDPOINTERVINTEL
	gpTexEnvf                                                C.GPTEXENVF
	gpTexEnvfv                                               C.GPTEXENVFV
	gpTexEnvi                                                C.GPTEXENVI
	gpTexEnviv                                               C.GPTEXENVIV
	gpTexEnvxOES                                             C.GPTEXENVXOES
	gpTexEnvxvOES                                            C.GPTEXENVXVOES
	gpTexFilterFuncSGIS                                      C.GPTEXFILTERFUNCSGIS
	gpTexGend                                                C.GPTEXGEND
	gpTexGendv                                               C.GPTEXGENDV
	gpTexGenf                                                C.GPTEXGENF
	gpTexGenfv                                               C.GPTEXGENFV
	gpTexGeni                                                C.GPTEXGENI
	gpTexGeniv                                               C.GPTEXGENIV
	gpTexGenxOES                                             C.GPTEXGENXOES
	gpTexGenxvOES                                            C.GPTEXGENXVOES
	gpTexImage1D                                             C.GPTEXIMAGE1D
	gpTexImage2D                                             C.GPTEXIMAGE2D
	gpTexImage2DMultisample                                  C.GPTEXIMAGE2DMULTISAMPLE
	gpTexImage2DMultisampleCoverageNV                        C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV
	gpTexImage3D                                             C.GPTEXIMAGE3D
	gpTexImage3DEXT                                          C.GPTEXIMAGE3DEXT
	gpTexImage3DMultisample                                  C.GPTEXIMAGE3DMULTISAMPLE
	gpTexImage3DMultisampleCoverageNV                        C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV
	gpTexImage4DSGIS                                         C.GPTEXIMAGE4DSGIS
	gpTexPageCommitmentARB                                   C.GPTEXPAGECOMMITMENTARB
	gpTexPageCommitmentMemNV                                 C.GPTEXPAGECOMMITMENTMEMNV
	gpTexParameterIivEXT                                     C.GPTEXPARAMETERIIVEXT
	gpTexParameterIuivEXT                                    C.GPTEXPARAMETERIUIVEXT
	gpTexParameterf                                          C.GPTEXPARAMETERF
	gpTexParameterfv                                         C.GPTEXPARAMETERFV
	gpTexParameteri                                          C.GPTEXPARAMETERI
	gpTexParameteriv                                         C.GPTEXPARAMETERIV
	gpTexParameterxOES                                       C.GPTEXPARAMETERXOES
	gpTexParameterxvOES                                      C.GPTEXPARAMETERXVOES
	gpTexRenderbufferNV                                      C.GPTEXRENDERBUFFERNV
	gpTexStorage1D                                           C.GPTEXSTORAGE1D
	gpTexStorage2D                                           C.GPTEXSTORAGE2D
	gpTexStorage2DMultisample                                C.GPTEXSTORAGE2DMULTISAMPLE
	gpTexStorage3D                                           C.GPTEXSTORAGE3D
	gpTexStorage3DMultisample                                C.GPTEXSTORAGE3DMULTISAMPLE
	gpTexStorageMem1DEXT                                     C.GPTEXSTORAGEMEM1DEXT
	gpTexStorageMem2DEXT                                     C.GPTEXSTORAGEMEM2DEXT
	gpTexStorageMem2DMultisampleEXT                          C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT
	gpTexStorageMem3DEXT                                     C.GPTEXSTORAGEMEM3DEXT
	gpTexStorageMem3DMultisampleEXT                          C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT
	gpTexStorageSparseAMD                                    C.GPTEXSTORAGESPARSEAMD
	gpTexSubImage1D                                          C.GPTEXSUBIMAGE1D
	gpTexSubImage1DEXT                                       C.GPTEXSUBIMAGE1DEXT
	gpTexSubImage2D                                          C.GPTEXSUBIMAGE2D
	gpTexSubImage2DEXT                                       C.GPTEXSUBIMAGE2DEXT
	gpTexSubImage3D                                          C.GPTEXSUBIMAGE3D
	gpTexSubImage3DEXT                                       C.GPTEXSUBIMAGE3DEXT
	gpTexSubImage4DSGIS                                      C.GPTEXSUBIMAGE4DSGIS
	gpTextureAttachMemoryNV                                  C.GPTEXTUREATTACHMEMORYNV
	gpTextureBarrier                                         C.GPTEXTUREBARRIER
	gpTextureBarrierNV                                       C.GPTEXTUREBARRIERNV
	gpTextureBuffer                                          C.GPTEXTUREBUFFER
	gpTextureBufferEXT                                       C.GPTEXTUREBUFFEREXT
	gpTextureBufferRange                                     C.GPTEXTUREBUFFERRANGE
	gpTextureBufferRangeEXT                                  C.GPTEXTUREBUFFERRANGEEXT
	gpTextureColorMaskSGIS                                   C.GPTEXTURECOLORMASKSGIS
	gpTextureImage1DEXT                                      C.GPTEXTUREIMAGE1DEXT
	gpTextureImage2DEXT                                      C.GPTEXTUREIMAGE2DEXT
	gpTextureImage2DMultisampleCoverageNV                    C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV
	gpTextureImage2DMultisampleNV                            C.GPTEXTUREIMAGE2DMULTISAMPLENV
	gpTextureImage3DEXT                                      C.GPTEXTUREIMAGE3DEXT
	gpTextureImage3DMultisampleCoverageNV                    C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV
	gpTextureImage3DMultisampleNV                            C.GPTEXTUREIMAGE3DMULTISAMPLENV
	gpTextureLightEXT                                        C.GPTEXTURELIGHTEXT
	gpTextureMaterialEXT                                     C.GPTEXTUREMATERIALEXT
	gpTextureNormalEXT                                       C.GPTEXTURENORMALEXT
	gpTexturePageCommitmentEXT                               C.GPTEXTUREPAGECOMMITMENTEXT
	gpTexturePageCommitmentMemNV                             C.GPTEXTUREPAGECOMMITMENTMEMNV
	gpTextureParameterIiv                                    C.GPTEXTUREPARAMETERIIV
	gpTextureParameterIivEXT                                 C.GPTEXTUREPARAMETERIIVEXT
	gpTextureParameterIuiv                                   C.GPTEXTUREPARAMETERIUIV
	gpTextureParameterIuivEXT                                C.GPTEXTUREPARAMETERIUIVEXT
	gpTextureParameterf                                      C.GPTEXTUREPARAMETERF
	gpTextureParameterfEXT                                   C.GPTEXTUREPARAMETERFEXT
	gpTextureParameterfv                                     C.GPTEXTUREPARAMETERFV
	gpTextureParameterfvEXT                                  C.GPTEXTUREPARAMETERFVEXT
	gpTextureParameteri                                      C.GPTEXTUREPARAMETERI
	gpTextureParameteriEXT                                   C.GPTEXTUREPARAMETERIEXT
	gpTextureParameteriv                                     C.GPTEXTUREPARAMETERIV
	gpTextureParameterivEXT                                  C.GPTEXTUREPARAMETERIVEXT
	gpTextureRangeAPPLE                                      C.GPTEXTURERANGEAPPLE
	gpTextureRenderbufferEXT                                 C.GPTEXTURERENDERBUFFEREXT
	gpTextureStorage1D                                       C.GPTEXTURESTORAGE1D
	gpTextureStorage1DEXT                                    C.GPTEXTURESTORAGE1DEXT
	gpTextureStorage2D                                       C.GPTEXTURESTORAGE2D
	gpTextureStorage2DEXT                                    C.GPTEXTURESTORAGE2DEXT
	gpTextureStorage2DMultisample                            C.GPTEXTURESTORAGE2DMULTISAMPLE
	gpTextureStorage2DMultisampleEXT                         C.GPTEXTURESTORAGE2DMULTISAMPLEEXT
	gpTextureStorage3D                                       C.GPTEXTURESTORAGE3D
	gpTextureStorage3DEXT                                    C.GPTEXTURESTORAGE3DEXT
	gpTextureStorage3DMultisample                            C.GPTEXTURESTORAGE3DMULTISAMPLE
	gpTextureStorage3DMultisampleEXT                         C.GPTEXTURESTORAGE3DMULTISAMPLEEXT
	gpTextureStorageMem1DEXT                                 C.GPTEXTURESTORAGEMEM1DEXT
	gpTextureStorageMem2DEXT                                 C.GPTEXTURESTORAGEMEM2DEXT
	gpTextureStorageMem2DMultisampleEXT                      C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT
	gpTextureStorageMem3DEXT                                 C.GPTEXTURESTORAGEMEM3DEXT
	gpTextureStorageMem3DMultisampleEXT                      C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT
	gpTextureStorageSparseAMD                                C.GPTEXTURESTORAGESPARSEAMD
	gpTextureSubImage1D                                      C.GPTEXTURESUBIMAGE1D
	gpTextureSubImage1DEXT                                   C.GPTEXTURESUBIMAGE1DEXT
	gpTextureSubImage2D                                      C.GPTEXTURESUBIMAGE2D
	gpTextureSubImage2DEXT                                   C.GPTEXTURESUBIMAGE2DEXT
	gpTextureSubImage3D                                      C.GPTEXTURESUBIMAGE3D
	gpTextureSubImage3DEXT                                   C.GPTEXTURESUBIMAGE3DEXT
	gpTextureView                                            C.GPTEXTUREVIEW
	gpTrackMatrixNV                                          C.GPTRACKMATRIXNV
	gpTransformFeedbackAttribsNV                             C.GPTRANSFORMFEEDBACKATTRIBSNV
	gpTransformFeedbackBufferBase                            C.GPTRANSFORMFEEDBACKBUFFERBASE
	gpTransformFeedbackBufferRange                           C.GPTRANSFORMFEEDBACKBUFFERRANGE
	gpTransformFeedbackStreamAttribsNV                       C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV
	gpTransformFeedbackVaryingsEXT                           C.GPTRANSFORMFEEDBACKVARYINGSEXT
	gpTransformFeedbackVaryingsNV                            C.GPTRANSFORMFEEDBACKVARYINGSNV
	gpTransformPathNV                                        C.GPTRANSFORMPATHNV
	gpTranslated                                             C.GPTRANSLATED
	gpTranslatef                                             C.GPTRANSLATEF
	gpTranslatexOES                                          C.GPTRANSLATEXOES
	gpUniform1d                                              C.GPUNIFORM1D
	gpUniform1dv                                             C.GPUNIFORM1DV
	gpUniform1f                                              C.GPUNIFORM1F
	gpUniform1fARB                                           C.GPUNIFORM1FARB
	gpUniform1fv                                             C.GPUNIFORM1FV
	gpUniform1fvARB                                          C.GPUNIFORM1FVARB
	gpUniform1i                                              C.GPUNIFORM1I
	gpUniform1i64ARB                                         C.GPUNIFORM1I64ARB
	gpUniform1i64NV                                          C.GPUNIFORM1I64NV
	gpUniform1i64vARB                                        C.GPUNIFORM1I64VARB
	gpUniform1i64vNV                                         C.GPUNIFORM1I64VNV
	gpUniform1iARB                                           C.GPUNIFORM1IARB
	gpUniform1iv                                             C.GPUNIFORM1IV
	gpUniform1ivARB                                          C.GPUNIFORM1IVARB
	gpUniform1ui64ARB                                        C.GPUNIFORM1UI64ARB
	gpUniform1ui64NV                                         C.GPUNIFORM1UI64NV
	gpUniform1ui64vARB                                       C.GPUNIFORM1UI64VARB
	gpUniform1ui64vNV                                        C.GPUNIFORM1UI64VNV
	gpUniform1uiEXT                                          C.GPUNIFORM1UIEXT
	gpUniform1uivEXT                                         C.GPUNIFORM1UIVEXT
	gpUniform2d                                              C.GPUNIFORM2D
	gpUniform2dv                                             C.GPUNIFORM2DV
	gpUniform2f                                              C.GPUNIFORM2F
	gpUniform2fARB                                           C.GPUNIFORM2FARB
	gpUniform2fv                                             C.GPUNIFORM2FV
	gpUniform2fvARB                                          C.GPUNIFORM2FVARB
	gpUniform2i                                              C.GPUNIFORM2I
	gpUniform2i64ARB                                         C.GPUNIFORM2I64ARB
	gpUniform2i64NV                                          C.GPUNIFORM2I64NV
	gpUniform2i64vARB                                        C.GPUNIFORM2I64VARB
	gpUniform2i64vNV                                         C.GPUNIFORM2I64VNV
	gpUniform2iARB                                           C.GPUNIFORM2IARB
	gpUniform2iv                                             C.GPUNIFORM2IV
	gpUniform2ivARB                                          C.GPUNIFORM2IVARB
	gpUniform2ui64ARB                                        C.GPUNIFORM2UI64ARB
	gpUniform2ui64NV                                         C.GPUNIFORM2UI64NV
	gpUniform2ui64vARB                                       C.GPUNIFORM2UI64VARB
	gpUniform2ui64vNV                                        C.GPUNIFORM2UI64VNV
	gpUniform2uiEXT                                          C.GPUNIFORM2UIEXT
	gpUniform2uivEXT                                         C.GPUNIFORM2UIVEXT
	gpUniform3d                                              C.GPUNIFORM3D
	gpUniform3dv                                             C.GPUNIFORM3DV
	gpUniform3f                                              C.GPUNIFORM3F
	gpUniform3fARB                                           C.GPUNIFORM3FARB
	gpUniform3fv                                             C.GPUNIFORM3FV
	gpUniform3fvARB                                          C.GPUNIFORM3FVARB
	gpUniform3i                                              C.GPUNIFORM3I
	gpUniform3i64ARB                                         C.GPUNIFORM3I64ARB
	gpUniform3i64NV                                          C.GPUNIFORM3I64NV
	gpUniform3i64vARB                                        C.GPUNIFORM3I64VARB
	gpUniform3i64vNV                                         C.GPUNIFORM3I64VNV
	gpUniform3iARB                                           C.GPUNIFORM3IARB
	gpUniform3iv                                             C.GPUNIFORM3IV
	gpUniform3ivARB                                          C.GPUNIFORM3IVARB
	gpUniform3ui64ARB                                        C.GPUNIFORM3UI64ARB
	gpUniform3ui64NV                                         C.GPUNIFORM3UI64NV
	gpUniform3ui64vARB                                       C.GPUNIFORM3UI64VARB
	gpUniform3ui64vNV                                        C.GPUNIFORM3UI64VNV
	gpUniform3uiEXT                                          C.GPUNIFORM3UIEXT
	gpUniform3uivEXT                                         C.GPUNIFORM3UIVEXT
	gpUniform4d                                              C.GPUNIFORM4D
	gpUniform4dv                                             C.GPUNIFORM4DV
	gpUniform4f                                              C.GPUNIFORM4F
	gpUniform4fARB                                           C.GPUNIFORM4FARB
	gpUniform4fv                                             C.GPUNIFORM4FV
	gpUniform4fvARB                                          C.GPUNIFORM4FVARB
	gpUniform4i                                              C.GPUNIFORM4I
	gpUniform4i64ARB                                         C.GPUNIFORM4I64ARB
	gpUniform4i64NV                                          C.GPUNIFORM4I64NV
	gpUniform4i64vARB                                        C.GPUNIFORM4I64VARB
	gpUniform4i64vNV                                         C.GPUNIFORM4I64VNV
	gpUniform4iARB                                           C.GPUNIFORM4IARB
	gpUniform4iv                                             C.GPUNIFORM4IV
	gpUniform4ivARB                                          C.GPUNIFORM4IVARB
	gpUniform4ui64ARB                                        C.GPUNIFORM4UI64ARB
	gpUniform4ui64NV                                         C.GPUNIFORM4UI64NV
	gpUniform4ui64vARB                                       C.GPUNIFORM4UI64VARB
	gpUniform4ui64vNV                                        C.GPUNIFORM4UI64VNV
	gpUniform4uiEXT                                          C.GPUNIFORM4UIEXT
	gpUniform4uivEXT                                         C.GPUNIFORM4UIVEXT
	gpUniformBlockBinding                                    C.GPUNIFORMBLOCKBINDING
	gpUniformBufferEXT                                       C.GPUNIFORMBUFFEREXT
	gpUniformHandleui64ARB                                   C.GPUNIFORMHANDLEUI64ARB
	gpUniformHandleui64NV                                    C.GPUNIFORMHANDLEUI64NV
	gpUniformHandleui64vARB                                  C.GPUNIFORMHANDLEUI64VARB
	gpUniformHandleui64vNV                                   C.GPUNIFORMHANDLEUI64VNV
	gpUniformMatrix2dv                                       C.GPUNIFORMMATRIX2DV
	gpUniformMatrix2fv                                       C.GPUNIFORMMATRIX2FV
	gpUniformMatrix2fvARB                                    C.GPUNIFORMMATRIX2FVARB
	gpUniformMatrix2x3dv                                     C.GPUNIFORMMATRIX2X3DV
	gpUniformMatrix2x3fv                                     C.GPUNIFORMMATRIX2X3FV
	gpUniformMatrix2x4dv                                     C.GPUNIFORMMATRIX2X4DV
	gpUniformMatrix2x4fv                                     C.GPUNIFORMMATRIX2X4FV
	gpUniformMatrix3dv                                       C.GPUNIFORMMATRIX3DV
	gpUniformMatrix3fv                                       C.GPUNIFORMMATRIX3FV
	gpUniformMatrix3fvARB                                    C.GPUNIFORMMATRIX3FVARB
	gpUniformMatrix3x2dv                                     C.GPUNIFORMMATRIX3X2DV
	gpUniformMatrix3x2fv                                     C.GPUNIFORMMATRIX3X2FV
	gpUniformMatrix3x4dv                                     C.GPUNIFORMMATRIX3X4DV
	gpUniformMatrix3x4fv                                     C.GPUNIFORMMATRIX3X4FV
	gpUniformMatrix4dv                                       C.GPUNIFORMMATRIX4DV
	gpUniformMatrix4fv                                       C.GPUNIFORMMATRIX4FV
	gpUniformMatrix4fvARB                                    C.GPUNIFORMMATRIX4FVARB
	gpUniformMatrix4x2dv                                     C.GPUNIFORMMATRIX4X2DV
	gpUniformMatrix4x2fv                                     C.GPUNIFORMMATRIX4X2FV
	gpUniformMatrix4x3dv                                     C.GPUNIFORMMATRIX4X3DV
	gpUniformMatrix4x3fv                                     C.GPUNIFORMMATRIX4X3FV
	gpUniformSubroutinesuiv                                  C.GPUNIFORMSUBROUTINESUIV
	gpUniformui64NV                                          C.GPUNIFORMUI64NV
	gpUniformui64vNV                                         C.GPUNIFORMUI64VNV
	gpUnlockArraysEXT                                        C.GPUNLOCKARRAYSEXT
	gpUnmapBuffer                                            C.GPUNMAPBUFFER
	gpUnmapBufferARB                                         C.GPUNMAPBUFFERARB
	gpUnmapNamedBuffer                                       C.GPUNMAPNAMEDBUFFER
	gpUnmapNamedBufferEXT                                    C.GPUNMAPNAMEDBUFFEREXT
	gpUnmapObjectBufferATI                                   C.GPUNMAPOBJECTBUFFERATI
	gpUnmapTexture2DINTEL                                    C.GPUNMAPTEXTURE2DINTEL
	gpUpdateObjectBufferATI                                  C.GPUPDATEOBJECTBUFFERATI
	gpUploadGpuMaskNVX                                       C.GPUPLOADGPUMASKNVX
	gpUseProgram                                             C.GPUSEPROGRAM
	gpUseProgramObjectARB                                    C.GPUSEPROGRAMOBJECTARB
	gpUseProgramStages                                       C.GPUSEPROGRAMSTAGES
	gpUseProgramStagesEXT                                    C.GPUSEPROGRAMSTAGESEXT
	gpUseShaderProgramEXT                                    C.GPUSESHADERPROGRAMEXT
	gpVDPAUFiniNV                                            C.GPVDPAUFININV
	gpVDPAUGetSurfaceivNV                                    C.GPVDPAUGETSURFACEIVNV
	gpVDPAUInitNV                                            C.GPVDPAUINITNV
	gpVDPAUIsSurfaceNV                                       C.GPVDPAUISSURFACENV
	gpVDPAUMapSurfacesNV                                     C.GPVDPAUMAPSURFACESNV
	gpVDPAURegisterOutputSurfaceNV                           C.GPVDPAUREGISTEROUTPUTSURFACENV
	gpVDPAURegisterVideoSurfaceNV                            C.GPVDPAUREGISTERVIDEOSURFACENV
	gpVDPAURegisterVideoSurfaceWithPictureStructureNV        C.GPVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENV
	gpVDPAUSurfaceAccessNV                                   C.GPVDPAUSURFACEACCESSNV
	gpVDPAUUnmapSurfacesNV                                   C.GPVDPAUUNMAPSURFACESNV
	gpVDPAUUnregisterSurfaceNV                               C.GPVDPAUUNREGISTERSURFACENV
	gpValidateProgram                                        C.GPVALIDATEPROGRAM
	gpValidateProgramARB                                     C.GPVALIDATEPROGRAMARB
	gpValidateProgramPipeline                                C.GPVALIDATEPROGRAMPIPELINE
	gpValidateProgramPipelineEXT                             C.GPVALIDATEPROGRAMPIPELINEEXT
	gpVariantArrayObjectATI                                  C.GPVARIANTARRAYOBJECTATI
	gpVariantPointerEXT                                      C.GPVARIANTPOINTEREXT
	gpVariantbvEXT                                           C.GPVARIANTBVEXT
	gpVariantdvEXT                                           C.GPVARIANTDVEXT
	gpVariantfvEXT                                           C.GPVARIANTFVEXT
	gpVariantivEXT                                           C.GPVARIANTIVEXT
	gpVariantsvEXT                                           C.GPVARIANTSVEXT
	gpVariantubvEXT                                          C.GPVARIANTUBVEXT
	gpVariantuivEXT                                          C.GPVARIANTUIVEXT
	gpVariantusvEXT                                          C.GPVARIANTUSVEXT
	gpVertex2bOES                                            C.GPVERTEX2BOES
	gpVertex2bvOES                                           C.GPVERTEX2BVOES
	gpVertex2d                                               C.GPVERTEX2D
	gpVertex2dv                                              C.GPVERTEX2DV
	gpVertex2f                                               C.GPVERTEX2F
	gpVertex2fv                                              C.GPVERTEX2FV
	gpVertex2hNV                                             C.GPVERTEX2HNV
	gpVertex2hvNV                                            C.GPVERTEX2HVNV
	gpVertex2i                                               C.GPVERTEX2I
	gpVertex2iv                                              C.GPVERTEX2IV
	gpVertex2s                                               C.GPVERTEX2S
	gpVertex2sv                                              C.GPVERTEX2SV
	gpVertex2xOES                                            C.GPVERTEX2XOES
	gpVertex2xvOES                                           C.GPVERTEX2XVOES
	gpVertex3bOES                                            C.GPVERTEX3BOES
	gpVertex3bvOES                                           C.GPVERTEX3BVOES
	gpVertex3d                                               C.GPVERTEX3D
	gpVertex3dv                                              C.GPVERTEX3DV
	gpVertex3f                                               C.GPVERTEX3F
	gpVertex3fv                                              C.GPVERTEX3FV
	gpVertex3hNV                                             C.GPVERTEX3HNV
	gpVertex3hvNV                                            C.GPVERTEX3HVNV
	gpVertex3i                                               C.GPVERTEX3I
	gpVertex3iv                                              C.GPVERTEX3IV
	gpVertex3s                                               C.GPVERTEX3S
	gpVertex3sv                                              C.GPVERTEX3SV
	gpVertex3xOES                                            C.GPVERTEX3XOES
	gpVertex3xvOES                                           C.GPVERTEX3XVOES
	gpVertex4bOES                                            C.GPVERTEX4BOES
	gpVertex4bvOES                                           C.GPVERTEX4BVOES
	gpVertex4d                                               C.GPVERTEX4D
	gpVertex4dv                                              C.GPVERTEX4DV
	gpVertex4f                                               C.GPVERTEX4F
	gpVertex4fv                                              C.GPVERTEX4FV
	gpVertex4hNV                                             C.GPVERTEX4HNV
	gpVertex4hvNV                                            C.GPVERTEX4HVNV
	gpVertex4i                                               C.GPVERTEX4I
	gpVertex4iv                                              C.GPVERTEX4IV
	gpVertex4s                                               C.GPVERTEX4S
	gpVertex4sv                                              C.GPVERTEX4SV
	gpVertex4xOES                                            C.GPVERTEX4XOES
	gpVertex4xvOES                                           C.GPVERTEX4XVOES
	gpVertexArrayAttribBinding                               C.GPVERTEXARRAYATTRIBBINDING
	gpVertexArrayAttribFormat                                C.GPVERTEXARRAYATTRIBFORMAT
	gpVertexArrayAttribIFormat                               C.GPVERTEXARRAYATTRIBIFORMAT
	gpVertexArrayAttribLFormat                               C.GPVERTEXARRAYATTRIBLFORMAT
	gpVertexArrayBindVertexBufferEXT                         C.GPVERTEXARRAYBINDVERTEXBUFFEREXT
	gpVertexArrayBindingDivisor                              C.GPVERTEXARRAYBINDINGDIVISOR
	gpVertexArrayColorOffsetEXT                              C.GPVERTEXARRAYCOLOROFFSETEXT
	gpVertexArrayEdgeFlagOffsetEXT                           C.GPVERTEXARRAYEDGEFLAGOFFSETEXT
	gpVertexArrayElementBuffer                               C.GPVERTEXARRAYELEMENTBUFFER
	gpVertexArrayFogCoordOffsetEXT                           C.GPVERTEXARRAYFOGCOORDOFFSETEXT
	gpVertexArrayIndexOffsetEXT                              C.GPVERTEXARRAYINDEXOFFSETEXT
	gpVertexArrayMultiTexCoordOffsetEXT                      C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT
	gpVertexArrayNormalOffsetEXT                             C.GPVERTEXARRAYNORMALOFFSETEXT
	gpVertexArrayParameteriAPPLE                             C.GPVERTEXARRAYPARAMETERIAPPLE
	gpVertexArrayRangeAPPLE                                  C.GPVERTEXARRAYRANGEAPPLE
	gpVertexArrayRangeNV                                     C.GPVERTEXARRAYRANGENV
	gpVertexArraySecondaryColorOffsetEXT                     C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT
	gpVertexArrayTexCoordOffsetEXT                           C.GPVERTEXARRAYTEXCOORDOFFSETEXT
	gpVertexArrayVertexAttribBindingEXT                      C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT
	gpVertexArrayVertexAttribDivisorEXT                      C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT
	gpVertexArrayVertexAttribFormatEXT                       C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT
	gpVertexArrayVertexAttribIFormatEXT                      C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT
	gpVertexArrayVertexAttribIOffsetEXT                      C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT
	gpVertexArrayVertexAttribLFormatEXT                      C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT
	gpVertexArrayVertexAttribLOffsetEXT                      C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT
	gpVertexArrayVertexAttribOffsetEXT                       C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT
	gpVertexArrayVertexBindingDivisorEXT                     C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT
	gpVertexArrayVertexBuffer                                C.GPVERTEXARRAYVERTEXBUFFER
	gpVertexArrayVertexBuffers                               C.GPVERTEXARRAYVERTEXBUFFERS
	gpVertexArrayVertexOffsetEXT                             C.GPVERTEXARRAYVERTEXOFFSETEXT
	gpVertexAttrib1d                                         C.GPVERTEXATTRIB1D
	gpVertexAttrib1dARB                                      C.GPVERTEXATTRIB1DARB
	gpVertexAttrib1dNV                                       C.GPVERTEXATTRIB1DNV
	gpVertexAttrib1dv                                        C.GPVERTEXATTRIB1DV
	gpVertexAttrib1dvARB                                     C.GPVERTEXATTRIB1DVARB
	gpVertexAttrib1dvNV                                      C.GPVERTEXATTRIB1DVNV
	gpVertexAttrib1f                                         C.GPVERTEXATTRIB1F
	gpVertexAttrib1fARB                                      C.GPVERTEXATTRIB1FARB
	gpVertexAttrib1fNV                                       C.GPVERTEXATTRIB1FNV
	gpVertexAttrib1fv                                        C.GPVERTEXATTRIB1FV
	gpVertexAttrib1fvARB                                     C.GPVERTEXATTRIB1FVARB
	gpVertexAttrib1fvNV                                      C.GPVERTEXATTRIB1FVNV
	gpVertexAttrib1hNV                                       C.GPVERTEXATTRIB1HNV
	gpVertexAttrib1hvNV                                      C.GPVERTEXATTRIB1HVNV
	gpVertexAttrib1s                                         C.GPVERTEXATTRIB1S
	gpVertexAttrib1sARB                                      C.GPVERTEXATTRIB1SARB
	gpVertexAttrib1sNV                                       C.GPVERTEXATTRIB1SNV
	gpVertexAttrib1sv                                        C.GPVERTEXATTRIB1SV
	gpVertexAttrib1svARB                                     C.GPVERTEXATTRIB1SVARB
	gpVertexAttrib1svNV                                      C.GPVERTEXATTRIB1SVNV
	gpVertexAttrib2d                                         C.GPVERTEXATTRIB2D
	gpVertexAttrib2dARB                                      C.GPVERTEXATTRIB2DARB
	gpVertexAttrib2dNV                                       C.GPVERTEXATTRIB2DNV
	gpVertexAttrib2dv                                        C.GPVERTEXATTRIB2DV
	gpVertexAttrib2dvARB                                     C.GPVERTEXATTRIB2DVARB
	gpVertexAttrib2dvNV                                      C.GPVERTEXATTRIB2DVNV
	gpVertexAttrib2f                                         C.GPVERTEXATTRIB2F
	gpVertexAttrib2fARB                                      C.GPVERTEXATTRIB2FARB
	gpVertexAttrib2fNV                                       C.GPVERTEXATTRIB2FNV
	gpVertexAttrib2fv                                        C.GPVERTEXATTRIB2FV
	gpVertexAttrib2fvARB                                     C.GPVERTEXATTRIB2FVARB
	gpVertexAttrib2fvNV                                      C.GPVERTEXATTRIB2FVNV
	gpVertexAttrib2hNV                                       C.GPVERTEXATTRIB2HNV
	gpVertexAttrib2hvNV                                      C.GPVERTEXATTRIB2HVNV
	gpVertexAttrib2s                                         C.GPVERTEXATTRIB2S
	gpVertexAttrib2sARB                                      C.GPVERTEXATTRIB2SARB
	gpVertexAttrib2sNV                                       C.GPVERTEXATTRIB2SNV
	gpVertexAttrib2sv                                        C.GPVERTEXATTRIB2SV
	gpVertexAttrib2svARB                                     C.GPVERTEXATTRIB2SVARB
	gpVertexAttrib2svNV                                      C.GPVERTEXATTRIB2SVNV
	gpVertexAttrib3d                                         C.GPVERTEXATTRIB3D
	gpVertexAttrib3dARB                                      C.GPVERTEXATTRIB3DARB
	gpVertexAttrib3dNV                                       C.GPVERTEXATTRIB3DNV
	gpVertexAttrib3dv                                        C.GPVERTEXATTRIB3DV
	gpVertexAttrib3dvARB                                     C.GPVERTEXATTRIB3DVARB
	gpVertexAttrib3dvNV                                      C.GPVERTEXATTRIB3DVNV
	gpVertexAttrib3f                                         C.GPVERTEXATTRIB3F
	gpVertexAttrib3fARB                                      C.GPVERTEXATTRIB3FARB
	gpVertexAttrib3fNV                                       C.GPVERTEXATTRIB3FNV
	gpVertexAttrib3fv                                        C.GPVERTEXATTRIB3FV
	gpVertexAttrib3fvARB                                     C.GPVERTEXATTRIB3FVARB
	gpVertexAttrib3fvNV                                      C.GPVERTEXATTRIB3FVNV
	gpVertexAttrib3hNV                                       C.GPVERTEXATTRIB3HNV
	gpVertexAttrib3hvNV                                      C.GPVERTEXATTRIB3HVNV
	gpVertexAttrib3s                                         C.GPVERTEXATTRIB3S
	gpVertexAttrib3sARB                                      C.GPVERTEXATTRIB3SARB
	gpVertexAttrib3sNV                                       C.GPVERTEXATTRIB3SNV
	gpVertexAttrib3sv                                        C.GPVERTEXATTRIB3SV
	gpVertexAttrib3svARB                                     C.GPVERTEXATTRIB3SVARB
	gpVertexAttrib3svNV                                      C.GPVERTEXATTRIB3SVNV
	gpVertexAttrib4Nbv                                       C.GPVERTEXATTRIB4NBV
	gpVertexAttrib4NbvARB                                    C.GPVERTEXATTRIB4NBVARB
	gpVertexAttrib4Niv                                       C.GPVERTEXATTRIB4NIV
	gpVertexAttrib4NivARB                                    C.GPVERTEXATTRIB4NIVARB
	gpVertexAttrib4Nsv                                       C.GPVERTEXATTRIB4NSV
	gpVertexAttrib4NsvARB                                    C.GPVERTEXATTRIB4NSVARB
	gpVertexAttrib4Nub                                       C.GPVERTEXATTRIB4NUB
	gpVertexAttrib4NubARB                                    C.GPVERTEXATTRIB4NUBARB
	gpVertexAttrib4Nubv                                      C.GPVERTEXATTRIB4NUBV
	gpVertexAttrib4NubvARB                                   C.GPVERTEXATTRIB4NUBVARB
	gpVertexAttrib4Nuiv                                      C.GPVERTEXATTRIB4NUIV
	gpVertexAttrib4NuivARB                                   C.GPVERTEXATTRIB4NUIVARB
	gpVertexAttrib4Nusv                                      C.GPVERTEXATTRIB4NUSV
	gpVertexAttrib4NusvARB                                   C.GPVERTEXATTRIB4NUSVARB
	gpVertexAttrib4bv                                        C.GPVERTEXATTRIB4BV
	gpVertexAttrib4bvARB                                     C.GPVERTEXATTRIB4BVARB
	gpVertexAttrib4d                                         C.GPVERTEXATTRIB4D
	gpVertexAttrib4dARB                                      C.GPVERTEXATTRIB4DARB
	gpVertexAttrib4dNV                                       C.GPVERTEXATTRIB4DNV
	gpVertexAttrib4dv                                        C.GPVERTEXATTRIB4DV
	gpVertexAttrib4dvARB                                     C.GPVERTEXATTRIB4DVARB
	gpVertexAttrib4dvNV                                      C.GPVERTEXATTRIB4DVNV
	gpVertexAttrib4f                                         C.GPVERTEXATTRIB4F
	gpVertexAttrib4fARB                                      C.GPVERTEXATTRIB4FARB
	gpVertexAttrib4fNV                                       C.GPVERTEXATTRIB4FNV
	gpVertexAttrib4fv                                        C.GPVERTEXATTRIB4FV
	gpVertexAttrib4fvARB                                     C.GPVERTEXATTRIB4FVARB
	gpVertexAttrib4fvNV                                      C.GPVERTEXATTRIB4FVNV
	gpVertexAttrib4hNV                                       C.GPVERTEXATTRIB4HNV
	gpVertexAttrib4hvNV                                      C.GPVERTEXATTRIB4HVNV
	gpVertexAttrib4iv                                        C.GPVERTEXATTRIB4IV
	gpVertexAttrib4ivARB                                     C.GPVERTEXATTRIB4IVARB
	gpVertexAttrib4s                                         C.GPVERTEXATTRIB4S
	gpVertexAttrib4sARB                                      C.GPVERTEXATTRIB4SARB
	gpVertexAttrib4sNV                                       C.GPVERTEXATTRIB4SNV
	gpVertexAttrib4sv                                        C.GPVERTEXATTRIB4SV
	gpVertexAttrib4svARB                                     C.GPVERTEXATTRIB4SVARB
	gpVertexAttrib4svNV                                      C.GPVERTEXATTRIB4SVNV
	gpVertexAttrib4ubNV                                      C.GPVERTEXATTRIB4UBNV
	gpVertexAttrib4ubv                                       C.GPVERTEXATTRIB4UBV
	gpVertexAttrib4ubvARB                                    C.GPVERTEXATTRIB4UBVARB
	gpVertexAttrib4ubvNV                                     C.GPVERTEXATTRIB4UBVNV
	gpVertexAttrib4uiv                                       C.GPVERTEXATTRIB4UIV
	gpVertexAttrib4uivARB                                    C.GPVERTEXATTRIB4UIVARB
	gpVertexAttrib4usv                                       C.GPVERTEXATTRIB4USV
	gpVertexAttrib4usvARB                                    C.GPVERTEXATTRIB4USVARB
	gpVertexAttribArrayObjectATI                             C.GPVERTEXATTRIBARRAYOBJECTATI
	gpVertexAttribBinding                                    C.GPVERTEXATTRIBBINDING
	gpVertexAttribDivisorARB                                 C.GPVERTEXATTRIBDIVISORARB
	gpVertexAttribFormat                                     C.GPVERTEXATTRIBFORMAT
	gpVertexAttribFormatNV                                   C.GPVERTEXATTRIBFORMATNV
	gpVertexAttribI1iEXT                                     C.GPVERTEXATTRIBI1IEXT
	gpVertexAttribI1ivEXT                                    C.GPVERTEXATTRIBI1IVEXT
	gpVertexAttribI1uiEXT                                    C.GPVERTEXATTRIBI1UIEXT
	gpVertexAttribI1uivEXT                                   C.GPVERTEXATTRIBI1UIVEXT
	gpVertexAttribI2iEXT                                     C.GPVERTEXATTRIBI2IEXT
	gpVertexAttribI2ivEXT                                    C.GPVERTEXATTRIBI2IVEXT
	gpVertexAttribI2uiEXT                                    C.GPVERTEXATTRIBI2UIEXT
	gpVertexAttribI2uivEXT                                   C.GPVERTEXATTRIBI2UIVEXT
	gpVertexAttribI3iEXT                                     C.GPVERTEXATTRIBI3IEXT
	gpVertexAttribI3ivEXT                                    C.GPVERTEXATTRIBI3IVEXT
	gpVertexAttribI3uiEXT                                    C.GPVERTEXATTRIBI3UIEXT
	gpVertexAttribI3uivEXT                                   C.GPVERTEXATTRIBI3UIVEXT
	gpVertexAttribI4bvEXT                                    C.GPVERTEXATTRIBI4BVEXT
	gpVertexAttribI4iEXT                                     C.GPVERTEXATTRIBI4IEXT
	gpVertexAttribI4ivEXT                                    C.GPVERTEXATTRIBI4IVEXT
	gpVertexAttribI4svEXT                                    C.GPVERTEXATTRIBI4SVEXT
	gpVertexAttribI4ubvEXT                                   C.GPVERTEXATTRIBI4UBVEXT
	gpVertexAttribI4uiEXT                                    C.GPVERTEXATTRIBI4UIEXT
	gpVertexAttribI4uivEXT                                   C.GPVERTEXATTRIBI4UIVEXT
	gpVertexAttribI4usvEXT                                   C.GPVERTEXATTRIBI4USVEXT
	gpVertexAttribIFormat                                    C.GPVERTEXATTRIBIFORMAT
	gpVertexAttribIFormatNV                                  C.GPVERTEXATTRIBIFORMATNV
	gpVertexAttribIPointerEXT                                C.GPVERTEXATTRIBIPOINTEREXT
	gpVertexAttribL1d                                        C.GPVERTEXATTRIBL1D
	gpVertexAttribL1dEXT                                     C.GPVERTEXATTRIBL1DEXT
	gpVertexAttribL1dv                                       C.GPVERTEXATTRIBL1DV
	gpVertexAttribL1dvEXT                                    C.GPVERTEXATTRIBL1DVEXT
	gpVertexAttribL1i64NV                                    C.GPVERTEXATTRIBL1I64NV
	gpVertexAttribL1i64vNV                                   C.GPVERTEXATTRIBL1I64VNV
	gpVertexAttribL1ui64ARB                                  C.GPVERTEXATTRIBL1UI64ARB
	gpVertexAttribL1ui64NV                                   C.GPVERTEXATTRIBL1UI64NV
	gpVertexAttribL1ui64vARB                                 C.GPVERTEXATTRIBL1UI64VARB
	gpVertexAttribL1ui64vNV                                  C.GPVERTEXATTRIBL1UI64VNV
	gpVertexAttribL2d                                        C.GPVERTEXATTRIBL2D
	gpVertexAttribL2dEXT                                     C.GPVERTEXATTRIBL2DEXT
	gpVertexAttribL2dv                                       C.GPVERTEXATTRIBL2DV
	gpVertexAttribL2dvEXT                                    C.GPVERTEXATTRIBL2DVEXT
	gpVertexAttribL2i64NV                                    C.GPVERTEXATTRIBL2I64NV
	gpVertexAttribL2i64vNV                                   C.GPVERTEXATTRIBL2I64VNV
	gpVertexAttribL2ui64NV                                   C.GPVERTEXATTRIBL2UI64NV
	gpVertexAttribL2ui64vNV                                  C.GPVERTEXATTRIBL2UI64VNV
	gpVertexAttribL3d                                        C.GPVERTEXATTRIBL3D
	gpVertexAttribL3dEXT                                     C.GPVERTEXATTRIBL3DEXT
	gpVertexAttribL3dv                                       C.GPVERTEXATTRIBL3DV
	gpVertexAttribL3dvEXT                                    C.GPVERTEXATTRIBL3DVEXT
	gpVertexAttribL3i64NV                                    C.GPVERTEXATTRIBL3I64NV
	gpVertexAttribL3i64vNV                                   C.GPVERTEXATTRIBL3I64VNV
	gpVertexAttribL3ui64NV                                   C.GPVERTEXATTRIBL3UI64NV
	gpVertexAttribL3ui64vNV                                  C.GPVERTEXATTRIBL3UI64VNV
	gpVertexAttribL4d                                        C.GPVERTEXATTRIBL4D
	gpVertexAttribL4dEXT                                     C.GPVERTEXATTRIBL4DEXT
	gpVertexAttribL4dv                                       C.GPVERTEXATTRIBL4DV
	gpVertexAttribL4dvEXT                                    C.GPVERTEXATTRIBL4DVEXT
	gpVertexAttribL4i64NV                                    C.GPVERTEXATTRIBL4I64NV
	gpVertexAttribL4i64vNV                                   C.GPVERTEXATTRIBL4I64VNV
	gpVertexAttribL4ui64NV                                   C.GPVERTEXATTRIBL4UI64NV
	gpVertexAttribL4ui64vNV                                  C.GPVERTEXATTRIBL4UI64VNV
	gpVertexAttribLFormat                                    C.GPVERTEXATTRIBLFORMAT
	gpVertexAttribLFormatNV                                  C.GPVERTEXATTRIBLFORMATNV
	gpVertexAttribLPointer                                   C.GPVERTEXATTRIBLPOINTER
	gpVertexAttribLPointerEXT                                C.GPVERTEXATTRIBLPOINTEREXT
	gpVertexAttribP1ui                                       C.GPVERTEXATTRIBP1UI
	gpVertexAttribP1uiv                                      C.GPVERTEXATTRIBP1UIV
	gpVertexAttribP2ui                                       C.GPVERTEXATTRIBP2UI
	gpVertexAttribP2uiv                                      C.GPVERTEXATTRIBP2UIV
	gpVertexAttribP3ui                                       C.GPVERTEXATTRIBP3UI
	gpVertexAttribP3uiv                                      C.GPVERTEXATTRIBP3UIV
	gpVertexAttribP4ui                                       C.GPVERTEXATTRIBP4UI
	gpVertexAttribP4uiv                                      C.GPVERTEXATTRIBP4UIV
	gpVertexAttribParameteriAMD                              C.GPVERTEXATTRIBPARAMETERIAMD
	gpVertexAttribPointer                                    C.GPVERTEXATTRIBPOINTER
	gpVertexAttribPointerARB                                 C.GPVERTEXATTRIBPOINTERARB
	gpVertexAttribPointerNV                                  C.GPVERTEXATTRIBPOINTERNV
	gpVertexAttribs1dvNV                                     C.GPVERTEXATTRIBS1DVNV
	gpVertexAttribs1fvNV                                     C.GPVERTEXATTRIBS1FVNV
	gpVertexAttribs1hvNV                                     C.GPVERTEXATTRIBS1HVNV
	gpVertexAttribs1svNV                                     C.GPVERTEXATTRIBS1SVNV
	gpVertexAttribs2dvNV                                     C.GPVERTEXATTRIBS2DVNV
	gpVertexAttribs2fvNV                                     C.GPVERTEXATTRIBS2FVNV
	gpVertexAttribs2hvNV                                     C.GPVERTEXATTRIBS2HVNV
	gpVertexAttribs2svNV                                     C.GPVERTEXATTRIBS2SVNV
	gpVertexAttribs3dvNV                                     C.GPVERTEXATTRIBS3DVNV
	gpVertexAttribs3fvNV                                     C.GPVERTEXATTRIBS3FVNV
	gpVertexAttribs3hvNV                                     C.GPVERTEXATTRIBS3HVNV
	gpVertexAttribs3svNV                                     C.GPVERTEXATTRIBS3SVNV
	gpVertexAttribs4dvNV                                     C.GPVERTEXATTRIBS4DVNV
	gpVertexAttribs4fvNV                                     C.GPVERTEXATTRIBS4FVNV
	gpVertexAttribs4hvNV                                     C.GPVERTEXATTRIBS4HVNV
	gpVertexAttribs4svNV                                     C.GPVERTEXATTRIBS4SVNV
	gpVertexAttribs4ubvNV                                    C.GPVERTEXATTRIBS4UBVNV
	gpVertexBindingDivisor                                   C.GPVERTEXBINDINGDIVISOR
	gpVertexBlendARB                                         C.GPVERTEXBLENDARB
	gpVertexBlendEnvfATI                                     C.GPVERTEXBLENDENVFATI
	gpVertexBlendEnviATI                                     C.GPVERTEXBLENDENVIATI
	gpVertexFormatNV                                         C.GPVERTEXFORMATNV
	gpVertexPointer                                          C.GPVERTEXPOINTER
	gpVertexPointerEXT                                       C.GPVERTEXPOINTEREXT
	gpVertexPointerListIBM                                   C.GPVERTEXPOINTERLISTIBM
	gpVertexPointervINTEL                                    C.GPVERTEXPOINTERVINTEL
	gpVertexStream1dATI                                      C.GPVERTEXSTREAM1DATI
	gpVertexStream1dvATI                                     C.GPVERTEXSTREAM1DVATI
	gpVertexStream1fATI                                      C.GPVERTEXSTREAM1FATI
	gpVertexStream1fvATI                                     C.GPVERTEXSTREAM1FVATI
	gpVertexStream1iATI                                      C.GPVERTEXSTREAM1IATI
	gpVertexStream1ivATI                                     C.GPVERTEXSTREAM1IVATI
	gpVertexStream1sATI                                      C.GPVERTEXSTREAM1SATI
	gpVertexStream1svATI                                     C.GPVERTEXSTREAM1SVATI
	gpVertexStream2dATI                                      C.GPVERTEXSTREAM2DATI
	gpVertexStream2dvATI                                     C.GPVERTEXSTREAM2DVATI
	gpVertexStream2fATI                                      C.GPVERTEXSTREAM2FATI
	gpVertexStream2fvATI                                     C.GPVERTEXSTREAM2FVATI
	gpVertexStream2iATI                                      C.GPVERTEXSTREAM2IATI
	gpVertexStream2ivATI                                     C.GPVERTEXSTREAM2IVATI
	gpVertexStream2sATI                                      C.GPVERTEXSTREAM2SATI
	gpVertexStream2svATI                                     C.GPVERTEXSTREAM2SVATI
	gpVertexStream3dATI                                      C.GPVERTEXSTREAM3DATI
	gpVertexStream3dvATI                                     C.GPVERTEXSTREAM3DVATI
	gpVertexStream3fATI                                      C.GPVERTEXSTREAM3FATI
	gpVertexStream3fvATI                                     C.GPVERTEXSTREAM3FVATI
	gpVertexStream3iATI                                      C.GPVERTEXSTREAM3IATI
	gpVertexStream3ivATI                                     C.GPVERTEXSTREAM3IVATI
	gpVertexStream3sATI                                      C.GPVERTEXSTREAM3SATI
	gpVertexStream3svATI                                     C.GPVERTEXSTREAM3SVATI
	gpVertexStream4dATI                                      C.GPVERTEXSTREAM4DATI
	gpVertexStream4dvATI                                     C.GPVERTEXSTREAM4DVATI
	gpVertexStream4fATI                                      C.GPVERTEXSTREAM4FATI
	gpVertexStream4fvATI                                     C.GPVERTEXSTREAM4FVATI
	gpVertexStream4iATI                                      C.GPVERTEXSTREAM4IATI
	gpVertexStream4ivATI                                     C.GPVERTEXSTREAM4IVATI
	gpVertexStream4sATI                                      C.GPVERTEXSTREAM4SATI
	gpVertexStream4svATI                                     C.GPVERTEXSTREAM4SVATI
	gpVertexWeightPointerEXT                                 C.GPVERTEXWEIGHTPOINTEREXT
	gpVertexWeightfEXT                                       C.GPVERTEXWEIGHTFEXT
	gpVertexWeightfvEXT                                      C.GPVERTEXWEIGHTFVEXT
	gpVertexWeighthNV                                        C.GPVERTEXWEIGHTHNV
	gpVertexWeighthvNV                                       C.GPVERTEXWEIGHTHVNV
	gpVideoCaptureNV                                         C.GPVIDEOCAPTURENV
	gpVideoCaptureStreamParameterdvNV                        C.GPVIDEOCAPTURESTREAMPARAMETERDVNV
	gpVideoCaptureStreamParameterfvNV                        C.GPVIDEOCAPTURESTREAMPARAMETERFVNV
	gpVideoCaptureStreamParameterivNV                        C.GPVIDEOCAPTURESTREAMPARAMETERIVNV
	gpViewport                                               C.GPVIEWPORT
	gpViewportArrayv                                         C.GPVIEWPORTARRAYV
	gpViewportIndexedf                                       C.GPVIEWPORTINDEXEDF
	gpViewportIndexedfv                                      C.GPVIEWPORTINDEXEDFV
	gpViewportPositionWScaleNV                               C.GPVIEWPORTPOSITIONWSCALENV
	gpViewportSwizzleNV                                      C.GPVIEWPORTSWIZZLENV
	gpWaitSemaphoreEXT                                       C.GPWAITSEMAPHOREEXT
	gpWaitSemaphoreui64NVX                                   C.GPWAITSEMAPHOREUI64NVX
	gpWaitSync                                               C.GPWAITSYNC
	gpWaitVkSemaphoreNV                                      C.GPWAITVKSEMAPHORENV
	gpWeightPathsNV                                          C.GPWEIGHTPATHSNV
	gpWeightPointerARB                                       C.GPWEIGHTPOINTERARB
	gpWeightbvARB                                            C.GPWEIGHTBVARB
	gpWeightdvARB                                            C.GPWEIGHTDVARB
	gpWeightfvARB                                            C.GPWEIGHTFVARB
	gpWeightivARB                                            C.GPWEIGHTIVARB
	gpWeightsvARB                                            C.GPWEIGHTSVARB
	gpWeightubvARB                                           C.GPWEIGHTUBVARB
	gpWeightuivARB                                           C.GPWEIGHTUIVARB
	gpWeightusvARB                                           C.GPWEIGHTUSVARB
	gpWindowPos2d                                            C.GPWINDOWPOS2D
	gpWindowPos2dARB                                         C.GPWINDOWPOS2DARB
	gpWindowPos2dMESA                                        C.GPWINDOWPOS2DMESA
	gpWindowPos2dv                                           C.GPWINDOWPOS2DV
	gpWindowPos2dvARB                                        C.GPWINDOWPOS2DVARB
	gpWindowPos2dvMESA                                       C.GPWINDOWPOS2DVMESA
	gpWindowPos2f                                            C.GPWINDOWPOS2F
	gpWindowPos2fARB                                         C.GPWINDOWPOS2FARB
	gpWindowPos2fMESA                                        C.GPWINDOWPOS2FMESA
	gpWindowPos2fv                                           C.GPWINDOWPOS2FV
	gpWindowPos2fvARB                                        C.GPWINDOWPOS2FVARB
	gpWindowPos2fvMESA                                       C.GPWINDOWPOS2FVMESA
	gpWindowPos2i                                            C.GPWINDOWPOS2I
	gpWindowPos2iARB                                         C.GPWINDOWPOS2IARB
	gpWindowPos2iMESA                                        C.GPWINDOWPOS2IMESA
	gpWindowPos2iv                                           C.GPWINDOWPOS2IV
	gpWindowPos2ivARB                                        C.GPWINDOWPOS2IVARB
	gpWindowPos2ivMESA                                       C.GPWINDOWPOS2IVMESA
	gpWindowPos2s                                            C.GPWINDOWPOS2S
	gpWindowPos2sARB                                         C.GPWINDOWPOS2SARB
	gpWindowPos2sMESA                                        C.GPWINDOWPOS2SMESA
	gpWindowPos2sv                                           C.GPWINDOWPOS2SV
	gpWindowPos2svARB                                        C.GPWINDOWPOS2SVARB
	gpWindowPos2svMESA                                       C.GPWINDOWPOS2SVMESA
	gpWindowPos3d                                            C.GPWINDOWPOS3D
	gpWindowPos3dARB                                         C.GPWINDOWPOS3DARB
	gpWindowPos3dMESA                                        C.GPWINDOWPOS3DMESA
	gpWindowPos3dv                                           C.GPWINDOWPOS3DV
	gpWindowPos3dvARB                                        C.GPWINDOWPOS3DVARB
	gpWindowPos3dvMESA                                       C.GPWINDOWPOS3DVMESA
	gpWindowPos3f                                            C.GPWINDOWPOS3F
	gpWindowPos3fARB                                         C.GPWINDOWPOS3FARB
	gpWindowPos3fMESA                                        C.GPWINDOWPOS3FMESA
	gpWindowPos3fv                                           C.GPWINDOWPOS3FV
	gpWindowPos3fvARB                                        C.GPWINDOWPOS3FVARB
	gpWindowPos3fvMESA                                       C.GPWINDOWPOS3FVMESA
	gpWindowPos3i                                            C.GPWINDOWPOS3I
	gpWindowPos3iARB                                         C.GPWINDOWPOS3IARB
	gpWindowPos3iMESA                                        C.GPWINDOWPOS3IMESA
	gpWindowPos3iv                                           C.GPWINDOWPOS3IV
	gpWindowPos3ivARB                                        C.GPWINDOWPOS3IVARB
	gpWindowPos3ivMESA                                       C.GPWINDOWPOS3IVMESA
	gpWindowPos3s                                            C.GPWINDOWPOS3S
	gpWindowPos3sARB                                         C.GPWINDOWPOS3SARB
	gpWindowPos3sMESA                                        C.GPWINDOWPOS3SMESA
	gpWindowPos3sv                                           C.GPWINDOWPOS3SV
	gpWindowPos3svARB                                        C.GPWINDOWPOS3SVARB
	gpWindowPos3svMESA                                       C.GPWINDOWPOS3SVMESA
	gpWindowPos4dMESA                                        C.GPWINDOWPOS4DMESA
	gpWindowPos4dvMESA                                       C.GPWINDOWPOS4DVMESA
	gpWindowPos4fMESA                                        C.GPWINDOWPOS4FMESA
	gpWindowPos4fvMESA                                       C.GPWINDOWPOS4FVMESA
	gpWindowPos4iMESA                                        C.GPWINDOWPOS4IMESA
	gpWindowPos4ivMESA                                       C.GPWINDOWPOS4IVMESA
	gpWindowPos4sMESA                                        C.GPWINDOWPOS4SMESA
	gpWindowPos4svMESA                                       C.GPWINDOWPOS4SVMESA
	gpWindowRectanglesEXT                                    C.GPWINDOWRECTANGLESEXT
	gpWriteMaskEXT                                           C.GPWRITEMASKEXT
)

// Helper functions
func boolToInt(b bool) int {
	if b {
		return 1
	}
	return 0
}

// operate on the accumulation buffer
func Accum(op uint32, value float32) {
	C.glowAccum(gpAccum, (C.GLenum)(op), (C.GLfloat)(value))
}
func AccumxOES(op uint32, value int32) {
	C.glowAccumxOES(gpAccumxOES, (C.GLenum)(op), (C.GLfixed)(value))
}
func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool {
	ret := C.glowAcquireKeyedMutexWin32EXT(gpAcquireKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key), (C.GLuint)(timeout))
	return ret == TRUE
}
func ActiveProgramEXT(program uint32) {
	C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program))
}

// set the active program object for a program pipeline object
func ActiveShaderProgram(pipeline uint32, program uint32) {
	C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgramEXT(pipeline uint32, program uint32) {
	C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveStencilFaceEXT(face uint32) {
	C.glowActiveStencilFaceEXT(gpActiveStencilFaceEXT, (C.GLenum)(face))
}

// select active texture unit
func ActiveTexture(texture uint32) {
	C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))
}
func ActiveTextureARB(texture uint32) {
	C.glowActiveTextureARB(gpActiveTextureARB, (C.GLenum)(texture))
}
func ActiveVaryingNV(program uint32, name *uint8) {
	C.glowActiveVaryingNV(gpActiveVaryingNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
}
func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) {
	C.glowAlphaFragmentOp1ATI(gpAlphaFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod))
}
func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) {
	C.glowAlphaFragmentOp2ATI(gpAlphaFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod))
}
func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) {
	C.glowAlphaFragmentOp3ATI(gpAlphaFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod))
}

// specify the alpha test function
func AlphaFunc(xfunc uint32, ref float32) {
	C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref))
}
func AlphaFuncxOES(xfunc uint32, ref int32) {
	C.glowAlphaFuncxOES(gpAlphaFuncxOES, (C.GLenum)(xfunc), (C.GLfixed)(ref))
}
func AlphaToCoverageDitherControlNV(mode uint32) {
	C.glowAlphaToCoverageDitherControlNV(gpAlphaToCoverageDitherControlNV, (C.GLenum)(mode))
}
func ApplyFramebufferAttachmentCMAAINTEL() {
	C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL)
}
func ApplyTextureEXT(mode uint32) {
	C.glowApplyTextureEXT(gpApplyTextureEXT, (C.GLenum)(mode))
}
func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool {
	ret := C.glowAreProgramsResidentNV(gpAreProgramsResidentNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)), (*C.GLboolean)(unsafe.Pointer(residences)))
	return ret == TRUE
}

// determine if textures are loaded in texture memory
func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
	ret := C.glowAreTexturesResident(gpAreTexturesResident, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
	return ret == TRUE
}
func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool {
	ret := C.glowAreTexturesResidentEXT(gpAreTexturesResidentEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
	return ret == TRUE
}

// render a vertex using the specified vertex array element
func ArrayElement(i int32) {
	C.glowArrayElement(gpArrayElement, (C.GLint)(i))
}
func ArrayElementEXT(i int32) {
	C.glowArrayElementEXT(gpArrayElementEXT, (C.GLint)(i))
}
func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, offset uint32) {
	C.glowArrayObjectATI(gpArrayObjectATI, (C.GLenum)(array), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}
func AsyncCopyBufferSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, fenceValueArray *uint64, readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32 {
	ret := C.glowAsyncCopyBufferSubDataNVX(gpAsyncCopyBufferSubDataNVX, (C.GLsizei)(waitSemaphoreCount), (*C.GLuint)(unsafe.Pointer(waitSemaphoreArray)), (*C.GLuint64)(unsafe.Pointer(fenceValueArray)), (C.GLuint)(readGpu), (C.GLbitfield)(writeGpuMask), (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size), (C.GLsizei)(signalSemaphoreCount), (*C.GLuint)(unsafe.Pointer(signalSemaphoreArray)), (*C.GLuint64)(unsafe.Pointer(signalValueArray)))
	return (uint32)(ret)
}
func AsyncCopyImageSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, waitValueArray *uint64, srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32 {
	ret := C.glowAsyncCopyImageSubDataNVX(gpAsyncCopyImageSubDataNVX, (C.GLsizei)(waitSemaphoreCount), (*C.GLuint)(unsafe.Pointer(waitSemaphoreArray)), (*C.GLuint64)(unsafe.Pointer(waitValueArray)), (C.GLuint)(srcGpu), (C.GLbitfield)(dstGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth), (C.GLsizei)(signalSemaphoreCount), (*C.GLuint)(unsafe.Pointer(signalSemaphoreArray)), (*C.GLuint64)(unsafe.Pointer(signalValueArray)))
	return (uint32)(ret)
}
func AsyncMarkerSGIX(marker uint32) {
	C.glowAsyncMarkerSGIX(gpAsyncMarkerSGIX, (C.GLuint)(marker))
}
func AttachObjectARB(containerObj uintptr, obj uintptr) {
	C.glowAttachObjectARB(gpAttachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(obj))
}

// Attaches a shader object to a program object
func AttachShader(program uint32, shader uint32) {
	C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}

// delimit the vertices of a primitive or a group of like primitives
func Begin(mode uint32) {
	C.glowBegin(gpBegin, (C.GLenum)(mode))
}
func BeginConditionalRenderNV(id uint32, mode uint32) {
	C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode))
}
func BeginConditionalRenderNVX(id uint32) {
	C.glowBeginConditionalRenderNVX(gpBeginConditionalRenderNVX, (C.GLuint)(id))
}
func BeginFragmentShaderATI() {
	C.glowBeginFragmentShaderATI(gpBeginFragmentShaderATI)
}
func BeginOcclusionQueryNV(id uint32) {
	C.glowBeginOcclusionQueryNV(gpBeginOcclusionQueryNV, (C.GLuint)(id))
}
func BeginPerfMonitorAMD(monitor uint32) {
	C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor))
}
func BeginPerfQueryINTEL(queryHandle uint32) {
	C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle))
}

// delimit the boundaries of a query object
func BeginQuery(target uint32, id uint32) {
	C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryARB(target uint32, id uint32) {
	C.glowBeginQueryARB(gpBeginQueryARB, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryIndexed(target uint32, index uint32, id uint32) {
	C.glowBeginQueryIndexed(gpBeginQueryIndexed, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(id))
}
func BeginTransformFeedbackEXT(primitiveMode uint32) {
	C.glowBeginTransformFeedbackEXT(gpBeginTransformFeedbackEXT, (C.GLenum)(primitiveMode))
}
func BeginTransformFeedbackNV(primitiveMode uint32) {
	C.glowBeginTransformFeedbackNV(gpBeginTransformFeedbackNV, (C.GLenum)(primitiveMode))
}
func BeginVertexShaderEXT() {
	C.glowBeginVertexShaderEXT(gpBeginVertexShaderEXT)
}
func BeginVideoCaptureNV(video_capture_slot uint32) {
	C.glowBeginVideoCaptureNV(gpBeginVideoCaptureNV, (C.GLuint)(video_capture_slot))
}

// Associates a generic vertex attribute index with a named attribute variable
func BindAttribLocation(program uint32, index uint32, name *uint8) {
	C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8) {
	C.glowBindAttribLocationARB(gpBindAttribLocationARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (*C.GLcharARB)(unsafe.Pointer(name)))
}

// bind a named buffer object
func BindBuffer(target uint32, buffer uint32) {
	C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
func BindBufferARB(target uint32, buffer uint32) {
	C.glowBindBufferARB(gpBindBufferARB, (C.GLenum)(target), (C.GLuint)(buffer))
}

// bind a buffer object to an indexed buffer target
func BindBufferBase(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBaseEXT(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBaseEXT(gpBindBufferBaseEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBaseNV(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBaseNV(gpBindBufferBaseNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int) {
	C.glowBindBufferOffsetEXT(gpBindBufferOffsetEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset))
}
func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int) {
	C.glowBindBufferOffsetNV(gpBindBufferOffsetNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset))
}

// bind a range within a buffer object to an indexed buffer target
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowBindBufferRangeEXT(gpBindBufferRangeEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowBindBufferRangeNV(gpBindBufferRangeNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}

// bind one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}

// bind ranges of one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {
	C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))
}
func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) {
	C.glowBindFragDataLocationEXT(gpBindFragDataLocationEXT, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))
}

// bind a user-defined varying out variable to a fragment shader color number and index
func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) {
	C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindFragmentShaderATI(id uint32) {
	C.glowBindFragmentShaderATI(gpBindFragmentShaderATI, (C.GLuint)(id))
}

// bind a framebuffer to a framebuffer target
func BindFramebuffer(target uint32, framebuffer uint32) {
	C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
func BindFramebufferEXT(target uint32, framebuffer uint32) {
	C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer))
}

// bind a level of a texture to an image unit
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {
	C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))
}
func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32) {
	C.glowBindImageTextureEXT(gpBindImageTextureEXT, (C.GLuint)(index), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLint)(format))
}

// bind one or more named texture images to a sequence of consecutive image units
func BindImageTextures(first uint32, count int32, textures *uint32) {
	C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
func BindLightParameterEXT(light uint32, value uint32) uint32 {
	ret := C.glowBindLightParameterEXT(gpBindLightParameterEXT, (C.GLenum)(light), (C.GLenum)(value))
	return (uint32)(ret)
}
func BindMaterialParameterEXT(face uint32, value uint32) uint32 {
	ret := C.glowBindMaterialParameterEXT(gpBindMaterialParameterEXT, (C.GLenum)(face), (C.GLenum)(value))
	return (uint32)(ret)
}
func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) {
	C.glowBindMultiTextureEXT(gpBindMultiTextureEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(texture))
}
func BindParameterEXT(value uint32) uint32 {
	ret := C.glowBindParameterEXT(gpBindParameterEXT, (C.GLenum)(value))
	return (uint32)(ret)
}
func BindProgramARB(target uint32, program uint32) {
	C.glowBindProgramARB(gpBindProgramARB, (C.GLenum)(target), (C.GLuint)(program))
}
func BindProgramNV(target uint32, id uint32) {
	C.glowBindProgramNV(gpBindProgramNV, (C.GLenum)(target), (C.GLuint)(id))
}

// bind a program pipeline to the current context
func BindProgramPipeline(pipeline uint32) {
	C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))
}
func BindProgramPipelineEXT(pipeline uint32) {
	C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline))
}

// bind a renderbuffer to a renderbuffer target
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func BindRenderbufferEXT(target uint32, renderbuffer uint32) {
	C.glowBindRenderbufferEXT(gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}

// bind a named sampler to a texturing target
func BindSampler(unit uint32, sampler uint32) {
	C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}

// bind one or more named sampler objects to a sequence of consecutive sampler units
func BindSamplers(first uint32, count int32, samplers *uint32) {
	C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func BindShadingRateImageNV(texture uint32) {
	C.glowBindShadingRateImageNV(gpBindShadingRateImageNV, (C.GLuint)(texture))
}
func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 {
	ret := C.glowBindTexGenParameterEXT(gpBindTexGenParameterEXT, (C.GLenum)(unit), (C.GLenum)(coord), (C.GLenum)(value))
	return (uint32)(ret)
}

// bind a named texture to a texturing target
func BindTexture(target uint32, texture uint32) {
	C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
func BindTextureEXT(target uint32, texture uint32) {
	C.glowBindTextureEXT(gpBindTextureEXT, (C.GLenum)(target), (C.GLuint)(texture))
}

// bind an existing texture object to the specified texture unit
func BindTextureUnit(unit uint32, texture uint32) {
	C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 {
	ret := C.glowBindTextureUnitParameterEXT(gpBindTextureUnitParameterEXT, (C.GLenum)(unit), (C.GLenum)(value))
	return (uint32)(ret)
}

// bind one or more named textures to a sequence of consecutive texture units
func BindTextures(first uint32, count int32, textures *uint32) {
	C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}

// bind a transform feedback object
func BindTransformFeedback(target uint32, id uint32) {
	C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
func BindTransformFeedbackNV(target uint32, id uint32) {
	C.glowBindTransformFeedbackNV(gpBindTransformFeedbackNV, (C.GLenum)(target), (C.GLuint)(id))
}

// bind a vertex array object
func BindVertexArray(array uint32) {
	C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))
}
func BindVertexArrayAPPLE(array uint32) {
	C.glowBindVertexArrayAPPLE(gpBindVertexArrayAPPLE, (C.GLuint)(array))
}

// bind a buffer to a vertex buffer bind point
func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {
	C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}

// attach multiple buffer objects to a vertex array object
func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
	C.glowBindVertexBuffers(gpBindVertexBuffers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func BindVertexShaderEXT(id uint32) {
	C.glowBindVertexShaderEXT(gpBindVertexShaderEXT, (C.GLuint)(id))
}
func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int) {
	C.glowBindVideoCaptureStreamBufferNV(gpBindVideoCaptureStreamBufferNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLintptrARB)(offset))
}
func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32) {
	C.glowBindVideoCaptureStreamTextureNV(gpBindVideoCaptureStreamTextureNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLenum)(target), (C.GLuint)(texture))
}
func Binormal3bEXT(bx int8, by int8, bz int8) {
	C.glowBinormal3bEXT(gpBinormal3bEXT, (C.GLbyte)(bx), (C.GLbyte)(by), (C.GLbyte)(bz))
}
func Binormal3bvEXT(v *int8) {
	C.glowBinormal3bvEXT(gpBinormal3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Binormal3dEXT(bx float64, by float64, bz float64) {
	C.glowBinormal3dEXT(gpBinormal3dEXT, (C.GLdouble)(bx), (C.GLdouble)(by), (C.GLdouble)(bz))
}
func Binormal3dvEXT(v *float64) {
	C.glowBinormal3dvEXT(gpBinormal3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Binormal3fEXT(bx float32, by float32, bz float32) {
	C.glowBinormal3fEXT(gpBinormal3fEXT, (C.GLfloat)(bx), (C.GLfloat)(by), (C.GLfloat)(bz))
}
func Binormal3fvEXT(v *float32) {
	C.glowBinormal3fvEXT(gpBinormal3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Binormal3iEXT(bx int32, by int32, bz int32) {
	C.glowBinormal3iEXT(gpBinormal3iEXT, (C.GLint)(bx), (C.GLint)(by), (C.GLint)(bz))
}
func Binormal3ivEXT(v *int32) {
	C.glowBinormal3ivEXT(gpBinormal3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func Binormal3sEXT(bx int16, by int16, bz int16) {
	C.glowBinormal3sEXT(gpBinormal3sEXT, (C.GLshort)(bx), (C.GLshort)(by), (C.GLshort)(bz))
}
func Binormal3svEXT(v *int16) {
	C.glowBinormal3svEXT(gpBinormal3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowBinormalPointerEXT(gpBinormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}

// draw a bitmap
func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) {
	C.glowBitmap(gpBitmap, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfloat)(xorig), (C.GLfloat)(yorig), (C.GLfloat)(xmove), (C.GLfloat)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8) {
	C.glowBitmapxOES(gpBitmapxOES, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfixed)(xorig), (C.GLfixed)(yorig), (C.GLfixed)(xmove), (C.GLfixed)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func BlendBarrierKHR() {
	C.glowBlendBarrierKHR(gpBlendBarrierKHR)
}
func BlendBarrierNV() {
	C.glowBlendBarrierNV(gpBlendBarrierNV)
}

// set the blend color
func BlendColor(red float32, green float32, blue float32, alpha float32) {
	C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func BlendColorEXT(red float32, green float32, blue float32, alpha float32) {
	C.glowBlendColorEXT(gpBlendColorEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func BlendColorxOES(red int32, green int32, blue int32, alpha int32) {
	C.glowBlendColorxOES(gpBlendColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}

// specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquation(mode uint32) {
	C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode))
}
func BlendEquationEXT(mode uint32) {
	C.glowBlendEquationEXT(gpBlendEquationEXT, (C.GLenum)(mode))
}
func BlendEquationIndexedAMD(buf uint32, mode uint32) {
	C.glowBlendEquationIndexedAMD(gpBlendEquationIndexedAMD, (C.GLuint)(buf), (C.GLenum)(mode))
}

// set the RGB blend equation and the alpha blend equation separately
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparateEXT(gpBlendEquationSeparateEXT, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparateIndexedAMD(gpBlendEquationSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparateiARB(gpBlendEquationSeparateiARB, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationiARB(buf uint32, mode uint32) {
	C.glowBlendEquationiARB(gpBlendEquationiARB, (C.GLuint)(buf), (C.GLenum)(mode))
}

// specify pixel arithmetic
func BlendFunc(sfactor uint32, dfactor uint32) {
	C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
}
func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) {
	C.glowBlendFuncIndexedAMD(gpBlendFuncIndexedAMD, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}

// specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
	C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
	C.glowBlendFuncSeparateEXT(gpBlendFuncSeparateEXT, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
	C.glowBlendFuncSeparateINGR(gpBlendFuncSeparateINGR, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
	C.glowBlendFuncSeparateIndexedAMD(gpBlendFuncSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
	C.glowBlendFuncSeparateiARB(gpBlendFuncSeparateiARB, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFunciARB(buf uint32, src uint32, dst uint32) {
	C.glowBlendFunciARB(gpBlendFunciARB, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
func BlendParameteriNV(pname uint32, value int32) {
	C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value))
}

// copy a block of pixels from one framebuffer object to another
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
	C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
	C.glowBlitFramebufferEXT(gpBlitFramebufferEXT, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}

// copy a block of pixels from one framebuffer object to another
func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
	C.glowBlitNamedFramebuffer(gpBlitNamedFramebuffer, (C.GLuint)(readFramebuffer), (C.GLuint)(drawFramebuffer), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) {
	C.glowBufferAddressRangeNV(gpBufferAddressRangeNV, (C.GLenum)(pname), (C.GLuint)(index), (C.GLuint64EXT)(address), (C.GLsizeiptr)(length))
}
func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) {
	C.glowBufferAttachMemoryNV(gpBufferAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}

// creates and initializes a buffer object's data     store
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowBufferDataARB(gpBufferDataARB, (C.GLenum)(target), (C.GLsizeiptrARB)(size), data, (C.GLenum)(usage))
}
func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) {
	C.glowBufferPageCommitmentARB(gpBufferPageCommitmentARB, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
	C.glowBufferPageCommitmentMemNV(gpBufferPageCommitmentMemNV, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}
func BufferParameteriAPPLE(target uint32, pname uint32, param int32) {
	C.glowBufferParameteriAPPLE(gpBufferParameteriAPPLE, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}

// creates and initializes a buffer object's immutable data     store
func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}

// Parameter clientBuffer has type C.GLeglClientBufferEXT.
func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {
	C.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) {
	C.glowBufferStorageMemEXT(gpBufferStorageMemEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}

// updates a subset of a buffer object's data store
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowBufferSubDataARB(gpBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data)
}
func CallCommandListNV(list uint32) {
	C.glowCallCommandListNV(gpCallCommandListNV, (C.GLuint)(list))
}

// execute a display list
func CallList(list uint32) {
	C.glowCallList(gpCallList, (C.GLuint)(list))
}

// execute a list of display lists
func CallLists(n int32, xtype uint32, lists unsafe.Pointer) {
	C.glowCallLists(gpCallLists, (C.GLsizei)(n), (C.GLenum)(xtype), lists)
}

// check the completeness status of a framebuffer
func CheckFramebufferStatus(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckFramebufferStatusEXT(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target))
	return (uint32)(ret)
}

// check the completeness status of a framebuffer
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatusEXT(gpCheckNamedFramebufferStatusEXT, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
func ClampColorARB(target uint32, clamp uint32) {
	C.glowClampColorARB(gpClampColorARB, (C.GLenum)(target), (C.GLenum)(clamp))
}

// clear buffers to preset values
func Clear(mask uint32) {
	C.glowClear(gpClear, (C.GLbitfield)(mask))
}

// specify clear values for the accumulation buffer
func ClearAccum(red float32, green float32, blue float32, alpha float32) {
	C.glowClearAccum(gpClearAccum, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func ClearAccumxOES(red int32, green int32, blue int32, alpha int32) {
	C.glowClearAccumxOES(gpClearAccumxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}

// fill a buffer object's data store with a fixed value
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}

// fill all or part of buffer object's data store with a fixed value
func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearBufferSubData(gpClearBufferSubData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}

// specify clear values for the color buffers
func ClearColor(red float32, green float32, blue float32, alpha float32) {
	C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) {
	C.glowClearColorIiEXT(gpClearColorIiEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha))
}
func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) {
	C.glowClearColorIuiEXT(gpClearColorIuiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha))
}
func ClearColorxOES(red int32, green int32, blue int32, alpha int32) {
	C.glowClearColorxOES(gpClearColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}

// specify the clear value for the depth buffer
func ClearDepth(depth float64) {
	C.glowClearDepth(gpClearDepth, (C.GLdouble)(depth))
}
func ClearDepthdNV(depth float64) {
	C.glowClearDepthdNV(gpClearDepthdNV, (C.GLdouble)(depth))
}

// specify the clear value for the depth buffer
func ClearDepthf(d float32) {
	C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d))
}
func ClearDepthfOES(depth float32) {
	C.glowClearDepthfOES(gpClearDepthfOES, (C.GLclampf)(depth))
}
func ClearDepthxOES(depth int32) {
	C.glowClearDepthxOES(gpClearDepthxOES, (C.GLfixed)(depth))
}

// specify the clear value for the color index buffers
func ClearIndex(c float32) {
	C.glowClearIndex(gpClearIndex, (C.GLfloat)(c))
}

// fill a buffer object's data store with a fixed value
func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearNamedBufferData(gpClearNamedBufferData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearNamedBufferDataEXT(gpClearNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}

// fill all or part of buffer object's data store with a fixed value
func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearNamedBufferSubData(gpClearNamedBufferSubData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearNamedBufferSubDataEXT(gpClearNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLsizeiptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) {
	C.glowClearNamedFramebufferfi(gpClearNamedFramebufferfi, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil))
}
func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) {
	C.glowClearNamedFramebufferfv(gpClearNamedFramebufferfv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) {
	C.glowClearNamedFramebufferiv(gpClearNamedFramebufferiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) {
	C.glowClearNamedFramebufferuiv(gpClearNamedFramebufferuiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value)))
}

// specify the clear value for the stencil buffer
func ClearStencil(s int32) {
	C.glowClearStencil(gpClearStencil, (C.GLint)(s))
}

// fills all a texture image with a constant value
func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}

// fills all or part of a texture image with a constant value
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}

// select active texture unit
func ClientActiveTexture(texture uint32) {
	C.glowClientActiveTexture(gpClientActiveTexture, (C.GLenum)(texture))
}
func ClientActiveTextureARB(texture uint32) {
	C.glowClientActiveTextureARB(gpClientActiveTextureARB, (C.GLenum)(texture))
}
func ClientActiveVertexStreamATI(stream uint32) {
	C.glowClientActiveVertexStreamATI(gpClientActiveVertexStreamATI, (C.GLenum)(stream))
}
func ClientAttribDefaultEXT(mask uint32) {
	C.glowClientAttribDefaultEXT(gpClientAttribDefaultEXT, (C.GLbitfield)(mask))
}
func ClientWaitSemaphoreui64NVX(fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) {
	C.glowClientWaitSemaphoreui64NVX(gpClientWaitSemaphoreui64NVX, (C.GLsizei)(fenceObjectCount), (*C.GLuint)(unsafe.Pointer(semaphoreArray)), (*C.GLuint64)(unsafe.Pointer(fenceValueArray)))
}

// block and wait for a sync object to become signaled
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
	ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
	return (uint32)(ret)
}

// control clip coordinate to window coordinate behavior
func ClipControl(origin uint32, depth uint32) {
	C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}

// specify a plane against which all geometry is clipped
func ClipPlane(plane uint32, equation *float64) {
	C.glowClipPlane(gpClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation)))
}
func ClipPlanefOES(plane uint32, equation *float32) {
	C.glowClipPlanefOES(gpClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation)))
}
func ClipPlanexOES(plane uint32, equation *int32) {
	C.glowClipPlanexOES(gpClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation)))
}
func Color3b(red int8, green int8, blue int8) {
	C.glowColor3b(gpColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func Color3bv(v *int8) {
	C.glowColor3bv(gpColor3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Color3d(red float64, green float64, blue float64) {
	C.glowColor3d(gpColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func Color3dv(v *float64) {
	C.glowColor3dv(gpColor3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Color3f(red float32, green float32, blue float32) {
	C.glowColor3f(gpColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) {
	C.glowColor3fVertex3fSUN(gpColor3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color3fVertex3fvSUN(c *float32, v *float32) {
	C.glowColor3fVertex3fvSUN(gpColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color3fv(v *float32) {
	C.glowColor3fv(gpColor3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color3hNV(red uint16, green uint16, blue uint16) {
	C.glowColor3hNV(gpColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue))
}
func Color3hvNV(v *uint16) {
	C.glowColor3hvNV(gpColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Color3i(red int32, green int32, blue int32) {
	C.glowColor3i(gpColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func Color3iv(v *int32) {
	C.glowColor3iv(gpColor3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Color3s(red int16, green int16, blue int16) {
	C.glowColor3s(gpColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func Color3sv(v *int16) {
	C.glowColor3sv(gpColor3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Color3ub(red uint8, green uint8, blue uint8) {
	C.glowColor3ub(gpColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func Color3ubv(v *uint8) {
	C.glowColor3ubv(gpColor3ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func Color3ui(red uint32, green uint32, blue uint32) {
	C.glowColor3ui(gpColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func Color3uiv(v *uint32) {
	C.glowColor3uiv(gpColor3uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func Color3us(red uint16, green uint16, blue uint16) {
	C.glowColor3us(gpColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func Color3usv(v *uint16) {
	C.glowColor3usv(gpColor3usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func Color3xOES(red int32, green int32, blue int32) {
	C.glowColor3xOES(gpColor3xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue))
}
func Color3xvOES(components *int32) {
	C.glowColor3xvOES(gpColor3xvOES, (*C.GLfixed)(unsafe.Pointer(components)))
}
func Color4b(red int8, green int8, blue int8, alpha int8) {
	C.glowColor4b(gpColor4b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue), (C.GLbyte)(alpha))
}
func Color4bv(v *int8) {
	C.glowColor4bv(gpColor4bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Color4d(red float64, green float64, blue float64, alpha float64) {
	C.glowColor4d(gpColor4d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue), (C.GLdouble)(alpha))
}
func Color4dv(v *float64) {
	C.glowColor4dv(gpColor4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Color4f(red float32, green float32, blue float32, alpha float32) {
	C.glowColor4f(gpColor4f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowColor4fNormal3fVertex3fSUN(gpColor4fNormal3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) {
	C.glowColor4fNormal3fVertex3fvSUN(gpColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4fv(v *float32) {
	C.glowColor4fv(gpColor4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) {
	C.glowColor4hNV(gpColor4hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue), (C.GLhalfNV)(alpha))
}
func Color4hvNV(v *uint16) {
	C.glowColor4hvNV(gpColor4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Color4i(red int32, green int32, blue int32, alpha int32) {
	C.glowColor4i(gpColor4i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha))
}
func Color4iv(v *int32) {
	C.glowColor4iv(gpColor4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Color4s(red int16, green int16, blue int16, alpha int16) {
	C.glowColor4s(gpColor4s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue), (C.GLshort)(alpha))
}
func Color4sv(v *int16) {
	C.glowColor4sv(gpColor4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Color4ub(red uint8, green uint8, blue uint8, alpha uint8) {
	C.glowColor4ub(gpColor4ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue), (C.GLubyte)(alpha))
}
func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) {
	C.glowColor4ubVertex2fSUN(gpColor4ubVertex2fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y))
}
func Color4ubVertex2fvSUN(c *uint8, v *float32) {
	C.glowColor4ubVertex2fvSUN(gpColor4ubVertex2fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
	C.glowColor4ubVertex3fSUN(gpColor4ubVertex3fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color4ubVertex3fvSUN(c *uint8, v *float32) {
	C.glowColor4ubVertex3fvSUN(gpColor4ubVertex3fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4ubv(v *uint8) {
	C.glowColor4ubv(gpColor4ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func Color4ui(red uint32, green uint32, blue uint32, alpha uint32) {
	C.glowColor4ui(gpColor4ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha))
}
func Color4uiv(v *uint32) {
	C.glowColor4uiv(gpColor4uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func Color4us(red uint16, green uint16, blue uint16, alpha uint16) {
	C.glowColor4us(gpColor4us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue), (C.GLushort)(alpha))
}
func Color4usv(v *uint16) {
	C.glowColor4usv(gpColor4usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func Color4xOES(red int32, green int32, blue int32, alpha int32) {
	C.glowColor4xOES(gpColor4xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}
func Color4xvOES(components *int32) {
	C.glowColor4xvOES(gpColor4xvOES, (*C.GLfixed)(unsafe.Pointer(components)))
}
func ColorFormatNV(size int32, xtype uint32, stride int32) {
	C.glowColorFormatNV(gpColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) {
	C.glowColorFragmentOp1ATI(gpColorFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod))
}
func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) {
	C.glowColorFragmentOp2ATI(gpColorFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod))
}
func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) {
	C.glowColorFragmentOp3ATI(gpColorFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod))
}
func ColorMask(red bool, green bool, blue bool, alpha bool) {
	C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) {
	C.glowColorMaskIndexedEXT(gpColorMaskIndexedEXT, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a)))
}

// cause a material color to track the current color
func ColorMaterial(face uint32, mode uint32) {
	C.glowColorMaterial(gpColorMaterial, (C.GLenum)(face), (C.GLenum)(mode))
}

// define an array of colors
func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowColorPointer(gpColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
	C.glowColorPointerEXT(gpColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowColorPointerListIBM(gpColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
	C.glowColorPointervINTEL(gpColorPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowColorSubTableEXT(gpColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) {
	C.glowColorTableEXT(gpColorTableEXT, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) {
	C.glowColorTableParameterfvSGI(gpColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ColorTableParameterivSGI(target uint32, pname uint32, params *int32) {
	C.glowColorTableParameterivSGI(gpColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) {
	C.glowColorTableSGI(gpColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32) {
	C.glowCombinerInputNV(gpCombinerInputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage))
}
func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool) {
	C.glowCombinerOutputNV(gpCombinerOutputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(abOutput), (C.GLenum)(cdOutput), (C.GLenum)(sumOutput), (C.GLenum)(scale), (C.GLenum)(bias), (C.GLboolean)(boolToInt(abDotProduct)), (C.GLboolean)(boolToInt(cdDotProduct)), (C.GLboolean)(boolToInt(muxSum)))
}
func CombinerParameterfNV(pname uint32, param float32) {
	C.glowCombinerParameterfNV(gpCombinerParameterfNV, (C.GLenum)(pname), (C.GLfloat)(param))
}
func CombinerParameterfvNV(pname uint32, params *float32) {
	C.glowCombinerParameterfvNV(gpCombinerParameterfvNV, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CombinerParameteriNV(pname uint32, param int32) {
	C.glowCombinerParameteriNV(gpCombinerParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func CombinerParameterivNV(pname uint32, params *int32) {
	C.glowCombinerParameterivNV(gpCombinerParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) {
	C.glowCombinerStageParameterfvNV(gpCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CommandListSegmentsNV(list uint32, segments uint32) {
	C.glowCommandListSegmentsNV(gpCommandListSegmentsNV, (C.GLuint)(list), (C.GLuint)(segments))
}
func CompileCommandListNV(list uint32) {
	C.glowCompileCommandListNV(gpCompileCommandListNV, (C.GLuint)(list))
}

// Compiles a shader object
func CompileShader(shader uint32) {
	C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
}
func CompileShaderARB(shaderObj uintptr) {
	C.glowCompileShaderARB(gpCompileShaderARB, (C.GLhandleARB)(shaderObj))
}
func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) {
	C.glowCompileShaderIncludeARB(gpCompileShaderIncludeARB, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(path)), (*C.GLint)(unsafe.Pointer(length)))
}
func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexImage1DEXT(gpCompressedMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexImage2DEXT(gpCompressedMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexImage3DEXT(gpCompressedMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexSubImage1DEXT(gpCompressedMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexSubImage2DEXT(gpCompressedMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedMultiTexSubImage3DEXT(gpCompressedMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}

// specify a one-dimensional texture image in a compressed format
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage1DARB(gpCompressedTexImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}

// specify a two-dimensional texture image in a compressed format
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage2DARB(gpCompressedTexImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}

// specify a three-dimensional texture image in a compressed format
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage3DARB(gpCompressedTexImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}

// specify a one-dimensional texture subimage in a compressed     format
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage1DARB(gpCompressedTexSubImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}

// specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage2DARB(gpCompressedTexSubImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}

// specify a three-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage3DARB(gpCompressedTexSubImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureImage1DEXT(gpCompressedTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureImage2DEXT(gpCompressedTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureImage3DEXT(gpCompressedTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}

// specify a one-dimensional texture subimage in a compressed     format
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureSubImage1DEXT(gpCompressedTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}

// specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureSubImage2DEXT(gpCompressedTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}

// specify a three-dimensional texture subimage in a compressed format
func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
	C.glowCompressedTextureSubImage3DEXT(gpCompressedTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func ConservativeRasterParameterfNV(pname uint32, value float32) {
	C.glowConservativeRasterParameterfNV(gpConservativeRasterParameterfNV, (C.GLenum)(pname), (C.GLfloat)(value))
}
func ConservativeRasterParameteriNV(pname uint32, param int32) {
	C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) {
	C.glowConvolutionFilter1DEXT(gpConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) {
	C.glowConvolutionFilter2DEXT(gpConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func ConvolutionParameterfEXT(target uint32, pname uint32, params float32) {
	C.glowConvolutionParameterfEXT(gpConvolutionParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(params))
}
func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowConvolutionParameterfvEXT(gpConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ConvolutionParameteriEXT(target uint32, pname uint32, params int32) {
	C.glowConvolutionParameteriEXT(gpConvolutionParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(params))
}
func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowConvolutionParameterivEXT(gpConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ConvolutionParameterxOES(target uint32, pname uint32, param int32) {
	C.glowConvolutionParameterxOES(gpConvolutionParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) {
	C.glowConvolutionParameterxvOES(gpConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}

// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
	C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) {
	C.glowCopyColorSubTableEXT(gpCopyColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) {
	C.glowCopyColorTableSGI(gpCopyColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) {
	C.glowCopyConvolutionFilter1DEXT(gpCopyConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) {
	C.glowCopyConvolutionFilter2DEXT(gpCopyConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// perform a raw data copy between two images
func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
	C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) {
	C.glowCopyImageSubDataNV(gpCopyImageSubDataNV, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyMultiTexImage1DEXT(gpCopyMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyMultiTexImage2DEXT(gpCopyMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyMultiTexSubImage1DEXT(gpCopyMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyMultiTexSubImage2DEXT(gpCopyMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyMultiTexSubImage3DEXT(gpCopyMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
	C.glowCopyNamedBufferSubData(gpCopyNamedBufferSubData, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyPathNV(resultPath uint32, srcPath uint32) {
	C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath))
}

// copy pixels in the frame buffer
func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) {
	C.glowCopyPixels(gpCopyPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(xtype))
}

// copy pixels into a 1D texture image
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyTexImage1DEXT(gpCopyTexImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}

// copy pixels into a 2D texture image
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyTexImage2DEXT(gpCopyTexImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}

// copy a one-dimensional texture subimage
func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTexSubImage1DEXT(gpCopyTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}

// copy a two-dimensional texture subimage
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTexSubImage2DEXT(gpCopyTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// copy a three-dimensional texture subimage
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTexSubImage3DEXT(gpCopyTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyTextureImage1DEXT(gpCopyTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyTextureImage2DEXT(gpCopyTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}

// copy a one-dimensional texture subimage
func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTextureSubImage1DEXT(gpCopyTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}

// copy a two-dimensional texture subimage
func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTextureSubImage2DEXT(gpCopyTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// copy a three-dimensional texture subimage
func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
	C.glowCopyTextureSubImage3DEXT(gpCopyTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
	C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverFillPathNV(path uint32, coverMode uint32) {
	C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
	C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverStrokePathNV(path uint32, coverMode uint32) {
	C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverageModulationNV(components uint32) {
	C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components))
}
func CoverageModulationTableNV(n int32, v *float32) {
	C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v)))
}

// create buffer objects
func CreateBuffers(n int32, buffers *uint32) {
	C.glowCreateBuffers(gpCreateBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func CreateCommandListsNV(n int32, lists *uint32) {
	C.glowCreateCommandListsNV(gpCreateCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}

// create framebuffer objects
func CreateFramebuffers(n int32, framebuffers *uint32) {
	C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) {
	C.glowCreateMemoryObjectsEXT(gpCreateMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) {
	C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle)))
}

// Creates a program object
func CreateProgram() uint32 {
	ret := C.glowCreateProgram(gpCreateProgram)
	return (uint32)(ret)
}
func CreateProgramObjectARB() uintptr {
	ret := C.glowCreateProgramObjectARB(gpCreateProgramObjectARB)
	return (uintptr)(ret)
}

// create program pipeline objects
func CreateProgramPipelines(n int32, pipelines *uint32) {
	C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func CreateProgressFenceNVX() uint32 {
	ret := C.glowCreateProgressFenceNVX(gpCreateProgressFenceNVX)
	return (uint32)(ret)
}

// create query objects
func CreateQueries(target uint32, n int32, ids *uint32) {
	C.glowCreateQueries(gpCreateQueries, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}

// create renderbuffer objects
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowCreateRenderbuffers(gpCreateRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}

// create sampler objects
func CreateSamplers(n int32, samplers *uint32) {
	C.glowCreateSamplers(gpCreateSamplers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func CreateSemaphoresNV(n int32, semaphores *uint32) {
	C.glowCreateSemaphoresNV(gpCreateSemaphoresNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}

// Creates a shader object
func CreateShader(xtype uint32) uint32 {
	ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
	return (uint32)(ret)
}
func CreateShaderObjectARB(shaderType uint32) uintptr {
	ret := C.glowCreateShaderObjectARB(gpCreateShaderObjectARB, (C.GLenum)(shaderType))
	return (uintptr)(ret)
}
func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 {
	ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring)))
	return (uint32)(ret)
}

// create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 {
	ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
	return (uint32)(ret)
}
func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 {
	ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
	return (uint32)(ret)
}
func CreateStatesNV(n int32, states *uint32) {
	C.glowCreateStatesNV(gpCreateStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}

// Parameter context has type *C.struct__cl_context.
// Parameter event has type *C.struct__cl_event.
func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr {
	ret := C.glowCreateSyncFromCLeventARB(gpCreateSyncFromCLeventARB, (*C.struct__cl_context)(context), (*C.struct__cl_event)(event), (C.GLbitfield)(flags))
	return (uintptr)(ret)
}

// create texture objects
func CreateTextures(target uint32, n int32, textures *uint32) {
	C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}

// create transform feedback objects
func CreateTransformFeedbacks(n int32, ids *uint32) {
	C.glowCreateTransformFeedbacks(gpCreateTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}

// create vertex array objects
func CreateVertexArrays(n int32, arrays *uint32) {
	C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}

// specify whether front- or back-facing facets can be culled
func CullFace(mode uint32) {
	C.glowCullFace(gpCullFace, (C.GLenum)(mode))
}
func CullParameterdvEXT(pname uint32, params *float64) {
	C.glowCullParameterdvEXT(gpCullParameterdvEXT, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func CullParameterfvEXT(pname uint32, params *float32) {
	C.glowCullParameterfvEXT(gpCullParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CurrentPaletteMatrixARB(index int32) {
	C.glowCurrentPaletteMatrixARB(gpCurrentPaletteMatrixARB, (C.GLint)(index))
}

// specify a callback to receive debugging messages from the GL
func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) {
	userDebugCallback = callback
	C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam)
}

// Parameter callback has type C.GLDEBUGPROCAMD.
func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer) {
	C.glowDebugMessageCallbackAMD(gpDebugMessageCallbackAMD, (C.GLDEBUGPROCAMD)(callback), userParam)
}
func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer) {
	userDebugCallback = callback
	C.glowDebugMessageCallbackARB(gpDebugMessageCallbackARB, (C.GLDEBUGPROCARB)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) {
	userDebugCallback = callback
	C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam)
}

// control the reporting of debug messages in a debug context
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	C.glowDebugMessageControlARB(gpDebugMessageControlARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	C.glowDebugMessageEnableAMD(gpDebugMessageEnableAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}

// inject an application-supplied message into the debug message queue
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
	C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) {
	C.glowDebugMessageInsertAMD(gpDebugMessageInsertAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
	C.glowDebugMessageInsertARB(gpDebugMessageInsertARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
	C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DeformSGIX(mask uint32) {
	C.glowDeformSGIX(gpDeformSGIX, (C.GLbitfield)(mask))
}
func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64) {
	C.glowDeformationMap3dSGIX(gpDeformationMap3dSGIX, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLdouble)(w1), (C.GLdouble)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32) {
	C.glowDeformationMap3fSGIX(gpDeformationMap3fSGIX, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfloat)(w1), (C.GLfloat)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func DeleteAsyncMarkersSGIX(marker uint32, xrange int32) {
	C.glowDeleteAsyncMarkersSGIX(gpDeleteAsyncMarkersSGIX, (C.GLuint)(marker), (C.GLsizei)(xrange))
}

// delete named buffer objects
func DeleteBuffers(n int32, buffers *uint32) {
	C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteBuffersARB(n int32, buffers *uint32) {
	C.glowDeleteBuffersARB(gpDeleteBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteCommandListsNV(n int32, lists *uint32) {
	C.glowDeleteCommandListsNV(gpDeleteCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}
func DeleteFencesAPPLE(n int32, fences *uint32) {
	C.glowDeleteFencesAPPLE(gpDeleteFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func DeleteFencesNV(n int32, fences *uint32) {
	C.glowDeleteFencesNV(gpDeleteFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func DeleteFragmentShaderATI(id uint32) {
	C.glowDeleteFragmentShaderATI(gpDeleteFragmentShaderATI, (C.GLuint)(id))
}

// delete framebuffer objects
func DeleteFramebuffers(n int32, framebuffers *uint32) {
	C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
	C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}

// delete a contiguous group of display lists
func DeleteLists(list uint32, xrange int32) {
	C.glowDeleteLists(gpDeleteLists, (C.GLuint)(list), (C.GLsizei)(xrange))
}
func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) {
	C.glowDeleteMemoryObjectsEXT(gpDeleteMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func DeleteNamedStringARB(namelen int32, name *uint8) {
	C.glowDeleteNamedStringARB(gpDeleteNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
}
func DeleteNamesAMD(identifier uint32, num uint32, names *uint32) {
	C.glowDeleteNamesAMD(gpDeleteNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names)))
}
func DeleteObjectARB(obj uintptr) {
	C.glowDeleteObjectARB(gpDeleteObjectARB, (C.GLhandleARB)(obj))
}
func DeleteOcclusionQueriesNV(n int32, ids *uint32) {
	C.glowDeleteOcclusionQueriesNV(gpDeleteOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeletePathsNV(path uint32, xrange int32) {
	C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange))
}
func DeletePerfMonitorsAMD(n int32, monitors *uint32) {
	C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
func DeletePerfQueryINTEL(queryHandle uint32) {
	C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle))
}

// Deletes a program object
func DeleteProgram(program uint32) {
	C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
}

// delete program pipeline objects
func DeleteProgramPipelines(n int32, pipelines *uint32) {
	C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) {
	C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramsARB(n int32, programs *uint32) {
	C.glowDeleteProgramsARB(gpDeleteProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func DeleteProgramsNV(n int32, programs *uint32) {
	C.glowDeleteProgramsNV(gpDeleteProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}

// delete named query objects
func DeleteQueries(n int32, ids *uint32) {
	C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteQueriesARB(n int32, ids *uint32) {
	C.glowDeleteQueriesARB(gpDeleteQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteQueryResourceTagNV(n int32, tagIds *int32) {
	C.glowDeleteQueryResourceTagNV(gpDeleteQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds)))
}

// delete renderbuffer objects
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffersEXT(gpDeleteRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}

// delete named sampler objects
func DeleteSamplers(count int32, samplers *uint32) {
	C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func DeleteSemaphoresEXT(n int32, semaphores *uint32) {
	C.glowDeleteSemaphoresEXT(gpDeleteSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}

// Deletes a shader object
func DeleteShader(shader uint32) {
	C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
}
func DeleteStatesNV(n int32, states *uint32) {
	C.glowDeleteStatesNV(gpDeleteStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}

// delete a sync object
func DeleteSync(sync uintptr) {
	C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync))
}

// delete named textures
func DeleteTextures(n int32, textures *uint32) {
	C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func DeleteTexturesEXT(n int32, textures *uint32) {
	C.glowDeleteTexturesEXT(gpDeleteTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}

// delete transform feedback objects
func DeleteTransformFeedbacks(n int32, ids *uint32) {
	C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteTransformFeedbacksNV(n int32, ids *uint32) {
	C.glowDeleteTransformFeedbacksNV(gpDeleteTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}

// delete vertex array objects
func DeleteVertexArrays(n int32, arrays *uint32) {
	C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArraysAPPLE(n int32, arrays *uint32) {
	C.glowDeleteVertexArraysAPPLE(gpDeleteVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexShaderEXT(id uint32) {
	C.glowDeleteVertexShaderEXT(gpDeleteVertexShaderEXT, (C.GLuint)(id))
}
func DepthBoundsEXT(zmin float64, zmax float64) {
	C.glowDepthBoundsEXT(gpDepthBoundsEXT, (C.GLclampd)(zmin), (C.GLclampd)(zmax))
}
func DepthBoundsdNV(zmin float64, zmax float64) {
	C.glowDepthBoundsdNV(gpDepthBoundsdNV, (C.GLdouble)(zmin), (C.GLdouble)(zmax))
}

// specify the value used for depth buffer comparisons
func DepthFunc(xfunc uint32) {
	C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc))
}

// enable or disable writing into the depth buffer
func DepthMask(flag bool) {
	C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))
}

// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRange(n float64, f float64) {
	C.glowDepthRange(gpDepthRange, (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeArraydvNV(first uint32, count int32, v *float64) {
	C.glowDepthRangeArraydvNV(gpDepthRangeArraydvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func DepthRangeArrayv(first uint32, count int32, v *float64) {
	C.glowDepthRangeArrayv(gpDepthRangeArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}

// specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
func DepthRangeIndexed(index uint32, n float64, f float64) {
	C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeIndexeddNV(index uint32, n float64, f float64) {
	C.glowDepthRangeIndexeddNV(gpDepthRangeIndexeddNV, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangedNV(zNear float64, zFar float64) {
	C.glowDepthRangedNV(gpDepthRangedNV, (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}

// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangef(n float32, f float32) {
	C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
func DepthRangefOES(n float32, f float32) {
	C.glowDepthRangefOES(gpDepthRangefOES, (C.GLclampf)(n), (C.GLclampf)(f))
}
func DepthRangexOES(n int32, f int32) {
	C.glowDepthRangexOES(gpDepthRangexOES, (C.GLfixed)(n), (C.GLfixed)(f))
}
func DetachObjectARB(containerObj uintptr, attachedObj uintptr) {
	C.glowDetachObjectARB(gpDetachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(attachedObj))
}

// Detaches a shader object from a program object to which it is attached
func DetachShader(program uint32, shader uint32) {
	C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func DetailTexFuncSGIS(target uint32, n int32, points *float32) {
	C.glowDetailTexFuncSGIS(gpDetailTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Disable(cap uint32) {
	C.glowDisable(gpDisable, (C.GLenum)(cap))
}
func DisableClientState(array uint32) {
	C.glowDisableClientState(gpDisableClientState, (C.GLenum)(array))
}
func DisableClientStateIndexedEXT(array uint32, index uint32) {
	C.glowDisableClientStateIndexedEXT(gpDisableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableClientStateiEXT(array uint32, index uint32) {
	C.glowDisableClientStateiEXT(gpDisableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableIndexedEXT(target uint32, index uint32) {
	C.glowDisableIndexedEXT(gpDisableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func DisableVariantClientStateEXT(id uint32) {
	C.glowDisableVariantClientStateEXT(gpDisableVariantClientStateEXT, (C.GLuint)(id))
}

// Enable or disable a generic vertex attribute     array
func DisableVertexArrayAttrib(vaobj uint32, index uint32) {
	C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) {
	C.glowDisableVertexArrayAttribEXT(gpDisableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayEXT(vaobj uint32, array uint32) {
	C.glowDisableVertexArrayEXT(gpDisableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
func DisableVertexAttribAPPLE(index uint32, pname uint32) {
	C.glowDisableVertexAttribAPPLE(gpDisableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
}

// Enable or disable a generic vertex attribute     array
func DisableVertexAttribArray(index uint32) {
	C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
}
func DisableVertexAttribArrayARB(index uint32) {
	C.glowDisableVertexAttribArrayARB(gpDisableVertexAttribArrayARB, (C.GLuint)(index))
}

// launch one or more compute work groups
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
	C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) {
	C.glowDispatchComputeGroupSizeARB(gpDispatchComputeGroupSizeARB, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z), (C.GLuint)(group_size_x), (C.GLuint)(group_size_y), (C.GLuint)(group_size_z))
}

// launch one or more compute work groups using parameters stored in a buffer
func DispatchComputeIndirect(indirect int) {
	C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect))
}

// render primitives from array data
func DrawArrays(mode uint32, first int32, count int32) {
	C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawArraysEXT(mode uint32, first int32, count int32) {
	C.glowDrawArraysEXT(gpDrawArraysEXT, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}

// render primitives from array data, taking parameters from memory
func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) {
	C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect)
}
func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) {
	C.glowDrawArraysInstancedARB(gpDrawArraysInstancedARB, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount))
}

// draw multiple instances of a range of elements with offset applied to instanced attributes
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
	C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) {
	C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount))
}

// specify which color buffers are to be drawn into
func DrawBuffer(buf uint32) {
	C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf))
}

// Specifies a list of color buffers to be drawn     into
func DrawBuffers(n int32, bufs *uint32) {
	C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersARB(n int32, bufs *uint32) {
	C.glowDrawBuffersARB(gpDrawBuffersARB, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersATI(n int32, bufs *uint32) {
	C.glowDrawBuffersATI(gpDrawBuffersATI, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) {
	C.glowDrawCommandsAddressNV(gpDrawCommandsAddressNV, (C.GLenum)(primitiveMode), (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32) {
	C.glowDrawCommandsNV(gpDrawCommandsNV, (C.GLenum)(primitiveMode), (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) {
	C.glowDrawCommandsStatesAddressNV(gpDrawCommandsStatesAddressNV, (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32) {
	C.glowDrawCommandsStatesNV(gpDrawCommandsStatesNV, (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func DrawElementArrayAPPLE(mode uint32, first int32, count int32) {
	C.glowDrawElementArrayAPPLE(gpDrawElementArrayAPPLE, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawElementArrayATI(mode uint32, count int32) {
	C.glowDrawElementArrayATI(gpDrawElementArrayATI, (C.GLenum)(mode), (C.GLsizei)(count))
}

// render primitives from array data
func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) {
	C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr) {
	C.glowDrawElementsWithOffset(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices))
}

// render primitives from array data with a per-element offset
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	C.glowDrawElementsBaseVertex(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawElementsBaseVertexWithOffset(mode uint32, count int32, xtype uint32, indices uintptr, basevertex int32) {
	C.glowDrawElementsBaseVertexWithOffset(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices), (C.GLint)(basevertex))
}

// render indexed primitives from array data, taking parameters from memory
func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) {
	C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect)
}
func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
	C.glowDrawElementsInstancedARB(gpDrawElementsInstancedARB, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}

// draw multiple instances of a set of elements with offset applied to instanced attributes
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}

// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
	C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}

// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
	C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) {
	C.glowDrawMeshArraysSUN(gpDrawMeshArraysSUN, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(width))
}
func DrawMeshTasksIndirectNV(indirect int) {
	C.glowDrawMeshTasksIndirectNV(gpDrawMeshTasksIndirectNV, (C.GLintptr)(indirect))
}
func DrawMeshTasksNV(first uint32, count uint32) {
	C.glowDrawMeshTasksNV(gpDrawMeshTasksNV, (C.GLuint)(first), (C.GLuint)(count))
}

// write a block of pixels to the frame buffer
func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowDrawPixels(gpDrawPixels, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) {
	C.glowDrawRangeElementArrayAPPLE(gpDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) {
	C.glowDrawRangeElementArrayATI(gpDrawRangeElementArrayATI, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count))
}

// render primitives from array data
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
	C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}

// render primitives from array data with a per-element offset
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
	C.glowDrawRangeElementsEXT(gpDrawRangeElementsEXT, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
	C.glowDrawTextureNV(gpDrawTextureNV, (C.GLuint)(texture), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}

// render primitives using a count derived from a transform feedback object
func DrawTransformFeedback(mode uint32, id uint32) {
	C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id))
}

// render multiple instances of primitives using a count derived from a transform feedback object
func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) {
	C.glowDrawTransformFeedbackInstanced(gpDrawTransformFeedbackInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount))
}
func DrawTransformFeedbackNV(mode uint32, id uint32) {
	C.glowDrawTransformFeedbackNV(gpDrawTransformFeedbackNV, (C.GLenum)(mode), (C.GLuint)(id))
}

// render primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) {
	C.glowDrawTransformFeedbackStream(gpDrawTransformFeedbackStream, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream))
}

// render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) {
	C.glowDrawTransformFeedbackStreamInstanced(gpDrawTransformFeedbackStreamInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream), (C.GLsizei)(instancecount))
}
func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
	C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}

// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {
	C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}

// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {
	C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}

// flag edges as either boundary or nonboundary
func EdgeFlag(flag bool) {
	C.glowEdgeFlag(gpEdgeFlag, (C.GLboolean)(boolToInt(flag)))
}
func EdgeFlagFormatNV(stride int32) {
	C.glowEdgeFlagFormatNV(gpEdgeFlagFormatNV, (C.GLsizei)(stride))
}

// define an array of edge flags
func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) {
	C.glowEdgeFlagPointer(gpEdgeFlagPointer, (C.GLsizei)(stride), pointer)
}
func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) {
	C.glowEdgeFlagPointerEXT(gpEdgeFlagPointerEXT, (C.GLsizei)(stride), (C.GLsizei)(count), (*C.GLboolean)(unsafe.Pointer(pointer)))
}
func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) {
	C.glowEdgeFlagPointerListIBM(gpEdgeFlagPointerListIBM, (C.GLint)(stride), (**C.GLboolean)(unsafe.Pointer(pointer)), (C.GLint)(ptrstride))
}
func EdgeFlagv(flag *bool) {
	C.glowEdgeFlagv(gpEdgeFlagv, (*C.GLboolean)(unsafe.Pointer(flag)))
}
func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer) {
	C.glowElementPointerAPPLE(gpElementPointerAPPLE, (C.GLenum)(xtype), pointer)
}
func ElementPointerATI(xtype uint32, pointer unsafe.Pointer) {
	C.glowElementPointerATI(gpElementPointerATI, (C.GLenum)(xtype), pointer)
}

// enable or disable server-side GL capabilities
func Enable(cap uint32) {
	C.glowEnable(gpEnable, (C.GLenum)(cap))
}

// enable or disable client-side capability
func EnableClientState(array uint32) {
	C.glowEnableClientState(gpEnableClientState, (C.GLenum)(array))
}
func EnableClientStateIndexedEXT(array uint32, index uint32) {
	C.glowEnableClientStateIndexedEXT(gpEnableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableClientStateiEXT(array uint32, index uint32) {
	C.glowEnableClientStateiEXT(gpEnableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableIndexedEXT(target uint32, index uint32) {
	C.glowEnableIndexedEXT(gpEnableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func EnableVariantClientStateEXT(id uint32) {
	C.glowEnableVariantClientStateEXT(gpEnableVariantClientStateEXT, (C.GLuint)(id))
}

// Enable or disable a generic vertex attribute     array
func EnableVertexArrayAttrib(vaobj uint32, index uint32) {
	C.glowEnableVertexArrayAttrib(gpEnableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) {
	C.glowEnableVertexArrayAttribEXT(gpEnableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayEXT(vaobj uint32, array uint32) {
	C.glowEnableVertexArrayEXT(gpEnableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
func EnableVertexAttribAPPLE(index uint32, pname uint32) {
	C.glowEnableVertexAttribAPPLE(gpEnableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
}

// Enable or disable a generic vertex attribute     array
func EnableVertexAttribArray(index uint32) {
	C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
}
func EnableVertexAttribArrayARB(index uint32) {
	C.glowEnableVertexAttribArrayARB(gpEnableVertexAttribArrayARB, (C.GLuint)(index))
}
func End() {
	C.glowEnd(gpEnd)
}
func EndConditionalRenderNV() {
	C.glowEndConditionalRenderNV(gpEndConditionalRenderNV)
}
func EndConditionalRenderNVX() {
	C.glowEndConditionalRenderNVX(gpEndConditionalRenderNVX)
}
func EndFragmentShaderATI() {
	C.glowEndFragmentShaderATI(gpEndFragmentShaderATI)
}
func EndList() {
	C.glowEndList(gpEndList)
}
func EndOcclusionQueryNV() {
	C.glowEndOcclusionQueryNV(gpEndOcclusionQueryNV)
}
func EndPerfMonitorAMD(monitor uint32) {
	C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor))
}
func EndPerfQueryINTEL(queryHandle uint32) {
	C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle))
}
func EndQuery(target uint32) {
	C.glowEndQuery(gpEndQuery, (C.GLenum)(target))
}
func EndQueryARB(target uint32) {
	C.glowEndQueryARB(gpEndQueryARB, (C.GLenum)(target))
}
func EndQueryIndexed(target uint32, index uint32) {
	C.glowEndQueryIndexed(gpEndQueryIndexed, (C.GLenum)(target), (C.GLuint)(index))
}
func EndTransformFeedbackEXT() {
	C.glowEndTransformFeedbackEXT(gpEndTransformFeedbackEXT)
}
func EndTransformFeedbackNV() {
	C.glowEndTransformFeedbackNV(gpEndTransformFeedbackNV)
}
func EndVertexShaderEXT() {
	C.glowEndVertexShaderEXT(gpEndVertexShaderEXT)
}
func EndVideoCaptureNV(video_capture_slot uint32) {
	C.glowEndVideoCaptureNV(gpEndVideoCaptureNV, (C.GLuint)(video_capture_slot))
}
func EvalCoord1d(u float64) {
	C.glowEvalCoord1d(gpEvalCoord1d, (C.GLdouble)(u))
}
func EvalCoord1dv(u *float64) {
	C.glowEvalCoord1dv(gpEvalCoord1dv, (*C.GLdouble)(unsafe.Pointer(u)))
}
func EvalCoord1f(u float32) {
	C.glowEvalCoord1f(gpEvalCoord1f, (C.GLfloat)(u))
}
func EvalCoord1fv(u *float32) {
	C.glowEvalCoord1fv(gpEvalCoord1fv, (*C.GLfloat)(unsafe.Pointer(u)))
}
func EvalCoord1xOES(u int32) {
	C.glowEvalCoord1xOES(gpEvalCoord1xOES, (C.GLfixed)(u))
}
func EvalCoord1xvOES(coords *int32) {
	C.glowEvalCoord1xvOES(gpEvalCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func EvalCoord2d(u float64, v float64) {
	C.glowEvalCoord2d(gpEvalCoord2d, (C.GLdouble)(u), (C.GLdouble)(v))
}
func EvalCoord2dv(u *float64) {
	C.glowEvalCoord2dv(gpEvalCoord2dv, (*C.GLdouble)(unsafe.Pointer(u)))
}
func EvalCoord2f(u float32, v float32) {
	C.glowEvalCoord2f(gpEvalCoord2f, (C.GLfloat)(u), (C.GLfloat)(v))
}
func EvalCoord2fv(u *float32) {
	C.glowEvalCoord2fv(gpEvalCoord2fv, (*C.GLfloat)(unsafe.Pointer(u)))
}
func EvalCoord2xOES(u int32, v int32) {
	C.glowEvalCoord2xOES(gpEvalCoord2xOES, (C.GLfixed)(u), (C.GLfixed)(v))
}
func EvalCoord2xvOES(coords *int32) {
	C.glowEvalCoord2xvOES(gpEvalCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func EvalMapsNV(target uint32, mode uint32) {
	C.glowEvalMapsNV(gpEvalMapsNV, (C.GLenum)(target), (C.GLenum)(mode))
}
func EvalMesh1(mode uint32, i1 int32, i2 int32) {
	C.glowEvalMesh1(gpEvalMesh1, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2))
}
func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) {
	C.glowEvalMesh2(gpEvalMesh2, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2), (C.GLint)(j1), (C.GLint)(j2))
}
func EvalPoint1(i int32) {
	C.glowEvalPoint1(gpEvalPoint1, (C.GLint)(i))
}
func EvalPoint2(i int32, j int32) {
	C.glowEvalPoint2(gpEvalPoint2, (C.GLint)(i), (C.GLint)(j))
}
func EvaluateDepthValuesARB() {
	C.glowEvaluateDepthValuesARB(gpEvaluateDepthValuesARB)
}
func ExecuteProgramNV(target uint32, id uint32, params *float32) {
	C.glowExecuteProgramNV(gpExecuteProgramNV, (C.GLenum)(target), (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ExtractComponentEXT(res uint32, src uint32, num uint32) {
	C.glowExtractComponentEXT(gpExtractComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num))
}

// controls feedback mode
func FeedbackBuffer(size int32, xtype uint32, buffer *float32) {
	C.glowFeedbackBuffer(gpFeedbackBuffer, (C.GLsizei)(size), (C.GLenum)(xtype), (*C.GLfloat)(unsafe.Pointer(buffer)))
}
func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32) {
	C.glowFeedbackBufferxOES(gpFeedbackBufferxOES, (C.GLsizei)(n), (C.GLenum)(xtype), (*C.GLfixed)(unsafe.Pointer(buffer)))
}

// create a new sync object and insert it into the GL command stream
func FenceSync(condition uint32, flags uint32) uintptr {
	ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags))
	return (uintptr)(ret)
}
func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) {
	C.glowFinalCombinerInputNV(gpFinalCombinerInputNV, (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage))
}

// block until all GL execution is complete
func Finish() {
	C.glowFinish(gpFinish)
}
func FinishAsyncSGIX(markerp *uint32) int32 {
	ret := C.glowFinishAsyncSGIX(gpFinishAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp)))
	return (int32)(ret)
}
func FinishFenceAPPLE(fence uint32) {
	C.glowFinishFenceAPPLE(gpFinishFenceAPPLE, (C.GLuint)(fence))
}
func FinishFenceNV(fence uint32) {
	C.glowFinishFenceNV(gpFinishFenceNV, (C.GLuint)(fence))
}
func FinishObjectAPPLE(object uint32, name int32) {
	C.glowFinishObjectAPPLE(gpFinishObjectAPPLE, (C.GLenum)(object), (C.GLint)(name))
}
func FinishTextureSUNX() {
	C.glowFinishTextureSUNX(gpFinishTextureSUNX)
}

// force execution of GL commands in finite time
func Flush() {
	C.glowFlush(gpFlush)
}

// indicate modifications to a range of a mapped buffer
func FlushMappedBufferRange(target uint32, offset int, length int) {
	C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int) {
	C.glowFlushMappedBufferRangeAPPLE(gpFlushMappedBufferRangeAPPLE, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}

// indicate modifications to a range of a mapped buffer
func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) {
	C.glowFlushMappedNamedBufferRange(gpFlushMappedNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) {
	C.glowFlushMappedNamedBufferRangeEXT(gpFlushMappedNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushPixelDataRangeNV(target uint32) {
	C.glowFlushPixelDataRangeNV(gpFlushPixelDataRangeNV, (C.GLenum)(target))
}
func FlushRasterSGIX() {
	C.glowFlushRasterSGIX(gpFlushRasterSGIX)
}
func FlushStaticDataIBM(target uint32) {
	C.glowFlushStaticDataIBM(gpFlushStaticDataIBM, (C.GLenum)(target))
}
func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) {
	C.glowFlushVertexArrayRangeAPPLE(gpFlushVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer)
}
func FlushVertexArrayRangeNV() {
	C.glowFlushVertexArrayRangeNV(gpFlushVertexArrayRangeNV)
}
func FogCoordFormatNV(xtype uint32, stride int32) {
	C.glowFogCoordFormatNV(gpFogCoordFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}

// define an array of fog coordinates
func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowFogCoordPointer(gpFogCoordPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowFogCoordPointerEXT(gpFogCoordPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowFogCoordPointerListIBM(gpFogCoordPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func FogCoordd(coord float64) {
	C.glowFogCoordd(gpFogCoordd, (C.GLdouble)(coord))
}
func FogCoorddEXT(coord float64) {
	C.glowFogCoorddEXT(gpFogCoorddEXT, (C.GLdouble)(coord))
}
func FogCoorddv(coord *float64) {
	C.glowFogCoorddv(gpFogCoorddv, (*C.GLdouble)(unsafe.Pointer(coord)))
}
func FogCoorddvEXT(coord *float64) {
	C.glowFogCoorddvEXT(gpFogCoorddvEXT, (*C.GLdouble)(unsafe.Pointer(coord)))
}
func FogCoordf(coord float32) {
	C.glowFogCoordf(gpFogCoordf, (C.GLfloat)(coord))
}
func FogCoordfEXT(coord float32) {
	C.glowFogCoordfEXT(gpFogCoordfEXT, (C.GLfloat)(coord))
}
func FogCoordfv(coord *float32) {
	C.glowFogCoordfv(gpFogCoordfv, (*C.GLfloat)(unsafe.Pointer(coord)))
}
func FogCoordfvEXT(coord *float32) {
	C.glowFogCoordfvEXT(gpFogCoordfvEXT, (*C.GLfloat)(unsafe.Pointer(coord)))
}
func FogCoordhNV(fog uint16) {
	C.glowFogCoordhNV(gpFogCoordhNV, (C.GLhalfNV)(fog))
}
func FogCoordhvNV(fog *uint16) {
	C.glowFogCoordhvNV(gpFogCoordhvNV, (*C.GLhalfNV)(unsafe.Pointer(fog)))
}
func FogFuncSGIS(n int32, points *float32) {
	C.glowFogFuncSGIS(gpFogFuncSGIS, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Fogf(pname uint32, param float32) {
	C.glowFogf(gpFogf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func Fogfv(pname uint32, params *float32) {
	C.glowFogfv(gpFogfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Fogi(pname uint32, param int32) {
	C.glowFogi(gpFogi, (C.GLenum)(pname), (C.GLint)(param))
}
func Fogiv(pname uint32, params *int32) {
	C.glowFogiv(gpFogiv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FogxOES(pname uint32, param int32) {
	C.glowFogxOES(gpFogxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func FogxvOES(pname uint32, param *int32) {
	C.glowFogxvOES(gpFogxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func FragmentColorMaterialSGIX(face uint32, mode uint32) {
	C.glowFragmentColorMaterialSGIX(gpFragmentColorMaterialSGIX, (C.GLenum)(face), (C.GLenum)(mode))
}
func FragmentCoverageColorNV(color uint32) {
	C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color))
}
func FragmentLightModelfSGIX(pname uint32, param float32) {
	C.glowFragmentLightModelfSGIX(gpFragmentLightModelfSGIX, (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentLightModelfvSGIX(pname uint32, params *float32) {
	C.glowFragmentLightModelfvSGIX(gpFragmentLightModelfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentLightModeliSGIX(pname uint32, param int32) {
	C.glowFragmentLightModeliSGIX(gpFragmentLightModeliSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentLightModelivSGIX(pname uint32, params *int32) {
	C.glowFragmentLightModelivSGIX(gpFragmentLightModelivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FragmentLightfSGIX(light uint32, pname uint32, param float32) {
	C.glowFragmentLightfSGIX(gpFragmentLightfSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentLightfvSGIX(light uint32, pname uint32, params *float32) {
	C.glowFragmentLightfvSGIX(gpFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentLightiSGIX(light uint32, pname uint32, param int32) {
	C.glowFragmentLightiSGIX(gpFragmentLightiSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentLightivSGIX(light uint32, pname uint32, params *int32) {
	C.glowFragmentLightivSGIX(gpFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FragmentMaterialfSGIX(face uint32, pname uint32, param float32) {
	C.glowFragmentMaterialfSGIX(gpFragmentMaterialfSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) {
	C.glowFragmentMaterialfvSGIX(gpFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentMaterialiSGIX(face uint32, pname uint32, param int32) {
	C.glowFragmentMaterialiSGIX(gpFragmentMaterialiSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) {
	C.glowFragmentMaterialivSGIX(gpFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FrameTerminatorGREMEDY() {
	C.glowFrameTerminatorGREMEDY(gpFrameTerminatorGREMEDY)
}
func FrameZoomSGIX(factor int32) {
	C.glowFrameZoomSGIX(gpFrameZoomSGIX, (C.GLint)(factor))
}
func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) {
	C.glowFramebufferDrawBufferEXT(gpFramebufferDrawBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}
func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) {
	C.glowFramebufferDrawBuffersEXT(gpFramebufferDrawBuffersEXT, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func FramebufferFetchBarrierEXT() {
	C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT)
}

// set a named parameter of a framebuffer object
func FramebufferParameteri(target uint32, pname uint32, param int32) {
	C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferParameteriMESA(target uint32, pname uint32, param int32) {
	C.glowFramebufferParameteriMESA(gpFramebufferParameteriMESA, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) {
	C.glowFramebufferReadBufferEXT(gpFramebufferReadBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}

// attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowFramebufferRenderbufferEXT(gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) {
	C.glowFramebufferSampleLocationsfvARB(gpFramebufferSampleLocationsfvARB, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) {
	C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) {
	C.glowFramebufferSamplePositionsfvAMD(gpFramebufferSamplePositionsfvAMD, (C.GLenum)(target), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values)))
}
func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowFramebufferTexture1D(gpFramebufferTexture1D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowFramebufferTexture1DEXT(gpFramebufferTexture1DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}

// attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
	C.glowFramebufferTexture3D(gpFramebufferTexture3D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
	C.glowFramebufferTexture3DEXT(gpFramebufferTexture3DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) {
	C.glowFramebufferTextureARB(gpFramebufferTextureARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) {
	C.glowFramebufferTextureEXT(gpFramebufferTextureEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) {
	C.glowFramebufferTextureFaceARB(gpFramebufferTextureFaceARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) {
	C.glowFramebufferTextureFaceEXT(gpFramebufferTextureFaceEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}

// attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowFramebufferTextureLayerARB(gpFramebufferTextureLayerARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowFramebufferTextureLayerEXT(gpFramebufferTextureLayerEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) {
	C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
func FreeObjectBufferATI(buffer uint32) {
	C.glowFreeObjectBufferATI(gpFreeObjectBufferATI, (C.GLuint)(buffer))
}

// define front- and back-facing polygons
func FrontFace(mode uint32) {
	C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))
}

// multiply the current matrix by a perspective matrix
func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
	C.glowFrustum(gpFrustum, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) {
	C.glowFrustumfOES(gpFrustumfOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f))
}
func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) {
	C.glowFrustumxOES(gpFrustumxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f))
}
func GenAsyncMarkersSGIX(xrange int32) uint32 {
	ret := C.glowGenAsyncMarkersSGIX(gpGenAsyncMarkersSGIX, (C.GLsizei)(xrange))
	return (uint32)(ret)
}

// generate buffer object names
func GenBuffers(n int32, buffers *uint32) {
	C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenBuffersARB(n int32, buffers *uint32) {
	C.glowGenBuffersARB(gpGenBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenFencesAPPLE(n int32, fences *uint32) {
	C.glowGenFencesAPPLE(gpGenFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func GenFencesNV(n int32, fences *uint32) {
	C.glowGenFencesNV(gpGenFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func GenFragmentShadersATI(xrange uint32) uint32 {
	ret := C.glowGenFragmentShadersATI(gpGenFragmentShadersATI, (C.GLuint)(xrange))
	return (uint32)(ret)
}

// generate framebuffer object names
func GenFramebuffers(n int32, framebuffers *uint32) {
	C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenFramebuffersEXT(n int32, framebuffers *uint32) {
	C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}

// generate a contiguous set of empty display lists
func GenLists(xrange int32) uint32 {
	ret := C.glowGenLists(gpGenLists, (C.GLsizei)(xrange))
	return (uint32)(ret)
}
func GenNamesAMD(identifier uint32, num uint32, names *uint32) {
	C.glowGenNamesAMD(gpGenNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names)))
}
func GenOcclusionQueriesNV(n int32, ids *uint32) {
	C.glowGenOcclusionQueriesNV(gpGenOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenPathsNV(xrange int32) uint32 {
	ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange))
	return (uint32)(ret)
}
func GenPerfMonitorsAMD(n int32, monitors *uint32) {
	C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}

// reserve program pipeline object names
func GenProgramPipelines(n int32, pipelines *uint32) {
	C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramPipelinesEXT(n int32, pipelines *uint32) {
	C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramsARB(n int32, programs *uint32) {
	C.glowGenProgramsARB(gpGenProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func GenProgramsNV(n int32, programs *uint32) {
	C.glowGenProgramsNV(gpGenProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}

// generate query object names
func GenQueries(n int32, ids *uint32) {
	C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenQueriesARB(n int32, ids *uint32) {
	C.glowGenQueriesARB(gpGenQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenQueryResourceTagNV(n int32, tagIds *int32) {
	C.glowGenQueryResourceTagNV(gpGenQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds)))
}

// generate renderbuffer object names
func GenRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func GenRenderbuffersEXT(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffersEXT(gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}

// generate sampler object names
func GenSamplers(count int32, samplers *uint32) {
	C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSemaphoresEXT(n int32, semaphores *uint32) {
	C.glowGenSemaphoresEXT(gpGenSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32 {
	ret := C.glowGenSymbolsEXT(gpGenSymbolsEXT, (C.GLenum)(datatype), (C.GLenum)(storagetype), (C.GLenum)(xrange), (C.GLuint)(components))
	return (uint32)(ret)
}

// generate texture names
func GenTextures(n int32, textures *uint32) {
	C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func GenTexturesEXT(n int32, textures *uint32) {
	C.glowGenTexturesEXT(gpGenTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}

// reserve transform feedback object names
func GenTransformFeedbacks(n int32, ids *uint32) {
	C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenTransformFeedbacksNV(n int32, ids *uint32) {
	C.glowGenTransformFeedbacksNV(gpGenTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}

// generate vertex array object names
func GenVertexArrays(n int32, arrays *uint32) {
	C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArraysAPPLE(n int32, arrays *uint32) {
	C.glowGenVertexArraysAPPLE(gpGenVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexShadersEXT(xrange uint32) uint32 {
	ret := C.glowGenVertexShadersEXT(gpGenVertexShadersEXT, (C.GLuint)(xrange))
	return (uint32)(ret)
}

// generate mipmaps for a specified texture object
func GenerateMipmap(target uint32) {
	C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target))
}
func GenerateMipmapEXT(target uint32) {
	C.glowGenerateMipmapEXT(gpGenerateMipmapEXT, (C.GLenum)(target))
}
func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) {
	C.glowGenerateMultiTexMipmapEXT(gpGenerateMultiTexMipmapEXT, (C.GLenum)(texunit), (C.GLenum)(target))
}

// generate mipmaps for a specified texture object
func GenerateTextureMipmap(texture uint32) {
	C.glowGenerateTextureMipmap(gpGenerateTextureMipmap, (C.GLuint)(texture))
}
func GenerateTextureMipmapEXT(texture uint32, target uint32) {
	C.glowGenerateTextureMipmapEXT(gpGenerateTextureMipmapEXT, (C.GLuint)(texture), (C.GLenum)(target))
}

// retrieve information about the set of active atomic counter buffers for a program
func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) {
	C.glowGetActiveAtomicCounterBufferiv(gpGetActiveAtomicCounterBufferiv, (C.GLuint)(program), (C.GLuint)(bufferIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// Returns information about an active attribute variable for the specified program object
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveAttribARB(gpGetActiveAttribARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name)))
}

// query the name of an active shader subroutine
func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) {
	C.glowGetActiveSubroutineName(gpGetActiveSubroutineName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}

// query the name of an active shader subroutine uniform
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) {
	C.glowGetActiveSubroutineUniformName(gpGetActiveSubroutineUniformName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) {
	C.glowGetActiveSubroutineUniformiv(gpGetActiveSubroutineUniformiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}

// Returns information about an active uniform variable for the specified program object
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveUniformARB(gpGetActiveUniformARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name)))
}

// retrieve the name of an active uniform block
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
	C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}

// query information about an active uniform block
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
	C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// query the name of an active uniform
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
	C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))
}

// Returns information about several active uniform variables for the specified program object
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveVaryingNV(gpGetActiveVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetArrayObjectfvATI(array uint32, pname uint32, params *float32) {
	C.glowGetArrayObjectfvATI(gpGetArrayObjectfvATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetArrayObjectivATI(array uint32, pname uint32, params *int32) {
	C.glowGetArrayObjectivATI(gpGetArrayObjectivATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr) {
	C.glowGetAttachedObjectsARB(gpGetAttachedObjectsARB, (C.GLhandleARB)(containerObj), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLhandleARB)(unsafe.Pointer(obj)))
}

// Returns the handles of the shader objects attached to a program object
func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) {
	C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders)))
}

// Returns the location of an attribute variable
func GetAttribLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetAttribLocationARB(programObj uintptr, name *uint8) int32 {
	ret := C.glowGetAttribLocationARB(gpGetAttribLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) {
	C.glowGetBooleanIndexedvEXT(gpGetBooleanIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetBooleanv(pname uint32, data *bool) {
	C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data)))
}

// return parameters of a buffer object
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameterivARB(target uint32, pname uint32, params *int32) {
	C.glowGetBufferParameterivARB(gpGetBufferParameterivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) {
	C.glowGetBufferParameterui64vNV(gpGetBufferParameterui64vNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}

// return the pointer to a mapped buffer object's data store
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetBufferPointervARB(gpGetBufferPointervARB, (C.GLenum)(target), (C.GLenum)(pname), params)
}

// returns a subset of a buffer object's data store
func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowGetBufferSubDataARB(gpGetBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data)
}

// return the coefficients of the specified clipping plane
func GetClipPlane(plane uint32, equation *float64) {
	C.glowGetClipPlane(gpGetClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation)))
}
func GetClipPlanefOES(plane uint32, equation *float32) {
	C.glowGetClipPlanefOES(gpGetClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation)))
}
func GetClipPlanexOES(plane uint32, equation *int32) {
	C.glowGetClipPlanexOES(gpGetClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation)))
}
func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowGetColorTableEXT(gpGetColorTableEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowGetColorTableParameterfvEXT(gpGetColorTableParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) {
	C.glowGetColorTableParameterfvSGI(gpGetColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetColorTableParameterivEXT(gpGetColorTableParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) {
	C.glowGetColorTableParameterivSGI(gpGetColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer) {
	C.glowGetColorTableSGI(gpGetColorTableSGI, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) {
	C.glowGetCombinerInputParameterfvNV(gpGetCombinerInputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) {
	C.glowGetCombinerInputParameterivNV(gpGetCombinerInputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) {
	C.glowGetCombinerOutputParameterfvNV(gpGetCombinerOutputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) {
	C.glowGetCombinerOutputParameterivNV(gpGetCombinerOutputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) {
	C.glowGetCombinerStageParameterfvNV(gpGetCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 {
	ret := C.glowGetCommandHeaderNV(gpGetCommandHeaderNV, (C.GLenum)(tokenID), (C.GLuint)(size))
	return (uint32)(ret)
}
func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) {
	C.glowGetCompressedMultiTexImageEXT(gpGetCompressedMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(lod), img)
}

// return a compressed texture image
func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) {
	C.glowGetCompressedTexImage(gpGetCompressedTexImage, (C.GLenum)(target), (C.GLint)(level), img)
}
func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) {
	C.glowGetCompressedTexImageARB(gpGetCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(level), img)
}

// return a compressed texture image
func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) {
	C.glowGetCompressedTextureImageEXT(gpGetCompressedTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(lod), img)
}

// retrieve a sub-region of a compressed texture image from a     compressed texture object
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)
}
func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer) {
	C.glowGetConvolutionFilterEXT(gpGetConvolutionFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowGetConvolutionParameterfvEXT(gpGetConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetConvolutionParameterivEXT(gpGetConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) {
	C.glowGetConvolutionParameterxvOES(gpGetConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetCoverageModulationTableNV(bufSize int32, v *float32) {
	C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(v)))
}

// retrieve messages from the debug message log
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
	ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
	return (uint32)(ret)
}
func GetDebugMessageLogAMD(count uint32, bufSize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32 {
	ret := C.glowGetDebugMessageLogAMD(gpGetDebugMessageLogAMD, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(categories)), (*C.GLuint)(unsafe.Pointer(severities)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(message)))
	return (uint32)(ret)
}
func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
	ret := C.glowGetDebugMessageLogARB(gpGetDebugMessageLogARB, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
	return (uint32)(ret)
}
func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
	ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
	return (uint32)(ret)
}
func GetDetailTexFuncSGIS(target uint32, points *float32) {
	C.glowGetDetailTexFuncSGIS(gpGetDetailTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points)))
}
func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) {
	C.glowGetDoubleIndexedvEXT(gpGetDoubleIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_v(target uint32, index uint32, data *float64) {
	C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
	C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetDoublev(pname uint32, data *float64) {
	C.glowGetDoublev(gpGetDoublev, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(data)))
}

// return error information
func GetError() uint32 {
	ret := C.glowGetError(gpGetError)
	return (uint32)(ret)
}
func GetFenceivNV(fence uint32, pname uint32, params *int32) {
	C.glowGetFenceivNV(gpGetFenceivNV, (C.GLuint)(fence), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) {
	C.glowGetFinalCombinerInputParameterfvNV(gpGetFinalCombinerInputParameterfvNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) {
	C.glowGetFinalCombinerInputParameterivNV(gpGetFinalCombinerInputParameterivNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFirstPerfQueryIdINTEL(queryId *uint32) {
	C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetFixedvOES(pname uint32, params *int32) {
	C.glowGetFixedvOES(gpGetFixedvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) {
	C.glowGetFloatIndexedvEXT(gpGetFloatIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_v(target uint32, index uint32, data *float32) {
	C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
	C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFloatv(pname uint32, data *float32) {
	C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFogFuncSGIS(points *float32) {
	C.glowGetFogFuncSGIS(gpGetFogFuncSGIS, (*C.GLfloat)(unsafe.Pointer(points)))
}

// query the bindings of color indices to user-defined varying out variables
func GetFragDataIndex(program uint32, name *uint8) int32 {
	ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetFragDataLocationEXT(program uint32, name *uint8) int32 {
	ret := C.glowGetFragDataLocationEXT(gpGetFragDataLocationEXT, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) {
	C.glowGetFragmentLightfvSGIX(gpGetFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) {
	C.glowGetFragmentLightivSGIX(gpGetFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) {
	C.glowGetFragmentMaterialfvSGIX(gpGetFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) {
	C.glowGetFragmentMaterialivSGIX(gpGetFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// retrieve information about attachments of a bound framebuffer object
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) {
	C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) {
	C.glowGetFramebufferAttachmentParameterivEXT(gpGetFramebufferAttachmentParameterivEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) {
	C.glowGetFramebufferParameterfvAMD(gpGetFramebufferParameterfvAMD, (C.GLenum)(target), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values)))
}

// retrieve a named parameter from a framebuffer
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
	C.glowGetFramebufferParameterivEXT(gpGetFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) {
	C.glowGetFramebufferParameterivMESA(gpGetFramebufferParameterivMESA, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatus() uint32 {
	ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus)
	return (uint32)(ret)
}
func GetGraphicsResetStatusARB() uint32 {
	ret := C.glowGetGraphicsResetStatusARB(gpGetGraphicsResetStatusARB)
	return (uint32)(ret)
}
func GetGraphicsResetStatusKHR() uint32 {
	ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR)
	return (uint32)(ret)
}
func GetHandleARB(pname uint32) uintptr {
	ret := C.glowGetHandleARB(gpGetHandleARB, (C.GLenum)(pname))
	return (uintptr)(ret)
}
func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) {
	C.glowGetHistogramEXT(gpGetHistogramEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values)
}
func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowGetHistogramParameterfvEXT(gpGetHistogramParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetHistogramParameterivEXT(gpGetHistogramParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) {
	C.glowGetHistogramParameterxvOES(gpGetHistogramParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
	ret := C.glowGetImageHandleARB(gpGetImageHandleARB, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
	return (uint64)(ret)
}
func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
	ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
	return (uint64)(ret)
}
func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) {
	C.glowGetImageTransformParameterfvHP(gpGetImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) {
	C.glowGetImageTransformParameterivHP(gpGetImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8) {
	C.glowGetInfoLogARB(gpGetInfoLogARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(infoLog)))
}
func GetInstrumentsSGIX() int32 {
	ret := C.glowGetInstrumentsSGIX(gpGetInstrumentsSGIX)
	return (int32)(ret)
}
func GetInteger64v(pname uint32, data *int64) {
	C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) {
	C.glowGetIntegerIndexedvEXT(gpGetIntegerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegeri_v(target uint32, index uint32, data *int32) {
	C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
	C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerui64vNV(value uint32, result *uint64) {
	C.glowGetIntegerui64vNV(gpGetIntegerui64vNV, (C.GLenum)(value), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerv(pname uint32, data *int32) {
	C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
}
func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32) {
	C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) {
	C.glowGetInternalformati64v(gpGetInternalformati64v, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(params)))
}

// retrieve information about implementation-dependent support for internal formats
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) {
	C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) {
	C.glowGetInvariantBooleanvEXT(gpGetInvariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetInvariantFloatvEXT(id uint32, value uint32, data *float32) {
	C.glowGetInvariantFloatvEXT(gpGetInvariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetInvariantIntegervEXT(id uint32, value uint32, data *int32) {
	C.glowGetInvariantIntegervEXT(gpGetInvariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetLightfv(light uint32, pname uint32, params *float32) {
	C.glowGetLightfv(gpGetLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetLightiv(light uint32, pname uint32, params *int32) {
	C.glowGetLightiv(gpGetLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetLightxOES(light uint32, pname uint32, params *int32) {
	C.glowGetLightxOES(gpGetLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetLightxvOES(light uint32, pname uint32, params *int32) {
	C.glowGetLightxvOES(gpGetLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetListParameterfvSGIX(list uint32, pname uint32, params *float32) {
	C.glowGetListParameterfvSGIX(gpGetListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetListParameterivSGIX(list uint32, pname uint32, params *int32) {
	C.glowGetListParameterivSGIX(gpGetListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) {
	C.glowGetLocalConstantBooleanvEXT(gpGetLocalConstantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) {
	C.glowGetLocalConstantFloatvEXT(gpGetLocalConstantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) {
	C.glowGetLocalConstantIntegervEXT(gpGetLocalConstantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) {
	C.glowGetMapAttribParameterfvNV(gpGetMapAttribParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) {
	C.glowGetMapAttribParameterivNV(gpGetMapAttribParameterivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer) {
	C.glowGetMapControlPointsNV(gpGetMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLboolean)(boolToInt(packed)), points)
}
func GetMapParameterfvNV(target uint32, pname uint32, params *float32) {
	C.glowGetMapParameterfvNV(gpGetMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMapParameterivNV(target uint32, pname uint32, params *int32) {
	C.glowGetMapParameterivNV(gpGetMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMapdv(target uint32, query uint32, v *float64) {
	C.glowGetMapdv(gpGetMapdv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLdouble)(unsafe.Pointer(v)))
}
func GetMapfv(target uint32, query uint32, v *float32) {
	C.glowGetMapfv(gpGetMapfv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfloat)(unsafe.Pointer(v)))
}
func GetMapiv(target uint32, query uint32, v *int32) {
	C.glowGetMapiv(gpGetMapiv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLint)(unsafe.Pointer(v)))
}
func GetMapxvOES(target uint32, query uint32, v *int32) {
	C.glowGetMapxvOES(gpGetMapxvOES, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfixed)(unsafe.Pointer(v)))
}
func GetMaterialfv(face uint32, pname uint32, params *float32) {
	C.glowGetMaterialfv(gpGetMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMaterialiv(face uint32, pname uint32, params *int32) {
	C.glowGetMaterialiv(gpGetMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMaterialxOES(face uint32, pname uint32, param int32) {
	C.glowGetMaterialxOES(gpGetMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param))
}
func GetMaterialxvOES(face uint32, pname uint32, params *int32) {
	C.glowGetMaterialxvOES(gpGetMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) {
	C.glowGetMemoryObjectDetachedResourcesuivNV(gpGetMemoryObjectDetachedResourcesuivNV, (C.GLuint)(memory), (C.GLenum)(pname), (C.GLint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
	C.glowGetMemoryObjectParameterivEXT(gpGetMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) {
	C.glowGetMinmaxEXT(gpGetMinmaxEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values)
}
func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowGetMinmaxParameterfvEXT(gpGetMinmaxParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetMinmaxParameterivEXT(gpGetMinmaxParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
	C.glowGetMultiTexEnvfvEXT(gpGetMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowGetMultiTexEnvivEXT(gpGetMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
	C.glowGetMultiTexGendvEXT(gpGetMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
	C.glowGetMultiTexGenfvEXT(gpGetMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
	C.glowGetMultiTexGenivEXT(gpGetMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowGetMultiTexImageEXT(gpGetMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) {
	C.glowGetMultiTexLevelParameterfvEXT(gpGetMultiTexLevelParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) {
	C.glowGetMultiTexLevelParameterivEXT(gpGetMultiTexLevelParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowGetMultiTexParameterIivEXT(gpGetMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
	C.glowGetMultiTexParameterIuivEXT(gpGetMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
	C.glowGetMultiTexParameterfvEXT(gpGetMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowGetMultiTexParameterivEXT(gpGetMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// retrieve the location of a sample
func GetMultisamplefv(pname uint32, index uint32, val *float32) {
	C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
func GetMultisamplefvNV(pname uint32, index uint32, val *float32) {
	C.glowGetMultisamplefvNV(gpGetMultisamplefvNV, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}

// return parameters of a buffer object
func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) {
	C.glowGetNamedBufferParameteri64v(gpGetNamedBufferParameteri64v, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}

// return parameters of a buffer object
func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) {
	C.glowGetNamedBufferParameteriv(gpGetNamedBufferParameteriv, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) {
	C.glowGetNamedBufferParameterivEXT(gpGetNamedBufferParameterivEXT, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) {
	C.glowGetNamedBufferParameterui64vNV(gpGetNamedBufferParameterui64vNV, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}

// return the pointer to a mapped buffer object's data store
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetNamedBufferPointervEXT(gpGetNamedBufferPointervEXT, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}

// returns a subset of a buffer object's data store
func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowGetNamedBufferSubData(gpGetNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowGetNamedBufferSubDataEXT(gpGetNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}

// retrieve information about attachments of a framebuffer object
func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
	C.glowGetNamedFramebufferAttachmentParameteriv(gpGetNamedFramebufferAttachmentParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
	C.glowGetNamedFramebufferAttachmentParameterivEXT(gpGetNamedFramebufferAttachmentParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) {
	C.glowGetNamedFramebufferParameterfvAMD(gpGetNamedFramebufferParameterfvAMD, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values)))
}

// query a named parameter of a framebuffer object
func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) {
	C.glowGetNamedFramebufferParameteriv(gpGetNamedFramebufferParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
	C.glowGetNamedFramebufferParameterivEXT(gpGetNamedFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) {
	C.glowGetNamedProgramLocalParameterIivEXT(gpGetNamedProgramLocalParameterIivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) {
	C.glowGetNamedProgramLocalParameterIuivEXT(gpGetNamedProgramLocalParameterIuivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) {
	C.glowGetNamedProgramLocalParameterdvEXT(gpGetNamedProgramLocalParameterdvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) {
	C.glowGetNamedProgramLocalParameterfvEXT(gpGetNamedProgramLocalParameterfvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) {
	C.glowGetNamedProgramStringEXT(gpGetNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), xstring)
}
func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) {
	C.glowGetNamedProgramivEXT(gpGetNamedProgramivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// query a named parameter of a renderbuffer object
func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) {
	C.glowGetNamedRenderbufferParameteriv(gpGetNamedRenderbufferParameteriv, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) {
	C.glowGetNamedRenderbufferParameterivEXT(gpGetNamedRenderbufferParameterivEXT, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) {
	C.glowGetNamedStringARB(gpGetNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(stringlen)), (*C.GLchar)(unsafe.Pointer(xstring)))
}
func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) {
	C.glowGetNamedStringivARB(gpGetNamedStringivARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) {
	C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId)))
}
func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) {
	C.glowGetObjectBufferfvATI(gpGetObjectBufferfvATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) {
	C.glowGetObjectBufferivATI(gpGetObjectBufferivATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// retrieve the label of a named object identified within a namespace
func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
	C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) {
	C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
	C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32) {
	C.glowGetObjectParameterfvARB(gpGetObjectParameterfvARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) {
	C.glowGetObjectParameterivAPPLE(gpGetObjectParameterivAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32) {
	C.glowGetObjectParameterivARB(gpGetObjectParameterivARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
	C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
	C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) {
	C.glowGetOcclusionQueryivNV(gpGetOcclusionQueryivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) {
	C.glowGetOcclusionQueryuivNV(gpGetOcclusionQueryuivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetPathCommandsNV(path uint32, commands *uint8) {
	C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands)))
}
func GetPathCoordsNV(path uint32, coords *float32) {
	C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func GetPathDashArrayNV(path uint32, dashArray *float32) {
	C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 {
	ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments))
	return (float32)(ret)
}
func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) {
	C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) {
	C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathParameterfvNV(path uint32, pname uint32, value *float32) {
	C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func GetPathParameterivNV(path uint32, pname uint32, value *int32) {
	C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) {
	C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing)))
}
func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) {
	C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue)))
}
func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) {
	C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) {
	C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data)
}
func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) {
	C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString)))
}
func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) {
	C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters)))
}
func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) {
	C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString)))
}
func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) {
	C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups)))
}
func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) {
	C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) {
	C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) {
	C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask)))
}
func GetPixelMapfv(xmap uint32, values *float32) {
	C.glowGetPixelMapfv(gpGetPixelMapfv, (C.GLenum)(xmap), (*C.GLfloat)(unsafe.Pointer(values)))
}
func GetPixelMapuiv(xmap uint32, values *uint32) {
	C.glowGetPixelMapuiv(gpGetPixelMapuiv, (C.GLenum)(xmap), (*C.GLuint)(unsafe.Pointer(values)))
}
func GetPixelMapusv(xmap uint32, values *uint16) {
	C.glowGetPixelMapusv(gpGetPixelMapusv, (C.GLenum)(xmap), (*C.GLushort)(unsafe.Pointer(values)))
}
func GetPixelMapxv(xmap uint32, size int32, values *int32) {
	C.glowGetPixelMapxv(gpGetPixelMapxv, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values)))
}
func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) {
	C.glowGetPixelTexGenParameterfvSGIS(gpGetPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetPixelTexGenParameterivSGIS(pname uint32, params *int32) {
	C.glowGetPixelTexGenParameterivSGIS(gpGetPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowGetPixelTransformParameterfvEXT(gpGetPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetPixelTransformParameterivEXT(gpGetPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) {
	C.glowGetPointerIndexedvEXT(gpGetPointerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), data)
}
func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
	C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params)
}

// return the address of the specified pointer
func GetPointerv(pname uint32, params *unsafe.Pointer) {
	C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params)
}
func GetPointervEXT(pname uint32, params *unsafe.Pointer) {
	C.glowGetPointervEXT(gpGetPointervEXT, (C.GLenum)(pname), params)
}
func GetPointervKHR(pname uint32, params *unsafe.Pointer) {
	C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params)
}

// return the polygon stipple pattern
func GetPolygonStipple(mask *uint8) {
	C.glowGetPolygonStipple(gpGetPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}

// return a binary representation of a program object's compiled and linked executable source
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {
	C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)
}
func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) {
	C.glowGetProgramEnvParameterIivNV(gpGetProgramEnvParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) {
	C.glowGetProgramEnvParameterIuivNV(gpGetProgramEnvParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) {
	C.glowGetProgramEnvParameterdvARB(gpGetProgramEnvParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) {
	C.glowGetProgramEnvParameterfvARB(gpGetProgramEnvParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}

// Returns the information log for a program object
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
	C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) {
	C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) {
	C.glowGetProgramLocalParameterIivNV(gpGetProgramLocalParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) {
	C.glowGetProgramLocalParameterIuivNV(gpGetProgramLocalParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) {
	C.glowGetProgramLocalParameterdvARB(gpGetProgramLocalParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) {
	C.glowGetProgramLocalParameterfvARB(gpGetProgramLocalParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) {
	C.glowGetProgramNamedParameterdvNV(gpGetProgramNamedParameterdvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) {
	C.glowGetProgramNamedParameterfvNV(gpGetProgramNamedParameterfvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) {
	C.glowGetProgramParameterdvNV(gpGetProgramParameterdvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) {
	C.glowGetProgramParameterfvNV(gpGetProgramParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}

// retrieve the info log string from a program pipeline object
func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
	C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
	C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) {
	C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) {
	C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// query the index of a named resource within a program
func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 {
	ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
	return (uint32)(ret)
}

// query the location of a named resource within a program
func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 {
	ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}

// query the fragment color index of a named variable within a program
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
	ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}

// query the name of an indexed resource within a program
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) {
	C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32) {
	C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) {
	C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) {
	C.glowGetProgramStageiv(gpGetProgramStageiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}
func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer) {
	C.glowGetProgramStringARB(gpGetProgramStringARB, (C.GLenum)(target), (C.GLenum)(pname), xstring)
}
func GetProgramStringNV(id uint32, pname uint32, program *uint8) {
	C.glowGetProgramStringNV(gpGetProgramStringNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(program)))
}
func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) {
	C.glowGetProgramSubroutineParameteruivNV(gpGetProgramSubroutineParameteruivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(param)))
}

// Returns a parameter from a program object
func GetProgramiv(program uint32, pname uint32, params *int32) {
	C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramivARB(target uint32, pname uint32, params *int32) {
	C.glowGetProgramivARB(gpGetProgramivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramivNV(id uint32, pname uint32, params *int32) {
	C.glowGetProgramivNV(gpGetProgramivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) {
	C.glowGetQueryBufferObjecti64v(gpGetQueryBufferObjecti64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) {
	C.glowGetQueryBufferObjectiv(gpGetQueryBufferObjectiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) {
	C.glowGetQueryBufferObjectui64v(gpGetQueryBufferObjectui64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) {
	C.glowGetQueryBufferObjectuiv(gpGetQueryBufferObjectuiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}

// return parameters of an indexed query object target
func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) {
	C.glowGetQueryIndexediv(gpGetQueryIndexediv, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjecti64v(id uint32, pname uint32, params *int64) {
	C.glowGetQueryObjecti64v(gpGetQueryObjecti64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) {
	C.glowGetQueryObjecti64vEXT(gpGetQueryObjecti64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjectiv(id uint32, pname uint32, params *int32) {
	C.glowGetQueryObjectiv(gpGetQueryObjectiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectivARB(id uint32, pname uint32, params *int32) {
	C.glowGetQueryObjectivARB(gpGetQueryObjectivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) {
	C.glowGetQueryObjectui64v(gpGetQueryObjectui64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) {
	C.glowGetQueryObjectui64vEXT(gpGetQueryObjectui64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}

// return parameters of a query object
func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) {
	C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) {
	C.glowGetQueryObjectuivARB(gpGetQueryObjectuivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}

// return parameters of a query object target
func GetQueryiv(target uint32, pname uint32, params *int32) {
	C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryivARB(target uint32, pname uint32, params *int32) {
	C.glowGetQueryivARB(gpGetQueryivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// retrieve information about a bound renderbuffer object
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetRenderbufferParameterivEXT(gpGetRenderbufferParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) {
	C.glowGetSamplerParameterIiv(gpGetSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) {
	C.glowGetSamplerParameterIuiv(gpGetSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) {
	C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) {
	C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) {
	C.glowGetSemaphoreParameterivNV(gpGetSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
	C.glowGetSemaphoreParameterui64vEXT(gpGetSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) {
	C.glowGetSeparableFilterEXT(gpGetSeparableFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span)
}

// Returns the information log for a shader object
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
	C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}

// retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) {
	C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision)))
}

// Returns the source code string from a shader object
func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
	C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8) {
	C.glowGetShaderSourceARB(gpGetShaderSourceARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(source)))
}

// Returns a parameter from a shader object
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) {
	C.glowGetShadingRateImagePaletteNV(gpGetShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(entry), (*C.GLenum)(unsafe.Pointer(rate)))
}
func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) {
	C.glowGetShadingRateSampleLocationivNV(gpGetShadingRateSampleLocationivNV, (C.GLenum)(rate), (C.GLuint)(samples), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location)))
}
func GetSharpenTexFuncSGIS(target uint32, points *float32) {
	C.glowGetSharpenTexFuncSGIS(gpGetSharpenTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points)))
}
func GetStageIndexNV(shadertype uint32) uint16 {
	ret := C.glowGetStageIndexNV(gpGetStageIndexNV, (C.GLenum)(shadertype))
	return (uint16)(ret)
}

// return a string describing the current GL connection
func GetString(name uint32) *uint8 {
	ret := C.glowGetString(gpGetString, (C.GLenum)(name))
	return (*uint8)(ret)
}

// retrieve the index of a subroutine uniform of a given shader stage within a program
func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 {
	ret := C.glowGetSubroutineIndex(gpGetSubroutineIndex, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
	return (uint32)(ret)
}

// retrieve the location of a subroutine uniform of a given shader stage within a program
func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 {
	ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}

// query the properties of a sync object
func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32) {
	C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func GetTexBumpParameterfvATI(pname uint32, param *float32) {
	C.glowGetTexBumpParameterfvATI(gpGetTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func GetTexBumpParameterivATI(pname uint32, param *int32) {
	C.glowGetTexBumpParameterivATI(gpGetTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetTexEnvfv(target uint32, pname uint32, params *float32) {
	C.glowGetTexEnvfv(gpGetTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexEnviv(target uint32, pname uint32, params *int32) {
	C.glowGetTexEnviv(gpGetTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexEnvxvOES(target uint32, pname uint32, params *int32) {
	C.glowGetTexEnvxvOES(gpGetTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) {
	C.glowGetTexFilterFuncSGIS(gpGetTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func GetTexGendv(coord uint32, pname uint32, params *float64) {
	C.glowGetTexGendv(gpGetTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetTexGenfv(coord uint32, pname uint32, params *float32) {
	C.glowGetTexGenfv(gpGetTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexGeniv(coord uint32, pname uint32, params *int32) {
	C.glowGetTexGeniv(gpGetTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexGenxvOES(coord uint32, pname uint32, params *int32) {
	C.glowGetTexGenxvOES(gpGetTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}

// return a texture image
func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) {
	C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) {
	C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) {
	C.glowGetTexLevelParameterxvOES(gpGetTexLevelParameterxvOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) {
	C.glowGetTexParameterIivEXT(gpGetTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
	C.glowGetTexParameterIuivEXT(gpGetTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetTexParameterPointervAPPLE(gpGetTexParameterPointervAPPLE, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetTexParameterfv(target uint32, pname uint32, params *float32) {
	C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterxvOES(target uint32, pname uint32, params *int32) {
	C.glowGetTexParameterxvOES(gpGetTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTextureHandleARB(texture uint32) uint64 {
	ret := C.glowGetTextureHandleARB(gpGetTextureHandleARB, (C.GLuint)(texture))
	return (uint64)(ret)
}
func GetTextureHandleNV(texture uint32) uint64 {
	ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture))
	return (uint64)(ret)
}

// return a texture image
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowGetTextureImageEXT(gpGetTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) {
	C.glowGetTextureLevelParameterfv(gpGetTextureLevelParameterfv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) {
	C.glowGetTextureLevelParameterfvEXT(gpGetTextureLevelParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) {
	C.glowGetTextureLevelParameteriv(gpGetTextureLevelParameteriv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) {
	C.glowGetTextureLevelParameterivEXT(gpGetTextureLevelParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) {
	C.glowGetTextureParameterIiv(gpGetTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
	C.glowGetTextureParameterIivEXT(gpGetTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
	C.glowGetTextureParameterIuiv(gpGetTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
	C.glowGetTextureParameterIuivEXT(gpGetTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterfv(texture uint32, pname uint32, params *float32) {
	C.glowGetTextureParameterfv(gpGetTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
	C.glowGetTextureParameterfvEXT(gpGetTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameteriv(texture uint32, pname uint32, params *int32) {
	C.glowGetTextureParameteriv(gpGetTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
	C.glowGetTextureParameterivEXT(gpGetTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 {
	ret := C.glowGetTextureSamplerHandleARB(gpGetTextureSamplerHandleARB, (C.GLuint)(texture), (C.GLuint)(sampler))
	return (uint64)(ret)
}
func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 {
	ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler))
	return (uint64)(ret)
}

// retrieve a sub-region of a texture image from a texture     object
func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) {
	C.glowGetTrackMatrixivNV(gpGetTrackMatrixivNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetTransformFeedbackVaryingEXT(gpGetTransformFeedbackVaryingEXT, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) {
	C.glowGetTransformFeedbackVaryingNV(gpGetTransformFeedbackVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location)))
}
func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
	C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
	C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param)))
}

// query the state of a transform feedback object.
func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) {
	C.glowGetTransformFeedbackiv(gpGetTransformFeedbackiv, (C.GLuint)(xfb), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}

// retrieve the index of a named uniform block
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
	ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
	return (uint32)(ret)
}
func GetUniformBufferSizeEXT(program uint32, location int32) int32 {
	ret := C.glowGetUniformBufferSizeEXT(gpGetUniformBufferSizeEXT, (C.GLuint)(program), (C.GLint)(location))
	return (int32)(ret)
}

// retrieve the index of a named uniform block
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
	C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices)))
}

// Returns the location of a uniform variable
func GetUniformLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetUniformLocationARB(programObj uintptr, name *uint8) int32 {
	ret := C.glowGetUniformLocationARB(gpGetUniformLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetUniformOffsetEXT(program uint32, location int32) int {
	ret := C.glowGetUniformOffsetEXT(gpGetUniformOffsetEXT, (C.GLuint)(program), (C.GLint)(location))
	return (int)(ret)
}
func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) {
	C.glowGetUniformSubroutineuiv(gpGetUniformSubroutineuiv, (C.GLenum)(shadertype), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUniformdv(program uint32, location int32, params *float64) {
	C.glowGetUniformdv(gpGetUniformdv, (C.GLuint)(program), (C.GLint)(location), (*C.GLdouble)(unsafe.Pointer(params)))
}

// Returns the value of a uniform variable
func GetUniformfv(program uint32, location int32, params *float32) {
	C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformfvARB(programObj uintptr, location int32, params *float32) {
	C.glowGetUniformfvARB(gpGetUniformfvARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformi64vARB(program uint32, location int32, params *int64) {
	C.glowGetUniformi64vARB(gpGetUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetUniformi64vNV(program uint32, location int32, params *int64) {
	C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params)))
}

// Returns the value of a uniform variable
func GetUniformiv(program uint32, location int32, params *int32) {
	C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformivARB(programObj uintptr, location int32, params *int32) {
	C.glowGetUniformivARB(gpGetUniformivARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformui64vARB(program uint32, location int32, params *uint64) {
	C.glowGetUniformui64vARB(gpGetUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetUniformui64vNV(program uint32, location int32, params *uint64) {
	C.glowGetUniformui64vNV(gpGetUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetUniformuivEXT(program uint32, location int32, params *uint32) {
	C.glowGetUniformuivEXT(gpGetUniformuivEXT, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
	C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data)))
}
func GetUnsignedBytevEXT(pname uint32, data *uint8) {
	C.glowGetUnsignedBytevEXT(gpGetUnsignedBytevEXT, (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(data)))
}
func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) {
	C.glowGetVariantArrayObjectfvATI(gpGetVariantArrayObjectfvATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) {
	C.glowGetVariantArrayObjectivATI(gpGetVariantArrayObjectivATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVariantBooleanvEXT(id uint32, value uint32, data *bool) {
	C.glowGetVariantBooleanvEXT(gpGetVariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetVariantFloatvEXT(id uint32, value uint32, data *float32) {
	C.glowGetVariantFloatvEXT(gpGetVariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetVariantIntegervEXT(id uint32, value uint32, data *int32) {
	C.glowGetVariantIntegervEXT(gpGetVariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) {
	C.glowGetVariantPointervEXT(gpGetVariantPointervEXT, (C.GLuint)(id), (C.GLenum)(value), data)
}
func GetVaryingLocationNV(program uint32, name *uint8) int32 {
	ret := C.glowGetVaryingLocationNV(gpGetVaryingLocationNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) {
	C.glowGetVertexArrayIndexed64iv(gpGetVertexArrayIndexed64iv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayIndexediv(gpGetVertexArrayIndexediv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayIntegervEXT(gpGetVertexArrayIntegervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
	C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param)
}
func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) {
	C.glowGetVertexArrayPointervEXT(gpGetVertexArrayPointervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), param)
}

// retrieve parameters of a vertex array object
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribArrayObjectfvATI(gpGetVertexAttribArrayObjectfvATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) {
	C.glowGetVertexAttribArrayObjectivATI(gpGetVertexAttribArrayObjectivATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) {
	C.glowGetVertexAttribIivEXT(gpGetVertexAttribIivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) {
	C.glowGetVertexAttribIuivEXT(gpGetVertexAttribIuivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}

// Return a generic vertex attribute parameter
func GetVertexAttribLdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribLdvEXT(gpGetVertexAttribLdvEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) {
	C.glowGetVertexAttribLi64vNV(gpGetVertexAttribLi64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) {
	C.glowGetVertexAttribLui64vARB(gpGetVertexAttribLui64vARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) {
	C.glowGetVertexAttribLui64vNV(gpGetVertexAttribLui64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}

// return the address of the specified generic vertex attribute pointer
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
	C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr) {
	C.glowGetVertexAttribPointerWithOffsetv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), (**C.uintptr_t)(unsafe.Pointer(offset)))
}
func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) {
	C.glowGetVertexAttribPointervARB(gpGetVertexAttribPointervARB, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) {
	C.glowGetVertexAttribPointervNV(gpGetVertexAttribPointervNV, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}

// Return a generic vertex attribute parameter
func GetVertexAttribdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdvARB(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribdvARB(gpGetVertexAttribdvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdvNV(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribdvNV(gpGetVertexAttribdvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}

// Return a generic vertex attribute parameter
func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribfvARB(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribfvARB(gpGetVertexAttribfvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribfvNV(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribfvNV(gpGetVertexAttribfvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}

// Return a generic vertex attribute parameter
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
	C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribivARB(index uint32, pname uint32, params *int32) {
	C.glowGetVertexAttribivARB(gpGetVertexAttribivARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribivNV(index uint32, pname uint32, params *int32) {
	C.glowGetVertexAttribivNV(gpGetVertexAttribivNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) {
	C.glowGetVideoCaptureStreamdvNV(gpGetVideoCaptureStreamdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) {
	C.glowGetVideoCaptureStreamfvNV(gpGetVideoCaptureStreamfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) {
	C.glowGetVideoCaptureStreamivNV(gpGetVideoCaptureStreamivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) {
	C.glowGetVideoCaptureivNV(gpGetVideoCaptureivNV, (C.GLuint)(video_capture_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) {
	C.glowGetVideoi64vNV(gpGetVideoi64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
func GetVideoivNV(video_slot uint32, pname uint32, params *int32) {
	C.glowGetVideoivNV(gpGetVideoivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) {
	C.glowGetVideoui64vNV(gpGetVideoui64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetVideouivNV(video_slot uint32, pname uint32, params *uint32) {
	C.glowGetVideouivNV(gpGetVideouivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}

// Return value has type C.GLVULKANPROCNV.
func GetVkProcAddrNV(name *uint8) unsafe.Pointer {
	ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name)))
	return (unsafe.Pointer)(ret)
}
func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) {
	C.glowGetnCompressedTexImageARB(gpGetnCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(lod), (C.GLsizei)(bufSize), img)
}
func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer) {
	C.glowGetnTexImageARB(gpGetnTexImageARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), img)
}
func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) {
	C.glowGetnUniformdvARB(gpGetnUniformdvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) {
	C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) {
	C.glowGetnUniformfvARB(gpGetnUniformfvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) {
	C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) {
	C.glowGetnUniformi64vARB(gpGetnUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) {
	C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) {
	C.glowGetnUniformivARB(gpGetnUniformivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) {
	C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) {
	C.glowGetnUniformui64vARB(gpGetnUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) {
	C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) {
	C.glowGetnUniformuivARB(gpGetnUniformuivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) {
	C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GlobalAlphaFactorbSUN(factor int8) {
	C.glowGlobalAlphaFactorbSUN(gpGlobalAlphaFactorbSUN, (C.GLbyte)(factor))
}
func GlobalAlphaFactordSUN(factor float64) {
	C.glowGlobalAlphaFactordSUN(gpGlobalAlphaFactordSUN, (C.GLdouble)(factor))
}
func GlobalAlphaFactorfSUN(factor float32) {
	C.glowGlobalAlphaFactorfSUN(gpGlobalAlphaFactorfSUN, (C.GLfloat)(factor))
}
func GlobalAlphaFactoriSUN(factor int32) {
	C.glowGlobalAlphaFactoriSUN(gpGlobalAlphaFactoriSUN, (C.GLint)(factor))
}
func GlobalAlphaFactorsSUN(factor int16) {
	C.glowGlobalAlphaFactorsSUN(gpGlobalAlphaFactorsSUN, (C.GLshort)(factor))
}
func GlobalAlphaFactorubSUN(factor uint8) {
	C.glowGlobalAlphaFactorubSUN(gpGlobalAlphaFactorubSUN, (C.GLubyte)(factor))
}
func GlobalAlphaFactoruiSUN(factor uint32) {
	C.glowGlobalAlphaFactoruiSUN(gpGlobalAlphaFactoruiSUN, (C.GLuint)(factor))
}
func GlobalAlphaFactorusSUN(factor uint16) {
	C.glowGlobalAlphaFactorusSUN(gpGlobalAlphaFactorusSUN, (C.GLushort)(factor))
}

// specify implementation-specific hints
func Hint(target uint32, mode uint32) {
	C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode))
}
func HintPGI(target uint32, mode int32) {
	C.glowHintPGI(gpHintPGI, (C.GLenum)(target), (C.GLint)(mode))
}
func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) {
	C.glowHistogramEXT(gpHistogramEXT, (C.GLenum)(target), (C.GLsizei)(width), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink)))
}
func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) {
	C.glowIglooInterfaceSGIX(gpIglooInterfaceSGIX, (C.GLenum)(pname), params)
}
func ImageTransformParameterfHP(target uint32, pname uint32, param float32) {
	C.glowImageTransformParameterfHP(gpImageTransformParameterfHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) {
	C.glowImageTransformParameterfvHP(gpImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ImageTransformParameteriHP(target uint32, pname uint32, param int32) {
	C.glowImageTransformParameteriHP(gpImageTransformParameteriHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func ImageTransformParameterivHP(target uint32, pname uint32, params *int32) {
	C.glowImageTransformParameterivHP(gpImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) {
	C.glowImportMemoryFdEXT(gpImportMemoryFdEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) {
	C.glowImportMemoryWin32HandleEXT(gpImportMemoryWin32HandleEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), handle)
}
func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) {
	C.glowImportMemoryWin32NameEXT(gpImportMemoryWin32NameEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), name)
}
func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) {
	C.glowImportSemaphoreFdEXT(gpImportSemaphoreFdEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) {
	C.glowImportSemaphoreWin32HandleEXT(gpImportSemaphoreWin32HandleEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), handle)
}
func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) {
	C.glowImportSemaphoreWin32NameEXT(gpImportSemaphoreWin32NameEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), name)
}
func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr {
	ret := C.glowImportSyncEXT(gpImportSyncEXT, (C.GLenum)(external_sync_type), (C.GLintptr)(external_sync), (C.GLbitfield)(flags))
	return (uintptr)(ret)
}
func IndexFormatNV(xtype uint32, stride int32) {
	C.glowIndexFormatNV(gpIndexFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func IndexFuncEXT(xfunc uint32, ref float32) {
	C.glowIndexFuncEXT(gpIndexFuncEXT, (C.GLenum)(xfunc), (C.GLclampf)(ref))
}

// control the writing of individual bits in the color index buffers
func IndexMask(mask uint32) {
	C.glowIndexMask(gpIndexMask, (C.GLuint)(mask))
}
func IndexMaterialEXT(face uint32, mode uint32) {
	C.glowIndexMaterialEXT(gpIndexMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode))
}

// define an array of color indexes
func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowIndexPointer(gpIndexPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
	C.glowIndexPointerEXT(gpIndexPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowIndexPointerListIBM(gpIndexPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func Indexd(c float64) {
	C.glowIndexd(gpIndexd, (C.GLdouble)(c))
}
func Indexdv(c *float64) {
	C.glowIndexdv(gpIndexdv, (*C.GLdouble)(unsafe.Pointer(c)))
}
func Indexf(c float32) {
	C.glowIndexf(gpIndexf, (C.GLfloat)(c))
}
func Indexfv(c *float32) {
	C.glowIndexfv(gpIndexfv, (*C.GLfloat)(unsafe.Pointer(c)))
}
func Indexi(c int32) {
	C.glowIndexi(gpIndexi, (C.GLint)(c))
}
func Indexiv(c *int32) {
	C.glowIndexiv(gpIndexiv, (*C.GLint)(unsafe.Pointer(c)))
}
func Indexs(c int16) {
	C.glowIndexs(gpIndexs, (C.GLshort)(c))
}
func Indexsv(c *int16) {
	C.glowIndexsv(gpIndexsv, (*C.GLshort)(unsafe.Pointer(c)))
}
func Indexub(c uint8) {
	C.glowIndexub(gpIndexub, (C.GLubyte)(c))
}
func Indexubv(c *uint8) {
	C.glowIndexubv(gpIndexubv, (*C.GLubyte)(unsafe.Pointer(c)))
}
func IndexxOES(component int32) {
	C.glowIndexxOES(gpIndexxOES, (C.GLfixed)(component))
}
func IndexxvOES(component *int32) {
	C.glowIndexxvOES(gpIndexxvOES, (*C.GLfixed)(unsafe.Pointer(component)))
}

// initialize the name stack
func InitNames() {
	C.glowInitNames(gpInitNames)
}
func InsertComponentEXT(res uint32, src uint32, num uint32) {
	C.glowInsertComponentEXT(gpInsertComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num))
}
func InsertEventMarkerEXT(length int32, marker *uint8) {
	C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
func InstrumentsBufferSGIX(size int32, buffer *int32) {
	C.glowInstrumentsBufferSGIX(gpInstrumentsBufferSGIX, (C.GLsizei)(size), (*C.GLint)(unsafe.Pointer(buffer)))
}

// simultaneously specify and enable several interleaved arrays
func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
	C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) {
	C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight))
}

// invalidate the content of a buffer object's data store
func InvalidateBufferData(buffer uint32) {
	C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))
}

// invalidate a region of a buffer object's data store
func InvalidateBufferSubData(buffer uint32, offset int, length int) {
	C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}

// invalidate the content of some or all of a framebuffer's attachments
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}

// invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}

// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
	C.glowInvalidateNamedFramebufferSubData(gpInvalidateNamedFramebufferSubData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
	C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// invalidate the entirety a texture image
func InvalidateTexImage(texture uint32, level int32) {
	C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}

// invalidate a region of a texture image
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
	C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func IsAsyncMarkerSGIX(marker uint32) bool {
	ret := C.glowIsAsyncMarkerSGIX(gpIsAsyncMarkerSGIX, (C.GLuint)(marker))
	return ret == TRUE
}

// determine if a name corresponds to a buffer object
func IsBuffer(buffer uint32) bool {
	ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsBufferARB(buffer uint32) bool {
	ret := C.glowIsBufferARB(gpIsBufferARB, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsBufferResidentNV(target uint32) bool {
	ret := C.glowIsBufferResidentNV(gpIsBufferResidentNV, (C.GLenum)(target))
	return ret == TRUE
}
func IsCommandListNV(list uint32) bool {
	ret := C.glowIsCommandListNV(gpIsCommandListNV, (C.GLuint)(list))
	return ret == TRUE
}
func IsEnabled(cap uint32) bool {
	ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap))
	return ret == TRUE
}
func IsEnabledIndexedEXT(target uint32, index uint32) bool {
	ret := C.glowIsEnabledIndexedEXT(gpIsEnabledIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
	return ret == TRUE
}
func IsFenceAPPLE(fence uint32) bool {
	ret := C.glowIsFenceAPPLE(gpIsFenceAPPLE, (C.GLuint)(fence))
	return ret == TRUE
}
func IsFenceNV(fence uint32) bool {
	ret := C.glowIsFenceNV(gpIsFenceNV, (C.GLuint)(fence))
	return ret == TRUE
}

// determine if a name corresponds to a framebuffer object
func IsFramebuffer(framebuffer uint32) bool {
	ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
	return ret == TRUE
}
func IsFramebufferEXT(framebuffer uint32) bool {
	ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
	return ret == TRUE
}
func IsImageHandleResidentARB(handle uint64) bool {
	ret := C.glowIsImageHandleResidentARB(gpIsImageHandleResidentARB, (C.GLuint64)(handle))
	return ret == TRUE
}
func IsImageHandleResidentNV(handle uint64) bool {
	ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle))
	return ret == TRUE
}

// determine if a name corresponds to a display list
func IsList(list uint32) bool {
	ret := C.glowIsList(gpIsList, (C.GLuint)(list))
	return ret == TRUE
}
func IsMemoryObjectEXT(memoryObject uint32) bool {
	ret := C.glowIsMemoryObjectEXT(gpIsMemoryObjectEXT, (C.GLuint)(memoryObject))
	return ret == TRUE
}
func IsNameAMD(identifier uint32, name uint32) bool {
	ret := C.glowIsNameAMD(gpIsNameAMD, (C.GLenum)(identifier), (C.GLuint)(name))
	return ret == TRUE
}
func IsNamedBufferResidentNV(buffer uint32) bool {
	ret := C.glowIsNamedBufferResidentNV(gpIsNamedBufferResidentNV, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsNamedStringARB(namelen int32, name *uint8) bool {
	ret := C.glowIsNamedStringARB(gpIsNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
	return ret == TRUE
}
func IsObjectBufferATI(buffer uint32) bool {
	ret := C.glowIsObjectBufferATI(gpIsObjectBufferATI, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsOcclusionQueryNV(id uint32) bool {
	ret := C.glowIsOcclusionQueryNV(gpIsOcclusionQueryNV, (C.GLuint)(id))
	return ret == TRUE
}
func IsPathNV(path uint32) bool {
	ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path))
	return ret == TRUE
}
func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool {
	ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y))
	return ret == TRUE
}
func IsPointInStrokePathNV(path uint32, x float32, y float32) bool {
	ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y))
	return ret == TRUE
}

// Determines if a name corresponds to a program object
func IsProgram(program uint32) bool {
	ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
	return ret == TRUE
}
func IsProgramARB(program uint32) bool {
	ret := C.glowIsProgramARB(gpIsProgramARB, (C.GLuint)(program))
	return ret == TRUE
}
func IsProgramNV(id uint32) bool {
	ret := C.glowIsProgramNV(gpIsProgramNV, (C.GLuint)(id))
	return ret == TRUE
}

// determine if a name corresponds to a program pipeline object
func IsProgramPipeline(pipeline uint32) bool {
	ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline))
	return ret == TRUE
}
func IsProgramPipelineEXT(pipeline uint32) bool {
	ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline))
	return ret == TRUE
}

// determine if a name corresponds to a query object
func IsQuery(id uint32) bool {
	ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id))
	return ret == TRUE
}
func IsQueryARB(id uint32) bool {
	ret := C.glowIsQueryARB(gpIsQueryARB, (C.GLuint)(id))
	return ret == TRUE
}

// determine if a name corresponds to a renderbuffer object
func IsRenderbuffer(renderbuffer uint32) bool {
	ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
	return ret == TRUE
}
func IsRenderbufferEXT(renderbuffer uint32) bool {
	ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer))
	return ret == TRUE
}

// determine if a name corresponds to a sampler object
func IsSampler(sampler uint32) bool {
	ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler))
	return ret == TRUE
}
func IsSemaphoreEXT(semaphore uint32) bool {
	ret := C.glowIsSemaphoreEXT(gpIsSemaphoreEXT, (C.GLuint)(semaphore))
	return ret == TRUE
}

// Determines if a name corresponds to a shader object
func IsShader(shader uint32) bool {
	ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
	return ret == TRUE
}
func IsStateNV(state uint32) bool {
	ret := C.glowIsStateNV(gpIsStateNV, (C.GLuint)(state))
	return ret == TRUE
}

// determine if a name corresponds to a sync object
func IsSync(sync uintptr) bool {
	ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
	return ret == TRUE
}

// determine if a name corresponds to a texture
func IsTexture(texture uint32) bool {
	ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
	return ret == TRUE
}
func IsTextureEXT(texture uint32) bool {
	ret := C.glowIsTextureEXT(gpIsTextureEXT, (C.GLuint)(texture))
	return ret == TRUE
}
func IsTextureHandleResidentARB(handle uint64) bool {
	ret := C.glowIsTextureHandleResidentARB(gpIsTextureHandleResidentARB, (C.GLuint64)(handle))
	return ret == TRUE
}
func IsTextureHandleResidentNV(handle uint64) bool {
	ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle))
	return ret == TRUE
}

// determine if a name corresponds to a transform feedback object
func IsTransformFeedback(id uint32) bool {
	ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id))
	return ret == TRUE
}
func IsTransformFeedbackNV(id uint32) bool {
	ret := C.glowIsTransformFeedbackNV(gpIsTransformFeedbackNV, (C.GLuint)(id))
	return ret == TRUE
}
func IsVariantEnabledEXT(id uint32, cap uint32) bool {
	ret := C.glowIsVariantEnabledEXT(gpIsVariantEnabledEXT, (C.GLuint)(id), (C.GLenum)(cap))
	return ret == TRUE
}

// determine if a name corresponds to a vertex array object
func IsVertexArray(array uint32) bool {
	ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
	return ret == TRUE
}
func IsVertexArrayAPPLE(array uint32) bool {
	ret := C.glowIsVertexArrayAPPLE(gpIsVertexArrayAPPLE, (C.GLuint)(array))
	return ret == TRUE
}
func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool {
	ret := C.glowIsVertexAttribEnabledAPPLE(gpIsVertexAttribEnabledAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
	return ret == TRUE
}
func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) {
	C.glowLGPUCopyImageSubDataNVX(gpLGPUCopyImageSubDataNVX, (C.GLuint)(sourceGpu), (C.GLbitfield)(destinationGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srxY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func LGPUInterlockNVX() {
	C.glowLGPUInterlockNVX(gpLGPUInterlockNVX)
}
func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowLGPUNamedBufferSubDataNVX(gpLGPUNamedBufferSubDataNVX, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) {
	C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func LightEnviSGIX(pname uint32, param int32) {
	C.glowLightEnviSGIX(gpLightEnviSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func LightModelf(pname uint32, param float32) {
	C.glowLightModelf(gpLightModelf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func LightModelfv(pname uint32, params *float32) {
	C.glowLightModelfv(gpLightModelfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func LightModeli(pname uint32, param int32) {
	C.glowLightModeli(gpLightModeli, (C.GLenum)(pname), (C.GLint)(param))
}
func LightModeliv(pname uint32, params *int32) {
	C.glowLightModeliv(gpLightModeliv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func LightModelxOES(pname uint32, param int32) {
	C.glowLightModelxOES(gpLightModelxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func LightModelxvOES(pname uint32, param *int32) {
	C.glowLightModelxvOES(gpLightModelxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func Lightf(light uint32, pname uint32, param float32) {
	C.glowLightf(gpLightf, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param))
}
func Lightfv(light uint32, pname uint32, params *float32) {
	C.glowLightfv(gpLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Lighti(light uint32, pname uint32, param int32) {
	C.glowLighti(gpLighti, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param))
}
func Lightiv(light uint32, pname uint32, params *int32) {
	C.glowLightiv(gpLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func LightxOES(light uint32, pname uint32, param int32) {
	C.glowLightxOES(gpLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfixed)(param))
}
func LightxvOES(light uint32, pname uint32, params *int32) {
	C.glowLightxvOES(gpLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}

// specify the line stipple pattern
func LineStipple(factor int32, pattern uint16) {
	C.glowLineStipple(gpLineStipple, (C.GLint)(factor), (C.GLushort)(pattern))
}

// specify the width of rasterized lines
func LineWidth(width float32) {
	C.glowLineWidth(gpLineWidth, (C.GLfloat)(width))
}
func LineWidthxOES(width int32) {
	C.glowLineWidthxOES(gpLineWidthxOES, (C.GLfixed)(width))
}

// Links a program object
func LinkProgram(program uint32) {
	C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
}
func LinkProgramARB(programObj uintptr) {
	C.glowLinkProgramARB(gpLinkProgramARB, (C.GLhandleARB)(programObj))
}

// set the display-list base for
func ListBase(base uint32) {
	C.glowListBase(gpListBase, (C.GLuint)(base))
}
func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) {
	C.glowListDrawCommandsStatesClientNV(gpListDrawCommandsStatesClientNV, (C.GLuint)(list), (C.GLuint)(segment), indirects, (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func ListParameterfSGIX(list uint32, pname uint32, param float32) {
	C.glowListParameterfSGIX(gpListParameterfSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLfloat)(param))
}
func ListParameterfvSGIX(list uint32, pname uint32, params *float32) {
	C.glowListParameterfvSGIX(gpListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ListParameteriSGIX(list uint32, pname uint32, param int32) {
	C.glowListParameteriSGIX(gpListParameteriSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLint)(param))
}
func ListParameterivSGIX(list uint32, pname uint32, params *int32) {
	C.glowListParameterivSGIX(gpListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// replace the current matrix with the identity matrix
func LoadIdentity() {
	C.glowLoadIdentity(gpLoadIdentity)
}
func LoadIdentityDeformationMapSGIX(mask uint32) {
	C.glowLoadIdentityDeformationMapSGIX(gpLoadIdentityDeformationMapSGIX, (C.GLbitfield)(mask))
}
func LoadMatrixd(m *float64) {
	C.glowLoadMatrixd(gpLoadMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadMatrixf(m *float32) {
	C.glowLoadMatrixf(gpLoadMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadMatrixxOES(m *int32) {
	C.glowLoadMatrixxOES(gpLoadMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}

// load a name onto the name stack
func LoadName(name uint32) {
	C.glowLoadName(gpLoadName, (C.GLuint)(name))
}
func LoadProgramNV(target uint32, id uint32, len int32, program *uint8) {
	C.glowLoadProgramNV(gpLoadProgramNV, (C.GLenum)(target), (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(program)))
}
func LoadTransposeMatrixd(m *float64) {
	C.glowLoadTransposeMatrixd(gpLoadTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixdARB(m *float64) {
	C.glowLoadTransposeMatrixdARB(gpLoadTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixf(m *float32) {
	C.glowLoadTransposeMatrixf(gpLoadTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixfARB(m *float32) {
	C.glowLoadTransposeMatrixfARB(gpLoadTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixxOES(m *int32) {
	C.glowLoadTransposeMatrixxOES(gpLoadTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
func LockArraysEXT(first int32, count int32) {
	C.glowLockArraysEXT(gpLockArraysEXT, (C.GLint)(first), (C.GLsizei)(count))
}

// specify a logical pixel operation for rendering
func LogicOp(opcode uint32) {
	C.glowLogicOp(gpLogicOp, (C.GLenum)(opcode))
}
func MakeBufferNonResidentNV(target uint32) {
	C.glowMakeBufferNonResidentNV(gpMakeBufferNonResidentNV, (C.GLenum)(target))
}
func MakeBufferResidentNV(target uint32, access uint32) {
	C.glowMakeBufferResidentNV(gpMakeBufferResidentNV, (C.GLenum)(target), (C.GLenum)(access))
}
func MakeImageHandleNonResidentARB(handle uint64) {
	C.glowMakeImageHandleNonResidentARB(gpMakeImageHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeImageHandleNonResidentNV(handle uint64) {
	C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeImageHandleResidentARB(handle uint64, access uint32) {
	C.glowMakeImageHandleResidentARB(gpMakeImageHandleResidentARB, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeImageHandleResidentNV(handle uint64, access uint32) {
	C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeNamedBufferNonResidentNV(buffer uint32) {
	C.glowMakeNamedBufferNonResidentNV(gpMakeNamedBufferNonResidentNV, (C.GLuint)(buffer))
}
func MakeNamedBufferResidentNV(buffer uint32, access uint32) {
	C.glowMakeNamedBufferResidentNV(gpMakeNamedBufferResidentNV, (C.GLuint)(buffer), (C.GLenum)(access))
}
func MakeTextureHandleNonResidentARB(handle uint64) {
	C.glowMakeTextureHandleNonResidentARB(gpMakeTextureHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleNonResidentNV(handle uint64) {
	C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentARB(handle uint64) {
	C.glowMakeTextureHandleResidentARB(gpMakeTextureHandleResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentNV(handle uint64) {
	C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle))
}
func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) {
	C.glowMap1d(gpMap1d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points)))
}
func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) {
	C.glowMap1f(gpMap1f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) {
	C.glowMap1xOES(gpMap1xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(stride), (C.GLint)(order), (C.GLfixed)(points))
}
func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) {
	C.glowMap2d(gpMap2d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) {
	C.glowMap2f(gpMap2f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32) {
	C.glowMap2xOES(gpMap2xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfixed)(v1), (C.GLfixed)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfixed)(points))
}

// map all of a buffer object's data store into the client's address space
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapBufferARB(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBufferARB(gpMapBufferARB, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}

// map all or part of a buffer object's data store into the client's address space
func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {
	ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
	return (unsafe.Pointer)(ret)
}
func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer) {
	C.glowMapControlPointsNV(gpMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLint)(uorder), (C.GLint)(vorder), (C.GLboolean)(boolToInt(packed)), points)
}
func MapGrid1d(un int32, u1 float64, u2 float64) {
	C.glowMapGrid1d(gpMapGrid1d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2))
}
func MapGrid1f(un int32, u1 float32, u2 float32) {
	C.glowMapGrid1f(gpMapGrid1f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2))
}
func MapGrid1xOES(n int32, u1 int32, u2 int32) {
	C.glowMapGrid1xOES(gpMapGrid1xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2))
}
func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) {
	C.glowMapGrid2d(gpMapGrid2d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(vn), (C.GLdouble)(v1), (C.GLdouble)(v2))
}
func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) {
	C.glowMapGrid2f(gpMapGrid2f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(vn), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) {
	C.glowMapGrid2xOES(gpMapGrid2xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLfixed)(v1), (C.GLfixed)(v2))
}

// map all of a buffer object's data store into the client's address space
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBufferEXT(gpMapNamedBufferEXT, (C.GLuint)(buffer), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}

// map all or part of a buffer object's data store into the client's address space
func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
	return (unsafe.Pointer)(ret)
}
func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBufferRangeEXT(gpMapNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
	return (unsafe.Pointer)(ret)
}
func MapObjectBufferATI(buffer uint32) unsafe.Pointer {
	ret := C.glowMapObjectBufferATI(gpMapObjectBufferATI, (C.GLuint)(buffer))
	return (unsafe.Pointer)(ret)
}
func MapParameterfvNV(target uint32, pname uint32, params *float32) {
	C.glowMapParameterfvNV(gpMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MapParameterivNV(target uint32, pname uint32, params *int32) {
	C.glowMapParameterivNV(gpMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer {
	ret := C.glowMapTexture2DINTEL(gpMapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level), (C.GLbitfield)(access), (*C.GLint)(unsafe.Pointer(stride)), (*C.GLenum)(unsafe.Pointer(layout)))
	return (unsafe.Pointer)(ret)
}
func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) {
	C.glowMapVertexAttrib1dAPPLE(gpMapVertexAttrib1dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points)))
}
func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) {
	C.glowMapVertexAttrib1fAPPLE(gpMapVertexAttrib1fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points)))
}
func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) {
	C.glowMapVertexAttrib2dAPPLE(gpMapVertexAttrib2dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) {
	C.glowMapVertexAttrib2fAPPLE(gpMapVertexAttrib2fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Materialf(face uint32, pname uint32, param float32) {
	C.glowMaterialf(gpMaterialf, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param))
}
func Materialfv(face uint32, pname uint32, params *float32) {
	C.glowMaterialfv(gpMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Materiali(face uint32, pname uint32, param int32) {
	C.glowMateriali(gpMateriali, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param))
}
func Materialiv(face uint32, pname uint32, params *int32) {
	C.glowMaterialiv(gpMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MaterialxOES(face uint32, pname uint32, param int32) {
	C.glowMaterialxOES(gpMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param))
}
func MaterialxvOES(face uint32, pname uint32, param *int32) {
	C.glowMaterialxvOES(gpMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
	C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowMatrixIndexPointerARB(gpMatrixIndexPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func MatrixIndexubvARB(size int32, indices *uint8) {
	C.glowMatrixIndexubvARB(gpMatrixIndexubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(indices)))
}
func MatrixIndexuivARB(size int32, indices *uint32) {
	C.glowMatrixIndexuivARB(gpMatrixIndexuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(indices)))
}
func MatrixIndexusvARB(size int32, indices *uint16) {
	C.glowMatrixIndexusvARB(gpMatrixIndexusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(indices)))
}
func MatrixLoad3x2fNV(matrixMode uint32, m *float32) {
	C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoad3x3fNV(matrixMode uint32, m *float32) {
	C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadIdentityEXT(mode uint32) {
	C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode))
}
func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) {
	C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadTransposedEXT(mode uint32, m *float64) {
	C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadTransposefEXT(mode uint32, m *float32) {
	C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoaddEXT(mode uint32, m *float64) {
	C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadfEXT(mode uint32, m *float32) {
	C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}

// specify which matrix is the current matrix
func MatrixMode(mode uint32) {
	C.glowMatrixMode(gpMatrixMode, (C.GLenum)(mode))
}
func MatrixMult3x2fNV(matrixMode uint32, m *float32) {
	C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x3fNV(matrixMode uint32, m *float32) {
	C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) {
	C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTransposedEXT(mode uint32, m *float64) {
	C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultTransposefEXT(mode uint32, m *float32) {
	C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultdEXT(mode uint32, m *float64) {
	C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultfEXT(mode uint32, m *float32) {
	C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
	C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixPopEXT(mode uint32) {
	C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode))
}
func MatrixPushEXT(mode uint32) {
	C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode))
}
func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) {
	C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) {
	C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) {
	C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) {
	C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) {
	C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) {
	C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MaxShaderCompilerThreadsARB(count uint32) {
	C.glowMaxShaderCompilerThreadsARB(gpMaxShaderCompilerThreadsARB, (C.GLuint)(count))
}
func MaxShaderCompilerThreadsKHR(count uint32) {
	C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count))
}

// defines a barrier ordering memory transactions
func MemoryBarrier(barriers uint32) {
	C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers))
}
func MemoryBarrierByRegion(barriers uint32) {
	C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers))
}
func MemoryBarrierEXT(barriers uint32) {
	C.glowMemoryBarrierEXT(gpMemoryBarrierEXT, (C.GLbitfield)(barriers))
}
func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
	C.glowMemoryObjectParameterivEXT(gpMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MinSampleShadingARB(value float32) {
	C.glowMinSampleShadingARB(gpMinSampleShadingARB, (C.GLfloat)(value))
}
func MinmaxEXT(target uint32, internalformat uint32, sink bool) {
	C.glowMinmaxEXT(gpMinmaxEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink)))
}
func MultMatrixd(m *float64) {
	C.glowMultMatrixd(gpMultMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultMatrixf(m *float32) {
	C.glowMultMatrixf(gpMultMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultMatrixxOES(m *int32) {
	C.glowMultMatrixxOES(gpMultMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
func MultTransposeMatrixd(m *float64) {
	C.glowMultTransposeMatrixd(gpMultTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultTransposeMatrixdARB(m *float64) {
	C.glowMultTransposeMatrixdARB(gpMultTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultTransposeMatrixf(m *float32) {
	C.glowMultTransposeMatrixf(gpMultTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultTransposeMatrixfARB(m *float32) {
	C.glowMultTransposeMatrixfARB(gpMultTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultTransposeMatrixxOES(m *int32) {
	C.glowMultTransposeMatrixxOES(gpMultTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}

// render multiple sets of primitives from array data
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
	C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
}
func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) {
	C.glowMultiDrawArraysEXT(gpMultiDrawArraysEXT, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}

// render multiple sets of primitives from array data, taking parameters from memory
func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
	C.glowMultiDrawArraysIndirect(gpMultiDrawArraysIndirect, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) {
	C.glowMultiDrawArraysIndirectAMD(gpMultiDrawArraysIndirectAMD, (C.GLenum)(mode), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride))
}
func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
	C.glowMultiDrawArraysIndirectBindlessCountNV(gpMultiDrawArraysIndirectBindlessCountNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
	C.glowMultiDrawArraysIndirectBindlessNV(gpMultiDrawArraysIndirectBindlessNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
	C.glowMultiDrawArraysIndirectCountARB(gpMultiDrawArraysIndirectCountARB, (C.GLenum)(mode), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) {
	C.glowMultiDrawElementArrayAPPLE(gpMultiDrawElementArrayAPPLE, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}

// render multiple sets of primitives by specifying indices of array data elements
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
	C.glowMultiDrawElements(gpMultiDrawElements, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount))
}

// render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
	C.glowMultiDrawElementsBaseVertex(gpMultiDrawElementsBaseVertex, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex)))
}
func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) {
	C.glowMultiDrawElementsEXT(gpMultiDrawElementsEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}

// render indexed primitives from array data, taking parameters from memory
func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
	C.glowMultiDrawElementsIndirect(gpMultiDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, stride int32) {
	C.glowMultiDrawElementsIndirectAMD(gpMultiDrawElementsIndirectAMD, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride))
}
func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
	C.glowMultiDrawElementsIndirectBindlessCountNV(gpMultiDrawElementsIndirectBindlessCountNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
	C.glowMultiDrawElementsIndirectBindlessNV(gpMultiDrawElementsIndirectBindlessNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
	C.glowMultiDrawElementsIndirectCountARB(gpMultiDrawElementsIndirectCountARB, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32) {
	C.glowMultiDrawMeshTasksIndirectCountNV(gpMultiDrawMeshTasksIndirectCountNV, (C.GLintptr)(indirect), (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32) {
	C.glowMultiDrawMeshTasksIndirectNV(gpMultiDrawMeshTasksIndirectNV, (C.GLintptr)(indirect), (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32) {
	C.glowMultiDrawRangeElementArrayAPPLE(gpMultiDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}
func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) {
	C.glowMultiModeDrawArraysIBM(gpMultiModeDrawArraysIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount), (C.GLint)(modestride))
}
func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32, modestride int32) {
	C.glowMultiModeDrawElementsIBM(gpMultiModeDrawElementsIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount), (C.GLint)(modestride))
}
func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) {
	C.glowMultiTexBufferEXT(gpMultiTexBufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func MultiTexCoord1bOES(texture uint32, s int8) {
	C.glowMultiTexCoord1bOES(gpMultiTexCoord1bOES, (C.GLenum)(texture), (C.GLbyte)(s))
}
func MultiTexCoord1bvOES(texture uint32, coords *int8) {
	C.glowMultiTexCoord1bvOES(gpMultiTexCoord1bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord1d(target uint32, s float64) {
	C.glowMultiTexCoord1d(gpMultiTexCoord1d, (C.GLenum)(target), (C.GLdouble)(s))
}
func MultiTexCoord1dARB(target uint32, s float64) {
	C.glowMultiTexCoord1dARB(gpMultiTexCoord1dARB, (C.GLenum)(target), (C.GLdouble)(s))
}
func MultiTexCoord1dv(target uint32, v *float64) {
	C.glowMultiTexCoord1dv(gpMultiTexCoord1dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord1dvARB(target uint32, v *float64) {
	C.glowMultiTexCoord1dvARB(gpMultiTexCoord1dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord1f(target uint32, s float32) {
	C.glowMultiTexCoord1f(gpMultiTexCoord1f, (C.GLenum)(target), (C.GLfloat)(s))
}
func MultiTexCoord1fARB(target uint32, s float32) {
	C.glowMultiTexCoord1fARB(gpMultiTexCoord1fARB, (C.GLenum)(target), (C.GLfloat)(s))
}
func MultiTexCoord1fv(target uint32, v *float32) {
	C.glowMultiTexCoord1fv(gpMultiTexCoord1fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord1fvARB(target uint32, v *float32) {
	C.glowMultiTexCoord1fvARB(gpMultiTexCoord1fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord1hNV(target uint32, s uint16) {
	C.glowMultiTexCoord1hNV(gpMultiTexCoord1hNV, (C.GLenum)(target), (C.GLhalfNV)(s))
}
func MultiTexCoord1hvNV(target uint32, v *uint16) {
	C.glowMultiTexCoord1hvNV(gpMultiTexCoord1hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord1i(target uint32, s int32) {
	C.glowMultiTexCoord1i(gpMultiTexCoord1i, (C.GLenum)(target), (C.GLint)(s))
}
func MultiTexCoord1iARB(target uint32, s int32) {
	C.glowMultiTexCoord1iARB(gpMultiTexCoord1iARB, (C.GLenum)(target), (C.GLint)(s))
}
func MultiTexCoord1iv(target uint32, v *int32) {
	C.glowMultiTexCoord1iv(gpMultiTexCoord1iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord1ivARB(target uint32, v *int32) {
	C.glowMultiTexCoord1ivARB(gpMultiTexCoord1ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord1s(target uint32, s int16) {
	C.glowMultiTexCoord1s(gpMultiTexCoord1s, (C.GLenum)(target), (C.GLshort)(s))
}
func MultiTexCoord1sARB(target uint32, s int16) {
	C.glowMultiTexCoord1sARB(gpMultiTexCoord1sARB, (C.GLenum)(target), (C.GLshort)(s))
}
func MultiTexCoord1sv(target uint32, v *int16) {
	C.glowMultiTexCoord1sv(gpMultiTexCoord1sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord1svARB(target uint32, v *int16) {
	C.glowMultiTexCoord1svARB(gpMultiTexCoord1svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord1xOES(texture uint32, s int32) {
	C.glowMultiTexCoord1xOES(gpMultiTexCoord1xOES, (C.GLenum)(texture), (C.GLfixed)(s))
}
func MultiTexCoord1xvOES(texture uint32, coords *int32) {
	C.glowMultiTexCoord1xvOES(gpMultiTexCoord1xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord2bOES(texture uint32, s int8, t int8) {
	C.glowMultiTexCoord2bOES(gpMultiTexCoord2bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t))
}
func MultiTexCoord2bvOES(texture uint32, coords *int8) {
	C.glowMultiTexCoord2bvOES(gpMultiTexCoord2bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord2d(target uint32, s float64, t float64) {
	C.glowMultiTexCoord2d(gpMultiTexCoord2d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t))
}
func MultiTexCoord2dARB(target uint32, s float64, t float64) {
	C.glowMultiTexCoord2dARB(gpMultiTexCoord2dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t))
}
func MultiTexCoord2dv(target uint32, v *float64) {
	C.glowMultiTexCoord2dv(gpMultiTexCoord2dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord2dvARB(target uint32, v *float64) {
	C.glowMultiTexCoord2dvARB(gpMultiTexCoord2dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord2f(target uint32, s float32, t float32) {
	C.glowMultiTexCoord2f(gpMultiTexCoord2f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t))
}
func MultiTexCoord2fARB(target uint32, s float32, t float32) {
	C.glowMultiTexCoord2fARB(gpMultiTexCoord2fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t))
}
func MultiTexCoord2fv(target uint32, v *float32) {
	C.glowMultiTexCoord2fv(gpMultiTexCoord2fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord2fvARB(target uint32, v *float32) {
	C.glowMultiTexCoord2fvARB(gpMultiTexCoord2fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord2hNV(target uint32, s uint16, t uint16) {
	C.glowMultiTexCoord2hNV(gpMultiTexCoord2hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t))
}
func MultiTexCoord2hvNV(target uint32, v *uint16) {
	C.glowMultiTexCoord2hvNV(gpMultiTexCoord2hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord2i(target uint32, s int32, t int32) {
	C.glowMultiTexCoord2i(gpMultiTexCoord2i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t))
}
func MultiTexCoord2iARB(target uint32, s int32, t int32) {
	C.glowMultiTexCoord2iARB(gpMultiTexCoord2iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t))
}
func MultiTexCoord2iv(target uint32, v *int32) {
	C.glowMultiTexCoord2iv(gpMultiTexCoord2iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord2ivARB(target uint32, v *int32) {
	C.glowMultiTexCoord2ivARB(gpMultiTexCoord2ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord2s(target uint32, s int16, t int16) {
	C.glowMultiTexCoord2s(gpMultiTexCoord2s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t))
}
func MultiTexCoord2sARB(target uint32, s int16, t int16) {
	C.glowMultiTexCoord2sARB(gpMultiTexCoord2sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t))
}
func MultiTexCoord2sv(target uint32, v *int16) {
	C.glowMultiTexCoord2sv(gpMultiTexCoord2sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord2svARB(target uint32, v *int16) {
	C.glowMultiTexCoord2svARB(gpMultiTexCoord2svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord2xOES(texture uint32, s int32, t int32) {
	C.glowMultiTexCoord2xOES(gpMultiTexCoord2xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t))
}
func MultiTexCoord2xvOES(texture uint32, coords *int32) {
	C.glowMultiTexCoord2xvOES(gpMultiTexCoord2xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) {
	C.glowMultiTexCoord3bOES(gpMultiTexCoord3bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r))
}
func MultiTexCoord3bvOES(texture uint32, coords *int8) {
	C.glowMultiTexCoord3bvOES(gpMultiTexCoord3bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord3d(target uint32, s float64, t float64, r float64) {
	C.glowMultiTexCoord3d(gpMultiTexCoord3d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) {
	C.glowMultiTexCoord3dARB(gpMultiTexCoord3dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func MultiTexCoord3dv(target uint32, v *float64) {
	C.glowMultiTexCoord3dv(gpMultiTexCoord3dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord3dvARB(target uint32, v *float64) {
	C.glowMultiTexCoord3dvARB(gpMultiTexCoord3dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord3f(target uint32, s float32, t float32, r float32) {
	C.glowMultiTexCoord3f(gpMultiTexCoord3f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) {
	C.glowMultiTexCoord3fARB(gpMultiTexCoord3fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func MultiTexCoord3fv(target uint32, v *float32) {
	C.glowMultiTexCoord3fv(gpMultiTexCoord3fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord3fvARB(target uint32, v *float32) {
	C.glowMultiTexCoord3fvARB(gpMultiTexCoord3fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) {
	C.glowMultiTexCoord3hNV(gpMultiTexCoord3hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r))
}
func MultiTexCoord3hvNV(target uint32, v *uint16) {
	C.glowMultiTexCoord3hvNV(gpMultiTexCoord3hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord3i(target uint32, s int32, t int32, r int32) {
	C.glowMultiTexCoord3i(gpMultiTexCoord3i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) {
	C.glowMultiTexCoord3iARB(gpMultiTexCoord3iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func MultiTexCoord3iv(target uint32, v *int32) {
	C.glowMultiTexCoord3iv(gpMultiTexCoord3iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord3ivARB(target uint32, v *int32) {
	C.glowMultiTexCoord3ivARB(gpMultiTexCoord3ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord3s(target uint32, s int16, t int16, r int16) {
	C.glowMultiTexCoord3s(gpMultiTexCoord3s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) {
	C.glowMultiTexCoord3sARB(gpMultiTexCoord3sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func MultiTexCoord3sv(target uint32, v *int16) {
	C.glowMultiTexCoord3sv(gpMultiTexCoord3sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord3svARB(target uint32, v *int16) {
	C.glowMultiTexCoord3svARB(gpMultiTexCoord3svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) {
	C.glowMultiTexCoord3xOES(gpMultiTexCoord3xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r))
}
func MultiTexCoord3xvOES(texture uint32, coords *int32) {
	C.glowMultiTexCoord3xvOES(gpMultiTexCoord3xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) {
	C.glowMultiTexCoord4bOES(gpMultiTexCoord4bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q))
}
func MultiTexCoord4bvOES(texture uint32, coords *int8) {
	C.glowMultiTexCoord4bvOES(gpMultiTexCoord4bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) {
	C.glowMultiTexCoord4d(gpMultiTexCoord4d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) {
	C.glowMultiTexCoord4dARB(gpMultiTexCoord4dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func MultiTexCoord4dv(target uint32, v *float64) {
	C.glowMultiTexCoord4dv(gpMultiTexCoord4dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord4dvARB(target uint32, v *float64) {
	C.glowMultiTexCoord4dvARB(gpMultiTexCoord4dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) {
	C.glowMultiTexCoord4f(gpMultiTexCoord4f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) {
	C.glowMultiTexCoord4fARB(gpMultiTexCoord4fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func MultiTexCoord4fv(target uint32, v *float32) {
	C.glowMultiTexCoord4fv(gpMultiTexCoord4fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord4fvARB(target uint32, v *float32) {
	C.glowMultiTexCoord4fvARB(gpMultiTexCoord4fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) {
	C.glowMultiTexCoord4hNV(gpMultiTexCoord4hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q))
}
func MultiTexCoord4hvNV(target uint32, v *uint16) {
	C.glowMultiTexCoord4hvNV(gpMultiTexCoord4hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) {
	C.glowMultiTexCoord4i(gpMultiTexCoord4i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) {
	C.glowMultiTexCoord4iARB(gpMultiTexCoord4iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func MultiTexCoord4iv(target uint32, v *int32) {
	C.glowMultiTexCoord4iv(gpMultiTexCoord4iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord4ivARB(target uint32, v *int32) {
	C.glowMultiTexCoord4ivARB(gpMultiTexCoord4ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) {
	C.glowMultiTexCoord4s(gpMultiTexCoord4s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) {
	C.glowMultiTexCoord4sARB(gpMultiTexCoord4sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func MultiTexCoord4sv(target uint32, v *int16) {
	C.glowMultiTexCoord4sv(gpMultiTexCoord4sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord4svARB(target uint32, v *int16) {
	C.glowMultiTexCoord4svARB(gpMultiTexCoord4svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) {
	C.glowMultiTexCoord4xOES(gpMultiTexCoord4xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q))
}
func MultiTexCoord4xvOES(texture uint32, coords *int32) {
	C.glowMultiTexCoord4xvOES(gpMultiTexCoord4xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowMultiTexCoordPointerEXT(gpMultiTexCoordPointerEXT, (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) {
	C.glowMultiTexEnvfEXT(gpMultiTexEnvfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
	C.glowMultiTexEnvfvEXT(gpMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) {
	C.glowMultiTexEnviEXT(gpMultiTexEnviEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowMultiTexEnvivEXT(gpMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) {
	C.glowMultiTexGendEXT(gpMultiTexGendEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param))
}
func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
	C.glowMultiTexGendvEXT(gpMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) {
	C.glowMultiTexGenfEXT(gpMultiTexGenfEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
	C.glowMultiTexGenfvEXT(gpMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) {
	C.glowMultiTexGeniEXT(gpMultiTexGeniEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
	C.glowMultiTexGenivEXT(gpMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexImage1DEXT(gpMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexImage2DEXT(gpMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexImage3DEXT(gpMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowMultiTexParameterIivEXT(gpMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
	C.glowMultiTexParameterIuivEXT(gpMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) {
	C.glowMultiTexParameterfEXT(gpMultiTexParameterfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
	C.glowMultiTexParameterfvEXT(gpMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) {
	C.glowMultiTexParameteriEXT(gpMultiTexParameteriEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
	C.glowMultiTexParameterivEXT(gpMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) {
	C.glowMultiTexRenderbufferEXT(gpMultiTexRenderbufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexSubImage1DEXT(gpMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexSubImage2DEXT(gpMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowMultiTexSubImage3DEXT(gpMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MulticastBarrierNV() {
	C.glowMulticastBarrierNV(gpMulticastBarrierNV)
}
func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
	C.glowMulticastBlitFramebufferNV(gpMulticastBlitFramebufferNV, (C.GLuint)(srcGpu), (C.GLuint)(dstGpu), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowMulticastBufferSubDataNV(gpMulticastBufferSubDataNV, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
	C.glowMulticastCopyBufferSubDataNV(gpMulticastCopyBufferSubDataNV, (C.GLuint)(readGpu), (C.GLbitfield)(writeGpuMask), (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
	C.glowMulticastCopyImageSubDataNV(gpMulticastCopyImageSubDataNV, (C.GLuint)(srcGpu), (C.GLbitfield)(dstGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) {
	C.glowMulticastFramebufferSampleLocationsfvNV(gpMulticastFramebufferSampleLocationsfvNV, (C.GLuint)(gpu), (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) {
	C.glowMulticastGetQueryObjecti64vNV(gpMulticastGetQueryObjecti64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) {
	C.glowMulticastGetQueryObjectivNV(gpMulticastGetQueryObjectivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) {
	C.glowMulticastGetQueryObjectui64vNV(gpMulticastGetQueryObjectui64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) {
	C.glowMulticastGetQueryObjectuivNV(gpMulticastGetQueryObjectuivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func MulticastScissorArrayvNVX(gpu uint32, first uint32, count int32, v *int32) {
	C.glowMulticastScissorArrayvNVX(gpMulticastScissorArrayvNVX, (C.GLuint)(gpu), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func MulticastViewportArrayvNVX(gpu uint32, first uint32, count int32, v *float32) {
	C.glowMulticastViewportArrayvNVX(gpMulticastViewportArrayvNVX, (C.GLuint)(gpu), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MulticastViewportPositionWScaleNVX(gpu uint32, index uint32, xcoeff float32, ycoeff float32) {
	C.glowMulticastViewportPositionWScaleNVX(gpMulticastViewportPositionWScaleNVX, (C.GLuint)(gpu), (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff))
}
func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) {
	C.glowMulticastWaitSyncNV(gpMulticastWaitSyncNV, (C.GLuint)(signalGpu), (C.GLbitfield)(waitGpuMask))
}
func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) {
	C.glowNamedBufferAttachMemoryNV(gpNamedBufferAttachMemoryNV, (C.GLuint)(buffer), (C.GLuint)(memory), (C.GLuint64)(offset))
}

// creates and initializes a buffer object's data     store
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowNamedBufferDataEXT(gpNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) {
	C.glowNamedBufferPageCommitmentARB(gpNamedBufferPageCommitmentARB, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) {
	C.glowNamedBufferPageCommitmentEXT(gpNamedBufferPageCommitmentEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
	C.glowNamedBufferPageCommitmentMemNV(gpNamedBufferPageCommitmentMemNV, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}

// creates and initializes a buffer object's immutable data     store
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowNamedBufferStorageEXT(gpNamedBufferStorageEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}

// Parameter clientBuffer has type C.GLeglClientBufferEXT.
func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {
	C.glowNamedBufferStorageExternalEXT(gpNamedBufferStorageExternalEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) {
	C.glowNamedBufferStorageMemEXT(gpNamedBufferStorageMemEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}

// updates a subset of a buffer object's data store
func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowNamedBufferSubDataEXT(gpNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
	C.glowNamedCopyBufferSubDataEXT(gpNamedCopyBufferSubDataEXT, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}

// specify which color buffers are to be drawn into
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}

// Specifies a list of color buffers to be drawn     into
func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
	C.glowNamedFramebufferDrawBuffers(gpNamedFramebufferDrawBuffers, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}

// set a named parameter of a framebuffer object
func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) {
	C.glowNamedFramebufferParameteri(gpNamedFramebufferParameteri, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}
func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) {
	C.glowNamedFramebufferParameteriEXT(gpNamedFramebufferParameteriEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}

// select a color buffer source for pixels
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}

// attach a renderbuffer as a logical buffer of a framebuffer object
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowNamedFramebufferRenderbufferEXT(gpNamedFramebufferRenderbufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) {
	C.glowNamedFramebufferSampleLocationsfvARB(gpNamedFramebufferSampleLocationsfvARB, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) {
	C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) {
	C.glowNamedFramebufferSamplePositionsfvAMD(gpNamedFramebufferSamplePositionsfvAMD, (C.GLuint)(framebuffer), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values)))
}
func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) {
	C.glowNamedFramebufferTexture(gpNamedFramebufferTexture, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowNamedFramebufferTexture1DEXT(gpNamedFramebufferTexture1DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
	C.glowNamedFramebufferTexture2DEXT(gpNamedFramebufferTexture2DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
	C.glowNamedFramebufferTexture3DEXT(gpNamedFramebufferTexture3DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) {
	C.glowNamedFramebufferTextureEXT(gpNamedFramebufferTextureEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) {
	C.glowNamedFramebufferTextureFaceEXT(gpNamedFramebufferTextureFaceEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}

// attach a single layer of a texture object as a logical buffer of a framebuffer object
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowNamedFramebufferTextureLayerEXT(gpNamedFramebufferTextureLayerEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) {
	C.glowNamedProgramLocalParameter4dEXT(gpNamedProgramLocalParameter4dEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) {
	C.glowNamedProgramLocalParameter4dvEXT(gpNamedProgramLocalParameter4dvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) {
	C.glowNamedProgramLocalParameter4fEXT(gpNamedProgramLocalParameter4fEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) {
	C.glowNamedProgramLocalParameter4fvEXT(gpNamedProgramLocalParameter4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) {
	C.glowNamedProgramLocalParameterI4iEXT(gpNamedProgramLocalParameterI4iEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) {
	C.glowNamedProgramLocalParameterI4ivEXT(gpNamedProgramLocalParameterI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
	C.glowNamedProgramLocalParameterI4uiEXT(gpNamedProgramLocalParameterI4uiEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) {
	C.glowNamedProgramLocalParameterI4uivEXT(gpNamedProgramLocalParameterI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) {
	C.glowNamedProgramLocalParameters4fvEXT(gpNamedProgramLocalParameters4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) {
	C.glowNamedProgramLocalParametersI4ivEXT(gpNamedProgramLocalParametersI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) {
	C.glowNamedProgramLocalParametersI4uivEXT(gpNamedProgramLocalParametersI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer) {
	C.glowNamedProgramStringEXT(gpNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring)
}

// establish data storage, format and dimensions of a     renderbuffer object's image
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageEXT(gpNamedRenderbufferStorageEXT, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}

// establish data storage, format, dimensions and sample count of     a renderbuffer object's image
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisampleAdvancedAMD(gpNamedRenderbufferStorageMultisampleAdvancedAMD, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisampleCoverageEXT(gpNamedRenderbufferStorageMultisampleCoverageEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisampleEXT(gpNamedRenderbufferStorageMultisampleEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) {
	C.glowNamedStringARB(gpNamedStringARB, (C.GLenum)(xtype), (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLint)(stringlen), (*C.GLchar)(unsafe.Pointer(xstring)))
}

// create or replace a display list
func NewList(list uint32, mode uint32) {
	C.glowNewList(gpNewList, (C.GLuint)(list), (C.GLenum)(mode))
}
func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 {
	ret := C.glowNewObjectBufferATI(gpNewObjectBufferATI, (C.GLsizei)(size), pointer, (C.GLenum)(usage))
	return (uint32)(ret)
}
func Normal3b(nx int8, ny int8, nz int8) {
	C.glowNormal3b(gpNormal3b, (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz))
}
func Normal3bv(v *int8) {
	C.glowNormal3bv(gpNormal3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Normal3d(nx float64, ny float64, nz float64) {
	C.glowNormal3d(gpNormal3d, (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz))
}
func Normal3dv(v *float64) {
	C.glowNormal3dv(gpNormal3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Normal3f(nx float32, ny float32, nz float32) {
	C.glowNormal3f(gpNormal3f, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz))
}
func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowNormal3fVertex3fSUN(gpNormal3fVertex3fSUN, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Normal3fVertex3fvSUN(n *float32, v *float32) {
	C.glowNormal3fVertex3fvSUN(gpNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Normal3fv(v *float32) {
	C.glowNormal3fv(gpNormal3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Normal3hNV(nx uint16, ny uint16, nz uint16) {
	C.glowNormal3hNV(gpNormal3hNV, (C.GLhalfNV)(nx), (C.GLhalfNV)(ny), (C.GLhalfNV)(nz))
}
func Normal3hvNV(v *uint16) {
	C.glowNormal3hvNV(gpNormal3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Normal3i(nx int32, ny int32, nz int32) {
	C.glowNormal3i(gpNormal3i, (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz))
}
func Normal3iv(v *int32) {
	C.glowNormal3iv(gpNormal3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Normal3s(nx int16, ny int16, nz int16) {
	C.glowNormal3s(gpNormal3s, (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz))
}
func Normal3sv(v *int16) {
	C.glowNormal3sv(gpNormal3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Normal3xOES(nx int32, ny int32, nz int32) {
	C.glowNormal3xOES(gpNormal3xOES, (C.GLfixed)(nx), (C.GLfixed)(ny), (C.GLfixed)(nz))
}
func Normal3xvOES(coords *int32) {
	C.glowNormal3xvOES(gpNormal3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func NormalFormatNV(xtype uint32, stride int32) {
	C.glowNormalFormatNV(gpNormalFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}

// define an array of normals
func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowNormalPointer(gpNormalPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
	C.glowNormalPointerEXT(gpNormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowNormalPointerListIBM(gpNormalPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer) {
	C.glowNormalPointervINTEL(gpNormalPointervINTEL, (C.GLenum)(xtype), pointer)
}
func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) {
	C.glowNormalStream3bATI(gpNormalStream3bATI, (C.GLenum)(stream), (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz))
}
func NormalStream3bvATI(stream uint32, coords *int8) {
	C.glowNormalStream3bvATI(gpNormalStream3bvATI, (C.GLenum)(stream), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) {
	C.glowNormalStream3dATI(gpNormalStream3dATI, (C.GLenum)(stream), (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz))
}
func NormalStream3dvATI(stream uint32, coords *float64) {
	C.glowNormalStream3dvATI(gpNormalStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) {
	C.glowNormalStream3fATI(gpNormalStream3fATI, (C.GLenum)(stream), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz))
}
func NormalStream3fvATI(stream uint32, coords *float32) {
	C.glowNormalStream3fvATI(gpNormalStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) {
	C.glowNormalStream3iATI(gpNormalStream3iATI, (C.GLenum)(stream), (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz))
}
func NormalStream3ivATI(stream uint32, coords *int32) {
	C.glowNormalStream3ivATI(gpNormalStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) {
	C.glowNormalStream3sATI(gpNormalStream3sATI, (C.GLenum)(stream), (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz))
}
func NormalStream3svATI(stream uint32, coords *int16) {
	C.glowNormalStream3svATI(gpNormalStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}

// label a named object identified within a namespace
func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) {
	C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) {
	C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}

// label a sync object identified by a pointer
func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) {
	C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) {
	C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 {
	ret := C.glowObjectPurgeableAPPLE(gpObjectPurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option))
	return (uint32)(ret)
}
func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 {
	ret := C.glowObjectUnpurgeableAPPLE(gpObjectUnpurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option))
	return (uint32)(ret)
}

// multiply the current matrix with an orthographic matrix
func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
	C.glowOrtho(gpOrtho, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) {
	C.glowOrthofOES(gpOrthofOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f))
}
func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) {
	C.glowOrthoxOES(gpOrthoxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f))
}
func PNTrianglesfATI(pname uint32, param float32) {
	C.glowPNTrianglesfATI(gpPNTrianglesfATI, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PNTrianglesiATI(pname uint32, param int32) {
	C.glowPNTrianglesiATI(gpPNTrianglesiATI, (C.GLenum)(pname), (C.GLint)(param))
}
func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) {
	C.glowPassTexCoordATI(gpPassTexCoordATI, (C.GLuint)(dst), (C.GLuint)(coord), (C.GLenum)(swizzle))
}

// place a marker in the feedback buffer
func PassThrough(token float32) {
	C.glowPassThrough(gpPassThrough, (C.GLfloat)(token))
}
func PassThroughxOES(token int32) {
	C.glowPassThroughxOES(gpPassThroughxOES, (C.GLfixed)(token))
}
func PatchParameterfv(pname uint32, values *float32) {
	C.glowPatchParameterfv(gpPatchParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(values)))
}

// specifies the parameters for patch primitives
func PatchParameteri(pname uint32, value int32) {
	C.glowPatchParameteri(gpPatchParameteri, (C.GLenum)(pname), (C.GLint)(value))
}
func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
	C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
	C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoverDepthFuncNV(xfunc uint32) {
	C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc))
}
func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) {
	C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
	ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
	return (uint32)(ret)
}
func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 {
	ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount)))
	return (uint32)(ret)
}
func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
	C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
	C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
	ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
	return (uint32)(ret)
}
func PathParameterfNV(path uint32, pname uint32, value float32) {
	C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value))
}
func PathParameterfvNV(path uint32, pname uint32, value *float32) {
	C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func PathParameteriNV(path uint32, pname uint32, value int32) {
	C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value))
}
func PathParameterivNV(path uint32, pname uint32, value *int32) {
	C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func PathStencilDepthOffsetNV(factor float32, units float32) {
	C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) {
	C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) {
	C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString)
}
func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
	C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
	C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}

// pause transform feedback operations
func PauseTransformFeedback() {
	C.glowPauseTransformFeedback(gpPauseTransformFeedback)
}
func PauseTransformFeedbackNV() {
	C.glowPauseTransformFeedbackNV(gpPauseTransformFeedbackNV)
}
func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) {
	C.glowPixelDataRangeNV(gpPixelDataRangeNV, (C.GLenum)(target), (C.GLsizei)(length), pointer)
}
func PixelMapfv(xmap uint32, mapsize int32, values *float32) {
	C.glowPixelMapfv(gpPixelMapfv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLfloat)(unsafe.Pointer(values)))
}
func PixelMapuiv(xmap uint32, mapsize int32, values *uint32) {
	C.glowPixelMapuiv(gpPixelMapuiv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLuint)(unsafe.Pointer(values)))
}
func PixelMapusv(xmap uint32, mapsize int32, values *uint16) {
	C.glowPixelMapusv(gpPixelMapusv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLushort)(unsafe.Pointer(values)))
}
func PixelMapx(xmap uint32, size int32, values *int32) {
	C.glowPixelMapx(gpPixelMapx, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values)))
}
func PixelStoref(pname uint32, param float32) {
	C.glowPixelStoref(gpPixelStoref, (C.GLenum)(pname), (C.GLfloat)(param))
}

// set pixel storage modes
func PixelStorei(pname uint32, param int32) {
	C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelStorex(pname uint32, param int32) {
	C.glowPixelStorex(gpPixelStorex, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PixelTexGenParameterfSGIS(pname uint32, param float32) {
	C.glowPixelTexGenParameterfSGIS(gpPixelTexGenParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTexGenParameterfvSGIS(pname uint32, params *float32) {
	C.glowPixelTexGenParameterfvSGIS(gpPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PixelTexGenParameteriSGIS(pname uint32, param int32) {
	C.glowPixelTexGenParameteriSGIS(gpPixelTexGenParameteriSGIS, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTexGenParameterivSGIS(pname uint32, params *int32) {
	C.glowPixelTexGenParameterivSGIS(gpPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PixelTexGenSGIX(mode uint32) {
	C.glowPixelTexGenSGIX(gpPixelTexGenSGIX, (C.GLenum)(mode))
}
func PixelTransferf(pname uint32, param float32) {
	C.glowPixelTransferf(gpPixelTransferf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTransferi(pname uint32, param int32) {
	C.glowPixelTransferi(gpPixelTransferi, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTransferxOES(pname uint32, param int32) {
	C.glowPixelTransferxOES(gpPixelTransferxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PixelTransformParameterfEXT(target uint32, pname uint32, param float32) {
	C.glowPixelTransformParameterfEXT(gpPixelTransformParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) {
	C.glowPixelTransformParameterfvEXT(gpPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PixelTransformParameteriEXT(target uint32, pname uint32, param int32) {
	C.glowPixelTransformParameteriEXT(gpPixelTransformParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) {
	C.glowPixelTransformParameterivEXT(gpPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// specify the pixel zoom factors
func PixelZoom(xfactor float32, yfactor float32) {
	C.glowPixelZoom(gpPixelZoom, (C.GLfloat)(xfactor), (C.GLfloat)(yfactor))
}
func PixelZoomxOES(xfactor int32, yfactor int32) {
	C.glowPixelZoomxOES(gpPixelZoomxOES, (C.GLfixed)(xfactor), (C.GLfixed)(yfactor))
}
func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool {
	ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY)))
	return ret == TRUE
}
func PointParameterf(pname uint32, param float32) {
	C.glowPointParameterf(gpPointParameterf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfARB(pname uint32, param float32) {
	C.glowPointParameterfARB(gpPointParameterfARB, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfEXT(pname uint32, param float32) {
	C.glowPointParameterfEXT(gpPointParameterfEXT, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfSGIS(pname uint32, param float32) {
	C.glowPointParameterfSGIS(gpPointParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfv(pname uint32, params *float32) {
	C.glowPointParameterfv(gpPointParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvARB(pname uint32, params *float32) {
	C.glowPointParameterfvARB(gpPointParameterfvARB, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvEXT(pname uint32, params *float32) {
	C.glowPointParameterfvEXT(gpPointParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvSGIS(pname uint32, params *float32) {
	C.glowPointParameterfvSGIS(gpPointParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameteri(pname uint32, param int32) {
	C.glowPointParameteri(gpPointParameteri, (C.GLenum)(pname), (C.GLint)(param))
}
func PointParameteriNV(pname uint32, param int32) {
	C.glowPointParameteriNV(gpPointParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func PointParameteriv(pname uint32, params *int32) {
	C.glowPointParameteriv(gpPointParameteriv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PointParameterivNV(pname uint32, params *int32) {
	C.glowPointParameterivNV(gpPointParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PointParameterxOES(pname uint32, param int32) {
	C.glowPointParameterxOES(gpPointParameterxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PointParameterxvOES(pname uint32, params *int32) {
	C.glowPointParameterxvOES(gpPointParameterxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}

// specify the diameter of rasterized points
func PointSize(size float32) {
	C.glowPointSize(gpPointSize, (C.GLfloat)(size))
}
func PointSizexOES(size int32) {
	C.glowPointSizexOES(gpPointSizexOES, (C.GLfixed)(size))
}
func PollAsyncSGIX(markerp *uint32) int32 {
	ret := C.glowPollAsyncSGIX(gpPollAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp)))
	return (int32)(ret)
}
func PollInstrumentsSGIX(marker_p *int32) int32 {
	ret := C.glowPollInstrumentsSGIX(gpPollInstrumentsSGIX, (*C.GLint)(unsafe.Pointer(marker_p)))
	return (int32)(ret)
}

// select a polygon rasterization mode
func PolygonMode(face uint32, mode uint32) {
	C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode))
}

// set the scale and units used to calculate depth values
func PolygonOffset(factor float32, units float32) {
	C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PolygonOffsetClamp(factor float32, units float32, clamp float32) {
	C.glowPolygonOffsetClamp(gpPolygonOffsetClamp, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) {
	C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
func PolygonOffsetEXT(factor float32, bias float32) {
	C.glowPolygonOffsetEXT(gpPolygonOffsetEXT, (C.GLfloat)(factor), (C.GLfloat)(bias))
}
func PolygonOffsetxOES(factor int32, units int32) {
	C.glowPolygonOffsetxOES(gpPolygonOffsetxOES, (C.GLfixed)(factor), (C.GLfixed)(units))
}

// set the polygon stippling pattern
func PolygonStipple(mask *uint8) {
	C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}
func PopAttrib() {
	C.glowPopAttrib(gpPopAttrib)
}
func PopClientAttrib() {
	C.glowPopClientAttrib(gpPopClientAttrib)
}

// pop the active debug group
func PopDebugGroup() {
	C.glowPopDebugGroup(gpPopDebugGroup)
}
func PopDebugGroupKHR() {
	C.glowPopDebugGroupKHR(gpPopDebugGroupKHR)
}
func PopGroupMarkerEXT() {
	C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT)
}
func PopMatrix() {
	C.glowPopMatrix(gpPopMatrix)
}
func PopName() {
	C.glowPopName(gpPopName)
}
func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32) {
	C.glowPresentFrameDualFillNV(gpPresentFrameDualFillNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLenum)(target2), (C.GLuint)(fill2), (C.GLenum)(target3), (C.GLuint)(fill3))
}
func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32) {
	C.glowPresentFrameKeyedNV(gpPresentFrameKeyedNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLuint)(key0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLuint)(key1))
}
func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) {
	C.glowPrimitiveBoundingBoxARB(gpPrimitiveBoundingBoxARB, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW))
}
func PrimitiveRestartIndexNV(index uint32) {
	C.glowPrimitiveRestartIndexNV(gpPrimitiveRestartIndexNV, (C.GLuint)(index))
}
func PrimitiveRestartNV() {
	C.glowPrimitiveRestartNV(gpPrimitiveRestartNV)
}

// set texture residence priority
func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
	C.glowPrioritizeTextures(gpPrioritizeTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfloat)(unsafe.Pointer(priorities)))
}
func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) {
	C.glowPrioritizeTexturesEXT(gpPrioritizeTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLclampf)(unsafe.Pointer(priorities)))
}
func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) {
	C.glowPrioritizeTexturesxOES(gpPrioritizeTexturesxOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfixed)(unsafe.Pointer(priorities)))
}

// load a program object with a program binary
func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
	C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32) {
	C.glowProgramBufferParametersIivNV(gpProgramBufferParametersIivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32) {
	C.glowProgramBufferParametersIuivNV(gpProgramBufferParametersIuivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32) {
	C.glowProgramBufferParametersfvNV(gpProgramBufferParametersfvNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) {
	C.glowProgramEnvParameter4dARB(gpProgramEnvParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) {
	C.glowProgramEnvParameter4dvARB(gpProgramEnvParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) {
	C.glowProgramEnvParameter4fARB(gpProgramEnvParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) {
	C.glowProgramEnvParameter4fvARB(gpProgramEnvParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) {
	C.glowProgramEnvParameterI4iNV(gpProgramEnvParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) {
	C.glowProgramEnvParameterI4ivNV(gpProgramEnvParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
	C.glowProgramEnvParameterI4uiNV(gpProgramEnvParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) {
	C.glowProgramEnvParameterI4uivNV(gpProgramEnvParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) {
	C.glowProgramEnvParameters4fvEXT(gpProgramEnvParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) {
	C.glowProgramEnvParametersI4ivNV(gpProgramEnvParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) {
	C.glowProgramEnvParametersI4uivNV(gpProgramEnvParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) {
	C.glowProgramLocalParameter4dARB(gpProgramLocalParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) {
	C.glowProgramLocalParameter4dvARB(gpProgramLocalParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) {
	C.glowProgramLocalParameter4fARB(gpProgramLocalParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) {
	C.glowProgramLocalParameter4fvARB(gpProgramLocalParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) {
	C.glowProgramLocalParameterI4iNV(gpProgramLocalParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) {
	C.glowProgramLocalParameterI4ivNV(gpProgramLocalParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
	C.glowProgramLocalParameterI4uiNV(gpProgramLocalParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) {
	C.glowProgramLocalParameterI4uivNV(gpProgramLocalParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) {
	C.glowProgramLocalParameters4fvEXT(gpProgramLocalParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) {
	C.glowProgramLocalParametersI4ivNV(gpProgramLocalParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) {
	C.glowProgramLocalParametersI4uivNV(gpProgramLocalParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) {
	C.glowProgramNamedParameter4dNV(gpProgramNamedParameter4dNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) {
	C.glowProgramNamedParameter4dvNV(gpProgramNamedParameter4dvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) {
	C.glowProgramNamedParameter4fNV(gpProgramNamedParameter4fNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) {
	C.glowProgramNamedParameter4fvNV(gpProgramNamedParameter4fvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) {
	C.glowProgramParameter4dNV(gpProgramParameter4dNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramParameter4dvNV(target uint32, index uint32, v *float64) {
	C.glowProgramParameter4dvNV(gpProgramParameter4dvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) {
	C.glowProgramParameter4fNV(gpProgramParameter4fNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramParameter4fvNV(target uint32, index uint32, v *float32) {
	C.glowProgramParameter4fvNV(gpProgramParameter4fvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}

// specify a parameter for a program object
func ProgramParameteri(program uint32, pname uint32, value int32) {
	C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriARB(program uint32, pname uint32, value int32) {
	C.glowProgramParameteriARB(gpProgramParameteriARB, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriEXT(program uint32, pname uint32, value int32) {
	C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) {
	C.glowProgramParameters4dvNV(gpProgramParameters4dvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) {
	C.glowProgramParameters4fvNV(gpProgramParameters4fvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) {
	C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs)))
}
func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer) {
	C.glowProgramStringARB(gpProgramStringARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring)
}
func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) {
	C.glowProgramSubroutineParametersuivNV(gpProgramSubroutineParametersuivNV, (C.GLenum)(target), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramUniform1d(program uint32, location int32, v0 float64) {
	C.glowProgramUniform1d(gpProgramUniform1d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0))
}
func ProgramUniform1dEXT(program uint32, location int32, x float64) {
	C.glowProgramUniform1dEXT(gpProgramUniform1dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x))
}
func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform1dv(gpProgramUniform1dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform1dvEXT(gpProgramUniform1dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1f(program uint32, location int32, v0 float32) {
	C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1fEXT(program uint32, location int32, v0 float32) {
	C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1i(program uint32, location int32, v0 int32) {
	C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
func ProgramUniform1i64ARB(program uint32, location int32, x int64) {
	C.glowProgramUniform1i64ARB(gpProgramUniform1i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x))
}
func ProgramUniform1i64NV(program uint32, location int32, x int64) {
	C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x))
}
func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform1i64vARB(gpProgramUniform1i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1iEXT(program uint32, location int32, v0 int32) {
	C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) {
	C.glowProgramUniform1ui64ARB(gpProgramUniform1ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x))
}
func ProgramUniform1ui64NV(program uint32, location int32, x uint64) {
	C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x))
}
func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform1ui64vARB(gpProgramUniform1ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) {
	C.glowProgramUniform2d(gpProgramUniform2d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1))
}
func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) {
	C.glowProgramUniform2dEXT(gpProgramUniform2dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform2dv(gpProgramUniform2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform2dvEXT(gpProgramUniform2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) {
	C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {
	C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) {
	C.glowProgramUniform2i64ARB(gpProgramUniform2i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) {
	C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform2i64vARB(gpProgramUniform2i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) {
	C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {
	C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) {
	C.glowProgramUniform2ui64ARB(gpProgramUniform2ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) {
	C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform2ui64vARB(gpProgramUniform2ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) {
	C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) {
	C.glowProgramUniform3d(gpProgramUniform3d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2))
}
func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) {
	C.glowProgramUniform3dEXT(gpProgramUniform3dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform3dv(gpProgramUniform3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform3dvEXT(gpProgramUniform3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
	C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
	C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) {
	C.glowProgramUniform3i64ARB(gpProgramUniform3i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) {
	C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform3i64vARB(gpProgramUniform3i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) {
	C.glowProgramUniform3ui64ARB(gpProgramUniform3ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) {
	C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform3ui64vARB(gpProgramUniform3ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) {
	C.glowProgramUniform4d(gpProgramUniform4d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLdouble)(v3))
}
func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) {
	C.glowProgramUniform4dEXT(gpProgramUniform4dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform4dv(gpProgramUniform4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) {
	C.glowProgramUniform4dvEXT(gpProgramUniform4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) {
	C.glowProgramUniform4i64ARB(gpProgramUniform4i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) {
	C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform4i64vARB(gpProgramUniform4i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) {
	C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) {
	C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
	C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
	C.glowProgramUniform4ui64ARB(gpProgramUniform4ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
	C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform4ui64vARB(gpProgramUniform4ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
	C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) {
	C.glowProgramUniformHandleui64ARB(gpProgramUniformHandleui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) {
	C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) {
	C.glowProgramUniformHandleui64vARB(gpProgramUniformHandleui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) {
	C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2dv(gpProgramUniformMatrix2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2dvEXT(gpProgramUniformMatrix2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2x3dv(gpProgramUniformMatrix2x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2x3dvEXT(gpProgramUniformMatrix2x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2x4dv(gpProgramUniformMatrix2x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix2x4dvEXT(gpProgramUniformMatrix2x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3dv(gpProgramUniformMatrix3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3dvEXT(gpProgramUniformMatrix3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3x2dv(gpProgramUniformMatrix3x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3x2dvEXT(gpProgramUniformMatrix3x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3x4dv(gpProgramUniformMatrix3x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix3x4dvEXT(gpProgramUniformMatrix3x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4dv(gpProgramUniformMatrix4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4dvEXT(gpProgramUniformMatrix4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4x2dv(gpProgramUniformMatrix4x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4x2dvEXT(gpProgramUniformMatrix4x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4x3dv(gpProgramUniformMatrix4x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
	C.glowProgramUniformMatrix4x3dvEXT(gpProgramUniformMatrix4x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformui64NV(program uint32, location int32, value uint64) {
	C.glowProgramUniformui64NV(gpProgramUniformui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(value))
}
func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) {
	C.glowProgramUniformui64vNV(gpProgramUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramVertexLimitNV(target uint32, limit int32) {
	C.glowProgramVertexLimitNV(gpProgramVertexLimitNV, (C.GLenum)(target), (C.GLint)(limit))
}

// specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertex(mode uint32) {
	C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode))
}
func ProvokingVertexEXT(mode uint32) {
	C.glowProvokingVertexEXT(gpProvokingVertexEXT, (C.GLenum)(mode))
}

// push and pop the server attribute stack
func PushAttrib(mask uint32) {
	C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask))
}

// push and pop the client attribute stack
func PushClientAttrib(mask uint32) {
	C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))
}
func PushClientAttribDefaultEXT(mask uint32) {
	C.glowPushClientAttribDefaultEXT(gpPushClientAttribDefaultEXT, (C.GLbitfield)(mask))
}

// push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
	C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) {
	C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushGroupMarkerEXT(length int32, marker *uint8) {
	C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}

// push and pop the current matrix stack
func PushMatrix() {
	C.glowPushMatrix(gpPushMatrix)
}

// push and pop the name stack
func PushName(name uint32) {
	C.glowPushName(gpPushName, (C.GLuint)(name))
}

// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounter(id uint32, target uint32) {
	C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}

// return the values of the current matrix
func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 {
	ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent)))
	return (uint32)(ret)
}
func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) {
	C.glowQueryObjectParameteruiAMD(gpQueryObjectParameteruiAMD, (C.GLenum)(target), (C.GLuint)(id), (C.GLenum)(pname), (C.GLuint)(param))
}
func QueryResourceNV(queryType uint32, tagId int32, count uint32, buffer *int32) int32 {
	ret := C.glowQueryResourceNV(gpQueryResourceNV, (C.GLenum)(queryType), (C.GLint)(tagId), (C.GLuint)(count), (*C.GLint)(unsafe.Pointer(buffer)))
	return (int32)(ret)
}
func QueryResourceTagNV(tagId int32, tagString *uint8) {
	C.glowQueryResourceTagNV(gpQueryResourceTagNV, (C.GLint)(tagId), (*C.GLchar)(unsafe.Pointer(tagString)))
}
func RasterPos2d(x float64, y float64) {
	C.glowRasterPos2d(gpRasterPos2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func RasterPos2dv(v *float64) {
	C.glowRasterPos2dv(gpRasterPos2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos2f(x float32, y float32) {
	C.glowRasterPos2f(gpRasterPos2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func RasterPos2fv(v *float32) {
	C.glowRasterPos2fv(gpRasterPos2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos2i(x int32, y int32) {
	C.glowRasterPos2i(gpRasterPos2i, (C.GLint)(x), (C.GLint)(y))
}
func RasterPos2iv(v *int32) {
	C.glowRasterPos2iv(gpRasterPos2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos2s(x int16, y int16) {
	C.glowRasterPos2s(gpRasterPos2s, (C.GLshort)(x), (C.GLshort)(y))
}
func RasterPos2sv(v *int16) {
	C.glowRasterPos2sv(gpRasterPos2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos2xOES(x int32, y int32) {
	C.glowRasterPos2xOES(gpRasterPos2xOES, (C.GLfixed)(x), (C.GLfixed)(y))
}
func RasterPos2xvOES(coords *int32) {
	C.glowRasterPos2xvOES(gpRasterPos2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterPos3d(x float64, y float64, z float64) {
	C.glowRasterPos3d(gpRasterPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func RasterPos3dv(v *float64) {
	C.glowRasterPos3dv(gpRasterPos3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos3f(x float32, y float32, z float32) {
	C.glowRasterPos3f(gpRasterPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func RasterPos3fv(v *float32) {
	C.glowRasterPos3fv(gpRasterPos3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos3i(x int32, y int32, z int32) {
	C.glowRasterPos3i(gpRasterPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func RasterPos3iv(v *int32) {
	C.glowRasterPos3iv(gpRasterPos3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos3s(x int16, y int16, z int16) {
	C.glowRasterPos3s(gpRasterPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func RasterPos3sv(v *int16) {
	C.glowRasterPos3sv(gpRasterPos3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos3xOES(x int32, y int32, z int32) {
	C.glowRasterPos3xOES(gpRasterPos3xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func RasterPos3xvOES(coords *int32) {
	C.glowRasterPos3xvOES(gpRasterPos3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterPos4d(x float64, y float64, z float64, w float64) {
	C.glowRasterPos4d(gpRasterPos4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func RasterPos4dv(v *float64) {
	C.glowRasterPos4dv(gpRasterPos4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos4f(x float32, y float32, z float32, w float32) {
	C.glowRasterPos4f(gpRasterPos4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func RasterPos4fv(v *float32) {
	C.glowRasterPos4fv(gpRasterPos4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos4i(x int32, y int32, z int32, w int32) {
	C.glowRasterPos4i(gpRasterPos4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func RasterPos4iv(v *int32) {
	C.glowRasterPos4iv(gpRasterPos4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos4s(x int16, y int16, z int16, w int16) {
	C.glowRasterPos4s(gpRasterPos4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func RasterPos4sv(v *int16) {
	C.glowRasterPos4sv(gpRasterPos4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos4xOES(x int32, y int32, z int32, w int32) {
	C.glowRasterPos4xOES(gpRasterPos4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z), (C.GLfixed)(w))
}
func RasterPos4xvOES(coords *int32) {
	C.glowRasterPos4xvOES(gpRasterPos4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) {
	C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}

// select a color buffer source for pixels
func ReadBuffer(src uint32) {
	C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))
}
func ReadInstrumentsSGIX(marker int32) {
	C.glowReadInstrumentsSGIX(gpReadInstrumentsSGIX, (C.GLint)(marker))
}

// read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
	C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
	C.glowReadnPixelsARB(gpReadnPixelsARB, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
	C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func Rectd(x1 float64, y1 float64, x2 float64, y2 float64) {
	C.glowRectd(gpRectd, (C.GLdouble)(x1), (C.GLdouble)(y1), (C.GLdouble)(x2), (C.GLdouble)(y2))
}
func Rectdv(v1 *float64, v2 *float64) {
	C.glowRectdv(gpRectdv, (*C.GLdouble)(unsafe.Pointer(v1)), (*C.GLdouble)(unsafe.Pointer(v2)))
}
func Rectf(x1 float32, y1 float32, x2 float32, y2 float32) {
	C.glowRectf(gpRectf, (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(x2), (C.GLfloat)(y2))
}
func Rectfv(v1 *float32, v2 *float32) {
	C.glowRectfv(gpRectfv, (*C.GLfloat)(unsafe.Pointer(v1)), (*C.GLfloat)(unsafe.Pointer(v2)))
}
func Recti(x1 int32, y1 int32, x2 int32, y2 int32) {
	C.glowRecti(gpRecti, (C.GLint)(x1), (C.GLint)(y1), (C.GLint)(x2), (C.GLint)(y2))
}
func Rectiv(v1 *int32, v2 *int32) {
	C.glowRectiv(gpRectiv, (*C.GLint)(unsafe.Pointer(v1)), (*C.GLint)(unsafe.Pointer(v2)))
}
func Rects(x1 int16, y1 int16, x2 int16, y2 int16) {
	C.glowRects(gpRects, (C.GLshort)(x1), (C.GLshort)(y1), (C.GLshort)(x2), (C.GLshort)(y2))
}
func Rectsv(v1 *int16, v2 *int16) {
	C.glowRectsv(gpRectsv, (*C.GLshort)(unsafe.Pointer(v1)), (*C.GLshort)(unsafe.Pointer(v2)))
}
func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) {
	C.glowRectxOES(gpRectxOES, (C.GLfixed)(x1), (C.GLfixed)(y1), (C.GLfixed)(x2), (C.GLfixed)(y2))
}
func RectxvOES(v1 *int32, v2 *int32) {
	C.glowRectxvOES(gpRectxvOES, (*C.GLfixed)(unsafe.Pointer(v1)), (*C.GLfixed)(unsafe.Pointer(v2)))
}
func ReferencePlaneSGIX(equation *float64) {
	C.glowReferencePlaneSGIX(gpReferencePlaneSGIX, (*C.GLdouble)(unsafe.Pointer(equation)))
}
func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool {
	ret := C.glowReleaseKeyedMutexWin32EXT(gpReleaseKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key))
	return ret == TRUE
}

// release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() {
	C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)
}
func RenderGpuMaskNV(mask uint32) {
	C.glowRenderGpuMaskNV(gpRenderGpuMaskNV, (C.GLbitfield)(mask))
}

// set rasterization mode
func RenderMode(mode uint32) int32 {
	ret := C.glowRenderMode(gpRenderMode, (C.GLenum)(mode))
	return (int32)(ret)
}

// establish data storage, format and dimensions of a     renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageEXT(gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}

// establish data storage, format, dimensions and sample count of     a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisampleAdvancedAMD(gpRenderbufferStorageMultisampleAdvancedAMD, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisampleCoverageNV(gpRenderbufferStorageMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisampleEXT(gpRenderbufferStorageMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer) {
	C.glowReplacementCodePointerSUN(gpReplacementCodePointerSUN, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func ReplacementCodeubSUN(code uint8) {
	C.glowReplacementCodeubSUN(gpReplacementCodeubSUN, (C.GLubyte)(code))
}
func ReplacementCodeubvSUN(code *uint8) {
	C.glowReplacementCodeubvSUN(gpReplacementCodeubvSUN, (*C.GLubyte)(unsafe.Pointer(code)))
}
func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiColor3fVertex3fSUN(gpReplacementCodeuiColor3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) {
	C.glowReplacementCodeuiColor3fVertex3fvSUN(gpReplacementCodeuiColor3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiColor4fNormal3fVertex3fSUN(gpReplacementCodeuiColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) {
	C.glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
	C.glowReplacementCodeuiColor4ubVertex3fSUN(gpReplacementCodeuiColor4ubVertex3fSUN, (C.GLuint)(rc), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) {
	C.glowReplacementCodeuiColor4ubVertex3fvSUN(gpReplacementCodeuiColor4ubVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiNormal3fVertex3fSUN(gpReplacementCodeuiNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) {
	C.glowReplacementCodeuiNormal3fVertex3fvSUN(gpReplacementCodeuiNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiSUN(code uint32) {
	C.glowReplacementCodeuiSUN(gpReplacementCodeuiSUN, (C.GLuint)(code))
}
func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) {
	C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) {
	C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiTexCoord2fVertex3fSUN(gpReplacementCodeuiTexCoord2fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) {
	C.glowReplacementCodeuiTexCoord2fVertex3fvSUN(gpReplacementCodeuiTexCoord2fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) {
	C.glowReplacementCodeuiVertex3fSUN(gpReplacementCodeuiVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) {
	C.glowReplacementCodeuiVertex3fvSUN(gpReplacementCodeuiVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuivSUN(code *uint32) {
	C.glowReplacementCodeuivSUN(gpReplacementCodeuivSUN, (*C.GLuint)(unsafe.Pointer(code)))
}
func ReplacementCodeusSUN(code uint16) {
	C.glowReplacementCodeusSUN(gpReplacementCodeusSUN, (C.GLushort)(code))
}
func ReplacementCodeusvSUN(code *uint16) {
	C.glowReplacementCodeusvSUN(gpReplacementCodeusvSUN, (*C.GLushort)(unsafe.Pointer(code)))
}
func RequestResidentProgramsNV(n int32, programs *uint32) {
	C.glowRequestResidentProgramsNV(gpRequestResidentProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func ResetHistogramEXT(target uint32) {
	C.glowResetHistogramEXT(gpResetHistogramEXT, (C.GLenum)(target))
}
func ResetMemoryObjectParameterNV(memory uint32, pname uint32) {
	C.glowResetMemoryObjectParameterNV(gpResetMemoryObjectParameterNV, (C.GLuint)(memory), (C.GLenum)(pname))
}
func ResetMinmaxEXT(target uint32) {
	C.glowResetMinmaxEXT(gpResetMinmaxEXT, (C.GLenum)(target))
}
func ResizeBuffersMESA() {
	C.glowResizeBuffersMESA(gpResizeBuffersMESA)
}
func ResolveDepthValuesNV() {
	C.glowResolveDepthValuesNV(gpResolveDepthValuesNV)
}

// resume transform feedback operations
func ResumeTransformFeedback() {
	C.glowResumeTransformFeedback(gpResumeTransformFeedback)
}
func ResumeTransformFeedbackNV() {
	C.glowResumeTransformFeedbackNV(gpResumeTransformFeedbackNV)
}
func Rotated(angle float64, x float64, y float64, z float64) {
	C.glowRotated(gpRotated, (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Rotatef(angle float32, x float32, y float32, z float32) {
	C.glowRotatef(gpRotatef, (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func RotatexOES(angle int32, x int32, y int32, z int32) {
	C.glowRotatexOES(gpRotatexOES, (C.GLfixed)(angle), (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}

// specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) {
	C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleCoverageARB(value float32, invert bool) {
	C.glowSampleCoverageARB(gpSampleCoverageARB, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleCoveragexOES(value int32, invert bool) {
	C.glowSampleCoveragexOES(gpSampleCoveragexOES, (C.GLclampx)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleMapATI(dst uint32, interp uint32, swizzle uint32) {
	C.glowSampleMapATI(gpSampleMapATI, (C.GLuint)(dst), (C.GLuint)(interp), (C.GLenum)(swizzle))
}
func SampleMaskEXT(value float32, invert bool) {
	C.glowSampleMaskEXT(gpSampleMaskEXT, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleMaskIndexedNV(index uint32, mask uint32) {
	C.glowSampleMaskIndexedNV(gpSampleMaskIndexedNV, (C.GLuint)(index), (C.GLbitfield)(mask))
}
func SampleMaskSGIS(value float32, invert bool) {
	C.glowSampleMaskSGIS(gpSampleMaskSGIS, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert)))
}

// set the value of a sub-word of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) {
	C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))
}
func SamplePatternEXT(pattern uint32) {
	C.glowSamplePatternEXT(gpSamplePatternEXT, (C.GLenum)(pattern))
}
func SamplePatternSGIS(pattern uint32) {
	C.glowSamplePatternSGIS(gpSamplePatternSGIS, (C.GLenum)(pattern))
}
func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) {
	C.glowSamplerParameterIiv(gpSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) {
	C.glowSamplerParameterIuiv(gpSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param)))
}
func SamplerParameterf(sampler uint32, pname uint32, param float32) {
	C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param))
}
func SamplerParameterfv(sampler uint32, pname uint32, param *float32) {
	C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func SamplerParameteri(sampler uint32, pname uint32, param int32) {
	C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param))
}
func SamplerParameteriv(sampler uint32, pname uint32, param *int32) {
	C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func Scaled(x float64, y float64, z float64) {
	C.glowScaled(gpScaled, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Scalef(x float32, y float32, z float32) {
	C.glowScalef(gpScalef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ScalexOES(x int32, y int32, z int32) {
	C.glowScalexOES(gpScalexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}

// define the scissor box
func Scissor(x int32, y int32, width int32, height int32) {
	C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorArrayv(first uint32, count int32, v *int32) {
	C.glowScissorArrayv(gpScissorArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) {
	C.glowScissorExclusiveArrayvNV(gpScissorExclusiveArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveNV(x int32, y int32, width int32, height int32) {
	C.glowScissorExclusiveNV(gpScissorExclusiveNV, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}

// define the scissor box for a specific viewport
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
	C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedv(index uint32, v *int32) {
	C.glowScissorIndexedv(gpScissorIndexedv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3b(red int8, green int8, blue int8) {
	C.glowSecondaryColor3b(gpSecondaryColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func SecondaryColor3bEXT(red int8, green int8, blue int8) {
	C.glowSecondaryColor3bEXT(gpSecondaryColor3bEXT, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func SecondaryColor3bv(v *int8) {
	C.glowSecondaryColor3bv(gpSecondaryColor3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func SecondaryColor3bvEXT(v *int8) {
	C.glowSecondaryColor3bvEXT(gpSecondaryColor3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func SecondaryColor3d(red float64, green float64, blue float64) {
	C.glowSecondaryColor3d(gpSecondaryColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func SecondaryColor3dEXT(red float64, green float64, blue float64) {
	C.glowSecondaryColor3dEXT(gpSecondaryColor3dEXT, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func SecondaryColor3dv(v *float64) {
	C.glowSecondaryColor3dv(gpSecondaryColor3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func SecondaryColor3dvEXT(v *float64) {
	C.glowSecondaryColor3dvEXT(gpSecondaryColor3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func SecondaryColor3f(red float32, green float32, blue float32) {
	C.glowSecondaryColor3f(gpSecondaryColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func SecondaryColor3fEXT(red float32, green float32, blue float32) {
	C.glowSecondaryColor3fEXT(gpSecondaryColor3fEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func SecondaryColor3fv(v *float32) {
	C.glowSecondaryColor3fv(gpSecondaryColor3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func SecondaryColor3fvEXT(v *float32) {
	C.glowSecondaryColor3fvEXT(gpSecondaryColor3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func SecondaryColor3hNV(red uint16, green uint16, blue uint16) {
	C.glowSecondaryColor3hNV(gpSecondaryColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue))
}
func SecondaryColor3hvNV(v *uint16) {
	C.glowSecondaryColor3hvNV(gpSecondaryColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func SecondaryColor3i(red int32, green int32, blue int32) {
	C.glowSecondaryColor3i(gpSecondaryColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func SecondaryColor3iEXT(red int32, green int32, blue int32) {
	C.glowSecondaryColor3iEXT(gpSecondaryColor3iEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func SecondaryColor3iv(v *int32) {
	C.glowSecondaryColor3iv(gpSecondaryColor3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3ivEXT(v *int32) {
	C.glowSecondaryColor3ivEXT(gpSecondaryColor3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3s(red int16, green int16, blue int16) {
	C.glowSecondaryColor3s(gpSecondaryColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func SecondaryColor3sEXT(red int16, green int16, blue int16) {
	C.glowSecondaryColor3sEXT(gpSecondaryColor3sEXT, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func SecondaryColor3sv(v *int16) {
	C.glowSecondaryColor3sv(gpSecondaryColor3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func SecondaryColor3svEXT(v *int16) {
	C.glowSecondaryColor3svEXT(gpSecondaryColor3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func SecondaryColor3ub(red uint8, green uint8, blue uint8) {
	C.glowSecondaryColor3ub(gpSecondaryColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) {
	C.glowSecondaryColor3ubEXT(gpSecondaryColor3ubEXT, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func SecondaryColor3ubv(v *uint8) {
	C.glowSecondaryColor3ubv(gpSecondaryColor3ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func SecondaryColor3ubvEXT(v *uint8) {
	C.glowSecondaryColor3ubvEXT(gpSecondaryColor3ubvEXT, (*C.GLubyte)(unsafe.Pointer(v)))
}
func SecondaryColor3ui(red uint32, green uint32, blue uint32) {
	C.glowSecondaryColor3ui(gpSecondaryColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) {
	C.glowSecondaryColor3uiEXT(gpSecondaryColor3uiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func SecondaryColor3uiv(v *uint32) {
	C.glowSecondaryColor3uiv(gpSecondaryColor3uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func SecondaryColor3uivEXT(v *uint32) {
	C.glowSecondaryColor3uivEXT(gpSecondaryColor3uivEXT, (*C.GLuint)(unsafe.Pointer(v)))
}
func SecondaryColor3us(red uint16, green uint16, blue uint16) {
	C.glowSecondaryColor3us(gpSecondaryColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func SecondaryColor3usEXT(red uint16, green uint16, blue uint16) {
	C.glowSecondaryColor3usEXT(gpSecondaryColor3usEXT, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func SecondaryColor3usv(v *uint16) {
	C.glowSecondaryColor3usv(gpSecondaryColor3usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func SecondaryColor3usvEXT(v *uint16) {
	C.glowSecondaryColor3usvEXT(gpSecondaryColor3usvEXT, (*C.GLushort)(unsafe.Pointer(v)))
}
func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) {
	C.glowSecondaryColorFormatNV(gpSecondaryColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}

// define an array of secondary colors
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowSecondaryColorPointerEXT(gpSecondaryColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowSecondaryColorPointerListIBM(gpSecondaryColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}

// establish a buffer for selection mode values
func SelectBuffer(size int32, buffer *uint32) {
	C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) {
	C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList)))
}
func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) {
	C.glowSemaphoreParameterivNV(gpSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
	C.glowSemaphoreParameterui64vEXT(gpSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) {
	C.glowSeparableFilter2DEXT(gpSeparableFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column)
}
func SetFenceAPPLE(fence uint32) {
	C.glowSetFenceAPPLE(gpSetFenceAPPLE, (C.GLuint)(fence))
}
func SetFenceNV(fence uint32, condition uint32) {
	C.glowSetFenceNV(gpSetFenceNV, (C.GLuint)(fence), (C.GLenum)(condition))
}
func SetFragmentShaderConstantATI(dst uint32, value *float32) {
	C.glowSetFragmentShaderConstantATI(gpSetFragmentShaderConstantATI, (C.GLuint)(dst), (*C.GLfloat)(unsafe.Pointer(value)))
}
func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer) {
	C.glowSetInvariantEXT(gpSetInvariantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr)
}
func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer) {
	C.glowSetLocalConstantEXT(gpSetLocalConstantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr)
}
func SetMultisamplefvAMD(pname uint32, index uint32, val *float32) {
	C.glowSetMultisamplefvAMD(gpSetMultisamplefvAMD, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}

// select flat or smooth shading
func ShadeModel(mode uint32) {
	C.glowShadeModel(gpShadeModel, (C.GLenum)(mode))
}

// load pre-compiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
	C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
func ShaderOp1EXT(op uint32, res uint32, arg1 uint32) {
	C.glowShaderOp1EXT(gpShaderOp1EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1))
}
func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) {
	C.glowShaderOp2EXT(gpShaderOp2EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2))
}
func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) {
	C.glowShaderOp3EXT(gpShaderOp3EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2), (C.GLuint)(arg3))
}

// Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
	C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32) {
	C.glowShaderSourceARB(gpShaderSourceARB, (C.GLhandleARB)(shaderObj), (C.GLsizei)(count), (**C.GLcharARB)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}

// change an active shader storage block binding
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
}
func ShadingRateImageBarrierNV(synchronize bool) {
	C.glowShadingRateImageBarrierNV(gpShadingRateImageBarrierNV, (C.GLboolean)(boolToInt(synchronize)))
}
func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) {
	C.glowShadingRateImagePaletteNV(gpShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLenum)(unsafe.Pointer(rates)))
}
func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) {
	C.glowShadingRateSampleOrderCustomNV(gpShadingRateSampleOrderCustomNV, (C.GLenum)(rate), (C.GLuint)(samples), (*C.GLint)(unsafe.Pointer(locations)))
}
func ShadingRateSampleOrderNV(order uint32) {
	C.glowShadingRateSampleOrderNV(gpShadingRateSampleOrderNV, (C.GLenum)(order))
}
func SharpenTexFuncSGIS(target uint32, n int32, points *float32) {
	C.glowSharpenTexFuncSGIS(gpSharpenTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) {
	C.glowSignalSemaphoreEXT(gpSignalSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(dstLayouts)))
}
func SignalSemaphoreui64NVX(signalGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) {
	C.glowSignalSemaphoreui64NVX(gpSignalSemaphoreui64NVX, (C.GLuint)(signalGpu), (C.GLsizei)(fenceObjectCount), (*C.GLuint)(unsafe.Pointer(semaphoreArray)), (*C.GLuint64)(unsafe.Pointer(fenceValueArray)))
}
func SignalVkFenceNV(vkFence uint64) {
	C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence))
}
func SignalVkSemaphoreNV(vkSemaphore uint64) {
	C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) {
	C.glowSpecializeShaderARB(gpSpecializeShaderARB, (C.GLuint)(shader), (*C.GLchar)(unsafe.Pointer(pEntryPoint)), (C.GLuint)(numSpecializationConstants), (*C.GLuint)(unsafe.Pointer(pConstantIndex)), (*C.GLuint)(unsafe.Pointer(pConstantValue)))
}
func SpriteParameterfSGIX(pname uint32, param float32) {
	C.glowSpriteParameterfSGIX(gpSpriteParameterfSGIX, (C.GLenum)(pname), (C.GLfloat)(param))
}
func SpriteParameterfvSGIX(pname uint32, params *float32) {
	C.glowSpriteParameterfvSGIX(gpSpriteParameterfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func SpriteParameteriSGIX(pname uint32, param int32) {
	C.glowSpriteParameteriSGIX(gpSpriteParameteriSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func SpriteParameterivSGIX(pname uint32, params *int32) {
	C.glowSpriteParameterivSGIX(gpSpriteParameterivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func StartInstrumentsSGIX() {
	C.glowStartInstrumentsSGIX(gpStartInstrumentsSGIX)
}
func StateCaptureNV(state uint32, mode uint32) {
	C.glowStateCaptureNV(gpStateCaptureNV, (C.GLuint)(state), (C.GLenum)(mode))
}
func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) {
	C.glowStencilClearTagEXT(gpStencilClearTagEXT, (C.GLsizei)(stencilTagBits), (C.GLuint)(stencilClearTag))
}
func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) {
	C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) {
	C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask))
}

// set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
	C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}

// set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
	C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) {
	C.glowStencilFuncSeparateATI(gpStencilFuncSeparateATI, (C.GLenum)(frontfunc), (C.GLenum)(backfunc), (C.GLint)(ref), (C.GLuint)(mask))
}

// control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) {
	C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))
}

// control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) {
	C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}

// set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
	C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
}

// set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
	C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
	C.glowStencilOpSeparateATI(gpStencilOpSeparateATI, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilOpValueAMD(face uint32, value uint32) {
	C.glowStencilOpValueAMD(gpStencilOpValueAMD, (C.GLenum)(face), (C.GLuint)(value))
}
func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) {
	C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilStrokePathNV(path uint32, reference int32, mask uint32) {
	C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask))
}
func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
	C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) {
	C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
	C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) {
	C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StopInstrumentsSGIX(marker int32) {
	C.glowStopInstrumentsSGIX(gpStopInstrumentsSGIX, (C.GLint)(marker))
}
func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer) {
	C.glowStringMarkerGREMEDY(gpStringMarkerGREMEDY, (C.GLsizei)(len), xstring)
}
func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) {
	C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits))
}
func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) {
	C.glowSwizzleEXT(gpSwizzleEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW))
}
func SyncTextureINTEL(texture uint32) {
	C.glowSyncTextureINTEL(gpSyncTextureINTEL, (C.GLuint)(texture))
}
func TagSampleBufferSGIX() {
	C.glowTagSampleBufferSGIX(gpTagSampleBufferSGIX)
}
func Tangent3bEXT(tx int8, ty int8, tz int8) {
	C.glowTangent3bEXT(gpTangent3bEXT, (C.GLbyte)(tx), (C.GLbyte)(ty), (C.GLbyte)(tz))
}
func Tangent3bvEXT(v *int8) {
	C.glowTangent3bvEXT(gpTangent3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Tangent3dEXT(tx float64, ty float64, tz float64) {
	C.glowTangent3dEXT(gpTangent3dEXT, (C.GLdouble)(tx), (C.GLdouble)(ty), (C.GLdouble)(tz))
}
func Tangent3dvEXT(v *float64) {
	C.glowTangent3dvEXT(gpTangent3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Tangent3fEXT(tx float32, ty float32, tz float32) {
	C.glowTangent3fEXT(gpTangent3fEXT, (C.GLfloat)(tx), (C.GLfloat)(ty), (C.GLfloat)(tz))
}
func Tangent3fvEXT(v *float32) {
	C.glowTangent3fvEXT(gpTangent3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Tangent3iEXT(tx int32, ty int32, tz int32) {
	C.glowTangent3iEXT(gpTangent3iEXT, (C.GLint)(tx), (C.GLint)(ty), (C.GLint)(tz))
}
func Tangent3ivEXT(v *int32) {
	C.glowTangent3ivEXT(gpTangent3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func Tangent3sEXT(tx int16, ty int16, tz int16) {
	C.glowTangent3sEXT(gpTangent3sEXT, (C.GLshort)(tx), (C.GLshort)(ty), (C.GLshort)(tz))
}
func Tangent3svEXT(v *int16) {
	C.glowTangent3svEXT(gpTangent3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowTangentPointerEXT(gpTangentPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TbufferMask3DFX(mask uint32) {
	C.glowTbufferMask3DFX(gpTbufferMask3DFX, (C.GLuint)(mask))
}
func TessellationFactorAMD(factor float32) {
	C.glowTessellationFactorAMD(gpTessellationFactorAMD, (C.GLfloat)(factor))
}
func TessellationModeAMD(mode uint32) {
	C.glowTessellationModeAMD(gpTessellationModeAMD, (C.GLenum)(mode))
}
func TestFenceAPPLE(fence uint32) bool {
	ret := C.glowTestFenceAPPLE(gpTestFenceAPPLE, (C.GLuint)(fence))
	return ret == TRUE
}
func TestFenceNV(fence uint32) bool {
	ret := C.glowTestFenceNV(gpTestFenceNV, (C.GLuint)(fence))
	return ret == TRUE
}
func TestObjectAPPLE(object uint32, name uint32) bool {
	ret := C.glowTestObjectAPPLE(gpTestObjectAPPLE, (C.GLenum)(object), (C.GLuint)(name))
	return ret == TRUE
}
func TexAttachMemoryNV(target uint32, memory uint32, offset uint64) {
	C.glowTexAttachMemoryNV(gpTexAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexBufferARB(target uint32, internalformat uint32, buffer uint32) {
	C.glowTexBufferARB(gpTexBufferARB, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) {
	C.glowTexBufferEXT(gpTexBufferEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}

// attach a range of a buffer object's data store to a buffer texture object
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBumpParameterfvATI(pname uint32, param *float32) {
	C.glowTexBumpParameterfvATI(gpTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func TexBumpParameterivATI(pname uint32, param *int32) {
	C.glowTexBumpParameterivATI(gpTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func TexCoord1bOES(s int8) {
	C.glowTexCoord1bOES(gpTexCoord1bOES, (C.GLbyte)(s))
}
func TexCoord1bvOES(coords *int8) {
	C.glowTexCoord1bvOES(gpTexCoord1bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord1d(s float64) {
	C.glowTexCoord1d(gpTexCoord1d, (C.GLdouble)(s))
}
func TexCoord1dv(v *float64) {
	C.glowTexCoord1dv(gpTexCoord1dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord1f(s float32) {
	C.glowTexCoord1f(gpTexCoord1f, (C.GLfloat)(s))
}
func TexCoord1fv(v *float32) {
	C.glowTexCoord1fv(gpTexCoord1fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord1hNV(s uint16) {
	C.glowTexCoord1hNV(gpTexCoord1hNV, (C.GLhalfNV)(s))
}
func TexCoord1hvNV(v *uint16) {
	C.glowTexCoord1hvNV(gpTexCoord1hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord1i(s int32) {
	C.glowTexCoord1i(gpTexCoord1i, (C.GLint)(s))
}
func TexCoord1iv(v *int32) {
	C.glowTexCoord1iv(gpTexCoord1iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord1s(s int16) {
	C.glowTexCoord1s(gpTexCoord1s, (C.GLshort)(s))
}
func TexCoord1sv(v *int16) {
	C.glowTexCoord1sv(gpTexCoord1sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord1xOES(s int32) {
	C.glowTexCoord1xOES(gpTexCoord1xOES, (C.GLfixed)(s))
}
func TexCoord1xvOES(coords *int32) {
	C.glowTexCoord1xvOES(gpTexCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord2bOES(s int8, t int8) {
	C.glowTexCoord2bOES(gpTexCoord2bOES, (C.GLbyte)(s), (C.GLbyte)(t))
}
func TexCoord2bvOES(coords *int8) {
	C.glowTexCoord2bvOES(gpTexCoord2bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord2d(s float64, t float64) {
	C.glowTexCoord2d(gpTexCoord2d, (C.GLdouble)(s), (C.GLdouble)(t))
}
func TexCoord2dv(v *float64) {
	C.glowTexCoord2dv(gpTexCoord2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord2f(s float32, t float32) {
	C.glowTexCoord2f(gpTexCoord2f, (C.GLfloat)(s), (C.GLfloat)(t))
}
func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32) {
	C.glowTexCoord2fColor3fVertex3fSUN(gpTexCoord2fColor3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) {
	C.glowTexCoord2fColor3fVertex3fvSUN(gpTexCoord2fColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowTexCoord2fColor4fNormal3fVertex3fSUN(gpTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) {
	C.glowTexCoord2fColor4fNormal3fVertex3fvSUN(gpTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
	C.glowTexCoord2fColor4ubVertex3fSUN(gpTexCoord2fColor4ubVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) {
	C.glowTexCoord2fColor4ubVertex3fvSUN(gpTexCoord2fColor4ubVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
	C.glowTexCoord2fNormal3fVertex3fSUN(gpTexCoord2fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) {
	C.glowTexCoord2fNormal3fVertex3fvSUN(gpTexCoord2fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) {
	C.glowTexCoord2fVertex3fSUN(gpTexCoord2fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fVertex3fvSUN(tc *float32, v *float32) {
	C.glowTexCoord2fVertex3fvSUN(gpTexCoord2fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fv(v *float32) {
	C.glowTexCoord2fv(gpTexCoord2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2hNV(s uint16, t uint16) {
	C.glowTexCoord2hNV(gpTexCoord2hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t))
}
func TexCoord2hvNV(v *uint16) {
	C.glowTexCoord2hvNV(gpTexCoord2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord2i(s int32, t int32) {
	C.glowTexCoord2i(gpTexCoord2i, (C.GLint)(s), (C.GLint)(t))
}
func TexCoord2iv(v *int32) {
	C.glowTexCoord2iv(gpTexCoord2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord2s(s int16, t int16) {
	C.glowTexCoord2s(gpTexCoord2s, (C.GLshort)(s), (C.GLshort)(t))
}
func TexCoord2sv(v *int16) {
	C.glowTexCoord2sv(gpTexCoord2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord2xOES(s int32, t int32) {
	C.glowTexCoord2xOES(gpTexCoord2xOES, (C.GLfixed)(s), (C.GLfixed)(t))
}
func TexCoord2xvOES(coords *int32) {
	C.glowTexCoord2xvOES(gpTexCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord3bOES(s int8, t int8, r int8) {
	C.glowTexCoord3bOES(gpTexCoord3bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r))
}
func TexCoord3bvOES(coords *int8) {
	C.glowTexCoord3bvOES(gpTexCoord3bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord3d(s float64, t float64, r float64) {
	C.glowTexCoord3d(gpTexCoord3d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func TexCoord3dv(v *float64) {
	C.glowTexCoord3dv(gpTexCoord3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord3f(s float32, t float32, r float32) {
	C.glowTexCoord3f(gpTexCoord3f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func TexCoord3fv(v *float32) {
	C.glowTexCoord3fv(gpTexCoord3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord3hNV(s uint16, t uint16, r uint16) {
	C.glowTexCoord3hNV(gpTexCoord3hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r))
}
func TexCoord3hvNV(v *uint16) {
	C.glowTexCoord3hvNV(gpTexCoord3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord3i(s int32, t int32, r int32) {
	C.glowTexCoord3i(gpTexCoord3i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func TexCoord3iv(v *int32) {
	C.glowTexCoord3iv(gpTexCoord3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord3s(s int16, t int16, r int16) {
	C.glowTexCoord3s(gpTexCoord3s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func TexCoord3sv(v *int16) {
	C.glowTexCoord3sv(gpTexCoord3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord3xOES(s int32, t int32, r int32) {
	C.glowTexCoord3xOES(gpTexCoord3xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r))
}
func TexCoord3xvOES(coords *int32) {
	C.glowTexCoord3xvOES(gpTexCoord3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord4bOES(s int8, t int8, r int8, q int8) {
	C.glowTexCoord4bOES(gpTexCoord4bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q))
}
func TexCoord4bvOES(coords *int8) {
	C.glowTexCoord4bvOES(gpTexCoord4bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord4d(s float64, t float64, r float64, q float64) {
	C.glowTexCoord4d(gpTexCoord4d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func TexCoord4dv(v *float64) {
	C.glowTexCoord4dv(gpTexCoord4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord4f(s float32, t float32, r float32, q float32) {
	C.glowTexCoord4f(gpTexCoord4f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32) {
	C.glowTexCoord4fColor4fNormal3fVertex4fSUN(gpTexCoord4fColor4fNormal3fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) {
	C.glowTexCoord4fColor4fNormal3fVertex4fvSUN(gpTexCoord4fColor4fNormal3fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32) {
	C.glowTexCoord4fVertex4fSUN(gpTexCoord4fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func TexCoord4fVertex4fvSUN(tc *float32, v *float32) {
	C.glowTexCoord4fVertex4fvSUN(gpTexCoord4fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4fv(v *float32) {
	C.glowTexCoord4fv(gpTexCoord4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) {
	C.glowTexCoord4hNV(gpTexCoord4hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q))
}
func TexCoord4hvNV(v *uint16) {
	C.glowTexCoord4hvNV(gpTexCoord4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord4i(s int32, t int32, r int32, q int32) {
	C.glowTexCoord4i(gpTexCoord4i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func TexCoord4iv(v *int32) {
	C.glowTexCoord4iv(gpTexCoord4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord4s(s int16, t int16, r int16, q int16) {
	C.glowTexCoord4s(gpTexCoord4s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func TexCoord4sv(v *int16) {
	C.glowTexCoord4sv(gpTexCoord4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord4xOES(s int32, t int32, r int32, q int32) {
	C.glowTexCoord4xOES(gpTexCoord4xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q))
}
func TexCoord4xvOES(coords *int32) {
	C.glowTexCoord4xvOES(gpTexCoord4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoordFormatNV(size int32, xtype uint32, stride int32) {
	C.glowTexCoordFormatNV(gpTexCoordFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}

// define an array of texture coordinates
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
	C.glowTexCoordPointerEXT(gpTexCoordPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowTexCoordPointerListIBM(gpTexCoordPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
	C.glowTexCoordPointervINTEL(gpTexCoordPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func TexEnvf(target uint32, pname uint32, param float32) {
	C.glowTexEnvf(gpTexEnvf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexEnvfv(target uint32, pname uint32, params *float32) {
	C.glowTexEnvfv(gpTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexEnvi(target uint32, pname uint32, param int32) {
	C.glowTexEnvi(gpTexEnvi, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexEnviv(target uint32, pname uint32, params *int32) {
	C.glowTexEnviv(gpTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexEnvxOES(target uint32, pname uint32, param int32) {
	C.glowTexEnvxOES(gpTexEnvxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexEnvxvOES(target uint32, pname uint32, params *int32) {
	C.glowTexEnvxvOES(gpTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) {
	C.glowTexFilterFuncSGIS(gpTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func TexGend(coord uint32, pname uint32, param float64) {
	C.glowTexGend(gpTexGend, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param))
}
func TexGendv(coord uint32, pname uint32, params *float64) {
	C.glowTexGendv(gpTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func TexGenf(coord uint32, pname uint32, param float32) {
	C.glowTexGenf(gpTexGenf, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexGenfv(coord uint32, pname uint32, params *float32) {
	C.glowTexGenfv(gpTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexGeni(coord uint32, pname uint32, param int32) {
	C.glowTexGeni(gpTexGeni, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param))
}
func TexGeniv(coord uint32, pname uint32, params *int32) {
	C.glowTexGeniv(gpTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexGenxOES(coord uint32, pname uint32, param int32) {
	C.glowTexGenxOES(gpTexGenxOES, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexGenxvOES(coord uint32, pname uint32, params *int32) {
	C.glowTexGenxvOES(gpTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}

// specify a one-dimensional texture image
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// specify a two-dimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
	C.glowTexImage2DMultisampleCoverageNV(gpTexImage2DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}

// specify a three-dimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage3DEXT(gpTexImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
	C.glowTexImage3DMultisampleCoverageNV(gpTexImage3DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage4DSGIS(gpTexImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
	C.glowTexPageCommitmentARB(gpTexPageCommitmentARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
	C.glowTexPageCommitmentMemNV(gpTexPageCommitmentMemNV, (C.GLenum)(target), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TexParameterIivEXT(target uint32, pname uint32, params *int32) {
	C.glowTexParameterIivEXT(gpTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
	C.glowTexParameterIuivEXT(gpTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TexParameterf(target uint32, pname uint32, param float32) {
	C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexParameterfv(target uint32, pname uint32, params *float32) {
	C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexParameteri(target uint32, pname uint32, param int32) {
	C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexParameteriv(target uint32, pname uint32, params *int32) {
	C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterxOES(target uint32, pname uint32, param int32) {
	C.glowTexParameterxOES(gpTexParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexParameterxvOES(target uint32, pname uint32, params *int32) {
	C.glowTexParameterxvOES(gpTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func TexRenderbufferNV(target uint32, renderbuffer uint32) {
	C.glowTexRenderbufferNV(gpTexRenderbufferNV, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}

// simultaneously specify storage for all levels of a one-dimensional texture
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
	C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}

// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}

// specify storage for a two-dimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}

// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}

// specify storage for a two-dimensional multisample array texture
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
	C.glowTexStorageMem1DEXT(gpTexStorageMem1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
	C.glowTexStorageMem2DEXT(gpTexStorageMem2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
	C.glowTexStorageMem2DMultisampleEXT(gpTexStorageMem2DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
	C.glowTexStorageMem3DEXT(gpTexStorageMem3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
	C.glowTexStorageMem3DMultisampleEXT(gpTexStorageMem3DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) {
	C.glowTexStorageSparseAMD(gpTexStorageSparseAMD, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags))
}

// specify a one-dimensional texture subimage
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage1DEXT(gpTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// specify a two-dimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage2DEXT(gpTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// specify a three-dimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage3DEXT(gpTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexSubImage4DSGIS(gpTexSubImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(woffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) {
	C.glowTextureAttachMemoryNV(gpTextureAttachMemoryNV, (C.GLuint)(texture), (C.GLuint)(memory), (C.GLuint64)(offset))
}

// controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrier() {
	C.glowTextureBarrier(gpTextureBarrier)
}
func TextureBarrierNV() {
	C.glowTextureBarrierNV(gpTextureBarrierNV)
}

// attach a buffer object's data store to a buffer texture object
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBufferEXT(gpTextureBufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}

// attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTextureBufferRangeEXT(gpTextureBufferRangeEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) {
	C.glowTextureColorMaskSGIS(gpTextureColorMaskSGIS, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureImage1DEXT(gpTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureImage2DEXT(gpTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
	C.glowTextureImage2DMultisampleCoverageNV(gpTextureImage2DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
	C.glowTextureImage2DMultisampleNV(gpTextureImage2DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureImage3DEXT(gpTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
	C.glowTextureImage3DMultisampleCoverageNV(gpTextureImage3DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
	C.glowTextureImage3DMultisampleNV(gpTextureImage3DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureLightEXT(pname uint32) {
	C.glowTextureLightEXT(gpTextureLightEXT, (C.GLenum)(pname))
}
func TextureMaterialEXT(face uint32, mode uint32) {
	C.glowTextureMaterialEXT(gpTextureMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode))
}
func TextureNormalEXT(mode uint32) {
	C.glowTextureNormalEXT(gpTextureNormalEXT, (C.GLenum)(mode))
}
func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
	C.glowTexturePageCommitmentEXT(gpTexturePageCommitmentEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
	C.glowTexturePageCommitmentMemNV(gpTexturePageCommitmentMemNV, (C.GLuint)(texture), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TextureParameterIiv(texture uint32, pname uint32, params *int32) {
	C.glowTextureParameterIiv(gpTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
	C.glowTextureParameterIivEXT(gpTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
	C.glowTextureParameterIuiv(gpTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
	C.glowTextureParameterIuivEXT(gpTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterf(texture uint32, pname uint32, param float32) {
	C.glowTextureParameterf(gpTextureParameterf, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) {
	C.glowTextureParameterfEXT(gpTextureParameterfEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfv(texture uint32, pname uint32, param *float32) {
	C.glowTextureParameterfv(gpTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
	C.glowTextureParameterfvEXT(gpTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TextureParameteri(texture uint32, pname uint32, param int32) {
	C.glowTextureParameteri(gpTextureParameteri, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) {
	C.glowTextureParameteriEXT(gpTextureParameteriEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriv(texture uint32, pname uint32, param *int32) {
	C.glowTextureParameteriv(gpTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
	C.glowTextureParameterivEXT(gpTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) {
	C.glowTextureRangeAPPLE(gpTextureRangeAPPLE, (C.GLenum)(target), (C.GLsizei)(length), pointer)
}
func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) {
	C.glowTextureRenderbufferEXT(gpTextureRenderbufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}

// simultaneously specify storage for all levels of a one-dimensional texture
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
	C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) {
	C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}

// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}

// specify storage for a two-dimensional multisample texture
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTextureStorage2DMultisampleEXT(gpTextureStorage2DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}

// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}

// specify storage for a two-dimensional multisample array texture
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	C.glowTextureStorage3DMultisampleEXT(gpTextureStorage3DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
	C.glowTextureStorageMem1DEXT(gpTextureStorageMem1DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
	C.glowTextureStorageMem2DEXT(gpTextureStorageMem2DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
	C.glowTextureStorageMem2DMultisampleEXT(gpTextureStorageMem2DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
	C.glowTextureStorageMem3DEXT(gpTextureStorageMem3DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
	C.glowTextureStorageMem3DMultisampleEXT(gpTextureStorageMem3DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) {
	C.glowTextureStorageSparseAMD(gpTextureStorageSparseAMD, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags))
}

// specify a one-dimensional texture subimage
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage1DEXT(gpTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// specify a two-dimensional texture subimage
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage2DEXT(gpTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// specify a three-dimensional texture subimage
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage3DEXT(gpTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}

// initialize a texture as a data alias of another texture's data store
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) {
	C.glowTrackMatrixNV(gpTrackMatrixNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(matrix), (C.GLenum)(transform))
}
func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) {
	C.glowTransformFeedbackAttribsNV(gpTransformFeedbackAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLenum)(bufferMode))
}

// bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
	C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))
}

// bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32) {
	C.glowTransformFeedbackStreamAttribsNV(gpTransformFeedbackStreamAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLsizei)(nbuffers), (*C.GLint)(unsafe.Pointer(bufstreams)), (C.GLenum)(bufferMode))
}
func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) {
	C.glowTransformFeedbackVaryingsEXT(gpTransformFeedbackVaryingsEXT, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))
}
func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) {
	C.glowTransformFeedbackVaryingsNV(gpTransformFeedbackVaryingsNV, (C.GLuint)(program), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(locations)), (C.GLenum)(bufferMode))
}
func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) {
	C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func Translated(x float64, y float64, z float64) {
	C.glowTranslated(gpTranslated, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Translatef(x float32, y float32, z float32) {
	C.glowTranslatef(gpTranslatef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TranslatexOES(x int32, y int32, z int32) {
	C.glowTranslatexOES(gpTranslatexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func Uniform1d(location int32, x float64) {
	C.glowUniform1d(gpUniform1d, (C.GLint)(location), (C.GLdouble)(x))
}
func Uniform1dv(location int32, count int32, value *float64) {
	C.glowUniform1dv(gpUniform1dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) {
	C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1fARB(location int32, v0 float32) {
	C.glowUniform1fARB(gpUniform1fARB, (C.GLint)(location), (C.GLfloat)(v0))
}

// Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) {
	C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform1fvARB(location int32, count int32, value *float32) {
	C.glowUniform1fvARB(gpUniform1fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) {
	C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i64ARB(location int32, x int64) {
	C.glowUniform1i64ARB(gpUniform1i64ARB, (C.GLint)(location), (C.GLint64)(x))
}
func Uniform1i64NV(location int32, x int64) {
	C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x))
}
func Uniform1i64vARB(location int32, count int32, value *int64) {
	C.glowUniform1i64vARB(gpUniform1i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform1i64vNV(location int32, count int32, value *int64) {
	C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform1iARB(location int32, v0 int32) {
	C.glowUniform1iARB(gpUniform1iARB, (C.GLint)(location), (C.GLint)(v0))
}

// Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) {
	C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform1ivARB(location int32, count int32, value *int32) {
	C.glowUniform1ivARB(gpUniform1ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform1ui64ARB(location int32, x uint64) {
	C.glowUniform1ui64ARB(gpUniform1ui64ARB, (C.GLint)(location), (C.GLuint64)(x))
}
func Uniform1ui64NV(location int32, x uint64) {
	C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x))
}
func Uniform1ui64vARB(location int32, count int32, value *uint64) {
	C.glowUniform1ui64vARB(gpUniform1ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform1ui64vNV(location int32, count int32, value *uint64) {
	C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform1uiEXT(location int32, v0 uint32) {
	C.glowUniform1uiEXT(gpUniform1uiEXT, (C.GLint)(location), (C.GLuint)(v0))
}
func Uniform1uivEXT(location int32, count int32, value *uint32) {
	C.glowUniform1uivEXT(gpUniform1uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform2d(location int32, x float64, y float64) {
	C.glowUniform2d(gpUniform2d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func Uniform2dv(location int32, count int32, value *float64) {
	C.glowUniform2dv(gpUniform2dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) {
	C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func Uniform2fARB(location int32, v0 float32, v1 float32) {
	C.glowUniform2fARB(gpUniform2fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}

// Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) {
	C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform2fvARB(location int32, count int32, value *float32) {
	C.glowUniform2fvARB(gpUniform2fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) {
	C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i64ARB(location int32, x int64, y int64) {
	C.glowUniform2i64ARB(gpUniform2i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func Uniform2i64NV(location int32, x int64, y int64) {
	C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func Uniform2i64vARB(location int32, count int32, value *int64) {
	C.glowUniform2i64vARB(gpUniform2i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform2i64vNV(location int32, count int32, value *int64) {
	C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform2iARB(location int32, v0 int32, v1 int32) {
	C.glowUniform2iARB(gpUniform2iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}

// Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) {
	C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform2ivARB(location int32, count int32, value *int32) {
	C.glowUniform2ivARB(gpUniform2ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform2ui64ARB(location int32, x uint64, y uint64) {
	C.glowUniform2ui64ARB(gpUniform2ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func Uniform2ui64NV(location int32, x uint64, y uint64) {
	C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func Uniform2ui64vARB(location int32, count int32, value *uint64) {
	C.glowUniform2ui64vARB(gpUniform2ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform2ui64vNV(location int32, count int32, value *uint64) {
	C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform2uiEXT(location int32, v0 uint32, v1 uint32) {
	C.glowUniform2uiEXT(gpUniform2uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func Uniform2uivEXT(location int32, count int32, value *uint32) {
	C.glowUniform2uivEXT(gpUniform2uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform3d(location int32, x float64, y float64, z float64) {
	C.glowUniform3d(gpUniform3d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Uniform3dv(location int32, count int32, value *float64) {
	C.glowUniform3dv(gpUniform3dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
	C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) {
	C.glowUniform3fARB(gpUniform3fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}

// Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) {
	C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform3fvARB(location int32, count int32, value *float32) {
	C.glowUniform3fvARB(gpUniform3fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
	C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i64ARB(location int32, x int64, y int64, z int64) {
	C.glowUniform3i64ARB(gpUniform3i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func Uniform3i64NV(location int32, x int64, y int64, z int64) {
	C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func Uniform3i64vARB(location int32, count int32, value *int64) {
	C.glowUniform3i64vARB(gpUniform3i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform3i64vNV(location int32, count int32, value *int64) {
	C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) {
	C.glowUniform3iARB(gpUniform3iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}

// Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) {
	C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3ivARB(location int32, count int32, value *int32) {
	C.glowUniform3ivARB(gpUniform3ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) {
	C.glowUniform3ui64ARB(gpUniform3ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) {
	C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func Uniform3ui64vARB(location int32, count int32, value *uint64) {
	C.glowUniform3ui64vARB(gpUniform3ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform3ui64vNV(location int32, count int32, value *uint64) {
	C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) {
	C.glowUniform3uiEXT(gpUniform3uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func Uniform3uivEXT(location int32, count int32, value *uint32) {
	C.glowUniform3uivEXT(gpUniform3uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform4d(location int32, x float64, y float64, z float64, w float64) {
	C.glowUniform4d(gpUniform4d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func Uniform4dv(location int32, count int32, value *float64) {
	C.glowUniform4dv(gpUniform4dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowUniform4fARB(gpUniform4fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}

// Specify the value of a uniform variable for the current program object
func Uniform4fv(location int32, count int32, value *float32) {
	C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform4fvARB(location int32, count int32, value *float32) {
	C.glowUniform4fvARB(gpUniform4fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) {
	C.glowUniform4i64ARB(gpUniform4i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) {
	C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func Uniform4i64vARB(location int32, count int32, value *int64) {
	C.glowUniform4i64vARB(gpUniform4i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform4i64vNV(location int32, count int32, value *int64) {
	C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	C.glowUniform4iARB(gpUniform4iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}

// Specify the value of a uniform variable for the current program object
func Uniform4iv(location int32, count int32, value *int32) {
	C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform4ivARB(location int32, count int32, value *int32) {
	C.glowUniform4ivARB(gpUniform4ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) {
	C.glowUniform4ui64ARB(gpUniform4ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) {
	C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func Uniform4ui64vARB(location int32, count int32, value *uint64) {
	C.glowUniform4ui64vARB(gpUniform4ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform4ui64vNV(location int32, count int32, value *uint64) {
	C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
	C.glowUniform4uiEXT(gpUniform4uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func Uniform4uivEXT(location int32, count int32, value *uint32) {
	C.glowUniform4uivEXT(gpUniform4uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}

// assign a binding point to an active uniform block
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
	C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformBufferEXT(program uint32, location int32, buffer uint32) {
	C.glowUniformBufferEXT(gpUniformBufferEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(buffer))
}
func UniformHandleui64ARB(location int32, value uint64) {
	C.glowUniformHandleui64ARB(gpUniformHandleui64ARB, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64NV(location int32, value uint64) {
	C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64vARB(location int32, count int32, value *uint64) {
	C.glowUniformHandleui64vARB(gpUniformHandleui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformHandleui64vNV(location int32, count int32, value *uint64) {
	C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix2dv(gpUniformMatrix2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix2fvARB(gpUniformMatrix2fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix2x3dv(gpUniformMatrix2x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix2x4dv(gpUniformMatrix2x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix3dv(gpUniformMatrix3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3fvARB(gpUniformMatrix3fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix3x2dv(gpUniformMatrix3x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix3x4dv(gpUniformMatrix3x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix4dv(gpUniformMatrix4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4fvARB(gpUniformMatrix4fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix4x2dv(gpUniformMatrix4x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) {
	C.glowUniformMatrix4x3dv(gpUniformMatrix4x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}

// Specify the value of a uniform variable for the current program object
func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) {
	C.glowUniformSubroutinesuiv(gpUniformSubroutinesuiv, (C.GLenum)(shadertype), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(indices)))
}
func Uniformui64NV(location int32, value uint64) {
	C.glowUniformui64NV(gpUniformui64NV, (C.GLint)(location), (C.GLuint64EXT)(value))
}
func Uniformui64vNV(location int32, count int32, value *uint64) {
	C.glowUniformui64vNV(gpUniformui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func UnlockArraysEXT() {
	C.glowUnlockArraysEXT(gpUnlockArraysEXT)
}

// release the mapping of a buffer object's data store into the client's address space
func UnmapBuffer(target uint32) bool {
	ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
	return ret == TRUE
}
func UnmapBufferARB(target uint32) bool {
	ret := C.glowUnmapBufferARB(gpUnmapBufferARB, (C.GLenum)(target))
	return ret == TRUE
}

// release the mapping of a buffer object's data store into the client's address space
func UnmapNamedBuffer(buffer uint32) bool {
	ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func UnmapNamedBufferEXT(buffer uint32) bool {
	ret := C.glowUnmapNamedBufferEXT(gpUnmapNamedBufferEXT, (C.GLuint)(buffer))
	return ret == TRUE
}
func UnmapObjectBufferATI(buffer uint32) {
	C.glowUnmapObjectBufferATI(gpUnmapObjectBufferATI, (C.GLuint)(buffer))
}
func UnmapTexture2DINTEL(texture uint32, level int32) {
	C.glowUnmapTexture2DINTEL(gpUnmapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level))
}
func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32) {
	C.glowUpdateObjectBufferATI(gpUpdateObjectBufferATI, (C.GLuint)(buffer), (C.GLuint)(offset), (C.GLsizei)(size), pointer, (C.GLenum)(preserve))
}
func UploadGpuMaskNVX(mask uint32) {
	C.glowUploadGpuMaskNVX(gpUploadGpuMaskNVX, (C.GLbitfield)(mask))
}

// Installs a program object as part of current rendering state
func UseProgram(program uint32) {
	C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
}
func UseProgramObjectARB(programObj uintptr) {
	C.glowUseProgramObjectARB(gpUseProgramObjectARB, (C.GLhandleARB)(programObj))
}

// bind stages of a program object to a program pipeline
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
	C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) {
	C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseShaderProgramEXT(xtype uint32, program uint32) {
	C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program))
}
func VDPAUFiniNV() {
	C.glowVDPAUFiniNV(gpVDPAUFiniNV)
}
func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, count int32, length *int32, values *int32) {
	C.glowVDPAUGetSurfaceivNV(gpVDPAUGetSurfaceivNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) {
	C.glowVDPAUInitNV(gpVDPAUInitNV, vdpDevice, getProcAddress)
}
func VDPAUIsSurfaceNV(surface uintptr) bool {
	ret := C.glowVDPAUIsSurfaceNV(gpVDPAUIsSurfaceNV, (C.GLvdpauSurfaceNV)(surface))
	return ret == TRUE
}
func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) {
	C.glowVDPAUMapSurfacesNV(gpVDPAUMapSurfacesNV, (C.GLsizei)(numSurfaces), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces)))
}
func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr {
	ret := C.glowVDPAURegisterOutputSurfaceNV(gpVDPAURegisterOutputSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames)))
	return (uintptr)(ret)
}
func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr {
	ret := C.glowVDPAURegisterVideoSurfaceNV(gpVDPAURegisterVideoSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames)))
	return (uintptr)(ret)
}
func VDPAURegisterVideoSurfaceWithPictureStructureNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32, isFrameStructure bool) uintptr {
	ret := C.glowVDPAURegisterVideoSurfaceWithPictureStructureNV(gpVDPAURegisterVideoSurfaceWithPictureStructureNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames)), (C.GLboolean)(boolToInt(isFrameStructure)))
	return (uintptr)(ret)
}
func VDPAUSurfaceAccessNV(surface uintptr, access uint32) {
	C.glowVDPAUSurfaceAccessNV(gpVDPAUSurfaceAccessNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(access))
}
func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) {
	C.glowVDPAUUnmapSurfacesNV(gpVDPAUUnmapSurfacesNV, (C.GLsizei)(numSurface), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces)))
}
func VDPAUUnregisterSurfaceNV(surface uintptr) {
	C.glowVDPAUUnregisterSurfaceNV(gpVDPAUUnregisterSurfaceNV, (C.GLvdpauSurfaceNV)(surface))
}

// Validates a program object
func ValidateProgram(program uint32) {
	C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program))
}
func ValidateProgramARB(programObj uintptr) {
	C.glowValidateProgramARB(gpValidateProgramARB, (C.GLhandleARB)(programObj))
}

// validate a program pipeline object against current GL state
func ValidateProgramPipeline(pipeline uint32) {
	C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline))
}
func ValidateProgramPipelineEXT(pipeline uint32) {
	C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline))
}
func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32) {
	C.glowVariantArrayObjectATI(gpVariantArrayObjectATI, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}
func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer) {
	C.glowVariantPointerEXT(gpVariantPointerEXT, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLuint)(stride), addr)
}
func VariantbvEXT(id uint32, addr *int8) {
	C.glowVariantbvEXT(gpVariantbvEXT, (C.GLuint)(id), (*C.GLbyte)(unsafe.Pointer(addr)))
}
func VariantdvEXT(id uint32, addr *float64) {
	C.glowVariantdvEXT(gpVariantdvEXT, (C.GLuint)(id), (*C.GLdouble)(unsafe.Pointer(addr)))
}
func VariantfvEXT(id uint32, addr *float32) {
	C.glowVariantfvEXT(gpVariantfvEXT, (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(addr)))
}
func VariantivEXT(id uint32, addr *int32) {
	C.glowVariantivEXT(gpVariantivEXT, (C.GLuint)(id), (*C.GLint)(unsafe.Pointer(addr)))
}
func VariantsvEXT(id uint32, addr *int16) {
	C.glowVariantsvEXT(gpVariantsvEXT, (C.GLuint)(id), (*C.GLshort)(unsafe.Pointer(addr)))
}
func VariantubvEXT(id uint32, addr *uint8) {
	C.glowVariantubvEXT(gpVariantubvEXT, (C.GLuint)(id), (*C.GLubyte)(unsafe.Pointer(addr)))
}
func VariantuivEXT(id uint32, addr *uint32) {
	C.glowVariantuivEXT(gpVariantuivEXT, (C.GLuint)(id), (*C.GLuint)(unsafe.Pointer(addr)))
}
func VariantusvEXT(id uint32, addr *uint16) {
	C.glowVariantusvEXT(gpVariantusvEXT, (C.GLuint)(id), (*C.GLushort)(unsafe.Pointer(addr)))
}
func Vertex2bOES(x int8, y int8) {
	C.glowVertex2bOES(gpVertex2bOES, (C.GLbyte)(x), (C.GLbyte)(y))
}
func Vertex2bvOES(coords *int8) {
	C.glowVertex2bvOES(gpVertex2bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex2d(x float64, y float64) {
	C.glowVertex2d(gpVertex2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func Vertex2dv(v *float64) {
	C.glowVertex2dv(gpVertex2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex2f(x float32, y float32) {
	C.glowVertex2f(gpVertex2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func Vertex2fv(v *float32) {
	C.glowVertex2fv(gpVertex2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex2hNV(x uint16, y uint16) {
	C.glowVertex2hNV(gpVertex2hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y))
}
func Vertex2hvNV(v *uint16) {
	C.glowVertex2hvNV(gpVertex2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex2i(x int32, y int32) {
	C.glowVertex2i(gpVertex2i, (C.GLint)(x), (C.GLint)(y))
}
func Vertex2iv(v *int32) {
	C.glowVertex2iv(gpVertex2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex2s(x int16, y int16) {
	C.glowVertex2s(gpVertex2s, (C.GLshort)(x), (C.GLshort)(y))
}
func Vertex2sv(v *int16) {
	C.glowVertex2sv(gpVertex2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex2xOES(x int32) {
	C.glowVertex2xOES(gpVertex2xOES, (C.GLfixed)(x))
}
func Vertex2xvOES(coords *int32) {
	C.glowVertex2xvOES(gpVertex2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func Vertex3bOES(x int8, y int8, z int8) {
	C.glowVertex3bOES(gpVertex3bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z))
}
func Vertex3bvOES(coords *int8) {
	C.glowVertex3bvOES(gpVertex3bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex3d(x float64, y float64, z float64) {
	C.glowVertex3d(gpVertex3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Vertex3dv(v *float64) {
	C.glowVertex3dv(gpVertex3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex3f(x float32, y float32, z float32) {
	C.glowVertex3f(gpVertex3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Vertex3fv(v *float32) {
	C.glowVertex3fv(gpVertex3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex3hNV(x uint16, y uint16, z uint16) {
	C.glowVertex3hNV(gpVertex3hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z))
}
func Vertex3hvNV(v *uint16) {
	C.glowVertex3hvNV(gpVertex3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex3i(x int32, y int32, z int32) {
	C.glowVertex3i(gpVertex3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func Vertex3iv(v *int32) {
	C.glowVertex3iv(gpVertex3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex3s(x int16, y int16, z int16) {
	C.glowVertex3s(gpVertex3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func Vertex3sv(v *int16) {
	C.glowVertex3sv(gpVertex3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex3xOES(x int32, y int32) {
	C.glowVertex3xOES(gpVertex3xOES, (C.GLfixed)(x), (C.GLfixed)(y))
}
func Vertex3xvOES(coords *int32) {
	C.glowVertex3xvOES(gpVertex3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func Vertex4bOES(x int8, y int8, z int8, w int8) {
	C.glowVertex4bOES(gpVertex4bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z), (C.GLbyte)(w))
}
func Vertex4bvOES(coords *int8) {
	C.glowVertex4bvOES(gpVertex4bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex4d(x float64, y float64, z float64, w float64) {
	C.glowVertex4d(gpVertex4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func Vertex4dv(v *float64) {
	C.glowVertex4dv(gpVertex4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex4f(x float32, y float32, z float32, w float32) {
	C.glowVertex4f(gpVertex4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func Vertex4fv(v *float32) {
	C.glowVertex4fv(gpVertex4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex4hNV(x uint16, y uint16, z uint16, w uint16) {
	C.glowVertex4hNV(gpVertex4hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w))
}
func Vertex4hvNV(v *uint16) {
	C.glowVertex4hvNV(gpVertex4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex4i(x int32, y int32, z int32, w int32) {
	C.glowVertex4i(gpVertex4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func Vertex4iv(v *int32) {
	C.glowVertex4iv(gpVertex4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex4s(x int16, y int16, z int16, w int16) {
	C.glowVertex4s(gpVertex4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func Vertex4sv(v *int16) {
	C.glowVertex4sv(gpVertex4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex4xOES(x int32, y int32, z int32) {
	C.glowVertex4xOES(gpVertex4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func Vertex4xvOES(coords *int32) {
	C.glowVertex4xvOES(gpVertex4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) {
	C.glowVertexArrayAttribBinding(gpVertexArrayAttribBinding, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}

// specify the organization of vertex arrays
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexArrayAttribIFormat(gpVertexArrayAttribIFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexArrayAttribLFormat(gpVertexArrayAttribLFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
	C.glowVertexArrayBindVertexBufferEXT(gpVertexArrayBindVertexBufferEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}

// modify the rate at which generic vertex attributes     advance
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayColorOffsetEXT(gpVertexArrayColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) {
	C.glowVertexArrayEdgeFlagOffsetEXT(gpVertexArrayEdgeFlagOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLsizei)(stride), (C.GLintptr)(offset))
}

// configures element array buffer binding of a vertex array object
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayFogCoordOffsetEXT(gpVertexArrayFogCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayIndexOffsetEXT(gpVertexArrayIndexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayMultiTexCoordOffsetEXT(gpVertexArrayMultiTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayNormalOffsetEXT(gpVertexArrayNormalOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayParameteriAPPLE(pname uint32, param int32) {
	C.glowVertexArrayParameteriAPPLE(gpVertexArrayParameteriAPPLE, (C.GLenum)(pname), (C.GLint)(param))
}
func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) {
	C.glowVertexArrayRangeAPPLE(gpVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer)
}
func VertexArrayRangeNV(length int32, pointer unsafe.Pointer) {
	C.glowVertexArrayRangeNV(gpVertexArrayRangeNV, (C.GLsizei)(length), pointer)
}
func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArraySecondaryColorOffsetEXT(gpVertexArraySecondaryColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayTexCoordOffsetEXT(gpVertexArrayTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) {
	C.glowVertexArrayVertexAttribBindingEXT(gpVertexArrayVertexAttribBindingEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) {
	C.glowVertexArrayVertexAttribDivisorEXT(gpVertexArrayVertexAttribDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	C.glowVertexArrayVertexAttribFormatEXT(gpVertexArrayVertexAttribFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexArrayVertexAttribIFormatEXT(gpVertexArrayVertexAttribIFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayVertexAttribIOffsetEXT(gpVertexArrayVertexAttribIOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexArrayVertexAttribLFormatEXT(gpVertexArrayVertexAttribLFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayVertexAttribLOffsetEXT(gpVertexArrayVertexAttribLOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
	C.glowVertexArrayVertexAttribOffsetEXT(gpVertexArrayVertexAttribOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayVertexBindingDivisorEXT(gpVertexArrayVertexBindingDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}

// bind a buffer to a vertex buffer bind point
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
	C.glowVertexArrayVertexBuffer(gpVertexArrayVertexBuffer, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}

// attach multiple buffer objects to a vertex array object
func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
	C.glowVertexArrayVertexBuffers(gpVertexArrayVertexBuffers, (C.GLuint)(vaobj), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
	C.glowVertexArrayVertexOffsetEXT(gpVertexArrayVertexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexAttrib1d(index uint32, x float64) {
	C.glowVertexAttrib1d(gpVertexAttrib1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dARB(index uint32, x float64) {
	C.glowVertexAttrib1dARB(gpVertexAttrib1dARB, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dNV(index uint32, x float64) {
	C.glowVertexAttrib1dNV(gpVertexAttrib1dNV, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dv(index uint32, v *float64) {
	C.glowVertexAttrib1dv(gpVertexAttrib1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1dvARB(index uint32, v *float64) {
	C.glowVertexAttrib1dvARB(gpVertexAttrib1dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1dvNV(index uint32, v *float64) {
	C.glowVertexAttrib1dvNV(gpVertexAttrib1dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1f(index uint32, x float32) {
	C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fARB(index uint32, x float32) {
	C.glowVertexAttrib1fARB(gpVertexAttrib1fARB, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fNV(index uint32, x float32) {
	C.glowVertexAttrib1fNV(gpVertexAttrib1fNV, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fv(index uint32, v *float32) {
	C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1fvARB(index uint32, v *float32) {
	C.glowVertexAttrib1fvARB(gpVertexAttrib1fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1fvNV(index uint32, v *float32) {
	C.glowVertexAttrib1fvNV(gpVertexAttrib1fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1hNV(index uint32, x uint16) {
	C.glowVertexAttrib1hNV(gpVertexAttrib1hNV, (C.GLuint)(index), (C.GLhalfNV)(x))
}
func VertexAttrib1hvNV(index uint32, v *uint16) {
	C.glowVertexAttrib1hvNV(gpVertexAttrib1hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib1s(index uint32, x int16) {
	C.glowVertexAttrib1s(gpVertexAttrib1s, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sARB(index uint32, x int16) {
	C.glowVertexAttrib1sARB(gpVertexAttrib1sARB, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sNV(index uint32, x int16) {
	C.glowVertexAttrib1sNV(gpVertexAttrib1sNV, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sv(index uint32, v *int16) {
	C.glowVertexAttrib1sv(gpVertexAttrib1sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib1svARB(index uint32, v *int16) {
	C.glowVertexAttrib1svARB(gpVertexAttrib1svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib1svNV(index uint32, v *int16) {
	C.glowVertexAttrib1svNV(gpVertexAttrib1svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2d(index uint32, x float64, y float64) {
	C.glowVertexAttrib2d(gpVertexAttrib2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dARB(index uint32, x float64, y float64) {
	C.glowVertexAttrib2dARB(gpVertexAttrib2dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dNV(index uint32, x float64, y float64) {
	C.glowVertexAttrib2dNV(gpVertexAttrib2dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dv(index uint32, v *float64) {
	C.glowVertexAttrib2dv(gpVertexAttrib2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2dvARB(index uint32, v *float64) {
	C.glowVertexAttrib2dvARB(gpVertexAttrib2dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2dvNV(index uint32, v *float64) {
	C.glowVertexAttrib2dvNV(gpVertexAttrib2dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2f(index uint32, x float32, y float32) {
	C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fARB(index uint32, x float32, y float32) {
	C.glowVertexAttrib2fARB(gpVertexAttrib2fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fNV(index uint32, x float32, y float32) {
	C.glowVertexAttrib2fNV(gpVertexAttrib2fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fv(index uint32, v *float32) {
	C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2fvARB(index uint32, v *float32) {
	C.glowVertexAttrib2fvARB(gpVertexAttrib2fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2fvNV(index uint32, v *float32) {
	C.glowVertexAttrib2fvNV(gpVertexAttrib2fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2hNV(index uint32, x uint16, y uint16) {
	C.glowVertexAttrib2hNV(gpVertexAttrib2hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y))
}
func VertexAttrib2hvNV(index uint32, v *uint16) {
	C.glowVertexAttrib2hvNV(gpVertexAttrib2hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib2s(index uint32, x int16, y int16) {
	C.glowVertexAttrib2s(gpVertexAttrib2s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sARB(index uint32, x int16, y int16) {
	C.glowVertexAttrib2sARB(gpVertexAttrib2sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sNV(index uint32, x int16, y int16) {
	C.glowVertexAttrib2sNV(gpVertexAttrib2sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sv(index uint32, v *int16) {
	C.glowVertexAttrib2sv(gpVertexAttrib2sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2svARB(index uint32, v *int16) {
	C.glowVertexAttrib2svARB(gpVertexAttrib2svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2svNV(index uint32, v *int16) {
	C.glowVertexAttrib2svNV(gpVertexAttrib2svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3d(index uint32, x float64, y float64, z float64) {
	C.glowVertexAttrib3d(gpVertexAttrib3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dARB(index uint32, x float64, y float64, z float64) {
	C.glowVertexAttrib3dARB(gpVertexAttrib3dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dNV(index uint32, x float64, y float64, z float64) {
	C.glowVertexAttrib3dNV(gpVertexAttrib3dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dv(index uint32, v *float64) {
	C.glowVertexAttrib3dv(gpVertexAttrib3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3dvARB(index uint32, v *float64) {
	C.glowVertexAttrib3dvARB(gpVertexAttrib3dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3dvNV(index uint32, v *float64) {
	C.glowVertexAttrib3dvNV(gpVertexAttrib3dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3f(index uint32, x float32, y float32, z float32) {
	C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fARB(index uint32, x float32, y float32, z float32) {
	C.glowVertexAttrib3fARB(gpVertexAttrib3fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fNV(index uint32, x float32, y float32, z float32) {
	C.glowVertexAttrib3fNV(gpVertexAttrib3fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fv(index uint32, v *float32) {
	C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3fvARB(index uint32, v *float32) {
	C.glowVertexAttrib3fvARB(gpVertexAttrib3fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3fvNV(index uint32, v *float32) {
	C.glowVertexAttrib3fvNV(gpVertexAttrib3fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) {
	C.glowVertexAttrib3hNV(gpVertexAttrib3hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z))
}
func VertexAttrib3hvNV(index uint32, v *uint16) {
	C.glowVertexAttrib3hvNV(gpVertexAttrib3hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib3s(index uint32, x int16, y int16, z int16) {
	C.glowVertexAttrib3s(gpVertexAttrib3s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sARB(index uint32, x int16, y int16, z int16) {
	C.glowVertexAttrib3sARB(gpVertexAttrib3sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sNV(index uint32, x int16, y int16, z int16) {
	C.glowVertexAttrib3sNV(gpVertexAttrib3sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sv(index uint32, v *int16) {
	C.glowVertexAttrib3sv(gpVertexAttrib3sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3svARB(index uint32, v *int16) {
	C.glowVertexAttrib3svARB(gpVertexAttrib3svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3svNV(index uint32, v *int16) {
	C.glowVertexAttrib3svNV(gpVertexAttrib3svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nbv(index uint32, v *int8) {
	C.glowVertexAttrib4Nbv(gpVertexAttrib4Nbv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4NbvARB(index uint32, v *int8) {
	C.glowVertexAttrib4NbvARB(gpVertexAttrib4NbvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Niv(index uint32, v *int32) {
	C.glowVertexAttrib4Niv(gpVertexAttrib4Niv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4NivARB(index uint32, v *int32) {
	C.glowVertexAttrib4NivARB(gpVertexAttrib4NivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nsv(index uint32, v *int16) {
	C.glowVertexAttrib4Nsv(gpVertexAttrib4Nsv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4NsvARB(index uint32, v *int16) {
	C.glowVertexAttrib4NsvARB(gpVertexAttrib4NsvARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) {
	C.glowVertexAttrib4Nub(gpVertexAttrib4Nub, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) {
	C.glowVertexAttrib4NubARB(gpVertexAttrib4NubARB, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4Nubv(index uint32, v *uint8) {
	C.glowVertexAttrib4Nubv(gpVertexAttrib4Nubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4NubvARB(index uint32, v *uint8) {
	C.glowVertexAttrib4NubvARB(gpVertexAttrib4NubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Nuiv(index uint32, v *uint32) {
	C.glowVertexAttrib4Nuiv(gpVertexAttrib4Nuiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4NuivARB(index uint32, v *uint32) {
	C.glowVertexAttrib4NuivARB(gpVertexAttrib4NuivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nusv(index uint32, v *uint16) {
	C.glowVertexAttrib4Nusv(gpVertexAttrib4Nusv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4NusvARB(index uint32, v *uint16) {
	C.glowVertexAttrib4NusvARB(gpVertexAttrib4NusvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4bv(index uint32, v *int8) {
	C.glowVertexAttrib4bv(gpVertexAttrib4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4bvARB(index uint32, v *int8) {
	C.glowVertexAttrib4bvARB(gpVertexAttrib4bvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexAttrib4d(gpVertexAttrib4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexAttrib4dARB(gpVertexAttrib4dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexAttrib4dNV(gpVertexAttrib4dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dv(index uint32, v *float64) {
	C.glowVertexAttrib4dv(gpVertexAttrib4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4dvARB(index uint32, v *float64) {
	C.glowVertexAttrib4dvARB(gpVertexAttrib4dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4dvNV(index uint32, v *float64) {
	C.glowVertexAttrib4dvNV(gpVertexAttrib4dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) {
	C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) {
	C.glowVertexAttrib4fARB(gpVertexAttrib4fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) {
	C.glowVertexAttrib4fNV(gpVertexAttrib4fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fv(index uint32, v *float32) {
	C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4fvARB(index uint32, v *float32) {
	C.glowVertexAttrib4fvARB(gpVertexAttrib4fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4fvNV(index uint32, v *float32) {
	C.glowVertexAttrib4fvNV(gpVertexAttrib4fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) {
	C.glowVertexAttrib4hNV(gpVertexAttrib4hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w))
}
func VertexAttrib4hvNV(index uint32, v *uint16) {
	C.glowVertexAttrib4hvNV(gpVertexAttrib4hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib4iv(index uint32, v *int32) {
	C.glowVertexAttrib4iv(gpVertexAttrib4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4ivARB(index uint32, v *int32) {
	C.glowVertexAttrib4ivARB(gpVertexAttrib4ivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) {
	C.glowVertexAttrib4s(gpVertexAttrib4s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) {
	C.glowVertexAttrib4sARB(gpVertexAttrib4sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) {
	C.glowVertexAttrib4sNV(gpVertexAttrib4sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sv(index uint32, v *int16) {
	C.glowVertexAttrib4sv(gpVertexAttrib4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4svARB(index uint32, v *int16) {
	C.glowVertexAttrib4svARB(gpVertexAttrib4svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4svNV(index uint32, v *int16) {
	C.glowVertexAttrib4svNV(gpVertexAttrib4svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) {
	C.glowVertexAttrib4ubNV(gpVertexAttrib4ubNV, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4ubv(index uint32, v *uint8) {
	C.glowVertexAttrib4ubv(gpVertexAttrib4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4ubvARB(index uint32, v *uint8) {
	C.glowVertexAttrib4ubvARB(gpVertexAttrib4ubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4ubvNV(index uint32, v *uint8) {
	C.glowVertexAttrib4ubvNV(gpVertexAttrib4ubvNV, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4uiv(index uint32, v *uint32) {
	C.glowVertexAttrib4uiv(gpVertexAttrib4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4uivARB(index uint32, v *uint32) {
	C.glowVertexAttrib4uivARB(gpVertexAttrib4uivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4usv(index uint32, v *uint16) {
	C.glowVertexAttrib4usv(gpVertexAttrib4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4usvARB(index uint32, v *uint16) {
	C.glowVertexAttrib4usvARB(gpVertexAttrib4usvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, buffer uint32, offset uint32) {
	C.glowVertexAttribArrayObjectATI(gpVertexAttribArrayObjectATI, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}

// associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexAttribDivisorARB(index uint32, divisor uint32) {
	C.glowVertexAttribDivisorARB(gpVertexAttribDivisorARB, (C.GLuint)(index), (C.GLuint)(divisor))
}

// specify the organization of vertex arrays
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) {
	C.glowVertexAttribFormatNV(gpVertexAttribFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride))
}
func VertexAttribI1iEXT(index uint32, x int32) {
	C.glowVertexAttribI1iEXT(gpVertexAttribI1iEXT, (C.GLuint)(index), (C.GLint)(x))
}
func VertexAttribI1ivEXT(index uint32, v *int32) {
	C.glowVertexAttribI1ivEXT(gpVertexAttribI1ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI1uiEXT(index uint32, x uint32) {
	C.glowVertexAttribI1uiEXT(gpVertexAttribI1uiEXT, (C.GLuint)(index), (C.GLuint)(x))
}
func VertexAttribI1uivEXT(index uint32, v *uint32) {
	C.glowVertexAttribI1uivEXT(gpVertexAttribI1uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI2iEXT(index uint32, x int32, y int32) {
	C.glowVertexAttribI2iEXT(gpVertexAttribI2iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y))
}
func VertexAttribI2ivEXT(index uint32, v *int32) {
	C.glowVertexAttribI2ivEXT(gpVertexAttribI2ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI2uiEXT(index uint32, x uint32, y uint32) {
	C.glowVertexAttribI2uiEXT(gpVertexAttribI2uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y))
}
func VertexAttribI2uivEXT(index uint32, v *uint32) {
	C.glowVertexAttribI2uivEXT(gpVertexAttribI2uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) {
	C.glowVertexAttribI3iEXT(gpVertexAttribI3iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func VertexAttribI3ivEXT(index uint32, v *int32) {
	C.glowVertexAttribI3ivEXT(gpVertexAttribI3ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) {
	C.glowVertexAttribI3uiEXT(gpVertexAttribI3uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z))
}
func VertexAttribI3uivEXT(index uint32, v *uint32) {
	C.glowVertexAttribI3uivEXT(gpVertexAttribI3uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4bvEXT(index uint32, v *int8) {
	C.glowVertexAttribI4bvEXT(gpVertexAttribI4bvEXT, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) {
	C.glowVertexAttribI4iEXT(gpVertexAttribI4iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexAttribI4ivEXT(index uint32, v *int32) {
	C.glowVertexAttribI4ivEXT(gpVertexAttribI4ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI4svEXT(index uint32, v *int16) {
	C.glowVertexAttribI4svEXT(gpVertexAttribI4svEXT, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribI4ubvEXT(index uint32, v *uint8) {
	C.glowVertexAttribI4ubvEXT(gpVertexAttribI4ubvEXT, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) {
	C.glowVertexAttribI4uiEXT(gpVertexAttribI4uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func VertexAttribI4uivEXT(index uint32, v *uint32) {
	C.glowVertexAttribI4uivEXT(gpVertexAttribI4uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4usvEXT(index uint32, v *uint16) {
	C.glowVertexAttribI4usvEXT(gpVertexAttribI4usvEXT, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) {
	C.glowVertexAttribIFormatNV(gpVertexAttribIFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribIPointerEXT(gpVertexAttribIPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribL1d(index uint32, x float64) {
	C.glowVertexAttribL1d(gpVertexAttribL1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttribL1dEXT(index uint32, x float64) {
	C.glowVertexAttribL1dEXT(gpVertexAttribL1dEXT, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttribL1dv(index uint32, v *float64) {
	C.glowVertexAttribL1dv(gpVertexAttribL1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL1dvEXT(index uint32, v *float64) {
	C.glowVertexAttribL1dvEXT(gpVertexAttribL1dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL1i64NV(index uint32, x int64) {
	C.glowVertexAttribL1i64NV(gpVertexAttribL1i64NV, (C.GLuint)(index), (C.GLint64EXT)(x))
}
func VertexAttribL1i64vNV(index uint32, v *int64) {
	C.glowVertexAttribL1i64vNV(gpVertexAttribL1i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64ARB(index uint32, x uint64) {
	C.glowVertexAttribL1ui64ARB(gpVertexAttribL1ui64ARB, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64NV(index uint32, x uint64) {
	C.glowVertexAttribL1ui64NV(gpVertexAttribL1ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64vARB(index uint32, v *uint64) {
	C.glowVertexAttribL1ui64vARB(gpVertexAttribL1ui64vARB, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64vNV(index uint32, v *uint64) {
	C.glowVertexAttribL1ui64vNV(gpVertexAttribL1ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2d(index uint32, x float64, y float64) {
	C.glowVertexAttribL2d(gpVertexAttribL2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttribL2dEXT(index uint32, x float64, y float64) {
	C.glowVertexAttribL2dEXT(gpVertexAttribL2dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttribL2dv(index uint32, v *float64) {
	C.glowVertexAttribL2dv(gpVertexAttribL2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL2dvEXT(index uint32, v *float64) {
	C.glowVertexAttribL2dvEXT(gpVertexAttribL2dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL2i64NV(index uint32, x int64, y int64) {
	C.glowVertexAttribL2i64NV(gpVertexAttribL2i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func VertexAttribL2i64vNV(index uint32, v *int64) {
	C.glowVertexAttribL2i64vNV(gpVertexAttribL2i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) {
	C.glowVertexAttribL2ui64NV(gpVertexAttribL2ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func VertexAttribL2ui64vNV(index uint32, v *uint64) {
	C.glowVertexAttribL2ui64vNV(gpVertexAttribL2ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3d(index uint32, x float64, y float64, z float64) {
	C.glowVertexAttribL3d(gpVertexAttribL3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) {
	C.glowVertexAttribL3dEXT(gpVertexAttribL3dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttribL3dv(index uint32, v *float64) {
	C.glowVertexAttribL3dv(gpVertexAttribL3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL3dvEXT(index uint32, v *float64) {
	C.glowVertexAttribL3dvEXT(gpVertexAttribL3dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) {
	C.glowVertexAttribL3i64NV(gpVertexAttribL3i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func VertexAttribL3i64vNV(index uint32, v *int64) {
	C.glowVertexAttribL3i64vNV(gpVertexAttribL3i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) {
	C.glowVertexAttribL3ui64NV(gpVertexAttribL3ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func VertexAttribL3ui64vNV(index uint32, v *uint64) {
	C.glowVertexAttribL3ui64vNV(gpVertexAttribL3ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexAttribL4d(gpVertexAttribL4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexAttribL4dEXT(gpVertexAttribL4dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttribL4dv(index uint32, v *float64) {
	C.glowVertexAttribL4dv(gpVertexAttribL4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL4dvEXT(index uint32, v *float64) {
	C.glowVertexAttribL4dvEXT(gpVertexAttribL4dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) {
	C.glowVertexAttribL4i64NV(gpVertexAttribL4i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func VertexAttribL4i64vNV(index uint32, v *int64) {
	C.glowVertexAttribL4i64vNV(gpVertexAttribL4i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) {
	C.glowVertexAttribL4ui64NV(gpVertexAttribL4ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func VertexAttribL4ui64vNV(index uint32, v *uint64) {
	C.glowVertexAttribL4ui64vNV(gpVertexAttribL4ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
	C.glowVertexAttribLFormat(gpVertexAttribLFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) {
	C.glowVertexAttribLFormatNV(gpVertexAttribLFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribLPointer(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribLPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) {
	C.glowVertexAttribLPointerWithOffset(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribLPointerEXT(gpVertexAttribLPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) {
	C.glowVertexAttribP1ui(gpVertexAttribP1ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
	C.glowVertexAttribP1uiv(gpVertexAttribP1uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) {
	C.glowVertexAttribP2ui(gpVertexAttribP2ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
	C.glowVertexAttribP2uiv(gpVertexAttribP2uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) {
	C.glowVertexAttribP3ui(gpVertexAttribP3ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
	C.glowVertexAttribP3uiv(gpVertexAttribP3uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) {
	C.glowVertexAttribP4ui(gpVertexAttribP4ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
	C.glowVertexAttribP4uiv(gpVertexAttribP4uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribParameteriAMD(index uint32, pname uint32, param int32) {
	C.glowVertexAttribParameteriAMD(gpVertexAttribParameteriAMD, (C.GLuint)(index), (C.GLenum)(pname), (C.GLint)(param))
}

// define an array of generic vertex attribute data
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uintptr) {
	C.glowVertexAttribPointerWithOffset(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribPointerARB(gpVertexAttribPointerARB, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexAttribPointerNV(gpVertexAttribPointerNV, (C.GLuint)(index), (C.GLint)(fsize), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribs1dvNV(index uint32, count int32, v *float64) {
	C.glowVertexAttribs1dvNV(gpVertexAttribs1dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs1fvNV(index uint32, count int32, v *float32) {
	C.glowVertexAttribs1fvNV(gpVertexAttribs1fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs1hvNV(index uint32, n int32, v *uint16) {
	C.glowVertexAttribs1hvNV(gpVertexAttribs1hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs1svNV(index uint32, count int32, v *int16) {
	C.glowVertexAttribs1svNV(gpVertexAttribs1svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs2dvNV(index uint32, count int32, v *float64) {
	C.glowVertexAttribs2dvNV(gpVertexAttribs2dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs2fvNV(index uint32, count int32, v *float32) {
	C.glowVertexAttribs2fvNV(gpVertexAttribs2fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs2hvNV(index uint32, n int32, v *uint16) {
	C.glowVertexAttribs2hvNV(gpVertexAttribs2hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs2svNV(index uint32, count int32, v *int16) {
	C.glowVertexAttribs2svNV(gpVertexAttribs2svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs3dvNV(index uint32, count int32, v *float64) {
	C.glowVertexAttribs3dvNV(gpVertexAttribs3dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs3fvNV(index uint32, count int32, v *float32) {
	C.glowVertexAttribs3fvNV(gpVertexAttribs3fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs3hvNV(index uint32, n int32, v *uint16) {
	C.glowVertexAttribs3hvNV(gpVertexAttribs3hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs3svNV(index uint32, count int32, v *int16) {
	C.glowVertexAttribs3svNV(gpVertexAttribs3svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs4dvNV(index uint32, count int32, v *float64) {
	C.glowVertexAttribs4dvNV(gpVertexAttribs4dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs4fvNV(index uint32, count int32, v *float32) {
	C.glowVertexAttribs4fvNV(gpVertexAttribs4fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs4hvNV(index uint32, n int32, v *uint16) {
	C.glowVertexAttribs4hvNV(gpVertexAttribs4hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs4svNV(index uint32, count int32, v *int16) {
	C.glowVertexAttribs4svNV(gpVertexAttribs4svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs4ubvNV(index uint32, count int32, v *uint8) {
	C.glowVertexAttribs4ubvNV(gpVertexAttribs4ubvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLubyte)(unsafe.Pointer(v)))
}

// modify the rate at which generic vertex attributes     advance
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
	C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexBlendARB(count int32) {
	C.glowVertexBlendARB(gpVertexBlendARB, (C.GLint)(count))
}
func VertexBlendEnvfATI(pname uint32, param float32) {
	C.glowVertexBlendEnvfATI(gpVertexBlendEnvfATI, (C.GLenum)(pname), (C.GLfloat)(param))
}
func VertexBlendEnviATI(pname uint32, param int32) {
	C.glowVertexBlendEnviATI(gpVertexBlendEnviATI, (C.GLenum)(pname), (C.GLint)(param))
}
func VertexFormatNV(size int32, xtype uint32, stride int32) {
	C.glowVertexFormatNV(gpVertexFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}

// define an array of vertex data
func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexPointer(gpVertexPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
	C.glowVertexPointerEXT(gpVertexPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
	C.glowVertexPointerListIBM(gpVertexPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
	C.glowVertexPointervINTEL(gpVertexPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func VertexStream1dATI(stream uint32, x float64) {
	C.glowVertexStream1dATI(gpVertexStream1dATI, (C.GLenum)(stream), (C.GLdouble)(x))
}
func VertexStream1dvATI(stream uint32, coords *float64) {
	C.glowVertexStream1dvATI(gpVertexStream1dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream1fATI(stream uint32, x float32) {
	C.glowVertexStream1fATI(gpVertexStream1fATI, (C.GLenum)(stream), (C.GLfloat)(x))
}
func VertexStream1fvATI(stream uint32, coords *float32) {
	C.glowVertexStream1fvATI(gpVertexStream1fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream1iATI(stream uint32, x int32) {
	C.glowVertexStream1iATI(gpVertexStream1iATI, (C.GLenum)(stream), (C.GLint)(x))
}
func VertexStream1ivATI(stream uint32, coords *int32) {
	C.glowVertexStream1ivATI(gpVertexStream1ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream1sATI(stream uint32, x int16) {
	C.glowVertexStream1sATI(gpVertexStream1sATI, (C.GLenum)(stream), (C.GLshort)(x))
}
func VertexStream1svATI(stream uint32, coords *int16) {
	C.glowVertexStream1svATI(gpVertexStream1svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream2dATI(stream uint32, x float64, y float64) {
	C.glowVertexStream2dATI(gpVertexStream2dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexStream2dvATI(stream uint32, coords *float64) {
	C.glowVertexStream2dvATI(gpVertexStream2dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream2fATI(stream uint32, x float32, y float32) {
	C.glowVertexStream2fATI(gpVertexStream2fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexStream2fvATI(stream uint32, coords *float32) {
	C.glowVertexStream2fvATI(gpVertexStream2fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream2iATI(stream uint32, x int32, y int32) {
	C.glowVertexStream2iATI(gpVertexStream2iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y))
}
func VertexStream2ivATI(stream uint32, coords *int32) {
	C.glowVertexStream2ivATI(gpVertexStream2ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream2sATI(stream uint32, x int16, y int16) {
	C.glowVertexStream2sATI(gpVertexStream2sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexStream2svATI(stream uint32, coords *int16) {
	C.glowVertexStream2svATI(gpVertexStream2svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream3dATI(stream uint32, x float64, y float64, z float64) {
	C.glowVertexStream3dATI(gpVertexStream3dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexStream3dvATI(stream uint32, coords *float64) {
	C.glowVertexStream3dvATI(gpVertexStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream3fATI(stream uint32, x float32, y float32, z float32) {
	C.glowVertexStream3fATI(gpVertexStream3fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexStream3fvATI(stream uint32, coords *float32) {
	C.glowVertexStream3fvATI(gpVertexStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream3iATI(stream uint32, x int32, y int32, z int32) {
	C.glowVertexStream3iATI(gpVertexStream3iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func VertexStream3ivATI(stream uint32, coords *int32) {
	C.glowVertexStream3ivATI(gpVertexStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream3sATI(stream uint32, x int16, y int16, z int16) {
	C.glowVertexStream3sATI(gpVertexStream3sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexStream3svATI(stream uint32, coords *int16) {
	C.glowVertexStream3svATI(gpVertexStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) {
	C.glowVertexStream4dATI(gpVertexStream4dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexStream4dvATI(stream uint32, coords *float64) {
	C.glowVertexStream4dvATI(gpVertexStream4dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) {
	C.glowVertexStream4fATI(gpVertexStream4fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexStream4fvATI(stream uint32, coords *float32) {
	C.glowVertexStream4fvATI(gpVertexStream4fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) {
	C.glowVertexStream4iATI(gpVertexStream4iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexStream4ivATI(stream uint32, coords *int32) {
	C.glowVertexStream4ivATI(gpVertexStream4ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) {
	C.glowVertexStream4sATI(gpVertexStream4sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexStream4svATI(stream uint32, coords *int16) {
	C.glowVertexStream4svATI(gpVertexStream4svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowVertexWeightPointerEXT(gpVertexWeightPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexWeightfEXT(weight float32) {
	C.glowVertexWeightfEXT(gpVertexWeightfEXT, (C.GLfloat)(weight))
}
func VertexWeightfvEXT(weight *float32) {
	C.glowVertexWeightfvEXT(gpVertexWeightfvEXT, (*C.GLfloat)(unsafe.Pointer(weight)))
}
func VertexWeighthNV(weight uint16) {
	C.glowVertexWeighthNV(gpVertexWeighthNV, (C.GLhalfNV)(weight))
}
func VertexWeighthvNV(weight *uint16) {
	C.glowVertexWeighthvNV(gpVertexWeighthvNV, (*C.GLhalfNV)(unsafe.Pointer(weight)))
}
func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 {
	ret := C.glowVideoCaptureNV(gpVideoCaptureNV, (C.GLuint)(video_capture_slot), (*C.GLuint)(unsafe.Pointer(sequence_num)), (*C.GLuint64EXT)(unsafe.Pointer(capture_time)))
	return (uint32)(ret)
}
func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) {
	C.glowVideoCaptureStreamParameterdvNV(gpVideoCaptureStreamParameterdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) {
	C.glowVideoCaptureStreamParameterfvNV(gpVideoCaptureStreamParameterfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) {
	C.glowVideoCaptureStreamParameterivNV(gpVideoCaptureStreamParameterivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}

// set the viewport
func Viewport(x int32, y int32, width int32, height int32) {
	C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ViewportArrayv(first uint32, count int32, v *float32) {
	C.glowViewportArrayv(gpViewportArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) {
	C.glowViewportIndexedf(gpViewportIndexedf, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h))
}
func ViewportIndexedfv(index uint32, v *float32) {
	C.glowViewportIndexedfv(gpViewportIndexedfv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) {
	C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff))
}
func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) {
	C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew))
}
func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) {
	C.glowWaitSemaphoreEXT(gpWaitSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(srcLayouts)))
}
func WaitSemaphoreui64NVX(waitGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) {
	C.glowWaitSemaphoreui64NVX(gpWaitSemaphoreui64NVX, (C.GLuint)(waitGpu), (C.GLsizei)(fenceObjectCount), (*C.GLuint)(unsafe.Pointer(semaphoreArray)), (*C.GLuint64)(unsafe.Pointer(fenceValueArray)))
}

// instruct the GL server to block until the specified sync object becomes signaled
func WaitSync(sync uintptr, flags uint32, timeout uint64) {
	C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
}
func WaitVkSemaphoreNV(vkSemaphore uint64) {
	C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) {
	C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowWeightPointerARB(gpWeightPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func WeightbvARB(size int32, weights *int8) {
	C.glowWeightbvARB(gpWeightbvARB, (C.GLint)(size), (*C.GLbyte)(unsafe.Pointer(weights)))
}
func WeightdvARB(size int32, weights *float64) {
	C.glowWeightdvARB(gpWeightdvARB, (C.GLint)(size), (*C.GLdouble)(unsafe.Pointer(weights)))
}
func WeightfvARB(size int32, weights *float32) {
	C.glowWeightfvARB(gpWeightfvARB, (C.GLint)(size), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WeightivARB(size int32, weights *int32) {
	C.glowWeightivARB(gpWeightivARB, (C.GLint)(size), (*C.GLint)(unsafe.Pointer(weights)))
}
func WeightsvARB(size int32, weights *int16) {
	C.glowWeightsvARB(gpWeightsvARB, (C.GLint)(size), (*C.GLshort)(unsafe.Pointer(weights)))
}
func WeightubvARB(size int32, weights *uint8) {
	C.glowWeightubvARB(gpWeightubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(weights)))
}
func WeightuivARB(size int32, weights *uint32) {
	C.glowWeightuivARB(gpWeightuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(weights)))
}
func WeightusvARB(size int32, weights *uint16) {
	C.glowWeightusvARB(gpWeightusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(weights)))
}
func WindowPos2d(x float64, y float64) {
	C.glowWindowPos2d(gpWindowPos2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dARB(x float64, y float64) {
	C.glowWindowPos2dARB(gpWindowPos2dARB, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dMESA(x float64, y float64) {
	C.glowWindowPos2dMESA(gpWindowPos2dMESA, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dv(v *float64) {
	C.glowWindowPos2dv(gpWindowPos2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2dvARB(v *float64) {
	C.glowWindowPos2dvARB(gpWindowPos2dvARB, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2dvMESA(v *float64) {
	C.glowWindowPos2dvMESA(gpWindowPos2dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2f(x float32, y float32) {
	C.glowWindowPos2f(gpWindowPos2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fARB(x float32, y float32) {
	C.glowWindowPos2fARB(gpWindowPos2fARB, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fMESA(x float32, y float32) {
	C.glowWindowPos2fMESA(gpWindowPos2fMESA, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fv(v *float32) {
	C.glowWindowPos2fv(gpWindowPos2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2fvARB(v *float32) {
	C.glowWindowPos2fvARB(gpWindowPos2fvARB, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2fvMESA(v *float32) {
	C.glowWindowPos2fvMESA(gpWindowPos2fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2i(x int32, y int32) {
	C.glowWindowPos2i(gpWindowPos2i, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iARB(x int32, y int32) {
	C.glowWindowPos2iARB(gpWindowPos2iARB, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iMESA(x int32, y int32) {
	C.glowWindowPos2iMESA(gpWindowPos2iMESA, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iv(v *int32) {
	C.glowWindowPos2iv(gpWindowPos2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2ivARB(v *int32) {
	C.glowWindowPos2ivARB(gpWindowPos2ivARB, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2ivMESA(v *int32) {
	C.glowWindowPos2ivMESA(gpWindowPos2ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2s(x int16, y int16) {
	C.glowWindowPos2s(gpWindowPos2s, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sARB(x int16, y int16) {
	C.glowWindowPos2sARB(gpWindowPos2sARB, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sMESA(x int16, y int16) {
	C.glowWindowPos2sMESA(gpWindowPos2sMESA, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sv(v *int16) {
	C.glowWindowPos2sv(gpWindowPos2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos2svARB(v *int16) {
	C.glowWindowPos2svARB(gpWindowPos2svARB, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos2svMESA(v *int16) {
	C.glowWindowPos2svMESA(gpWindowPos2svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3d(x float64, y float64, z float64) {
	C.glowWindowPos3d(gpWindowPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dARB(x float64, y float64, z float64) {
	C.glowWindowPos3dARB(gpWindowPos3dARB, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dMESA(x float64, y float64, z float64) {
	C.glowWindowPos3dMESA(gpWindowPos3dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dv(v *float64) {
	C.glowWindowPos3dv(gpWindowPos3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3dvARB(v *float64) {
	C.glowWindowPos3dvARB(gpWindowPos3dvARB, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3dvMESA(v *float64) {
	C.glowWindowPos3dvMESA(gpWindowPos3dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3f(x float32, y float32, z float32) {
	C.glowWindowPos3f(gpWindowPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fARB(x float32, y float32, z float32) {
	C.glowWindowPos3fARB(gpWindowPos3fARB, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fMESA(x float32, y float32, z float32) {
	C.glowWindowPos3fMESA(gpWindowPos3fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fv(v *float32) {
	C.glowWindowPos3fv(gpWindowPos3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3fvARB(v *float32) {
	C.glowWindowPos3fvARB(gpWindowPos3fvARB, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3fvMESA(v *float32) {
	C.glowWindowPos3fvMESA(gpWindowPos3fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3i(x int32, y int32, z int32) {
	C.glowWindowPos3i(gpWindowPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iARB(x int32, y int32, z int32) {
	C.glowWindowPos3iARB(gpWindowPos3iARB, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iMESA(x int32, y int32, z int32) {
	C.glowWindowPos3iMESA(gpWindowPos3iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iv(v *int32) {
	C.glowWindowPos3iv(gpWindowPos3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3ivARB(v *int32) {
	C.glowWindowPos3ivARB(gpWindowPos3ivARB, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3ivMESA(v *int32) {
	C.glowWindowPos3ivMESA(gpWindowPos3ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3s(x int16, y int16, z int16) {
	C.glowWindowPos3s(gpWindowPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sARB(x int16, y int16, z int16) {
	C.glowWindowPos3sARB(gpWindowPos3sARB, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sMESA(x int16, y int16, z int16) {
	C.glowWindowPos3sMESA(gpWindowPos3sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sv(v *int16) {
	C.glowWindowPos3sv(gpWindowPos3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3svARB(v *int16) {
	C.glowWindowPos3svARB(gpWindowPos3svARB, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3svMESA(v *int16) {
	C.glowWindowPos3svMESA(gpWindowPos3svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos4dMESA(x float64, y float64, z float64, w float64) {
	C.glowWindowPos4dMESA(gpWindowPos4dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func WindowPos4dvMESA(v *float64) {
	C.glowWindowPos4dvMESA(gpWindowPos4dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos4fMESA(x float32, y float32, z float32, w float32) {
	C.glowWindowPos4fMESA(gpWindowPos4fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func WindowPos4fvMESA(v *float32) {
	C.glowWindowPos4fvMESA(gpWindowPos4fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos4iMESA(x int32, y int32, z int32, w int32) {
	C.glowWindowPos4iMESA(gpWindowPos4iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func WindowPos4ivMESA(v *int32) {
	C.glowWindowPos4ivMESA(gpWindowPos4ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos4sMESA(x int16, y int16, z int16, w int16) {
	C.glowWindowPos4sMESA(gpWindowPos4sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func WindowPos4svMESA(v *int16) {
	C.glowWindowPos4svMESA(gpWindowPos4svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowRectanglesEXT(mode uint32, count int32, box *int32) {
	C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box)))
}
func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) {
	C.glowWriteMaskEXT(gpWriteMaskEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW))
}

// Init initializes the OpenGL bindings by loading the function pointers (for
// each OpenGL function) from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g.,
// always after calling window.MakeContextCurrent() and always before calling
// any OpenGL functions exported by this package.
//
// On Windows, Init loads pointers that are context-specific (and hence you
// must re-init if switching between OpenGL contexts, although not calling Init
// again after switching between OpenGL contexts may work if the contexts belong
// to the same graphics driver/device).
//
// On macOS and the other POSIX systems, the behavior is different, but code
// written compatible with the Windows behavior is compatible with macOS and the
// other POSIX systems. That is, always Init under an active OpenGL context, and
// always re-init after switching graphics contexts.
//
// For information about caveats of Init, you should read the "Platform Specific
// Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func Init() error {
	return InitWithProcAddrFunc(getProcAddress)
}

// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
// instead.
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
	gpAccum = (C.GPACCUM)(getProcAddr("glAccum"))
	if gpAccum == nil {
		return errors.New("glAccum")
	}
	gpAccumxOES = (C.GPACCUMXOES)(getProcAddr("glAccumxOES"))
	gpAcquireKeyedMutexWin32EXT = (C.GPACQUIREKEYEDMUTEXWIN32EXT)(getProcAddr("glAcquireKeyedMutexWin32EXT"))
	gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT"))
	gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram"))
	gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT"))
	gpActiveStencilFaceEXT = (C.GPACTIVESTENCILFACEEXT)(getProcAddr("glActiveStencilFaceEXT"))
	gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
	if gpActiveTexture == nil {
		return errors.New("glActiveTexture")
	}
	gpActiveTextureARB = (C.GPACTIVETEXTUREARB)(getProcAddr("glActiveTextureARB"))
	gpActiveVaryingNV = (C.GPACTIVEVARYINGNV)(getProcAddr("glActiveVaryingNV"))
	gpAlphaFragmentOp1ATI = (C.GPALPHAFRAGMENTOP1ATI)(getProcAddr("glAlphaFragmentOp1ATI"))
	gpAlphaFragmentOp2ATI = (C.GPALPHAFRAGMENTOP2ATI)(getProcAddr("glAlphaFragmentOp2ATI"))
	gpAlphaFragmentOp3ATI = (C.GPALPHAFRAGMENTOP3ATI)(getProcAddr("glAlphaFragmentOp3ATI"))
	gpAlphaFunc = (C.GPALPHAFUNC)(getProcAddr("glAlphaFunc"))
	if gpAlphaFunc == nil {
		return errors.New("glAlphaFunc")
	}
	gpAlphaFuncxOES = (C.GPALPHAFUNCXOES)(getProcAddr("glAlphaFuncxOES"))
	gpAlphaToCoverageDitherControlNV = (C.GPALPHATOCOVERAGEDITHERCONTROLNV)(getProcAddr("glAlphaToCoverageDitherControlNV"))
	gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL"))
	gpApplyTextureEXT = (C.GPAPPLYTEXTUREEXT)(getProcAddr("glApplyTextureEXT"))
	gpAreProgramsResidentNV = (C.GPAREPROGRAMSRESIDENTNV)(getProcAddr("glAreProgramsResidentNV"))
	gpAreTexturesResident = (C.GPARETEXTURESRESIDENT)(getProcAddr("glAreTexturesResident"))
	if gpAreTexturesResident == nil {
		return errors.New("glAreTexturesResident")
	}
	gpAreTexturesResidentEXT = (C.GPARETEXTURESRESIDENTEXT)(getProcAddr("glAreTexturesResidentEXT"))
	gpArrayElement = (C.GPARRAYELEMENT)(getProcAddr("glArrayElement"))
	if gpArrayElement == nil {
		return errors.New("glArrayElement")
	}
	gpArrayElementEXT = (C.GPARRAYELEMENTEXT)(getProcAddr("glArrayElementEXT"))
	gpArrayObjectATI = (C.GPARRAYOBJECTATI)(getProcAddr("glArrayObjectATI"))
	gpAsyncCopyBufferSubDataNVX = (C.GPASYNCCOPYBUFFERSUBDATANVX)(getProcAddr("glAsyncCopyBufferSubDataNVX"))
	gpAsyncCopyImageSubDataNVX = (C.GPASYNCCOPYIMAGESUBDATANVX)(getProcAddr("glAsyncCopyImageSubDataNVX"))
	gpAsyncMarkerSGIX = (C.GPASYNCMARKERSGIX)(getProcAddr("glAsyncMarkerSGIX"))
	gpAttachObjectARB = (C.GPATTACHOBJECTARB)(getProcAddr("glAttachObjectARB"))
	gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
	if gpAttachShader == nil {
		return errors.New("glAttachShader")
	}
	gpBegin = (C.GPBEGIN)(getProcAddr("glBegin"))
	if gpBegin == nil {
		return errors.New("glBegin")
	}
	gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV"))
	gpBeginConditionalRenderNVX = (C.GPBEGINCONDITIONALRENDERNVX)(getProcAddr("glBeginConditionalRenderNVX"))
	gpBeginFragmentShaderATI = (C.GPBEGINFRAGMENTSHADERATI)(getProcAddr("glBeginFragmentShaderATI"))
	gpBeginOcclusionQueryNV = (C.GPBEGINOCCLUSIONQUERYNV)(getProcAddr("glBeginOcclusionQueryNV"))
	gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD"))
	gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL"))
	gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery"))
	if gpBeginQuery == nil {
		return errors.New("glBeginQuery")
	}
	gpBeginQueryARB = (C.GPBEGINQUERYARB)(getProcAddr("glBeginQueryARB"))
	gpBeginQueryIndexed = (C.GPBEGINQUERYINDEXED)(getProcAddr("glBeginQueryIndexed"))
	gpBeginTransformFeedbackEXT = (C.GPBEGINTRANSFORMFEEDBACKEXT)(getProcAddr("glBeginTransformFeedbackEXT"))
	gpBeginTransformFeedbackNV = (C.GPBEGINTRANSFORMFEEDBACKNV)(getProcAddr("glBeginTransformFeedbackNV"))
	gpBeginVertexShaderEXT = (C.GPBEGINVERTEXSHADEREXT)(getProcAddr("glBeginVertexShaderEXT"))
	gpBeginVideoCaptureNV = (C.GPBEGINVIDEOCAPTURENV)(getProcAddr("glBeginVideoCaptureNV"))
	gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
	if gpBindAttribLocation == nil {
		return errors.New("glBindAttribLocation")
	}
	gpBindAttribLocationARB = (C.GPBINDATTRIBLOCATIONARB)(getProcAddr("glBindAttribLocationARB"))
	gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
	if gpBindBuffer == nil {
		return errors.New("glBindBuffer")
	}
	gpBindBufferARB = (C.GPBINDBUFFERARB)(getProcAddr("glBindBufferARB"))
	gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase"))
	gpBindBufferBaseEXT = (C.GPBINDBUFFERBASEEXT)(getProcAddr("glBindBufferBaseEXT"))
	gpBindBufferBaseNV = (C.GPBINDBUFFERBASENV)(getProcAddr("glBindBufferBaseNV"))
	gpBindBufferOffsetEXT = (C.GPBINDBUFFEROFFSETEXT)(getProcAddr("glBindBufferOffsetEXT"))
	gpBindBufferOffsetNV = (C.GPBINDBUFFEROFFSETNV)(getProcAddr("glBindBufferOffsetNV"))
	gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange"))
	gpBindBufferRangeEXT = (C.GPBINDBUFFERRANGEEXT)(getProcAddr("glBindBufferRangeEXT"))
	gpBindBufferRangeNV = (C.GPBINDBUFFERRANGENV)(getProcAddr("glBindBufferRangeNV"))
	gpBindBuffersBase = (C.GPBINDBUFFERSBASE)(getProcAddr("glBindBuffersBase"))
	gpBindBuffersRange = (C.GPBINDBUFFERSRANGE)(getProcAddr("glBindBuffersRange"))
	gpBindFragDataLocationEXT = (C.GPBINDFRAGDATALOCATIONEXT)(getProcAddr("glBindFragDataLocationEXT"))
	gpBindFragDataLocationIndexed = (C.GPBINDFRAGDATALOCATIONINDEXED)(getProcAddr("glBindFragDataLocationIndexed"))
	gpBindFragmentShaderATI = (C.GPBINDFRAGMENTSHADERATI)(getProcAddr("glBindFragmentShaderATI"))
	gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer"))
	gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT"))
	gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture"))
	gpBindImageTextureEXT = (C.GPBINDIMAGETEXTUREEXT)(getProcAddr("glBindImageTextureEXT"))
	gpBindImageTextures = (C.GPBINDIMAGETEXTURES)(getProcAddr("glBindImageTextures"))
	gpBindLightParameterEXT = (C.GPBINDLIGHTPARAMETEREXT)(getProcAddr("glBindLightParameterEXT"))
	gpBindMaterialParameterEXT = (C.GPBINDMATERIALPARAMETEREXT)(getProcAddr("glBindMaterialParameterEXT"))
	gpBindMultiTextureEXT = (C.GPBINDMULTITEXTUREEXT)(getProcAddr("glBindMultiTextureEXT"))
	gpBindParameterEXT = (C.GPBINDPARAMETEREXT)(getProcAddr("glBindParameterEXT"))
	gpBindProgramARB = (C.GPBINDPROGRAMARB)(getProcAddr("glBindProgramARB"))
	gpBindProgramNV = (C.GPBINDPROGRAMNV)(getProcAddr("glBindProgramNV"))
	gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline"))
	gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT"))
	gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer"))
	gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddr("glBindRenderbufferEXT"))
	gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler"))
	gpBindSamplers = (C.GPBINDSAMPLERS)(getProcAddr("glBindSamplers"))
	gpBindShadingRateImageNV = (C.GPBINDSHADINGRATEIMAGENV)(getProcAddr("glBindShadingRateImageNV"))
	gpBindTexGenParameterEXT = (C.GPBINDTEXGENPARAMETEREXT)(getProcAddr("glBindTexGenParameterEXT"))
	gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
	if gpBindTexture == nil {
		return errors.New("glBindTexture")
	}
	gpBindTextureEXT = (C.GPBINDTEXTUREEXT)(getProcAddr("glBindTextureEXT"))
	gpBindTextureUnit = (C.GPBINDTEXTUREUNIT)(getProcAddr("glBindTextureUnit"))
	gpBindTextureUnitParameterEXT = (C.GPBINDTEXTUREUNITPARAMETEREXT)(getProcAddr("glBindTextureUnitParameterEXT"))
	gpBindTextures = (C.GPBINDTEXTURES)(getProcAddr("glBindTextures"))
	gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback"))
	gpBindTransformFeedbackNV = (C.GPBINDTRANSFORMFEEDBACKNV)(getProcAddr("glBindTransformFeedbackNV"))
	gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray"))
	gpBindVertexArrayAPPLE = (C.GPBINDVERTEXARRAYAPPLE)(getProcAddr("glBindVertexArrayAPPLE"))
	gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer"))
	gpBindVertexBuffers = (C.GPBINDVERTEXBUFFERS)(getProcAddr("glBindVertexBuffers"))
	gpBindVertexShaderEXT = (C.GPBINDVERTEXSHADEREXT)(getProcAddr("glBindVertexShaderEXT"))
	gpBindVideoCaptureStreamBufferNV = (C.GPBINDVIDEOCAPTURESTREAMBUFFERNV)(getProcAddr("glBindVideoCaptureStreamBufferNV"))
	gpBindVideoCaptureStreamTextureNV = (C.GPBINDVIDEOCAPTURESTREAMTEXTURENV)(getProcAddr("glBindVideoCaptureStreamTextureNV"))
	gpBinormal3bEXT = (C.GPBINORMAL3BEXT)(getProcAddr("glBinormal3bEXT"))
	gpBinormal3bvEXT = (C.GPBINORMAL3BVEXT)(getProcAddr("glBinormal3bvEXT"))
	gpBinormal3dEXT = (C.GPBINORMAL3DEXT)(getProcAddr("glBinormal3dEXT"))
	gpBinormal3dvEXT = (C.GPBINORMAL3DVEXT)(getProcAddr("glBinormal3dvEXT"))
	gpBinormal3fEXT = (C.GPBINORMAL3FEXT)(getProcAddr("glBinormal3fEXT"))
	gpBinormal3fvEXT = (C.GPBINORMAL3FVEXT)(getProcAddr("glBinormal3fvEXT"))
	gpBinormal3iEXT = (C.GPBINORMAL3IEXT)(getProcAddr("glBinormal3iEXT"))
	gpBinormal3ivEXT = (C.GPBINORMAL3IVEXT)(getProcAddr("glBinormal3ivEXT"))
	gpBinormal3sEXT = (C.GPBINORMAL3SEXT)(getProcAddr("glBinormal3sEXT"))
	gpBinormal3svEXT = (C.GPBINORMAL3SVEXT)(getProcAddr("glBinormal3svEXT"))
	gpBinormalPointerEXT = (C.GPBINORMALPOINTEREXT)(getProcAddr("glBinormalPointerEXT"))
	gpBitmap = (C.GPBITMAP)(getProcAddr("glBitmap"))
	if gpBitmap == nil {
		return errors.New("glBitmap")
	}
	gpBitmapxOES = (C.GPBITMAPXOES)(getProcAddr("glBitmapxOES"))
	gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR"))
	gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV"))
	gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor"))
	if gpBlendColor == nil {
		return errors.New("glBlendColor")
	}
	gpBlendColorEXT = (C.GPBLENDCOLOREXT)(getProcAddr("glBlendColorEXT"))
	gpBlendColorxOES = (C.GPBLENDCOLORXOES)(getProcAddr("glBlendColorxOES"))
	gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation"))
	if gpBlendEquation == nil {
		return errors.New("glBlendEquation")
	}
	gpBlendEquationEXT = (C.GPBLENDEQUATIONEXT)(getProcAddr("glBlendEquationEXT"))
	gpBlendEquationIndexedAMD = (C.GPBLENDEQUATIONINDEXEDAMD)(getProcAddr("glBlendEquationIndexedAMD"))
	gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate"))
	if gpBlendEquationSeparate == nil {
		return errors.New("glBlendEquationSeparate")
	}
	gpBlendEquationSeparateEXT = (C.GPBLENDEQUATIONSEPARATEEXT)(getProcAddr("glBlendEquationSeparateEXT"))
	gpBlendEquationSeparateIndexedAMD = (C.GPBLENDEQUATIONSEPARATEINDEXEDAMD)(getProcAddr("glBlendEquationSeparateIndexedAMD"))
	gpBlendEquationSeparateiARB = (C.GPBLENDEQUATIONSEPARATEIARB)(getProcAddr("glBlendEquationSeparateiARB"))
	gpBlendEquationiARB = (C.GPBLENDEQUATIONIARB)(getProcAddr("glBlendEquationiARB"))
	gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
	if gpBlendFunc == nil {
		return errors.New("glBlendFunc")
	}
	gpBlendFuncIndexedAMD = (C.GPBLENDFUNCINDEXEDAMD)(getProcAddr("glBlendFuncIndexedAMD"))
	gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate"))
	if gpBlendFuncSeparate == nil {
		return errors.New("glBlendFuncSeparate")
	}
	gpBlendFuncSeparateEXT = (C.GPBLENDFUNCSEPARATEEXT)(getProcAddr("glBlendFuncSeparateEXT"))
	gpBlendFuncSeparateINGR = (C.GPBLENDFUNCSEPARATEINGR)(getProcAddr("glBlendFuncSeparateINGR"))
	gpBlendFuncSeparateIndexedAMD = (C.GPBLENDFUNCSEPARATEINDEXEDAMD)(getProcAddr("glBlendFuncSeparateIndexedAMD"))
	gpBlendFuncSeparateiARB = (C.GPBLENDFUNCSEPARATEIARB)(getProcAddr("glBlendFuncSeparateiARB"))
	gpBlendFunciARB = (C.GPBLENDFUNCIARB)(getProcAddr("glBlendFunciARB"))
	gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV"))
	gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer"))
	gpBlitFramebufferEXT = (C.GPBLITFRAMEBUFFEREXT)(getProcAddr("glBlitFramebufferEXT"))
	gpBlitNamedFramebuffer = (C.GPBLITNAMEDFRAMEBUFFER)(getProcAddr("glBlitNamedFramebuffer"))
	gpBufferAddressRangeNV = (C.GPBUFFERADDRESSRANGENV)(getProcAddr("glBufferAddressRangeNV"))
	gpBufferAttachMemoryNV = (C.GPBUFFERATTACHMEMORYNV)(getProcAddr("glBufferAttachMemoryNV"))
	gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
	if gpBufferData == nil {
		return errors.New("glBufferData")
	}
	gpBufferDataARB = (C.GPBUFFERDATAARB)(getProcAddr("glBufferDataARB"))
	gpBufferPageCommitmentARB = (C.GPBUFFERPAGECOMMITMENTARB)(getProcAddr("glBufferPageCommitmentARB"))
	gpBufferPageCommitmentMemNV = (C.GPBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glBufferPageCommitmentMemNV"))
	gpBufferParameteriAPPLE = (C.GPBUFFERPARAMETERIAPPLE)(getProcAddr("glBufferParameteriAPPLE"))
	gpBufferStorage = (C.GPBUFFERSTORAGE)(getProcAddr("glBufferStorage"))
	gpBufferStorageExternalEXT = (C.GPBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glBufferStorageExternalEXT"))
	gpBufferStorageMemEXT = (C.GPBUFFERSTORAGEMEMEXT)(getProcAddr("glBufferStorageMemEXT"))
	gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
	if gpBufferSubData == nil {
		return errors.New("glBufferSubData")
	}
	gpBufferSubDataARB = (C.GPBUFFERSUBDATAARB)(getProcAddr("glBufferSubDataARB"))
	gpCallCommandListNV = (C.GPCALLCOMMANDLISTNV)(getProcAddr("glCallCommandListNV"))
	gpCallList = (C.GPCALLLIST)(getProcAddr("glCallList"))
	if gpCallList == nil {
		return errors.New("glCallList")
	}
	gpCallLists = (C.GPCALLLISTS)(getProcAddr("glCallLists"))
	if gpCallLists == nil {
		return errors.New("glCallLists")
	}
	gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus"))
	gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT"))
	gpCheckNamedFramebufferStatus = (C.GPCHECKNAMEDFRAMEBUFFERSTATUS)(getProcAddr("glCheckNamedFramebufferStatus"))
	gpCheckNamedFramebufferStatusEXT = (C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckNamedFramebufferStatusEXT"))
	gpClampColorARB = (C.GPCLAMPCOLORARB)(getProcAddr("glClampColorARB"))
	gpClear = (C.GPCLEAR)(getProcAddr("glClear"))
	if gpClear == nil {
		return errors.New("glClear")
	}
	gpClearAccum = (C.GPCLEARACCUM)(getProcAddr("glClearAccum"))
	if gpClearAccum == nil {
		return errors.New("glClearAccum")
	}
	gpClearAccumxOES = (C.GPCLEARACCUMXOES)(getProcAddr("glClearAccumxOES"))
	gpClearBufferData = (C.GPCLEARBUFFERDATA)(getProcAddr("glClearBufferData"))
	gpClearBufferSubData = (C.GPCLEARBUFFERSUBDATA)(getProcAddr("glClearBufferSubData"))
	gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor"))
	if gpClearColor == nil {
		return errors.New("glClearColor")
	}
	gpClearColorIiEXT = (C.GPCLEARCOLORIIEXT)(getProcAddr("glClearColorIiEXT"))
	gpClearColorIuiEXT = (C.GPCLEARCOLORIUIEXT)(getProcAddr("glClearColorIuiEXT"))
	gpClearColorxOES = (C.GPCLEARCOLORXOES)(getProcAddr("glClearColorxOES"))
	gpClearDepth = (C.GPCLEARDEPTH)(getProcAddr("glClearDepth"))
	if gpClearDepth == nil {
		return errors.New("glClearDepth")
	}
	gpClearDepthdNV = (C.GPCLEARDEPTHDNV)(getProcAddr("glClearDepthdNV"))
	gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf"))
	gpClearDepthfOES = (C.GPCLEARDEPTHFOES)(getProcAddr("glClearDepthfOES"))
	gpClearDepthxOES = (C.GPCLEARDEPTHXOES)(getProcAddr("glClearDepthxOES"))
	gpClearIndex = (C.GPCLEARINDEX)(getProcAddr("glClearIndex"))
	if gpClearIndex == nil {
		return errors.New("glClearIndex")
	}
	gpClearNamedBufferData = (C.GPCLEARNAMEDBUFFERDATA)(getProcAddr("glClearNamedBufferData"))
	gpClearNamedBufferDataEXT = (C.GPCLEARNAMEDBUFFERDATAEXT)(getProcAddr("glClearNamedBufferDataEXT"))
	gpClearNamedBufferSubData = (C.GPCLEARNAMEDBUFFERSUBDATA)(getProcAddr("glClearNamedBufferSubData"))
	gpClearNamedBufferSubDataEXT = (C.GPCLEARNAMEDBUFFERSUBDATAEXT)(getProcAddr("glClearNamedBufferSubDataEXT"))
	gpClearNamedFramebufferfi = (C.GPCLEARNAMEDFRAMEBUFFERFI)(getProcAddr("glClearNamedFramebufferfi"))
	gpClearNamedFramebufferfv = (C.GPCLEARNAMEDFRAMEBUFFERFV)(getProcAddr("glClearNamedFramebufferfv"))
	gpClearNamedFramebufferiv = (C.GPCLEARNAMEDFRAMEBUFFERIV)(getProcAddr("glClearNamedFramebufferiv"))
	gpClearNamedFramebufferuiv = (C.GPCLEARNAMEDFRAMEBUFFERUIV)(getProcAddr("glClearNamedFramebufferuiv"))
	gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil"))
	if gpClearStencil == nil {
		return errors.New("glClearStencil")
	}
	gpClearTexImage = (C.GPCLEARTEXIMAGE)(getProcAddr("glClearTexImage"))
	gpClearTexSubImage = (C.GPCLEARTEXSUBIMAGE)(getProcAddr("glClearTexSubImage"))
	gpClientActiveTexture = (C.GPCLIENTACTIVETEXTURE)(getProcAddr("glClientActiveTexture"))
	if gpClientActiveTexture == nil {
		return errors.New("glClientActiveTexture")
	}
	gpClientActiveTextureARB = (C.GPCLIENTACTIVETEXTUREARB)(getProcAddr("glClientActiveTextureARB"))
	gpClientActiveVertexStreamATI = (C.GPCLIENTACTIVEVERTEXSTREAMATI)(getProcAddr("glClientActiveVertexStreamATI"))
	gpClientAttribDefaultEXT = (C.GPCLIENTATTRIBDEFAULTEXT)(getProcAddr("glClientAttribDefaultEXT"))
	gpClientWaitSemaphoreui64NVX = (C.GPCLIENTWAITSEMAPHOREUI64NVX)(getProcAddr("glClientWaitSemaphoreui64NVX"))
	gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync"))
	gpClipControl = (C.GPCLIPCONTROL)(getProcAddr("glClipControl"))
	gpClipPlane = (C.GPCLIPPLANE)(getProcAddr("glClipPlane"))
	if gpClipPlane == nil {
		return errors.New("glClipPlane")
	}
	gpClipPlanefOES = (C.GPCLIPPLANEFOES)(getProcAddr("glClipPlanefOES"))
	gpClipPlanexOES = (C.GPCLIPPLANEXOES)(getProcAddr("glClipPlanexOES"))
	gpColor3b = (C.GPCOLOR3B)(getProcAddr("glColor3b"))
	if gpColor3b == nil {
		return errors.New("glColor3b")
	}
	gpColor3bv = (C.GPCOLOR3BV)(getProcAddr("glColor3bv"))
	if gpColor3bv == nil {
		return errors.New("glColor3bv")
	}
	gpColor3d = (C.GPCOLOR3D)(getProcAddr("glColor3d"))
	if gpColor3d == nil {
		return errors.New("glColor3d")
	}
	gpColor3dv = (C.GPCOLOR3DV)(getProcAddr("glColor3dv"))
	if gpColor3dv == nil {
		return errors.New("glColor3dv")
	}
	gpColor3f = (C.GPCOLOR3F)(getProcAddr("glColor3f"))
	if gpColor3f == nil {
		return errors.New("glColor3f")
	}
	gpColor3fVertex3fSUN = (C.GPCOLOR3FVERTEX3FSUN)(getProcAddr("glColor3fVertex3fSUN"))
	gpColor3fVertex3fvSUN = (C.GPCOLOR3FVERTEX3FVSUN)(getProcAddr("glColor3fVertex3fvSUN"))
	gpColor3fv = (C.GPCOLOR3FV)(getProcAddr("glColor3fv"))
	if gpColor3fv == nil {
		return errors.New("glColor3fv")
	}
	gpColor3hNV = (C.GPCOLOR3HNV)(getProcAddr("glColor3hNV"))
	gpColor3hvNV = (C.GPCOLOR3HVNV)(getProcAddr("glColor3hvNV"))
	gpColor3i = (C.GPCOLOR3I)(getProcAddr("glColor3i"))
	if gpColor3i == nil {
		return errors.New("glColor3i")
	}
	gpColor3iv = (C.GPCOLOR3IV)(getProcAddr("glColor3iv"))
	if gpColor3iv == nil {
		return errors.New("glColor3iv")
	}
	gpColor3s = (C.GPCOLOR3S)(getProcAddr("glColor3s"))
	if gpColor3s == nil {
		return errors.New("glColor3s")
	}
	gpColor3sv = (C.GPCOLOR3SV)(getProcAddr("glColor3sv"))
	if gpColor3sv == nil {
		return errors.New("glColor3sv")
	}
	gpColor3ub = (C.GPCOLOR3UB)(getProcAddr("glColor3ub"))
	if gpColor3ub == nil {
		return errors.New("glColor3ub")
	}
	gpColor3ubv = (C.GPCOLOR3UBV)(getProcAddr("glColor3ubv"))
	if gpColor3ubv == nil {
		return errors.New("glColor3ubv")
	}
	gpColor3ui = (C.GPCOLOR3UI)(getProcAddr("glColor3ui"))
	if gpColor3ui == nil {
		return errors.New("glColor3ui")
	}
	gpColor3uiv = (C.GPCOLOR3UIV)(getProcAddr("glColor3uiv"))
	if gpColor3uiv == nil {
		return errors.New("glColor3uiv")
	}
	gpColor3us = (C.GPCOLOR3US)(getProcAddr("glColor3us"))
	if gpColor3us == nil {
		return errors.New("glColor3us")
	}
	gpColor3usv = (C.GPCOLOR3USV)(getProcAddr("glColor3usv"))
	if gpColor3usv == nil {
		return errors.New("glColor3usv")
	}
	gpColor3xOES = (C.GPCOLOR3XOES)(getProcAddr("glColor3xOES"))
	gpColor3xvOES = (C.GPCOLOR3XVOES)(getProcAddr("glColor3xvOES"))
	gpColor4b = (C.GPCOLOR4B)(getProcAddr("glColor4b"))
	if gpColor4b == nil {
		return errors.New("glColor4b")
	}
	gpColor4bv = (C.GPCOLOR4BV)(getProcAddr("glColor4bv"))
	if gpColor4bv == nil {
		return errors.New("glColor4bv")
	}
	gpColor4d = (C.GPCOLOR4D)(getProcAddr("glColor4d"))
	if gpColor4d == nil {
		return errors.New("glColor4d")
	}
	gpColor4dv = (C.GPCOLOR4DV)(getProcAddr("glColor4dv"))
	if gpColor4dv == nil {
		return errors.New("glColor4dv")
	}
	gpColor4f = (C.GPCOLOR4F)(getProcAddr("glColor4f"))
	if gpColor4f == nil {
		return errors.New("glColor4f")
	}
	gpColor4fNormal3fVertex3fSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glColor4fNormal3fVertex3fSUN"))
	gpColor4fNormal3fVertex3fvSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glColor4fNormal3fVertex3fvSUN"))
	gpColor4fv = (C.GPCOLOR4FV)(getProcAddr("glColor4fv"))
	if gpColor4fv == nil {
		return errors.New("glColor4fv")
	}
	gpColor4hNV = (C.GPCOLOR4HNV)(getProcAddr("glColor4hNV"))
	gpColor4hvNV = (C.GPCOLOR4HVNV)(getProcAddr("glColor4hvNV"))
	gpColor4i = (C.GPCOLOR4I)(getProcAddr("glColor4i"))
	if gpColor4i == nil {
		return errors.New("glColor4i")
	}
	gpColor4iv = (C.GPCOLOR4IV)(getProcAddr("glColor4iv"))
	if gpColor4iv == nil {
		return errors.New("glColor4iv")
	}
	gpColor4s = (C.GPCOLOR4S)(getProcAddr("glColor4s"))
	if gpColor4s == nil {
		return errors.New("glColor4s")
	}
	gpColor4sv = (C.GPCOLOR4SV)(getProcAddr("glColor4sv"))
	if gpColor4sv == nil {
		return errors.New("glColor4sv")
	}
	gpColor4ub = (C.GPCOLOR4UB)(getProcAddr("glColor4ub"))
	if gpColor4ub == nil {
		return errors.New("glColor4ub")
	}
	gpColor4ubVertex2fSUN = (C.GPCOLOR4UBVERTEX2FSUN)(getProcAddr("glColor4ubVertex2fSUN"))
	gpColor4ubVertex2fvSUN = (C.GPCOLOR4UBVERTEX2FVSUN)(getProcAddr("glColor4ubVertex2fvSUN"))
	gpColor4ubVertex3fSUN = (C.GPCOLOR4UBVERTEX3FSUN)(getProcAddr("glColor4ubVertex3fSUN"))
	gpColor4ubVertex3fvSUN = (C.GPCOLOR4UBVERTEX3FVSUN)(getProcAddr("glColor4ubVertex3fvSUN"))
	gpColor4ubv = (C.GPCOLOR4UBV)(getProcAddr("glColor4ubv"))
	if gpColor4ubv == nil {
		return errors.New("glColor4ubv")
	}
	gpColor4ui = (C.GPCOLOR4UI)(getProcAddr("glColor4ui"))
	if gpColor4ui == nil {
		return errors.New("glColor4ui")
	}
	gpColor4uiv = (C.GPCOLOR4UIV)(getProcAddr("glColor4uiv"))
	if gpColor4uiv == nil {
		return errors.New("glColor4uiv")
	}
	gpColor4us = (C.GPCOLOR4US)(getProcAddr("glColor4us"))
	if gpColor4us == nil {
		return errors.New("glColor4us")
	}
	gpColor4usv = (C.GPCOLOR4USV)(getProcAddr("glColor4usv"))
	if gpColor4usv == nil {
		return errors.New("glColor4usv")
	}
	gpColor4xOES = (C.GPCOLOR4XOES)(getProcAddr("glColor4xOES"))
	gpColor4xvOES = (C.GPCOLOR4XVOES)(getProcAddr("glColor4xvOES"))
	gpColorFormatNV = (C.GPCOLORFORMATNV)(getProcAddr("glColorFormatNV"))
	gpColorFragmentOp1ATI = (C.GPCOLORFRAGMENTOP1ATI)(getProcAddr("glColorFragmentOp1ATI"))
	gpColorFragmentOp2ATI = (C.GPCOLORFRAGMENTOP2ATI)(getProcAddr("glColorFragmentOp2ATI"))
	gpColorFragmentOp3ATI = (C.GPCOLORFRAGMENTOP3ATI)(getProcAddr("glColorFragmentOp3ATI"))
	gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask"))
	if gpColorMask == nil {
		return errors.New("glColorMask")
	}
	gpColorMaskIndexedEXT = (C.GPCOLORMASKINDEXEDEXT)(getProcAddr("glColorMaskIndexedEXT"))
	gpColorMaterial = (C.GPCOLORMATERIAL)(getProcAddr("glColorMaterial"))
	if gpColorMaterial == nil {
		return errors.New("glColorMaterial")
	}
	gpColorPointer = (C.GPCOLORPOINTER)(getProcAddr("glColorPointer"))
	if gpColorPointer == nil {
		return errors.New("glColorPointer")
	}
	gpColorPointerEXT = (C.GPCOLORPOINTEREXT)(getProcAddr("glColorPointerEXT"))
	gpColorPointerListIBM = (C.GPCOLORPOINTERLISTIBM)(getProcAddr("glColorPointerListIBM"))
	gpColorPointervINTEL = (C.GPCOLORPOINTERVINTEL)(getProcAddr("glColorPointervINTEL"))
	gpColorSubTableEXT = (C.GPCOLORSUBTABLEEXT)(getProcAddr("glColorSubTableEXT"))
	gpColorTableEXT = (C.GPCOLORTABLEEXT)(getProcAddr("glColorTableEXT"))
	gpColorTableParameterfvSGI = (C.GPCOLORTABLEPARAMETERFVSGI)(getProcAddr("glColorTableParameterfvSGI"))
	gpColorTableParameterivSGI = (C.GPCOLORTABLEPARAMETERIVSGI)(getProcAddr("glColorTableParameterivSGI"))
	gpColorTableSGI = (C.GPCOLORTABLESGI)(getProcAddr("glColorTableSGI"))
	gpCombinerInputNV = (C.GPCOMBINERINPUTNV)(getProcAddr("glCombinerInputNV"))
	gpCombinerOutputNV = (C.GPCOMBINEROUTPUTNV)(getProcAddr("glCombinerOutputNV"))
	gpCombinerParameterfNV = (C.GPCOMBINERPARAMETERFNV)(getProcAddr("glCombinerParameterfNV"))
	gpCombinerParameterfvNV = (C.GPCOMBINERPARAMETERFVNV)(getProcAddr("glCombinerParameterfvNV"))
	gpCombinerParameteriNV = (C.GPCOMBINERPARAMETERINV)(getProcAddr("glCombinerParameteriNV"))
	gpCombinerParameterivNV = (C.GPCOMBINERPARAMETERIVNV)(getProcAddr("glCombinerParameterivNV"))
	gpCombinerStageParameterfvNV = (C.GPCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glCombinerStageParameterfvNV"))
	gpCommandListSegmentsNV = (C.GPCOMMANDLISTSEGMENTSNV)(getProcAddr("glCommandListSegmentsNV"))
	gpCompileCommandListNV = (C.GPCOMPILECOMMANDLISTNV)(getProcAddr("glCompileCommandListNV"))
	gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
	if gpCompileShader == nil {
		return errors.New("glCompileShader")
	}
	gpCompileShaderARB = (C.GPCOMPILESHADERARB)(getProcAddr("glCompileShaderARB"))
	gpCompileShaderIncludeARB = (C.GPCOMPILESHADERINCLUDEARB)(getProcAddr("glCompileShaderIncludeARB"))
	gpCompressedMultiTexImage1DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE1DEXT)(getProcAddr("glCompressedMultiTexImage1DEXT"))
	gpCompressedMultiTexImage2DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE2DEXT)(getProcAddr("glCompressedMultiTexImage2DEXT"))
	gpCompressedMultiTexImage3DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE3DEXT)(getProcAddr("glCompressedMultiTexImage3DEXT"))
	gpCompressedMultiTexSubImage1DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCompressedMultiTexSubImage1DEXT"))
	gpCompressedMultiTexSubImage2DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCompressedMultiTexSubImage2DEXT"))
	gpCompressedMultiTexSubImage3DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCompressedMultiTexSubImage3DEXT"))
	gpCompressedTexImage1D = (C.GPCOMPRESSEDTEXIMAGE1D)(getProcAddr("glCompressedTexImage1D"))
	if gpCompressedTexImage1D == nil {
		return errors.New("glCompressedTexImage1D")
	}
	gpCompressedTexImage1DARB = (C.GPCOMPRESSEDTEXIMAGE1DARB)(getProcAddr("glCompressedTexImage1DARB"))
	gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D"))
	if gpCompressedTexImage2D == nil {
		return errors.New("glCompressedTexImage2D")
	}
	gpCompressedTexImage2DARB = (C.GPCOMPRESSEDTEXIMAGE2DARB)(getProcAddr("glCompressedTexImage2DARB"))
	gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D"))
	if gpCompressedTexImage3D == nil {
		return errors.New("glCompressedTexImage3D")
	}
	gpCompressedTexImage3DARB = (C.GPCOMPRESSEDTEXIMAGE3DARB)(getProcAddr("glCompressedTexImage3DARB"))
	gpCompressedTexSubImage1D = (C.GPCOMPRESSEDTEXSUBIMAGE1D)(getProcAddr("glCompressedTexSubImage1D"))
	if gpCompressedTexSubImage1D == nil {
		return errors.New("glCompressedTexSubImage1D")
	}
	gpCompressedTexSubImage1DARB = (C.GPCOMPRESSEDTEXSUBIMAGE1DARB)(getProcAddr("glCompressedTexSubImage1DARB"))
	gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D"))
	if gpCompressedTexSubImage2D == nil {
		return errors.New("glCompressedTexSubImage2D")
	}
	gpCompressedTexSubImage2DARB = (C.GPCOMPRESSEDTEXSUBIMAGE2DARB)(getProcAddr("glCompressedTexSubImage2DARB"))
	gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D"))
	if gpCompressedTexSubImage3D == nil {
		return errors.New("glCompressedTexSubImage3D")
	}
	gpCompressedTexSubImage3DARB = (C.GPCOMPRESSEDTEXSUBIMAGE3DARB)(getProcAddr("glCompressedTexSubImage3DARB"))
	gpCompressedTextureImage1DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE1DEXT)(getProcAddr("glCompressedTextureImage1DEXT"))
	gpCompressedTextureImage2DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE2DEXT)(getProcAddr("glCompressedTextureImage2DEXT"))
	gpCompressedTextureImage3DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE3DEXT)(getProcAddr("glCompressedTextureImage3DEXT"))
	gpCompressedTextureSubImage1D = (C.GPCOMPRESSEDTEXTURESUBIMAGE1D)(getProcAddr("glCompressedTextureSubImage1D"))
	gpCompressedTextureSubImage1DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(getProcAddr("glCompressedTextureSubImage1DEXT"))
	gpCompressedTextureSubImage2D = (C.GPCOMPRESSEDTEXTURESUBIMAGE2D)(getProcAddr("glCompressedTextureSubImage2D"))
	gpCompressedTextureSubImage2DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(getProcAddr("glCompressedTextureSubImage2DEXT"))
	gpCompressedTextureSubImage3D = (C.GPCOMPRESSEDTEXTURESUBIMAGE3D)(getProcAddr("glCompressedTextureSubImage3D"))
	gpCompressedTextureSubImage3DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(getProcAddr("glCompressedTextureSubImage3DEXT"))
	gpConservativeRasterParameterfNV = (C.GPCONSERVATIVERASTERPARAMETERFNV)(getProcAddr("glConservativeRasterParameterfNV"))
	gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV"))
	gpConvolutionFilter1DEXT = (C.GPCONVOLUTIONFILTER1DEXT)(getProcAddr("glConvolutionFilter1DEXT"))
	gpConvolutionFilter2DEXT = (C.GPCONVOLUTIONFILTER2DEXT)(getProcAddr("glConvolutionFilter2DEXT"))
	gpConvolutionParameterfEXT = (C.GPCONVOLUTIONPARAMETERFEXT)(getProcAddr("glConvolutionParameterfEXT"))
	gpConvolutionParameterfvEXT = (C.GPCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glConvolutionParameterfvEXT"))
	gpConvolutionParameteriEXT = (C.GPCONVOLUTIONPARAMETERIEXT)(getProcAddr("glConvolutionParameteriEXT"))
	gpConvolutionParameterivEXT = (C.GPCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glConvolutionParameterivEXT"))
	gpConvolutionParameterxOES = (C.GPCONVOLUTIONPARAMETERXOES)(getProcAddr("glConvolutionParameterxOES"))
	gpConvolutionParameterxvOES = (C.GPCONVOLUTIONPARAMETERXVOES)(getProcAddr("glConvolutionParameterxvOES"))
	gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData"))
	gpCopyColorSubTableEXT = (C.GPCOPYCOLORSUBTABLEEXT)(getProcAddr("glCopyColorSubTableEXT"))
	gpCopyColorTableSGI = (C.GPCOPYCOLORTABLESGI)(getProcAddr("glCopyColorTableSGI"))
	gpCopyConvolutionFilter1DEXT = (C.GPCOPYCONVOLUTIONFILTER1DEXT)(getProcAddr("glCopyConvolutionFilter1DEXT"))
	gpCopyConvolutionFilter2DEXT = (C.GPCOPYCONVOLUTIONFILTER2DEXT)(getProcAddr("glCopyConvolutionFilter2DEXT"))
	gpCopyImageSubData = (C.GPCOPYIMAGESUBDATA)(getProcAddr("glCopyImageSubData"))
	gpCopyImageSubDataNV = (C.GPCOPYIMAGESUBDATANV)(getProcAddr("glCopyImageSubDataNV"))
	gpCopyMultiTexImage1DEXT = (C.GPCOPYMULTITEXIMAGE1DEXT)(getProcAddr("glCopyMultiTexImage1DEXT"))
	gpCopyMultiTexImage2DEXT = (C.GPCOPYMULTITEXIMAGE2DEXT)(getProcAddr("glCopyMultiTexImage2DEXT"))
	gpCopyMultiTexSubImage1DEXT = (C.GPCOPYMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCopyMultiTexSubImage1DEXT"))
	gpCopyMultiTexSubImage2DEXT = (C.GPCOPYMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCopyMultiTexSubImage2DEXT"))
	gpCopyMultiTexSubImage3DEXT = (C.GPCOPYMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCopyMultiTexSubImage3DEXT"))
	gpCopyNamedBufferSubData = (C.GPCOPYNAMEDBUFFERSUBDATA)(getProcAddr("glCopyNamedBufferSubData"))
	gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV"))
	gpCopyPixels = (C.GPCOPYPIXELS)(getProcAddr("glCopyPixels"))
	if gpCopyPixels == nil {
		return errors.New("glCopyPixels")
	}
	gpCopyTexImage1D = (C.GPCOPYTEXIMAGE1D)(getProcAddr("glCopyTexImage1D"))
	if gpCopyTexImage1D == nil {
		return errors.New("glCopyTexImage1D")
	}
	gpCopyTexImage1DEXT = (C.GPCOPYTEXIMAGE1DEXT)(getProcAddr("glCopyTexImage1DEXT"))
	gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D"))
	if gpCopyTexImage2D == nil {
		return errors.New("glCopyTexImage2D")
	}
	gpCopyTexImage2DEXT = (C.GPCOPYTEXIMAGE2DEXT)(getProcAddr("glCopyTexImage2DEXT"))
	gpCopyTexSubImage1D = (C.GPCOPYTEXSUBIMAGE1D)(getProcAddr("glCopyTexSubImage1D"))
	if gpCopyTexSubImage1D == nil {
		return errors.New("glCopyTexSubImage1D")
	}
	gpCopyTexSubImage1DEXT = (C.GPCOPYTEXSUBIMAGE1DEXT)(getProcAddr("glCopyTexSubImage1DEXT"))
	gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D"))
	if gpCopyTexSubImage2D == nil {
		return errors.New("glCopyTexSubImage2D")
	}
	gpCopyTexSubImage2DEXT = (C.GPCOPYTEXSUBIMAGE2DEXT)(getProcAddr("glCopyTexSubImage2DEXT"))
	gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D"))
	if gpCopyTexSubImage3D == nil {
		return errors.New("glCopyTexSubImage3D")
	}
	gpCopyTexSubImage3DEXT = (C.GPCOPYTEXSUBIMAGE3DEXT)(getProcAddr("glCopyTexSubImage3DEXT"))
	gpCopyTextureImage1DEXT = (C.GPCOPYTEXTUREIMAGE1DEXT)(getProcAddr("glCopyTextureImage1DEXT"))
	gpCopyTextureImage2DEXT = (C.GPCOPYTEXTUREIMAGE2DEXT)(getProcAddr("glCopyTextureImage2DEXT"))
	gpCopyTextureSubImage1D = (C.GPCOPYTEXTURESUBIMAGE1D)(getProcAddr("glCopyTextureSubImage1D"))
	gpCopyTextureSubImage1DEXT = (C.GPCOPYTEXTURESUBIMAGE1DEXT)(getProcAddr("glCopyTextureSubImage1DEXT"))
	gpCopyTextureSubImage2D = (C.GPCOPYTEXTURESUBIMAGE2D)(getProcAddr("glCopyTextureSubImage2D"))
	gpCopyTextureSubImage2DEXT = (C.GPCOPYTEXTURESUBIMAGE2DEXT)(getProcAddr("glCopyTextureSubImage2DEXT"))
	gpCopyTextureSubImage3D = (C.GPCOPYTEXTURESUBIMAGE3D)(getProcAddr("glCopyTextureSubImage3D"))
	gpCopyTextureSubImage3DEXT = (C.GPCOPYTEXTURESUBIMAGE3DEXT)(getProcAddr("glCopyTextureSubImage3DEXT"))
	gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV"))
	gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV"))
	gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV"))
	gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV"))
	gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV"))
	gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV"))
	gpCreateBuffers = (C.GPCREATEBUFFERS)(getProcAddr("glCreateBuffers"))
	gpCreateCommandListsNV = (C.GPCREATECOMMANDLISTSNV)(getProcAddr("glCreateCommandListsNV"))
	gpCreateFramebuffers = (C.GPCREATEFRAMEBUFFERS)(getProcAddr("glCreateFramebuffers"))
	gpCreateMemoryObjectsEXT = (C.GPCREATEMEMORYOBJECTSEXT)(getProcAddr("glCreateMemoryObjectsEXT"))
	gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL"))
	gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
	if gpCreateProgram == nil {
		return errors.New("glCreateProgram")
	}
	gpCreateProgramObjectARB = (C.GPCREATEPROGRAMOBJECTARB)(getProcAddr("glCreateProgramObjectARB"))
	gpCreateProgramPipelines = (C.GPCREATEPROGRAMPIPELINES)(getProcAddr("glCreateProgramPipelines"))
	gpCreateProgressFenceNVX = (C.GPCREATEPROGRESSFENCENVX)(getProcAddr("glCreateProgressFenceNVX"))
	gpCreateQueries = (C.GPCREATEQUERIES)(getProcAddr("glCreateQueries"))
	gpCreateRenderbuffers = (C.GPCREATERENDERBUFFERS)(getProcAddr("glCreateRenderbuffers"))
	gpCreateSamplers = (C.GPCREATESAMPLERS)(getProcAddr("glCreateSamplers"))
	gpCreateSemaphoresNV = (C.GPCREATESEMAPHORESNV)(getProcAddr("glCreateSemaphoresNV"))
	gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
	if gpCreateShader == nil {
		return errors.New("glCreateShader")
	}
	gpCreateShaderObjectARB = (C.GPCREATESHADEROBJECTARB)(getProcAddr("glCreateShaderObjectARB"))
	gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT"))
	gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv"))
	gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT"))
	gpCreateStatesNV = (C.GPCREATESTATESNV)(getProcAddr("glCreateStatesNV"))
	gpCreateSyncFromCLeventARB = (C.GPCREATESYNCFROMCLEVENTARB)(getProcAddr("glCreateSyncFromCLeventARB"))
	gpCreateTextures = (C.GPCREATETEXTURES)(getProcAddr("glCreateTextures"))
	gpCreateTransformFeedbacks = (C.GPCREATETRANSFORMFEEDBACKS)(getProcAddr("glCreateTransformFeedbacks"))
	gpCreateVertexArrays = (C.GPCREATEVERTEXARRAYS)(getProcAddr("glCreateVertexArrays"))
	gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace"))
	if gpCullFace == nil {
		return errors.New("glCullFace")
	}
	gpCullParameterdvEXT = (C.GPCULLPARAMETERDVEXT)(getProcAddr("glCullParameterdvEXT"))
	gpCullParameterfvEXT = (C.GPCULLPARAMETERFVEXT)(getProcAddr("glCullParameterfvEXT"))
	gpCurrentPaletteMatrixARB = (C.GPCURRENTPALETTEMATRIXARB)(getProcAddr("glCurrentPaletteMatrixARB"))
	gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback"))
	gpDebugMessageCallbackAMD = (C.GPDEBUGMESSAGECALLBACKAMD)(getProcAddr("glDebugMessageCallbackAMD"))
	gpDebugMessageCallbackARB = (C.GPDEBUGMESSAGECALLBACKARB)(getProcAddr("glDebugMessageCallbackARB"))
	gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR"))
	gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl"))
	gpDebugMessageControlARB = (C.GPDEBUGMESSAGECONTROLARB)(getProcAddr("glDebugMessageControlARB"))
	gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR"))
	gpDebugMessageEnableAMD = (C.GPDEBUGMESSAGEENABLEAMD)(getProcAddr("glDebugMessageEnableAMD"))
	gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert"))
	gpDebugMessageInsertAMD = (C.GPDEBUGMESSAGEINSERTAMD)(getProcAddr("glDebugMessageInsertAMD"))
	gpDebugMessageInsertARB = (C.GPDEBUGMESSAGEINSERTARB)(getProcAddr("glDebugMessageInsertARB"))
	gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR"))
	gpDeformSGIX = (C.GPDEFORMSGIX)(getProcAddr("glDeformSGIX"))
	gpDeformationMap3dSGIX = (C.GPDEFORMATIONMAP3DSGIX)(getProcAddr("glDeformationMap3dSGIX"))
	gpDeformationMap3fSGIX = (C.GPDEFORMATIONMAP3FSGIX)(getProcAddr("glDeformationMap3fSGIX"))
	gpDeleteAsyncMarkersSGIX = (C.GPDELETEASYNCMARKERSSGIX)(getProcAddr("glDeleteAsyncMarkersSGIX"))
	gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
	if gpDeleteBuffers == nil {
		return errors.New("glDeleteBuffers")
	}
	gpDeleteBuffersARB = (C.GPDELETEBUFFERSARB)(getProcAddr("glDeleteBuffersARB"))
	gpDeleteCommandListsNV = (C.GPDELETECOMMANDLISTSNV)(getProcAddr("glDeleteCommandListsNV"))
	gpDeleteFencesAPPLE = (C.GPDELETEFENCESAPPLE)(getProcAddr("glDeleteFencesAPPLE"))
	gpDeleteFencesNV = (C.GPDELETEFENCESNV)(getProcAddr("glDeleteFencesNV"))
	gpDeleteFragmentShaderATI = (C.GPDELETEFRAGMENTSHADERATI)(getProcAddr("glDeleteFragmentShaderATI"))
	gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers"))
	gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT"))
	gpDeleteLists = (C.GPDELETELISTS)(getProcAddr("glDeleteLists"))
	if gpDeleteLists == nil {
		return errors.New("glDeleteLists")
	}
	gpDeleteMemoryObjectsEXT = (C.GPDELETEMEMORYOBJECTSEXT)(getProcAddr("glDeleteMemoryObjectsEXT"))
	gpDeleteNamedStringARB = (C.GPDELETENAMEDSTRINGARB)(getProcAddr("glDeleteNamedStringARB"))
	gpDeleteNamesAMD = (C.GPDELETENAMESAMD)(getProcAddr("glDeleteNamesAMD"))
	gpDeleteObjectARB = (C.GPDELETEOBJECTARB)(getProcAddr("glDeleteObjectARB"))
	gpDeleteOcclusionQueriesNV = (C.GPDELETEOCCLUSIONQUERIESNV)(getProcAddr("glDeleteOcclusionQueriesNV"))
	gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV"))
	gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD"))
	gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL"))
	gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
	if gpDeleteProgram == nil {
		return errors.New("glDeleteProgram")
	}
	gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines"))
	gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT"))
	gpDeleteProgramsARB = (C.GPDELETEPROGRAMSARB)(getProcAddr("glDeleteProgramsARB"))
	gpDeleteProgramsNV = (C.GPDELETEPROGRAMSNV)(getProcAddr("glDeleteProgramsNV"))
	gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries"))
	if gpDeleteQueries == nil {
		return errors.New("glDeleteQueries")
	}
	gpDeleteQueriesARB = (C.GPDELETEQUERIESARB)(getProcAddr("glDeleteQueriesARB"))
	gpDeleteQueryResourceTagNV = (C.GPDELETEQUERYRESOURCETAGNV)(getProcAddr("glDeleteQueryResourceTagNV"))
	gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers"))
	gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddr("glDeleteRenderbuffersEXT"))
	gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers"))
	gpDeleteSemaphoresEXT = (C.GPDELETESEMAPHORESEXT)(getProcAddr("glDeleteSemaphoresEXT"))
	gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
	if gpDeleteShader == nil {
		return errors.New("glDeleteShader")
	}
	gpDeleteStatesNV = (C.GPDELETESTATESNV)(getProcAddr("glDeleteStatesNV"))
	gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync"))
	gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
	if gpDeleteTextures == nil {
		return errors.New("glDeleteTextures")
	}
	gpDeleteTexturesEXT = (C.GPDELETETEXTURESEXT)(getProcAddr("glDeleteTexturesEXT"))
	gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks"))
	gpDeleteTransformFeedbacksNV = (C.GPDELETETRANSFORMFEEDBACKSNV)(getProcAddr("glDeleteTransformFeedbacksNV"))
	gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays"))
	gpDeleteVertexArraysAPPLE = (C.GPDELETEVERTEXARRAYSAPPLE)(getProcAddr("glDeleteVertexArraysAPPLE"))
	gpDeleteVertexShaderEXT = (C.GPDELETEVERTEXSHADEREXT)(getProcAddr("glDeleteVertexShaderEXT"))
	gpDepthBoundsEXT = (C.GPDEPTHBOUNDSEXT)(getProcAddr("glDepthBoundsEXT"))
	gpDepthBoundsdNV = (C.GPDEPTHBOUNDSDNV)(getProcAddr("glDepthBoundsdNV"))
	gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc"))
	if gpDepthFunc == nil {
		return errors.New("glDepthFunc")
	}
	gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask"))
	if gpDepthMask == nil {
		return errors.New("glDepthMask")
	}
	gpDepthRange = (C.GPDEPTHRANGE)(getProcAddr("glDepthRange"))
	if gpDepthRange == nil {
		return errors.New("glDepthRange")
	}
	gpDepthRangeArraydvNV = (C.GPDEPTHRANGEARRAYDVNV)(getProcAddr("glDepthRangeArraydvNV"))
	gpDepthRangeArrayv = (C.GPDEPTHRANGEARRAYV)(getProcAddr("glDepthRangeArrayv"))
	gpDepthRangeIndexed = (C.GPDEPTHRANGEINDEXED)(getProcAddr("glDepthRangeIndexed"))
	gpDepthRangeIndexeddNV = (C.GPDEPTHRANGEINDEXEDDNV)(getProcAddr("glDepthRangeIndexeddNV"))
	gpDepthRangedNV = (C.GPDEPTHRANGEDNV)(getProcAddr("glDepthRangedNV"))
	gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef"))
	gpDepthRangefOES = (C.GPDEPTHRANGEFOES)(getProcAddr("glDepthRangefOES"))
	gpDepthRangexOES = (C.GPDEPTHRANGEXOES)(getProcAddr("glDepthRangexOES"))
	gpDetachObjectARB = (C.GPDETACHOBJECTARB)(getProcAddr("glDetachObjectARB"))
	gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader"))
	if gpDetachShader == nil {
		return errors.New("glDetachShader")
	}
	gpDetailTexFuncSGIS = (C.GPDETAILTEXFUNCSGIS)(getProcAddr("glDetailTexFuncSGIS"))
	gpDisable = (C.GPDISABLE)(getProcAddr("glDisable"))
	if gpDisable == nil {
		return errors.New("glDisable")
	}
	gpDisableClientState = (C.GPDISABLECLIENTSTATE)(getProcAddr("glDisableClientState"))
	if gpDisableClientState == nil {
		return errors.New("glDisableClientState")
	}
	gpDisableClientStateIndexedEXT = (C.GPDISABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glDisableClientStateIndexedEXT"))
	gpDisableClientStateiEXT = (C.GPDISABLECLIENTSTATEIEXT)(getProcAddr("glDisableClientStateiEXT"))
	gpDisableIndexedEXT = (C.GPDISABLEINDEXEDEXT)(getProcAddr("glDisableIndexedEXT"))
	gpDisableVariantClientStateEXT = (C.GPDISABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glDisableVariantClientStateEXT"))
	gpDisableVertexArrayAttrib = (C.GPDISABLEVERTEXARRAYATTRIB)(getProcAddr("glDisableVertexArrayAttrib"))
	gpDisableVertexArrayAttribEXT = (C.GPDISABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glDisableVertexArrayAttribEXT"))
	gpDisableVertexArrayEXT = (C.GPDISABLEVERTEXARRAYEXT)(getProcAddr("glDisableVertexArrayEXT"))
	gpDisableVertexAttribAPPLE = (C.GPDISABLEVERTEXATTRIBAPPLE)(getProcAddr("glDisableVertexAttribAPPLE"))
	gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
	if gpDisableVertexAttribArray == nil {
		return errors.New("glDisableVertexAttribArray")
	}
	gpDisableVertexAttribArrayARB = (C.GPDISABLEVERTEXATTRIBARRAYARB)(getProcAddr("glDisableVertexAttribArrayARB"))
	gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute"))
	gpDispatchComputeGroupSizeARB = (C.GPDISPATCHCOMPUTEGROUPSIZEARB)(getProcAddr("glDispatchComputeGroupSizeARB"))
	gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect"))
	gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays"))
	if gpDrawArrays == nil {
		return errors.New("glDrawArrays")
	}
	gpDrawArraysEXT = (C.GPDRAWARRAYSEXT)(getProcAddr("glDrawArraysEXT"))
	gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect"))
	gpDrawArraysInstancedARB = (C.GPDRAWARRAYSINSTANCEDARB)(getProcAddr("glDrawArraysInstancedARB"))
	gpDrawArraysInstancedBaseInstance = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawArraysInstancedBaseInstance"))
	gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT"))
	gpDrawBuffer = (C.GPDRAWBUFFER)(getProcAddr("glDrawBuffer"))
	if gpDrawBuffer == nil {
		return errors.New("glDrawBuffer")
	}
	gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers"))
	if gpDrawBuffers == nil {
		return errors.New("glDrawBuffers")
	}
	gpDrawBuffersARB = (C.GPDRAWBUFFERSARB)(getProcAddr("glDrawBuffersARB"))
	gpDrawBuffersATI = (C.GPDRAWBUFFERSATI)(getProcAddr("glDrawBuffersATI"))
	gpDrawCommandsAddressNV = (C.GPDRAWCOMMANDSADDRESSNV)(getProcAddr("glDrawCommandsAddressNV"))
	gpDrawCommandsNV = (C.GPDRAWCOMMANDSNV)(getProcAddr("glDrawCommandsNV"))
	gpDrawCommandsStatesAddressNV = (C.GPDRAWCOMMANDSSTATESADDRESSNV)(getProcAddr("glDrawCommandsStatesAddressNV"))
	gpDrawCommandsStatesNV = (C.GPDRAWCOMMANDSSTATESNV)(getProcAddr("glDrawCommandsStatesNV"))
	gpDrawElementArrayAPPLE = (C.GPDRAWELEMENTARRAYAPPLE)(getProcAddr("glDrawElementArrayAPPLE"))
	gpDrawElementArrayATI = (C.GPDRAWELEMENTARRAYATI)(getProcAddr("glDrawElementArrayATI"))
	gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
	if gpDrawElements == nil {
		return errors.New("glDrawElements")
	}
	gpDrawElementsBaseVertex = (C.GPDRAWELEMENTSBASEVERTEX)(getProcAddr("glDrawElementsBaseVertex"))
	gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect"))
	gpDrawElementsInstancedARB = (C.GPDRAWELEMENTSINSTANCEDARB)(getProcAddr("glDrawElementsInstancedARB"))
	gpDrawElementsInstancedBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseInstance"))
	gpDrawElementsInstancedBaseVertex = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEX)(getProcAddr("glDrawElementsInstancedBaseVertex"))
	gpDrawElementsInstancedBaseVertexBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstance"))
	gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT"))
	gpDrawMeshArraysSUN = (C.GPDRAWMESHARRAYSSUN)(getProcAddr("glDrawMeshArraysSUN"))
	gpDrawMeshTasksIndirectNV = (C.GPDRAWMESHTASKSINDIRECTNV)(getProcAddr("glDrawMeshTasksIndirectNV"))
	gpDrawMeshTasksNV = (C.GPDRAWMESHTASKSNV)(getProcAddr("glDrawMeshTasksNV"))
	gpDrawPixels = (C.GPDRAWPIXELS)(getProcAddr("glDrawPixels"))
	if gpDrawPixels == nil {
		return errors.New("glDrawPixels")
	}
	gpDrawRangeElementArrayAPPLE = (C.GPDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glDrawRangeElementArrayAPPLE"))
	gpDrawRangeElementArrayATI = (C.GPDRAWRANGEELEMENTARRAYATI)(getProcAddr("glDrawRangeElementArrayATI"))
	gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements"))
	if gpDrawRangeElements == nil {
		return errors.New("glDrawRangeElements")
	}
	gpDrawRangeElementsBaseVertex = (C.GPDRAWRANGEELEMENTSBASEVERTEX)(getProcAddr("glDrawRangeElementsBaseVertex"))
	gpDrawRangeElementsEXT = (C.GPDRAWRANGEELEMENTSEXT)(getProcAddr("glDrawRangeElementsEXT"))
	gpDrawTextureNV = (C.GPDRAWTEXTURENV)(getProcAddr("glDrawTextureNV"))
	gpDrawTransformFeedback = (C.GPDRAWTRANSFORMFEEDBACK)(getProcAddr("glDrawTransformFeedback"))
	gpDrawTransformFeedbackInstanced = (C.GPDRAWTRANSFORMFEEDBACKINSTANCED)(getProcAddr("glDrawTransformFeedbackInstanced"))
	gpDrawTransformFeedbackNV = (C.GPDRAWTRANSFORMFEEDBACKNV)(getProcAddr("glDrawTransformFeedbackNV"))
	gpDrawTransformFeedbackStream = (C.GPDRAWTRANSFORMFEEDBACKSTREAM)(getProcAddr("glDrawTransformFeedbackStream"))
	gpDrawTransformFeedbackStreamInstanced = (C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(getProcAddr("glDrawTransformFeedbackStreamInstanced"))
	gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV"))
	gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT"))
	gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT"))
	gpEdgeFlag = (C.GPEDGEFLAG)(getProcAddr("glEdgeFlag"))
	if gpEdgeFlag == nil {
		return errors.New("glEdgeFlag")
	}
	gpEdgeFlagFormatNV = (C.GPEDGEFLAGFORMATNV)(getProcAddr("glEdgeFlagFormatNV"))
	gpEdgeFlagPointer = (C.GPEDGEFLAGPOINTER)(getProcAddr("glEdgeFlagPointer"))
	if gpEdgeFlagPointer == nil {
		return errors.New("glEdgeFlagPointer")
	}
	gpEdgeFlagPointerEXT = (C.GPEDGEFLAGPOINTEREXT)(getProcAddr("glEdgeFlagPointerEXT"))
	gpEdgeFlagPointerListIBM = (C.GPEDGEFLAGPOINTERLISTIBM)(getProcAddr("glEdgeFlagPointerListIBM"))
	gpEdgeFlagv = (C.GPEDGEFLAGV)(getProcAddr("glEdgeFlagv"))
	if gpEdgeFlagv == nil {
		return errors.New("glEdgeFlagv")
	}
	gpElementPointerAPPLE = (C.GPELEMENTPOINTERAPPLE)(getProcAddr("glElementPointerAPPLE"))
	gpElementPointerATI = (C.GPELEMENTPOINTERATI)(getProcAddr("glElementPointerATI"))
	gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
	if gpEnable == nil {
		return errors.New("glEnable")
	}
	gpEnableClientState = (C.GPENABLECLIENTSTATE)(getProcAddr("glEnableClientState"))
	if gpEnableClientState == nil {
		return errors.New("glEnableClientState")
	}
	gpEnableClientStateIndexedEXT = (C.GPENABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glEnableClientStateIndexedEXT"))
	gpEnableClientStateiEXT = (C.GPENABLECLIENTSTATEIEXT)(getProcAddr("glEnableClientStateiEXT"))
	gpEnableIndexedEXT = (C.GPENABLEINDEXEDEXT)(getProcAddr("glEnableIndexedEXT"))
	gpEnableVariantClientStateEXT = (C.GPENABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glEnableVariantClientStateEXT"))
	gpEnableVertexArrayAttrib = (C.GPENABLEVERTEXARRAYATTRIB)(getProcAddr("glEnableVertexArrayAttrib"))
	gpEnableVertexArrayAttribEXT = (C.GPENABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glEnableVertexArrayAttribEXT"))
	gpEnableVertexArrayEXT = (C.GPENABLEVERTEXARRAYEXT)(getProcAddr("glEnableVertexArrayEXT"))
	gpEnableVertexAttribAPPLE = (C.GPENABLEVERTEXATTRIBAPPLE)(getProcAddr("glEnableVertexAttribAPPLE"))
	gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
	if gpEnableVertexAttribArray == nil {
		return errors.New("glEnableVertexAttribArray")
	}
	gpEnableVertexAttribArrayARB = (C.GPENABLEVERTEXATTRIBARRAYARB)(getProcAddr("glEnableVertexAttribArrayARB"))
	gpEnd = (C.GPEND)(getProcAddr("glEnd"))
	if gpEnd == nil {
		return errors.New("glEnd")
	}
	gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV"))
	gpEndConditionalRenderNVX = (C.GPENDCONDITIONALRENDERNVX)(getProcAddr("glEndConditionalRenderNVX"))
	gpEndFragmentShaderATI = (C.GPENDFRAGMENTSHADERATI)(getProcAddr("glEndFragmentShaderATI"))
	gpEndList = (C.GPENDLIST)(getProcAddr("glEndList"))
	if gpEndList == nil {
		return errors.New("glEndList")
	}
	gpEndOcclusionQueryNV = (C.GPENDOCCLUSIONQUERYNV)(getProcAddr("glEndOcclusionQueryNV"))
	gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD"))
	gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL"))
	gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery"))
	if gpEndQuery == nil {
		return errors.New("glEndQuery")
	}
	gpEndQueryARB = (C.GPENDQUERYARB)(getProcAddr("glEndQueryARB"))
	gpEndQueryIndexed = (C.GPENDQUERYINDEXED)(getProcAddr("glEndQueryIndexed"))
	gpEndTransformFeedbackEXT = (C.GPENDTRANSFORMFEEDBACKEXT)(getProcAddr("glEndTransformFeedbackEXT"))
	gpEndTransformFeedbackNV = (C.GPENDTRANSFORMFEEDBACKNV)(getProcAddr("glEndTransformFeedbackNV"))
	gpEndVertexShaderEXT = (C.GPENDVERTEXSHADEREXT)(getProcAddr("glEndVertexShaderEXT"))
	gpEndVideoCaptureNV = (C.GPENDVIDEOCAPTURENV)(getProcAddr("glEndVideoCaptureNV"))
	gpEvalCoord1d = (C.GPEVALCOORD1D)(getProcAddr("glEvalCoord1d"))
	if gpEvalCoord1d == nil {
		return errors.New("glEvalCoord1d")
	}
	gpEvalCoord1dv = (C.GPEVALCOORD1DV)(getProcAddr("glEvalCoord1dv"))
	if gpEvalCoord1dv == nil {
		return errors.New("glEvalCoord1dv")
	}
	gpEvalCoord1f = (C.GPEVALCOORD1F)(getProcAddr("glEvalCoord1f"))
	if gpEvalCoord1f == nil {
		return errors.New("glEvalCoord1f")
	}
	gpEvalCoord1fv = (C.GPEVALCOORD1FV)(getProcAddr("glEvalCoord1fv"))
	if gpEvalCoord1fv == nil {
		return errors.New("glEvalCoord1fv")
	}
	gpEvalCoord1xOES = (C.GPEVALCOORD1XOES)(getProcAddr("glEvalCoord1xOES"))
	gpEvalCoord1xvOES = (C.GPEVALCOORD1XVOES)(getProcAddr("glEvalCoord1xvOES"))
	gpEvalCoord2d = (C.GPEVALCOORD2D)(getProcAddr("glEvalCoord2d"))
	if gpEvalCoord2d == nil {
		return errors.New("glEvalCoord2d")
	}
	gpEvalCoord2dv = (C.GPEVALCOORD2DV)(getProcAddr("glEvalCoord2dv"))
	if gpEvalCoord2dv == nil {
		return errors.New("glEvalCoord2dv")
	}
	gpEvalCoord2f = (C.GPEVALCOORD2F)(getProcAddr("glEvalCoord2f"))
	if gpEvalCoord2f == nil {
		return errors.New("glEvalCoord2f")
	}
	gpEvalCoord2fv = (C.GPEVALCOORD2FV)(getProcAddr("glEvalCoord2fv"))
	if gpEvalCoord2fv == nil {
		return errors.New("glEvalCoord2fv")
	}
	gpEvalCoord2xOES = (C.GPEVALCOORD2XOES)(getProcAddr("glEvalCoord2xOES"))
	gpEvalCoord2xvOES = (C.GPEVALCOORD2XVOES)(getProcAddr("glEvalCoord2xvOES"))
	gpEvalMapsNV = (C.GPEVALMAPSNV)(getProcAddr("glEvalMapsNV"))
	gpEvalMesh1 = (C.GPEVALMESH1)(getProcAddr("glEvalMesh1"))
	if gpEvalMesh1 == nil {
		return errors.New("glEvalMesh1")
	}
	gpEvalMesh2 = (C.GPEVALMESH2)(getProcAddr("glEvalMesh2"))
	if gpEvalMesh2 == nil {
		return errors.New("glEvalMesh2")
	}
	gpEvalPoint1 = (C.GPEVALPOINT1)(getProcAddr("glEvalPoint1"))
	if gpEvalPoint1 == nil {
		return errors.New("glEvalPoint1")
	}
	gpEvalPoint2 = (C.GPEVALPOINT2)(getProcAddr("glEvalPoint2"))
	if gpEvalPoint2 == nil {
		return errors.New("glEvalPoint2")
	}
	gpEvaluateDepthValuesARB = (C.GPEVALUATEDEPTHVALUESARB)(getProcAddr("glEvaluateDepthValuesARB"))
	gpExecuteProgramNV = (C.GPEXECUTEPROGRAMNV)(getProcAddr("glExecuteProgramNV"))
	gpExtractComponentEXT = (C.GPEXTRACTCOMPONENTEXT)(getProcAddr("glExtractComponentEXT"))
	gpFeedbackBuffer = (C.GPFEEDBACKBUFFER)(getProcAddr("glFeedbackBuffer"))
	if gpFeedbackBuffer == nil {
		return errors.New("glFeedbackBuffer")
	}
	gpFeedbackBufferxOES = (C.GPFEEDBACKBUFFERXOES)(getProcAddr("glFeedbackBufferxOES"))
	gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync"))
	gpFinalCombinerInputNV = (C.GPFINALCOMBINERINPUTNV)(getProcAddr("glFinalCombinerInputNV"))
	gpFinish = (C.GPFINISH)(getProcAddr("glFinish"))
	if gpFinish == nil {
		return errors.New("glFinish")
	}
	gpFinishAsyncSGIX = (C.GPFINISHASYNCSGIX)(getProcAddr("glFinishAsyncSGIX"))
	gpFinishFenceAPPLE = (C.GPFINISHFENCEAPPLE)(getProcAddr("glFinishFenceAPPLE"))
	gpFinishFenceNV = (C.GPFINISHFENCENV)(getProcAddr("glFinishFenceNV"))
	gpFinishObjectAPPLE = (C.GPFINISHOBJECTAPPLE)(getProcAddr("glFinishObjectAPPLE"))
	gpFinishTextureSUNX = (C.GPFINISHTEXTURESUNX)(getProcAddr("glFinishTextureSUNX"))
	gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
	if gpFlush == nil {
		return errors.New("glFlush")
	}
	gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange"))
	gpFlushMappedBufferRangeAPPLE = (C.GPFLUSHMAPPEDBUFFERRANGEAPPLE)(getProcAddr("glFlushMappedBufferRangeAPPLE"))
	gpFlushMappedNamedBufferRange = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGE)(getProcAddr("glFlushMappedNamedBufferRange"))
	gpFlushMappedNamedBufferRangeEXT = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedNamedBufferRangeEXT"))
	gpFlushPixelDataRangeNV = (C.GPFLUSHPIXELDATARANGENV)(getProcAddr("glFlushPixelDataRangeNV"))
	gpFlushRasterSGIX = (C.GPFLUSHRASTERSGIX)(getProcAddr("glFlushRasterSGIX"))
	gpFlushStaticDataIBM = (C.GPFLUSHSTATICDATAIBM)(getProcAddr("glFlushStaticDataIBM"))
	gpFlushVertexArrayRangeAPPLE = (C.GPFLUSHVERTEXARRAYRANGEAPPLE)(getProcAddr("glFlushVertexArrayRangeAPPLE"))
	gpFlushVertexArrayRangeNV = (C.GPFLUSHVERTEXARRAYRANGENV)(getProcAddr("glFlushVertexArrayRangeNV"))
	gpFogCoordFormatNV = (C.GPFOGCOORDFORMATNV)(getProcAddr("glFogCoordFormatNV"))
	gpFogCoordPointer = (C.GPFOGCOORDPOINTER)(getProcAddr("glFogCoordPointer"))
	if gpFogCoordPointer == nil {
		return errors.New("glFogCoordPointer")
	}
	gpFogCoordPointerEXT = (C.GPFOGCOORDPOINTEREXT)(getProcAddr("glFogCoordPointerEXT"))
	gpFogCoordPointerListIBM = (C.GPFOGCOORDPOINTERLISTIBM)(getProcAddr("glFogCoordPointerListIBM"))
	gpFogCoordd = (C.GPFOGCOORDD)(getProcAddr("glFogCoordd"))
	if gpFogCoordd == nil {
		return errors.New("glFogCoordd")
	}
	gpFogCoorddEXT = (C.GPFOGCOORDDEXT)(getProcAddr("glFogCoorddEXT"))
	gpFogCoorddv = (C.GPFOGCOORDDV)(getProcAddr("glFogCoorddv"))
	if gpFogCoorddv == nil {
		return errors.New("glFogCoorddv")
	}
	gpFogCoorddvEXT = (C.GPFOGCOORDDVEXT)(getProcAddr("glFogCoorddvEXT"))
	gpFogCoordf = (C.GPFOGCOORDF)(getProcAddr("glFogCoordf"))
	if gpFogCoordf == nil {
		return errors.New("glFogCoordf")
	}
	gpFogCoordfEXT = (C.GPFOGCOORDFEXT)(getProcAddr("glFogCoordfEXT"))
	gpFogCoordfv = (C.GPFOGCOORDFV)(getProcAddr("glFogCoordfv"))
	if gpFogCoordfv == nil {
		return errors.New("glFogCoordfv")
	}
	gpFogCoordfvEXT = (C.GPFOGCOORDFVEXT)(getProcAddr("glFogCoordfvEXT"))
	gpFogCoordhNV = (C.GPFOGCOORDHNV)(getProcAddr("glFogCoordhNV"))
	gpFogCoordhvNV = (C.GPFOGCOORDHVNV)(getProcAddr("glFogCoordhvNV"))
	gpFogFuncSGIS = (C.GPFOGFUNCSGIS)(getProcAddr("glFogFuncSGIS"))
	gpFogf = (C.GPFOGF)(getProcAddr("glFogf"))
	if gpFogf == nil {
		return errors.New("glFogf")
	}
	gpFogfv = (C.GPFOGFV)(getProcAddr("glFogfv"))
	if gpFogfv == nil {
		return errors.New("glFogfv")
	}
	gpFogi = (C.GPFOGI)(getProcAddr("glFogi"))
	if gpFogi == nil {
		return errors.New("glFogi")
	}
	gpFogiv = (C.GPFOGIV)(getProcAddr("glFogiv"))
	if gpFogiv == nil {
		return errors.New("glFogiv")
	}
	gpFogxOES = (C.GPFOGXOES)(getProcAddr("glFogxOES"))
	gpFogxvOES = (C.GPFOGXVOES)(getProcAddr("glFogxvOES"))
	gpFragmentColorMaterialSGIX = (C.GPFRAGMENTCOLORMATERIALSGIX)(getProcAddr("glFragmentColorMaterialSGIX"))
	gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV"))
	gpFragmentLightModelfSGIX = (C.GPFRAGMENTLIGHTMODELFSGIX)(getProcAddr("glFragmentLightModelfSGIX"))
	gpFragmentLightModelfvSGIX = (C.GPFRAGMENTLIGHTMODELFVSGIX)(getProcAddr("glFragmentLightModelfvSGIX"))
	gpFragmentLightModeliSGIX = (C.GPFRAGMENTLIGHTMODELISGIX)(getProcAddr("glFragmentLightModeliSGIX"))
	gpFragmentLightModelivSGIX = (C.GPFRAGMENTLIGHTMODELIVSGIX)(getProcAddr("glFragmentLightModelivSGIX"))
	gpFragmentLightfSGIX = (C.GPFRAGMENTLIGHTFSGIX)(getProcAddr("glFragmentLightfSGIX"))
	gpFragmentLightfvSGIX = (C.GPFRAGMENTLIGHTFVSGIX)(getProcAddr("glFragmentLightfvSGIX"))
	gpFragmentLightiSGIX = (C.GPFRAGMENTLIGHTISGIX)(getProcAddr("glFragmentLightiSGIX"))
	gpFragmentLightivSGIX = (C.GPFRAGMENTLIGHTIVSGIX)(getProcAddr("glFragmentLightivSGIX"))
	gpFragmentMaterialfSGIX = (C.GPFRAGMENTMATERIALFSGIX)(getProcAddr("glFragmentMaterialfSGIX"))
	gpFragmentMaterialfvSGIX = (C.GPFRAGMENTMATERIALFVSGIX)(getProcAddr("glFragmentMaterialfvSGIX"))
	gpFragmentMaterialiSGIX = (C.GPFRAGMENTMATERIALISGIX)(getProcAddr("glFragmentMaterialiSGIX"))
	gpFragmentMaterialivSGIX = (C.GPFRAGMENTMATERIALIVSGIX)(getProcAddr("glFragmentMaterialivSGIX"))
	gpFrameTerminatorGREMEDY = (C.GPFRAMETERMINATORGREMEDY)(getProcAddr("glFrameTerminatorGREMEDY"))
	gpFrameZoomSGIX = (C.GPFRAMEZOOMSGIX)(getProcAddr("glFrameZoomSGIX"))
	gpFramebufferDrawBufferEXT = (C.GPFRAMEBUFFERDRAWBUFFEREXT)(getProcAddr("glFramebufferDrawBufferEXT"))
	gpFramebufferDrawBuffersEXT = (C.GPFRAMEBUFFERDRAWBUFFERSEXT)(getProcAddr("glFramebufferDrawBuffersEXT"))
	gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT"))
	gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri"))
	gpFramebufferParameteriMESA = (C.GPFRAMEBUFFERPARAMETERIMESA)(getProcAddr("glFramebufferParameteriMESA"))
	gpFramebufferReadBufferEXT = (C.GPFRAMEBUFFERREADBUFFEREXT)(getProcAddr("glFramebufferReadBufferEXT"))
	gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer"))
	gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glFramebufferRenderbufferEXT"))
	gpFramebufferSampleLocationsfvARB = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glFramebufferSampleLocationsfvARB"))
	gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV"))
	gpFramebufferSamplePositionsfvAMD = (C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glFramebufferSamplePositionsfvAMD"))
	gpFramebufferTexture1D = (C.GPFRAMEBUFFERTEXTURE1D)(getProcAddr("glFramebufferTexture1D"))
	gpFramebufferTexture1DEXT = (C.GPFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glFramebufferTexture1DEXT"))
	gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D"))
	gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT"))
	gpFramebufferTexture3D = (C.GPFRAMEBUFFERTEXTURE3D)(getProcAddr("glFramebufferTexture3D"))
	gpFramebufferTexture3DEXT = (C.GPFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glFramebufferTexture3DEXT"))
	gpFramebufferTextureARB = (C.GPFRAMEBUFFERTEXTUREARB)(getProcAddr("glFramebufferTextureARB"))
	gpFramebufferTextureEXT = (C.GPFRAMEBUFFERTEXTUREEXT)(getProcAddr("glFramebufferTextureEXT"))
	gpFramebufferTextureFaceARB = (C.GPFRAMEBUFFERTEXTUREFACEARB)(getProcAddr("glFramebufferTextureFaceARB"))
	gpFramebufferTextureFaceEXT = (C.GPFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glFramebufferTextureFaceEXT"))
	gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer"))
	gpFramebufferTextureLayerARB = (C.GPFRAMEBUFFERTEXTURELAYERARB)(getProcAddr("glFramebufferTextureLayerARB"))
	gpFramebufferTextureLayerEXT = (C.GPFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glFramebufferTextureLayerEXT"))
	gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR"))
	gpFreeObjectBufferATI = (C.GPFREEOBJECTBUFFERATI)(getProcAddr("glFreeObjectBufferATI"))
	gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace"))
	if gpFrontFace == nil {
		return errors.New("glFrontFace")
	}
	gpFrustum = (C.GPFRUSTUM)(getProcAddr("glFrustum"))
	if gpFrustum == nil {
		return errors.New("glFrustum")
	}
	gpFrustumfOES = (C.GPFRUSTUMFOES)(getProcAddr("glFrustumfOES"))
	gpFrustumxOES = (C.GPFRUSTUMXOES)(getProcAddr("glFrustumxOES"))
	gpGenAsyncMarkersSGIX = (C.GPGENASYNCMARKERSSGIX)(getProcAddr("glGenAsyncMarkersSGIX"))
	gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
	if gpGenBuffers == nil {
		return errors.New("glGenBuffers")
	}
	gpGenBuffersARB = (C.GPGENBUFFERSARB)(getProcAddr("glGenBuffersARB"))
	gpGenFencesAPPLE = (C.GPGENFENCESAPPLE)(getProcAddr("glGenFencesAPPLE"))
	gpGenFencesNV = (C.GPGENFENCESNV)(getProcAddr("glGenFencesNV"))
	gpGenFragmentShadersATI = (C.GPGENFRAGMENTSHADERSATI)(getProcAddr("glGenFragmentShadersATI"))
	gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers"))
	gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT"))
	gpGenLists = (C.GPGENLISTS)(getProcAddr("glGenLists"))
	if gpGenLists == nil {
		return errors.New("glGenLists")
	}
	gpGenNamesAMD = (C.GPGENNAMESAMD)(getProcAddr("glGenNamesAMD"))
	gpGenOcclusionQueriesNV = (C.GPGENOCCLUSIONQUERIESNV)(getProcAddr("glGenOcclusionQueriesNV"))
	gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV"))
	gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD"))
	gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines"))
	gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT"))
	gpGenProgramsARB = (C.GPGENPROGRAMSARB)(getProcAddr("glGenProgramsARB"))
	gpGenProgramsNV = (C.GPGENPROGRAMSNV)(getProcAddr("glGenProgramsNV"))
	gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries"))
	if gpGenQueries == nil {
		return errors.New("glGenQueries")
	}
	gpGenQueriesARB = (C.GPGENQUERIESARB)(getProcAddr("glGenQueriesARB"))
	gpGenQueryResourceTagNV = (C.GPGENQUERYRESOURCETAGNV)(getProcAddr("glGenQueryResourceTagNV"))
	gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers"))
	gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddr("glGenRenderbuffersEXT"))
	gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers"))
	gpGenSemaphoresEXT = (C.GPGENSEMAPHORESEXT)(getProcAddr("glGenSemaphoresEXT"))
	gpGenSymbolsEXT = (C.GPGENSYMBOLSEXT)(getProcAddr("glGenSymbolsEXT"))
	gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
	if gpGenTextures == nil {
		return errors.New("glGenTextures")
	}
	gpGenTexturesEXT = (C.GPGENTEXTURESEXT)(getProcAddr("glGenTexturesEXT"))
	gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks"))
	gpGenTransformFeedbacksNV = (C.GPGENTRANSFORMFEEDBACKSNV)(getProcAddr("glGenTransformFeedbacksNV"))
	gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays"))
	gpGenVertexArraysAPPLE = (C.GPGENVERTEXARRAYSAPPLE)(getProcAddr("glGenVertexArraysAPPLE"))
	gpGenVertexShadersEXT = (C.GPGENVERTEXSHADERSEXT)(getProcAddr("glGenVertexShadersEXT"))
	gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap"))
	gpGenerateMipmapEXT = (C.GPGENERATEMIPMAPEXT)(getProcAddr("glGenerateMipmapEXT"))
	gpGenerateMultiTexMipmapEXT = (C.GPGENERATEMULTITEXMIPMAPEXT)(getProcAddr("glGenerateMultiTexMipmapEXT"))
	gpGenerateTextureMipmap = (C.GPGENERATETEXTUREMIPMAP)(getProcAddr("glGenerateTextureMipmap"))
	gpGenerateTextureMipmapEXT = (C.GPGENERATETEXTUREMIPMAPEXT)(getProcAddr("glGenerateTextureMipmapEXT"))
	gpGetActiveAtomicCounterBufferiv = (C.GPGETACTIVEATOMICCOUNTERBUFFERIV)(getProcAddr("glGetActiveAtomicCounterBufferiv"))
	gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib"))
	if gpGetActiveAttrib == nil {
		return errors.New("glGetActiveAttrib")
	}
	gpGetActiveAttribARB = (C.GPGETACTIVEATTRIBARB)(getProcAddr("glGetActiveAttribARB"))
	gpGetActiveSubroutineName = (C.GPGETACTIVESUBROUTINENAME)(getProcAddr("glGetActiveSubroutineName"))
	gpGetActiveSubroutineUniformName = (C.GPGETACTIVESUBROUTINEUNIFORMNAME)(getProcAddr("glGetActiveSubroutineUniformName"))
	gpGetActiveSubroutineUniformiv = (C.GPGETACTIVESUBROUTINEUNIFORMIV)(getProcAddr("glGetActiveSubroutineUniformiv"))
	gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform"))
	if gpGetActiveUniform == nil {
		return errors.New("glGetActiveUniform")
	}
	gpGetActiveUniformARB = (C.GPGETACTIVEUNIFORMARB)(getProcAddr("glGetActiveUniformARB"))
	gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName"))
	gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv"))
	gpGetActiveUniformName = (C.GPGETACTIVEUNIFORMNAME)(getProcAddr("glGetActiveUniformName"))
	gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv"))
	gpGetActiveVaryingNV = (C.GPGETACTIVEVARYINGNV)(getProcAddr("glGetActiveVaryingNV"))
	gpGetArrayObjectfvATI = (C.GPGETARRAYOBJECTFVATI)(getProcAddr("glGetArrayObjectfvATI"))
	gpGetArrayObjectivATI = (C.GPGETARRAYOBJECTIVATI)(getProcAddr("glGetArrayObjectivATI"))
	gpGetAttachedObjectsARB = (C.GPGETATTACHEDOBJECTSARB)(getProcAddr("glGetAttachedObjectsARB"))
	gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders"))
	if gpGetAttachedShaders == nil {
		return errors.New("glGetAttachedShaders")
	}
	gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation"))
	if gpGetAttribLocation == nil {
		return errors.New("glGetAttribLocation")
	}
	gpGetAttribLocationARB = (C.GPGETATTRIBLOCATIONARB)(getProcAddr("glGetAttribLocationARB"))
	gpGetBooleanIndexedvEXT = (C.GPGETBOOLEANINDEXEDVEXT)(getProcAddr("glGetBooleanIndexedvEXT"))
	gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv"))
	if gpGetBooleanv == nil {
		return errors.New("glGetBooleanv")
	}
	gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv"))
	if gpGetBufferParameteriv == nil {
		return errors.New("glGetBufferParameteriv")
	}
	gpGetBufferParameterivARB = (C.GPGETBUFFERPARAMETERIVARB)(getProcAddr("glGetBufferParameterivARB"))
	gpGetBufferParameterui64vNV = (C.GPGETBUFFERPARAMETERUI64VNV)(getProcAddr("glGetBufferParameterui64vNV"))
	gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv"))
	if gpGetBufferPointerv == nil {
		return errors.New("glGetBufferPointerv")
	}
	gpGetBufferPointervARB = (C.GPGETBUFFERPOINTERVARB)(getProcAddr("glGetBufferPointervARB"))
	gpGetBufferSubData = (C.GPGETBUFFERSUBDATA)(getProcAddr("glGetBufferSubData"))
	if gpGetBufferSubData == nil {
		return errors.New("glGetBufferSubData")
	}
	gpGetBufferSubDataARB = (C.GPGETBUFFERSUBDATAARB)(getProcAddr("glGetBufferSubDataARB"))
	gpGetClipPlane = (C.GPGETCLIPPLANE)(getProcAddr("glGetClipPlane"))
	if gpGetClipPlane == nil {
		return errors.New("glGetClipPlane")
	}
	gpGetClipPlanefOES = (C.GPGETCLIPPLANEFOES)(getProcAddr("glGetClipPlanefOES"))
	gpGetClipPlanexOES = (C.GPGETCLIPPLANEXOES)(getProcAddr("glGetClipPlanexOES"))
	gpGetColorTableEXT = (C.GPGETCOLORTABLEEXT)(getProcAddr("glGetColorTableEXT"))
	gpGetColorTableParameterfvEXT = (C.GPGETCOLORTABLEPARAMETERFVEXT)(getProcAddr("glGetColorTableParameterfvEXT"))
	gpGetColorTableParameterfvSGI = (C.GPGETCOLORTABLEPARAMETERFVSGI)(getProcAddr("glGetColorTableParameterfvSGI"))
	gpGetColorTableParameterivEXT = (C.GPGETCOLORTABLEPARAMETERIVEXT)(getProcAddr("glGetColorTableParameterivEXT"))
	gpGetColorTableParameterivSGI = (C.GPGETCOLORTABLEPARAMETERIVSGI)(getProcAddr("glGetColorTableParameterivSGI"))
	gpGetColorTableSGI = (C.GPGETCOLORTABLESGI)(getProcAddr("glGetColorTableSGI"))
	gpGetCombinerInputParameterfvNV = (C.GPGETCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetCombinerInputParameterfvNV"))
	gpGetCombinerInputParameterivNV = (C.GPGETCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetCombinerInputParameterivNV"))
	gpGetCombinerOutputParameterfvNV = (C.GPGETCOMBINEROUTPUTPARAMETERFVNV)(getProcAddr("glGetCombinerOutputParameterfvNV"))
	gpGetCombinerOutputParameterivNV = (C.GPGETCOMBINEROUTPUTPARAMETERIVNV)(getProcAddr("glGetCombinerOutputParameterivNV"))
	gpGetCombinerStageParameterfvNV = (C.GPGETCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glGetCombinerStageParameterfvNV"))
	gpGetCommandHeaderNV = (C.GPGETCOMMANDHEADERNV)(getProcAddr("glGetCommandHeaderNV"))
	gpGetCompressedMultiTexImageEXT = (C.GPGETCOMPRESSEDMULTITEXIMAGEEXT)(getProcAddr("glGetCompressedMultiTexImageEXT"))
	gpGetCompressedTexImage = (C.GPGETCOMPRESSEDTEXIMAGE)(getProcAddr("glGetCompressedTexImage"))
	if gpGetCompressedTexImage == nil {
		return errors.New("glGetCompressedTexImage")
	}
	gpGetCompressedTexImageARB = (C.GPGETCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetCompressedTexImageARB"))
	gpGetCompressedTextureImage = (C.GPGETCOMPRESSEDTEXTUREIMAGE)(getProcAddr("glGetCompressedTextureImage"))
	gpGetCompressedTextureImageEXT = (C.GPGETCOMPRESSEDTEXTUREIMAGEEXT)(getProcAddr("glGetCompressedTextureImageEXT"))
	gpGetCompressedTextureSubImage = (C.GPGETCOMPRESSEDTEXTURESUBIMAGE)(getProcAddr("glGetCompressedTextureSubImage"))
	gpGetConvolutionFilterEXT = (C.GPGETCONVOLUTIONFILTEREXT)(getProcAddr("glGetConvolutionFilterEXT"))
	gpGetConvolutionParameterfvEXT = (C.GPGETCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glGetConvolutionParameterfvEXT"))
	gpGetConvolutionParameterivEXT = (C.GPGETCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glGetConvolutionParameterivEXT"))
	gpGetConvolutionParameterxvOES = (C.GPGETCONVOLUTIONPARAMETERXVOES)(getProcAddr("glGetConvolutionParameterxvOES"))
	gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV"))
	gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog"))
	gpGetDebugMessageLogAMD = (C.GPGETDEBUGMESSAGELOGAMD)(getProcAddr("glGetDebugMessageLogAMD"))
	gpGetDebugMessageLogARB = (C.GPGETDEBUGMESSAGELOGARB)(getProcAddr("glGetDebugMessageLogARB"))
	gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR"))
	gpGetDetailTexFuncSGIS = (C.GPGETDETAILTEXFUNCSGIS)(getProcAddr("glGetDetailTexFuncSGIS"))
	gpGetDoubleIndexedvEXT = (C.GPGETDOUBLEINDEXEDVEXT)(getProcAddr("glGetDoubleIndexedvEXT"))
	gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v"))
	gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT"))
	gpGetDoublev = (C.GPGETDOUBLEV)(getProcAddr("glGetDoublev"))
	if gpGetDoublev == nil {
		return errors.New("glGetDoublev")
	}
	gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
	if gpGetError == nil {
		return errors.New("glGetError")
	}
	gpGetFenceivNV = (C.GPGETFENCEIVNV)(getProcAddr("glGetFenceivNV"))
	gpGetFinalCombinerInputParameterfvNV = (C.GPGETFINALCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetFinalCombinerInputParameterfvNV"))
	gpGetFinalCombinerInputParameterivNV = (C.GPGETFINALCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetFinalCombinerInputParameterivNV"))
	gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL"))
	gpGetFixedvOES = (C.GPGETFIXEDVOES)(getProcAddr("glGetFixedvOES"))
	gpGetFloatIndexedvEXT = (C.GPGETFLOATINDEXEDVEXT)(getProcAddr("glGetFloatIndexedvEXT"))
	gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v"))
	gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT"))
	gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv"))
	if gpGetFloatv == nil {
		return errors.New("glGetFloatv")
	}
	gpGetFogFuncSGIS = (C.GPGETFOGFUNCSGIS)(getProcAddr("glGetFogFuncSGIS"))
	gpGetFragDataIndex = (C.GPGETFRAGDATAINDEX)(getProcAddr("glGetFragDataIndex"))
	gpGetFragDataLocationEXT = (C.GPGETFRAGDATALOCATIONEXT)(getProcAddr("glGetFragDataLocationEXT"))
	gpGetFragmentLightfvSGIX = (C.GPGETFRAGMENTLIGHTFVSGIX)(getProcAddr("glGetFragmentLightfvSGIX"))
	gpGetFragmentLightivSGIX = (C.GPGETFRAGMENTLIGHTIVSGIX)(getProcAddr("glGetFragmentLightivSGIX"))
	gpGetFragmentMaterialfvSGIX = (C.GPGETFRAGMENTMATERIALFVSGIX)(getProcAddr("glGetFragmentMaterialfvSGIX"))
	gpGetFragmentMaterialivSGIX = (C.GPGETFRAGMENTMATERIALIVSGIX)(getProcAddr("glGetFragmentMaterialivSGIX"))
	gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv"))
	gpGetFramebufferAttachmentParameterivEXT = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetFramebufferAttachmentParameterivEXT"))
	gpGetFramebufferParameterfvAMD = (C.GPGETFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetFramebufferParameterfvAMD"))
	gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv"))
	gpGetFramebufferParameterivEXT = (C.GPGETFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetFramebufferParameterivEXT"))
	gpGetFramebufferParameterivMESA = (C.GPGETFRAMEBUFFERPARAMETERIVMESA)(getProcAddr("glGetFramebufferParameterivMESA"))
	gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus"))
	gpGetGraphicsResetStatusARB = (C.GPGETGRAPHICSRESETSTATUSARB)(getProcAddr("glGetGraphicsResetStatusARB"))
	gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR"))
	gpGetHandleARB = (C.GPGETHANDLEARB)(getProcAddr("glGetHandleARB"))
	gpGetHistogramEXT = (C.GPGETHISTOGRAMEXT)(getProcAddr("glGetHistogramEXT"))
	gpGetHistogramParameterfvEXT = (C.GPGETHISTOGRAMPARAMETERFVEXT)(getProcAddr("glGetHistogramParameterfvEXT"))
	gpGetHistogramParameterivEXT = (C.GPGETHISTOGRAMPARAMETERIVEXT)(getProcAddr("glGetHistogramParameterivEXT"))
	gpGetHistogramParameterxvOES = (C.GPGETHISTOGRAMPARAMETERXVOES)(getProcAddr("glGetHistogramParameterxvOES"))
	gpGetImageHandleARB = (C.GPGETIMAGEHANDLEARB)(getProcAddr("glGetImageHandleARB"))
	gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV"))
	gpGetImageTransformParameterfvHP = (C.GPGETIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glGetImageTransformParameterfvHP"))
	gpGetImageTransformParameterivHP = (C.GPGETIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glGetImageTransformParameterivHP"))
	gpGetInfoLogARB = (C.GPGETINFOLOGARB)(getProcAddr("glGetInfoLogARB"))
	gpGetInstrumentsSGIX = (C.GPGETINSTRUMENTSSGIX)(getProcAddr("glGetInstrumentsSGIX"))
	gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v"))
	gpGetIntegerIndexedvEXT = (C.GPGETINTEGERINDEXEDVEXT)(getProcAddr("glGetIntegerIndexedvEXT"))
	gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
	gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV"))
	gpGetIntegerui64vNV = (C.GPGETINTEGERUI64VNV)(getProcAddr("glGetIntegerui64vNV"))
	gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
	if gpGetIntegerv == nil {
		return errors.New("glGetIntegerv")
	}
	gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV"))
	gpGetInternalformati64v = (C.GPGETINTERNALFORMATI64V)(getProcAddr("glGetInternalformati64v"))
	gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ"))
	gpGetInvariantBooleanvEXT = (C.GPGETINVARIANTBOOLEANVEXT)(getProcAddr("glGetInvariantBooleanvEXT"))
	gpGetInvariantFloatvEXT = (C.GPGETINVARIANTFLOATVEXT)(getProcAddr("glGetInvariantFloatvEXT"))
	gpGetInvariantIntegervEXT = (C.GPGETINVARIANTINTEGERVEXT)(getProcAddr("glGetInvariantIntegervEXT"))
	gpGetLightfv = (C.GPGETLIGHTFV)(getProcAddr("glGetLightfv"))
	if gpGetLightfv == nil {
		return errors.New("glGetLightfv")
	}
	gpGetLightiv = (C.GPGETLIGHTIV)(getProcAddr("glGetLightiv"))
	if gpGetLightiv == nil {
		return errors.New("glGetLightiv")
	}
	gpGetLightxOES = (C.GPGETLIGHTXOES)(getProcAddr("glGetLightxOES"))
	gpGetLightxvOES = (C.GPGETLIGHTXVOES)(getProcAddr("glGetLightxvOES"))
	gpGetListParameterfvSGIX = (C.GPGETLISTPARAMETERFVSGIX)(getProcAddr("glGetListParameterfvSGIX"))
	gpGetListParameterivSGIX = (C.GPGETLISTPARAMETERIVSGIX)(getProcAddr("glGetListParameterivSGIX"))
	gpGetLocalConstantBooleanvEXT = (C.GPGETLOCALCONSTANTBOOLEANVEXT)(getProcAddr("glGetLocalConstantBooleanvEXT"))
	gpGetLocalConstantFloatvEXT = (C.GPGETLOCALCONSTANTFLOATVEXT)(getProcAddr("glGetLocalConstantFloatvEXT"))
	gpGetLocalConstantIntegervEXT = (C.GPGETLOCALCONSTANTINTEGERVEXT)(getProcAddr("glGetLocalConstantIntegervEXT"))
	gpGetMapAttribParameterfvNV = (C.GPGETMAPATTRIBPARAMETERFVNV)(getProcAddr("glGetMapAttribParameterfvNV"))
	gpGetMapAttribParameterivNV = (C.GPGETMAPATTRIBPARAMETERIVNV)(getProcAddr("glGetMapAttribParameterivNV"))
	gpGetMapControlPointsNV = (C.GPGETMAPCONTROLPOINTSNV)(getProcAddr("glGetMapControlPointsNV"))
	gpGetMapParameterfvNV = (C.GPGETMAPPARAMETERFVNV)(getProcAddr("glGetMapParameterfvNV"))
	gpGetMapParameterivNV = (C.GPGETMAPPARAMETERIVNV)(getProcAddr("glGetMapParameterivNV"))
	gpGetMapdv = (C.GPGETMAPDV)(getProcAddr("glGetMapdv"))
	if gpGetMapdv == nil {
		return errors.New("glGetMapdv")
	}
	gpGetMapfv = (C.GPGETMAPFV)(getProcAddr("glGetMapfv"))
	if gpGetMapfv == nil {
		return errors.New("glGetMapfv")
	}
	gpGetMapiv = (C.GPGETMAPIV)(getProcAddr("glGetMapiv"))
	if gpGetMapiv == nil {
		return errors.New("glGetMapiv")
	}
	gpGetMapxvOES = (C.GPGETMAPXVOES)(getProcAddr("glGetMapxvOES"))
	gpGetMaterialfv = (C.GPGETMATERIALFV)(getProcAddr("glGetMaterialfv"))
	if gpGetMaterialfv == nil {
		return errors.New("glGetMaterialfv")
	}
	gpGetMaterialiv = (C.GPGETMATERIALIV)(getProcAddr("glGetMaterialiv"))
	if gpGetMaterialiv == nil {
		return errors.New("glGetMaterialiv")
	}
	gpGetMaterialxOES = (C.GPGETMATERIALXOES)(getProcAddr("glGetMaterialxOES"))
	gpGetMaterialxvOES = (C.GPGETMATERIALXVOES)(getProcAddr("glGetMaterialxvOES"))
	gpGetMemoryObjectDetachedResourcesuivNV = (C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(getProcAddr("glGetMemoryObjectDetachedResourcesuivNV"))
	gpGetMemoryObjectParameterivEXT = (C.GPGETMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glGetMemoryObjectParameterivEXT"))
	gpGetMinmaxEXT = (C.GPGETMINMAXEXT)(getProcAddr("glGetMinmaxEXT"))
	gpGetMinmaxParameterfvEXT = (C.GPGETMINMAXPARAMETERFVEXT)(getProcAddr("glGetMinmaxParameterfvEXT"))
	gpGetMinmaxParameterivEXT = (C.GPGETMINMAXPARAMETERIVEXT)(getProcAddr("glGetMinmaxParameterivEXT"))
	gpGetMultiTexEnvfvEXT = (C.GPGETMULTITEXENVFVEXT)(getProcAddr("glGetMultiTexEnvfvEXT"))
	gpGetMultiTexEnvivEXT = (C.GPGETMULTITEXENVIVEXT)(getProcAddr("glGetMultiTexEnvivEXT"))
	gpGetMultiTexGendvEXT = (C.GPGETMULTITEXGENDVEXT)(getProcAddr("glGetMultiTexGendvEXT"))
	gpGetMultiTexGenfvEXT = (C.GPGETMULTITEXGENFVEXT)(getProcAddr("glGetMultiTexGenfvEXT"))
	gpGetMultiTexGenivEXT = (C.GPGETMULTITEXGENIVEXT)(getProcAddr("glGetMultiTexGenivEXT"))
	gpGetMultiTexImageEXT = (C.GPGETMULTITEXIMAGEEXT)(getProcAddr("glGetMultiTexImageEXT"))
	gpGetMultiTexLevelParameterfvEXT = (C.GPGETMULTITEXLEVELPARAMETERFVEXT)(getProcAddr("glGetMultiTexLevelParameterfvEXT"))
	gpGetMultiTexLevelParameterivEXT = (C.GPGETMULTITEXLEVELPARAMETERIVEXT)(getProcAddr("glGetMultiTexLevelParameterivEXT"))
	gpGetMultiTexParameterIivEXT = (C.GPGETMULTITEXPARAMETERIIVEXT)(getProcAddr("glGetMultiTexParameterIivEXT"))
	gpGetMultiTexParameterIuivEXT = (C.GPGETMULTITEXPARAMETERIUIVEXT)(getProcAddr("glGetMultiTexParameterIuivEXT"))
	gpGetMultiTexParameterfvEXT = (C.GPGETMULTITEXPARAMETERFVEXT)(getProcAddr("glGetMultiTexParameterfvEXT"))
	gpGetMultiTexParameterivEXT = (C.GPGETMULTITEXPARAMETERIVEXT)(getProcAddr("glGetMultiTexParameterivEXT"))
	gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv"))
	gpGetMultisamplefvNV = (C.GPGETMULTISAMPLEFVNV)(getProcAddr("glGetMultisamplefvNV"))
	gpGetNamedBufferParameteri64v = (C.GPGETNAMEDBUFFERPARAMETERI64V)(getProcAddr("glGetNamedBufferParameteri64v"))
	gpGetNamedBufferParameteriv = (C.GPGETNAMEDBUFFERPARAMETERIV)(getProcAddr("glGetNamedBufferParameteriv"))
	gpGetNamedBufferParameterivEXT = (C.GPGETNAMEDBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedBufferParameterivEXT"))
	gpGetNamedBufferParameterui64vNV = (C.GPGETNAMEDBUFFERPARAMETERUI64VNV)(getProcAddr("glGetNamedBufferParameterui64vNV"))
	gpGetNamedBufferPointerv = (C.GPGETNAMEDBUFFERPOINTERV)(getProcAddr("glGetNamedBufferPointerv"))
	gpGetNamedBufferPointervEXT = (C.GPGETNAMEDBUFFERPOINTERVEXT)(getProcAddr("glGetNamedBufferPointervEXT"))
	gpGetNamedBufferSubData = (C.GPGETNAMEDBUFFERSUBDATA)(getProcAddr("glGetNamedBufferSubData"))
	gpGetNamedBufferSubDataEXT = (C.GPGETNAMEDBUFFERSUBDATAEXT)(getProcAddr("glGetNamedBufferSubDataEXT"))
	gpGetNamedFramebufferAttachmentParameteriv = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetNamedFramebufferAttachmentParameteriv"))
	gpGetNamedFramebufferAttachmentParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferAttachmentParameterivEXT"))
	gpGetNamedFramebufferParameterfvAMD = (C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetNamedFramebufferParameterfvAMD"))
	gpGetNamedFramebufferParameteriv = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetNamedFramebufferParameteriv"))
	gpGetNamedFramebufferParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferParameterivEXT"))
	gpGetNamedProgramLocalParameterIivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIivEXT"))
	gpGetNamedProgramLocalParameterIuivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIuivEXT"))
	gpGetNamedProgramLocalParameterdvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(getProcAddr("glGetNamedProgramLocalParameterdvEXT"))
	gpGetNamedProgramLocalParameterfvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(getProcAddr("glGetNamedProgramLocalParameterfvEXT"))
	gpGetNamedProgramStringEXT = (C.GPGETNAMEDPROGRAMSTRINGEXT)(getProcAddr("glGetNamedProgramStringEXT"))
	gpGetNamedProgramivEXT = (C.GPGETNAMEDPROGRAMIVEXT)(getProcAddr("glGetNamedProgramivEXT"))
	gpGetNamedRenderbufferParameteriv = (C.GPGETNAMEDRENDERBUFFERPARAMETERIV)(getProcAddr("glGetNamedRenderbufferParameteriv"))
	gpGetNamedRenderbufferParameterivEXT = (C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedRenderbufferParameterivEXT"))
	gpGetNamedStringARB = (C.GPGETNAMEDSTRINGARB)(getProcAddr("glGetNamedStringARB"))
	gpGetNamedStringivARB = (C.GPGETNAMEDSTRINGIVARB)(getProcAddr("glGetNamedStringivARB"))
	gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL"))
	gpGetObjectBufferfvATI = (C.GPGETOBJECTBUFFERFVATI)(getProcAddr("glGetObjectBufferfvATI"))
	gpGetObjectBufferivATI = (C.GPGETOBJECTBUFFERIVATI)(getProcAddr("glGetObjectBufferivATI"))
	gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel"))
	gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT"))
	gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR"))
	gpGetObjectParameterfvARB = (C.GPGETOBJECTPARAMETERFVARB)(getProcAddr("glGetObjectParameterfvARB"))
	gpGetObjectParameterivAPPLE = (C.GPGETOBJECTPARAMETERIVAPPLE)(getProcAddr("glGetObjectParameterivAPPLE"))
	gpGetObjectParameterivARB = (C.GPGETOBJECTPARAMETERIVARB)(getProcAddr("glGetObjectParameterivARB"))
	gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel"))
	gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR"))
	gpGetOcclusionQueryivNV = (C.GPGETOCCLUSIONQUERYIVNV)(getProcAddr("glGetOcclusionQueryivNV"))
	gpGetOcclusionQueryuivNV = (C.GPGETOCCLUSIONQUERYUIVNV)(getProcAddr("glGetOcclusionQueryuivNV"))
	gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV"))
	gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV"))
	gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV"))
	gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV"))
	gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV"))
	gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV"))
	gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV"))
	gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV"))
	gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV"))
	gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL"))
	gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD"))
	gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD"))
	gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD"))
	gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD"))
	gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD"))
	gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD"))
	gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL"))
	gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL"))
	gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL"))
	gpGetPixelMapfv = (C.GPGETPIXELMAPFV)(getProcAddr("glGetPixelMapfv"))
	if gpGetPixelMapfv == nil {
		return errors.New("glGetPixelMapfv")
	}
	gpGetPixelMapuiv = (C.GPGETPIXELMAPUIV)(getProcAddr("glGetPixelMapuiv"))
	if gpGetPixelMapuiv == nil {
		return errors.New("glGetPixelMapuiv")
	}
	gpGetPixelMapusv = (C.GPGETPIXELMAPUSV)(getProcAddr("glGetPixelMapusv"))
	if gpGetPixelMapusv == nil {
		return errors.New("glGetPixelMapusv")
	}
	gpGetPixelMapxv = (C.GPGETPIXELMAPXV)(getProcAddr("glGetPixelMapxv"))
	gpGetPixelTexGenParameterfvSGIS = (C.GPGETPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glGetPixelTexGenParameterfvSGIS"))
	gpGetPixelTexGenParameterivSGIS = (C.GPGETPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glGetPixelTexGenParameterivSGIS"))
	gpGetPixelTransformParameterfvEXT = (C.GPGETPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glGetPixelTransformParameterfvEXT"))
	gpGetPixelTransformParameterivEXT = (C.GPGETPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glGetPixelTransformParameterivEXT"))
	gpGetPointerIndexedvEXT = (C.GPGETPOINTERINDEXEDVEXT)(getProcAddr("glGetPointerIndexedvEXT"))
	gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT"))
	gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv"))
	if gpGetPointerv == nil {
		return errors.New("glGetPointerv")
	}
	gpGetPointervEXT = (C.GPGETPOINTERVEXT)(getProcAddr("glGetPointervEXT"))
	gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR"))
	gpGetPolygonStipple = (C.GPGETPOLYGONSTIPPLE)(getProcAddr("glGetPolygonStipple"))
	if gpGetPolygonStipple == nil {
		return errors.New("glGetPolygonStipple")
	}
	gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary"))
	gpGetProgramEnvParameterIivNV = (C.GPGETPROGRAMENVPARAMETERIIVNV)(getProcAddr("glGetProgramEnvParameterIivNV"))
	gpGetProgramEnvParameterIuivNV = (C.GPGETPROGRAMENVPARAMETERIUIVNV)(getProcAddr("glGetProgramEnvParameterIuivNV"))
	gpGetProgramEnvParameterdvARB = (C.GPGETPROGRAMENVPARAMETERDVARB)(getProcAddr("glGetProgramEnvParameterdvARB"))
	gpGetProgramEnvParameterfvARB = (C.GPGETPROGRAMENVPARAMETERFVARB)(getProcAddr("glGetProgramEnvParameterfvARB"))
	gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog"))
	if gpGetProgramInfoLog == nil {
		return errors.New("glGetProgramInfoLog")
	}
	gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv"))
	gpGetProgramLocalParameterIivNV = (C.GPGETPROGRAMLOCALPARAMETERIIVNV)(getProcAddr("glGetProgramLocalParameterIivNV"))
	gpGetProgramLocalParameterIuivNV = (C.GPGETPROGRAMLOCALPARAMETERIUIVNV)(getProcAddr("glGetProgramLocalParameterIuivNV"))
	gpGetProgramLocalParameterdvARB = (C.GPGETPROGRAMLOCALPARAMETERDVARB)(getProcAddr("glGetProgramLocalParameterdvARB"))
	gpGetProgramLocalParameterfvARB = (C.GPGETPROGRAMLOCALPARAMETERFVARB)(getProcAddr("glGetProgramLocalParameterfvARB"))
	gpGetProgramNamedParameterdvNV = (C.GPGETPROGRAMNAMEDPARAMETERDVNV)(getProcAddr("glGetProgramNamedParameterdvNV"))
	gpGetProgramNamedParameterfvNV = (C.GPGETPROGRAMNAMEDPARAMETERFVNV)(getProcAddr("glGetProgramNamedParameterfvNV"))
	gpGetProgramParameterdvNV = (C.GPGETPROGRAMPARAMETERDVNV)(getProcAddr("glGetProgramParameterdvNV"))
	gpGetProgramParameterfvNV = (C.GPGETPROGRAMPARAMETERFVNV)(getProcAddr("glGetProgramParameterfvNV"))
	gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog"))
	gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT"))
	gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv"))
	gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT"))
	gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex"))
	gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation"))
	gpGetProgramResourceLocationIndex = (C.GPGETPROGRAMRESOURCELOCATIONINDEX)(getProcAddr("glGetProgramResourceLocationIndex"))
	gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName"))
	gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV"))
	gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv"))
	gpGetProgramStageiv = (C.GPGETPROGRAMSTAGEIV)(getProcAddr("glGetProgramStageiv"))
	gpGetProgramStringARB = (C.GPGETPROGRAMSTRINGARB)(getProcAddr("glGetProgramStringARB"))
	gpGetProgramStringNV = (C.GPGETPROGRAMSTRINGNV)(getProcAddr("glGetProgramStringNV"))
	gpGetProgramSubroutineParameteruivNV = (C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(getProcAddr("glGetProgramSubroutineParameteruivNV"))
	gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
	if gpGetProgramiv == nil {
		return errors.New("glGetProgramiv")
	}
	gpGetProgramivARB = (C.GPGETPROGRAMIVARB)(getProcAddr("glGetProgramivARB"))
	gpGetProgramivNV = (C.GPGETPROGRAMIVNV)(getProcAddr("glGetProgramivNV"))
	gpGetQueryBufferObjecti64v = (C.GPGETQUERYBUFFEROBJECTI64V)(getProcAddr("glGetQueryBufferObjecti64v"))
	gpGetQueryBufferObjectiv = (C.GPGETQUERYBUFFEROBJECTIV)(getProcAddr("glGetQueryBufferObjectiv"))
	gpGetQueryBufferObjectui64v = (C.GPGETQUERYBUFFEROBJECTUI64V)(getProcAddr("glGetQueryBufferObjectui64v"))
	gpGetQueryBufferObjectuiv = (C.GPGETQUERYBUFFEROBJECTUIV)(getProcAddr("glGetQueryBufferObjectuiv"))
	gpGetQueryIndexediv = (C.GPGETQUERYINDEXEDIV)(getProcAddr("glGetQueryIndexediv"))
	gpGetQueryObjecti64v = (C.GPGETQUERYOBJECTI64V)(getProcAddr("glGetQueryObjecti64v"))
	gpGetQueryObjecti64vEXT = (C.GPGETQUERYOBJECTI64VEXT)(getProcAddr("glGetQueryObjecti64vEXT"))
	gpGetQueryObjectiv = (C.GPGETQUERYOBJECTIV)(getProcAddr("glGetQueryObjectiv"))
	if gpGetQueryObjectiv == nil {
		return errors.New("glGetQueryObjectiv")
	}
	gpGetQueryObjectivARB = (C.GPGETQUERYOBJECTIVARB)(getProcAddr("glGetQueryObjectivARB"))
	gpGetQueryObjectui64v = (C.GPGETQUERYOBJECTUI64V)(getProcAddr("glGetQueryObjectui64v"))
	gpGetQueryObjectui64vEXT = (C.GPGETQUERYOBJECTUI64VEXT)(getProcAddr("glGetQueryObjectui64vEXT"))
	gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv"))
	if gpGetQueryObjectuiv == nil {
		return errors.New("glGetQueryObjectuiv")
	}
	gpGetQueryObjectuivARB = (C.GPGETQUERYOBJECTUIVARB)(getProcAddr("glGetQueryObjectuivARB"))
	gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv"))
	if gpGetQueryiv == nil {
		return errors.New("glGetQueryiv")
	}
	gpGetQueryivARB = (C.GPGETQUERYIVARB)(getProcAddr("glGetQueryivARB"))
	gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv"))
	gpGetRenderbufferParameterivEXT = (C.GPGETRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetRenderbufferParameterivEXT"))
	gpGetSamplerParameterIiv = (C.GPGETSAMPLERPARAMETERIIV)(getProcAddr("glGetSamplerParameterIiv"))
	gpGetSamplerParameterIuiv = (C.GPGETSAMPLERPARAMETERIUIV)(getProcAddr("glGetSamplerParameterIuiv"))
	gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv"))
	gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv"))
	gpGetSemaphoreParameterivNV = (C.GPGETSEMAPHOREPARAMETERIVNV)(getProcAddr("glGetSemaphoreParameterivNV"))
	gpGetSemaphoreParameterui64vEXT = (C.GPGETSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glGetSemaphoreParameterui64vEXT"))
	gpGetSeparableFilterEXT = (C.GPGETSEPARABLEFILTEREXT)(getProcAddr("glGetSeparableFilterEXT"))
	gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
	if gpGetShaderInfoLog == nil {
		return errors.New("glGetShaderInfoLog")
	}
	gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat"))
	gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource"))
	if gpGetShaderSource == nil {
		return errors.New("glGetShaderSource")
	}
	gpGetShaderSourceARB = (C.GPGETSHADERSOURCEARB)(getProcAddr("glGetShaderSourceARB"))
	gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
	if gpGetShaderiv == nil {
		return errors.New("glGetShaderiv")
	}
	gpGetShadingRateImagePaletteNV = (C.GPGETSHADINGRATEIMAGEPALETTENV)(getProcAddr("glGetShadingRateImagePaletteNV"))
	gpGetShadingRateSampleLocationivNV = (C.GPGETSHADINGRATESAMPLELOCATIONIVNV)(getProcAddr("glGetShadingRateSampleLocationivNV"))
	gpGetSharpenTexFuncSGIS = (C.GPGETSHARPENTEXFUNCSGIS)(getProcAddr("glGetSharpenTexFuncSGIS"))
	gpGetStageIndexNV = (C.GPGETSTAGEINDEXNV)(getProcAddr("glGetStageIndexNV"))
	gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString"))
	if gpGetString == nil {
		return errors.New("glGetString")
	}
	gpGetSubroutineIndex = (C.GPGETSUBROUTINEINDEX)(getProcAddr("glGetSubroutineIndex"))
	gpGetSubroutineUniformLocation = (C.GPGETSUBROUTINEUNIFORMLOCATION)(getProcAddr("glGetSubroutineUniformLocation"))
	gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv"))
	gpGetTexBumpParameterfvATI = (C.GPGETTEXBUMPPARAMETERFVATI)(getProcAddr("glGetTexBumpParameterfvATI"))
	gpGetTexBumpParameterivATI = (C.GPGETTEXBUMPPARAMETERIVATI)(getProcAddr("glGetTexBumpParameterivATI"))
	gpGetTexEnvfv = (C.GPGETTEXENVFV)(getProcAddr("glGetTexEnvfv"))
	if gpGetTexEnvfv == nil {
		return errors.New("glGetTexEnvfv")
	}
	gpGetTexEnviv = (C.GPGETTEXENVIV)(getProcAddr("glGetTexEnviv"))
	if gpGetTexEnviv == nil {
		return errors.New("glGetTexEnviv")
	}
	gpGetTexEnvxvOES = (C.GPGETTEXENVXVOES)(getProcAddr("glGetTexEnvxvOES"))
	gpGetTexFilterFuncSGIS = (C.GPGETTEXFILTERFUNCSGIS)(getProcAddr("glGetTexFilterFuncSGIS"))
	gpGetTexGendv = (C.GPGETTEXGENDV)(getProcAddr("glGetTexGendv"))
	if gpGetTexGendv == nil {
		return errors.New("glGetTexGendv")
	}
	gpGetTexGenfv = (C.GPGETTEXGENFV)(getProcAddr("glGetTexGenfv"))
	if gpGetTexGenfv == nil {
		return errors.New("glGetTexGenfv")
	}
	gpGetTexGeniv = (C.GPGETTEXGENIV)(getProcAddr("glGetTexGeniv"))
	if gpGetTexGeniv == nil {
		return errors.New("glGetTexGeniv")
	}
	gpGetTexGenxvOES = (C.GPGETTEXGENXVOES)(getProcAddr("glGetTexGenxvOES"))
	gpGetTexImage = (C.GPGETTEXIMAGE)(getProcAddr("glGetTexImage"))
	if gpGetTexImage == nil {
		return errors.New("glGetTexImage")
	}
	gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv"))
	if gpGetTexLevelParameterfv == nil {
		return errors.New("glGetTexLevelParameterfv")
	}
	gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv"))
	if gpGetTexLevelParameteriv == nil {
		return errors.New("glGetTexLevelParameteriv")
	}
	gpGetTexLevelParameterxvOES = (C.GPGETTEXLEVELPARAMETERXVOES)(getProcAddr("glGetTexLevelParameterxvOES"))
	gpGetTexParameterIivEXT = (C.GPGETTEXPARAMETERIIVEXT)(getProcAddr("glGetTexParameterIivEXT"))
	gpGetTexParameterIuivEXT = (C.GPGETTEXPARAMETERIUIVEXT)(getProcAddr("glGetTexParameterIuivEXT"))
	gpGetTexParameterPointervAPPLE = (C.GPGETTEXPARAMETERPOINTERVAPPLE)(getProcAddr("glGetTexParameterPointervAPPLE"))
	gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv"))
	if gpGetTexParameterfv == nil {
		return errors.New("glGetTexParameterfv")
	}
	gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv"))
	if gpGetTexParameteriv == nil {
		return errors.New("glGetTexParameteriv")
	}
	gpGetTexParameterxvOES = (C.GPGETTEXPARAMETERXVOES)(getProcAddr("glGetTexParameterxvOES"))
	gpGetTextureHandleARB = (C.GPGETTEXTUREHANDLEARB)(getProcAddr("glGetTextureHandleARB"))
	gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV"))
	gpGetTextureImage = (C.GPGETTEXTUREIMAGE)(getProcAddr("glGetTextureImage"))
	gpGetTextureImageEXT = (C.GPGETTEXTUREIMAGEEXT)(getProcAddr("glGetTextureImageEXT"))
	gpGetTextureLevelParameterfv = (C.GPGETTEXTURELEVELPARAMETERFV)(getProcAddr("glGetTextureLevelParameterfv"))
	gpGetTextureLevelParameterfvEXT = (C.GPGETTEXTURELEVELPARAMETERFVEXT)(getProcAddr("glGetTextureLevelParameterfvEXT"))
	gpGetTextureLevelParameteriv = (C.GPGETTEXTURELEVELPARAMETERIV)(getProcAddr("glGetTextureLevelParameteriv"))
	gpGetTextureLevelParameterivEXT = (C.GPGETTEXTURELEVELPARAMETERIVEXT)(getProcAddr("glGetTextureLevelParameterivEXT"))
	gpGetTextureParameterIiv = (C.GPGETTEXTUREPARAMETERIIV)(getProcAddr("glGetTextureParameterIiv"))
	gpGetTextureParameterIivEXT = (C.GPGETTEXTUREPARAMETERIIVEXT)(getProcAddr("glGetTextureParameterIivEXT"))
	gpGetTextureParameterIuiv = (C.GPGETTEXTUREPARAMETERIUIV)(getProcAddr("glGetTextureParameterIuiv"))
	gpGetTextureParameterIuivEXT = (C.GPGETTEXTUREPARAMETERIUIVEXT)(getProcAddr("glGetTextureParameterIuivEXT"))
	gpGetTextureParameterfv = (C.GPGETTEXTUREPARAMETERFV)(getProcAddr("glGetTextureParameterfv"))
	gpGetTextureParameterfvEXT = (C.GPGETTEXTUREPARAMETERFVEXT)(getProcAddr("glGetTextureParameterfvEXT"))
	gpGetTextureParameteriv = (C.GPGETTEXTUREPARAMETERIV)(getProcAddr("glGetTextureParameteriv"))
	gpGetTextureParameterivEXT = (C.GPGETTEXTUREPARAMETERIVEXT)(getProcAddr("glGetTextureParameterivEXT"))
	gpGetTextureSamplerHandleARB = (C.GPGETTEXTURESAMPLERHANDLEARB)(getProcAddr("glGetTextureSamplerHandleARB"))
	gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV"))
	gpGetTextureSubImage = (C.GPGETTEXTURESUBIMAGE)(getProcAddr("glGetTextureSubImage"))
	gpGetTrackMatrixivNV = (C.GPGETTRACKMATRIXIVNV)(getProcAddr("glGetTrackMatrixivNV"))
	gpGetTransformFeedbackVaryingEXT = (C.GPGETTRANSFORMFEEDBACKVARYINGEXT)(getProcAddr("glGetTransformFeedbackVaryingEXT"))
	gpGetTransformFeedbackVaryingNV = (C.GPGETTRANSFORMFEEDBACKVARYINGNV)(getProcAddr("glGetTransformFeedbackVaryingNV"))
	gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v"))
	gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v"))
	gpGetTransformFeedbackiv = (C.GPGETTRANSFORMFEEDBACKIV)(getProcAddr("glGetTransformFeedbackiv"))
	gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex"))
	gpGetUniformBufferSizeEXT = (C.GPGETUNIFORMBUFFERSIZEEXT)(getProcAddr("glGetUniformBufferSizeEXT"))
	gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices"))
	gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
	if gpGetUniformLocation == nil {
		return errors.New("glGetUniformLocation")
	}
	gpGetUniformLocationARB = (C.GPGETUNIFORMLOCATIONARB)(getProcAddr("glGetUniformLocationARB"))
	gpGetUniformOffsetEXT = (C.GPGETUNIFORMOFFSETEXT)(getProcAddr("glGetUniformOffsetEXT"))
	gpGetUniformSubroutineuiv = (C.GPGETUNIFORMSUBROUTINEUIV)(getProcAddr("glGetUniformSubroutineuiv"))
	gpGetUniformdv = (C.GPGETUNIFORMDV)(getProcAddr("glGetUniformdv"))
	gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv"))
	if gpGetUniformfv == nil {
		return errors.New("glGetUniformfv")
	}
	gpGetUniformfvARB = (C.GPGETUNIFORMFVARB)(getProcAddr("glGetUniformfvARB"))
	gpGetUniformi64vARB = (C.GPGETUNIFORMI64VARB)(getProcAddr("glGetUniformi64vARB"))
	gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV"))
	gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv"))
	if gpGetUniformiv == nil {
		return errors.New("glGetUniformiv")
	}
	gpGetUniformivARB = (C.GPGETUNIFORMIVARB)(getProcAddr("glGetUniformivARB"))
	gpGetUniformui64vARB = (C.GPGETUNIFORMUI64VARB)(getProcAddr("glGetUniformui64vARB"))
	gpGetUniformui64vNV = (C.GPGETUNIFORMUI64VNV)(getProcAddr("glGetUniformui64vNV"))
	gpGetUniformuivEXT = (C.GPGETUNIFORMUIVEXT)(getProcAddr("glGetUniformuivEXT"))
	gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT"))
	gpGetUnsignedBytevEXT = (C.GPGETUNSIGNEDBYTEVEXT)(getProcAddr("glGetUnsignedBytevEXT"))
	gpGetVariantArrayObjectfvATI = (C.GPGETVARIANTARRAYOBJECTFVATI)(getProcAddr("glGetVariantArrayObjectfvATI"))
	gpGetVariantArrayObjectivATI = (C.GPGETVARIANTARRAYOBJECTIVATI)(getProcAddr("glGetVariantArrayObjectivATI"))
	gpGetVariantBooleanvEXT = (C.GPGETVARIANTBOOLEANVEXT)(getProcAddr("glGetVariantBooleanvEXT"))
	gpGetVariantFloatvEXT = (C.GPGETVARIANTFLOATVEXT)(getProcAddr("glGetVariantFloatvEXT"))
	gpGetVariantIntegervEXT = (C.GPGETVARIANTINTEGERVEXT)(getProcAddr("glGetVariantIntegervEXT"))
	gpGetVariantPointervEXT = (C.GPGETVARIANTPOINTERVEXT)(getProcAddr("glGetVariantPointervEXT"))
	gpGetVaryingLocationNV = (C.GPGETVARYINGLOCATIONNV)(getProcAddr("glGetVaryingLocationNV"))
	gpGetVertexArrayIndexed64iv = (C.GPGETVERTEXARRAYINDEXED64IV)(getProcAddr("glGetVertexArrayIndexed64iv"))
	gpGetVertexArrayIndexediv = (C.GPGETVERTEXARRAYINDEXEDIV)(getProcAddr("glGetVertexArrayIndexediv"))
	gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
	gpGetVertexArrayIntegervEXT = (C.GPGETVERTEXARRAYINTEGERVEXT)(getProcAddr("glGetVertexArrayIntegervEXT"))
	gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT"))
	gpGetVertexArrayPointervEXT = (C.GPGETVERTEXARRAYPOINTERVEXT)(getProcAddr("glGetVertexArrayPointervEXT"))
	gpGetVertexArrayiv = (C.GPGETVERTEXARRAYIV)(getProcAddr("glGetVertexArrayiv"))
	gpGetVertexAttribArrayObjectfvATI = (C.GPGETVERTEXATTRIBARRAYOBJECTFVATI)(getProcAddr("glGetVertexAttribArrayObjectfvATI"))
	gpGetVertexAttribArrayObjectivATI = (C.GPGETVERTEXATTRIBARRAYOBJECTIVATI)(getProcAddr("glGetVertexAttribArrayObjectivATI"))
	gpGetVertexAttribIivEXT = (C.GPGETVERTEXATTRIBIIVEXT)(getProcAddr("glGetVertexAttribIivEXT"))
	gpGetVertexAttribIuivEXT = (C.GPGETVERTEXATTRIBIUIVEXT)(getProcAddr("glGetVertexAttribIuivEXT"))
	gpGetVertexAttribLdv = (C.GPGETVERTEXATTRIBLDV)(getProcAddr("glGetVertexAttribLdv"))
	gpGetVertexAttribLdvEXT = (C.GPGETVERTEXATTRIBLDVEXT)(getProcAddr("glGetVertexAttribLdvEXT"))
	gpGetVertexAttribLi64vNV = (C.GPGETVERTEXATTRIBLI64VNV)(getProcAddr("glGetVertexAttribLi64vNV"))
	gpGetVertexAttribLui64vARB = (C.GPGETVERTEXATTRIBLUI64VARB)(getProcAddr("glGetVertexAttribLui64vARB"))
	gpGetVertexAttribLui64vNV = (C.GPGETVERTEXATTRIBLUI64VNV)(getProcAddr("glGetVertexAttribLui64vNV"))
	gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv"))
	if gpGetVertexAttribPointerv == nil {
		return errors.New("glGetVertexAttribPointerv")
	}
	gpGetVertexAttribPointervARB = (C.GPGETVERTEXATTRIBPOINTERVARB)(getProcAddr("glGetVertexAttribPointervARB"))
	gpGetVertexAttribPointervNV = (C.GPGETVERTEXATTRIBPOINTERVNV)(getProcAddr("glGetVertexAttribPointervNV"))
	gpGetVertexAttribdv = (C.GPGETVERTEXATTRIBDV)(getProcAddr("glGetVertexAttribdv"))
	if gpGetVertexAttribdv == nil {
		return errors.New("glGetVertexAttribdv")
	}
	gpGetVertexAttribdvARB = (C.GPGETVERTEXATTRIBDVARB)(getProcAddr("glGetVertexAttribdvARB"))
	gpGetVertexAttribdvNV = (C.GPGETVERTEXATTRIBDVNV)(getProcAddr("glGetVertexAttribdvNV"))
	gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv"))
	if gpGetVertexAttribfv == nil {
		return errors.New("glGetVertexAttribfv")
	}
	gpGetVertexAttribfvARB = (C.GPGETVERTEXATTRIBFVARB)(getProcAddr("glGetVertexAttribfvARB"))
	gpGetVertexAttribfvNV = (C.GPGETVERTEXATTRIBFVNV)(getProcAddr("glGetVertexAttribfvNV"))
	gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv"))
	if gpGetVertexAttribiv == nil {
		return errors.New("glGetVertexAttribiv")
	}
	gpGetVertexAttribivARB = (C.GPGETVERTEXATTRIBIVARB)(getProcAddr("glGetVertexAttribivARB"))
	gpGetVertexAttribivNV = (C.GPGETVERTEXATTRIBIVNV)(getProcAddr("glGetVertexAttribivNV"))
	gpGetVideoCaptureStreamdvNV = (C.GPGETVIDEOCAPTURESTREAMDVNV)(getProcAddr("glGetVideoCaptureStreamdvNV"))
	gpGetVideoCaptureStreamfvNV = (C.GPGETVIDEOCAPTURESTREAMFVNV)(getProcAddr("glGetVideoCaptureStreamfvNV"))
	gpGetVideoCaptureStreamivNV = (C.GPGETVIDEOCAPTURESTREAMIVNV)(getProcAddr("glGetVideoCaptureStreamivNV"))
	gpGetVideoCaptureivNV = (C.GPGETVIDEOCAPTUREIVNV)(getProcAddr("glGetVideoCaptureivNV"))
	gpGetVideoi64vNV = (C.GPGETVIDEOI64VNV)(getProcAddr("glGetVideoi64vNV"))
	gpGetVideoivNV = (C.GPGETVIDEOIVNV)(getProcAddr("glGetVideoivNV"))
	gpGetVideoui64vNV = (C.GPGETVIDEOUI64VNV)(getProcAddr("glGetVideoui64vNV"))
	gpGetVideouivNV = (C.GPGETVIDEOUIVNV)(getProcAddr("glGetVideouivNV"))
	gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV"))
	gpGetnCompressedTexImageARB = (C.GPGETNCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetnCompressedTexImageARB"))
	gpGetnTexImageARB = (C.GPGETNTEXIMAGEARB)(getProcAddr("glGetnTexImageARB"))
	gpGetnUniformdvARB = (C.GPGETNUNIFORMDVARB)(getProcAddr("glGetnUniformdvARB"))
	gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv"))
	gpGetnUniformfvARB = (C.GPGETNUNIFORMFVARB)(getProcAddr("glGetnUniformfvARB"))
	gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR"))
	gpGetnUniformi64vARB = (C.GPGETNUNIFORMI64VARB)(getProcAddr("glGetnUniformi64vARB"))
	gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv"))
	gpGetnUniformivARB = (C.GPGETNUNIFORMIVARB)(getProcAddr("glGetnUniformivARB"))
	gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR"))
	gpGetnUniformui64vARB = (C.GPGETNUNIFORMUI64VARB)(getProcAddr("glGetnUniformui64vARB"))
	gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv"))
	gpGetnUniformuivARB = (C.GPGETNUNIFORMUIVARB)(getProcAddr("glGetnUniformuivARB"))
	gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR"))
	gpGlobalAlphaFactorbSUN = (C.GPGLOBALALPHAFACTORBSUN)(getProcAddr("glGlobalAlphaFactorbSUN"))
	gpGlobalAlphaFactordSUN = (C.GPGLOBALALPHAFACTORDSUN)(getProcAddr("glGlobalAlphaFactordSUN"))
	gpGlobalAlphaFactorfSUN = (C.GPGLOBALALPHAFACTORFSUN)(getProcAddr("glGlobalAlphaFactorfSUN"))
	gpGlobalAlphaFactoriSUN = (C.GPGLOBALALPHAFACTORISUN)(getProcAddr("glGlobalAlphaFactoriSUN"))
	gpGlobalAlphaFactorsSUN = (C.GPGLOBALALPHAFACTORSSUN)(getProcAddr("glGlobalAlphaFactorsSUN"))
	gpGlobalAlphaFactorubSUN = (C.GPGLOBALALPHAFACTORUBSUN)(getProcAddr("glGlobalAlphaFactorubSUN"))
	gpGlobalAlphaFactoruiSUN = (C.GPGLOBALALPHAFACTORUISUN)(getProcAddr("glGlobalAlphaFactoruiSUN"))
	gpGlobalAlphaFactorusSUN = (C.GPGLOBALALPHAFACTORUSSUN)(getProcAddr("glGlobalAlphaFactorusSUN"))
	gpHint = (C.GPHINT)(getProcAddr("glHint"))
	if gpHint == nil {
		return errors.New("glHint")
	}
	gpHintPGI = (C.GPHINTPGI)(getProcAddr("glHintPGI"))
	gpHistogramEXT = (C.GPHISTOGRAMEXT)(getProcAddr("glHistogramEXT"))
	gpIglooInterfaceSGIX = (C.GPIGLOOINTERFACESGIX)(getProcAddr("glIglooInterfaceSGIX"))
	gpImageTransformParameterfHP = (C.GPIMAGETRANSFORMPARAMETERFHP)(getProcAddr("glImageTransformParameterfHP"))
	gpImageTransformParameterfvHP = (C.GPIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glImageTransformParameterfvHP"))
	gpImageTransformParameteriHP = (C.GPIMAGETRANSFORMPARAMETERIHP)(getProcAddr("glImageTransformParameteriHP"))
	gpImageTransformParameterivHP = (C.GPIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glImageTransformParameterivHP"))
	gpImportMemoryFdEXT = (C.GPIMPORTMEMORYFDEXT)(getProcAddr("glImportMemoryFdEXT"))
	gpImportMemoryWin32HandleEXT = (C.GPIMPORTMEMORYWIN32HANDLEEXT)(getProcAddr("glImportMemoryWin32HandleEXT"))
	gpImportMemoryWin32NameEXT = (C.GPIMPORTMEMORYWIN32NAMEEXT)(getProcAddr("glImportMemoryWin32NameEXT"))
	gpImportSemaphoreFdEXT = (C.GPIMPORTSEMAPHOREFDEXT)(getProcAddr("glImportSemaphoreFdEXT"))
	gpImportSemaphoreWin32HandleEXT = (C.GPIMPORTSEMAPHOREWIN32HANDLEEXT)(getProcAddr("glImportSemaphoreWin32HandleEXT"))
	gpImportSemaphoreWin32NameEXT = (C.GPIMPORTSEMAPHOREWIN32NAMEEXT)(getProcAddr("glImportSemaphoreWin32NameEXT"))
	gpImportSyncEXT = (C.GPIMPORTSYNCEXT)(getProcAddr("glImportSyncEXT"))
	gpIndexFormatNV = (C.GPINDEXFORMATNV)(getProcAddr("glIndexFormatNV"))
	gpIndexFuncEXT = (C.GPINDEXFUNCEXT)(getProcAddr("glIndexFuncEXT"))
	gpIndexMask = (C.GPINDEXMASK)(getProcAddr("glIndexMask"))
	if gpIndexMask == nil {
		return errors.New("glIndexMask")
	}
	gpIndexMaterialEXT = (C.GPINDEXMATERIALEXT)(getProcAddr("glIndexMaterialEXT"))
	gpIndexPointer = (C.GPINDEXPOINTER)(getProcAddr("glIndexPointer"))
	if gpIndexPointer == nil {
		return errors.New("glIndexPointer")
	}
	gpIndexPointerEXT = (C.GPINDEXPOINTEREXT)(getProcAddr("glIndexPointerEXT"))
	gpIndexPointerListIBM = (C.GPINDEXPOINTERLISTIBM)(getProcAddr("glIndexPointerListIBM"))
	gpIndexd = (C.GPINDEXD)(getProcAddr("glIndexd"))
	if gpIndexd == nil {
		return errors.New("glIndexd")
	}
	gpIndexdv = (C.GPINDEXDV)(getProcAddr("glIndexdv"))
	if gpIndexdv == nil {
		return errors.New("glIndexdv")
	}
	gpIndexf = (C.GPINDEXF)(getProcAddr("glIndexf"))
	if gpIndexf == nil {
		return errors.New("glIndexf")
	}
	gpIndexfv = (C.GPINDEXFV)(getProcAddr("glIndexfv"))
	if gpIndexfv == nil {
		return errors.New("glIndexfv")
	}
	gpIndexi = (C.GPINDEXI)(getProcAddr("glIndexi"))
	if gpIndexi == nil {
		return errors.New("glIndexi")
	}
	gpIndexiv = (C.GPINDEXIV)(getProcAddr("glIndexiv"))
	if gpIndexiv == nil {
		return errors.New("glIndexiv")
	}
	gpIndexs = (C.GPINDEXS)(getProcAddr("glIndexs"))
	if gpIndexs == nil {
		return errors.New("glIndexs")
	}
	gpIndexsv = (C.GPINDEXSV)(getProcAddr("glIndexsv"))
	if gpIndexsv == nil {
		return errors.New("glIndexsv")
	}
	gpIndexub = (C.GPINDEXUB)(getProcAddr("glIndexub"))
	if gpIndexub == nil {
		return errors.New("glIndexub")
	}
	gpIndexubv = (C.GPINDEXUBV)(getProcAddr("glIndexubv"))
	if gpIndexubv == nil {
		return errors.New("glIndexubv")
	}
	gpIndexxOES = (C.GPINDEXXOES)(getProcAddr("glIndexxOES"))
	gpIndexxvOES = (C.GPINDEXXVOES)(getProcAddr("glIndexxvOES"))
	gpInitNames = (C.GPINITNAMES)(getProcAddr("glInitNames"))
	if gpInitNames == nil {
		return errors.New("glInitNames")
	}
	gpInsertComponentEXT = (C.GPINSERTCOMPONENTEXT)(getProcAddr("glInsertComponentEXT"))
	gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT"))
	gpInstrumentsBufferSGIX = (C.GPINSTRUMENTSBUFFERSGIX)(getProcAddr("glInstrumentsBufferSGIX"))
	gpInterleavedArrays = (C.GPINTERLEAVEDARRAYS)(getProcAddr("glInterleavedArrays"))
	if gpInterleavedArrays == nil {
		return errors.New("glInterleavedArrays")
	}
	gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV"))
	gpInvalidateBufferData = (C.GPINVALIDATEBUFFERDATA)(getProcAddr("glInvalidateBufferData"))
	gpInvalidateBufferSubData = (C.GPINVALIDATEBUFFERSUBDATA)(getProcAddr("glInvalidateBufferSubData"))
	gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer"))
	gpInvalidateNamedFramebufferData = (C.GPINVALIDATENAMEDFRAMEBUFFERDATA)(getProcAddr("glInvalidateNamedFramebufferData"))
	gpInvalidateNamedFramebufferSubData = (C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(getProcAddr("glInvalidateNamedFramebufferSubData"))
	gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer"))
	gpInvalidateTexImage = (C.GPINVALIDATETEXIMAGE)(getProcAddr("glInvalidateTexImage"))
	gpInvalidateTexSubImage = (C.GPINVALIDATETEXSUBIMAGE)(getProcAddr("glInvalidateTexSubImage"))
	gpIsAsyncMarkerSGIX = (C.GPISASYNCMARKERSGIX)(getProcAddr("glIsAsyncMarkerSGIX"))
	gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer"))
	if gpIsBuffer == nil {
		return errors.New("glIsBuffer")
	}
	gpIsBufferARB = (C.GPISBUFFERARB)(getProcAddr("glIsBufferARB"))
	gpIsBufferResidentNV = (C.GPISBUFFERRESIDENTNV)(getProcAddr("glIsBufferResidentNV"))
	gpIsCommandListNV = (C.GPISCOMMANDLISTNV)(getProcAddr("glIsCommandListNV"))
	gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled"))
	if gpIsEnabled == nil {
		return errors.New("glIsEnabled")
	}
	gpIsEnabledIndexedEXT = (C.GPISENABLEDINDEXEDEXT)(getProcAddr("glIsEnabledIndexedEXT"))
	gpIsFenceAPPLE = (C.GPISFENCEAPPLE)(getProcAddr("glIsFenceAPPLE"))
	gpIsFenceNV = (C.GPISFENCENV)(getProcAddr("glIsFenceNV"))
	gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer"))
	gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT"))
	gpIsImageHandleResidentARB = (C.GPISIMAGEHANDLERESIDENTARB)(getProcAddr("glIsImageHandleResidentARB"))
	gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV"))
	gpIsList = (C.GPISLIST)(getProcAddr("glIsList"))
	if gpIsList == nil {
		return errors.New("glIsList")
	}
	gpIsMemoryObjectEXT = (C.GPISMEMORYOBJECTEXT)(getProcAddr("glIsMemoryObjectEXT"))
	gpIsNameAMD = (C.GPISNAMEAMD)(getProcAddr("glIsNameAMD"))
	gpIsNamedBufferResidentNV = (C.GPISNAMEDBUFFERRESIDENTNV)(getProcAddr("glIsNamedBufferResidentNV"))
	gpIsNamedStringARB = (C.GPISNAMEDSTRINGARB)(getProcAddr("glIsNamedStringARB"))
	gpIsObjectBufferATI = (C.GPISOBJECTBUFFERATI)(getProcAddr("glIsObjectBufferATI"))
	gpIsOcclusionQueryNV = (C.GPISOCCLUSIONQUERYNV)(getProcAddr("glIsOcclusionQueryNV"))
	gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV"))
	gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV"))
	gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV"))
	gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
	if gpIsProgram == nil {
		return errors.New("glIsProgram")
	}
	gpIsProgramARB = (C.GPISPROGRAMARB)(getProcAddr("glIsProgramARB"))
	gpIsProgramNV = (C.GPISPROGRAMNV)(getProcAddr("glIsProgramNV"))
	gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline"))
	gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT"))
	gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery"))
	if gpIsQuery == nil {
		return errors.New("glIsQuery")
	}
	gpIsQueryARB = (C.GPISQUERYARB)(getProcAddr("glIsQueryARB"))
	gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer"))
	gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddr("glIsRenderbufferEXT"))
	gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler"))
	gpIsSemaphoreEXT = (C.GPISSEMAPHOREEXT)(getProcAddr("glIsSemaphoreEXT"))
	gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader"))
	if gpIsShader == nil {
		return errors.New("glIsShader")
	}
	gpIsStateNV = (C.GPISSTATENV)(getProcAddr("glIsStateNV"))
	gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync"))
	gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
	if gpIsTexture == nil {
		return errors.New("glIsTexture")
	}
	gpIsTextureEXT = (C.GPISTEXTUREEXT)(getProcAddr("glIsTextureEXT"))
	gpIsTextureHandleResidentARB = (C.GPISTEXTUREHANDLERESIDENTARB)(getProcAddr("glIsTextureHandleResidentARB"))
	gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV"))
	gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback"))
	gpIsTransformFeedbackNV = (C.GPISTRANSFORMFEEDBACKNV)(getProcAddr("glIsTransformFeedbackNV"))
	gpIsVariantEnabledEXT = (C.GPISVARIANTENABLEDEXT)(getProcAddr("glIsVariantEnabledEXT"))
	gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray"))
	gpIsVertexArrayAPPLE = (C.GPISVERTEXARRAYAPPLE)(getProcAddr("glIsVertexArrayAPPLE"))
	gpIsVertexAttribEnabledAPPLE = (C.GPISVERTEXATTRIBENABLEDAPPLE)(getProcAddr("glIsVertexAttribEnabledAPPLE"))
	gpLGPUCopyImageSubDataNVX = (C.GPLGPUCOPYIMAGESUBDATANVX)(getProcAddr("glLGPUCopyImageSubDataNVX"))
	gpLGPUInterlockNVX = (C.GPLGPUINTERLOCKNVX)(getProcAddr("glLGPUInterlockNVX"))
	gpLGPUNamedBufferSubDataNVX = (C.GPLGPUNAMEDBUFFERSUBDATANVX)(getProcAddr("glLGPUNamedBufferSubDataNVX"))
	gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT"))
	gpLightEnviSGIX = (C.GPLIGHTENVISGIX)(getProcAddr("glLightEnviSGIX"))
	gpLightModelf = (C.GPLIGHTMODELF)(getProcAddr("glLightModelf"))
	if gpLightModelf == nil {
		return errors.New("glLightModelf")
	}
	gpLightModelfv = (C.GPLIGHTMODELFV)(getProcAddr("glLightModelfv"))
	if gpLightModelfv == nil {
		return errors.New("glLightModelfv")
	}
	gpLightModeli = (C.GPLIGHTMODELI)(getProcAddr("glLightModeli"))
	if gpLightModeli == nil {
		return errors.New("glLightModeli")
	}
	gpLightModeliv = (C.GPLIGHTMODELIV)(getProcAddr("glLightModeliv"))
	if gpLightModeliv == nil {
		return errors.New("glLightModeliv")
	}
	gpLightModelxOES = (C.GPLIGHTMODELXOES)(getProcAddr("glLightModelxOES"))
	gpLightModelxvOES = (C.GPLIGHTMODELXVOES)(getProcAddr("glLightModelxvOES"))
	gpLightf = (C.GPLIGHTF)(getProcAddr("glLightf"))
	if gpLightf == nil {
		return errors.New("glLightf")
	}
	gpLightfv = (C.GPLIGHTFV)(getProcAddr("glLightfv"))
	if gpLightfv == nil {
		return errors.New("glLightfv")
	}
	gpLighti = (C.GPLIGHTI)(getProcAddr("glLighti"))
	if gpLighti == nil {
		return errors.New("glLighti")
	}
	gpLightiv = (C.GPLIGHTIV)(getProcAddr("glLightiv"))
	if gpLightiv == nil {
		return errors.New("glLightiv")
	}
	gpLightxOES = (C.GPLIGHTXOES)(getProcAddr("glLightxOES"))
	gpLightxvOES = (C.GPLIGHTXVOES)(getProcAddr("glLightxvOES"))
	gpLineStipple = (C.GPLINESTIPPLE)(getProcAddr("glLineStipple"))
	if gpLineStipple == nil {
		return errors.New("glLineStipple")
	}
	gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth"))
	if gpLineWidth == nil {
		return errors.New("glLineWidth")
	}
	gpLineWidthxOES = (C.GPLINEWIDTHXOES)(getProcAddr("glLineWidthxOES"))
	gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
	if gpLinkProgram == nil {
		return errors.New("glLinkProgram")
	}
	gpLinkProgramARB = (C.GPLINKPROGRAMARB)(getProcAddr("glLinkProgramARB"))
	gpListBase = (C.GPLISTBASE)(getProcAddr("glListBase"))
	if gpListBase == nil {
		return errors.New("glListBase")
	}
	gpListDrawCommandsStatesClientNV = (C.GPLISTDRAWCOMMANDSSTATESCLIENTNV)(getProcAddr("glListDrawCommandsStatesClientNV"))
	gpListParameterfSGIX = (C.GPLISTPARAMETERFSGIX)(getProcAddr("glListParameterfSGIX"))
	gpListParameterfvSGIX = (C.GPLISTPARAMETERFVSGIX)(getProcAddr("glListParameterfvSGIX"))
	gpListParameteriSGIX = (C.GPLISTPARAMETERISGIX)(getProcAddr("glListParameteriSGIX"))
	gpListParameterivSGIX = (C.GPLISTPARAMETERIVSGIX)(getProcAddr("glListParameterivSGIX"))
	gpLoadIdentity = (C.GPLOADIDENTITY)(getProcAddr("glLoadIdentity"))
	if gpLoadIdentity == nil {
		return errors.New("glLoadIdentity")
	}
	gpLoadIdentityDeformationMapSGIX = (C.GPLOADIDENTITYDEFORMATIONMAPSGIX)(getProcAddr("glLoadIdentityDeformationMapSGIX"))
	gpLoadMatrixd = (C.GPLOADMATRIXD)(getProcAddr("glLoadMatrixd"))
	if gpLoadMatrixd == nil {
		return errors.New("glLoadMatrixd")
	}
	gpLoadMatrixf = (C.GPLOADMATRIXF)(getProcAddr("glLoadMatrixf"))
	if gpLoadMatrixf == nil {
		return errors.New("glLoadMatrixf")
	}
	gpLoadMatrixxOES = (C.GPLOADMATRIXXOES)(getProcAddr("glLoadMatrixxOES"))
	gpLoadName = (C.GPLOADNAME)(getProcAddr("glLoadName"))
	if gpLoadName == nil {
		return errors.New("glLoadName")
	}
	gpLoadProgramNV = (C.GPLOADPROGRAMNV)(getProcAddr("glLoadProgramNV"))
	gpLoadTransposeMatrixd = (C.GPLOADTRANSPOSEMATRIXD)(getProcAddr("glLoadTransposeMatrixd"))
	if gpLoadTransposeMatrixd == nil {
		return errors.New("glLoadTransposeMatrixd")
	}
	gpLoadTransposeMatrixdARB = (C.GPLOADTRANSPOSEMATRIXDARB)(getProcAddr("glLoadTransposeMatrixdARB"))
	gpLoadTransposeMatrixf = (C.GPLOADTRANSPOSEMATRIXF)(getProcAddr("glLoadTransposeMatrixf"))
	if gpLoadTransposeMatrixf == nil {
		return errors.New("glLoadTransposeMatrixf")
	}
	gpLoadTransposeMatrixfARB = (C.GPLOADTRANSPOSEMATRIXFARB)(getProcAddr("glLoadTransposeMatrixfARB"))
	gpLoadTransposeMatrixxOES = (C.GPLOADTRANSPOSEMATRIXXOES)(getProcAddr("glLoadTransposeMatrixxOES"))
	gpLockArraysEXT = (C.GPLOCKARRAYSEXT)(getProcAddr("glLockArraysEXT"))
	gpLogicOp = (C.GPLOGICOP)(getProcAddr("glLogicOp"))
	if gpLogicOp == nil {
		return errors.New("glLogicOp")
	}
	gpMakeBufferNonResidentNV = (C.GPMAKEBUFFERNONRESIDENTNV)(getProcAddr("glMakeBufferNonResidentNV"))
	gpMakeBufferResidentNV = (C.GPMAKEBUFFERRESIDENTNV)(getProcAddr("glMakeBufferResidentNV"))
	gpMakeImageHandleNonResidentARB = (C.GPMAKEIMAGEHANDLENONRESIDENTARB)(getProcAddr("glMakeImageHandleNonResidentARB"))
	gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV"))
	gpMakeImageHandleResidentARB = (C.GPMAKEIMAGEHANDLERESIDENTARB)(getProcAddr("glMakeImageHandleResidentARB"))
	gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV"))
	gpMakeNamedBufferNonResidentNV = (C.GPMAKENAMEDBUFFERNONRESIDENTNV)(getProcAddr("glMakeNamedBufferNonResidentNV"))
	gpMakeNamedBufferResidentNV = (C.GPMAKENAMEDBUFFERRESIDENTNV)(getProcAddr("glMakeNamedBufferResidentNV"))
	gpMakeTextureHandleNonResidentARB = (C.GPMAKETEXTUREHANDLENONRESIDENTARB)(getProcAddr("glMakeTextureHandleNonResidentARB"))
	gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV"))
	gpMakeTextureHandleResidentARB = (C.GPMAKETEXTUREHANDLERESIDENTARB)(getProcAddr("glMakeTextureHandleResidentARB"))
	gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV"))
	gpMap1d = (C.GPMAP1D)(getProcAddr("glMap1d"))
	if gpMap1d == nil {
		return errors.New("glMap1d")
	}
	gpMap1f = (C.GPMAP1F)(getProcAddr("glMap1f"))
	if gpMap1f == nil {
		return errors.New("glMap1f")
	}
	gpMap1xOES = (C.GPMAP1XOES)(getProcAddr("glMap1xOES"))
	gpMap2d = (C.GPMAP2D)(getProcAddr("glMap2d"))
	if gpMap2d == nil {
		return errors.New("glMap2d")
	}
	gpMap2f = (C.GPMAP2F)(getProcAddr("glMap2f"))
	if gpMap2f == nil {
		return errors.New("glMap2f")
	}
	gpMap2xOES = (C.GPMAP2XOES)(getProcAddr("glMap2xOES"))
	gpMapBuffer = (C.GPMAPBUFFER)(getProcAddr("glMapBuffer"))
	if gpMapBuffer == nil {
		return errors.New("glMapBuffer")
	}
	gpMapBufferARB = (C.GPMAPBUFFERARB)(getProcAddr("glMapBufferARB"))
	gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange"))
	gpMapControlPointsNV = (C.GPMAPCONTROLPOINTSNV)(getProcAddr("glMapControlPointsNV"))
	gpMapGrid1d = (C.GPMAPGRID1D)(getProcAddr("glMapGrid1d"))
	if gpMapGrid1d == nil {
		return errors.New("glMapGrid1d")
	}
	gpMapGrid1f = (C.GPMAPGRID1F)(getProcAddr("glMapGrid1f"))
	if gpMapGrid1f == nil {
		return errors.New("glMapGrid1f")
	}
	gpMapGrid1xOES = (C.GPMAPGRID1XOES)(getProcAddr("glMapGrid1xOES"))
	gpMapGrid2d = (C.GPMAPGRID2D)(getProcAddr("glMapGrid2d"))
	if gpMapGrid2d == nil {
		return errors.New("glMapGrid2d")
	}
	gpMapGrid2f = (C.GPMAPGRID2F)(getProcAddr("glMapGrid2f"))
	if gpMapGrid2f == nil {
		return errors.New("glMapGrid2f")
	}
	gpMapGrid2xOES = (C.GPMAPGRID2XOES)(getProcAddr("glMapGrid2xOES"))
	gpMapNamedBuffer = (C.GPMAPNAMEDBUFFER)(getProcAddr("glMapNamedBuffer"))
	gpMapNamedBufferEXT = (C.GPMAPNAMEDBUFFEREXT)(getProcAddr("glMapNamedBufferEXT"))
	gpMapNamedBufferRange = (C.GPMAPNAMEDBUFFERRANGE)(getProcAddr("glMapNamedBufferRange"))
	gpMapNamedBufferRangeEXT = (C.GPMAPNAMEDBUFFERRANGEEXT)(getProcAddr("glMapNamedBufferRangeEXT"))
	gpMapObjectBufferATI = (C.GPMAPOBJECTBUFFERATI)(getProcAddr("glMapObjectBufferATI"))
	gpMapParameterfvNV = (C.GPMAPPARAMETERFVNV)(getProcAddr("glMapParameterfvNV"))
	gpMapParameterivNV = (C.GPMAPPARAMETERIVNV)(getProcAddr("glMapParameterivNV"))
	gpMapTexture2DINTEL = (C.GPMAPTEXTURE2DINTEL)(getProcAddr("glMapTexture2DINTEL"))
	gpMapVertexAttrib1dAPPLE = (C.GPMAPVERTEXATTRIB1DAPPLE)(getProcAddr("glMapVertexAttrib1dAPPLE"))
	gpMapVertexAttrib1fAPPLE = (C.GPMAPVERTEXATTRIB1FAPPLE)(getProcAddr("glMapVertexAttrib1fAPPLE"))
	gpMapVertexAttrib2dAPPLE = (C.GPMAPVERTEXATTRIB2DAPPLE)(getProcAddr("glMapVertexAttrib2dAPPLE"))
	gpMapVertexAttrib2fAPPLE = (C.GPMAPVERTEXATTRIB2FAPPLE)(getProcAddr("glMapVertexAttrib2fAPPLE"))
	gpMaterialf = (C.GPMATERIALF)(getProcAddr("glMaterialf"))
	if gpMaterialf == nil {
		return errors.New("glMaterialf")
	}
	gpMaterialfv = (C.GPMATERIALFV)(getProcAddr("glMaterialfv"))
	if gpMaterialfv == nil {
		return errors.New("glMaterialfv")
	}
	gpMateriali = (C.GPMATERIALI)(getProcAddr("glMateriali"))
	if gpMateriali == nil {
		return errors.New("glMateriali")
	}
	gpMaterialiv = (C.GPMATERIALIV)(getProcAddr("glMaterialiv"))
	if gpMaterialiv == nil {
		return errors.New("glMaterialiv")
	}
	gpMaterialxOES = (C.GPMATERIALXOES)(getProcAddr("glMaterialxOES"))
	gpMaterialxvOES = (C.GPMATERIALXVOES)(getProcAddr("glMaterialxvOES"))
	gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT"))
	gpMatrixIndexPointerARB = (C.GPMATRIXINDEXPOINTERARB)(getProcAddr("glMatrixIndexPointerARB"))
	gpMatrixIndexubvARB = (C.GPMATRIXINDEXUBVARB)(getProcAddr("glMatrixIndexubvARB"))
	gpMatrixIndexuivARB = (C.GPMATRIXINDEXUIVARB)(getProcAddr("glMatrixIndexuivARB"))
	gpMatrixIndexusvARB = (C.GPMATRIXINDEXUSVARB)(getProcAddr("glMatrixIndexusvARB"))
	gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV"))
	gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV"))
	gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT"))
	gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV"))
	gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT"))
	gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT"))
	gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT"))
	gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT"))
	gpMatrixMode = (C.GPMATRIXMODE)(getProcAddr("glMatrixMode"))
	if gpMatrixMode == nil {
		return errors.New("glMatrixMode")
	}
	gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV"))
	gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV"))
	gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV"))
	gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT"))
	gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT"))
	gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT"))
	gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT"))
	gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT"))
	gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT"))
	gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT"))
	gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT"))
	gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT"))
	gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT"))
	gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT"))
	gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT"))
	gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT"))
	gpMaxShaderCompilerThreadsARB = (C.GPMAXSHADERCOMPILERTHREADSARB)(getProcAddr("glMaxShaderCompilerThreadsARB"))
	gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR"))
	gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier"))
	gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion"))
	gpMemoryBarrierEXT = (C.GPMEMORYBARRIEREXT)(getProcAddr("glMemoryBarrierEXT"))
	gpMemoryObjectParameterivEXT = (C.GPMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glMemoryObjectParameterivEXT"))
	gpMinSampleShadingARB = (C.GPMINSAMPLESHADINGARB)(getProcAddr("glMinSampleShadingARB"))
	gpMinmaxEXT = (C.GPMINMAXEXT)(getProcAddr("glMinmaxEXT"))
	gpMultMatrixd = (C.GPMULTMATRIXD)(getProcAddr("glMultMatrixd"))
	if gpMultMatrixd == nil {
		return errors.New("glMultMatrixd")
	}
	gpMultMatrixf = (C.GPMULTMATRIXF)(getProcAddr("glMultMatrixf"))
	if gpMultMatrixf == nil {
		return errors.New("glMultMatrixf")
	}
	gpMultMatrixxOES = (C.GPMULTMATRIXXOES)(getProcAddr("glMultMatrixxOES"))
	gpMultTransposeMatrixd = (C.GPMULTTRANSPOSEMATRIXD)(getProcAddr("glMultTransposeMatrixd"))
	if gpMultTransposeMatrixd == nil {
		return errors.New("glMultTransposeMatrixd")
	}
	gpMultTransposeMatrixdARB = (C.GPMULTTRANSPOSEMATRIXDARB)(getProcAddr("glMultTransposeMatrixdARB"))
	gpMultTransposeMatrixf = (C.GPMULTTRANSPOSEMATRIXF)(getProcAddr("glMultTransposeMatrixf"))
	if gpMultTransposeMatrixf == nil {
		return errors.New("glMultTransposeMatrixf")
	}
	gpMultTransposeMatrixfARB = (C.GPMULTTRANSPOSEMATRIXFARB)(getProcAddr("glMultTransposeMatrixfARB"))
	gpMultTransposeMatrixxOES = (C.GPMULTTRANSPOSEMATRIXXOES)(getProcAddr("glMultTransposeMatrixxOES"))
	gpMultiDrawArrays = (C.GPMULTIDRAWARRAYS)(getProcAddr("glMultiDrawArrays"))
	if gpMultiDrawArrays == nil {
		return errors.New("glMultiDrawArrays")
	}
	gpMultiDrawArraysEXT = (C.GPMULTIDRAWARRAYSEXT)(getProcAddr("glMultiDrawArraysEXT"))
	gpMultiDrawArraysIndirect = (C.GPMULTIDRAWARRAYSINDIRECT)(getProcAddr("glMultiDrawArraysIndirect"))
	gpMultiDrawArraysIndirectAMD = (C.GPMULTIDRAWARRAYSINDIRECTAMD)(getProcAddr("glMultiDrawArraysIndirectAMD"))
	gpMultiDrawArraysIndirectBindlessCountNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawArraysIndirectBindlessCountNV"))
	gpMultiDrawArraysIndirectBindlessNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawArraysIndirectBindlessNV"))
	gpMultiDrawArraysIndirectCountARB = (C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawArraysIndirectCountARB"))
	gpMultiDrawElementArrayAPPLE = (C.GPMULTIDRAWELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawElementArrayAPPLE"))
	gpMultiDrawElements = (C.GPMULTIDRAWELEMENTS)(getProcAddr("glMultiDrawElements"))
	if gpMultiDrawElements == nil {
		return errors.New("glMultiDrawElements")
	}
	gpMultiDrawElementsBaseVertex = (C.GPMULTIDRAWELEMENTSBASEVERTEX)(getProcAddr("glMultiDrawElementsBaseVertex"))
	gpMultiDrawElementsEXT = (C.GPMULTIDRAWELEMENTSEXT)(getProcAddr("glMultiDrawElementsEXT"))
	gpMultiDrawElementsIndirect = (C.GPMULTIDRAWELEMENTSINDIRECT)(getProcAddr("glMultiDrawElementsIndirect"))
	gpMultiDrawElementsIndirectAMD = (C.GPMULTIDRAWELEMENTSINDIRECTAMD)(getProcAddr("glMultiDrawElementsIndirectAMD"))
	gpMultiDrawElementsIndirectBindlessCountNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawElementsIndirectBindlessCountNV"))
	gpMultiDrawElementsIndirectBindlessNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawElementsIndirectBindlessNV"))
	gpMultiDrawElementsIndirectCountARB = (C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawElementsIndirectCountARB"))
	gpMultiDrawMeshTasksIndirectCountNV = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(getProcAddr("glMultiDrawMeshTasksIndirectCountNV"))
	gpMultiDrawMeshTasksIndirectNV = (C.GPMULTIDRAWMESHTASKSINDIRECTNV)(getProcAddr("glMultiDrawMeshTasksIndirectNV"))
	gpMultiDrawRangeElementArrayAPPLE = (C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawRangeElementArrayAPPLE"))
	gpMultiModeDrawArraysIBM = (C.GPMULTIMODEDRAWARRAYSIBM)(getProcAddr("glMultiModeDrawArraysIBM"))
	gpMultiModeDrawElementsIBM = (C.GPMULTIMODEDRAWELEMENTSIBM)(getProcAddr("glMultiModeDrawElementsIBM"))
	gpMultiTexBufferEXT = (C.GPMULTITEXBUFFEREXT)(getProcAddr("glMultiTexBufferEXT"))
	gpMultiTexCoord1bOES = (C.GPMULTITEXCOORD1BOES)(getProcAddr("glMultiTexCoord1bOES"))
	gpMultiTexCoord1bvOES = (C.GPMULTITEXCOORD1BVOES)(getProcAddr("glMultiTexCoord1bvOES"))
	gpMultiTexCoord1d = (C.GPMULTITEXCOORD1D)(getProcAddr("glMultiTexCoord1d"))
	if gpMultiTexCoord1d == nil {
		return errors.New("glMultiTexCoord1d")
	}
	gpMultiTexCoord1dARB = (C.GPMULTITEXCOORD1DARB)(getProcAddr("glMultiTexCoord1dARB"))
	gpMultiTexCoord1dv = (C.GPMULTITEXCOORD1DV)(getProcAddr("glMultiTexCoord1dv"))
	if gpMultiTexCoord1dv == nil {
		return errors.New("glMultiTexCoord1dv")
	}
	gpMultiTexCoord1dvARB = (C.GPMULTITEXCOORD1DVARB)(getProcAddr("glMultiTexCoord1dvARB"))
	gpMultiTexCoord1f = (C.GPMULTITEXCOORD1F)(getProcAddr("glMultiTexCoord1f"))
	if gpMultiTexCoord1f == nil {
		return errors.New("glMultiTexCoord1f")
	}
	gpMultiTexCoord1fARB = (C.GPMULTITEXCOORD1FARB)(getProcAddr("glMultiTexCoord1fARB"))
	gpMultiTexCoord1fv = (C.GPMULTITEXCOORD1FV)(getProcAddr("glMultiTexCoord1fv"))
	if gpMultiTexCoord1fv == nil {
		return errors.New("glMultiTexCoord1fv")
	}
	gpMultiTexCoord1fvARB = (C.GPMULTITEXCOORD1FVARB)(getProcAddr("glMultiTexCoord1fvARB"))
	gpMultiTexCoord1hNV = (C.GPMULTITEXCOORD1HNV)(getProcAddr("glMultiTexCoord1hNV"))
	gpMultiTexCoord1hvNV = (C.GPMULTITEXCOORD1HVNV)(getProcAddr("glMultiTexCoord1hvNV"))
	gpMultiTexCoord1i = (C.GPMULTITEXCOORD1I)(getProcAddr("glMultiTexCoord1i"))
	if gpMultiTexCoord1i == nil {
		return errors.New("glMultiTexCoord1i")
	}
	gpMultiTexCoord1iARB = (C.GPMULTITEXCOORD1IARB)(getProcAddr("glMultiTexCoord1iARB"))
	gpMultiTexCoord1iv = (C.GPMULTITEXCOORD1IV)(getProcAddr("glMultiTexCoord1iv"))
	if gpMultiTexCoord1iv == nil {
		return errors.New("glMultiTexCoord1iv")
	}
	gpMultiTexCoord1ivARB = (C.GPMULTITEXCOORD1IVARB)(getProcAddr("glMultiTexCoord1ivARB"))
	gpMultiTexCoord1s = (C.GPMULTITEXCOORD1S)(getProcAddr("glMultiTexCoord1s"))
	if gpMultiTexCoord1s == nil {
		return errors.New("glMultiTexCoord1s")
	}
	gpMultiTexCoord1sARB = (C.GPMULTITEXCOORD1SARB)(getProcAddr("glMultiTexCoord1sARB"))
	gpMultiTexCoord1sv = (C.GPMULTITEXCOORD1SV)(getProcAddr("glMultiTexCoord1sv"))
	if gpMultiTexCoord1sv == nil {
		return errors.New("glMultiTexCoord1sv")
	}
	gpMultiTexCoord1svARB = (C.GPMULTITEXCOORD1SVARB)(getProcAddr("glMultiTexCoord1svARB"))
	gpMultiTexCoord1xOES = (C.GPMULTITEXCOORD1XOES)(getProcAddr("glMultiTexCoord1xOES"))
	gpMultiTexCoord1xvOES = (C.GPMULTITEXCOORD1XVOES)(getProcAddr("glMultiTexCoord1xvOES"))
	gpMultiTexCoord2bOES = (C.GPMULTITEXCOORD2BOES)(getProcAddr("glMultiTexCoord2bOES"))
	gpMultiTexCoord2bvOES = (C.GPMULTITEXCOORD2BVOES)(getProcAddr("glMultiTexCoord2bvOES"))
	gpMultiTexCoord2d = (C.GPMULTITEXCOORD2D)(getProcAddr("glMultiTexCoord2d"))
	if gpMultiTexCoord2d == nil {
		return errors.New("glMultiTexCoord2d")
	}
	gpMultiTexCoord2dARB = (C.GPMULTITEXCOORD2DARB)(getProcAddr("glMultiTexCoord2dARB"))
	gpMultiTexCoord2dv = (C.GPMULTITEXCOORD2DV)(getProcAddr("glMultiTexCoord2dv"))
	if gpMultiTexCoord2dv == nil {
		return errors.New("glMultiTexCoord2dv")
	}
	gpMultiTexCoord2dvARB = (C.GPMULTITEXCOORD2DVARB)(getProcAddr("glMultiTexCoord2dvARB"))
	gpMultiTexCoord2f = (C.GPMULTITEXCOORD2F)(getProcAddr("glMultiTexCoord2f"))
	if gpMultiTexCoord2f == nil {
		return errors.New("glMultiTexCoord2f")
	}
	gpMultiTexCoord2fARB = (C.GPMULTITEXCOORD2FARB)(getProcAddr("glMultiTexCoord2fARB"))
	gpMultiTexCoord2fv = (C.GPMULTITEXCOORD2FV)(getProcAddr("glMultiTexCoord2fv"))
	if gpMultiTexCoord2fv == nil {
		return errors.New("glMultiTexCoord2fv")
	}
	gpMultiTexCoord2fvARB = (C.GPMULTITEXCOORD2FVARB)(getProcAddr("glMultiTexCoord2fvARB"))
	gpMultiTexCoord2hNV = (C.GPMULTITEXCOORD2HNV)(getProcAddr("glMultiTexCoord2hNV"))
	gpMultiTexCoord2hvNV = (C.GPMULTITEXCOORD2HVNV)(getProcAddr("glMultiTexCoord2hvNV"))
	gpMultiTexCoord2i = (C.GPMULTITEXCOORD2I)(getProcAddr("glMultiTexCoord2i"))
	if gpMultiTexCoord2i == nil {
		return errors.New("glMultiTexCoord2i")
	}
	gpMultiTexCoord2iARB = (C.GPMULTITEXCOORD2IARB)(getProcAddr("glMultiTexCoord2iARB"))
	gpMultiTexCoord2iv = (C.GPMULTITEXCOORD2IV)(getProcAddr("glMultiTexCoord2iv"))
	if gpMultiTexCoord2iv == nil {
		return errors.New("glMultiTexCoord2iv")
	}
	gpMultiTexCoord2ivARB = (C.GPMULTITEXCOORD2IVARB)(getProcAddr("glMultiTexCoord2ivARB"))
	gpMultiTexCoord2s = (C.GPMULTITEXCOORD2S)(getProcAddr("glMultiTexCoord2s"))
	if gpMultiTexCoord2s == nil {
		return errors.New("glMultiTexCoord2s")
	}
	gpMultiTexCoord2sARB = (C.GPMULTITEXCOORD2SARB)(getProcAddr("glMultiTexCoord2sARB"))
	gpMultiTexCoord2sv = (C.GPMULTITEXCOORD2SV)(getProcAddr("glMultiTexCoord2sv"))
	if gpMultiTexCoord2sv == nil {
		return errors.New("glMultiTexCoord2sv")
	}
	gpMultiTexCoord2svARB = (C.GPMULTITEXCOORD2SVARB)(getProcAddr("glMultiTexCoord2svARB"))
	gpMultiTexCoord2xOES = (C.GPMULTITEXCOORD2XOES)(getProcAddr("glMultiTexCoord2xOES"))
	gpMultiTexCoord2xvOES = (C.GPMULTITEXCOORD2XVOES)(getProcAddr("glMultiTexCoord2xvOES"))
	gpMultiTexCoord3bOES = (C.GPMULTITEXCOORD3BOES)(getProcAddr("glMultiTexCoord3bOES"))
	gpMultiTexCoord3bvOES = (C.GPMULTITEXCOORD3BVOES)(getProcAddr("glMultiTexCoord3bvOES"))
	gpMultiTexCoord3d = (C.GPMULTITEXCOORD3D)(getProcAddr("glMultiTexCoord3d"))
	if gpMultiTexCoord3d == nil {
		return errors.New("glMultiTexCoord3d")
	}
	gpMultiTexCoord3dARB = (C.GPMULTITEXCOORD3DARB)(getProcAddr("glMultiTexCoord3dARB"))
	gpMultiTexCoord3dv = (C.GPMULTITEXCOORD3DV)(getProcAddr("glMultiTexCoord3dv"))
	if gpMultiTexCoord3dv == nil {
		return errors.New("glMultiTexCoord3dv")
	}
	gpMultiTexCoord3dvARB = (C.GPMULTITEXCOORD3DVARB)(getProcAddr("glMultiTexCoord3dvARB"))
	gpMultiTexCoord3f = (C.GPMULTITEXCOORD3F)(getProcAddr("glMultiTexCoord3f"))
	if gpMultiTexCoord3f == nil {
		return errors.New("glMultiTexCoord3f")
	}
	gpMultiTexCoord3fARB = (C.GPMULTITEXCOORD3FARB)(getProcAddr("glMultiTexCoord3fARB"))
	gpMultiTexCoord3fv = (C.GPMULTITEXCOORD3FV)(getProcAddr("glMultiTexCoord3fv"))
	if gpMultiTexCoord3fv == nil {
		return errors.New("glMultiTexCoord3fv")
	}
	gpMultiTexCoord3fvARB = (C.GPMULTITEXCOORD3FVARB)(getProcAddr("glMultiTexCoord3fvARB"))
	gpMultiTexCoord3hNV = (C.GPMULTITEXCOORD3HNV)(getProcAddr("glMultiTexCoord3hNV"))
	gpMultiTexCoord3hvNV = (C.GPMULTITEXCOORD3HVNV)(getProcAddr("glMultiTexCoord3hvNV"))
	gpMultiTexCoord3i = (C.GPMULTITEXCOORD3I)(getProcAddr("glMultiTexCoord3i"))
	if gpMultiTexCoord3i == nil {
		return errors.New("glMultiTexCoord3i")
	}
	gpMultiTexCoord3iARB = (C.GPMULTITEXCOORD3IARB)(getProcAddr("glMultiTexCoord3iARB"))
	gpMultiTexCoord3iv = (C.GPMULTITEXCOORD3IV)(getProcAddr("glMultiTexCoord3iv"))
	if gpMultiTexCoord3iv == nil {
		return errors.New("glMultiTexCoord3iv")
	}
	gpMultiTexCoord3ivARB = (C.GPMULTITEXCOORD3IVARB)(getProcAddr("glMultiTexCoord3ivARB"))
	gpMultiTexCoord3s = (C.GPMULTITEXCOORD3S)(getProcAddr("glMultiTexCoord3s"))
	if gpMultiTexCoord3s == nil {
		return errors.New("glMultiTexCoord3s")
	}
	gpMultiTexCoord3sARB = (C.GPMULTITEXCOORD3SARB)(getProcAddr("glMultiTexCoord3sARB"))
	gpMultiTexCoord3sv = (C.GPMULTITEXCOORD3SV)(getProcAddr("glMultiTexCoord3sv"))
	if gpMultiTexCoord3sv == nil {
		return errors.New("glMultiTexCoord3sv")
	}
	gpMultiTexCoord3svARB = (C.GPMULTITEXCOORD3SVARB)(getProcAddr("glMultiTexCoord3svARB"))
	gpMultiTexCoord3xOES = (C.GPMULTITEXCOORD3XOES)(getProcAddr("glMultiTexCoord3xOES"))
	gpMultiTexCoord3xvOES = (C.GPMULTITEXCOORD3XVOES)(getProcAddr("glMultiTexCoord3xvOES"))
	gpMultiTexCoord4bOES = (C.GPMULTITEXCOORD4BOES)(getProcAddr("glMultiTexCoord4bOES"))
	gpMultiTexCoord4bvOES = (C.GPMULTITEXCOORD4BVOES)(getProcAddr("glMultiTexCoord4bvOES"))
	gpMultiTexCoord4d = (C.GPMULTITEXCOORD4D)(getProcAddr("glMultiTexCoord4d"))
	if gpMultiTexCoord4d == nil {
		return errors.New("glMultiTexCoord4d")
	}
	gpMultiTexCoord4dARB = (C.GPMULTITEXCOORD4DARB)(getProcAddr("glMultiTexCoord4dARB"))
	gpMultiTexCoord4dv = (C.GPMULTITEXCOORD4DV)(getProcAddr("glMultiTexCoord4dv"))
	if gpMultiTexCoord4dv == nil {
		return errors.New("glMultiTexCoord4dv")
	}
	gpMultiTexCoord4dvARB = (C.GPMULTITEXCOORD4DVARB)(getProcAddr("glMultiTexCoord4dvARB"))
	gpMultiTexCoord4f = (C.GPMULTITEXCOORD4F)(getProcAddr("glMultiTexCoord4f"))
	if gpMultiTexCoord4f == nil {
		return errors.New("glMultiTexCoord4f")
	}
	gpMultiTexCoord4fARB = (C.GPMULTITEXCOORD4FARB)(getProcAddr("glMultiTexCoord4fARB"))
	gpMultiTexCoord4fv = (C.GPMULTITEXCOORD4FV)(getProcAddr("glMultiTexCoord4fv"))
	if gpMultiTexCoord4fv == nil {
		return errors.New("glMultiTexCoord4fv")
	}
	gpMultiTexCoord4fvARB = (C.GPMULTITEXCOORD4FVARB)(getProcAddr("glMultiTexCoord4fvARB"))
	gpMultiTexCoord4hNV = (C.GPMULTITEXCOORD4HNV)(getProcAddr("glMultiTexCoord4hNV"))
	gpMultiTexCoord4hvNV = (C.GPMULTITEXCOORD4HVNV)(getProcAddr("glMultiTexCoord4hvNV"))
	gpMultiTexCoord4i = (C.GPMULTITEXCOORD4I)(getProcAddr("glMultiTexCoord4i"))
	if gpMultiTexCoord4i == nil {
		return errors.New("glMultiTexCoord4i")
	}
	gpMultiTexCoord4iARB = (C.GPMULTITEXCOORD4IARB)(getProcAddr("glMultiTexCoord4iARB"))
	gpMultiTexCoord4iv = (C.GPMULTITEXCOORD4IV)(getProcAddr("glMultiTexCoord4iv"))
	if gpMultiTexCoord4iv == nil {
		return errors.New("glMultiTexCoord4iv")
	}
	gpMultiTexCoord4ivARB = (C.GPMULTITEXCOORD4IVARB)(getProcAddr("glMultiTexCoord4ivARB"))
	gpMultiTexCoord4s = (C.GPMULTITEXCOORD4S)(getProcAddr("glMultiTexCoord4s"))
	if gpMultiTexCoord4s == nil {
		return errors.New("glMultiTexCoord4s")
	}
	gpMultiTexCoord4sARB = (C.GPMULTITEXCOORD4SARB)(getProcAddr("glMultiTexCoord4sARB"))
	gpMultiTexCoord4sv = (C.GPMULTITEXCOORD4SV)(getProcAddr("glMultiTexCoord4sv"))
	if gpMultiTexCoord4sv == nil {
		return errors.New("glMultiTexCoord4sv")
	}
	gpMultiTexCoord4svARB = (C.GPMULTITEXCOORD4SVARB)(getProcAddr("glMultiTexCoord4svARB"))
	gpMultiTexCoord4xOES = (C.GPMULTITEXCOORD4XOES)(getProcAddr("glMultiTexCoord4xOES"))
	gpMultiTexCoord4xvOES = (C.GPMULTITEXCOORD4XVOES)(getProcAddr("glMultiTexCoord4xvOES"))
	gpMultiTexCoordPointerEXT = (C.GPMULTITEXCOORDPOINTEREXT)(getProcAddr("glMultiTexCoordPointerEXT"))
	gpMultiTexEnvfEXT = (C.GPMULTITEXENVFEXT)(getProcAddr("glMultiTexEnvfEXT"))
	gpMultiTexEnvfvEXT = (C.GPMULTITEXENVFVEXT)(getProcAddr("glMultiTexEnvfvEXT"))
	gpMultiTexEnviEXT = (C.GPMULTITEXENVIEXT)(getProcAddr("glMultiTexEnviEXT"))
	gpMultiTexEnvivEXT = (C.GPMULTITEXENVIVEXT)(getProcAddr("glMultiTexEnvivEXT"))
	gpMultiTexGendEXT = (C.GPMULTITEXGENDEXT)(getProcAddr("glMultiTexGendEXT"))
	gpMultiTexGendvEXT = (C.GPMULTITEXGENDVEXT)(getProcAddr("glMultiTexGendvEXT"))
	gpMultiTexGenfEXT = (C.GPMULTITEXGENFEXT)(getProcAddr("glMultiTexGenfEXT"))
	gpMultiTexGenfvEXT = (C.GPMULTITEXGENFVEXT)(getProcAddr("glMultiTexGenfvEXT"))
	gpMultiTexGeniEXT = (C.GPMULTITEXGENIEXT)(getProcAddr("glMultiTexGeniEXT"))
	gpMultiTexGenivEXT = (C.GPMULTITEXGENIVEXT)(getProcAddr("glMultiTexGenivEXT"))
	gpMultiTexImage1DEXT = (C.GPMULTITEXIMAGE1DEXT)(getProcAddr("glMultiTexImage1DEXT"))
	gpMultiTexImage2DEXT = (C.GPMULTITEXIMAGE2DEXT)(getProcAddr("glMultiTexImage2DEXT"))
	gpMultiTexImage3DEXT = (C.GPMULTITEXIMAGE3DEXT)(getProcAddr("glMultiTexImage3DEXT"))
	gpMultiTexParameterIivEXT = (C.GPMULTITEXPARAMETERIIVEXT)(getProcAddr("glMultiTexParameterIivEXT"))
	gpMultiTexParameterIuivEXT = (C.GPMULTITEXPARAMETERIUIVEXT)(getProcAddr("glMultiTexParameterIuivEXT"))
	gpMultiTexParameterfEXT = (C.GPMULTITEXPARAMETERFEXT)(getProcAddr("glMultiTexParameterfEXT"))
	gpMultiTexParameterfvEXT = (C.GPMULTITEXPARAMETERFVEXT)(getProcAddr("glMultiTexParameterfvEXT"))
	gpMultiTexParameteriEXT = (C.GPMULTITEXPARAMETERIEXT)(getProcAddr("glMultiTexParameteriEXT"))
	gpMultiTexParameterivEXT = (C.GPMULTITEXPARAMETERIVEXT)(getProcAddr("glMultiTexParameterivEXT"))
	gpMultiTexRenderbufferEXT = (C.GPMULTITEXRENDERBUFFEREXT)(getProcAddr("glMultiTexRenderbufferEXT"))
	gpMultiTexSubImage1DEXT = (C.GPMULTITEXSUBIMAGE1DEXT)(getProcAddr("glMultiTexSubImage1DEXT"))
	gpMultiTexSubImage2DEXT = (C.GPMULTITEXSUBIMAGE2DEXT)(getProcAddr("glMultiTexSubImage2DEXT"))
	gpMultiTexSubImage3DEXT = (C.GPMULTITEXSUBIMAGE3DEXT)(getProcAddr("glMultiTexSubImage3DEXT"))
	gpMulticastBarrierNV = (C.GPMULTICASTBARRIERNV)(getProcAddr("glMulticastBarrierNV"))
	gpMulticastBlitFramebufferNV = (C.GPMULTICASTBLITFRAMEBUFFERNV)(getProcAddr("glMulticastBlitFramebufferNV"))
	gpMulticastBufferSubDataNV = (C.GPMULTICASTBUFFERSUBDATANV)(getProcAddr("glMulticastBufferSubDataNV"))
	gpMulticastCopyBufferSubDataNV = (C.GPMULTICASTCOPYBUFFERSUBDATANV)(getProcAddr("glMulticastCopyBufferSubDataNV"))
	gpMulticastCopyImageSubDataNV = (C.GPMULTICASTCOPYIMAGESUBDATANV)(getProcAddr("glMulticastCopyImageSubDataNV"))
	gpMulticastFramebufferSampleLocationsfvNV = (C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glMulticastFramebufferSampleLocationsfvNV"))
	gpMulticastGetQueryObjecti64vNV = (C.GPMULTICASTGETQUERYOBJECTI64VNV)(getProcAddr("glMulticastGetQueryObjecti64vNV"))
	gpMulticastGetQueryObjectivNV = (C.GPMULTICASTGETQUERYOBJECTIVNV)(getProcAddr("glMulticastGetQueryObjectivNV"))
	gpMulticastGetQueryObjectui64vNV = (C.GPMULTICASTGETQUERYOBJECTUI64VNV)(getProcAddr("glMulticastGetQueryObjectui64vNV"))
	gpMulticastGetQueryObjectuivNV = (C.GPMULTICASTGETQUERYOBJECTUIVNV)(getProcAddr("glMulticastGetQueryObjectuivNV"))
	gpMulticastScissorArrayvNVX = (C.GPMULTICASTSCISSORARRAYVNVX)(getProcAddr("glMulticastScissorArrayvNVX"))
	gpMulticastViewportArrayvNVX = (C.GPMULTICASTVIEWPORTARRAYVNVX)(getProcAddr("glMulticastViewportArrayvNVX"))
	gpMulticastViewportPositionWScaleNVX = (C.GPMULTICASTVIEWPORTPOSITIONWSCALENVX)(getProcAddr("glMulticastViewportPositionWScaleNVX"))
	gpMulticastWaitSyncNV = (C.GPMULTICASTWAITSYNCNV)(getProcAddr("glMulticastWaitSyncNV"))
	gpNamedBufferAttachMemoryNV = (C.GPNAMEDBUFFERATTACHMEMORYNV)(getProcAddr("glNamedBufferAttachMemoryNV"))
	gpNamedBufferData = (C.GPNAMEDBUFFERDATA)(getProcAddr("glNamedBufferData"))
	gpNamedBufferDataEXT = (C.GPNAMEDBUFFERDATAEXT)(getProcAddr("glNamedBufferDataEXT"))
	gpNamedBufferPageCommitmentARB = (C.GPNAMEDBUFFERPAGECOMMITMENTARB)(getProcAddr("glNamedBufferPageCommitmentARB"))
	gpNamedBufferPageCommitmentEXT = (C.GPNAMEDBUFFERPAGECOMMITMENTEXT)(getProcAddr("glNamedBufferPageCommitmentEXT"))
	gpNamedBufferPageCommitmentMemNV = (C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glNamedBufferPageCommitmentMemNV"))
	gpNamedBufferStorage = (C.GPNAMEDBUFFERSTORAGE)(getProcAddr("glNamedBufferStorage"))
	gpNamedBufferStorageEXT = (C.GPNAMEDBUFFERSTORAGEEXT)(getProcAddr("glNamedBufferStorageEXT"))
	gpNamedBufferStorageExternalEXT = (C.GPNAMEDBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glNamedBufferStorageExternalEXT"))
	gpNamedBufferStorageMemEXT = (C.GPNAMEDBUFFERSTORAGEMEMEXT)(getProcAddr("glNamedBufferStorageMemEXT"))
	gpNamedBufferSubData = (C.GPNAMEDBUFFERSUBDATA)(getProcAddr("glNamedBufferSubData"))
	gpNamedBufferSubDataEXT = (C.GPNAMEDBUFFERSUBDATAEXT)(getProcAddr("glNamedBufferSubDataEXT"))
	gpNamedCopyBufferSubDataEXT = (C.GPNAMEDCOPYBUFFERSUBDATAEXT)(getProcAddr("glNamedCopyBufferSubDataEXT"))
	gpNamedFramebufferDrawBuffer = (C.GPNAMEDFRAMEBUFFERDRAWBUFFER)(getProcAddr("glNamedFramebufferDrawBuffer"))
	gpNamedFramebufferDrawBuffers = (C.GPNAMEDFRAMEBUFFERDRAWBUFFERS)(getProcAddr("glNamedFramebufferDrawBuffers"))
	gpNamedFramebufferParameteri = (C.GPNAMEDFRAMEBUFFERPARAMETERI)(getProcAddr("glNamedFramebufferParameteri"))
	gpNamedFramebufferParameteriEXT = (C.GPNAMEDFRAMEBUFFERPARAMETERIEXT)(getProcAddr("glNamedFramebufferParameteriEXT"))
	gpNamedFramebufferReadBuffer = (C.GPNAMEDFRAMEBUFFERREADBUFFER)(getProcAddr("glNamedFramebufferReadBuffer"))
	gpNamedFramebufferRenderbuffer = (C.GPNAMEDFRAMEBUFFERRENDERBUFFER)(getProcAddr("glNamedFramebufferRenderbuffer"))
	gpNamedFramebufferRenderbufferEXT = (C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glNamedFramebufferRenderbufferEXT"))
	gpNamedFramebufferSampleLocationsfvARB = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glNamedFramebufferSampleLocationsfvARB"))
	gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV"))
	gpNamedFramebufferSamplePositionsfvAMD = (C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glNamedFramebufferSamplePositionsfvAMD"))
	gpNamedFramebufferTexture = (C.GPNAMEDFRAMEBUFFERTEXTURE)(getProcAddr("glNamedFramebufferTexture"))
	gpNamedFramebufferTexture1DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glNamedFramebufferTexture1DEXT"))
	gpNamedFramebufferTexture2DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glNamedFramebufferTexture2DEXT"))
	gpNamedFramebufferTexture3DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glNamedFramebufferTexture3DEXT"))
	gpNamedFramebufferTextureEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREEXT)(getProcAddr("glNamedFramebufferTextureEXT"))
	gpNamedFramebufferTextureFaceEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glNamedFramebufferTextureFaceEXT"))
	gpNamedFramebufferTextureLayer = (C.GPNAMEDFRAMEBUFFERTEXTURELAYER)(getProcAddr("glNamedFramebufferTextureLayer"))
	gpNamedFramebufferTextureLayerEXT = (C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glNamedFramebufferTextureLayerEXT"))
	gpNamedProgramLocalParameter4dEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(getProcAddr("glNamedProgramLocalParameter4dEXT"))
	gpNamedProgramLocalParameter4dvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(getProcAddr("glNamedProgramLocalParameter4dvEXT"))
	gpNamedProgramLocalParameter4fEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(getProcAddr("glNamedProgramLocalParameter4fEXT"))
	gpNamedProgramLocalParameter4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(getProcAddr("glNamedProgramLocalParameter4fvEXT"))
	gpNamedProgramLocalParameterI4iEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(getProcAddr("glNamedProgramLocalParameterI4iEXT"))
	gpNamedProgramLocalParameterI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(getProcAddr("glNamedProgramLocalParameterI4ivEXT"))
	gpNamedProgramLocalParameterI4uiEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(getProcAddr("glNamedProgramLocalParameterI4uiEXT"))
	gpNamedProgramLocalParameterI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(getProcAddr("glNamedProgramLocalParameterI4uivEXT"))
	gpNamedProgramLocalParameters4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glNamedProgramLocalParameters4fvEXT"))
	gpNamedProgramLocalParametersI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(getProcAddr("glNamedProgramLocalParametersI4ivEXT"))
	gpNamedProgramLocalParametersI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(getProcAddr("glNamedProgramLocalParametersI4uivEXT"))
	gpNamedProgramStringEXT = (C.GPNAMEDPROGRAMSTRINGEXT)(getProcAddr("glNamedProgramStringEXT"))
	gpNamedRenderbufferStorage = (C.GPNAMEDRENDERBUFFERSTORAGE)(getProcAddr("glNamedRenderbufferStorage"))
	gpNamedRenderbufferStorageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEEXT)(getProcAddr("glNamedRenderbufferStorageEXT"))
	gpNamedRenderbufferStorageMultisample = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glNamedRenderbufferStorageMultisample"))
	gpNamedRenderbufferStorageMultisampleAdvancedAMD = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glNamedRenderbufferStorageMultisampleAdvancedAMD"))
	gpNamedRenderbufferStorageMultisampleCoverageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleCoverageEXT"))
	gpNamedRenderbufferStorageMultisampleEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleEXT"))
	gpNamedStringARB = (C.GPNAMEDSTRINGARB)(getProcAddr("glNamedStringARB"))
	gpNewList = (C.GPNEWLIST)(getProcAddr("glNewList"))
	if gpNewList == nil {
		return errors.New("glNewList")
	}
	gpNewObjectBufferATI = (C.GPNEWOBJECTBUFFERATI)(getProcAddr("glNewObjectBufferATI"))
	gpNormal3b = (C.GPNORMAL3B)(getProcAddr("glNormal3b"))
	if gpNormal3b == nil {
		return errors.New("glNormal3b")
	}
	gpNormal3bv = (C.GPNORMAL3BV)(getProcAddr("glNormal3bv"))
	if gpNormal3bv == nil {
		return errors.New("glNormal3bv")
	}
	gpNormal3d = (C.GPNORMAL3D)(getProcAddr("glNormal3d"))
	if gpNormal3d == nil {
		return errors.New("glNormal3d")
	}
	gpNormal3dv = (C.GPNORMAL3DV)(getProcAddr("glNormal3dv"))
	if gpNormal3dv == nil {
		return errors.New("glNormal3dv")
	}
	gpNormal3f = (C.GPNORMAL3F)(getProcAddr("glNormal3f"))
	if gpNormal3f == nil {
		return errors.New("glNormal3f")
	}
	gpNormal3fVertex3fSUN = (C.GPNORMAL3FVERTEX3FSUN)(getProcAddr("glNormal3fVertex3fSUN"))
	gpNormal3fVertex3fvSUN = (C.GPNORMAL3FVERTEX3FVSUN)(getProcAddr("glNormal3fVertex3fvSUN"))
	gpNormal3fv = (C.GPNORMAL3FV)(getProcAddr("glNormal3fv"))
	if gpNormal3fv == nil {
		return errors.New("glNormal3fv")
	}
	gpNormal3hNV = (C.GPNORMAL3HNV)(getProcAddr("glNormal3hNV"))
	gpNormal3hvNV = (C.GPNORMAL3HVNV)(getProcAddr("glNormal3hvNV"))
	gpNormal3i = (C.GPNORMAL3I)(getProcAddr("glNormal3i"))
	if gpNormal3i == nil {
		return errors.New("glNormal3i")
	}
	gpNormal3iv = (C.GPNORMAL3IV)(getProcAddr("glNormal3iv"))
	if gpNormal3iv == nil {
		return errors.New("glNormal3iv")
	}
	gpNormal3s = (C.GPNORMAL3S)(getProcAddr("glNormal3s"))
	if gpNormal3s == nil {
		return errors.New("glNormal3s")
	}
	gpNormal3sv = (C.GPNORMAL3SV)(getProcAddr("glNormal3sv"))
	if gpNormal3sv == nil {
		return errors.New("glNormal3sv")
	}
	gpNormal3xOES = (C.GPNORMAL3XOES)(getProcAddr("glNormal3xOES"))
	gpNormal3xvOES = (C.GPNORMAL3XVOES)(getProcAddr("glNormal3xvOES"))
	gpNormalFormatNV = (C.GPNORMALFORMATNV)(getProcAddr("glNormalFormatNV"))
	gpNormalPointer = (C.GPNORMALPOINTER)(getProcAddr("glNormalPointer"))
	if gpNormalPointer == nil {
		return errors.New("glNormalPointer")
	}
	gpNormalPointerEXT = (C.GPNORMALPOINTEREXT)(getProcAddr("glNormalPointerEXT"))
	gpNormalPointerListIBM = (C.GPNORMALPOINTERLISTIBM)(getProcAddr("glNormalPointerListIBM"))
	gpNormalPointervINTEL = (C.GPNORMALPOINTERVINTEL)(getProcAddr("glNormalPointervINTEL"))
	gpNormalStream3bATI = (C.GPNORMALSTREAM3BATI)(getProcAddr("glNormalStream3bATI"))
	gpNormalStream3bvATI = (C.GPNORMALSTREAM3BVATI)(getProcAddr("glNormalStream3bvATI"))
	gpNormalStream3dATI = (C.GPNORMALSTREAM3DATI)(getProcAddr("glNormalStream3dATI"))
	gpNormalStream3dvATI = (C.GPNORMALSTREAM3DVATI)(getProcAddr("glNormalStream3dvATI"))
	gpNormalStream3fATI = (C.GPNORMALSTREAM3FATI)(getProcAddr("glNormalStream3fATI"))
	gpNormalStream3fvATI = (C.GPNORMALSTREAM3FVATI)(getProcAddr("glNormalStream3fvATI"))
	gpNormalStream3iATI = (C.GPNORMALSTREAM3IATI)(getProcAddr("glNormalStream3iATI"))
	gpNormalStream3ivATI = (C.GPNORMALSTREAM3IVATI)(getProcAddr("glNormalStream3ivATI"))
	gpNormalStream3sATI = (C.GPNORMALSTREAM3SATI)(getProcAddr("glNormalStream3sATI"))
	gpNormalStream3svATI = (C.GPNORMALSTREAM3SVATI)(getProcAddr("glNormalStream3svATI"))
	gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel"))
	gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR"))
	gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel"))
	gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR"))
	gpObjectPurgeableAPPLE = (C.GPOBJECTPURGEABLEAPPLE)(getProcAddr("glObjectPurgeableAPPLE"))
	gpObjectUnpurgeableAPPLE = (C.GPOBJECTUNPURGEABLEAPPLE)(getProcAddr("glObjectUnpurgeableAPPLE"))
	gpOrtho = (C.GPORTHO)(getProcAddr("glOrtho"))
	if gpOrtho == nil {
		return errors.New("glOrtho")
	}
	gpOrthofOES = (C.GPORTHOFOES)(getProcAddr("glOrthofOES"))
	gpOrthoxOES = (C.GPORTHOXOES)(getProcAddr("glOrthoxOES"))
	gpPNTrianglesfATI = (C.GPPNTRIANGLESFATI)(getProcAddr("glPNTrianglesfATI"))
	gpPNTrianglesiATI = (C.GPPNTRIANGLESIATI)(getProcAddr("glPNTrianglesiATI"))
	gpPassTexCoordATI = (C.GPPASSTEXCOORDATI)(getProcAddr("glPassTexCoordATI"))
	gpPassThrough = (C.GPPASSTHROUGH)(getProcAddr("glPassThrough"))
	if gpPassThrough == nil {
		return errors.New("glPassThrough")
	}
	gpPassThroughxOES = (C.GPPASSTHROUGHXOES)(getProcAddr("glPassThroughxOES"))
	gpPatchParameterfv = (C.GPPATCHPARAMETERFV)(getProcAddr("glPatchParameterfv"))
	gpPatchParameteri = (C.GPPATCHPARAMETERI)(getProcAddr("glPatchParameteri"))
	gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV"))
	gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV"))
	gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV"))
	gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV"))
	gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV"))
	gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV"))
	gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV"))
	gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV"))
	gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV"))
	gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV"))
	gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV"))
	gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV"))
	gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV"))
	gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV"))
	gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV"))
	gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV"))
	gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV"))
	gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV"))
	gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback"))
	gpPauseTransformFeedbackNV = (C.GPPAUSETRANSFORMFEEDBACKNV)(getProcAddr("glPauseTransformFeedbackNV"))
	gpPixelDataRangeNV = (C.GPPIXELDATARANGENV)(getProcAddr("glPixelDataRangeNV"))
	gpPixelMapfv = (C.GPPIXELMAPFV)(getProcAddr("glPixelMapfv"))
	if gpPixelMapfv == nil {
		return errors.New("glPixelMapfv")
	}
	gpPixelMapuiv = (C.GPPIXELMAPUIV)(getProcAddr("glPixelMapuiv"))
	if gpPixelMapuiv == nil {
		return errors.New("glPixelMapuiv")
	}
	gpPixelMapusv = (C.GPPIXELMAPUSV)(getProcAddr("glPixelMapusv"))
	if gpPixelMapusv == nil {
		return errors.New("glPixelMapusv")
	}
	gpPixelMapx = (C.GPPIXELMAPX)(getProcAddr("glPixelMapx"))
	gpPixelStoref = (C.GPPIXELSTOREF)(getProcAddr("glPixelStoref"))
	if gpPixelStoref == nil {
		return errors.New("glPixelStoref")
	}
	gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
	if gpPixelStorei == nil {
		return errors.New("glPixelStorei")
	}
	gpPixelStorex = (C.GPPIXELSTOREX)(getProcAddr("glPixelStorex"))
	gpPixelTexGenParameterfSGIS = (C.GPPIXELTEXGENPARAMETERFSGIS)(getProcAddr("glPixelTexGenParameterfSGIS"))
	gpPixelTexGenParameterfvSGIS = (C.GPPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glPixelTexGenParameterfvSGIS"))
	gpPixelTexGenParameteriSGIS = (C.GPPIXELTEXGENPARAMETERISGIS)(getProcAddr("glPixelTexGenParameteriSGIS"))
	gpPixelTexGenParameterivSGIS = (C.GPPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glPixelTexGenParameterivSGIS"))
	gpPixelTexGenSGIX = (C.GPPIXELTEXGENSGIX)(getProcAddr("glPixelTexGenSGIX"))
	gpPixelTransferf = (C.GPPIXELTRANSFERF)(getProcAddr("glPixelTransferf"))
	if gpPixelTransferf == nil {
		return errors.New("glPixelTransferf")
	}
	gpPixelTransferi = (C.GPPIXELTRANSFERI)(getProcAddr("glPixelTransferi"))
	if gpPixelTransferi == nil {
		return errors.New("glPixelTransferi")
	}
	gpPixelTransferxOES = (C.GPPIXELTRANSFERXOES)(getProcAddr("glPixelTransferxOES"))
	gpPixelTransformParameterfEXT = (C.GPPIXELTRANSFORMPARAMETERFEXT)(getProcAddr("glPixelTransformParameterfEXT"))
	gpPixelTransformParameterfvEXT = (C.GPPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glPixelTransformParameterfvEXT"))
	gpPixelTransformParameteriEXT = (C.GPPIXELTRANSFORMPARAMETERIEXT)(getProcAddr("glPixelTransformParameteriEXT"))
	gpPixelTransformParameterivEXT = (C.GPPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glPixelTransformParameterivEXT"))
	gpPixelZoom = (C.GPPIXELZOOM)(getProcAddr("glPixelZoom"))
	if gpPixelZoom == nil {
		return errors.New("glPixelZoom")
	}
	gpPixelZoomxOES = (C.GPPIXELZOOMXOES)(getProcAddr("glPixelZoomxOES"))
	gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV"))
	gpPointParameterf = (C.GPPOINTPARAMETERF)(getProcAddr("glPointParameterf"))
	if gpPointParameterf == nil {
		return errors.New("glPointParameterf")
	}
	gpPointParameterfARB = (C.GPPOINTPARAMETERFARB)(getProcAddr("glPointParameterfARB"))
	gpPointParameterfEXT = (C.GPPOINTPARAMETERFEXT)(getProcAddr("glPointParameterfEXT"))
	gpPointParameterfSGIS = (C.GPPOINTPARAMETERFSGIS)(getProcAddr("glPointParameterfSGIS"))
	gpPointParameterfv = (C.GPPOINTPARAMETERFV)(getProcAddr("glPointParameterfv"))
	if gpPointParameterfv == nil {
		return errors.New("glPointParameterfv")
	}
	gpPointParameterfvARB = (C.GPPOINTPARAMETERFVARB)(getProcAddr("glPointParameterfvARB"))
	gpPointParameterfvEXT = (C.GPPOINTPARAMETERFVEXT)(getProcAddr("glPointParameterfvEXT"))
	gpPointParameterfvSGIS = (C.GPPOINTPARAMETERFVSGIS)(getProcAddr("glPointParameterfvSGIS"))
	gpPointParameteri = (C.GPPOINTPARAMETERI)(getProcAddr("glPointParameteri"))
	if gpPointParameteri == nil {
		return errors.New("glPointParameteri")
	}
	gpPointParameteriNV = (C.GPPOINTPARAMETERINV)(getProcAddr("glPointParameteriNV"))
	gpPointParameteriv = (C.GPPOINTPARAMETERIV)(getProcAddr("glPointParameteriv"))
	if gpPointParameteriv == nil {
		return errors.New("glPointParameteriv")
	}
	gpPointParameterivNV = (C.GPPOINTPARAMETERIVNV)(getProcAddr("glPointParameterivNV"))
	gpPointParameterxOES = (C.GPPOINTPARAMETERXOES)(getProcAddr("glPointParameterxOES"))
	gpPointParameterxvOES = (C.GPPOINTPARAMETERXVOES)(getProcAddr("glPointParameterxvOES"))
	gpPointSize = (C.GPPOINTSIZE)(getProcAddr("glPointSize"))
	if gpPointSize == nil {
		return errors.New("glPointSize")
	}
	gpPointSizexOES = (C.GPPOINTSIZEXOES)(getProcAddr("glPointSizexOES"))
	gpPollAsyncSGIX = (C.GPPOLLASYNCSGIX)(getProcAddr("glPollAsyncSGIX"))
	gpPollInstrumentsSGIX = (C.GPPOLLINSTRUMENTSSGIX)(getProcAddr("glPollInstrumentsSGIX"))
	gpPolygonMode = (C.GPPOLYGONMODE)(getProcAddr("glPolygonMode"))
	if gpPolygonMode == nil {
		return errors.New("glPolygonMode")
	}
	gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset"))
	if gpPolygonOffset == nil {
		return errors.New("glPolygonOffset")
	}
	gpPolygonOffsetClamp = (C.GPPOLYGONOFFSETCLAMP)(getProcAddr("glPolygonOffsetClamp"))
	gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT"))
	gpPolygonOffsetEXT = (C.GPPOLYGONOFFSETEXT)(getProcAddr("glPolygonOffsetEXT"))
	gpPolygonOffsetxOES = (C.GPPOLYGONOFFSETXOES)(getProcAddr("glPolygonOffsetxOES"))
	gpPolygonStipple = (C.GPPOLYGONSTIPPLE)(getProcAddr("glPolygonStipple"))
	if gpPolygonStipple == nil {
		return errors.New("glPolygonStipple")
	}
	gpPopAttrib = (C.GPPOPATTRIB)(getProcAddr("glPopAttrib"))
	if gpPopAttrib == nil {
		return errors.New("glPopAttrib")
	}
	gpPopClientAttrib = (C.GPPOPCLIENTATTRIB)(getProcAddr("glPopClientAttrib"))
	if gpPopClientAttrib == nil {
		return errors.New("glPopClientAttrib")
	}
	gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup"))
	gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR"))
	gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT"))
	gpPopMatrix = (C.GPPOPMATRIX)(getProcAddr("glPopMatrix"))
	if gpPopMatrix == nil {
		return errors.New("glPopMatrix")
	}
	gpPopName = (C.GPPOPNAME)(getProcAddr("glPopName"))
	if gpPopName == nil {
		return errors.New("glPopName")
	}
	gpPresentFrameDualFillNV = (C.GPPRESENTFRAMEDUALFILLNV)(getProcAddr("glPresentFrameDualFillNV"))
	gpPresentFrameKeyedNV = (C.GPPRESENTFRAMEKEYEDNV)(getProcAddr("glPresentFrameKeyedNV"))
	gpPrimitiveBoundingBoxARB = (C.GPPRIMITIVEBOUNDINGBOXARB)(getProcAddr("glPrimitiveBoundingBoxARB"))
	gpPrimitiveRestartIndexNV = (C.GPPRIMITIVERESTARTINDEXNV)(getProcAddr("glPrimitiveRestartIndexNV"))
	gpPrimitiveRestartNV = (C.GPPRIMITIVERESTARTNV)(getProcAddr("glPrimitiveRestartNV"))
	gpPrioritizeTextures = (C.GPPRIORITIZETEXTURES)(getProcAddr("glPrioritizeTextures"))
	if gpPrioritizeTextures == nil {
		return errors.New("glPrioritizeTextures")
	}
	gpPrioritizeTexturesEXT = (C.GPPRIORITIZETEXTURESEXT)(getProcAddr("glPrioritizeTexturesEXT"))
	gpPrioritizeTexturesxOES = (C.GPPRIORITIZETEXTURESXOES)(getProcAddr("glPrioritizeTexturesxOES"))
	gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary"))
	gpProgramBufferParametersIivNV = (C.GPPROGRAMBUFFERPARAMETERSIIVNV)(getProcAddr("glProgramBufferParametersIivNV"))
	gpProgramBufferParametersIuivNV = (C.GPPROGRAMBUFFERPARAMETERSIUIVNV)(getProcAddr("glProgramBufferParametersIuivNV"))
	gpProgramBufferParametersfvNV = (C.GPPROGRAMBUFFERPARAMETERSFVNV)(getProcAddr("glProgramBufferParametersfvNV"))
	gpProgramEnvParameter4dARB = (C.GPPROGRAMENVPARAMETER4DARB)(getProcAddr("glProgramEnvParameter4dARB"))
	gpProgramEnvParameter4dvARB = (C.GPPROGRAMENVPARAMETER4DVARB)(getProcAddr("glProgramEnvParameter4dvARB"))
	gpProgramEnvParameter4fARB = (C.GPPROGRAMENVPARAMETER4FARB)(getProcAddr("glProgramEnvParameter4fARB"))
	gpProgramEnvParameter4fvARB = (C.GPPROGRAMENVPARAMETER4FVARB)(getProcAddr("glProgramEnvParameter4fvARB"))
	gpProgramEnvParameterI4iNV = (C.GPPROGRAMENVPARAMETERI4INV)(getProcAddr("glProgramEnvParameterI4iNV"))
	gpProgramEnvParameterI4ivNV = (C.GPPROGRAMENVPARAMETERI4IVNV)(getProcAddr("glProgramEnvParameterI4ivNV"))
	gpProgramEnvParameterI4uiNV = (C.GPPROGRAMENVPARAMETERI4UINV)(getProcAddr("glProgramEnvParameterI4uiNV"))
	gpProgramEnvParameterI4uivNV = (C.GPPROGRAMENVPARAMETERI4UIVNV)(getProcAddr("glProgramEnvParameterI4uivNV"))
	gpProgramEnvParameters4fvEXT = (C.GPPROGRAMENVPARAMETERS4FVEXT)(getProcAddr("glProgramEnvParameters4fvEXT"))
	gpProgramEnvParametersI4ivNV = (C.GPPROGRAMENVPARAMETERSI4IVNV)(getProcAddr("glProgramEnvParametersI4ivNV"))
	gpProgramEnvParametersI4uivNV = (C.GPPROGRAMENVPARAMETERSI4UIVNV)(getProcAddr("glProgramEnvParametersI4uivNV"))
	gpProgramLocalParameter4dARB = (C.GPPROGRAMLOCALPARAMETER4DARB)(getProcAddr("glProgramLocalParameter4dARB"))
	gpProgramLocalParameter4dvARB = (C.GPPROGRAMLOCALPARAMETER4DVARB)(getProcAddr("glProgramLocalParameter4dvARB"))
	gpProgramLocalParameter4fARB = (C.GPPROGRAMLOCALPARAMETER4FARB)(getProcAddr("glProgramLocalParameter4fARB"))
	gpProgramLocalParameter4fvARB = (C.GPPROGRAMLOCALPARAMETER4FVARB)(getProcAddr("glProgramLocalParameter4fvARB"))
	gpProgramLocalParameterI4iNV = (C.GPPROGRAMLOCALPARAMETERI4INV)(getProcAddr("glProgramLocalParameterI4iNV"))
	gpProgramLocalParameterI4ivNV = (C.GPPROGRAMLOCALPARAMETERI4IVNV)(getProcAddr("glProgramLocalParameterI4ivNV"))
	gpProgramLocalParameterI4uiNV = (C.GPPROGRAMLOCALPARAMETERI4UINV)(getProcAddr("glProgramLocalParameterI4uiNV"))
	gpProgramLocalParameterI4uivNV = (C.GPPROGRAMLOCALPARAMETERI4UIVNV)(getProcAddr("glProgramLocalParameterI4uivNV"))
	gpProgramLocalParameters4fvEXT = (C.GPPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glProgramLocalParameters4fvEXT"))
	gpProgramLocalParametersI4ivNV = (C.GPPROGRAMLOCALPARAMETERSI4IVNV)(getProcAddr("glProgramLocalParametersI4ivNV"))
	gpProgramLocalParametersI4uivNV = (C.GPPROGRAMLOCALPARAMETERSI4UIVNV)(getProcAddr("glProgramLocalParametersI4uivNV"))
	gpProgramNamedParameter4dNV = (C.GPPROGRAMNAMEDPARAMETER4DNV)(getProcAddr("glProgramNamedParameter4dNV"))
	gpProgramNamedParameter4dvNV = (C.GPPROGRAMNAMEDPARAMETER4DVNV)(getProcAddr("glProgramNamedParameter4dvNV"))
	gpProgramNamedParameter4fNV = (C.GPPROGRAMNAMEDPARAMETER4FNV)(getProcAddr("glProgramNamedParameter4fNV"))
	gpProgramNamedParameter4fvNV = (C.GPPROGRAMNAMEDPARAMETER4FVNV)(getProcAddr("glProgramNamedParameter4fvNV"))
	gpProgramParameter4dNV = (C.GPPROGRAMPARAMETER4DNV)(getProcAddr("glProgramParameter4dNV"))
	gpProgramParameter4dvNV = (C.GPPROGRAMPARAMETER4DVNV)(getProcAddr("glProgramParameter4dvNV"))
	gpProgramParameter4fNV = (C.GPPROGRAMPARAMETER4FNV)(getProcAddr("glProgramParameter4fNV"))
	gpProgramParameter4fvNV = (C.GPPROGRAMPARAMETER4FVNV)(getProcAddr("glProgramParameter4fvNV"))
	gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri"))
	gpProgramParameteriARB = (C.GPPROGRAMPARAMETERIARB)(getProcAddr("glProgramParameteriARB"))
	gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT"))
	gpProgramParameters4dvNV = (C.GPPROGRAMPARAMETERS4DVNV)(getProcAddr("glProgramParameters4dvNV"))
	gpProgramParameters4fvNV = (C.GPPROGRAMPARAMETERS4FVNV)(getProcAddr("glProgramParameters4fvNV"))
	gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV"))
	gpProgramStringARB = (C.GPPROGRAMSTRINGARB)(getProcAddr("glProgramStringARB"))
	gpProgramSubroutineParametersuivNV = (C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(getProcAddr("glProgramSubroutineParametersuivNV"))
	gpProgramUniform1d = (C.GPPROGRAMUNIFORM1D)(getProcAddr("glProgramUniform1d"))
	gpProgramUniform1dEXT = (C.GPPROGRAMUNIFORM1DEXT)(getProcAddr("glProgramUniform1dEXT"))
	gpProgramUniform1dv = (C.GPPROGRAMUNIFORM1DV)(getProcAddr("glProgramUniform1dv"))
	gpProgramUniform1dvEXT = (C.GPPROGRAMUNIFORM1DVEXT)(getProcAddr("glProgramUniform1dvEXT"))
	gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f"))
	gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT"))
	gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv"))
	gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT"))
	gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i"))
	gpProgramUniform1i64ARB = (C.GPPROGRAMUNIFORM1I64ARB)(getProcAddr("glProgramUniform1i64ARB"))
	gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV"))
	gpProgramUniform1i64vARB = (C.GPPROGRAMUNIFORM1I64VARB)(getProcAddr("glProgramUniform1i64vARB"))
	gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV"))
	gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT"))
	gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv"))
	gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT"))
	gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui"))
	gpProgramUniform1ui64ARB = (C.GPPROGRAMUNIFORM1UI64ARB)(getProcAddr("glProgramUniform1ui64ARB"))
	gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV"))
	gpProgramUniform1ui64vARB = (C.GPPROGRAMUNIFORM1UI64VARB)(getProcAddr("glProgramUniform1ui64vARB"))
	gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV"))
	gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT"))
	gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv"))
	gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT"))
	gpProgramUniform2d = (C.GPPROGRAMUNIFORM2D)(getProcAddr("glProgramUniform2d"))
	gpProgramUniform2dEXT = (C.GPPROGRAMUNIFORM2DEXT)(getProcAddr("glProgramUniform2dEXT"))
	gpProgramUniform2dv = (C.GPPROGRAMUNIFORM2DV)(getProcAddr("glProgramUniform2dv"))
	gpProgramUniform2dvEXT = (C.GPPROGRAMUNIFORM2DVEXT)(getProcAddr("glProgramUniform2dvEXT"))
	gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f"))
	gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT"))
	gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv"))
	gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT"))
	gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i"))
	gpProgramUniform2i64ARB = (C.GPPROGRAMUNIFORM2I64ARB)(getProcAddr("glProgramUniform2i64ARB"))
	gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV"))
	gpProgramUniform2i64vARB = (C.GPPROGRAMUNIFORM2I64VARB)(getProcAddr("glProgramUniform2i64vARB"))
	gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV"))
	gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT"))
	gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv"))
	gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT"))
	gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui"))
	gpProgramUniform2ui64ARB = (C.GPPROGRAMUNIFORM2UI64ARB)(getProcAddr("glProgramUniform2ui64ARB"))
	gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV"))
	gpProgramUniform2ui64vARB = (C.GPPROGRAMUNIFORM2UI64VARB)(getProcAddr("glProgramUniform2ui64vARB"))
	gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV"))
	gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT"))
	gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv"))
	gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT"))
	gpProgramUniform3d = (C.GPPROGRAMUNIFORM3D)(getProcAddr("glProgramUniform3d"))
	gpProgramUniform3dEXT = (C.GPPROGRAMUNIFORM3DEXT)(getProcAddr("glProgramUniform3dEXT"))
	gpProgramUniform3dv = (C.GPPROGRAMUNIFORM3DV)(getProcAddr("glProgramUniform3dv"))
	gpProgramUniform3dvEXT = (C.GPPROGRAMUNIFORM3DVEXT)(getProcAddr("glProgramUniform3dvEXT"))
	gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f"))
	gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT"))
	gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv"))
	gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT"))
	gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i"))
	gpProgramUniform3i64ARB = (C.GPPROGRAMUNIFORM3I64ARB)(getProcAddr("glProgramUniform3i64ARB"))
	gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV"))
	gpProgramUniform3i64vARB = (C.GPPROGRAMUNIFORM3I64VARB)(getProcAddr("glProgramUniform3i64vARB"))
	gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV"))
	gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT"))
	gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv"))
	gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT"))
	gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui"))
	gpProgramUniform3ui64ARB = (C.GPPROGRAMUNIFORM3UI64ARB)(getProcAddr("glProgramUniform3ui64ARB"))
	gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV"))
	gpProgramUniform3ui64vARB = (C.GPPROGRAMUNIFORM3UI64VARB)(getProcAddr("glProgramUniform3ui64vARB"))
	gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV"))
	gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT"))
	gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv"))
	gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT"))
	gpProgramUniform4d = (C.GPPROGRAMUNIFORM4D)(getProcAddr("glProgramUniform4d"))
	gpProgramUniform4dEXT = (C.GPPROGRAMUNIFORM4DEXT)(getProcAddr("glProgramUniform4dEXT"))
	gpProgramUniform4dv = (C.GPPROGRAMUNIFORM4DV)(getProcAddr("glProgramUniform4dv"))
	gpProgramUniform4dvEXT = (C.GPPROGRAMUNIFORM4DVEXT)(getProcAddr("glProgramUniform4dvEXT"))
	gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f"))
	gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT"))
	gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv"))
	gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT"))
	gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i"))
	gpProgramUniform4i64ARB = (C.GPPROGRAMUNIFORM4I64ARB)(getProcAddr("glProgramUniform4i64ARB"))
	gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV"))
	gpProgramUniform4i64vARB = (C.GPPROGRAMUNIFORM4I64VARB)(getProcAddr("glProgramUniform4i64vARB"))
	gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV"))
	gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT"))
	gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv"))
	gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT"))
	gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui"))
	gpProgramUniform4ui64ARB = (C.GPPROGRAMUNIFORM4UI64ARB)(getProcAddr("glProgramUniform4ui64ARB"))
	gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV"))
	gpProgramUniform4ui64vARB = (C.GPPROGRAMUNIFORM4UI64VARB)(getProcAddr("glProgramUniform4ui64vARB"))
	gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV"))
	gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT"))
	gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv"))
	gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT"))
	gpProgramUniformHandleui64ARB = (C.GPPROGRAMUNIFORMHANDLEUI64ARB)(getProcAddr("glProgramUniformHandleui64ARB"))
	gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV"))
	gpProgramUniformHandleui64vARB = (C.GPPROGRAMUNIFORMHANDLEUI64VARB)(getProcAddr("glProgramUniformHandleui64vARB"))
	gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV"))
	gpProgramUniformMatrix2dv = (C.GPPROGRAMUNIFORMMATRIX2DV)(getProcAddr("glProgramUniformMatrix2dv"))
	gpProgramUniformMatrix2dvEXT = (C.GPPROGRAMUNIFORMMATRIX2DVEXT)(getProcAddr("glProgramUniformMatrix2dvEXT"))
	gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv"))
	gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT"))
	gpProgramUniformMatrix2x3dv = (C.GPPROGRAMUNIFORMMATRIX2X3DV)(getProcAddr("glProgramUniformMatrix2x3dv"))
	gpProgramUniformMatrix2x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3DVEXT)(getProcAddr("glProgramUniformMatrix2x3dvEXT"))
	gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv"))
	gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT"))
	gpProgramUniformMatrix2x4dv = (C.GPPROGRAMUNIFORMMATRIX2X4DV)(getProcAddr("glProgramUniformMatrix2x4dv"))
	gpProgramUniformMatrix2x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4DVEXT)(getProcAddr("glProgramUniformMatrix2x4dvEXT"))
	gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv"))
	gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT"))
	gpProgramUniformMatrix3dv = (C.GPPROGRAMUNIFORMMATRIX3DV)(getProcAddr("glProgramUniformMatrix3dv"))
	gpProgramUniformMatrix3dvEXT = (C.GPPROGRAMUNIFORMMATRIX3DVEXT)(getProcAddr("glProgramUniformMatrix3dvEXT"))
	gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv"))
	gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT"))
	gpProgramUniformMatrix3x2dv = (C.GPPROGRAMUNIFORMMATRIX3X2DV)(getProcAddr("glProgramUniformMatrix3x2dv"))
	gpProgramUniformMatrix3x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2DVEXT)(getProcAddr("glProgramUniformMatrix3x2dvEXT"))
	gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv"))
	gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT"))
	gpProgramUniformMatrix3x4dv = (C.GPPROGRAMUNIFORMMATRIX3X4DV)(getProcAddr("glProgramUniformMatrix3x4dv"))
	gpProgramUniformMatrix3x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4DVEXT)(getProcAddr("glProgramUniformMatrix3x4dvEXT"))
	gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv"))
	gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT"))
	gpProgramUniformMatrix4dv = (C.GPPROGRAMUNIFORMMATRIX4DV)(getProcAddr("glProgramUniformMatrix4dv"))
	gpProgramUniformMatrix4dvEXT = (C.GPPROGRAMUNIFORMMATRIX4DVEXT)(getProcAddr("glProgramUniformMatrix4dvEXT"))
	gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv"))
	gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT"))
	gpProgramUniformMatrix4x2dv = (C.GPPROGRAMUNIFORMMATRIX4X2DV)(getProcAddr("glProgramUniformMatrix4x2dv"))
	gpProgramUniformMatrix4x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2DVEXT)(getProcAddr("glProgramUniformMatrix4x2dvEXT"))
	gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv"))
	gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT"))
	gpProgramUniformMatrix4x3dv = (C.GPPROGRAMUNIFORMMATRIX4X3DV)(getProcAddr("glProgramUniformMatrix4x3dv"))
	gpProgramUniformMatrix4x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3DVEXT)(getProcAddr("glProgramUniformMatrix4x3dvEXT"))
	gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv"))
	gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT"))
	gpProgramUniformui64NV = (C.GPPROGRAMUNIFORMUI64NV)(getProcAddr("glProgramUniformui64NV"))
	gpProgramUniformui64vNV = (C.GPPROGRAMUNIFORMUI64VNV)(getProcAddr("glProgramUniformui64vNV"))
	gpProgramVertexLimitNV = (C.GPPROGRAMVERTEXLIMITNV)(getProcAddr("glProgramVertexLimitNV"))
	gpProvokingVertex = (C.GPPROVOKINGVERTEX)(getProcAddr("glProvokingVertex"))
	gpProvokingVertexEXT = (C.GPPROVOKINGVERTEXEXT)(getProcAddr("glProvokingVertexEXT"))
	gpPushAttrib = (C.GPPUSHATTRIB)(getProcAddr("glPushAttrib"))
	if gpPushAttrib == nil {
		return errors.New("glPushAttrib")
	}
	gpPushClientAttrib = (C.GPPUSHCLIENTATTRIB)(getProcAddr("glPushClientAttrib"))
	if gpPushClientAttrib == nil {
		return errors.New("glPushClientAttrib")
	}
	gpPushClientAttribDefaultEXT = (C.GPPUSHCLIENTATTRIBDEFAULTEXT)(getProcAddr("glPushClientAttribDefaultEXT"))
	gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup"))
	gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR"))
	gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT"))
	gpPushMatrix = (C.GPPUSHMATRIX)(getProcAddr("glPushMatrix"))
	if gpPushMatrix == nil {
		return errors.New("glPushMatrix")
	}
	gpPushName = (C.GPPUSHNAME)(getProcAddr("glPushName"))
	if gpPushName == nil {
		return errors.New("glPushName")
	}
	gpQueryCounter = (C.GPQUERYCOUNTER)(getProcAddr("glQueryCounter"))
	gpQueryMatrixxOES = (C.GPQUERYMATRIXXOES)(getProcAddr("glQueryMatrixxOES"))
	gpQueryObjectParameteruiAMD = (C.GPQUERYOBJECTPARAMETERUIAMD)(getProcAddr("glQueryObjectParameteruiAMD"))
	gpQueryResourceNV = (C.GPQUERYRESOURCENV)(getProcAddr("glQueryResourceNV"))
	gpQueryResourceTagNV = (C.GPQUERYRESOURCETAGNV)(getProcAddr("glQueryResourceTagNV"))
	gpRasterPos2d = (C.GPRASTERPOS2D)(getProcAddr("glRasterPos2d"))
	if gpRasterPos2d == nil {
		return errors.New("glRasterPos2d")
	}
	gpRasterPos2dv = (C.GPRASTERPOS2DV)(getProcAddr("glRasterPos2dv"))
	if gpRasterPos2dv == nil {
		return errors.New("glRasterPos2dv")
	}
	gpRasterPos2f = (C.GPRASTERPOS2F)(getProcAddr("glRasterPos2f"))
	if gpRasterPos2f == nil {
		return errors.New("glRasterPos2f")
	}
	gpRasterPos2fv = (C.GPRASTERPOS2FV)(getProcAddr("glRasterPos2fv"))
	if gpRasterPos2fv == nil {
		return errors.New("glRasterPos2fv")
	}
	gpRasterPos2i = (C.GPRASTERPOS2I)(getProcAddr("glRasterPos2i"))
	if gpRasterPos2i == nil {
		return errors.New("glRasterPos2i")
	}
	gpRasterPos2iv = (C.GPRASTERPOS2IV)(getProcAddr("glRasterPos2iv"))
	if gpRasterPos2iv == nil {
		return errors.New("glRasterPos2iv")
	}
	gpRasterPos2s = (C.GPRASTERPOS2S)(getProcAddr("glRasterPos2s"))
	if gpRasterPos2s == nil {
		return errors.New("glRasterPos2s")
	}
	gpRasterPos2sv = (C.GPRASTERPOS2SV)(getProcAddr("glRasterPos2sv"))
	if gpRasterPos2sv == nil {
		return errors.New("glRasterPos2sv")
	}
	gpRasterPos2xOES = (C.GPRASTERPOS2XOES)(getProcAddr("glRasterPos2xOES"))
	gpRasterPos2xvOES = (C.GPRASTERPOS2XVOES)(getProcAddr("glRasterPos2xvOES"))
	gpRasterPos3d = (C.GPRASTERPOS3D)(getProcAddr("glRasterPos3d"))
	if gpRasterPos3d == nil {
		return errors.New("glRasterPos3d")
	}
	gpRasterPos3dv = (C.GPRASTERPOS3DV)(getProcAddr("glRasterPos3dv"))
	if gpRasterPos3dv == nil {
		return errors.New("glRasterPos3dv")
	}
	gpRasterPos3f = (C.GPRASTERPOS3F)(getProcAddr("glRasterPos3f"))
	if gpRasterPos3f == nil {
		return errors.New("glRasterPos3f")
	}
	gpRasterPos3fv = (C.GPRASTERPOS3FV)(getProcAddr("glRasterPos3fv"))
	if gpRasterPos3fv == nil {
		return errors.New("glRasterPos3fv")
	}
	gpRasterPos3i = (C.GPRASTERPOS3I)(getProcAddr("glRasterPos3i"))
	if gpRasterPos3i == nil {
		return errors.New("glRasterPos3i")
	}
	gpRasterPos3iv = (C.GPRASTERPOS3IV)(getProcAddr("glRasterPos3iv"))
	if gpRasterPos3iv == nil {
		return errors.New("glRasterPos3iv")
	}
	gpRasterPos3s = (C.GPRASTERPOS3S)(getProcAddr("glRasterPos3s"))
	if gpRasterPos3s == nil {
		return errors.New("glRasterPos3s")
	}
	gpRasterPos3sv = (C.GPRASTERPOS3SV)(getProcAddr("glRasterPos3sv"))
	if gpRasterPos3sv == nil {
		return errors.New("glRasterPos3sv")
	}
	gpRasterPos3xOES = (C.GPRASTERPOS3XOES)(getProcAddr("glRasterPos3xOES"))
	gpRasterPos3xvOES = (C.GPRASTERPOS3XVOES)(getProcAddr("glRasterPos3xvOES"))
	gpRasterPos4d = (C.GPRASTERPOS4D)(getProcAddr("glRasterPos4d"))
	if gpRasterPos4d == nil {
		return errors.New("glRasterPos4d")
	}
	gpRasterPos4dv = (C.GPRASTERPOS4DV)(getProcAddr("glRasterPos4dv"))
	if gpRasterPos4dv == nil {
		return errors.New("glRasterPos4dv")
	}
	gpRasterPos4f = (C.GPRASTERPOS4F)(getProcAddr("glRasterPos4f"))
	if gpRasterPos4f == nil {
		return errors.New("glRasterPos4f")
	}
	gpRasterPos4fv = (C.GPRASTERPOS4FV)(getProcAddr("glRasterPos4fv"))
	if gpRasterPos4fv == nil {
		return errors.New("glRasterPos4fv")
	}
	gpRasterPos4i = (C.GPRASTERPOS4I)(getProcAddr("glRasterPos4i"))
	if gpRasterPos4i == nil {
		return errors.New("glRasterPos4i")
	}
	gpRasterPos4iv = (C.GPRASTERPOS4IV)(getProcAddr("glRasterPos4iv"))
	if gpRasterPos4iv == nil {
		return errors.New("glRasterPos4iv")
	}
	gpRasterPos4s = (C.GPRASTERPOS4S)(getProcAddr("glRasterPos4s"))
	if gpRasterPos4s == nil {
		return errors.New("glRasterPos4s")
	}
	gpRasterPos4sv = (C.GPRASTERPOS4SV)(getProcAddr("glRasterPos4sv"))
	if gpRasterPos4sv == nil {
		return errors.New("glRasterPos4sv")
	}
	gpRasterPos4xOES = (C.GPRASTERPOS4XOES)(getProcAddr("glRasterPos4xOES"))
	gpRasterPos4xvOES = (C.GPRASTERPOS4XVOES)(getProcAddr("glRasterPos4xvOES"))
	gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT"))
	gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer"))
	if gpReadBuffer == nil {
		return errors.New("glReadBuffer")
	}
	gpReadInstrumentsSGIX = (C.GPREADINSTRUMENTSSGIX)(getProcAddr("glReadInstrumentsSGIX"))
	gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
	if gpReadPixels == nil {
		return errors.New("glReadPixels")
	}
	gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels"))
	gpReadnPixelsARB = (C.GPREADNPIXELSARB)(getProcAddr("glReadnPixelsARB"))
	gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR"))
	gpRectd = (C.GPRECTD)(getProcAddr("glRectd"))
	if gpRectd == nil {
		return errors.New("glRectd")
	}
	gpRectdv = (C.GPRECTDV)(getProcAddr("glRectdv"))
	if gpRectdv == nil {
		return errors.New("glRectdv")
	}
	gpRectf = (C.GPRECTF)(getProcAddr("glRectf"))
	if gpRectf == nil {
		return errors.New("glRectf")
	}
	gpRectfv = (C.GPRECTFV)(getProcAddr("glRectfv"))
	if gpRectfv == nil {
		return errors.New("glRectfv")
	}
	gpRecti = (C.GPRECTI)(getProcAddr("glRecti"))
	if gpRecti == nil {
		return errors.New("glRecti")
	}
	gpRectiv = (C.GPRECTIV)(getProcAddr("glRectiv"))
	if gpRectiv == nil {
		return errors.New("glRectiv")
	}
	gpRects = (C.GPRECTS)(getProcAddr("glRects"))
	if gpRects == nil {
		return errors.New("glRects")
	}
	gpRectsv = (C.GPRECTSV)(getProcAddr("glRectsv"))
	if gpRectsv == nil {
		return errors.New("glRectsv")
	}
	gpRectxOES = (C.GPRECTXOES)(getProcAddr("glRectxOES"))
	gpRectxvOES = (C.GPRECTXVOES)(getProcAddr("glRectxvOES"))
	gpReferencePlaneSGIX = (C.GPREFERENCEPLANESGIX)(getProcAddr("glReferencePlaneSGIX"))
	gpReleaseKeyedMutexWin32EXT = (C.GPRELEASEKEYEDMUTEXWIN32EXT)(getProcAddr("glReleaseKeyedMutexWin32EXT"))
	gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler"))
	gpRenderGpuMaskNV = (C.GPRENDERGPUMASKNV)(getProcAddr("glRenderGpuMaskNV"))
	gpRenderMode = (C.GPRENDERMODE)(getProcAddr("glRenderMode"))
	if gpRenderMode == nil {
		return errors.New("glRenderMode")
	}
	gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage"))
	gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddr("glRenderbufferStorageEXT"))
	gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample"))
	gpRenderbufferStorageMultisampleAdvancedAMD = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glRenderbufferStorageMultisampleAdvancedAMD"))
	gpRenderbufferStorageMultisampleCoverageNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(getProcAddr("glRenderbufferStorageMultisampleCoverageNV"))
	gpRenderbufferStorageMultisampleEXT = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glRenderbufferStorageMultisampleEXT"))
	gpReplacementCodePointerSUN = (C.GPREPLACEMENTCODEPOINTERSUN)(getProcAddr("glReplacementCodePointerSUN"))
	gpReplacementCodeubSUN = (C.GPREPLACEMENTCODEUBSUN)(getProcAddr("glReplacementCodeubSUN"))
	gpReplacementCodeubvSUN = (C.GPREPLACEMENTCODEUBVSUN)(getProcAddr("glReplacementCodeubvSUN"))
	gpReplacementCodeuiColor3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fSUN"))
	gpReplacementCodeuiColor3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fvSUN"))
	gpReplacementCodeuiColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))
	gpReplacementCodeuiColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))
	gpReplacementCodeuiColor4ubVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fSUN"))
	gpReplacementCodeuiColor4ubVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fvSUN"))
	gpReplacementCodeuiNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fSUN"))
	gpReplacementCodeuiNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fvSUN"))
	gpReplacementCodeuiSUN = (C.GPREPLACEMENTCODEUISUN)(getProcAddr("glReplacementCodeuiSUN"))
	gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))
	gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))
	gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))
	gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))
	gpReplacementCodeuiTexCoord2fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fSUN"))
	gpReplacementCodeuiTexCoord2fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fvSUN"))
	gpReplacementCodeuiVertex3fSUN = (C.GPREPLACEMENTCODEUIVERTEX3FSUN)(getProcAddr("glReplacementCodeuiVertex3fSUN"))
	gpReplacementCodeuiVertex3fvSUN = (C.GPREPLACEMENTCODEUIVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiVertex3fvSUN"))
	gpReplacementCodeuivSUN = (C.GPREPLACEMENTCODEUIVSUN)(getProcAddr("glReplacementCodeuivSUN"))
	gpReplacementCodeusSUN = (C.GPREPLACEMENTCODEUSSUN)(getProcAddr("glReplacementCodeusSUN"))
	gpReplacementCodeusvSUN = (C.GPREPLACEMENTCODEUSVSUN)(getProcAddr("glReplacementCodeusvSUN"))
	gpRequestResidentProgramsNV = (C.GPREQUESTRESIDENTPROGRAMSNV)(getProcAddr("glRequestResidentProgramsNV"))
	gpResetHistogramEXT = (C.GPRESETHISTOGRAMEXT)(getProcAddr("glResetHistogramEXT"))
	gpResetMemoryObjectParameterNV = (C.GPRESETMEMORYOBJECTPARAMETERNV)(getProcAddr("glResetMemoryObjectParameterNV"))
	gpResetMinmaxEXT = (C.GPRESETMINMAXEXT)(getProcAddr("glResetMinmaxEXT"))
	gpResizeBuffersMESA = (C.GPRESIZEBUFFERSMESA)(getProcAddr("glResizeBuffersMESA"))
	gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV"))
	gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback"))
	gpResumeTransformFeedbackNV = (C.GPRESUMETRANSFORMFEEDBACKNV)(getProcAddr("glResumeTransformFeedbackNV"))
	gpRotated = (C.GPROTATED)(getProcAddr("glRotated"))
	if gpRotated == nil {
		return errors.New("glRotated")
	}
	gpRotatef = (C.GPROTATEF)(getProcAddr("glRotatef"))
	if gpRotatef == nil {
		return errors.New("glRotatef")
	}
	gpRotatexOES = (C.GPROTATEXOES)(getProcAddr("glRotatexOES"))
	gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage"))
	if gpSampleCoverage == nil {
		return errors.New("glSampleCoverage")
	}
	gpSampleCoverageARB = (C.GPSAMPLECOVERAGEARB)(getProcAddr("glSampleCoverageARB"))
	gpSampleCoveragexOES = (C.GPSAMPLECOVERAGEXOES)(getProcAddr("glSampleCoveragexOES"))
	gpSampleMapATI = (C.GPSAMPLEMAPATI)(getProcAddr("glSampleMapATI"))
	gpSampleMaskEXT = (C.GPSAMPLEMASKEXT)(getProcAddr("glSampleMaskEXT"))
	gpSampleMaskIndexedNV = (C.GPSAMPLEMASKINDEXEDNV)(getProcAddr("glSampleMaskIndexedNV"))
	gpSampleMaskSGIS = (C.GPSAMPLEMASKSGIS)(getProcAddr("glSampleMaskSGIS"))
	gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski"))
	gpSamplePatternEXT = (C.GPSAMPLEPATTERNEXT)(getProcAddr("glSamplePatternEXT"))
	gpSamplePatternSGIS = (C.GPSAMPLEPATTERNSGIS)(getProcAddr("glSamplePatternSGIS"))
	gpSamplerParameterIiv = (C.GPSAMPLERPARAMETERIIV)(getProcAddr("glSamplerParameterIiv"))
	gpSamplerParameterIuiv = (C.GPSAMPLERPARAMETERIUIV)(getProcAddr("glSamplerParameterIuiv"))
	gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf"))
	gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv"))
	gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri"))
	gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv"))
	gpScaled = (C.GPSCALED)(getProcAddr("glScaled"))
	if gpScaled == nil {
		return errors.New("glScaled")
	}
	gpScalef = (C.GPSCALEF)(getProcAddr("glScalef"))
	if gpScalef == nil {
		return errors.New("glScalef")
	}
	gpScalexOES = (C.GPSCALEXOES)(getProcAddr("glScalexOES"))
	gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor"))
	if gpScissor == nil {
		return errors.New("glScissor")
	}
	gpScissorArrayv = (C.GPSCISSORARRAYV)(getProcAddr("glScissorArrayv"))
	gpScissorExclusiveArrayvNV = (C.GPSCISSOREXCLUSIVEARRAYVNV)(getProcAddr("glScissorExclusiveArrayvNV"))
	gpScissorExclusiveNV = (C.GPSCISSOREXCLUSIVENV)(getProcAddr("glScissorExclusiveNV"))
	gpScissorIndexed = (C.GPSCISSORINDEXED)(getProcAddr("glScissorIndexed"))
	gpScissorIndexedv = (C.GPSCISSORINDEXEDV)(getProcAddr("glScissorIndexedv"))
	gpSecondaryColor3b = (C.GPSECONDARYCOLOR3B)(getProcAddr("glSecondaryColor3b"))
	if gpSecondaryColor3b == nil {
		return errors.New("glSecondaryColor3b")
	}
	gpSecondaryColor3bEXT = (C.GPSECONDARYCOLOR3BEXT)(getProcAddr("glSecondaryColor3bEXT"))
	gpSecondaryColor3bv = (C.GPSECONDARYCOLOR3BV)(getProcAddr("glSecondaryColor3bv"))
	if gpSecondaryColor3bv == nil {
		return errors.New("glSecondaryColor3bv")
	}
	gpSecondaryColor3bvEXT = (C.GPSECONDARYCOLOR3BVEXT)(getProcAddr("glSecondaryColor3bvEXT"))
	gpSecondaryColor3d = (C.GPSECONDARYCOLOR3D)(getProcAddr("glSecondaryColor3d"))
	if gpSecondaryColor3d == nil {
		return errors.New("glSecondaryColor3d")
	}
	gpSecondaryColor3dEXT = (C.GPSECONDARYCOLOR3DEXT)(getProcAddr("glSecondaryColor3dEXT"))
	gpSecondaryColor3dv = (C.GPSECONDARYCOLOR3DV)(getProcAddr("glSecondaryColor3dv"))
	if gpSecondaryColor3dv == nil {
		return errors.New("glSecondaryColor3dv")
	}
	gpSecondaryColor3dvEXT = (C.GPSECONDARYCOLOR3DVEXT)(getProcAddr("glSecondaryColor3dvEXT"))
	gpSecondaryColor3f = (C.GPSECONDARYCOLOR3F)(getProcAddr("glSecondaryColor3f"))
	if gpSecondaryColor3f == nil {
		return errors.New("glSecondaryColor3f")
	}
	gpSecondaryColor3fEXT = (C.GPSECONDARYCOLOR3FEXT)(getProcAddr("glSecondaryColor3fEXT"))
	gpSecondaryColor3fv = (C.GPSECONDARYCOLOR3FV)(getProcAddr("glSecondaryColor3fv"))
	if gpSecondaryColor3fv == nil {
		return errors.New("glSecondaryColor3fv")
	}
	gpSecondaryColor3fvEXT = (C.GPSECONDARYCOLOR3FVEXT)(getProcAddr("glSecondaryColor3fvEXT"))
	gpSecondaryColor3hNV = (C.GPSECONDARYCOLOR3HNV)(getProcAddr("glSecondaryColor3hNV"))
	gpSecondaryColor3hvNV = (C.GPSECONDARYCOLOR3HVNV)(getProcAddr("glSecondaryColor3hvNV"))
	gpSecondaryColor3i = (C.GPSECONDARYCOLOR3I)(getProcAddr("glSecondaryColor3i"))
	if gpSecondaryColor3i == nil {
		return errors.New("glSecondaryColor3i")
	}
	gpSecondaryColor3iEXT = (C.GPSECONDARYCOLOR3IEXT)(getProcAddr("glSecondaryColor3iEXT"))
	gpSecondaryColor3iv = (C.GPSECONDARYCOLOR3IV)(getProcAddr("glSecondaryColor3iv"))
	if gpSecondaryColor3iv == nil {
		return errors.New("glSecondaryColor3iv")
	}
	gpSecondaryColor3ivEXT = (C.GPSECONDARYCOLOR3IVEXT)(getProcAddr("glSecondaryColor3ivEXT"))
	gpSecondaryColor3s = (C.GPSECONDARYCOLOR3S)(getProcAddr("glSecondaryColor3s"))
	if gpSecondaryColor3s == nil {
		return errors.New("glSecondaryColor3s")
	}
	gpSecondaryColor3sEXT = (C.GPSECONDARYCOLOR3SEXT)(getProcAddr("glSecondaryColor3sEXT"))
	gpSecondaryColor3sv = (C.GPSECONDARYCOLOR3SV)(getProcAddr("glSecondaryColor3sv"))
	if gpSecondaryColor3sv == nil {
		return errors.New("glSecondaryColor3sv")
	}
	gpSecondaryColor3svEXT = (C.GPSECONDARYCOLOR3SVEXT)(getProcAddr("glSecondaryColor3svEXT"))
	gpSecondaryColor3ub = (C.GPSECONDARYCOLOR3UB)(getProcAddr("glSecondaryColor3ub"))
	if gpSecondaryColor3ub == nil {
		return errors.New("glSecondaryColor3ub")
	}
	gpSecondaryColor3ubEXT = (C.GPSECONDARYCOLOR3UBEXT)(getProcAddr("glSecondaryColor3ubEXT"))
	gpSecondaryColor3ubv = (C.GPSECONDARYCOLOR3UBV)(getProcAddr("glSecondaryColor3ubv"))
	if gpSecondaryColor3ubv == nil {
		return errors.New("glSecondaryColor3ubv")
	}
	gpSecondaryColor3ubvEXT = (C.GPSECONDARYCOLOR3UBVEXT)(getProcAddr("glSecondaryColor3ubvEXT"))
	gpSecondaryColor3ui = (C.GPSECONDARYCOLOR3UI)(getProcAddr("glSecondaryColor3ui"))
	if gpSecondaryColor3ui == nil {
		return errors.New("glSecondaryColor3ui")
	}
	gpSecondaryColor3uiEXT = (C.GPSECONDARYCOLOR3UIEXT)(getProcAddr("glSecondaryColor3uiEXT"))
	gpSecondaryColor3uiv = (C.GPSECONDARYCOLOR3UIV)(getProcAddr("glSecondaryColor3uiv"))
	if gpSecondaryColor3uiv == nil {
		return errors.New("glSecondaryColor3uiv")
	}
	gpSecondaryColor3uivEXT = (C.GPSECONDARYCOLOR3UIVEXT)(getProcAddr("glSecondaryColor3uivEXT"))
	gpSecondaryColor3us = (C.GPSECONDARYCOLOR3US)(getProcAddr("glSecondaryColor3us"))
	if gpSecondaryColor3us == nil {
		return errors.New("glSecondaryColor3us")
	}
	gpSecondaryColor3usEXT = (C.GPSECONDARYCOLOR3USEXT)(getProcAddr("glSecondaryColor3usEXT"))
	gpSecondaryColor3usv = (C.GPSECONDARYCOLOR3USV)(getProcAddr("glSecondaryColor3usv"))
	if gpSecondaryColor3usv == nil {
		return errors.New("glSecondaryColor3usv")
	}
	gpSecondaryColor3usvEXT = (C.GPSECONDARYCOLOR3USVEXT)(getProcAddr("glSecondaryColor3usvEXT"))
	gpSecondaryColorFormatNV = (C.GPSECONDARYCOLORFORMATNV)(getProcAddr("glSecondaryColorFormatNV"))
	gpSecondaryColorPointer = (C.GPSECONDARYCOLORPOINTER)(getProcAddr("glSecondaryColorPointer"))
	if gpSecondaryColorPointer == nil {
		return errors.New("glSecondaryColorPointer")
	}
	gpSecondaryColorPointerEXT = (C.GPSECONDARYCOLORPOINTEREXT)(getProcAddr("glSecondaryColorPointerEXT"))
	gpSecondaryColorPointerListIBM = (C.GPSECONDARYCOLORPOINTERLISTIBM)(getProcAddr("glSecondaryColorPointerListIBM"))
	gpSelectBuffer = (C.GPSELECTBUFFER)(getProcAddr("glSelectBuffer"))
	if gpSelectBuffer == nil {
		return errors.New("glSelectBuffer")
	}
	gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD"))
	gpSemaphoreParameterivNV = (C.GPSEMAPHOREPARAMETERIVNV)(getProcAddr("glSemaphoreParameterivNV"))
	gpSemaphoreParameterui64vEXT = (C.GPSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glSemaphoreParameterui64vEXT"))
	gpSeparableFilter2DEXT = (C.GPSEPARABLEFILTER2DEXT)(getProcAddr("glSeparableFilter2DEXT"))
	gpSetFenceAPPLE = (C.GPSETFENCEAPPLE)(getProcAddr("glSetFenceAPPLE"))
	gpSetFenceNV = (C.GPSETFENCENV)(getProcAddr("glSetFenceNV"))
	gpSetFragmentShaderConstantATI = (C.GPSETFRAGMENTSHADERCONSTANTATI)(getProcAddr("glSetFragmentShaderConstantATI"))
	gpSetInvariantEXT = (C.GPSETINVARIANTEXT)(getProcAddr("glSetInvariantEXT"))
	gpSetLocalConstantEXT = (C.GPSETLOCALCONSTANTEXT)(getProcAddr("glSetLocalConstantEXT"))
	gpSetMultisamplefvAMD = (C.GPSETMULTISAMPLEFVAMD)(getProcAddr("glSetMultisamplefvAMD"))
	gpShadeModel = (C.GPSHADEMODEL)(getProcAddr("glShadeModel"))
	if gpShadeModel == nil {
		return errors.New("glShadeModel")
	}
	gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary"))
	gpShaderOp1EXT = (C.GPSHADEROP1EXT)(getProcAddr("glShaderOp1EXT"))
	gpShaderOp2EXT = (C.GPSHADEROP2EXT)(getProcAddr("glShaderOp2EXT"))
	gpShaderOp3EXT = (C.GPSHADEROP3EXT)(getProcAddr("glShaderOp3EXT"))
	gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
	if gpShaderSource == nil {
		return errors.New("glShaderSource")
	}
	gpShaderSourceARB = (C.GPSHADERSOURCEARB)(getProcAddr("glShaderSourceARB"))
	gpShaderStorageBlockBinding = (C.GPSHADERSTORAGEBLOCKBINDING)(getProcAddr("glShaderStorageBlockBinding"))
	gpShadingRateImageBarrierNV = (C.GPSHADINGRATEIMAGEBARRIERNV)(getProcAddr("glShadingRateImageBarrierNV"))
	gpShadingRateImagePaletteNV = (C.GPSHADINGRATEIMAGEPALETTENV)(getProcAddr("glShadingRateImagePaletteNV"))
	gpShadingRateSampleOrderCustomNV = (C.GPSHADINGRATESAMPLEORDERCUSTOMNV)(getProcAddr("glShadingRateSampleOrderCustomNV"))
	gpShadingRateSampleOrderNV = (C.GPSHADINGRATESAMPLEORDERNV)(getProcAddr("glShadingRateSampleOrderNV"))
	gpSharpenTexFuncSGIS = (C.GPSHARPENTEXFUNCSGIS)(getProcAddr("glSharpenTexFuncSGIS"))
	gpSignalSemaphoreEXT = (C.GPSIGNALSEMAPHOREEXT)(getProcAddr("glSignalSemaphoreEXT"))
	gpSignalSemaphoreui64NVX = (C.GPSIGNALSEMAPHOREUI64NVX)(getProcAddr("glSignalSemaphoreui64NVX"))
	gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV"))
	gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV"))
	gpSpecializeShaderARB = (C.GPSPECIALIZESHADERARB)(getProcAddr("glSpecializeShaderARB"))
	gpSpriteParameterfSGIX = (C.GPSPRITEPARAMETERFSGIX)(getProcAddr("glSpriteParameterfSGIX"))
	gpSpriteParameterfvSGIX = (C.GPSPRITEPARAMETERFVSGIX)(getProcAddr("glSpriteParameterfvSGIX"))
	gpSpriteParameteriSGIX = (C.GPSPRITEPARAMETERISGIX)(getProcAddr("glSpriteParameteriSGIX"))
	gpSpriteParameterivSGIX = (C.GPSPRITEPARAMETERIVSGIX)(getProcAddr("glSpriteParameterivSGIX"))
	gpStartInstrumentsSGIX = (C.GPSTARTINSTRUMENTSSGIX)(getProcAddr("glStartInstrumentsSGIX"))
	gpStateCaptureNV = (C.GPSTATECAPTURENV)(getProcAddr("glStateCaptureNV"))
	gpStencilClearTagEXT = (C.GPSTENCILCLEARTAGEXT)(getProcAddr("glStencilClearTagEXT"))
	gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV"))
	gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV"))
	gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc"))
	if gpStencilFunc == nil {
		return errors.New("glStencilFunc")
	}
	gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate"))
	if gpStencilFuncSeparate == nil {
		return errors.New("glStencilFuncSeparate")
	}
	gpStencilFuncSeparateATI = (C.GPSTENCILFUNCSEPARATEATI)(getProcAddr("glStencilFuncSeparateATI"))
	gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask"))
	if gpStencilMask == nil {
		return errors.New("glStencilMask")
	}
	gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate"))
	if gpStencilMaskSeparate == nil {
		return errors.New("glStencilMaskSeparate")
	}
	gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp"))
	if gpStencilOp == nil {
		return errors.New("glStencilOp")
	}
	gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate"))
	if gpStencilOpSeparate == nil {
		return errors.New("glStencilOpSeparate")
	}
	gpStencilOpSeparateATI = (C.GPSTENCILOPSEPARATEATI)(getProcAddr("glStencilOpSeparateATI"))
	gpStencilOpValueAMD = (C.GPSTENCILOPVALUEAMD)(getProcAddr("glStencilOpValueAMD"))
	gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV"))
	gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV"))
	gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV"))
	gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV"))
	gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV"))
	gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV"))
	gpStopInstrumentsSGIX = (C.GPSTOPINSTRUMENTSSGIX)(getProcAddr("glStopInstrumentsSGIX"))
	gpStringMarkerGREMEDY = (C.GPSTRINGMARKERGREMEDY)(getProcAddr("glStringMarkerGREMEDY"))
	gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV"))
	gpSwizzleEXT = (C.GPSWIZZLEEXT)(getProcAddr("glSwizzleEXT"))
	gpSyncTextureINTEL = (C.GPSYNCTEXTUREINTEL)(getProcAddr("glSyncTextureINTEL"))
	gpTagSampleBufferSGIX = (C.GPTAGSAMPLEBUFFERSGIX)(getProcAddr("glTagSampleBufferSGIX"))
	gpTangent3bEXT = (C.GPTANGENT3BEXT)(getProcAddr("glTangent3bEXT"))
	gpTangent3bvEXT = (C.GPTANGENT3BVEXT)(getProcAddr("glTangent3bvEXT"))
	gpTangent3dEXT = (C.GPTANGENT3DEXT)(getProcAddr("glTangent3dEXT"))
	gpTangent3dvEXT = (C.GPTANGENT3DVEXT)(getProcAddr("glTangent3dvEXT"))
	gpTangent3fEXT = (C.GPTANGENT3FEXT)(getProcAddr("glTangent3fEXT"))
	gpTangent3fvEXT = (C.GPTANGENT3FVEXT)(getProcAddr("glTangent3fvEXT"))
	gpTangent3iEXT = (C.GPTANGENT3IEXT)(getProcAddr("glTangent3iEXT"))
	gpTangent3ivEXT = (C.GPTANGENT3IVEXT)(getProcAddr("glTangent3ivEXT"))
	gpTangent3sEXT = (C.GPTANGENT3SEXT)(getProcAddr("glTangent3sEXT"))
	gpTangent3svEXT = (C.GPTANGENT3SVEXT)(getProcAddr("glTangent3svEXT"))
	gpTangentPointerEXT = (C.GPTANGENTPOINTEREXT)(getProcAddr("glTangentPointerEXT"))
	gpTbufferMask3DFX = (C.GPTBUFFERMASK3DFX)(getProcAddr("glTbufferMask3DFX"))
	gpTessellationFactorAMD = (C.GPTESSELLATIONFACTORAMD)(getProcAddr("glTessellationFactorAMD"))
	gpTessellationModeAMD = (C.GPTESSELLATIONMODEAMD)(getProcAddr("glTessellationModeAMD"))
	gpTestFenceAPPLE = (C.GPTESTFENCEAPPLE)(getProcAddr("glTestFenceAPPLE"))
	gpTestFenceNV = (C.GPTESTFENCENV)(getProcAddr("glTestFenceNV"))
	gpTestObjectAPPLE = (C.GPTESTOBJECTAPPLE)(getProcAddr("glTestObjectAPPLE"))
	gpTexAttachMemoryNV = (C.GPTEXATTACHMEMORYNV)(getProcAddr("glTexAttachMemoryNV"))
	gpTexBufferARB = (C.GPTEXBUFFERARB)(getProcAddr("glTexBufferARB"))
	gpTexBufferEXT = (C.GPTEXBUFFEREXT)(getProcAddr("glTexBufferEXT"))
	gpTexBufferRange = (C.GPTEXBUFFERRANGE)(getProcAddr("glTexBufferRange"))
	gpTexBumpParameterfvATI = (C.GPTEXBUMPPARAMETERFVATI)(getProcAddr("glTexBumpParameterfvATI"))
	gpTexBumpParameterivATI = (C.GPTEXBUMPPARAMETERIVATI)(getProcAddr("glTexBumpParameterivATI"))
	gpTexCoord1bOES = (C.GPTEXCOORD1BOES)(getProcAddr("glTexCoord1bOES"))
	gpTexCoord1bvOES = (C.GPTEXCOORD1BVOES)(getProcAddr("glTexCoord1bvOES"))
	gpTexCoord1d = (C.GPTEXCOORD1D)(getProcAddr("glTexCoord1d"))
	if gpTexCoord1d == nil {
		return errors.New("glTexCoord1d")
	}
	gpTexCoord1dv = (C.GPTEXCOORD1DV)(getProcAddr("glTexCoord1dv"))
	if gpTexCoord1dv == nil {
		return errors.New("glTexCoord1dv")
	}
	gpTexCoord1f = (C.GPTEXCOORD1F)(getProcAddr("glTexCoord1f"))
	if gpTexCoord1f == nil {
		return errors.New("glTexCoord1f")
	}
	gpTexCoord1fv = (C.GPTEXCOORD1FV)(getProcAddr("glTexCoord1fv"))
	if gpTexCoord1fv == nil {
		return errors.New("glTexCoord1fv")
	}
	gpTexCoord1hNV = (C.GPTEXCOORD1HNV)(getProcAddr("glTexCoord1hNV"))
	gpTexCoord1hvNV = (C.GPTEXCOORD1HVNV)(getProcAddr("glTexCoord1hvNV"))
	gpTexCoord1i = (C.GPTEXCOORD1I)(getProcAddr("glTexCoord1i"))
	if gpTexCoord1i == nil {
		return errors.New("glTexCoord1i")
	}
	gpTexCoord1iv = (C.GPTEXCOORD1IV)(getProcAddr("glTexCoord1iv"))
	if gpTexCoord1iv == nil {
		return errors.New("glTexCoord1iv")
	}
	gpTexCoord1s = (C.GPTEXCOORD1S)(getProcAddr("glTexCoord1s"))
	if gpTexCoord1s == nil {
		return errors.New("glTexCoord1s")
	}
	gpTexCoord1sv = (C.GPTEXCOORD1SV)(getProcAddr("glTexCoord1sv"))
	if gpTexCoord1sv == nil {
		return errors.New("glTexCoord1sv")
	}
	gpTexCoord1xOES = (C.GPTEXCOORD1XOES)(getProcAddr("glTexCoord1xOES"))
	gpTexCoord1xvOES = (C.GPTEXCOORD1XVOES)(getProcAddr("glTexCoord1xvOES"))
	gpTexCoord2bOES = (C.GPTEXCOORD2BOES)(getProcAddr("glTexCoord2bOES"))
	gpTexCoord2bvOES = (C.GPTEXCOORD2BVOES)(getProcAddr("glTexCoord2bvOES"))
	gpTexCoord2d = (C.GPTEXCOORD2D)(getProcAddr("glTexCoord2d"))
	if gpTexCoord2d == nil {
		return errors.New("glTexCoord2d")
	}
	gpTexCoord2dv = (C.GPTEXCOORD2DV)(getProcAddr("glTexCoord2dv"))
	if gpTexCoord2dv == nil {
		return errors.New("glTexCoord2dv")
	}
	gpTexCoord2f = (C.GPTEXCOORD2F)(getProcAddr("glTexCoord2f"))
	if gpTexCoord2f == nil {
		return errors.New("glTexCoord2f")
	}
	gpTexCoord2fColor3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor3fVertex3fSUN"))
	gpTexCoord2fColor3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor3fVertex3fvSUN"))
	gpTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fSUN"))
	gpTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fvSUN"))
	gpTexCoord2fColor4ubVertex3fSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fSUN"))
	gpTexCoord2fColor4ubVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fvSUN"))
	gpTexCoord2fNormal3fVertex3fSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fSUN"))
	gpTexCoord2fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fvSUN"))
	gpTexCoord2fVertex3fSUN = (C.GPTEXCOORD2FVERTEX3FSUN)(getProcAddr("glTexCoord2fVertex3fSUN"))
	gpTexCoord2fVertex3fvSUN = (C.GPTEXCOORD2FVERTEX3FVSUN)(getProcAddr("glTexCoord2fVertex3fvSUN"))
	gpTexCoord2fv = (C.GPTEXCOORD2FV)(getProcAddr("glTexCoord2fv"))
	if gpTexCoord2fv == nil {
		return errors.New("glTexCoord2fv")
	}
	gpTexCoord2hNV = (C.GPTEXCOORD2HNV)(getProcAddr("glTexCoord2hNV"))
	gpTexCoord2hvNV = (C.GPTEXCOORD2HVNV)(getProcAddr("glTexCoord2hvNV"))
	gpTexCoord2i = (C.GPTEXCOORD2I)(getProcAddr("glTexCoord2i"))
	if gpTexCoord2i == nil {
		return errors.New("glTexCoord2i")
	}
	gpTexCoord2iv = (C.GPTEXCOORD2IV)(getProcAddr("glTexCoord2iv"))
	if gpTexCoord2iv == nil {
		return errors.New("glTexCoord2iv")
	}
	gpTexCoord2s = (C.GPTEXCOORD2S)(getProcAddr("glTexCoord2s"))
	if gpTexCoord2s == nil {
		return errors.New("glTexCoord2s")
	}
	gpTexCoord2sv = (C.GPTEXCOORD2SV)(getProcAddr("glTexCoord2sv"))
	if gpTexCoord2sv == nil {
		return errors.New("glTexCoord2sv")
	}
	gpTexCoord2xOES = (C.GPTEXCOORD2XOES)(getProcAddr("glTexCoord2xOES"))
	gpTexCoord2xvOES = (C.GPTEXCOORD2XVOES)(getProcAddr("glTexCoord2xvOES"))
	gpTexCoord3bOES = (C.GPTEXCOORD3BOES)(getProcAddr("glTexCoord3bOES"))
	gpTexCoord3bvOES = (C.GPTEXCOORD3BVOES)(getProcAddr("glTexCoord3bvOES"))
	gpTexCoord3d = (C.GPTEXCOORD3D)(getProcAddr("glTexCoord3d"))
	if gpTexCoord3d == nil {
		return errors.New("glTexCoord3d")
	}
	gpTexCoord3dv = (C.GPTEXCOORD3DV)(getProcAddr("glTexCoord3dv"))
	if gpTexCoord3dv == nil {
		return errors.New("glTexCoord3dv")
	}
	gpTexCoord3f = (C.GPTEXCOORD3F)(getProcAddr("glTexCoord3f"))
	if gpTexCoord3f == nil {
		return errors.New("glTexCoord3f")
	}
	gpTexCoord3fv = (C.GPTEXCOORD3FV)(getProcAddr("glTexCoord3fv"))
	if gpTexCoord3fv == nil {
		return errors.New("glTexCoord3fv")
	}
	gpTexCoord3hNV = (C.GPTEXCOORD3HNV)(getProcAddr("glTexCoord3hNV"))
	gpTexCoord3hvNV = (C.GPTEXCOORD3HVNV)(getProcAddr("glTexCoord3hvNV"))
	gpTexCoord3i = (C.GPTEXCOORD3I)(getProcAddr("glTexCoord3i"))
	if gpTexCoord3i == nil {
		return errors.New("glTexCoord3i")
	}
	gpTexCoord3iv = (C.GPTEXCOORD3IV)(getProcAddr("glTexCoord3iv"))
	if gpTexCoord3iv == nil {
		return errors.New("glTexCoord3iv")
	}
	gpTexCoord3s = (C.GPTEXCOORD3S)(getProcAddr("glTexCoord3s"))
	if gpTexCoord3s == nil {
		return errors.New("glTexCoord3s")
	}
	gpTexCoord3sv = (C.GPTEXCOORD3SV)(getProcAddr("glTexCoord3sv"))
	if gpTexCoord3sv == nil {
		return errors.New("glTexCoord3sv")
	}
	gpTexCoord3xOES = (C.GPTEXCOORD3XOES)(getProcAddr("glTexCoord3xOES"))
	gpTexCoord3xvOES = (C.GPTEXCOORD3XVOES)(getProcAddr("glTexCoord3xvOES"))
	gpTexCoord4bOES = (C.GPTEXCOORD4BOES)(getProcAddr("glTexCoord4bOES"))
	gpTexCoord4bvOES = (C.GPTEXCOORD4BVOES)(getProcAddr("glTexCoord4bvOES"))
	gpTexCoord4d = (C.GPTEXCOORD4D)(getProcAddr("glTexCoord4d"))
	if gpTexCoord4d == nil {
		return errors.New("glTexCoord4d")
	}
	gpTexCoord4dv = (C.GPTEXCOORD4DV)(getProcAddr("glTexCoord4dv"))
	if gpTexCoord4dv == nil {
		return errors.New("glTexCoord4dv")
	}
	gpTexCoord4f = (C.GPTEXCOORD4F)(getProcAddr("glTexCoord4f"))
	if gpTexCoord4f == nil {
		return errors.New("glTexCoord4f")
	}
	gpTexCoord4fColor4fNormal3fVertex4fSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fSUN"))
	gpTexCoord4fColor4fNormal3fVertex4fvSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fvSUN"))
	gpTexCoord4fVertex4fSUN = (C.GPTEXCOORD4FVERTEX4FSUN)(getProcAddr("glTexCoord4fVertex4fSUN"))
	gpTexCoord4fVertex4fvSUN = (C.GPTEXCOORD4FVERTEX4FVSUN)(getProcAddr("glTexCoord4fVertex4fvSUN"))
	gpTexCoord4fv = (C.GPTEXCOORD4FV)(getProcAddr("glTexCoord4fv"))
	if gpTexCoord4fv == nil {
		return errors.New("glTexCoord4fv")
	}
	gpTexCoord4hNV = (C.GPTEXCOORD4HNV)(getProcAddr("glTexCoord4hNV"))
	gpTexCoord4hvNV = (C.GPTEXCOORD4HVNV)(getProcAddr("glTexCoord4hvNV"))
	gpTexCoord4i = (C.GPTEXCOORD4I)(getProcAddr("glTexCoord4i"))
	if gpTexCoord4i == nil {
		return errors.New("glTexCoord4i")
	}
	gpTexCoord4iv = (C.GPTEXCOORD4IV)(getProcAddr("glTexCoord4iv"))
	if gpTexCoord4iv == nil {
		return errors.New("glTexCoord4iv")
	}
	gpTexCoord4s = (C.GPTEXCOORD4S)(getProcAddr("glTexCoord4s"))
	if gpTexCoord4s == nil {
		return errors.New("glTexCoord4s")
	}
	gpTexCoord4sv = (C.GPTEXCOORD4SV)(getProcAddr("glTexCoord4sv"))
	if gpTexCoord4sv == nil {
		return errors.New("glTexCoord4sv")
	}
	gpTexCoord4xOES = (C.GPTEXCOORD4XOES)(getProcAddr("glTexCoord4xOES"))
	gpTexCoord4xvOES = (C.GPTEXCOORD4XVOES)(getProcAddr("glTexCoord4xvOES"))
	gpTexCoordFormatNV = (C.GPTEXCOORDFORMATNV)(getProcAddr("glTexCoordFormatNV"))
	gpTexCoordPointer = (C.GPTEXCOORDPOINTER)(getProcAddr("glTexCoordPointer"))
	if gpTexCoordPointer == nil {
		return errors.New("glTexCoordPointer")
	}
	gpTexCoordPointerEXT = (C.GPTEXCOORDPOINTEREXT)(getProcAddr("glTexCoordPointerEXT"))
	gpTexCoordPointerListIBM = (C.GPTEXCOORDPOINTERLISTIBM)(getProcAddr("glTexCoordPointerListIBM"))
	gpTexCoordPointervINTEL = (C.GPTEXCOORDPOINTERVINTEL)(getProcAddr("glTexCoordPointervINTEL"))
	gpTexEnvf = (C.GPTEXENVF)(getProcAddr("glTexEnvf"))
	if gpTexEnvf == nil {
		return errors.New("glTexEnvf")
	}
	gpTexEnvfv = (C.GPTEXENVFV)(getProcAddr("glTexEnvfv"))
	if gpTexEnvfv == nil {
		return errors.New("glTexEnvfv")
	}
	gpTexEnvi = (C.GPTEXENVI)(getProcAddr("glTexEnvi"))
	if gpTexEnvi == nil {
		return errors.New("glTexEnvi")
	}
	gpTexEnviv = (C.GPTEXENVIV)(getProcAddr("glTexEnviv"))
	if gpTexEnviv == nil {
		return errors.New("glTexEnviv")
	}
	gpTexEnvxOES = (C.GPTEXENVXOES)(getProcAddr("glTexEnvxOES"))
	gpTexEnvxvOES = (C.GPTEXENVXVOES)(getProcAddr("glTexEnvxvOES"))
	gpTexFilterFuncSGIS = (C.GPTEXFILTERFUNCSGIS)(getProcAddr("glTexFilterFuncSGIS"))
	gpTexGend = (C.GPTEXGEND)(getProcAddr("glTexGend"))
	if gpTexGend == nil {
		return errors.New("glTexGend")
	}
	gpTexGendv = (C.GPTEXGENDV)(getProcAddr("glTexGendv"))
	if gpTexGendv == nil {
		return errors.New("glTexGendv")
	}
	gpTexGenf = (C.GPTEXGENF)(getProcAddr("glTexGenf"))
	if gpTexGenf == nil {
		return errors.New("glTexGenf")
	}
	gpTexGenfv = (C.GPTEXGENFV)(getProcAddr("glTexGenfv"))
	if gpTexGenfv == nil {
		return errors.New("glTexGenfv")
	}
	gpTexGeni = (C.GPTEXGENI)(getProcAddr("glTexGeni"))
	if gpTexGeni == nil {
		return errors.New("glTexGeni")
	}
	gpTexGeniv = (C.GPTEXGENIV)(getProcAddr("glTexGeniv"))
	if gpTexGeniv == nil {
		return errors.New("glTexGeniv")
	}
	gpTexGenxOES = (C.GPTEXGENXOES)(getProcAddr("glTexGenxOES"))
	gpTexGenxvOES = (C.GPTEXGENXVOES)(getProcAddr("glTexGenxvOES"))
	gpTexImage1D = (C.GPTEXIMAGE1D)(getProcAddr("glTexImage1D"))
	if gpTexImage1D == nil {
		return errors.New("glTexImage1D")
	}
	gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
	if gpTexImage2D == nil {
		return errors.New("glTexImage2D")
	}
	gpTexImage2DMultisample = (C.GPTEXIMAGE2DMULTISAMPLE)(getProcAddr("glTexImage2DMultisample"))
	gpTexImage2DMultisampleCoverageNV = (C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage2DMultisampleCoverageNV"))
	gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D"))
	if gpTexImage3D == nil {
		return errors.New("glTexImage3D")
	}
	gpTexImage3DEXT = (C.GPTEXIMAGE3DEXT)(getProcAddr("glTexImage3DEXT"))
	gpTexImage3DMultisample = (C.GPTEXIMAGE3DMULTISAMPLE)(getProcAddr("glTexImage3DMultisample"))
	gpTexImage3DMultisampleCoverageNV = (C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage3DMultisampleCoverageNV"))
	gpTexImage4DSGIS = (C.GPTEXIMAGE4DSGIS)(getProcAddr("glTexImage4DSGIS"))
	gpTexPageCommitmentARB = (C.GPTEXPAGECOMMITMENTARB)(getProcAddr("glTexPageCommitmentARB"))
	gpTexPageCommitmentMemNV = (C.GPTEXPAGECOMMITMENTMEMNV)(getProcAddr("glTexPageCommitmentMemNV"))
	gpTexParameterIivEXT = (C.GPTEXPARAMETERIIVEXT)(getProcAddr("glTexParameterIivEXT"))
	gpTexParameterIuivEXT = (C.GPTEXPARAMETERIUIVEXT)(getProcAddr("glTexParameterIuivEXT"))
	gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf"))
	if gpTexParameterf == nil {
		return errors.New("glTexParameterf")
	}
	gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv"))
	if gpTexParameterfv == nil {
		return errors.New("glTexParameterfv")
	}
	gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
	if gpTexParameteri == nil {
		return errors.New("glTexParameteri")
	}
	gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv"))
	if gpTexParameteriv == nil {
		return errors.New("glTexParameteriv")
	}
	gpTexParameterxOES = (C.GPTEXPARAMETERXOES)(getProcAddr("glTexParameterxOES"))
	gpTexParameterxvOES = (C.GPTEXPARAMETERXVOES)(getProcAddr("glTexParameterxvOES"))
	gpTexRenderbufferNV = (C.GPTEXRENDERBUFFERNV)(getProcAddr("glTexRenderbufferNV"))
	gpTexStorage1D = (C.GPTEXSTORAGE1D)(getProcAddr("glTexStorage1D"))
	gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D"))
	gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample"))
	gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D"))
	gpTexStorage3DMultisample = (C.GPTEXSTORAGE3DMULTISAMPLE)(getProcAddr("glTexStorage3DMultisample"))
	gpTexStorageMem1DEXT = (C.GPTEXSTORAGEMEM1DEXT)(getProcAddr("glTexStorageMem1DEXT"))
	gpTexStorageMem2DEXT = (C.GPTEXSTORAGEMEM2DEXT)(getProcAddr("glTexStorageMem2DEXT"))
	gpTexStorageMem2DMultisampleEXT = (C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem2DMultisampleEXT"))
	gpTexStorageMem3DEXT = (C.GPTEXSTORAGEMEM3DEXT)(getProcAddr("glTexStorageMem3DEXT"))
	gpTexStorageMem3DMultisampleEXT = (C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem3DMultisampleEXT"))
	gpTexStorageSparseAMD = (C.GPTEXSTORAGESPARSEAMD)(getProcAddr("glTexStorageSparseAMD"))
	gpTexSubImage1D = (C.GPTEXSUBIMAGE1D)(getProcAddr("glTexSubImage1D"))
	if gpTexSubImage1D == nil {
		return errors.New("glTexSubImage1D")
	}
	gpTexSubImage1DEXT = (C.GPTEXSUBIMAGE1DEXT)(getProcAddr("glTexSubImage1DEXT"))
	gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
	if gpTexSubImage2D == nil {
		return errors.New("glTexSubImage2D")
	}
	gpTexSubImage2DEXT = (C.GPTEXSUBIMAGE2DEXT)(getProcAddr("glTexSubImage2DEXT"))
	gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D"))
	if gpTexSubImage3D == nil {
		return errors.New("glTexSubImage3D")
	}
	gpTexSubImage3DEXT = (C.GPTEXSUBIMAGE3DEXT)(getProcAddr("glTexSubImage3DEXT"))
	gpTexSubImage4DSGIS = (C.GPTEXSUBIMAGE4DSGIS)(getProcAddr("glTexSubImage4DSGIS"))
	gpTextureAttachMemoryNV = (C.GPTEXTUREATTACHMEMORYNV)(getProcAddr("glTextureAttachMemoryNV"))
	gpTextureBarrier = (C.GPTEXTUREBARRIER)(getProcAddr("glTextureBarrier"))
	gpTextureBarrierNV = (C.GPTEXTUREBARRIERNV)(getProcAddr("glTextureBarrierNV"))
	gpTextureBuffer = (C.GPTEXTUREBUFFER)(getProcAddr("glTextureBuffer"))
	gpTextureBufferEXT = (C.GPTEXTUREBUFFEREXT)(getProcAddr("glTextureBufferEXT"))
	gpTextureBufferRange = (C.GPTEXTUREBUFFERRANGE)(getProcAddr("glTextureBufferRange"))
	gpTextureBufferRangeEXT = (C.GPTEXTUREBUFFERRANGEEXT)(getProcAddr("glTextureBufferRangeEXT"))
	gpTextureColorMaskSGIS = (C.GPTEXTURECOLORMASKSGIS)(getProcAddr("glTextureColorMaskSGIS"))
	gpTextureImage1DEXT = (C.GPTEXTUREIMAGE1DEXT)(getProcAddr("glTextureImage1DEXT"))
	gpTextureImage2DEXT = (C.GPTEXTUREIMAGE2DEXT)(getProcAddr("glTextureImage2DEXT"))
	gpTextureImage2DMultisampleCoverageNV = (C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage2DMultisampleCoverageNV"))
	gpTextureImage2DMultisampleNV = (C.GPTEXTUREIMAGE2DMULTISAMPLENV)(getProcAddr("glTextureImage2DMultisampleNV"))
	gpTextureImage3DEXT = (C.GPTEXTUREIMAGE3DEXT)(getProcAddr("glTextureImage3DEXT"))
	gpTextureImage3DMultisampleCoverageNV = (C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage3DMultisampleCoverageNV"))
	gpTextureImage3DMultisampleNV = (C.GPTEXTUREIMAGE3DMULTISAMPLENV)(getProcAddr("glTextureImage3DMultisampleNV"))
	gpTextureLightEXT = (C.GPTEXTURELIGHTEXT)(getProcAddr("glTextureLightEXT"))
	gpTextureMaterialEXT = (C.GPTEXTUREMATERIALEXT)(getProcAddr("glTextureMaterialEXT"))
	gpTextureNormalEXT = (C.GPTEXTURENORMALEXT)(getProcAddr("glTextureNormalEXT"))
	gpTexturePageCommitmentEXT = (C.GPTEXTUREPAGECOMMITMENTEXT)(getProcAddr("glTexturePageCommitmentEXT"))
	gpTexturePageCommitmentMemNV = (C.GPTEXTUREPAGECOMMITMENTMEMNV)(getProcAddr("glTexturePageCommitmentMemNV"))
	gpTextureParameterIiv = (C.GPTEXTUREPARAMETERIIV)(getProcAddr("glTextureParameterIiv"))
	gpTextureParameterIivEXT = (C.GPTEXTUREPARAMETERIIVEXT)(getProcAddr("glTextureParameterIivEXT"))
	gpTextureParameterIuiv = (C.GPTEXTUREPARAMETERIUIV)(getProcAddr("glTextureParameterIuiv"))
	gpTextureParameterIuivEXT = (C.GPTEXTUREPARAMETERIUIVEXT)(getProcAddr("glTextureParameterIuivEXT"))
	gpTextureParameterf = (C.GPTEXTUREPARAMETERF)(getProcAddr("glTextureParameterf"))
	gpTextureParameterfEXT = (C.GPTEXTUREPARAMETERFEXT)(getProcAddr("glTextureParameterfEXT"))
	gpTextureParameterfv = (C.GPTEXTUREPARAMETERFV)(getProcAddr("glTextureParameterfv"))
	gpTextureParameterfvEXT = (C.GPTEXTUREPARAMETERFVEXT)(getProcAddr("glTextureParameterfvEXT"))
	gpTextureParameteri = (C.GPTEXTUREPARAMETERI)(getProcAddr("glTextureParameteri"))
	gpTextureParameteriEXT = (C.GPTEXTUREPARAMETERIEXT)(getProcAddr("glTextureParameteriEXT"))
	gpTextureParameteriv = (C.GPTEXTUREPARAMETERIV)(getProcAddr("glTextureParameteriv"))
	gpTextureParameterivEXT = (C.GPTEXTUREPARAMETERIVEXT)(getProcAddr("glTextureParameterivEXT"))
	gpTextureRangeAPPLE = (C.GPTEXTURERANGEAPPLE)(getProcAddr("glTextureRangeAPPLE"))
	gpTextureRenderbufferEXT = (C.GPTEXTURERENDERBUFFEREXT)(getProcAddr("glTextureRenderbufferEXT"))
	gpTextureStorage1D = (C.GPTEXTURESTORAGE1D)(getProcAddr("glTextureStorage1D"))
	gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT"))
	gpTextureStorage2D = (C.GPTEXTURESTORAGE2D)(getProcAddr("glTextureStorage2D"))
	gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT"))
	gpTextureStorage2DMultisample = (C.GPTEXTURESTORAGE2DMULTISAMPLE)(getProcAddr("glTextureStorage2DMultisample"))
	gpTextureStorage2DMultisampleEXT = (C.GPTEXTURESTORAGE2DMULTISAMPLEEXT)(getProcAddr("glTextureStorage2DMultisampleEXT"))
	gpTextureStorage3D = (C.GPTEXTURESTORAGE3D)(getProcAddr("glTextureStorage3D"))
	gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT"))
	gpTextureStorage3DMultisample = (C.GPTEXTURESTORAGE3DMULTISAMPLE)(getProcAddr("glTextureStorage3DMultisample"))
	gpTextureStorage3DMultisampleEXT = (C.GPTEXTURESTORAGE3DMULTISAMPLEEXT)(getProcAddr("glTextureStorage3DMultisampleEXT"))
	gpTextureStorageMem1DEXT = (C.GPTEXTURESTORAGEMEM1DEXT)(getProcAddr("glTextureStorageMem1DEXT"))
	gpTextureStorageMem2DEXT = (C.GPTEXTURESTORAGEMEM2DEXT)(getProcAddr("glTextureStorageMem2DEXT"))
	gpTextureStorageMem2DMultisampleEXT = (C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem2DMultisampleEXT"))
	gpTextureStorageMem3DEXT = (C.GPTEXTURESTORAGEMEM3DEXT)(getProcAddr("glTextureStorageMem3DEXT"))
	gpTextureStorageMem3DMultisampleEXT = (C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem3DMultisampleEXT"))
	gpTextureStorageSparseAMD = (C.GPTEXTURESTORAGESPARSEAMD)(getProcAddr("glTextureStorageSparseAMD"))
	gpTextureSubImage1D = (C.GPTEXTURESUBIMAGE1D)(getProcAddr("glTextureSubImage1D"))
	gpTextureSubImage1DEXT = (C.GPTEXTURESUBIMAGE1DEXT)(getProcAddr("glTextureSubImage1DEXT"))
	gpTextureSubImage2D = (C.GPTEXTURESUBIMAGE2D)(getProcAddr("glTextureSubImage2D"))
	gpTextureSubImage2DEXT = (C.GPTEXTURESUBIMAGE2DEXT)(getProcAddr("glTextureSubImage2DEXT"))
	gpTextureSubImage3D = (C.GPTEXTURESUBIMAGE3D)(getProcAddr("glTextureSubImage3D"))
	gpTextureSubImage3DEXT = (C.GPTEXTURESUBIMAGE3DEXT)(getProcAddr("glTextureSubImage3DEXT"))
	gpTextureView = (C.GPTEXTUREVIEW)(getProcAddr("glTextureView"))
	gpTrackMatrixNV = (C.GPTRACKMATRIXNV)(getProcAddr("glTrackMatrixNV"))
	gpTransformFeedbackAttribsNV = (C.GPTRANSFORMFEEDBACKATTRIBSNV)(getProcAddr("glTransformFeedbackAttribsNV"))
	gpTransformFeedbackBufferBase = (C.GPTRANSFORMFEEDBACKBUFFERBASE)(getProcAddr("glTransformFeedbackBufferBase"))
	gpTransformFeedbackBufferRange = (C.GPTRANSFORMFEEDBACKBUFFERRANGE)(getProcAddr("glTransformFeedbackBufferRange"))
	gpTransformFeedbackStreamAttribsNV = (C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(getProcAddr("glTransformFeedbackStreamAttribsNV"))
	gpTransformFeedbackVaryingsEXT = (C.GPTRANSFORMFEEDBACKVARYINGSEXT)(getProcAddr("glTransformFeedbackVaryingsEXT"))
	gpTransformFeedbackVaryingsNV = (C.GPTRANSFORMFEEDBACKVARYINGSNV)(getProcAddr("glTransformFeedbackVaryingsNV"))
	gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV"))
	gpTranslated = (C.GPTRANSLATED)(getProcAddr("glTranslated"))
	if gpTranslated == nil {
		return errors.New("glTranslated")
	}
	gpTranslatef = (C.GPTRANSLATEF)(getProcAddr("glTranslatef"))
	if gpTranslatef == nil {
		return errors.New("glTranslatef")
	}
	gpTranslatexOES = (C.GPTRANSLATEXOES)(getProcAddr("glTranslatexOES"))
	gpUniform1d = (C.GPUNIFORM1D)(getProcAddr("glUniform1d"))
	gpUniform1dv = (C.GPUNIFORM1DV)(getProcAddr("glUniform1dv"))
	gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
	if gpUniform1f == nil {
		return errors.New("glUniform1f")
	}
	gpUniform1fARB = (C.GPUNIFORM1FARB)(getProcAddr("glUniform1fARB"))
	gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv"))
	if gpUniform1fv == nil {
		return errors.New("glUniform1fv")
	}
	gpUniform1fvARB = (C.GPUNIFORM1FVARB)(getProcAddr("glUniform1fvARB"))
	gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
	if gpUniform1i == nil {
		return errors.New("glUniform1i")
	}
	gpUniform1i64ARB = (C.GPUNIFORM1I64ARB)(getProcAddr("glUniform1i64ARB"))
	gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV"))
	gpUniform1i64vARB = (C.GPUNIFORM1I64VARB)(getProcAddr("glUniform1i64vARB"))
	gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV"))
	gpUniform1iARB = (C.GPUNIFORM1IARB)(getProcAddr("glUniform1iARB"))
	gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv"))
	if gpUniform1iv == nil {
		return errors.New("glUniform1iv")
	}
	gpUniform1ivARB = (C.GPUNIFORM1IVARB)(getProcAddr("glUniform1ivARB"))
	gpUniform1ui64ARB = (C.GPUNIFORM1UI64ARB)(getProcAddr("glUniform1ui64ARB"))
	gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV"))
	gpUniform1ui64vARB = (C.GPUNIFORM1UI64VARB)(getProcAddr("glUniform1ui64vARB"))
	gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV"))
	gpUniform1uiEXT = (C.GPUNIFORM1UIEXT)(getProcAddr("glUniform1uiEXT"))
	gpUniform1uivEXT = (C.GPUNIFORM1UIVEXT)(getProcAddr("glUniform1uivEXT"))
	gpUniform2d = (C.GPUNIFORM2D)(getProcAddr("glUniform2d"))
	gpUniform2dv = (C.GPUNIFORM2DV)(getProcAddr("glUniform2dv"))
	gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f"))
	if gpUniform2f == nil {
		return errors.New("glUniform2f")
	}
	gpUniform2fARB = (C.GPUNIFORM2FARB)(getProcAddr("glUniform2fARB"))
	gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
	if gpUniform2fv == nil {
		return errors.New("glUniform2fv")
	}
	gpUniform2fvARB = (C.GPUNIFORM2FVARB)(getProcAddr("glUniform2fvARB"))
	gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i"))
	if gpUniform2i == nil {
		return errors.New("glUniform2i")
	}
	gpUniform2i64ARB = (C.GPUNIFORM2I64ARB)(getProcAddr("glUniform2i64ARB"))
	gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV"))
	gpUniform2i64vARB = (C.GPUNIFORM2I64VARB)(getProcAddr("glUniform2i64vARB"))
	gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV"))
	gpUniform2iARB = (C.GPUNIFORM2IARB)(getProcAddr("glUniform2iARB"))
	gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv"))
	if gpUniform2iv == nil {
		return errors.New("glUniform2iv")
	}
	gpUniform2ivARB = (C.GPUNIFORM2IVARB)(getProcAddr("glUniform2ivARB"))
	gpUniform2ui64ARB = (C.GPUNIFORM2UI64ARB)(getProcAddr("glUniform2ui64ARB"))
	gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV"))
	gpUniform2ui64vARB = (C.GPUNIFORM2UI64VARB)(getProcAddr("glUniform2ui64vARB"))
	gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV"))
	gpUniform2uiEXT = (C.GPUNIFORM2UIEXT)(getProcAddr("glUniform2uiEXT"))
	gpUniform2uivEXT = (C.GPUNIFORM2UIVEXT)(getProcAddr("glUniform2uivEXT"))
	gpUniform3d = (C.GPUNIFORM3D)(getProcAddr("glUniform3d"))
	gpUniform3dv = (C.GPUNIFORM3DV)(getProcAddr("glUniform3dv"))
	gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f"))
	if gpUniform3f == nil {
		return errors.New("glUniform3f")
	}
	gpUniform3fARB = (C.GPUNIFORM3FARB)(getProcAddr("glUniform3fARB"))
	gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv"))
	if gpUniform3fv == nil {
		return errors.New("glUniform3fv")
	}
	gpUniform3fvARB = (C.GPUNIFORM3FVARB)(getProcAddr("glUniform3fvARB"))
	gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i"))
	if gpUniform3i == nil {
		return errors.New("glUniform3i")
	}
	gpUniform3i64ARB = (C.GPUNIFORM3I64ARB)(getProcAddr("glUniform3i64ARB"))
	gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV"))
	gpUniform3i64vARB = (C.GPUNIFORM3I64VARB)(getProcAddr("glUniform3i64vARB"))
	gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV"))
	gpUniform3iARB = (C.GPUNIFORM3IARB)(getProcAddr("glUniform3iARB"))
	gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv"))
	if gpUniform3iv == nil {
		return errors.New("glUniform3iv")
	}
	gpUniform3ivARB = (C.GPUNIFORM3IVARB)(getProcAddr("glUniform3ivARB"))
	gpUniform3ui64ARB = (C.GPUNIFORM3UI64ARB)(getProcAddr("glUniform3ui64ARB"))
	gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV"))
	gpUniform3ui64vARB = (C.GPUNIFORM3UI64VARB)(getProcAddr("glUniform3ui64vARB"))
	gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV"))
	gpUniform3uiEXT = (C.GPUNIFORM3UIEXT)(getProcAddr("glUniform3uiEXT"))
	gpUniform3uivEXT = (C.GPUNIFORM3UIVEXT)(getProcAddr("glUniform3uivEXT"))
	gpUniform4d = (C.GPUNIFORM4D)(getProcAddr("glUniform4d"))
	gpUniform4dv = (C.GPUNIFORM4DV)(getProcAddr("glUniform4dv"))
	gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f"))
	if gpUniform4f == nil {
		return errors.New("glUniform4f")
	}
	gpUniform4fARB = (C.GPUNIFORM4FARB)(getProcAddr("glUniform4fARB"))
	gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
	if gpUniform4fv == nil {
		return errors.New("glUniform4fv")
	}
	gpUniform4fvARB = (C.GPUNIFORM4FVARB)(getProcAddr("glUniform4fvARB"))
	gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i"))
	if gpUniform4i == nil {
		return errors.New("glUniform4i")
	}
	gpUniform4i64ARB = (C.GPUNIFORM4I64ARB)(getProcAddr("glUniform4i64ARB"))
	gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV"))
	gpUniform4i64vARB = (C.GPUNIFORM4I64VARB)(getProcAddr("glUniform4i64vARB"))
	gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV"))
	gpUniform4iARB = (C.GPUNIFORM4IARB)(getProcAddr("glUniform4iARB"))
	gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv"))
	if gpUniform4iv == nil {
		return errors.New("glUniform4iv")
	}
	gpUniform4ivARB = (C.GPUNIFORM4IVARB)(getProcAddr("glUniform4ivARB"))
	gpUniform4ui64ARB = (C.GPUNIFORM4UI64ARB)(getProcAddr("glUniform4ui64ARB"))
	gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV"))
	gpUniform4ui64vARB = (C.GPUNIFORM4UI64VARB)(getProcAddr("glUniform4ui64vARB"))
	gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV"))
	gpUniform4uiEXT = (C.GPUNIFORM4UIEXT)(getProcAddr("glUniform4uiEXT"))
	gpUniform4uivEXT = (C.GPUNIFORM4UIVEXT)(getProcAddr("glUniform4uivEXT"))
	gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding"))
	gpUniformBufferEXT = (C.GPUNIFORMBUFFEREXT)(getProcAddr("glUniformBufferEXT"))
	gpUniformHandleui64ARB = (C.GPUNIFORMHANDLEUI64ARB)(getProcAddr("glUniformHandleui64ARB"))
	gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV"))
	gpUniformHandleui64vARB = (C.GPUNIFORMHANDLEUI64VARB)(getProcAddr("glUniformHandleui64vARB"))
	gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV"))
	gpUniformMatrix2dv = (C.GPUNIFORMMATRIX2DV)(getProcAddr("glUniformMatrix2dv"))
	gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv"))
	if gpUniformMatrix2fv == nil {
		return errors.New("glUniformMatrix2fv")
	}
	gpUniformMatrix2fvARB = (C.GPUNIFORMMATRIX2FVARB)(getProcAddr("glUniformMatrix2fvARB"))
	gpUniformMatrix2x3dv = (C.GPUNIFORMMATRIX2X3DV)(getProcAddr("glUniformMatrix2x3dv"))
	gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv"))
	if gpUniformMatrix2x3fv == nil {
		return errors.New("glUniformMatrix2x3fv")
	}
	gpUniformMatrix2x4dv = (C.GPUNIFORMMATRIX2X4DV)(getProcAddr("glUniformMatrix2x4dv"))
	gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv"))
	if gpUniformMatrix2x4fv == nil {
		return errors.New("glUniformMatrix2x4fv")
	}
	gpUniformMatrix3dv = (C.GPUNIFORMMATRIX3DV)(getProcAddr("glUniformMatrix3dv"))
	gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv"))
	if gpUniformMatrix3fv == nil {
		return errors.New("glUniformMatrix3fv")
	}
	gpUniformMatrix3fvARB = (C.GPUNIFORMMATRIX3FVARB)(getProcAddr("glUniformMatrix3fvARB"))
	gpUniformMatrix3x2dv = (C.GPUNIFORMMATRIX3X2DV)(getProcAddr("glUniformMatrix3x2dv"))
	gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv"))
	if gpUniformMatrix3x2fv == nil {
		return errors.New("glUniformMatrix3x2fv")
	}
	gpUniformMatrix3x4dv = (C.GPUNIFORMMATRIX3X4DV)(getProcAddr("glUniformMatrix3x4dv"))
	gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv"))
	if gpUniformMatrix3x4fv == nil {
		return errors.New("glUniformMatrix3x4fv")
	}
	gpUniformMatrix4dv = (C.GPUNIFORMMATRIX4DV)(getProcAddr("glUniformMatrix4dv"))
	gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
	if gpUniformMatrix4fv == nil {
		return errors.New("glUniformMatrix4fv")
	}
	gpUniformMatrix4fvARB = (C.GPUNIFORMMATRIX4FVARB)(getProcAddr("glUniformMatrix4fvARB"))
	gpUniformMatrix4x2dv = (C.GPUNIFORMMATRIX4X2DV)(getProcAddr("glUniformMatrix4x2dv"))
	gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv"))
	if gpUniformMatrix4x2fv == nil {
		return errors.New("glUniformMatrix4x2fv")
	}
	gpUniformMatrix4x3dv = (C.GPUNIFORMMATRIX4X3DV)(getProcAddr("glUniformMatrix4x3dv"))
	gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv"))
	if gpUniformMatrix4x3fv == nil {
		return errors.New("glUniformMatrix4x3fv")
	}
	gpUniformSubroutinesuiv = (C.GPUNIFORMSUBROUTINESUIV)(getProcAddr("glUniformSubroutinesuiv"))
	gpUniformui64NV = (C.GPUNIFORMUI64NV)(getProcAddr("glUniformui64NV"))
	gpUniformui64vNV = (C.GPUNIFORMUI64VNV)(getProcAddr("glUniformui64vNV"))
	gpUnlockArraysEXT = (C.GPUNLOCKARRAYSEXT)(getProcAddr("glUnlockArraysEXT"))
	gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer"))
	if gpUnmapBuffer == nil {
		return errors.New("glUnmapBuffer")
	}
	gpUnmapBufferARB = (C.GPUNMAPBUFFERARB)(getProcAddr("glUnmapBufferARB"))
	gpUnmapNamedBuffer = (C.GPUNMAPNAMEDBUFFER)(getProcAddr("glUnmapNamedBuffer"))
	gpUnmapNamedBufferEXT = (C.GPUNMAPNAMEDBUFFEREXT)(getProcAddr("glUnmapNamedBufferEXT"))
	gpUnmapObjectBufferATI = (C.GPUNMAPOBJECTBUFFERATI)(getProcAddr("glUnmapObjectBufferATI"))
	gpUnmapTexture2DINTEL = (C.GPUNMAPTEXTURE2DINTEL)(getProcAddr("glUnmapTexture2DINTEL"))
	gpUpdateObjectBufferATI = (C.GPUPDATEOBJECTBUFFERATI)(getProcAddr("glUpdateObjectBufferATI"))
	gpUploadGpuMaskNVX = (C.GPUPLOADGPUMASKNVX)(getProcAddr("glUploadGpuMaskNVX"))
	gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
	if gpUseProgram == nil {
		return errors.New("glUseProgram")
	}
	gpUseProgramObjectARB = (C.GPUSEPROGRAMOBJECTARB)(getProcAddr("glUseProgramObjectARB"))
	gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages"))
	gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT"))
	gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT"))
	gpVDPAUFiniNV = (C.GPVDPAUFININV)(getProcAddr("glVDPAUFiniNV"))
	gpVDPAUGetSurfaceivNV = (C.GPVDPAUGETSURFACEIVNV)(getProcAddr("glVDPAUGetSurfaceivNV"))
	gpVDPAUInitNV = (C.GPVDPAUINITNV)(getProcAddr("glVDPAUInitNV"))
	gpVDPAUIsSurfaceNV = (C.GPVDPAUISSURFACENV)(getProcAddr("glVDPAUIsSurfaceNV"))
	gpVDPAUMapSurfacesNV = (C.GPVDPAUMAPSURFACESNV)(getProcAddr("glVDPAUMapSurfacesNV"))
	gpVDPAURegisterOutputSurfaceNV = (C.GPVDPAUREGISTEROUTPUTSURFACENV)(getProcAddr("glVDPAURegisterOutputSurfaceNV"))
	gpVDPAURegisterVideoSurfaceNV = (C.GPVDPAUREGISTERVIDEOSURFACENV)(getProcAddr("glVDPAURegisterVideoSurfaceNV"))
	gpVDPAURegisterVideoSurfaceWithPictureStructureNV = (C.GPVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENV)(getProcAddr("glVDPAURegisterVideoSurfaceWithPictureStructureNV"))
	gpVDPAUSurfaceAccessNV = (C.GPVDPAUSURFACEACCESSNV)(getProcAddr("glVDPAUSurfaceAccessNV"))
	gpVDPAUUnmapSurfacesNV = (C.GPVDPAUUNMAPSURFACESNV)(getProcAddr("glVDPAUUnmapSurfacesNV"))
	gpVDPAUUnregisterSurfaceNV = (C.GPVDPAUUNREGISTERSURFACENV)(getProcAddr("glVDPAUUnregisterSurfaceNV"))
	gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram"))
	if gpValidateProgram == nil {
		return errors.New("glValidateProgram")
	}
	gpValidateProgramARB = (C.GPVALIDATEPROGRAMARB)(getProcAddr("glValidateProgramARB"))
	gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline"))
	gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT"))
	gpVariantArrayObjectATI = (C.GPVARIANTARRAYOBJECTATI)(getProcAddr("glVariantArrayObjectATI"))
	gpVariantPointerEXT = (C.GPVARIANTPOINTEREXT)(getProcAddr("glVariantPointerEXT"))
	gpVariantbvEXT = (C.GPVARIANTBVEXT)(getProcAddr("glVariantbvEXT"))
	gpVariantdvEXT = (C.GPVARIANTDVEXT)(getProcAddr("glVariantdvEXT"))
	gpVariantfvEXT = (C.GPVARIANTFVEXT)(getProcAddr("glVariantfvEXT"))
	gpVariantivEXT = (C.GPVARIANTIVEXT)(getProcAddr("glVariantivEXT"))
	gpVariantsvEXT = (C.GPVARIANTSVEXT)(getProcAddr("glVariantsvEXT"))
	gpVariantubvEXT = (C.GPVARIANTUBVEXT)(getProcAddr("glVariantubvEXT"))
	gpVariantuivEXT = (C.GPVARIANTUIVEXT)(getProcAddr("glVariantuivEXT"))
	gpVariantusvEXT = (C.GPVARIANTUSVEXT)(getProcAddr("glVariantusvEXT"))
	gpVertex2bOES = (C.GPVERTEX2BOES)(getProcAddr("glVertex2bOES"))
	gpVertex2bvOES = (C.GPVERTEX2BVOES)(getProcAddr("glVertex2bvOES"))
	gpVertex2d = (C.GPVERTEX2D)(getProcAddr("glVertex2d"))
	if gpVertex2d == nil {
		return errors.New("glVertex2d")
	}
	gpVertex2dv = (C.GPVERTEX2DV)(getProcAddr("glVertex2dv"))
	if gpVertex2dv == nil {
		return errors.New("glVertex2dv")
	}
	gpVertex2f = (C.GPVERTEX2F)(getProcAddr("glVertex2f"))
	if gpVertex2f == nil {
		return errors.New("glVertex2f")
	}
	gpVertex2fv = (C.GPVERTEX2FV)(getProcAddr("glVertex2fv"))
	if gpVertex2fv == nil {
		return errors.New("glVertex2fv")
	}
	gpVertex2hNV = (C.GPVERTEX2HNV)(getProcAddr("glVertex2hNV"))
	gpVertex2hvNV = (C.GPVERTEX2HVNV)(getProcAddr("glVertex2hvNV"))
	gpVertex2i = (C.GPVERTEX2I)(getProcAddr("glVertex2i"))
	if gpVertex2i == nil {
		return errors.New("glVertex2i")
	}
	gpVertex2iv = (C.GPVERTEX2IV)(getProcAddr("glVertex2iv"))
	if gpVertex2iv == nil {
		return errors.New("glVertex2iv")
	}
	gpVertex2s = (C.GPVERTEX2S)(getProcAddr("glVertex2s"))
	if gpVertex2s == nil {
		return errors.New("glVertex2s")
	}
	gpVertex2sv = (C.GPVERTEX2SV)(getProcAddr("glVertex2sv"))
	if gpVertex2sv == nil {
		return errors.New("glVertex2sv")
	}
	gpVertex2xOES = (C.GPVERTEX2XOES)(getProcAddr("glVertex2xOES"))
	gpVertex2xvOES = (C.GPVERTEX2XVOES)(getProcAddr("glVertex2xvOES"))
	gpVertex3bOES = (C.GPVERTEX3BOES)(getProcAddr("glVertex3bOES"))
	gpVertex3bvOES = (C.GPVERTEX3BVOES)(getProcAddr("glVertex3bvOES"))
	gpVertex3d = (C.GPVERTEX3D)(getProcAddr("glVertex3d"))
	if gpVertex3d == nil {
		return errors.New("glVertex3d")
	}
	gpVertex3dv = (C.GPVERTEX3DV)(getProcAddr("glVertex3dv"))
	if gpVertex3dv == nil {
		return errors.New("glVertex3dv")
	}
	gpVertex3f = (C.GPVERTEX3F)(getProcAddr("glVertex3f"))
	if gpVertex3f == nil {
		return errors.New("glVertex3f")
	}
	gpVertex3fv = (C.GPVERTEX3FV)(getProcAddr("glVertex3fv"))
	if gpVertex3fv == nil {
		return errors.New("glVertex3fv")
	}
	gpVertex3hNV = (C.GPVERTEX3HNV)(getProcAddr("glVertex3hNV"))
	gpVertex3hvNV = (C.GPVERTEX3HVNV)(getProcAddr("glVertex3hvNV"))
	gpVertex3i = (C.GPVERTEX3I)(getProcAddr("glVertex3i"))
	if gpVertex3i == nil {
		return errors.New("glVertex3i")
	}
	gpVertex3iv = (C.GPVERTEX3IV)(getProcAddr("glVertex3iv"))
	if gpVertex3iv == nil {
		return errors.New("glVertex3iv")
	}
	gpVertex3s = (C.GPVERTEX3S)(getProcAddr("glVertex3s"))
	if gpVertex3s == nil {
		return errors.New("glVertex3s")
	}
	gpVertex3sv = (C.GPVERTEX3SV)(getProcAddr("glVertex3sv"))
	if gpVertex3sv == nil {
		return errors.New("glVertex3sv")
	}
	gpVertex3xOES = (C.GPVERTEX3XOES)(getProcAddr("glVertex3xOES"))
	gpVertex3xvOES = (C.GPVERTEX3XVOES)(getProcAddr("glVertex3xvOES"))
	gpVertex4bOES = (C.GPVERTEX4BOES)(getProcAddr("glVertex4bOES"))
	gpVertex4bvOES = (C.GPVERTEX4BVOES)(getProcAddr("glVertex4bvOES"))
	gpVertex4d = (C.GPVERTEX4D)(getProcAddr("glVertex4d"))
	if gpVertex4d == nil {
		return errors.New("glVertex4d")
	}
	gpVertex4dv = (C.GPVERTEX4DV)(getProcAddr("glVertex4dv"))
	if gpVertex4dv == nil {
		return errors.New("glVertex4dv")
	}
	gpVertex4f = (C.GPVERTEX4F)(getProcAddr("glVertex4f"))
	if gpVertex4f == nil {
		return errors.New("glVertex4f")
	}
	gpVertex4fv = (C.GPVERTEX4FV)(getProcAddr("glVertex4fv"))
	if gpVertex4fv == nil {
		return errors.New("glVertex4fv")
	}
	gpVertex4hNV = (C.GPVERTEX4HNV)(getProcAddr("glVertex4hNV"))
	gpVertex4hvNV = (C.GPVERTEX4HVNV)(getProcAddr("glVertex4hvNV"))
	gpVertex4i = (C.GPVERTEX4I)(getProcAddr("glVertex4i"))
	if gpVertex4i == nil {
		return errors.New("glVertex4i")
	}
	gpVertex4iv = (C.GPVERTEX4IV)(getProcAddr("glVertex4iv"))
	if gpVertex4iv == nil {
		return errors.New("glVertex4iv")
	}
	gpVertex4s = (C.GPVERTEX4S)(getProcAddr("glVertex4s"))
	if gpVertex4s == nil {
		return errors.New("glVertex4s")
	}
	gpVertex4sv = (C.GPVERTEX4SV)(getProcAddr("glVertex4sv"))
	if gpVertex4sv == nil {
		return errors.New("glVertex4sv")
	}
	gpVertex4xOES = (C.GPVERTEX4XOES)(getProcAddr("glVertex4xOES"))
	gpVertex4xvOES = (C.GPVERTEX4XVOES)(getProcAddr("glVertex4xvOES"))
	gpVertexArrayAttribBinding = (C.GPVERTEXARRAYATTRIBBINDING)(getProcAddr("glVertexArrayAttribBinding"))
	gpVertexArrayAttribFormat = (C.GPVERTEXARRAYATTRIBFORMAT)(getProcAddr("glVertexArrayAttribFormat"))
	gpVertexArrayAttribIFormat = (C.GPVERTEXARRAYATTRIBIFORMAT)(getProcAddr("glVertexArrayAttribIFormat"))
	gpVertexArrayAttribLFormat = (C.GPVERTEXARRAYATTRIBLFORMAT)(getProcAddr("glVertexArrayAttribLFormat"))
	gpVertexArrayBindVertexBufferEXT = (C.GPVERTEXARRAYBINDVERTEXBUFFEREXT)(getProcAddr("glVertexArrayBindVertexBufferEXT"))
	gpVertexArrayBindingDivisor = (C.GPVERTEXARRAYBINDINGDIVISOR)(getProcAddr("glVertexArrayBindingDivisor"))
	gpVertexArrayColorOffsetEXT = (C.GPVERTEXARRAYCOLOROFFSETEXT)(getProcAddr("glVertexArrayColorOffsetEXT"))
	gpVertexArrayEdgeFlagOffsetEXT = (C.GPVERTEXARRAYEDGEFLAGOFFSETEXT)(getProcAddr("glVertexArrayEdgeFlagOffsetEXT"))
	gpVertexArrayElementBuffer = (C.GPVERTEXARRAYELEMENTBUFFER)(getProcAddr("glVertexArrayElementBuffer"))
	gpVertexArrayFogCoordOffsetEXT = (C.GPVERTEXARRAYFOGCOORDOFFSETEXT)(getProcAddr("glVertexArrayFogCoordOffsetEXT"))
	gpVertexArrayIndexOffsetEXT = (C.GPVERTEXARRAYINDEXOFFSETEXT)(getProcAddr("glVertexArrayIndexOffsetEXT"))
	gpVertexArrayMultiTexCoordOffsetEXT = (C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayMultiTexCoordOffsetEXT"))
	gpVertexArrayNormalOffsetEXT = (C.GPVERTEXARRAYNORMALOFFSETEXT)(getProcAddr("glVertexArrayNormalOffsetEXT"))
	gpVertexArrayParameteriAPPLE = (C.GPVERTEXARRAYPARAMETERIAPPLE)(getProcAddr("glVertexArrayParameteriAPPLE"))
	gpVertexArrayRangeAPPLE = (C.GPVERTEXARRAYRANGEAPPLE)(getProcAddr("glVertexArrayRangeAPPLE"))
	gpVertexArrayRangeNV = (C.GPVERTEXARRAYRANGENV)(getProcAddr("glVertexArrayRangeNV"))
	gpVertexArraySecondaryColorOffsetEXT = (C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(getProcAddr("glVertexArraySecondaryColorOffsetEXT"))
	gpVertexArrayTexCoordOffsetEXT = (C.GPVERTEXARRAYTEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayTexCoordOffsetEXT"))
	gpVertexArrayVertexAttribBindingEXT = (C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(getProcAddr("glVertexArrayVertexAttribBindingEXT"))
	gpVertexArrayVertexAttribDivisorEXT = (C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexArrayVertexAttribDivisorEXT"))
	gpVertexArrayVertexAttribFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(getProcAddr("glVertexArrayVertexAttribFormatEXT"))
	gpVertexArrayVertexAttribIFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(getProcAddr("glVertexArrayVertexAttribIFormatEXT"))
	gpVertexArrayVertexAttribIOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribIOffsetEXT"))
	gpVertexArrayVertexAttribLFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(getProcAddr("glVertexArrayVertexAttribLFormatEXT"))
	gpVertexArrayVertexAttribLOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribLOffsetEXT"))
	gpVertexArrayVertexAttribOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribOffsetEXT"))
	gpVertexArrayVertexBindingDivisorEXT = (C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(getProcAddr("glVertexArrayVertexBindingDivisorEXT"))
	gpVertexArrayVertexBuffer = (C.GPVERTEXARRAYVERTEXBUFFER)(getProcAddr("glVertexArrayVertexBuffer"))
	gpVertexArrayVertexBuffers = (C.GPVERTEXARRAYVERTEXBUFFERS)(getProcAddr("glVertexArrayVertexBuffers"))
	gpVertexArrayVertexOffsetEXT = (C.GPVERTEXARRAYVERTEXOFFSETEXT)(getProcAddr("glVertexArrayVertexOffsetEXT"))
	gpVertexAttrib1d = (C.GPVERTEXATTRIB1D)(getProcAddr("glVertexAttrib1d"))
	if gpVertexAttrib1d == nil {
		return errors.New("glVertexAttrib1d")
	}
	gpVertexAttrib1dARB = (C.GPVERTEXATTRIB1DARB)(getProcAddr("glVertexAttrib1dARB"))
	gpVertexAttrib1dNV = (C.GPVERTEXATTRIB1DNV)(getProcAddr("glVertexAttrib1dNV"))
	gpVertexAttrib1dv = (C.GPVERTEXATTRIB1DV)(getProcAddr("glVertexAttrib1dv"))
	if gpVertexAttrib1dv == nil {
		return errors.New("glVertexAttrib1dv")
	}
	gpVertexAttrib1dvARB = (C.GPVERTEXATTRIB1DVARB)(getProcAddr("glVertexAttrib1dvARB"))
	gpVertexAttrib1dvNV = (C.GPVERTEXATTRIB1DVNV)(getProcAddr("glVertexAttrib1dvNV"))
	gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f"))
	if gpVertexAttrib1f == nil {
		return errors.New("glVertexAttrib1f")
	}
	gpVertexAttrib1fARB = (C.GPVERTEXATTRIB1FARB)(getProcAddr("glVertexAttrib1fARB"))
	gpVertexAttrib1fNV = (C.GPVERTEXATTRIB1FNV)(getProcAddr("glVertexAttrib1fNV"))
	gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv"))
	if gpVertexAttrib1fv == nil {
		return errors.New("glVertexAttrib1fv")
	}
	gpVertexAttrib1fvARB = (C.GPVERTEXATTRIB1FVARB)(getProcAddr("glVertexAttrib1fvARB"))
	gpVertexAttrib1fvNV = (C.GPVERTEXATTRIB1FVNV)(getProcAddr("glVertexAttrib1fvNV"))
	gpVertexAttrib1hNV = (C.GPVERTEXATTRIB1HNV)(getProcAddr("glVertexAttrib1hNV"))
	gpVertexAttrib1hvNV = (C.GPVERTEXATTRIB1HVNV)(getProcAddr("glVertexAttrib1hvNV"))
	gpVertexAttrib1s = (C.GPVERTEXATTRIB1S)(getProcAddr("glVertexAttrib1s"))
	if gpVertexAttrib1s == nil {
		return errors.New("glVertexAttrib1s")
	}
	gpVertexAttrib1sARB = (C.GPVERTEXATTRIB1SARB)(getProcAddr("glVertexAttrib1sARB"))
	gpVertexAttrib1sNV = (C.GPVERTEXATTRIB1SNV)(getProcAddr("glVertexAttrib1sNV"))
	gpVertexAttrib1sv = (C.GPVERTEXATTRIB1SV)(getProcAddr("glVertexAttrib1sv"))
	if gpVertexAttrib1sv == nil {
		return errors.New("glVertexAttrib1sv")
	}
	gpVertexAttrib1svARB = (C.GPVERTEXATTRIB1SVARB)(getProcAddr("glVertexAttrib1svARB"))
	gpVertexAttrib1svNV = (C.GPVERTEXATTRIB1SVNV)(getProcAddr("glVertexAttrib1svNV"))
	gpVertexAttrib2d = (C.GPVERTEXATTRIB2D)(getProcAddr("glVertexAttrib2d"))
	if gpVertexAttrib2d == nil {
		return errors.New("glVertexAttrib2d")
	}
	gpVertexAttrib2dARB = (C.GPVERTEXATTRIB2DARB)(getProcAddr("glVertexAttrib2dARB"))
	gpVertexAttrib2dNV = (C.GPVERTEXATTRIB2DNV)(getProcAddr("glVertexAttrib2dNV"))
	gpVertexAttrib2dv = (C.GPVERTEXATTRIB2DV)(getProcAddr("glVertexAttrib2dv"))
	if gpVertexAttrib2dv == nil {
		return errors.New("glVertexAttrib2dv")
	}
	gpVertexAttrib2dvARB = (C.GPVERTEXATTRIB2DVARB)(getProcAddr("glVertexAttrib2dvARB"))
	gpVertexAttrib2dvNV = (C.GPVERTEXATTRIB2DVNV)(getProcAddr("glVertexAttrib2dvNV"))
	gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f"))
	if gpVertexAttrib2f == nil {
		return errors.New("glVertexAttrib2f")
	}
	gpVertexAttrib2fARB = (C.GPVERTEXATTRIB2FARB)(getProcAddr("glVertexAttrib2fARB"))
	gpVertexAttrib2fNV = (C.GPVERTEXATTRIB2FNV)(getProcAddr("glVertexAttrib2fNV"))
	gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv"))
	if gpVertexAttrib2fv == nil {
		return errors.New("glVertexAttrib2fv")
	}
	gpVertexAttrib2fvARB = (C.GPVERTEXATTRIB2FVARB)(getProcAddr("glVertexAttrib2fvARB"))
	gpVertexAttrib2fvNV = (C.GPVERTEXATTRIB2FVNV)(getProcAddr("glVertexAttrib2fvNV"))
	gpVertexAttrib2hNV = (C.GPVERTEXATTRIB2HNV)(getProcAddr("glVertexAttrib2hNV"))
	gpVertexAttrib2hvNV = (C.GPVERTEXATTRIB2HVNV)(getProcAddr("glVertexAttrib2hvNV"))
	gpVertexAttrib2s = (C.GPVERTEXATTRIB2S)(getProcAddr("glVertexAttrib2s"))
	if gpVertexAttrib2s == nil {
		return errors.New("glVertexAttrib2s")
	}
	gpVertexAttrib2sARB = (C.GPVERTEXATTRIB2SARB)(getProcAddr("glVertexAttrib2sARB"))
	gpVertexAttrib2sNV = (C.GPVERTEXATTRIB2SNV)(getProcAddr("glVertexAttrib2sNV"))
	gpVertexAttrib2sv = (C.GPVERTEXATTRIB2SV)(getProcAddr("glVertexAttrib2sv"))
	if gpVertexAttrib2sv == nil {
		return errors.New("glVertexAttrib2sv")
	}
	gpVertexAttrib2svARB = (C.GPVERTEXATTRIB2SVARB)(getProcAddr("glVertexAttrib2svARB"))
	gpVertexAttrib2svNV = (C.GPVERTEXATTRIB2SVNV)(getProcAddr("glVertexAttrib2svNV"))
	gpVertexAttrib3d = (C.GPVERTEXATTRIB3D)(getProcAddr("glVertexAttrib3d"))
	if gpVertexAttrib3d == nil {
		return errors.New("glVertexAttrib3d")
	}
	gpVertexAttrib3dARB = (C.GPVERTEXATTRIB3DARB)(getProcAddr("glVertexAttrib3dARB"))
	gpVertexAttrib3dNV = (C.GPVERTEXATTRIB3DNV)(getProcAddr("glVertexAttrib3dNV"))
	gpVertexAttrib3dv = (C.GPVERTEXATTRIB3DV)(getProcAddr("glVertexAttrib3dv"))
	if gpVertexAttrib3dv == nil {
		return errors.New("glVertexAttrib3dv")
	}
	gpVertexAttrib3dvARB = (C.GPVERTEXATTRIB3DVARB)(getProcAddr("glVertexAttrib3dvARB"))
	gpVertexAttrib3dvNV = (C.GPVERTEXATTRIB3DVNV)(getProcAddr("glVertexAttrib3dvNV"))
	gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f"))
	if gpVertexAttrib3f == nil {
		return errors.New("glVertexAttrib3f")
	}
	gpVertexAttrib3fARB = (C.GPVERTEXATTRIB3FARB)(getProcAddr("glVertexAttrib3fARB"))
	gpVertexAttrib3fNV = (C.GPVERTEXATTRIB3FNV)(getProcAddr("glVertexAttrib3fNV"))
	gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv"))
	if gpVertexAttrib3fv == nil {
		return errors.New("glVertexAttrib3fv")
	}
	gpVertexAttrib3fvARB = (C.GPVERTEXATTRIB3FVARB)(getProcAddr("glVertexAttrib3fvARB"))
	gpVertexAttrib3fvNV = (C.GPVERTEXATTRIB3FVNV)(getProcAddr("glVertexAttrib3fvNV"))
	gpVertexAttrib3hNV = (C.GPVERTEXATTRIB3HNV)(getProcAddr("glVertexAttrib3hNV"))
	gpVertexAttrib3hvNV = (C.GPVERTEXATTRIB3HVNV)(getProcAddr("glVertexAttrib3hvNV"))
	gpVertexAttrib3s = (C.GPVERTEXATTRIB3S)(getProcAddr("glVertexAttrib3s"))
	if gpVertexAttrib3s == nil {
		return errors.New("glVertexAttrib3s")
	}
	gpVertexAttrib3sARB = (C.GPVERTEXATTRIB3SARB)(getProcAddr("glVertexAttrib3sARB"))
	gpVertexAttrib3sNV = (C.GPVERTEXATTRIB3SNV)(getProcAddr("glVertexAttrib3sNV"))
	gpVertexAttrib3sv = (C.GPVERTEXATTRIB3SV)(getProcAddr("glVertexAttrib3sv"))
	if gpVertexAttrib3sv == nil {
		return errors.New("glVertexAttrib3sv")
	}
	gpVertexAttrib3svARB = (C.GPVERTEXATTRIB3SVARB)(getProcAddr("glVertexAttrib3svARB"))
	gpVertexAttrib3svNV = (C.GPVERTEXATTRIB3SVNV)(getProcAddr("glVertexAttrib3svNV"))
	gpVertexAttrib4Nbv = (C.GPVERTEXATTRIB4NBV)(getProcAddr("glVertexAttrib4Nbv"))
	if gpVertexAttrib4Nbv == nil {
		return errors.New("glVertexAttrib4Nbv")
	}
	gpVertexAttrib4NbvARB = (C.GPVERTEXATTRIB4NBVARB)(getProcAddr("glVertexAttrib4NbvARB"))
	gpVertexAttrib4Niv = (C.GPVERTEXATTRIB4NIV)(getProcAddr("glVertexAttrib4Niv"))
	if gpVertexAttrib4Niv == nil {
		return errors.New("glVertexAttrib4Niv")
	}
	gpVertexAttrib4NivARB = (C.GPVERTEXATTRIB4NIVARB)(getProcAddr("glVertexAttrib4NivARB"))
	gpVertexAttrib4Nsv = (C.GPVERTEXATTRIB4NSV)(getProcAddr("glVertexAttrib4Nsv"))
	if gpVertexAttrib4Nsv == nil {
		return errors.New("glVertexAttrib4Nsv")
	}
	gpVertexAttrib4NsvARB = (C.GPVERTEXATTRIB4NSVARB)(getProcAddr("glVertexAttrib4NsvARB"))
	gpVertexAttrib4Nub = (C.GPVERTEXATTRIB4NUB)(getProcAddr("glVertexAttrib4Nub"))
	if gpVertexAttrib4Nub == nil {
		return errors.New("glVertexAttrib4Nub")
	}
	gpVertexAttrib4NubARB = (C.GPVERTEXATTRIB4NUBARB)(getProcAddr("glVertexAttrib4NubARB"))
	gpVertexAttrib4Nubv = (C.GPVERTEXATTRIB4NUBV)(getProcAddr("glVertexAttrib4Nubv"))
	if gpVertexAttrib4Nubv == nil {
		return errors.New("glVertexAttrib4Nubv")
	}
	gpVertexAttrib4NubvARB = (C.GPVERTEXATTRIB4NUBVARB)(getProcAddr("glVertexAttrib4NubvARB"))
	gpVertexAttrib4Nuiv = (C.GPVERTEXATTRIB4NUIV)(getProcAddr("glVertexAttrib4Nuiv"))
	if gpVertexAttrib4Nuiv == nil {
		return errors.New("glVertexAttrib4Nuiv")
	}
	gpVertexAttrib4NuivARB = (C.GPVERTEXATTRIB4NUIVARB)(getProcAddr("glVertexAttrib4NuivARB"))
	gpVertexAttrib4Nusv = (C.GPVERTEXATTRIB4NUSV)(getProcAddr("glVertexAttrib4Nusv"))
	if gpVertexAttrib4Nusv == nil {
		return errors.New("glVertexAttrib4Nusv")
	}
	gpVertexAttrib4NusvARB = (C.GPVERTEXATTRIB4NUSVARB)(getProcAddr("glVertexAttrib4NusvARB"))
	gpVertexAttrib4bv = (C.GPVERTEXATTRIB4BV)(getProcAddr("glVertexAttrib4bv"))
	if gpVertexAttrib4bv == nil {
		return errors.New("glVertexAttrib4bv")
	}
	gpVertexAttrib4bvARB = (C.GPVERTEXATTRIB4BVARB)(getProcAddr("glVertexAttrib4bvARB"))
	gpVertexAttrib4d = (C.GPVERTEXATTRIB4D)(getProcAddr("glVertexAttrib4d"))
	if gpVertexAttrib4d == nil {
		return errors.New("glVertexAttrib4d")
	}
	gpVertexAttrib4dARB = (C.GPVERTEXATTRIB4DARB)(getProcAddr("glVertexAttrib4dARB"))
	gpVertexAttrib4dNV = (C.GPVERTEXATTRIB4DNV)(getProcAddr("glVertexAttrib4dNV"))
	gpVertexAttrib4dv = (C.GPVERTEXATTRIB4DV)(getProcAddr("glVertexAttrib4dv"))
	if gpVertexAttrib4dv == nil {
		return errors.New("glVertexAttrib4dv")
	}
	gpVertexAttrib4dvARB = (C.GPVERTEXATTRIB4DVARB)(getProcAddr("glVertexAttrib4dvARB"))
	gpVertexAttrib4dvNV = (C.GPVERTEXATTRIB4DVNV)(getProcAddr("glVertexAttrib4dvNV"))
	gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f"))
	if gpVertexAttrib4f == nil {
		return errors.New("glVertexAttrib4f")
	}
	gpVertexAttrib4fARB = (C.GPVERTEXATTRIB4FARB)(getProcAddr("glVertexAttrib4fARB"))
	gpVertexAttrib4fNV = (C.GPVERTEXATTRIB4FNV)(getProcAddr("glVertexAttrib4fNV"))
	gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv"))
	if gpVertexAttrib4fv == nil {
		return errors.New("glVertexAttrib4fv")
	}
	gpVertexAttrib4fvARB = (C.GPVERTEXATTRIB4FVARB)(getProcAddr("glVertexAttrib4fvARB"))
	gpVertexAttrib4fvNV = (C.GPVERTEXATTRIB4FVNV)(getProcAddr("glVertexAttrib4fvNV"))
	gpVertexAttrib4hNV = (C.GPVERTEXATTRIB4HNV)(getProcAddr("glVertexAttrib4hNV"))
	gpVertexAttrib4hvNV = (C.GPVERTEXATTRIB4HVNV)(getProcAddr("glVertexAttrib4hvNV"))
	gpVertexAttrib4iv = (C.GPVERTEXATTRIB4IV)(getProcAddr("glVertexAttrib4iv"))
	if gpVertexAttrib4iv == nil {
		return errors.New("glVertexAttrib4iv")
	}
	gpVertexAttrib4ivARB = (C.GPVERTEXATTRIB4IVARB)(getProcAddr("glVertexAttrib4ivARB"))
	gpVertexAttrib4s = (C.GPVERTEXATTRIB4S)(getProcAddr("glVertexAttrib4s"))
	if gpVertexAttrib4s == nil {
		return errors.New("glVertexAttrib4s")
	}
	gpVertexAttrib4sARB = (C.GPVERTEXATTRIB4SARB)(getProcAddr("glVertexAttrib4sARB"))
	gpVertexAttrib4sNV = (C.GPVERTEXATTRIB4SNV)(getProcAddr("glVertexAttrib4sNV"))
	gpVertexAttrib4sv = (C.GPVERTEXATTRIB4SV)(getProcAddr("glVertexAttrib4sv"))
	if gpVertexAttrib4sv == nil {
		return errors.New("glVertexAttrib4sv")
	}
	gpVertexAttrib4svARB = (C.GPVERTEXATTRIB4SVARB)(getProcAddr("glVertexAttrib4svARB"))
	gpVertexAttrib4svNV = (C.GPVERTEXATTRIB4SVNV)(getProcAddr("glVertexAttrib4svNV"))
	gpVertexAttrib4ubNV = (C.GPVERTEXATTRIB4UBNV)(getProcAddr("glVertexAttrib4ubNV"))
	gpVertexAttrib4ubv = (C.GPVERTEXATTRIB4UBV)(getProcAddr("glVertexAttrib4ubv"))
	if gpVertexAttrib4ubv == nil {
		return errors.New("glVertexAttrib4ubv")
	}
	gpVertexAttrib4ubvARB = (C.GPVERTEXATTRIB4UBVARB)(getProcAddr("glVertexAttrib4ubvARB"))
	gpVertexAttrib4ubvNV = (C.GPVERTEXATTRIB4UBVNV)(getProcAddr("glVertexAttrib4ubvNV"))
	gpVertexAttrib4uiv = (C.GPVERTEXATTRIB4UIV)(getProcAddr("glVertexAttrib4uiv"))
	if gpVertexAttrib4uiv == nil {
		return errors.New("glVertexAttrib4uiv")
	}
	gpVertexAttrib4uivARB = (C.GPVERTEXATTRIB4UIVARB)(getProcAddr("glVertexAttrib4uivARB"))
	gpVertexAttrib4usv = (C.GPVERTEXATTRIB4USV)(getProcAddr("glVertexAttrib4usv"))
	if gpVertexAttrib4usv == nil {
		return errors.New("glVertexAttrib4usv")
	}
	gpVertexAttrib4usvARB = (C.GPVERTEXATTRIB4USVARB)(getProcAddr("glVertexAttrib4usvARB"))
	gpVertexAttribArrayObjectATI = (C.GPVERTEXATTRIBARRAYOBJECTATI)(getProcAddr("glVertexAttribArrayObjectATI"))
	gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding"))
	gpVertexAttribDivisorARB = (C.GPVERTEXATTRIBDIVISORARB)(getProcAddr("glVertexAttribDivisorARB"))
	gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat"))
	gpVertexAttribFormatNV = (C.GPVERTEXATTRIBFORMATNV)(getProcAddr("glVertexAttribFormatNV"))
	gpVertexAttribI1iEXT = (C.GPVERTEXATTRIBI1IEXT)(getProcAddr("glVertexAttribI1iEXT"))
	gpVertexAttribI1ivEXT = (C.GPVERTEXATTRIBI1IVEXT)(getProcAddr("glVertexAttribI1ivEXT"))
	gpVertexAttribI1uiEXT = (C.GPVERTEXATTRIBI1UIEXT)(getProcAddr("glVertexAttribI1uiEXT"))
	gpVertexAttribI1uivEXT = (C.GPVERTEXATTRIBI1UIVEXT)(getProcAddr("glVertexAttribI1uivEXT"))
	gpVertexAttribI2iEXT = (C.GPVERTEXATTRIBI2IEXT)(getProcAddr("glVertexAttribI2iEXT"))
	gpVertexAttribI2ivEXT = (C.GPVERTEXATTRIBI2IVEXT)(getProcAddr("glVertexAttribI2ivEXT"))
	gpVertexAttribI2uiEXT = (C.GPVERTEXATTRIBI2UIEXT)(getProcAddr("glVertexAttribI2uiEXT"))
	gpVertexAttribI2uivEXT = (C.GPVERTEXATTRIBI2UIVEXT)(getProcAddr("glVertexAttribI2uivEXT"))
	gpVertexAttribI3iEXT = (C.GPVERTEXATTRIBI3IEXT)(getProcAddr("glVertexAttribI3iEXT"))
	gpVertexAttribI3ivEXT = (C.GPVERTEXATTRIBI3IVEXT)(getProcAddr("glVertexAttribI3ivEXT"))
	gpVertexAttribI3uiEXT = (C.GPVERTEXATTRIBI3UIEXT)(getProcAddr("glVertexAttribI3uiEXT"))
	gpVertexAttribI3uivEXT = (C.GPVERTEXATTRIBI3UIVEXT)(getProcAddr("glVertexAttribI3uivEXT"))
	gpVertexAttribI4bvEXT = (C.GPVERTEXATTRIBI4BVEXT)(getProcAddr("glVertexAttribI4bvEXT"))
	gpVertexAttribI4iEXT = (C.GPVERTEXATTRIBI4IEXT)(getProcAddr("glVertexAttribI4iEXT"))
	gpVertexAttribI4ivEXT = (C.GPVERTEXATTRIBI4IVEXT)(getProcAddr("glVertexAttribI4ivEXT"))
	gpVertexAttribI4svEXT = (C.GPVERTEXATTRIBI4SVEXT)(getProcAddr("glVertexAttribI4svEXT"))
	gpVertexAttribI4ubvEXT = (C.GPVERTEXATTRIBI4UBVEXT)(getProcAddr("glVertexAttribI4ubvEXT"))
	gpVertexAttribI4uiEXT = (C.GPVERTEXATTRIBI4UIEXT)(getProcAddr("glVertexAttribI4uiEXT"))
	gpVertexAttribI4uivEXT = (C.GPVERTEXATTRIBI4UIVEXT)(getProcAddr("glVertexAttribI4uivEXT"))
	gpVertexAttribI4usvEXT = (C.GPVERTEXATTRIBI4USVEXT)(getProcAddr("glVertexAttribI4usvEXT"))
	gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat"))
	gpVertexAttribIFormatNV = (C.GPVERTEXATTRIBIFORMATNV)(getProcAddr("glVertexAttribIFormatNV"))
	gpVertexAttribIPointerEXT = (C.GPVERTEXATTRIBIPOINTEREXT)(getProcAddr("glVertexAttribIPointerEXT"))
	gpVertexAttribL1d = (C.GPVERTEXATTRIBL1D)(getProcAddr("glVertexAttribL1d"))
	gpVertexAttribL1dEXT = (C.GPVERTEXATTRIBL1DEXT)(getProcAddr("glVertexAttribL1dEXT"))
	gpVertexAttribL1dv = (C.GPVERTEXATTRIBL1DV)(getProcAddr("glVertexAttribL1dv"))
	gpVertexAttribL1dvEXT = (C.GPVERTEXATTRIBL1DVEXT)(getProcAddr("glVertexAttribL1dvEXT"))
	gpVertexAttribL1i64NV = (C.GPVERTEXATTRIBL1I64NV)(getProcAddr("glVertexAttribL1i64NV"))
	gpVertexAttribL1i64vNV = (C.GPVERTEXATTRIBL1I64VNV)(getProcAddr("glVertexAttribL1i64vNV"))
	gpVertexAttribL1ui64ARB = (C.GPVERTEXATTRIBL1UI64ARB)(getProcAddr("glVertexAttribL1ui64ARB"))
	gpVertexAttribL1ui64NV = (C.GPVERTEXATTRIBL1UI64NV)(getProcAddr("glVertexAttribL1ui64NV"))
	gpVertexAttribL1ui64vARB = (C.GPVERTEXATTRIBL1UI64VARB)(getProcAddr("glVertexAttribL1ui64vARB"))
	gpVertexAttribL1ui64vNV = (C.GPVERTEXATTRIBL1UI64VNV)(getProcAddr("glVertexAttribL1ui64vNV"))
	gpVertexAttribL2d = (C.GPVERTEXATTRIBL2D)(getProcAddr("glVertexAttribL2d"))
	gpVertexAttribL2dEXT = (C.GPVERTEXATTRIBL2DEXT)(getProcAddr("glVertexAttribL2dEXT"))
	gpVertexAttribL2dv = (C.GPVERTEXATTRIBL2DV)(getProcAddr("glVertexAttribL2dv"))
	gpVertexAttribL2dvEXT = (C.GPVERTEXATTRIBL2DVEXT)(getProcAddr("glVertexAttribL2dvEXT"))
	gpVertexAttribL2i64NV = (C.GPVERTEXATTRIBL2I64NV)(getProcAddr("glVertexAttribL2i64NV"))
	gpVertexAttribL2i64vNV = (C.GPVERTEXATTRIBL2I64VNV)(getProcAddr("glVertexAttribL2i64vNV"))
	gpVertexAttribL2ui64NV = (C.GPVERTEXATTRIBL2UI64NV)(getProcAddr("glVertexAttribL2ui64NV"))
	gpVertexAttribL2ui64vNV = (C.GPVERTEXATTRIBL2UI64VNV)(getProcAddr("glVertexAttribL2ui64vNV"))
	gpVertexAttribL3d = (C.GPVERTEXATTRIBL3D)(getProcAddr("glVertexAttribL3d"))
	gpVertexAttribL3dEXT = (C.GPVERTEXATTRIBL3DEXT)(getProcAddr("glVertexAttribL3dEXT"))
	gpVertexAttribL3dv = (C.GPVERTEXATTRIBL3DV)(getProcAddr("glVertexAttribL3dv"))
	gpVertexAttribL3dvEXT = (C.GPVERTEXATTRIBL3DVEXT)(getProcAddr("glVertexAttribL3dvEXT"))
	gpVertexAttribL3i64NV = (C.GPVERTEXATTRIBL3I64NV)(getProcAddr("glVertexAttribL3i64NV"))
	gpVertexAttribL3i64vNV = (C.GPVERTEXATTRIBL3I64VNV)(getProcAddr("glVertexAttribL3i64vNV"))
	gpVertexAttribL3ui64NV = (C.GPVERTEXATTRIBL3UI64NV)(getProcAddr("glVertexAttribL3ui64NV"))
	gpVertexAttribL3ui64vNV = (C.GPVERTEXATTRIBL3UI64VNV)(getProcAddr("glVertexAttribL3ui64vNV"))
	gpVertexAttribL4d = (C.GPVERTEXATTRIBL4D)(getProcAddr("glVertexAttribL4d"))
	gpVertexAttribL4dEXT = (C.GPVERTEXATTRIBL4DEXT)(getProcAddr("glVertexAttribL4dEXT"))
	gpVertexAttribL4dv = (C.GPVERTEXATTRIBL4DV)(getProcAddr("glVertexAttribL4dv"))
	gpVertexAttribL4dvEXT = (C.GPVERTEXATTRIBL4DVEXT)(getProcAddr("glVertexAttribL4dvEXT"))
	gpVertexAttribL4i64NV = (C.GPVERTEXATTRIBL4I64NV)(getProcAddr("glVertexAttribL4i64NV"))
	gpVertexAttribL4i64vNV = (C.GPVERTEXATTRIBL4I64VNV)(getProcAddr("glVertexAttribL4i64vNV"))
	gpVertexAttribL4ui64NV = (C.GPVERTEXATTRIBL4UI64NV)(getProcAddr("glVertexAttribL4ui64NV"))
	gpVertexAttribL4ui64vNV = (C.GPVERTEXATTRIBL4UI64VNV)(getProcAddr("glVertexAttribL4ui64vNV"))
	gpVertexAttribLFormat = (C.GPVERTEXATTRIBLFORMAT)(getProcAddr("glVertexAttribLFormat"))
	gpVertexAttribLFormatNV = (C.GPVERTEXATTRIBLFORMATNV)(getProcAddr("glVertexAttribLFormatNV"))
	gpVertexAttribLPointer = (C.GPVERTEXATTRIBLPOINTER)(getProcAddr("glVertexAttribLPointer"))
	gpVertexAttribLPointerEXT = (C.GPVERTEXATTRIBLPOINTEREXT)(getProcAddr("glVertexAttribLPointerEXT"))
	gpVertexAttribP1ui = (C.GPVERTEXATTRIBP1UI)(getProcAddr("glVertexAttribP1ui"))
	gpVertexAttribP1uiv = (C.GPVERTEXATTRIBP1UIV)(getProcAddr("glVertexAttribP1uiv"))
	gpVertexAttribP2ui = (C.GPVERTEXATTRIBP2UI)(getProcAddr("glVertexAttribP2ui"))
	gpVertexAttribP2uiv = (C.GPVERTEXATTRIBP2UIV)(getProcAddr("glVertexAttribP2uiv"))
	gpVertexAttribP3ui = (C.GPVERTEXATTRIBP3UI)(getProcAddr("glVertexAttribP3ui"))
	gpVertexAttribP3uiv = (C.GPVERTEXATTRIBP3UIV)(getProcAddr("glVertexAttribP3uiv"))
	gpVertexAttribP4ui = (C.GPVERTEXATTRIBP4UI)(getProcAddr("glVertexAttribP4ui"))
	gpVertexAttribP4uiv = (C.GPVERTEXATTRIBP4UIV)(getProcAddr("glVertexAttribP4uiv"))
	gpVertexAttribParameteriAMD = (C.GPVERTEXATTRIBPARAMETERIAMD)(getProcAddr("glVertexAttribParameteriAMD"))
	gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
	if gpVertexAttribPointer == nil {
		return errors.New("glVertexAttribPointer")
	}
	gpVertexAttribPointerARB = (C.GPVERTEXATTRIBPOINTERARB)(getProcAddr("glVertexAttribPointerARB"))
	gpVertexAttribPointerNV = (C.GPVERTEXATTRIBPOINTERNV)(getProcAddr("glVertexAttribPointerNV"))
	gpVertexAttribs1dvNV = (C.GPVERTEXATTRIBS1DVNV)(getProcAddr("glVertexAttribs1dvNV"))
	gpVertexAttribs1fvNV = (C.GPVERTEXATTRIBS1FVNV)(getProcAddr("glVertexAttribs1fvNV"))
	gpVertexAttribs1hvNV = (C.GPVERTEXATTRIBS1HVNV)(getProcAddr("glVertexAttribs1hvNV"))
	gpVertexAttribs1svNV = (C.GPVERTEXATTRIBS1SVNV)(getProcAddr("glVertexAttribs1svNV"))
	gpVertexAttribs2dvNV = (C.GPVERTEXATTRIBS2DVNV)(getProcAddr("glVertexAttribs2dvNV"))
	gpVertexAttribs2fvNV = (C.GPVERTEXATTRIBS2FVNV)(getProcAddr("glVertexAttribs2fvNV"))
	gpVertexAttribs2hvNV = (C.GPVERTEXATTRIBS2HVNV)(getProcAddr("glVertexAttribs2hvNV"))
	gpVertexAttribs2svNV = (C.GPVERTEXATTRIBS2SVNV)(getProcAddr("glVertexAttribs2svNV"))
	gpVertexAttribs3dvNV = (C.GPVERTEXATTRIBS3DVNV)(getProcAddr("glVertexAttribs3dvNV"))
	gpVertexAttribs3fvNV = (C.GPVERTEXATTRIBS3FVNV)(getProcAddr("glVertexAttribs3fvNV"))
	gpVertexAttribs3hvNV = (C.GPVERTEXATTRIBS3HVNV)(getProcAddr("glVertexAttribs3hvNV"))
	gpVertexAttribs3svNV = (C.GPVERTEXATTRIBS3SVNV)(getProcAddr("glVertexAttribs3svNV"))
	gpVertexAttribs4dvNV = (C.GPVERTEXATTRIBS4DVNV)(getProcAddr("glVertexAttribs4dvNV"))
	gpVertexAttribs4fvNV = (C.GPVERTEXATTRIBS4FVNV)(getProcAddr("glVertexAttribs4fvNV"))
	gpVertexAttribs4hvNV = (C.GPVERTEXATTRIBS4HVNV)(getProcAddr("glVertexAttribs4hvNV"))
	gpVertexAttribs4svNV = (C.GPVERTEXATTRIBS4SVNV)(getProcAddr("glVertexAttribs4svNV"))
	gpVertexAttribs4ubvNV = (C.GPVERTEXATTRIBS4UBVNV)(getProcAddr("glVertexAttribs4ubvNV"))
	gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor"))
	gpVertexBlendARB = (C.GPVERTEXBLENDARB)(getProcAddr("glVertexBlendARB"))
	gpVertexBlendEnvfATI = (C.GPVERTEXBLENDENVFATI)(getProcAddr("glVertexBlendEnvfATI"))
	gpVertexBlendEnviATI = (C.GPVERTEXBLENDENVIATI)(getProcAddr("glVertexBlendEnviATI"))
	gpVertexFormatNV = (C.GPVERTEXFORMATNV)(getProcAddr("glVertexFormatNV"))
	gpVertexPointer = (C.GPVERTEXPOINTER)(getProcAddr("glVertexPointer"))
	if gpVertexPointer == nil {
		return errors.New("glVertexPointer")
	}
	gpVertexPointerEXT = (C.GPVERTEXPOINTEREXT)(getProcAddr("glVertexPointerEXT"))
	gpVertexPointerListIBM = (C.GPVERTEXPOINTERLISTIBM)(getProcAddr("glVertexPointerListIBM"))
	gpVertexPointervINTEL = (C.GPVERTEXPOINTERVINTEL)(getProcAddr("glVertexPointervINTEL"))
	gpVertexStream1dATI = (C.GPVERTEXSTREAM1DATI)(getProcAddr("glVertexStream1dATI"))
	gpVertexStream1dvATI = (C.GPVERTEXSTREAM1DVATI)(getProcAddr("glVertexStream1dvATI"))
	gpVertexStream1fATI = (C.GPVERTEXSTREAM1FATI)(getProcAddr("glVertexStream1fATI"))
	gpVertexStream1fvATI = (C.GPVERTEXSTREAM1FVATI)(getProcAddr("glVertexStream1fvATI"))
	gpVertexStream1iATI = (C.GPVERTEXSTREAM1IATI)(getProcAddr("glVertexStream1iATI"))
	gpVertexStream1ivATI = (C.GPVERTEXSTREAM1IVATI)(getProcAddr("glVertexStream1ivATI"))
	gpVertexStream1sATI = (C.GPVERTEXSTREAM1SATI)(getProcAddr("glVertexStream1sATI"))
	gpVertexStream1svATI = (C.GPVERTEXSTREAM1SVATI)(getProcAddr("glVertexStream1svATI"))
	gpVertexStream2dATI = (C.GPVERTEXSTREAM2DATI)(getProcAddr("glVertexStream2dATI"))
	gpVertexStream2dvATI = (C.GPVERTEXSTREAM2DVATI)(getProcAddr("glVertexStream2dvATI"))
	gpVertexStream2fATI = (C.GPVERTEXSTREAM2FATI)(getProcAddr("glVertexStream2fATI"))
	gpVertexStream2fvATI = (C.GPVERTEXSTREAM2FVATI)(getProcAddr("glVertexStream2fvATI"))
	gpVertexStream2iATI = (C.GPVERTEXSTREAM2IATI)(getProcAddr("glVertexStream2iATI"))
	gpVertexStream2ivATI = (C.GPVERTEXSTREAM2IVATI)(getProcAddr("glVertexStream2ivATI"))
	gpVertexStream2sATI = (C.GPVERTEXSTREAM2SATI)(getProcAddr("glVertexStream2sATI"))
	gpVertexStream2svATI = (C.GPVERTEXSTREAM2SVATI)(getProcAddr("glVertexStream2svATI"))
	gpVertexStream3dATI = (C.GPVERTEXSTREAM3DATI)(getProcAddr("glVertexStream3dATI"))
	gpVertexStream3dvATI = (C.GPVERTEXSTREAM3DVATI)(getProcAddr("glVertexStream3dvATI"))
	gpVertexStream3fATI = (C.GPVERTEXSTREAM3FATI)(getProcAddr("glVertexStream3fATI"))
	gpVertexStream3fvATI = (C.GPVERTEXSTREAM3FVATI)(getProcAddr("glVertexStream3fvATI"))
	gpVertexStream3iATI = (C.GPVERTEXSTREAM3IATI)(getProcAddr("glVertexStream3iATI"))
	gpVertexStream3ivATI = (C.GPVERTEXSTREAM3IVATI)(getProcAddr("glVertexStream3ivATI"))
	gpVertexStream3sATI = (C.GPVERTEXSTREAM3SATI)(getProcAddr("glVertexStream3sATI"))
	gpVertexStream3svATI = (C.GPVERTEXSTREAM3SVATI)(getProcAddr("glVertexStream3svATI"))
	gpVertexStream4dATI = (C.GPVERTEXSTREAM4DATI)(getProcAddr("glVertexStream4dATI"))
	gpVertexStream4dvATI = (C.GPVERTEXSTREAM4DVATI)(getProcAddr("glVertexStream4dvATI"))
	gpVertexStream4fATI = (C.GPVERTEXSTREAM4FATI)(getProcAddr("glVertexStream4fATI"))
	gpVertexStream4fvATI = (C.GPVERTEXSTREAM4FVATI)(getProcAddr("glVertexStream4fvATI"))
	gpVertexStream4iATI = (C.GPVERTEXSTREAM4IATI)(getProcAddr("glVertexStream4iATI"))
	gpVertexStream4ivATI = (C.GPVERTEXSTREAM4IVATI)(getProcAddr("glVertexStream4ivATI"))
	gpVertexStream4sATI = (C.GPVERTEXSTREAM4SATI)(getProcAddr("glVertexStream4sATI"))
	gpVertexStream4svATI = (C.GPVERTEXSTREAM4SVATI)(getProcAddr("glVertexStream4svATI"))
	gpVertexWeightPointerEXT = (C.GPVERTEXWEIGHTPOINTEREXT)(getProcAddr("glVertexWeightPointerEXT"))
	gpVertexWeightfEXT = (C.GPVERTEXWEIGHTFEXT)(getProcAddr("glVertexWeightfEXT"))
	gpVertexWeightfvEXT = (C.GPVERTEXWEIGHTFVEXT)(getProcAddr("glVertexWeightfvEXT"))
	gpVertexWeighthNV = (C.GPVERTEXWEIGHTHNV)(getProcAddr("glVertexWeighthNV"))
	gpVertexWeighthvNV = (C.GPVERTEXWEIGHTHVNV)(getProcAddr("glVertexWeighthvNV"))
	gpVideoCaptureNV = (C.GPVIDEOCAPTURENV)(getProcAddr("glVideoCaptureNV"))
	gpVideoCaptureStreamParameterdvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERDVNV)(getProcAddr("glVideoCaptureStreamParameterdvNV"))
	gpVideoCaptureStreamParameterfvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERFVNV)(getProcAddr("glVideoCaptureStreamParameterfvNV"))
	gpVideoCaptureStreamParameterivNV = (C.GPVIDEOCAPTURESTREAMPARAMETERIVNV)(getProcAddr("glVideoCaptureStreamParameterivNV"))
	gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
	if gpViewport == nil {
		return errors.New("glViewport")
	}
	gpViewportArrayv = (C.GPVIEWPORTARRAYV)(getProcAddr("glViewportArrayv"))
	gpViewportIndexedf = (C.GPVIEWPORTINDEXEDF)(getProcAddr("glViewportIndexedf"))
	gpViewportIndexedfv = (C.GPVIEWPORTINDEXEDFV)(getProcAddr("glViewportIndexedfv"))
	gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV"))
	gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV"))
	gpWaitSemaphoreEXT = (C.GPWAITSEMAPHOREEXT)(getProcAddr("glWaitSemaphoreEXT"))
	gpWaitSemaphoreui64NVX = (C.GPWAITSEMAPHOREUI64NVX)(getProcAddr("glWaitSemaphoreui64NVX"))
	gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync"))
	gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV"))
	gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV"))
	gpWeightPointerARB = (C.GPWEIGHTPOINTERARB)(getProcAddr("glWeightPointerARB"))
	gpWeightbvARB = (C.GPWEIGHTBVARB)(getProcAddr("glWeightbvARB"))
	gpWeightdvARB = (C.GPWEIGHTDVARB)(getProcAddr("glWeightdvARB"))
	gpWeightfvARB = (C.GPWEIGHTFVARB)(getProcAddr("glWeightfvARB"))
	gpWeightivARB = (C.GPWEIGHTIVARB)(getProcAddr("glWeightivARB"))
	gpWeightsvARB = (C.GPWEIGHTSVARB)(getProcAddr("glWeightsvARB"))
	gpWeightubvARB = (C.GPWEIGHTUBVARB)(getProcAddr("glWeightubvARB"))
	gpWeightuivARB = (C.GPWEIGHTUIVARB)(getProcAddr("glWeightuivARB"))
	gpWeightusvARB = (C.GPWEIGHTUSVARB)(getProcAddr("glWeightusvARB"))
	gpWindowPos2d = (C.GPWINDOWPOS2D)(getProcAddr("glWindowPos2d"))
	if gpWindowPos2d == nil {
		return errors.New("glWindowPos2d")
	}
	gpWindowPos2dARB = (C.GPWINDOWPOS2DARB)(getProcAddr("glWindowPos2dARB"))
	gpWindowPos2dMESA = (C.GPWINDOWPOS2DMESA)(getProcAddr("glWindowPos2dMESA"))
	gpWindowPos2dv = (C.GPWINDOWPOS2DV)(getProcAddr("glWindowPos2dv"))
	if gpWindowPos2dv == nil {
		return errors.New("glWindowPos2dv")
	}
	gpWindowPos2dvARB = (C.GPWINDOWPOS2DVARB)(getProcAddr("glWindowPos2dvARB"))
	gpWindowPos2dvMESA = (C.GPWINDOWPOS2DVMESA)(getProcAddr("glWindowPos2dvMESA"))
	gpWindowPos2f = (C.GPWINDOWPOS2F)(getProcAddr("glWindowPos2f"))
	if gpWindowPos2f == nil {
		return errors.New("glWindowPos2f")
	}
	gpWindowPos2fARB = (C.GPWINDOWPOS2FARB)(getProcAddr("glWindowPos2fARB"))
	gpWindowPos2fMESA = (C.GPWINDOWPOS2FMESA)(getProcAddr("glWindowPos2fMESA"))
	gpWindowPos2fv = (C.GPWINDOWPOS2FV)(getProcAddr("glWindowPos2fv"))
	if gpWindowPos2fv == nil {
		return errors.New("glWindowPos2fv")
	}
	gpWindowPos2fvARB = (C.GPWINDOWPOS2FVARB)(getProcAddr("glWindowPos2fvARB"))
	gpWindowPos2fvMESA = (C.GPWINDOWPOS2FVMESA)(getProcAddr("glWindowPos2fvMESA"))
	gpWindowPos2i = (C.GPWINDOWPOS2I)(getProcAddr("glWindowPos2i"))
	if gpWindowPos2i == nil {
		return errors.New("glWindowPos2i")
	}
	gpWindowPos2iARB = (C.GPWINDOWPOS2IARB)(getProcAddr("glWindowPos2iARB"))
	gpWindowPos2iMESA = (C.GPWINDOWPOS2IMESA)(getProcAddr("glWindowPos2iMESA"))
	gpWindowPos2iv = (C.GPWINDOWPOS2IV)(getProcAddr("glWindowPos2iv"))
	if gpWindowPos2iv == nil {
		return errors.New("glWindowPos2iv")
	}
	gpWindowPos2ivARB = (C.GPWINDOWPOS2IVARB)(getProcAddr("glWindowPos2ivARB"))
	gpWindowPos2ivMESA = (C.GPWINDOWPOS2IVMESA)(getProcAddr("glWindowPos2ivMESA"))
	gpWindowPos2s = (C.GPWINDOWPOS2S)(getProcAddr("glWindowPos2s"))
	if gpWindowPos2s == nil {
		return errors.New("glWindowPos2s")
	}
	gpWindowPos2sARB = (C.GPWINDOWPOS2SARB)(getProcAddr("glWindowPos2sARB"))
	gpWindowPos2sMESA = (C.GPWINDOWPOS2SMESA)(getProcAddr("glWindowPos2sMESA"))
	gpWindowPos2sv = (C.GPWINDOWPOS2SV)(getProcAddr("glWindowPos2sv"))
	if gpWindowPos2sv == nil {
		return errors.New("glWindowPos2sv")
	}
	gpWindowPos2svARB = (C.GPWINDOWPOS2SVARB)(getProcAddr("glWindowPos2svARB"))
	gpWindowPos2svMESA = (C.GPWINDOWPOS2SVMESA)(getProcAddr("glWindowPos2svMESA"))
	gpWindowPos3d = (C.GPWINDOWPOS3D)(getProcAddr("glWindowPos3d"))
	if gpWindowPos3d == nil {
		return errors.New("glWindowPos3d")
	}
	gpWindowPos3dARB = (C.GPWINDOWPOS3DARB)(getProcAddr("glWindowPos3dARB"))
	gpWindowPos3dMESA = (C.GPWINDOWPOS3DMESA)(getProcAddr("glWindowPos3dMESA"))
	gpWindowPos3dv = (C.GPWINDOWPOS3DV)(getProcAddr("glWindowPos3dv"))
	if gpWindowPos3dv == nil {
		return errors.New("glWindowPos3dv")
	}
	gpWindowPos3dvARB = (C.GPWINDOWPOS3DVARB)(getProcAddr("glWindowPos3dvARB"))
	gpWindowPos3dvMESA = (C.GPWINDOWPOS3DVMESA)(getProcAddr("glWindowPos3dvMESA"))
	gpWindowPos3f = (C.GPWINDOWPOS3F)(getProcAddr("glWindowPos3f"))
	if gpWindowPos3f == nil {
		return errors.New("glWindowPos3f")
	}
	gpWindowPos3fARB = (C.GPWINDOWPOS3FARB)(getProcAddr("glWindowPos3fARB"))
	gpWindowPos3fMESA = (C.GPWINDOWPOS3FMESA)(getProcAddr("glWindowPos3fMESA"))
	gpWindowPos3fv = (C.GPWINDOWPOS3FV)(getProcAddr("glWindowPos3fv"))
	if gpWindowPos3fv == nil {
		return errors.New("glWindowPos3fv")
	}
	gpWindowPos3fvARB = (C.GPWINDOWPOS3FVARB)(getProcAddr("glWindowPos3fvARB"))
	gpWindowPos3fvMESA = (C.GPWINDOWPOS3FVMESA)(getProcAddr("glWindowPos3fvMESA"))
	gpWindowPos3i = (C.GPWINDOWPOS3I)(getProcAddr("glWindowPos3i"))
	if gpWindowPos3i == nil {
		return errors.New("glWindowPos3i")
	}
	gpWindowPos3iARB = (C.GPWINDOWPOS3IARB)(getProcAddr("glWindowPos3iARB"))
	gpWindowPos3iMESA = (C.GPWINDOWPOS3IMESA)(getProcAddr("glWindowPos3iMESA"))
	gpWindowPos3iv = (C.GPWINDOWPOS3IV)(getProcAddr("glWindowPos3iv"))
	if gpWindowPos3iv == nil {
		return errors.New("glWindowPos3iv")
	}
	gpWindowPos3ivARB = (C.GPWINDOWPOS3IVARB)(getProcAddr("glWindowPos3ivARB"))
	gpWindowPos3ivMESA = (C.GPWINDOWPOS3IVMESA)(getProcAddr("glWindowPos3ivMESA"))
	gpWindowPos3s = (C.GPWINDOWPOS3S)(getProcAddr("glWindowPos3s"))
	if gpWindowPos3s == nil {
		return errors.New("glWindowPos3s")
	}
	gpWindowPos3sARB = (C.GPWINDOWPOS3SARB)(getProcAddr("glWindowPos3sARB"))
	gpWindowPos3sMESA = (C.GPWINDOWPOS3SMESA)(getProcAddr("glWindowPos3sMESA"))
	gpWindowPos3sv = (C.GPWINDOWPOS3SV)(getProcAddr("glWindowPos3sv"))
	if gpWindowPos3sv == nil {
		return errors.New("glWindowPos3sv")
	}
	gpWindowPos3svARB = (C.GPWINDOWPOS3SVARB)(getProcAddr("glWindowPos3svARB"))
	gpWindowPos3svMESA = (C.GPWINDOWPOS3SVMESA)(getProcAddr("glWindowPos3svMESA"))
	gpWindowPos4dMESA = (C.GPWINDOWPOS4DMESA)(getProcAddr("glWindowPos4dMESA"))
	gpWindowPos4dvMESA = (C.GPWINDOWPOS4DVMESA)(getProcAddr("glWindowPos4dvMESA"))
	gpWindowPos4fMESA = (C.GPWINDOWPOS4FMESA)(getProcAddr("glWindowPos4fMESA"))
	gpWindowPos4fvMESA = (C.GPWINDOWPOS4FVMESA)(getProcAddr("glWindowPos4fvMESA"))
	gpWindowPos4iMESA = (C.GPWINDOWPOS4IMESA)(getProcAddr("glWindowPos4iMESA"))
	gpWindowPos4ivMESA = (C.GPWINDOWPOS4IVMESA)(getProcAddr("glWindowPos4ivMESA"))
	gpWindowPos4sMESA = (C.GPWINDOWPOS4SMESA)(getProcAddr("glWindowPos4sMESA"))
	gpWindowPos4svMESA = (C.GPWINDOWPOS4SVMESA)(getProcAddr("glWindowPos4svMESA"))
	gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT"))
	gpWriteMaskEXT = (C.GPWRITEMASKEXT)(getProcAddr("glWriteMaskEXT"))
	return nil
}
